Soot WEAPONS: Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian), Shortbow,
Shortsword; ARMOR: Leather armor, Mithral chainmail
[Link] LANGUAGES: Common, Draconic
Kobold: KNACK: +1 spellcasting or begins session with a luck token
Thief: BACKSTAB: Extra 1 + half level (round down) weapon dice of damage with
13 +1 8 -1 Kobold
surprise attacks
Thief: THIEVERY: Trained in climbing, sneaking, hiding, disguise, finding & disabling
traps, delicate tasks
Kobold-1: KNACK: Begin each session with a luck token
Thief-1: STAT BONUS: +2 to Dexterity
18 +4 12 +1 Thief
11 +0 10 +0 1 0 10
13 5
Thug
4 15 Leather armor
Crossbow Backpack
Thieves' tools
Dagger (obsidian)
Chaotic Crossbow bolts (20)
Bag of coins (18)
Flint and steel
CROSSBOW: +4 (F), 1d6 (skip move to reload, 2H) Flint and steel
Iron spikes
DAGGER (OBSIDIAN): +4 (N), 1d6 (BREAKABLE,
FIN) Marked
Torch
Backstab: +1 weapon die of damage with
surprise attacks
Shune the Vile