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Death Korps Kill Team Reference Guide

The document is a reference sheet for the Death Korps faction in the Kill Team game, detailing various strategy ploys, faction rules, and equipment. It outlines specific abilities and orders that can be issued to operatives, enhancing their combat effectiveness. Additionally, it provides a list of operatives available for selection, along with their attributes and weapon options.
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0% found this document useful (0 votes)
130 views2 pages

Death Korps Kill Team Reference Guide

The document is a reference sheet for the Death Korps faction in the Kill Team game, detailing various strategy ploys, faction rules, and equipment. It outlines specific abilities and orders that can be issued to operatives, enhancing their combat effectiveness. Additionally, it provides a list of operatives available for selection, along with their attributes and weapon options.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

‭Kill Team Reference Sheet by James And The Giant Squig‬

‭DEATH KORPS‬
‭STRATEGY PLOYS‬ ‭FACTION RULES‬

‭SIEGE WARFARE‬ ‭GUARDSMEN ORDERS‬


‭ TRATEGIC‬ ‭GAMBIT‬ ‭and‬ ‭SUPPORT‬‭.‬ ‭A‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬
S
‭ riendly‬ ‭DEATH‬ ‭KORPS‬ ‭operatives‬ ‭ranged‬ ‭weapons‬ ‭have‬ ‭the‬ ‭Saturate‬ ‭and‬
F
‭WATCHMASTER‬ ‭operative‬ ‭can‬ ‭issue‬ ‭a‬ ‭GUARDSMAN‬ ‭ORDER‬‭.‬ ‭Whenever‬ ‭it‬
‭Accurate 1 weapon rules.‬
‭does,‬ ‭select‬ ‭one‬ ‭GUARDSMAN‬ ‭ORDER‬ ‭for‬ ‭all‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬
‭operatives within 6" of it to receive.‬
‭TAKE COVER‬
‭ henever‬ ‭a‬ ‭friendly‬ ‭operative‬ ‭receives‬ ‭a‬ ‭GUARDSMAN‬ ‭ORDER‬‭,‬ ‭apply‬‭its‬‭rules‬
W
‭ henever‬ ‭an‬ ‭operative‬ ‭is‬ ‭shooting‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative,‬ ‭if‬ ‭you‬
W ‭until‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭turning‬ ‭point.‬ ‭Operatives‬ ‭cannot‬ ‭benefit‬ ‭from‬ ‭more‬ ‭than‬ ‭one‬
‭can retain any cover saves, improve that friendly operative’s Save stat by 1.‬ ‭GUARDSMAN‬ ‭ORDER‬ ‭at‬‭once;‬‭they‬‭only‬‭benefit‬‭from‬‭the‬‭most‬‭recent‬‭order‬‭they‬
‭received during the turning point.‬
‭CLEAR THE LINE‬ ‭.‬

