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Game Graphics and Network Settings

The document contains a series of configuration flags and settings related to graphics, network performance, and physics for a software application. It includes options for rendering quality, telemetry, character movement, and input processing, among others. Many flags are set to true or false to enable or disable specific features aimed at optimizing performance and user experience.
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0% found this document useful (0 votes)
14 views3 pages

Game Graphics and Network Settings

The document contains a series of configuration flags and settings related to graphics, network performance, and physics for a software application. It includes options for rendering quality, telemetry, character movement, and input processing, among others. Many flags are set to true or false to enable or disable specific features aimed at optimizing performance and user experience.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"FLogNetwork": "7",
"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagDisablePostFx": "True",
"DFIntTextureQualityOverride": "1",
"DFIntTaskSchedulerTargetFps": "240",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFFlagDisableDPIScale": "True",
"DFIntCanHideGuiGroupId": "5502618",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FIntRenderShadowIntensity": "0",
"FIntDebugForceMSAASamples": "1",
"FIntTerrainArraySliceSize": "0",
"FFlagDebugForceFutureIsBrightPhase3": "True",
"FFlagDebugForceFutureIsBrightPhase2": "False",
"FIntFontSizePadding": "4",
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagHighlightOutlinesOnMobile": "True",
"DFFlagFixHumanoidMoveDelay": "True",
"DFFlagFixNetworkMovementLag": "True",
"DFFlagUserRemoveInterpolationDelay": "True",
"DFFlagBypassCharacterPrediction": "True",
"DFFlagFixCharacterInstantResponse": "True",
"DFFlagEnableHumanoidStateDesync": "True",
"DFFlagForceFastPhysicsStepping": "True",
"DFFlagNetworkDesyncCharacterPosition": "True",
"DFFlagForcePhysicsOnClient": "True",
"DFFlagSkipServerPhysicsValidation": "True",
"DFFlagAnimatorPostProcessIK": "True",
"DFFlagDisableCameraAutoSync": "True",
"DFFlagUserCharacterNoCameraAttach": "True",
"DFFlagPhysicsSoftContactEnabled": "True",
"DFFlagSkipTactileFeedback": "True",
"FFlagDebugGraphicsDisableShadows": "True",
"FFlagDebugGraphicsDisableParticles": "True",
"FFlagDebugGraphicsDisablePostFX": "True",
"FFlagDebugGraphicsDisableWater": "True",
"FFlagDebugGraphicsDisableTerrainDecoration": "True",
"FFlagDebugGraphicsDisableReflection": "True",
"FFlagDebugGraphicsDisableSunRays": "True",
"FFlagGraphicsPreferLowMemoryTextures": "True",
"FFlagGraphicsSkipQualityLevels": "True",
"FFlagGraphicsLowMemoryFallback": "True",
"FFlagGraphicsDisableMaterials": "True",
"FFlagLightingDisableGlobalShadows": "True",
"FFlagLightingDisableEnvironmentSpecular": "True",
"FFlagLightingDisableLightingTechnology": "True",
"FFlagLightingPreferLegacyLighting": "True",
"FFlagUserDisable3dTextures": "True",
"FFlagUserLowQualityRendering": "True",
"FFlagUserDisableParticleEffects": "True",
"FFlagUserDisableDecals": "True",
"FFlagUserDisablePostEffect": "True",
"FFlagUserLowFoliageQuality": "True",
"FFlagUserDisableBlur": "True",
"FFlagUserDisableAntialiasing": "True",
"FFlagUserDisableSunRays": "True",
"FFlagUserDisableAmbientOcclusion": "True",
"FFlagUserDisableGlobalShadows": "True",
"FFlagUserDisableOutline": "True",
"FFlagUserDisableMeshTextureLOD": "True",
"FFlagUserDisableAtmosphere": "True",
"FFlagUserDisableDepthOfField": "True",
"FFlagUserDisableClouds": "True",
"FFlagUserDisableLightingTechnology": "True",
"DFIntS2PhysicsSenderRate": "30000",
"DFFlagFastAnimator": "True",
"DFIntAnimatorSkipRate": "0",
"DFIntAnimatorThrottlingThreshold": "0",
"DFFlagThrottleAllAnimations": "False",
"DFFlagUserFlushInputBegan": "True",
"DFIntRenderRateManagerTargetFps": "240",
"DFFlagDisableFpsCap": "True",
"DFIntTargetElapsedTimeForRender": "0",
"DFIntTargetElapsedTimeForPhysics": "0",
"DFFlagPhysicsDisableThrottle": "True",
"DFFlagForceUnalignedNetworkPhysics": "True",
"DFFlagFixHumanoidGaplessPlayback": "True",
"DFFlagNetworkOwnershipAssume": "True",
"DFFlagDisableCSGv2Invalidation": "True",
"DFFlagDisableVR": "True",
"DFFlagDisableCollisionCache": "True",
"DFFlagDisableIK": "True",
"DFFlagFlushStreamingPauseIfNetworkMissing": "True",
"DFFlagFlushPhysicsStreamingPauseIfNetworkMissing": "True",
"DFFlagNetworkPauseOnFocusLost": "False",
"DFFlagEnableFastInputProcessing": "True",
"DFFlagLowGraphicsKeepColors": "True",
"DFIntNetworkLatencyTolerance": "1",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"FIntRakNetResendBufferArrayLength": "128",
"DFIntOptimizePingThreshold": "50",
"FFlagOptimizeNetworkRouting": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagOptimizeNetwork": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntPlayerNetworkUpdateQueueSize": "20",
"DFIntNetworkPrediction": "120",
"DFIntRakNetResendRttMultiple": "1",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"FFlagDebugDisplayFPS": "True",
"FFlagOptimizeNetworkTransport": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagDebugSkyGray": "True",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntRenderGrassHeightScaler": "0",
"FFlagUserRemoveMotionEffects": "True",
"FFlagFixHumanoidRootPartMovementAnimationBug": "True",
"FFlagUserAnimateByDefault": "True",
"DFIntReplicatorAnimationTrackLimitPerAnimator": "10",
"FFlagUserDisableCameraPhysics": "True",
"FFlagFixHumanoidMoveDirectionZeroBug": "True",
"FFlagDisableRenderingFrameThrottle": "True",
"FFlagFixCharacterAutoRotationDelay": "True",
"FFlagPhysicsDisableDelayOnSleep": "True",
"FFlagDisableCharacterAutoPhysicsSleep": "True",
"FFlagUserReduceMotionForLowEndDevices": "True",
"FFlagCharacterAutoPhysicsForceWake": "True",
"FFlagNetworkStreamingPauseSuppression": "True",
"FFlagUserFastAnimatorReplication": "True",
"DFIntInterpolationThrottling": "0",
"DFIntReplicatorRateLimit": "99999",
"DFIntNetworkOwnerRateThrottle": "0",
"DFFlagFixCameraUpdateP1": "True",
"DFFlagFixCameraUpdateP2": "True",
"DFFlagAnimatorParallelRemoveNoPhysics": "False",
"DFFlagHumanoidParallelRemoveNoPhysics": "False",
"DFIntNetworkUnreliableResendLimit": "5",
"DFIntSimTimestepDebounceTime": "2",
"DFIntSimReplicationDebounceTime": "2",
"DFIntPhysicsSenderRate": "100",
"DFIntServerPhysicsSendRate": "1000"
}

