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Power & Revolution 2023 Log Analysis

The document contains a detailed log of the initialization and execution of the game 'Power & Revolution 2023 Edition'. It includes information about system specifications, memory allocation, graphics settings, and various initialization processes. The log also notes errors related to internet connectivity and texture loading, along with the game's version and runtime details.

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achrafaa2022
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
6 views3 pages

Power & Revolution 2023 Log Analysis

The document contains a detailed log of the initialization and execution of the game 'Power & Revolution 2023 Edition'. It includes information about system specifications, memory allocation, graphics settings, and various initialization processes. The log also notes errors related to internet connectivity and texture loading, along with the game's version and runtime details.

Uploaded by

achrafaa2022
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: D:/temporery
games/Power.&.[Link].v6.94/game/
[0:00:00 - 0] userpath:
C:/Users/hp/Documents/Power.&.[Link].v6.94/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: [Link]
[0:00:00 - 0] REG Version: [Link]
[0:00:00 - 0] EXE Version: [Link]
[0:00:00 - 0] Date: 2025/3/4 17:25:1
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=1286802686 size=36271390
[0:00:00 - 0] Mainthread id=13336
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] CInternet Exception : 12007
[0:00:00 - 0] r_update httprequest failed (up). Error=-1000004
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16262
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1366x768 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: Intel(R) UHD Graphics 620 / OV:4.6.0 - Build
31.0.101.2130 / SV:4.60 - Build 31.0.101.2130
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 48
[0:00:00 - 0] Vram size (Mb)= 128 / avail= 108
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1366 H=768 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vramlow=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 6] inivideo done
[0:00:00 - 6] ======================== inisys completed ========================
[0:00:00 - 6] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 7] >>>fin initobj=65536
[0:00:00 - 23] g_lang=2
[0:00:00 - 30] dat_8/
[0:00:01 - 84] TTF invalid char 32
[0:00:01 - 85] TTF invalid char 160
[0:00:01 - 86] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 86] TTF invalid char 32
[0:00:01 - 86] TTF invalid char 160
[0:00:01 - 87] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 87] TTF invalid char 32
[0:00:01 - 87] TTF invalid char 160
[0:00:01 - 88] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 92] TTF invalid char 32
[0:00:01 - 93] TTF invalid char 160
[0:00:01 - 93] TTF invalid char 65440
[0:00:01 - 94] TTF invalid char 12288
[0:00:02 - 140] TTF char 16105 overflow 1 (width)
[0:00:04 - 250] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 285] g_playfilm: vid/[Link] (FI_WIN + winfilm=1)
[0:00:08 - 480] g_playfilm stop=1
[0:00:08 - 480] g_playfilm: vid/[Link] (FI_WIN + winfilm=1)
[0:01:07 - 4063] g_playfilm stop=1
[0:01:08 - 4084] vramload: g_texbuff alloc ok. Size (mb)=10
[0:01:08 - 4130] bootgame
[0:01:09 - 4158] _fopen info carre :dat_8/ic_v5wa.dat
[0:01:09 - 4178] read base_mini:dat_8/gps_base.dam
[0:01:11 - 4270] g_face3d
[0:01:12 - 4370] Cgps baseinit done.
[0:01:12 - 4371] Accueil
[0:01:12 - 4371] Version: 6.94 E23-GNS
[0:01:12 - 4374] bootgameend
[0:01:12 - 4377] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:38 - 5922] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:01:39 - 5940] _wintobmp out=9764865
[0:01:54 - 6856] _fopen es_base :dat_8/gps_base.dat
[0:02:02 - 7327] _fopen info carre :dat_8/ic_v5wa.dat
[0:02:02 - 7353] newgame scenar=4000 joue:MA:P+20,
[0:02:02 - 7370] lod=0
[0:02:02 - 7371] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:02:02 - 7371] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=7364
[0:02:02 - 7371] ->cleared: size=54820642 nb=263 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=-1
[0:02:02 - 7371] t_clrwintex=-5
[0:02:02 - 7371] ->clrwintex vram avail (mb)=-1
[0:02:02 - 7371] free all vtx=1153
[0:02:02 - 7371] ->freevtx vram avail (mb)=-1
[0:02:02 - 7371] ->free all mshzip=0
[0:02:02 - 7371] MALLOC=283M (nb=752 err=0 max=305M)
[0:02:02 - 7371] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:02:16 - 8177] 3Dto2D
[0:05:51 - 21082] stop_thread ?
[0:05:51 - 21082] stop_thread Ok
[0:05:51 - 21082] endgame1
[0:05:51 - 21083] endgame2
[0:05:51 - 21083] endgame3-a
[0:05:51 - 21083] endgame3-b
[0:05:51 - 21083] endgame4
[0:05:51 - 21083] reset frontieres
[0:05:51 - 21084] endgame5
[0:05:51 - 21087] endgame6
[0:05:51 - 21087] endgame7
[0:05:51 - 21087] endgame8
[0:05:51 - 21087] bootgame
[0:05:51 - 21113] _fopen info carre :dat_8/ic_v5wa.dat
[0:05:52 - 21136] read base_mini:dat_8/gps_base.dam
[0:05:53 - 21234] g_face3d
[0:05:55 - 21336] Cgps baseinit done.
[0:05:55 - 21342] Accueil
[0:05:55 - 21342] Version: 6.94 E23-GNS
[0:05:55 - 21343] bootgameend
[0:05:55 - 21343] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:05:55 - 21343] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=21336
[0:05:55 - 21344] ->cleared: size=263236544 nb=423 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=-1
[0:05:55 - 21344] t_clrwintex=-5
[0:05:55 - 21344] ->clrwintex vram avail (mb)=-1
[0:05:55 - 21344] free all vtx=2719
[0:05:55 - 21348] ->freevtx vram avail (mb)=-1
[0:05:55 - 21348] ->free all mshzip=0
[0:05:55 - 21348] MALLOC=293M (nb=1325 err=0 max=334M)
[0:05:55 - 21348] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:05:58 - 21493] _quit=0
[0:05:58 - 21493] ======================== endsys completed
========================
[0:05:58 - 21493] Item cache size=62M (nb=706 keep=0M max=66M)
[0:05:58 - 21493] MALLOC=295M (nb=1328 err=0 max=334M) / NOBJMAX=11707
(total=65536)
[0:05:58 - 21493] EXIT CODE=0 FRAME=21486 (358 sec)

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