Java OOP Course Overview and Resources
Java OOP Course Overview and Resources
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prentice-hall
Section 1
(Answer all the questions in this section)
What is the course goal?
Mark for Review
Points
Learn the basic elements of computer programming
Learn the basics of the Java programming language
Write programs
All of the above (*)
Correct
2. Throughout this course you will learn how to program in:
Mark for Review
Points
SQL
C++
Java (*)
All of the above
Correct
3. The Oracle Academy Java Fundamentals and Java Programming courses
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help you prepare for what exam?
Points
Microsoft certification exam
Oracle Certified Associate, Java SE7 (*)
IBM certification exam
None of the above
Correct
4. Which of the following courses are part of the Oracle Academy Java
Mark for Review
training?
Points
(Select all the correct answers)
Java Programming (*)
Java Application Development
Java Fundamentals (*)
Animating with Java
Correct
5. Which of the following instructional methods are included in this course?
Mark for Review
Points
Quizzes and exams
Journaling and blogging
Practice activities
Lectures
All of the above (*)
Correct
6. The teaching strategy for the Oracle Academy Java training includes lectures
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and practical exercises.
Points
True (*)
False
Correct
7. Oracle iLearning is used to access everything in the course except what?
Mark for Review
(1) Points
Quizzes
Slides
Exams
Java IDE (*)
Correct
8. What is the learning management system used in this course?
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Points
Alice 3
Greenfoot
iLearning (*)
BlueJ
Eclipse
Correct
9. What does IDE stand for in this course?
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Points
International development environment
Interactive design environment
Integrated development environment (*)
Correct
10. An IDE includes tools for which tasks?
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(1) Points
Writing code
Compiling code
Editing code
Debugging programs
All of the above (*)
Correct
11. Why is teamwork important?
Mark for Review
(1) Points
Individuals must work together effectively for companies to remain
competitive.
Goals can be reached faster and more efficiently.
Teamwork can result in new and innovative ideas.
All of the above (*)
2 and 3 only
Correct
Effective teamwork is essential for organizations to realize their full potential.
Mark for Review
potential and to meet certain goals.
Points
True (*)
False
Correct
Section 1
Answer all the questions in this section.
1. Why is it useful to learn Alice 3 and Greenfoot?
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Points
(Select all correct answers)
They both teach you how to code objects to move.
They both allow you to drag and drop objects.
They both allow you to learn the fundamental ideas in programming by creating objects in
a virtual world.
None of the above
Correct
2. Alice is a good introduction to learning how to program for which of the following reasons?
It uses the Alice+ programming language syntax. Mark for Review
It is easy to drag and drop objects on the screen rather than type. (1) Points
You learn fundamentals of computer programming by creating animations.
1 only
2 only
3 only
1, 2, and 3
Correct
3. Which of the following steps is not needed to generate an animation in Alice or to create a game?
in Greenfoot? Mark for Review
Points
Test
Implement
Create a scenario
Design a storyboard
Correct
4. When designing the scenario for a game or animation, what questions should you answer?
Mark for Review
Points
(Select all correct answers)
What programming constructs are needed?
Correct
5. The list below provides good characteristics of a team, except which one?
Mark for Review
Points
Shared responsibility
Clear roles
Clearly defined tasks
Regular participation
Correct
1 and 2 only
1, 2, and 3 only
1, 2, 3, and 4 (*)
Correct
7. In a team assessment rubric, which of the following would earn a 4 (the highest score) in the
Collaboration category? Mark for Review
(1) Points
Rarely listens to, shares with, and supports the efforts of others. Often is not a good team player.
player.
Almost always listens to, shares with, and supports the efforts of others. Tries to keep
people working well together and mentors team members when appropriate.
Usually listens to, shares with, and supports the efforts of others. Does not cause "waves".
in the group.
Often listens to, shares with, and supports the efforts of others, but not always.
Correct
8. In a team assessment rubric, which of the following would earn a 1 (the lowest score) in the
attitude category? Mark for Review
Points
Is often publicly critical of the project or the work of other members of the group. Is often
negative about the task(s). (*)
Is rarely publicly critical of the project or the work of others. Often has a positive attitude.
about the task(s).
Is never publicly critical of the project or the work of others. Always has a positive attitude.
about the task(s).
Is occasionally publicly critical of the project or the work of other members of the group.
Usually has a positive attitude about the task(s).
Correct
Correct
10. Why might you create a journal for programming?
To document new concepts and techniques. Mark for Review
To track problems in your code and how you solved them. (1) Points
To serve as a review guide when preparing for an exam.