‭ riendly‬‭DEATH‬‭KORPS‬‭operatives’‬‭melee‬‭weapons‬‭have‬‭the‬‭Accurate‬‭1‬‭weapon‬
F ‭TAKE AIM!‬
‭rule.‬ ‭Whenever‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭is‬‭fighting‬‭wholly‬‭within‬‭your‬ ‭ anged‬ ‭weapons‬ ‭of‬ ‭operatives‬ ‭that‬‭received‬‭this‬‭order‬‭(excluding‬‭mortar‬‭barrage‬
R
‭territory,‬ ‭or‬ ‭whenever‬ ‭it’s‬ ‭retaliating,‬ ‭its‬ ‭melee‬ ‭weapons‬ ‭also‬ ‭have‬ ‭the‬ ‭Severe‬ ‭and remote detonator) have the Ceaseless weapon rule.‬
‭weapon rule.‬
‭FIX BAYONETS!‬
‭REGROUP‬ ‭ elee‬ ‭weapons‬‭of‬‭operatives‬‭that‬‭received‬‭this‬‭order‬‭have‬‭the‬‭Ceaseless‬‭weapon‬
M
‭ UPPORT‬‭.‬‭Select‬‭one‬‭friendly‬‭DEATH‬‭KORPS‬‭operative‬‭that’s‬‭more‬‭than‬‭3"‬‭from‬
S ‭rule.‬
‭enemy‬ ‭operatives.‬ ‭Each‬ ‭other‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬‭operative‬‭within‬‭5"‬‭of‬‭that‬
‭operative‬ ‭and‬ ‭not‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬ ‭enemy‬ ‭operatives‬ ‭can‬ ‭immediately‬ ‭DIG IN!‬
‭perform‬ ‭a‬ ‭free‬ ‭Dash‬‭action‬‭in‬‭an‬‭order‬‭of‬‭your‬‭choice,‬‭but‬‭each‬‭that‬‭does‬‭so‬‭must‬ ‭ henever‬ ‭an‬‭operative‬‭is‬‭shooting‬‭a‬‭friendly‬‭operative‬‭that’s‬‭received‬‭this‬‭order,‬‭if‬
W
‭end‬ ‭that‬ ‭move‬ ‭closer‬ ‭to‬ ‭that‬ ‭operative.‬‭Note‬‭that‬‭a‬‭Comms‬‭Device‬‭from‬‭universal‬ ‭you‬ ‭can‬ ‭retain‬ ‭any‬ ‭cover‬ ‭saves,‬ ‭you‬ ‭can‬ ‭re-roll‬ ‭any‬‭of‬‭your‬‭defence‬‭dice‬‭results‬
‭equipment only affects the second distance of this rule.‬ ‭of one result (e.g. results of 2).‬
‭ ou‬ ‭cannot‬ ‭use‬ ‭this‬ ‭ploy‬ ‭and‬ ‭the‬ ‭Chronometer‬ ‭faction‬ ‭equipment‬ ‭STRATEGIC‬
Y ‭MOVE! MOVE! MOVE!‬
‭GAMBIT‬‭in the same turning point.‬
‭ henever‬ ‭an‬ ‭operative‬ ‭that’s‬ ‭received‬ ‭this‬ ‭order‬ ‭is‬ ‭performing‬ ‭the‬ ‭Reposition‬
W
‭action, add 1" to its Move stat.‬
‭FIREFIGHT PLOYS‬
‭FACTION EQUIPMENT‬
‭INSPIRATIONAL LEADERSHIP‬
‭ UPPORT‬‭.‬ ‭Use‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭during‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬
S ‭CHRONOMETER‬
‭WATCHMASTER‬ ‭or‬ ‭DEATH‬ ‭KORPS‬ ‭CONFIDANT‬ ‭operative’s‬ ‭activation,‬ ‭before‬ ‭ nce‬ ‭per‬ ‭battle‬ ‭STRATEGIC‬ ‭GAMBIT‬ ‭in‬ ‭the‬ ‭first‬ ‭or‬ ‭second‬ ‭turning‬ ‭point.‬ ‭Each‬
O
‭or after it performs an action. It issues a‬‭GUARDSMAN‬‭ORDER‬‭.‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭wholly‬ ‭within‬ ‭your‬ ‭territory‬ ‭can‬ ‭immediately‬
