Meffroa WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: None
[Link] LANGUAGES: Celestial, Common, Elvish, Orcish, Primordial, Sylvan
Human: AMBITIOUS: Extra Talent at level 1
Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
12 +1 15 +2 Human Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.
Human Ambition-1: SPELL MASTERY: Gain advantage when casting Light
Wizard-1: SPELL MASTERY: Gain advantage when casting Mage Armor
8 -1 9 -1 SPELLS: Light (ADV), Mage Armor (ADV), Magic Missile (ADV)
Wizard
14 +2 11 +0 1 0 10
27 1 9
Apprentice
4 9 Dagger (obsidian)
Caltrops (one bag) Backpack
Bag of coins (37)
Flask or bottle
Lawful Flint and steel
Rations
DAGGER (OBSIDIAN): +1 (N), 1d6 (BREAKABLE, Torch
FIN)
Torch
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a Crafter
DC equal to 10 + the spell's tier.
All Nord Gods
Meffroa p.1
Spells Known
LIGHT (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 1 hour real time, Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.
MAGE ARMOR (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.
MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)
Duration: Instant, Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.
Meffroa p.2