1 only
2 only
2 and 3 only
1, 2, and 3 (*)
Correct
Neither 1 nor 2
Correct
12. Which of the following is not a good tip for protecting information and systems (cyber security)?
Mark for Review
Points
Share strong passwords.
Follow your organization's cybersecurity rules and report issues when they happen.
Correct
Correct
Section 2 - Using Alice 3
Test: Get Started with Alice 3: Quiz
Review the answers, results, and scores of the questions shown below. The correct answers
are marked with an asterisk (*).
Section 1
Answer all the questions in this section
1. What do moving objects provide to your scene?
Mark for Review
Points
The sky and ground
The procedures
Correct
In Alice, objects are added and positioned in the scene through the 'Scene Editor' or 'Object Tree' interface.
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Points
The Code editor
The gallery
The Scene editor (*)
The template
Correct
3. Which button is selected in the Alice file menu to save a version of an animation?
Mark for Review
(1) Points
File
New
Open
Correct
4. Alice 3 will periodically remind you to save your project. True or false?
Mark for Review
Points
True
False (*)
Correct
5. In Alice, once an instance is added to the scene, it cannot be deleted. True or false?
Mark for Review
Points
True
False (*)
Correct
Correct
7. Creating multiple versions of your Alice project saves time. True or false?
Mark for Review
Points
True (*)
False
Correct
After objects are positioned in the scene, it is wise to save multiple versions of the
project, giving each version the same name. True or false? Mark for Review
Points
True
False (*)
Correct
Click and drag the desired programming instruction into the myFirstMethod tab.
Click and drag the desired programming instruction into the Scene editor.
Click and drag the desired programming instruction into the Functions tab.
10. How do you view the results of procedures entered in the Alice code editor?
Mark for Review
(1) Points
Select the Play button.
Correct
Copying programming instructions saves time when programming your Alice project.
True or false? Mark for Review
Points
True (*)
False
Correct
Is Enabled
Paste
Correct
Error
Code
Correct
14. Debugging is the process of finding bugs in a software program. True or false?
Mark for Review
(1) Points
True (*)
False
Correct
Section 1
(Answer all the questions in this section)
True or false?
Mark for Review
Points
True (*)
False
Correct
2. Which of the following are ways to open an existing Alice project file after launching Alice?
Mark for Review
Points
(Select all the correct answers)
Click and drag the file from your computer into Alice 3.
Double-click on the project file name in the folder it is stored in on your computer.
Correct
The gallery
False (*)
Correct
Change size of the object and stretch it along the x, y, and z axes (*)
Correct
6. Manually manipulating an Alice object with your cursor is a way to precisely position an object.
True or false? Mark for Review
Points
True
False (*)
Correct
Move
Turn
Spin (*)
Correct
False (*)
Correct
9. When you edit an object's properties in the Scene editor, the changes do not take effect until the
Run button is clicked. True or false? Mark for Review
(1) Points
True
False (*)
Correct
10. One type of object property is an object's position in the scene. True or false?
Mark for Review
Points
True (*)
False
Correct
11. Which of the following is not one of the positioning axes used in Alice 3?
Mark for Review
Points
x
w (*)
Correct
Correct
13. Which handle style would be used to rotate an object's sub-part about the x, y, and z axes?
Mark for Review
(1) Points
Rotation (*)
Default
Translation
Resize
Correct
14. ¿Apuntarán los anillos alrededor de una subparte indicando cómo puedes recolocarla? Verdadero o falso?
Mark for Review
Points
True (*)
False
Correct
Test: Use Procedures and Arguments: Quiz
Review the answers, the results, and the scores of the questions shown below. The correct answers
are marked with an asterisk (*).
Section 1
Answer all the questions in this section
1. To access the Alice Code editor from the Scene editor, which button do you click?
Mark for Review
Points
Access Code Editor
Code Editor
Code
Correct
The Alice Scene editor contains tools to rotate the camera view. True or false?
Mark for Review
Points
True (*)
False
Correct
3. In Alice, the Functions tab will display the pre-defined functions for the selected instance.
True or false? Mark for Review
Points
True (*)
False
Correct
4. The Procedures tab and the Functions tab are the two tabs available in the Alice.
methods panel. True or false? Mark for Review
(1) Points
True (*)
False
Correct
5. Which of the following instructions turns the clown fish left 5 meters?
Mark for Review
Points
[Link] turn Left 5.0 (*)