‭perform‬ ‭a‬ ‭free‬ ‭Dash‬‭action‬‭in‬‭an‬‭order‬‭of‬‭your‬‭choice,‬‭but‬‭each‬‭that‬‭does‬‭so‬‭must‬
‭COMBINED ARMS‬ ‭end that move closer to an opponent’s drop zone or killzone edge.‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭after‬ ‭rolling‬ ‭your‬ ‭attack‬ ‭dice‬ ‭for‬ ‭a‬ ‭friendly‬ ‭DEATH‬‭KORPS‬
U ‭ ou‬ ‭cannot‬ ‭use‬ ‭this‬ ‭STRATEGIC‬ ‭GAMBIT‬ ‭and‬ ‭the‬‭Regroup‬‭strategy‬‭ploy‬‭during‬
Y
‭operative,‬ ‭if‬ ‭it’s‬ ‭shooting‬ ‭an‬ ‭enemy‬ ‭operative‬ ‭that’s‬‭been‬‭shot‬‭by‬‭another‬‭friendly‬ ‭the same turning point.‬
‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭during‬ ‭this‬ ‭turning‬ ‭point.‬ ‭You‬ ‭can‬ ‭re-roll‬ ‭any‬ ‭of‬ ‭your‬
‭attack dice.‬ ‭COMM-BEADS‬
‭ henever‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭WATCHMASTER‬ ‭or‬ ‭friendly‬ ‭DEATH‬
W
‭IN LIFE, SHAME‬ ‭KORPS‬ ‭CONFIDANT‬ ‭operative‬ ‭issues‬ ‭a‬ ‭GUARDSMAN‬ ‭ORDER‬‭,‬ ‭you‬ ‭can‬ ‭use‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭when‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬‭is‬‭activated‬‭and‬
U ‭this‬ ‭rule.‬ ‭If‬ ‭you‬ ‭do,‬ ‭instead‬ ‭of‬‭each‬‭friendly‬‭DEATH‬‭KORPS‬‭operative‬‭within‬‭6"‬‭of‬
‭given‬ ‭an‬ ‭Engage‬ ‭order.‬ ‭It‬ ‭receives‬ ‭every‬ ‭GUARDSMAN‬ ‭ORDER‬‭.‬ ‭This‬ ‭takes‬ ‭it‬ ‭receiving‬ ‭that‬ ‭order,‬ ‭you‬ ‭can‬ ‭select‬ ‭one‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭to‬
‭precedence‬ ‭over‬ ‭the‬ ‭normal‬ ‭rule‬ ‭that‬ ‭operatives‬ ‭cannot‬ ‭benefit‬ ‭from‬ ‭more‬ ‭than‬ ‭receive that order.‬
‭one‬‭GUARDSMAN ORDER‬‭at once.‬
‭HAND AXES‬
‭IN DEATH, ATONEMENT‬ ‭Friendly‬‭DEATH KORPS‬‭operatives have the following‬‭melee weapon:‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭when‬ ‭a‬ ‭ready‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭is‬
U ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭incapacitated,‬ ‭if‬ ‭it‬ ‭isn’t‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬ ‭enemy‬ ‭operatives.‬ ‭Before‬ ‭it’s‬ ‭Hand axe‬ ‭3‬ ‭4+‬ ‭3/4‬ ‭-‬
‭removed‬ ‭from‬ ‭the‬ ‭killzone,‬ ‭it‬ ‭can‬ ‭immediately‬ ‭perform‬ ‭one‬ ‭free‬ ‭action.‬ ‭Note‬‭that‬
‭that friendly operative is injured for the duration of that action.‬ ‭GAS BOMBARDMENT‬
‭ nce‬ ‭per‬ ‭battle‬ ‭STRATEGIC‬ ‭GAMBIT‬‭.‬ ‭Place‬ ‭your‬ ‭Gas‬ ‭marker‬ ‭in‬ ‭the‬ ‭killzone;‬‭it‬
O