Common questions

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'FFlagOptimizeNetworkRouting', when enabled, enhances data packet routing efficiency across networks, reducing latency and improving real-time interaction in multiplayer games. The benefits include smoother player interactions and reduced lag. However, over-optimization could potentially lead to routing reliability issues, causing unexpected connectivity disruptions under certain network conditions .

The 'FFlagDisablePostFx' set to 'True' disables post-processing effects, which can significantly affect the visual quality by removing enhancements that improve visual appeal, such as bloom, depth of field, and color correction. This can lead to a more raw and less polished graphical appearance, emphasizing performance over graphical fidelity .

Setting 'DFFlagFixNetworkMovementLag' to 'True' addresses latency and synchronization issues that cause player movements to appear delayed or stuttered in online games. By optimizing data transmission and processing, this flag helps ensure more consistent and immediate character responses, leading to smoother gameplay experiences .

These flags likely address issues related to camera update lags or jittering, ensuring the camera movements are synchronized correctly with user inputs and rendering processes. This contributes to a more stable and immersive user experience by preventing disorienting camera behavior that can disrupt gameplay or visual navigation within the application .

When 'FFlagGraphicsSkipQualityLevels' is 'True', the rendering engine bypasses intermediate graphic quality settings, allowing it to switch directly to a low-quality level. This helps in efficiently managing resources on devices with limited capabilities by minimizing memory and processing requirements, thus improving overall system performance without iterative quality adjustments .

With 'DFFlagNetworkDesyncCharacterPosition' set to 'True', character positions can become unsynchronized across network clients, leading to discrepancies in where each player perceives characters within the game world. This can negatively impact gameplay, causing issues like ghosting and incorrect collision detection, which degrade the multiplayer gaming experience .

Setting 'DFIntNetworkLatencyTolerance' to '1' establishes a low tolerance for latency, prioritizing immediate data transmission and communication responsiveness over stability. This setting seeks to ensure rapid data exchanges crucial for real-time applications, albeit with increased risk of packet loss or instability in less reliable network conditions, potentially affecting the application's consistency .

Disabling 'DFFlagUserCharacterNoCameraAttach' means the player's camera view is attached to the character model, potentially leading to a more immersive experience as the viewpoint closely follows character movements. However, this could also result in less control over the camera perspective, possibly causing disorientation or discomfort during abrupt motion, thus affecting the player's immersion negatively .

Enabling 'FFlagDebugGraphicsDisableShadows' eliminates shadows in rendering, which significantly reduces computational load, yielding better performance and frame rates. However, this comes at the cost of reduced visual realism, as shadows add depth and context to the scene, enhancing the environmental authenticity and aesthetic detail .

The 'DFIntTaskSchedulerTargetFps' being set to '240' suggests a high frame rate target intended to provide ultra-smooth visual experiences, particularly beneficial for games with fast action or requiring precise timing. By maintaining such high frame rates, latency between player input and in-game response is minimized, enhancing the overall fluidity and responsiveness of the gameplay .

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