[Link] turn Left 0.5
Correct
6. Which of the following procedures turns an object to face another object?
Mark for Review
Points
turn
turnToFace
orient to upright
move toward
Correct
7. Which of the following is the default control statement in myFirstMethod?
Mark for Review
(1) Points
Count
Do Together
Do In Order (*)
Comment
Correct
8. To add a procedure to myFirstMethod, right-click on the procedure you wish to add and
Select the Add button. True or false? Mark for Review
Points
True
False (*)
Correct
9. What arguments does the Alice move procedure contain?
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Points
(Select all the correct answers)
Object
Direction (*)
Amount (*)
Text
10. An argument is a value that the procedure uses to complete its task. True or false?
Mark for Review
(1) Points
True (*)
False
Correct
11. Programming comments do not affect the functionality of your Alice animation. True or false?
false? Mark for Review
(1) Points
True (*)
False
Correct
12. What is the first step to entering comments in an Alice program?
Mark for Review
Points
Type comments that describe the sequence of actions in the code segment.
Drag and drop the comments tile above a code segment. (*)
Correct
13. Which of the following ways can you alter a procedure in Alice?
Mark for Review
(1) Points
(Select all the correct answers)
Copy (*)
Count
Disable (*)
Reorder (*)
Correct
14. When you disable a programming instruction, it is still executed when you run the Alice
animation. True or false? Mark for Review
(1) Points
True
False (*)
Correct
15. After each execution of your Alice animation, what element or elements could be
adjusted in your code? Mark for Review
(1) Points
Control statements
Procedures
Arguments
Correct
16. It is important to save often while debugging your program. True or false?
Mark for Review
(1) Points
True (*)
False
Correct
Section 1
Answer all the questions in this section
1. Which Alice control statement executes a set of procedures?
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simultaneously?
Points
Together
Do together (*)
Do in order
While
3. In Alice, control statements are dragged into the Code editor. True or
Mark for Review
false?
(1) Points
True (*)
False
5. In Alice, the computer specifies the low and high range values for the
Mark for Review
range of numbers from which to pull a randomized number. True or
Points
false?
True
False (*)
Section 1
Answer all the questions in this section.
1. In Alice, what are the forms of a scenario?
Mark for Review
Points
(Select all correct answers)
A section of code to write.
A problem to solve.
A task to perform.
A person to help.
A system to start.
4. A textual storyboard helps the reader understand the actions that will
Mark for Review
take place during the animation. True or false?
Points
True (*)
False
11. In Alice, new procedures are declared in the Scene editor. True or False
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false?
Points
True
False (*)
14. In Alice, if only objects that walk on four legs need to use a
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procedure, in which superclass would the procedure be declared?
Points
Quadruped (*)
Biped
Swimmer
Prop
Section 1
Answer all the questions in this section.
1. In Alice, which of the following is not a control statement?
Mark for Review
Points
Do In Order
While
Count
Move (*)
5. In Alice, when two objects are synchronized and move together, this
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means that one object is:
Points
A vehicle of another (*)
A class of another
An object of another
An instance of another
Section 1
Answer all the questions in this section
1. In Alice, where can you view the list?
Mark for Review
of functions available for an object?
(1) Points
Class description in the Scene
editor
Functions tab in the methods
panel. (*)
Instance pull-down menu.
Properties tab in the methods
panel.
Section 1
Answer all the questions in this section.
In Alice, the If control structure can process one true and one false
Mark for Review
True or false?
(1) Points
True (*)
False
Section 1
(Answer all the questions in this section)
1. An example of an expression is:
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Points
I feel happy.
If or Where
3x3=9 (*)
Move forward 1 meter
Section 1
Answer all the questions in this section
1. Which is an example of the Boolean variable type?
Mark for Review
(1) Points
3
Hello World
True or False (*)
An object
Section 1
(Answer all the questions in this section)
1. With keyboard controls, you can create Alice animations where the user
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controls an object that interacts with other objects. True or false?
Points
True (*)
False
Event listeners look for and respond to the interactivity of the computer.
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True or false?
Points
True
False (*)
Section 1
(Answer all questions in this section)
1. As the Alice programmer, you render the
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animation on your own. True or false?
Points
True
False (*)
Section 1
(Answer all the questions in this section)
The list below describes variables. All are correct except which one?
Mark for
Review
(1) Points
A place in memory where data of a specific type can be stored for later.
retrieval and use.
Has a unique name.
Has a type associated with it.
Arranged in rows and columns. (*)
4. The list below displays valid primitive types in Java, except which one?
Mark for
Review
Points
boolean
String (*)
long
int
double
5. The list below displays valid arithmetic operators in Java, except which one?
Mark for
Review
Points
+
/
-
*
% (*)
7. Expressions with relational operators produce true and false values. True or
Mark for
false?
