Squee WEAPONS: Dagger, Dagger (obsidian), Spear, Spear (obsidian), Stave; ARMOR: Leather
armor
[Link] LANGUAGES: Common, Draconic
Kobold: KNACK: +1 spellcasting or begins session with a luck token
Seer: DESTINED: Whenever you use a luck token, add 1d6 to the roll.
7 -2 13 +1 Kobold Seer: OMEN: 3/day, you can make a DC 9 WIS check. On a success, gain a luck token (you
can't have more than one luck token at a time).
Seer: SEER SPELLCASTING: To cast a Seer spell, roll 1d20+3 vs a DC equal to 10 + the
spell's tier.
Kobold-1: KNACK: +1 to spell casting rolls (inc. above)
11 +0 15 +2 Seer Seer-1: OMINOUS: Gain an additional use of your Omen talent each day
SPELLS: Potion
10 +0 8 -1 1 0 10
9 5
Hedge Witch
1 11 Leather armor
Dagger Backpack
Bag of coins (14)
Spear
Chaotic Flint and steel
Lantern
DAGGER: +0 (N), 1d4 (FIN) Oil, flask
Rations
SPEAR: -2/+0 (N), 1d6
Demonborn
SPELLS: To cast a Seer spell, roll 1d20+3 vs a DC Rations
equal to 10 + the spell's tier.
All Nord Gods
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Spells Known
POTION (Tier 1, Seer), DC 11 to cast
Duration: Instant, Range: Close
As a part of casting this spell, you must bless a single drink of any liquid.
The liquid gains healing properties for 1 day. A creature who imbibes it may end the effects of one poison or may immediately stop dying
(the creature remains at 0 HP).
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