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Meffroa: Human Wizard Character Sheet

Meffroa is a human wizard with a focus on spellcasting, equipped with a dagger and various spells including Light, Mage Armor, and Magic Missile. The character has advantages in casting spells due to Spell Mastery and can learn spells from scrolls with a successful intelligence check. Meffroa's abilities and equipment suggest a strategic approach to combat and utility in gameplay.

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0% found this document useful (0 votes)
27 views2 pages

Meffroa: Human Wizard Character Sheet

Meffroa is a human wizard with a focus on spellcasting, equipped with a dagger and various spells including Light, Mage Armor, and Magic Missile. The character has advantages in casting spells due to Spell Mastery and can learn spells from scrolls with a successful intelligence check. Meffroa's abilities and equipment suggest a strategic approach to combat and utility in gameplay.

Uploaded by

depew.mike.03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Meffroa WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: None

[Link] LANGUAGES: Celestial, Common, Elvish, Orcish, Primordial, Sylvan

Human: AMBITIOUS: Extra Talent at level 1

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
12 +1 15 +2 Human Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.

Human Ambition-1: SPELL MASTERY: Gain advantage when casting Light

Wizard-1: SPELL MASTERY: Gain advantage when casting Mage Armor

8 -1 9 -1 SPELLS: Light (ADV), Mage Armor (ADV), Magic Missile (ADV)


Wizard

14 +2 11 +0 1 0 10

27 1 9
Apprentice
4 9 Dagger (obsidian)

Caltrops (one bag) Backpack


Bag of coins (37)
Flask or bottle

Lawful Flint and steel

Rations

DAGGER (OBSIDIAN): +1 (N), 1d6 (BREAKABLE, Torch


FIN)
Torch
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a Crafter
DC equal to 10 + the spell's tier.

All Nord Gods

Meffroa p.1
Spells Known

LIGHT (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 1 hour real time, Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant, Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

Meffroa p.2

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