Review
Points
True (*)
False
x>y:x>y
x<y:x<y
x>y:1
x<y:0
x>y:0
x<y:1
x > y : true
x < y : false (*)
x > y : false
x < y : true
9. If a value has been assigned to (is stored in) a variable, that value will be
Mark for
overwritten when another value is assigned to the variable using the
Review
assignment"=operator. True or false? Points
True (*)
False
j is 5
k is 5 (*)
j is 10
j is 5
k is 5
j is 10
k is 10
j is 15
k is 15
Section 1
Answer all the questions in this section.
1. The list below contains method descriptions. All are correct except which
Mark to
one?
Review
Points
(Select all the correct answers)
A subprogram that acts on data and often returns a value.
A set of code that is referred to by name.
Can be called at any point in a program simply by utilizing its name.
Is associated with an instance variable.
3. You have a Class representing Cat. A cat can meow, purr, catch mice, and so on.
Mark for
on. When you create a new cat, what is it called?
Review
(1) Points
A submethod
A subprogram
An instance (*)
A subclass
A variable class
4. You want a block of code to be executed only once if certain conditions are met.
Mark to
met. What type of Java construct would you use?
Review
(1) Points
while loop
if (*)
array
boolean
5. If you want one message to display if a user is below the age of 18 and a
Mark for
Different message to display if the user is 18 or older, what type of construct
Review
would you use?
Points
for all loop
do loop
while loop
if (*)
6. If you need to repeat a group of Java statements many times, which Java
which construct should you use?
Mark to
Review
Points
(Select all the correct answers)
repeat...until
do while loop (*)
while loop (*)
if
Select the result from the following statements about what happens when the
loopVal >= 5.
The message 'Printing Some Text' will be printed until loopVal is no
longer less than 5.
The variable loopVal is initialized to 0.
The condition loopVal < 5 is tested before executing anything further in
the program. (*)
The condition loopVal < 5 returns a boolean value.
None of the above.
Section 1
(Answer all the questions in this section)
1. In Greenfoot, what happens to an instance when the Act button is pressed?
Mark for Review
clicked in the environment?
(1) Points
Only one instance moves until the pause button is clicked.
The instance executes all of the programming statements in their
class's act method once.
The instance executes all of the programming statements in their
Repeat the class's act method until the scenario is stopped.
The instance executes all of the programming statements in their
Call the class's act method two times until the scenario is stopped.
The class executes all of the programming statements in their
Call the instance's act method twice until the scenario is stopped.
True
Mark for Review
(1) Points
True (*)
False
Section 1
Answer all the questions in this section.
1. In Greenfoot, the move method expects what type of information in
Mark for Review
its parameters?
Points
Degrees to turn
True or false response
String statement
Integer of steps to move forward (*)
10. In Greenfoot, methods can be called in the act method. When the Act
Mark for Review
button is clicked in the environment, the methods in the method body
(1) Points
of the act method are executed. True or false?
True (*)
False
Section 1
(Answer all the questions in this section)
1. The list below provides actions you
Mark for Review
can perform in the Greenfoot code
Points
editor except one. Which one should
be removed?
Write source code to tell the
class how to act in the scenario.
Review the class's inherited
methods and properties.
Write and edit source code.
Write and edit comments.
Section 1
Answer all the questions in this section.
1. Which of the following is an incorrectly written programming
Mark for Review
statement?
(1) Points
move(): (*)
move(2);
turn(25);
turn(2);
Section 1
(Answer all the questions in this section)
1. Which of the following Greenfoot methods returns a random number
Mark for Review
between 0, up to and including 10,000?
Points
[Link](10000)
[Link](10,001) (*)
[Link](9,999)
[Link](0-10000)
11. In Greenfoot, the origin of the world coordinate system (0,0) starts in
Mark for Review
the center of the world. True or false?
Points
True
False (*)
Section 1
(Answer all the questions in this section)
1. In the Greenfoot IDE, any new methods you create are written in the
Mark for Review
class's source code, below the act method. True or false?
(1) Points
True (*)
False
Section 1
Answer all the questions in this section.
1. In Greenfoot, the sound file must be saved in the scenario and written
Mark for Review
in the source code for it to play. True or false?
(1) Points
True (*)
False
2. You cannot record unique sounds in Greenfoot. You can only use the
Mark for Review
sounds that are stored in the Greenfoot library. True or false?
Points
True
False (*)
Section 1
Answer all the questions in this section.
1. From your Greenfoot lessons, which of the following are examples of
Mark for Review
when are abstraction techniques used?
Points
Assigning a sound file to an instance.
Assigning a keyboard key to an instance.
Assigning an image file to an instance.
All of the above. (*)
Section 1
Answer all the questions in this section.
