Regicide: Cooperative Card Game Rules
Regicide: Cooperative Card Game Rules
his hand.
2
Deal cards to each player up to the maximumPhase
of 2:Activate the effect of the card's stick
play
REINAS: Ataque: 15 / Vida: 30
REYES: Ataque: 20 / Vida: 40
The damage of the attack value of the played card is
4 jugs. - 2 Buffoons / maximum number of cards = 5 apply now to the enemy. Check if the damage
3 jugs - 1 Jester / maximum number of cards = 6 the total of all players is equal to or greater than
2 jugs - 0 Buffoons / maximum of cards = 7 the enemy's hit points. If so, do the
next:
The player who has committed the last regicide
he is the starting player. (i) Discard the enemy (or place it face down in the
top part of the Tavern deck if the
players have dealt exactly damage
Play a card to harm the enemy too. equal to the enemy's health).
grants an effect associated with that stick (ii) Discard all the cards played by the
Mace of the letter. The effects of the red sticks are resolved.
Deck of the players against the enemy.
Tavern immediately, the effects of the black sticks (iii) Place the following card from the Castle deck
Castle
They take effect in later phases. face up.
The player who has just defeated the enemy
skips phase 4 and starts a new turn
against the enemy that has just revealed itself,
starting in phase 1.
4 Phase
letters PLAY THE JESTER
4:Take damage from the enemy by discarding
COMBOS
In phase 1, when a card is played, it can In phase 1, instead of playing a single card, the
to play the Jester (always alone). players can combine cards into sets of
2, 3 or 4 of the same number as long as the total of the
The Jester ( ) has an attack value of 0. card values are 10 or less. Thus, the
The effect of the Jester is that it nullifies immunity of the
players can play a pair of 2, 3, 4, or 5
enemy, which means that the effects of the a trio of 2 and 3, or a quartet of 2. When you are
cards with the same suit as the enemy will have
If not defeated, the enemy attacks the player. cards are played together, all the effects of the
actually causing damage equal to the attack effect
valuewhen they are played. After playing the sticks are resolved with the total value of the attack.
of that enemy. Remember to reduce the value Buffoon,
of skip phases 3 and 4, and instead ofFor that the
example, if a player plays the 3 of
game pass to the next player, the player who
enemy attack for the total value of the stakes Diamonds, Spades, and Clubs together, the players
the Jester chooses any player to
that the players have played against the enemy. They will steal 9 cards, reducing the attack value by 9.
be the following. of the enemy and will deal 18 damage.
The current player must discard cards from their
hand with a total value at least equal to the value
enemy's attack. Discard the cards of a
face up in the discard pile. No
It's okay to run out of cards in hand.
Next, the following player makes their
turn, starting with phase 1. The Animals of
company s (A) have a value of 1 and the Jester a
value of 0 when discarded to compensate the
damage. If the player cannot discard enough
letters to cover the damage, dies and all the
players lose the match.
Players cannot talk about cards
specific in their hand at no time
Trio of threes combo
IMMUNITY OF during the game, however, they can express
their desire (or rejection) to go next to
ENEMY generally after it is played the
Jester.
PLAY AN ENEMY
Each enemy is immune to the effects of the
cards played against him of his same suit. If the Jester plays against a spade enemy,
DEFEATED
For example, players will not draw cards. the tricks played before the Jester will beginThe at Jacks in hand count as a 10, the
when a diamond is played against the Jackreduce
of the enemy's attack value. Without Queens like a 15 and Kings like a 20.
Diamonds (however, the number continuesembargo, the clovers played before the Jester These values apply either when they are played
adding to the total damage). The Jester canagainst
be a clover enemy they will not count theas an attack card or when they are discarded
played to cancel the immunity of a double hand in hand to take damage. The effect of his stick
enemy. it is normally applied when they are played.
PETS
In phase 1, the Animals can be played. PASS
company alone, but they can also be combined
During phase 1, it may be beneficial to spend time in
with another card (except the Jester). The Animals
place to play a card. Just to pass
they count as 1 for the total attack and its effect
it also applies to wood. For example, when of it 'Step' and jumps directly to phase 4,
play the 8 of Diamonds with the Animal of omitting phases 2 and 3. It is not allowed that
all players
in the company of Clovers, the attack value is 9 and the pass consecutively.
effects of both sticks apply for 9: 9 are stolen
letters and it deals 18 damage. END OF THE GAME
At any time when an effect of
Hearts and another of Diamonds are resolved Thetogether,
game ends when the players win against the
heal Hearts before stealing defeat the last King or when the players
with Diamonds. Animals can also they lose because a player cannot satisfy the
pairing with other pets. damage caused by an enemy.