‭OPERATIVES‬ ‭cannot‬ ‭be‬ ‭placed‬ ‭underneath‬ ‭Vantage‬‭terrain.‬‭Whenever‬‭an‬‭operative‬‭is‬‭within‬‭3"‬
‭of‬ ‭that‬ ‭marker,‬ ‭subtract‬‭1‬‭from‬‭its‬‭APL‬‭stat.‬‭In‬‭the‬‭Ready‬‭step‬‭of‬‭the‬‭next‬‭Strategy‬
‭ARCHETYPE: SECURITY / SEEK AND DESTROY‬ ‭phase,‬ ‭remove‬ ‭that‬ ‭marker.‬ ‭Note‬ ‭that‬ ‭an‬ ‭operative’s‬ ‭APL‬ ‭stat‬ ‭is‬ ‭only‬ ‭changed‬
‭while‬ ‭it’s‬ ‭within‬ ‭3"‬ ‭of‬ ‭that‬ ‭marker.‬ ‭If‬ ‭it‬ ‭moves‬ ‭more‬ ‭than‬ ‭3"‬ ‭from‬ ‭that‬ ‭marker,‬ ‭its‬
‭1‬‭DEATH KORPS‬‭WATCHMASTER‬‭operative with the following:‬ ‭APL stat is no longer changed by this rule.‬
‭○‬ ‭Boltgun; bayonet‬
‭Or one option from each of the following:‬
‭○‬ ‭Bolt pistol, plasma pistol or relic laspistol‬
‭OPERATIVES‬
‭○‬ ‭Chainsword or power weapon‬
‭TROOPER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭4‬‭TROOPER‬‭operatives‬‭*‬
‭ ‬‭DEATH KORPS‬‭operatives selected from the following‬‭list:‬
9 ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭●‬ ‭BRUISER‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭●‬ ‭CONFIDANT‬‭equipped with one of the following options:‬
‭○‬ ‭Boltgun or lasgun; bayonet.‬ ‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬
‭○‬ ‭Bolt pistol or laspistol; chainsword.‬ ‭ roup‬ ‭Activation‬‭:‬ ‭Whenever‬ ‭this‬ ‭operative‬ ‭is‬ ‭expended,‬ ‭you‬‭must‬‭then‬‭activate‬
G
‭●‬ ‭GUNNER‬‭equipped with bayonet and flamer‬ ‭one‬ ‭other‬ ‭ready‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭TROOPER‬ ‭operative‬ ‭(if‬ ‭able)‬ ‭before‬
‭●‬ ‭GUNNER‬‭equipped with bayonet and grenade launcher‬ ‭your‬ ‭opponent‬ ‭activates.‬ ‭When‬ ‭that‬ ‭other‬ ‭operative‬ ‭is‬ ‭expended,‬ ‭your‬ ‭opponent‬
‭●‬ ‭GUNNER‬‭equipped with bayonet and meltagun‬ ‭then‬ ‭activates‬ ‭as‬ ‭normal‬ ‭(in‬ ‭other‬ ‭words,‬ ‭you‬ ‭cannot‬ ‭activate‬ ‭more‬ ‭than‬ ‭two‬
‭●‬ ‭GUNNER‬‭equipped with bayonet and plasma gun‬ ‭operatives in succession with this rule).‬
‭●‬ ‭MEDIC‬
‭●‬ ‭SAPPER‬
‭●‬ ‭SNIPER‬
‭●‬ ‭SPOTTER‬
‭●‬ ‭TROOPER‬
‭●‬ ‭VETERAN‬
‭●‬ ‭VOX-OPERATOR‬
‭●‬ ‭ZEALEOT‬
‭ ther‬ ‭than‬ ‭TROOPER‬ ‭operatives,‬ ‭your‬ ‭kill‬ ‭team‬ ‭can‬ ‭only‬‭include‬‭each‬‭operative‬
O
‭on this list once.‬
*‭ ‬‭Up‬ ‭to‬ ‭four‬ ‭times,‬ ‭instead‬ ‭of‬ ‭taking‬ ‭one‬ ‭of‬ ‭these‬ ‭TROOPER‬ ‭operatives,‬‭you‬‭can‬
‭select one‬‭DEATH KORPS‬‭ploy to cost you 0CP for the‬‭battle.‬

