Scratch Programming for Kids Guide
Scratch Programming for Kids Guide
In addition, these concepts are learned within a meaningful and motivating context. It is not the
understand the meaning of variables in a programming learning context
traditional, when used for controlling the display of an animation or in a game
that one is building oneself. Students work on their own projects, learn a lot.
about the process of its conception. Starting from an idea, it has to create the functional prototype, it is
to say, a model, and to contribute and experiment with the solutions deemed appropriate. When they do not work, it will have
that go back and correct.
A continuous spiral is created: starting from an idea, a project is generated, which leads to new
ideas that generate new projects, and in this way indefinitely. These processes of
project conception and construction develop the necessary skills to achieve
to have creative thinking, clear communication, systematic analysis, ability to
collaboration, interactive reflection, etc.
In the same way that it is necessary to learn not only to read but also to write, the same
It must be achieved with computer science, our students should not only learn to use it
interact with the computer, should also learn to create with this tool. Logically not
All students will become professional programmers, but learning to program allows
students experience creatively and help the development of logical thinking at the same time
They understand the functioning of the new technologies that they will encounter in their daily lives.
As young people create and share projects made in Scratch, they learn important
mathematical and computational ideas; while learning to think creatively, to
to reason systematically and to work collaboratively.
2. First steps.
2.1. What can the cat do?
2.2. Let's dance.
2.3. Projects on the Web.
2.4. To debug.
Interactive collage.
3. Animations.
3.1. Musical group.
3.2. Draw objects.
3.3. Costume changes.
3.4. To debug.
3.5. Music and dance.
4. Tell stories.
4.1. Create blocks.
Let's talk.
4.3. Scene change.
4.4. To debug.
4.5. Continue the story.
5. Let's play.
5.1. Find the way.
5.2. Rebounding.
5.3. To fly.
5.4. Carry the marker.
5.5. Extensions.
5.6. Interactive puzzles.
5.7. To debug.
Proposal:
Duration of 30 hours per group
7 weeks per group
4 hours per week
Projection: 12 groups
Instructors:
Bell Ringer Negrete Diego Alejandro
Ceballos Ruvalcaba Julio César
Coral García Felix Daniel
García Rodríguez Martín Alberto
González Siordia Ilse Fabiola
Hernández Cruz Ramiro
Ortiz González Aldo Iván
Oscar Alberto Ramírez Gutiérrez
Reyes Estrada José Norberto
Father Pachecho Samuel