1. From your Greenfoot lessons, which of the following are examples
Mark for Review
of actions that can be achieved using the while loop?
(1) Points
Create 50 instances of the Duke class.
Call the move method 1 million times.
Call the move and turn methods 10 times.
Create 100 instances of an Actor subclass.
All of the above. (*)
False
Mark for Review
(1) Points
True
False (*)
8. In the Greenfoot IDE, what does the AND operator (&&) do?
Mark for Review
Points
Compares two boolean values, and returns a boolean value
which is true if and only if both of its operands are true.
Compares two boolean values, and returns a boolean value
which is true if and only if one of its operands is true.
Compares two boolean values and returns a boolean value which
It is true if either one of the operands is true.
Compares two boolean variables or expressions and returns a
result that is true if either of its operands are true.
Section 1
(Answer all the questions in this section)
1. From your Greenfoot lessons, the __________ control structure is used to compare and make a decision.
Mark for
decision.
Conditional (*)
Repetition
Obsolete
Rewind
[Link] your Greenfoot lessons, the __________ control structure is often referred to as loops.
Mark for
Conditional
Repetition (*)
Obsolete
Rewind
2
3 (*)
4
5
6
7. In which step to create a Greenfoot game do you find and resolve errors in the game?
Mark by
9. From your Greenfoot lessons, which of the following are examples of Q/A test variations?
Mark by
The variations listed below are examples of changing what part of Q/A testing?
Mark by
Input numbers when characters are expected
Input characters when numbers are expected
Input symbols
Change the environment
Change the execution
Change the data (*)
None of the above
The code
The debugging process
The scenario (*)
The control statements
2. From your Alice lessons, inheritance means that the superclass inherits its traits from the subclass. True or False
True
False (*)
Code
Project
Class (*)
Program
5. In Alice, the procedures' arguments allow the programmer to adjust the object, motion, distance amount,
false?
True (*)
False
6. Which of the
following actions
would require a
control statement
to control
animation timing?
(Select all the correct answers)
A biped object walking.
A rock object turning.
A fish swimming.
A bird flying.
7. In Alice, a computer program requires functions to tell it how to perform the procedure. True or
True
False (*)
12. A loop can be infinite (continue forever) or conditional (stops upon a condition).
True or false?
True (*)
False
14. In Alice, which of the following programming statements moves the butterfly
forward, double the distance to the tree?
15. From your Alice lessons, what does the Count control statement do?
17. From your Alice lessons, the 'Checklist for Animation Completion' does not ask
questions about the scenario and storyboards, because these are not valid parts of
the animation creation process. True or false?
True
False (*)
18. Which of the following is not a reason for why comments are helpful in an Alice
program?
True (*)
False
boolean
String (*)
long
int
double
22. Which of the following programming instructions commands the fish to continuously move forward a ra
between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark?
(*)
Section 3
(Answer all the questions in this section)
23. In Greenfoot, if the condition is false in an if-statement, the code block inside the if-statement will not execute.
24. From your Greenfoot lessons, what are the ways that you can view a class's methods?
25. Which type of audience should you ask to play your Greenfoot game during testing?
Testing
Target (*)
Primary
Programmer
26. When
Mark for Review
designing a
Points
game in
Greenfoot, it
helps to
define the
actions that
will take
place in a
textual
storyboard.
True or false?
True (*)
False
27. What type of parameter does the Greenfoot playSound method take?
Mark for Review
expect?
Points
name of a sound file (as String) (*)
name of an integer (as int)
name of a keyboard key (as String)
name of the class (as String)
28. From your Greenfoot lessons, the reset button resets the
Mark for Review
Is the scenario back to its initial position? True or false?
Points
True (*)
False
36. In Greenfoot,
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what happens
Points
if the end to a
while loop
isn't
established?
The code will keep executing and will never stop.
The code will execute once and then stop, due to controls.
in Greenfoot.
The code will prompt you to enter a loop counter.
The code will not execute.
50. Use your Greenfoot knowledge: What range of numbers does the
What does the following method return? Mark for Review
Points
[Link](30)
A random number between 1 and 30.
A random number between 0 and 30.
A random number between 0 and 29.
A random number between 1 and 29.
Section 4 - Using Eclipse
Test: Compiling with Eclipse - A First Program:
Quiz
Review the answers, results, and scores of the questions shown below. The
Correct answers are marked with an asterisk (*).
Section 1
Answer all the questions in this section.
1. When Eclipse launches, the Welcome page displays. Once this page is
Mark for Review
closed you cannot return to the resources available on this page. True or
(1) Points
False?
True
False (*)
4. Tabs are used when more than one file is open in the edit area. True or
Mark for Review
False?
