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Kobold Seer Character Sheet Guide

The document outlines the character details for a Kobold Seer, including their weapons, armor, languages, and special abilities. It describes the Seer's knack for spellcasting and the mechanics for using luck tokens and spells. Additionally, it provides information on a specific spell, 'Potion', which can heal or negate poison effects for a creature.

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depew.mike.03
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0% found this document useful (0 votes)
5 views2 pages

Kobold Seer Character Sheet Guide

The document outlines the character details for a Kobold Seer, including their weapons, armor, languages, and special abilities. It describes the Seer's knack for spellcasting and the mechanics for using luck tokens and spells. Additionally, it provides information on a specific spell, 'Potion', which can heal or negate poison effects for a creature.

Uploaded by

depew.mike.03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Squee WEAPONS: Dagger, Dagger (obsidian), Spear, Spear (obsidian), Stave; ARMOR: Leather

armor
[Link] LANGUAGES: Common, Draconic

Kobold: KNACK: +1 spellcasting or begins session with a luck token

Seer: DESTINED: Whenever you use a luck token, add 1d6 to the roll.
7 -2 13 +1 Kobold Seer: OMEN: 3/day, you can make a DC 9 WIS check. On a success, gain a luck token (you
can't have more than one luck token at a time).

Seer: SEER SPELLCASTING: To cast a Seer spell, roll 1d20+3 vs a DC equal to 10 + the
spell's tier.

Kobold-1: KNACK: +1 to spell casting rolls (inc. above)

11 +0 15 +2 Seer Seer-1: OMINOUS: Gain an additional use of your Omen talent each day

SPELLS: Potion

10 +0 8 -1 1 0 10

9 5
Hedge Witch
1 11 Leather armor

Dagger Backpack
Bag of coins (14)
Spear

Chaotic Flint and steel

Lantern

DAGGER: +0 (N), 1d4 (FIN) Oil, flask

Rations
SPEAR: -2/+0 (N), 1d6
Demonborn
SPELLS: To cast a Seer spell, roll 1d20+3 vs a DC Rations
equal to 10 + the spell's tier.

All Nord Gods

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Spells Known

POTION (Tier 1, Seer), DC 11 to cast


Duration: Instant, Range: Close
As a part of casting this spell, you must bless a single drink of any liquid.
The liquid gains healing properties for 1 day. A creature who imbibes it may end the effects of one poison or may immediately stop dying
(the creature remains at 0 HP).

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