[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: D:/temporery
games/Power.&.[Link].v6.94/game/
[0:00:00 - 0] userpath:
C:/Users/hp/Documents/Power.&.[Link].v6.94/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: [Link]
[0:00:00 - 0] REG Version: [Link]
[0:00:00 - 0] EXE Version: [Link]
[0:00:00 - 0] Date: 2025/3/4 17:25:1
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=1286802686 size=36271390
[0:00:00 - 0] Mainthread id=13336
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] CInternet Exception : 12007
[0:00:00 - 0] r_update httprequest failed (up). Error=-1000004
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16262
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1366x768 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: Intel(R) UHD Graphics 620 / OV:4.6.0 - Build
31.0.101.2130 / SV:4.60 - Build 31.0.101.2130
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 48
[0:00:00 - 0] Vram size (Mb)= 128 / avail= 108
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1366 H=768 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vramlow=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 6] inivideo done
[0:00:00 - 6] ======================== inisys completed ========================
[0:00:00 - 6] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 7] >>>fin initobj=65536
[0:00:00 - 23] g_lang=2
[0:00:00 - 30] dat_8/
[0:00:01 - 84] TTF invalid char 32
[0:00:01 - 85] TTF invalid char 160
[0:00:01 - 86] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 86] TTF invalid char 32
[0:00:01 - 86] TTF invalid char 160
[0:00:01 - 87] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 87] TTF invalid char 32
[0:00:01 - 87] TTF invalid char 160
[0:00:01 - 88] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 92] TTF invalid char 32
[0:00:01 - 93] TTF invalid char 160
[0:00:01 - 93] TTF invalid char 65440
[0:00:01 - 94] TTF invalid char 12288
[0:00:02 - 140] TTF char 16105 overflow 1 (width)
[0:00:04 - 250] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 285] g_playfilm: vid/[Link] (FI_WIN + winfilm=1)
[0:00:08 - 480] g_playfilm stop=1
[0:00:08 - 480] g_playfilm: vid/[Link] (FI_WIN + winfilm=1)
[0:01:07 - 4063] g_playfilm stop=1
[0:01:08 - 4084] vramload: g_texbuff alloc ok. Size (mb)=10
[0:01:08 - 4130] bootgame
[0:01:09 - 4158] _fopen info carre :dat_8/ic_v5wa.dat
[0:01:09 - 4178] read base_mini:dat_8/gps_base.dam
[0:01:11 - 4270] g_face3d
[0:01:12 - 4370] Cgps baseinit done.
[0:01:12 - 4371] Accueil
[0:01:12 - 4371] Version: 6.94 E23-GNS
[0:01:12 - 4374] bootgameend
[0:01:12 - 4377] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:38 - 5922] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:01:39 - 5940] _wintobmp out=9764865
[0:01:54 - 6856] _fopen es_base :dat_8/gps_base.dat
[0:02:02 - 7327] _fopen info carre :dat_8/ic_v5wa.dat
[0:02:02 - 7353] newgame scenar=4000 joue:MA:P+20,
[0:02:02 - 7370] lod=0
[0:02:02 - 7371] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:02:02 - 7371] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=7364
[0:02:02 - 7371] ->cleared: size=54820642 nb=263 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=-1
[0:02:02 - 7371] t_clrwintex=-5
[0:02:02 - 7371] ->clrwintex vram avail (mb)=-1
[0:02:02 - 7371] free all vtx=1153
[0:02:02 - 7371] ->freevtx vram avail (mb)=-1
[0:02:02 - 7371] ->free all mshzip=0
[0:02:02 - 7371] MALLOC=283M (nb=752 err=0 max=305M)
[0:02:02 - 7371] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:02:16 - 8177] 3Dto2D
[0:05:51 - 21082] stop_thread ?
[0:05:51 - 21082] stop_thread Ok
[0:05:51 - 21082] endgame1
[0:05:51 - 21083] endgame2
[0:05:51 - 21083] endgame3-a
[0:05:51 - 21083] endgame3-b
[0:05:51 - 21083] endgame4
[0:05:51 - 21083] reset frontieres
[0:05:51 - 21084] endgame5
[0:05:51 - 21087] endgame6
[0:05:51 - 21087] endgame7
[0:05:51 - 21087] endgame8
[0:05:51 - 21087] bootgame
[0:05:51 - 21113] _fopen info carre :dat_8/ic_v5wa.dat
[0:05:52 - 21136] read base_mini:dat_8/gps_base.dam
[0:05:53 - 21234] g_face3d
[0:05:55 - 21336] Cgps baseinit done.
[0:05:55 - 21342] Accueil
[0:05:55 - 21342] Version: 6.94 E23-GNS
[0:05:55 - 21343] bootgameend
[0:05:55 - 21343] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:05:55 - 21343] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=21336
[0:05:55 - 21344] ->cleared: size=263236544 nb=423 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=-1
[0:05:55 - 21344] t_clrwintex=-5
[0:05:55 - 21344] ->clrwintex vram avail (mb)=-1
[0:05:55 - 21344] free all vtx=2719
[0:05:55 - 21348] ->freevtx vram avail (mb)=-1
[0:05:55 - 21348] ->free all mshzip=0
[0:05:55 - 21348] MALLOC=293M (nb=1325 err=0 max=334M)
[0:05:55 - 21348] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:05:58 - 21493] _quit=0
[0:05:58 - 21493] ======================== endsys completed
========================
[0:05:58 - 21493] Item cache size=62M (nb=706 keep=0M max=66M)
[0:05:58 - 21493] MALLOC=295M (nb=1328 err=0 max=334M) / NOBJMAX=11707
(total=65536)
[0:05:58 - 21493] EXIT CODE=0 FRAME=21486 (358 sec)