Points
True (*)
False
6. The ______________ is the location into which you will store and save your.
Mark for Review
files.
(1) Points
Perspective
Workspace (*)
Editor
None of the above
True
Mark for Review
Points
True (*)
False
A-Main Method
Class
Package
None of the above
9. In Eclipse, when you run a Java Application, the results may be displayed in
Mark for Review
the Console View. True or False?
Points
True (*)
False
12. In a project, 2 of the classes must contain a main method. True or False?
Mark for Review
Points
True
False (*)
13. For every opening curly brace { there must be a closing curly brace } or the
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The program will not compile without error. True or False?
(1) Points
True (*)
False
Semi-colons at the end of each line are not required to compile successfully.
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True or False?
Points
True
False (*)
15. Quels symboles sont nécessaires pour qu'un compilateur ignore un commentaire ?
Mark for Review
Points
// (*)
/*
*/
/*/
16. When converting gallons to liters, it's best to put the calculation result into a
Mark for Review
variable with a _______________ data type.
Points
int
double (*)
boolean
None of the above
17. Two variables are required to support a conversion of one unit of measure to
Mark for Review
another unit of measure. True or False?
(1) Points
True (*)
False
Section 1
(Answer all the questions in this section)
Which of the two diagrams below illustrate the general form of a Java program?
Mark for
.
Review
(1) Points
Example A
Example B (*)
When importing another package into a class you must import the entire package.
Mark to
. as well as the package classes that will be called. True or False?
Review
(1) Points
True
False (*)
Section 1
Answer all the questions in this section
What is the output of the following lines of code?
Mark
.
for Review
int j=7,k=5,m=8,result;
Points
result=j/m*k;
[Link](result);
0 (*)
4.375
0.175
280
Which of the following statements correctly assigns '3 times 10 to the 4th power' to the
Mark
Variable number?
for Review
(1) Points
double number = 3 * 10^4;
double number=3(e4);
double number=30000;
double number = 3 * 10e4;
This programming style is poor because inside the method the global variable will have
precedence over the local variable with the same name.
True or false?
True
False (*)
Which line of Java code properly calculates the volume of a cone using
Mark
3
for Review
.
Points
where r and h are Java primitive integers?
double V = 1/3 * 3.14 * r * r * h;
Section 1
(Answer all the questions in this section)
1 Consider the following code snippet. What is printed?
Mark
.
for Review
String river = new String("Hudson"); Points
[Link]([Link]());
6 (*)
7
8
Hudson
river
[Link](s2); (*)
int m = [Link]();
PoliiPolii (*)
Polii
auaacauaac
auaac
ArrayIndexOutOfBoundsException is thrown
"\\\\\"
\"\\\\\"
"\\" (*)
"\\\"
""\\"
""\"
""\
" (*)
"""\
""
""\
""
The following program prints 'Equal'. True or false?
Mark
.
for Review
Points
True (*)
False
Given the code below, which of the following would equate to true?
Mark
1
for Review
yes
Points
yes
String s3 = new String(s1);
(Select all correct answers)
s1 == s2 (*)
s1 = s2
s3 == s1
[Link](s2) (*)
[Link](s1) (*)
The String methods equals and compareTo perform the exact same
Mark
2function. True or false?
for Review
.
Points
True
False (*)
The == operator can be used to compare two String objects. The result
Mark
3 is always true if the two strings are identical. True or false?
for Review
.
Points
True
False (*)
True
False (*)
Given the code below, which of the following calls are valid?
Mark
5
for Review
String s = new String("abc");
Points
(Select all the correct answers)
[Link]() (*)
[Link]('a', 'A') (*)
[Link](2) (*)
[Link]() (*)
[Link](1,'A')
55555
87668 (*)
AtlanticPacificIndianArcticSouthern
The code does not compile.
An ArrayIndexOutOfBoundsException is thrown.
55555
87658
AtlanticPacificIndianArcticSouthern
The code does not compile.
An ArrayIndexOutofBoundsException is thrown.
Section 1
(Answer all the questions in this section)
1. What will be printed if the following Java code is executed?
Mark for
Review
Points
0
3 (*)
4
5
2. Which of the following correctly initializes an instance of Scanner, called 'in', that
Mark for
reads input from the console screen?
Review
(1) Points
Scanner in = new Scanner([Link]); (*)
Scanner in = new Scanner("[Link]");
Scanner in = Scanner([Link]);
[Link] in = new Scanner();
3. Which of the two diagrams below illustrate the correct syntax for variables used in
Mark for
an if-else statement?
Review
(1) Points
Example A (*)
Example B
9. In Java, each case segment of a switch statement requires the keyword break to avoid
Mark for
falling through
Review
Points
True (*)
False
The following code fragment properly implements the switch statement. True or
Mark for
[Link]?
Review
Points
default(input)
switch '+'
answer+=num;
break;
case '-' :
answer-=num;
break;
!default
Invalid input
True
False (*)
How would you use the ternary operator to rewrite this if statement?
Mark for
Review
if (skillLevel > 5)
Points
numberOfEnemies = 10;
else
numberOfEnemies = 5;
( skillLevel > 5) ? 5 : 10
if skillLevel is less than 5, then 10 else 5
( skillLevel >= 5) ? 5 : 10;
( skillLevel >= 5) ? 10 : 5
( skillLevel > 5) ? 10 : 5;
How would you use the ternary operator to rewrite this if statement?
Mark for
2.
Review
if (gender == "male")
(1) Points
Mr.
else
Ms.
[Link]( (gender == "male") ? "Mr." : "Ms." ); (*)
[Link]( (gender == "male") ? "Ms." : "Mr." );
(gender == "male") ? "Mr." : "Ms." ;
Mr.
Section 1
(Answer all the questions in this section)
1. What is a loop?
Mark for Review
Points
A keyword used to skip over the remaining code.
A set of logic that is repeatedly executed until a certain condition is met.
(*)
A segment of code that may only ever be executed once per call of the
program.
None of the above.
2. It is necessary to end all loops at some point in your Java program. True or
Mark for Review
false?
Points
True (*)
False
6. What is one significant difference between a while loop and a do-while loop?
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loop?
(1) Points
There is no difference between a DO-WHILE loop and a WHILE loop.
A DO-WHILE loop does not exist in Java and a WHILE loop does.
A DO-WHILE loop includes an int that serves as a counter and a
WHILE loop does not.
A DO-WHILE loop will always execute the code at least once, even if
the conditional statement for the WHILE is never true. A WHILE loop is
only executed if the conditional statement is true.
7. A counter used in a for loop cannot be initialized within the For loop
Mark for Review
statement. True or False?
Points
True
False (*)
8. The syntax below represents a valid initialization of a for loop counter. True
Mark for Review
or False?
(1) Points
public class ForLoop {
public static void main (String args[])
{
for (int i=10; i <20; i++)
[Link]("i: " + i);
}
}
True (*)
False
9. For both the if-else construct and the for loop, it is true to say that when the
Mark for Review
If the condition statement is met, the construct is exited. True or False?
Points
True
False (*)
10. In a for loop, the counter is automatically incremented after each loop.
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iteration. True or False?
Points
True
False (*)
11. Which of the following correctly initializes a for loop that executes 5 times?
Mark for Review
Points
for(int i = 0; i == 6; i++)
for(int i = 1; i < 6; i++) (*)
for(int i = 0; i < 5; I++)
for(int i = 1; i < 5; i++)
Section 6 - Using Arrays and Exceptions
Test: Using Arrays: Quiz
Review the answers, results, and scores of the questions shown below. The
correct answers are marked with an asterisk (*).
Section 1
(Answer all the questions in this section)
1. Which of the following statements is a valid array declaration?
Mark for
Review
Points
(Select all the correct answers)
int number();
float average[]; (*)
double[] marks; (*)
counter int[];
222220
0 (*)
220
2
This code does not compile.
1286864
643432
262423242322
666666 (*)
This code does not compile.
8. Which of the following declares and initializes a two dimensional array named
Mark for
values with 2 rows and 3 columns where each element is a reference to an
Review
Object? Points
String[][] values={"apples","oranges","pears"};
String[][] values = new String[3][2];
String[][] values=new String[2][3]; (*)
String[][] values;
9. Which of the following declares and initializes a two dimensional array where
Mark for
Is each element a reference type?
Review
(1) Points
String words=new String[10];
char[][] words;
char[][] words = new char[10][4];
String[][] words=new String[10][3]; (*)
753
6
7766554433221
7531 (*)
This code does not compile.
The following creates a reference in memory named y that can refer to five
Mark for
Different integers via an index. True or false?
Review
Points
int[] y = new int[5];
True (*)
False
The following creates a reference in memory named z that can refer to seven
Mark for
different doubles via an index. True or false?
Review
Points
double z[] = new double[7];
True (*)
False
What is the output of the following segment of code if the command line
Mark to
arguments are "apples oranges pears"?
Review
Points
apples
pears (*)
oranges
args
This code does not compile.
What is the output of the following segment of code if the command line
Mark for
arguments are "apples oranges pears"?
Review
Points
0
1
2
3 (*)
This code does not compile.
What will be the content of array variable table after executing the following
Mark for
. code?
Review
Points
000
000
000
100
010
the correct one
1 0 0 is not correct
110
111
001
010
100
1286864 (*)
643432
262423242322
666666
This code does not compile.
18 After execution of the following statement, which of the following are true?
Mark to
.
Review
int number[] = new int[5];
Points
number[0] is undefined
number[4] is null
number[2] is 0 (*)
[Link]() is 6
Section 1
(Answer all the questions in this section)
1. Which of the following best describes lexicographical order?
Mark for Review
Points
A simple sorting algorithm that is inefficient on large arrays.
An order based on the ASCII value of characters. (*)
A complex sorting algorithm that is efficient on large arrays.
The order of indices after an array has been sorted.
2. Which of the following is the correct lexicographical order for the contents of
Mark for Review
the int array {17, 1, 1, 83, 50, 28, 29, 3, 71, 22}
Points
{71, 1, 3, 28,29, 50, 22, 83, 1, 17}
{83, 71, 50, 29, 28, 22, 17, 3, 1, 1}
{1, 1, 17, 22, 28, 29, 3, 50, 71, 83}
{1, 2, 7, 0, 9, 5, 6, 4, 8, 3}
{1, 1, 3, 17, 22, 28, 29, 50, 71, 83} (*)
3. Bubble Sort is a sorting algorithm that involves swapping the smallest value
Mark for Review
into the first index, finding the next smallest value and swapping it into the
Points
next index and so on until the array is sorted. True or false?
True
False (*)
4. Which of the following sort algorithms was used to sort the char array {'M',
Mark for Review
'S', 'A', 'T', 'H'}. The steps are shown below: {'M', 'S', 'A', 'T', 'H'} {'M', 'A',
(1) Points
'S', 'T', 'H'} {'A', 'M', 'S', 'T', 'H'} {'A', 'M', 'S', 'H', 'T'} {'A', 'M', 'H', 'S', 'T'}
{'A', 'H', 'M', 'S', 'T'}
Selection Sort
Merge Sort
Bubble Sort (*)
Sequential Search
Binary Search
False
Mark for Review
Points
True
False (*)
6. Selection sort is a sorting algorithm that involves finding the minimum value
Mark for Review
in the list, swapping it with the value in the first position, and repeating these
Points
steps for the remainder of the list. True or false?
True (*)
False
False.
Mark for Review
Points
True
False (*)
8. Which searching algorithm involves using a low, middle, and high index
Mark for Review
value to find the location of a value in a sorted set of data (if it exists)?
Points
Sequential Search
Merge Sort
Selection Sort
Binary Search (*)
All of the above
9. A sequential search is an iteration through the array that stops at the index
Mark for Review
where the desired element is found. True or false?
Points
True (*)
False
10. Why might a sequential search be inefficient?
Mark for Review
(1) Points
It utilizes the "divide and conquer" method, which makes the algorithm
more error prone.
It requires incrementing through the entire array in the worst case, which
is inefficient on large data sets.
It involves looping through the array multiple times before finding the
value, which is inefficient on large data sets.
It is never inefficient.
Section 1
(Answer all the questions in this section)
1. Which of the following would give you an array index out of bounds?
Mark for Review
exception?
Points
Misspelling a variable name somewhere in your code.
Referring to an element of an array that is at an index less than the length
of the array minus one.
Using a single equal symbol to compare the value of two integers.
Referring to an element of an array that is at an index greater than the
length of that array minus one.
Unintentionally placing a semicolon directly after initializing a for loop.
What exception message indicates that a variable may have been misspelled?
Mark for Review
somewhere in the program?
(1) Points
variableName cannot be resolved to a variable (*)
method methodName(int) is undefined for the type className
Syntax error, insert ";" to complete statement
All of the above
7. Which of the following would be a correct way to handle an index out of bounds?
Mark for Review
bounds exception?
Points
(Select all the correct answers)
Throw the exception and catch it. In the catch, set the index to the index
of the array closest to the one that was out of bounds.
Do nothing, it will fix itself.
Throw the exception that prints out an error message. There is no need to
have the catch handle the exception if it has already been thrown.
Rewrite your code to avoid the exception by not allowing the use of an
index that is not inside the array. (*)
Unfortunately, the employees all went on strike before they heard about the
bonus. This means that the company has zero employees.
What will happen to the program if the company enters 0 into the employment
number?
(Select all the correct answers)
An unfixable error will occur.
The program will calculate that each employee will receive zero dollars
because there are zero employees.
An exception will occur because it is not possible to divide by zero.
The programmers will have proven their worth in the company because
without them the company wrote faulty code.