‭Version 1.2 (updated 01 May 2025)‬


‭Kill Team Reference Sheet by James And The Giant Squig‬

‭DEATH KORPS‬
‭WATCHMASTER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭8‬ ‭SAPPER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭ ‬ H
A ‭ T‬ ‭D‬ ‭WR‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭ olt pistol‬
B ‭4‬ ‭3+‬ ‭3/4‬ ‭Rng 8”‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭Boltgun‬ ‭4‬ ‭3+‬ 3
‭ /4‬ ‭-‬
‭ eavy (Dash only), Limited 1, Piercing 1,‬
H
‭Plasma pistol‬ ‭Remote detonator‬ ‭4‬ ‭2+‬ ‭5/6‬
‭Silent, Detonate‬‭*‬
‭- Standard‬ ‭4‬ ‭4+‬ ‭3/5‬ ‭Rng 8”, Piercing 1‬ ‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬
-‭ Supercharge‬ ‭‬
4 ‭ +‬
4 ‭ /5‬ ‭Rng 8”, Hot, Lethal 5+, Piercing 1‬
4
*‭ ‬‭Detonate‬‭:‬ ‭Don’t‬ ‭select‬ ‭a‬ ‭valid‬ ‭target.‬ ‭Instead,‬ ‭shoot‬ ‭against‬ ‭each‬ ‭operative‬
‭Relic laspistol‬ ‭4‬ ‭3+‬ ‭2/4‬ ‭Rng 8”, Lethal 5+‬ ‭within‬ ‭2"‬ ‭of‬ ‭your‬ ‭Mine‬ ‭marker,‬‭unless‬‭Heavy‬‭terrain‬‭is‬‭wholly‬‭intervening‬‭between‬
‭Bayonet‬ ‭4‬ ‭3+‬ ‭2/3‬ ‭-‬ ‭that‬ ‭operative‬ ‭and‬ ‭that‬ ‭marker.‬ ‭Each‬ ‭of‬ ‭those‬ ‭operatives‬ ‭cannot‬ ‭be‬ ‭in‬ ‭cover‬ ‭or‬
‭Chainsword‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭-‬ ‭obscured.‬ ‭Roll‬ ‭each‬‭sequence‬‭separately‬‭in‬‭an‬‭order‬‭of‬‭your‬‭choice.‬‭This‬‭weapon‬
‭Power weapon‬ ‭4‬ ‭3+‬ ‭4/6‬ ‭Lethal 5+‬ ‭cannot‬ ‭be‬ ‭selected‬ ‭if‬ ‭your‬ ‭Mine‬ ‭marker‬ ‭isn’t‬ ‭in‬ ‭the‬ ‭killzone.‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬
‭action, remove your Mine marker from the killzone.‬
‭ daptive‬ ‭Orders:‬ ‭If‬ ‭this‬ ‭operative‬ ‭doesn’t‬ ‭issue‬ ‭a‬ ‭GUARDSMAN‬ ‭ORDER‬ ‭as‬ ‭a‬
A
‭ ine‬ ‭Layer‬‭:‬ ‭This‬ ‭operative‬ ‭is‬ ‭carrying‬ ‭your‬ ‭Mine‬‭marker.‬‭It‬‭can‬‭perform‬‭the‬‭Pick‬
M
‭STRATEGIC‬ ‭GAMBIT‬‭,‬ ‭you‬ ‭can‬ ‭use‬ ‭the‬ ‭Inspirational‬ ‭Leadership‬ ‭firefight‬‭ploy‬‭for‬
‭Up‬ ‭Marker‬ ‭action‬ ‭on‬ ‭that‬ ‭marker,‬ ‭and‬ ‭whenever‬ ‭it‬ ‭performs‬ ‭the‬ ‭Place‬ ‭Marke‬‭r‬
‭0CP during this operative’s activation.‬
‭action on that marker, it can immediately perform a free‬‭Dash‬‭action.‬
‭BRUISER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭SNIPER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭Long-las‬
‭Trench club‬ ‭4‬ ‭3+‬ ‭3/3‬ ‭Shock‬
‭- Concealed‬ ‭4‬ ‭2+‬ ‭3/3‬ ‭Devastating 3, Heavy, Silent, Concealed Position‬‭*‬
‭ ruiser‬‭:‬‭Once‬‭per‬‭turning‬‭point,‬‭when‬‭this‬‭operative‬‭is‬‭fighting‬‭or‬‭retaliating,‬‭in‬‭the‬
B
‭- Mobile‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭Resolve‬ ‭Attack‬ ‭Dice‬ ‭step,‬ ‭you‬ ‭can‬ ‭ignore‬ ‭the‬ ‭damage‬ ‭inflicted‬ ‭on‬ ‭it‬ ‭from‬ ‭one‬
‭normal success.‬ ‭- Stationary‬ ‭4‬ ‭2+‬ ‭3/3‬ ‭Devastating 3, Heavy‬
‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬
‭CONFIDANT‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
*‭ ‬‭Concealed‬ ‭Position‬‭:‬ ‭This‬ ‭operative‬ ‭can‬ ‭only‬ ‭use‬ ‭this‬ ‭weapon‬ ‭the‬ ‭first‬ ‭time‬‭it’s‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬ ‭performing the Shoot action during the battle.‬
‭Bolt pistol‬ ‭4‬ ‭4+‬ ‭3/4‬ ‭Rng 8”‬
‭SPOTTER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭Boltgun‬ ‭4‬ ‭4+‬ ‭3/4‬ ‭-‬
‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Relic laspistol‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭Rng 8”, Lethal 5+‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬ ‭Mortar barrage‬ ‭4‬ ‭4+‬ ‭3/5‬ ‭Blast 2”, Heavy (Dash only), Silent‬

‭Chainsword‬ ‭4‬ ‭4+‬ ‭4/5‬ ‭-‬ ‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬

‭ econd‬ ‭in‬ ‭Command:‬ ‭If‬ ‭a‬ ‭friendly‬ ‭WATCHMASTER‬ ‭operative‬ ‭is‬ ‭incapacitated‬
S ‭SPOT‬ ‭1AP‬
‭and‬ ‭removed‬‭from‬‭the‬‭killzone,‬‭you‬‭can‬‭use‬‭this‬‭rule.‬‭If‬‭you‬‭do,‬‭until‬‭the‬‭end‬‭of‬‭the‬ ‭🟢‬ ‭SUPPORT‬‭.‬ ‭Select‬ ‭one‬ ‭enemy‬ ‭operative‬ ‭visible‬ ‭to‬ ‭this‬ ‭operative.‬‭Once‬‭during‬
‭battle,‬ ‭this‬ ‭operative‬ ‭can‬ ‭issue‬ ‭a‬ ‭GUARDSMAN‬ ‭ORDER‬ ‭as‬ ‭a‬ ‭STRATEGIC‬ t‭his‬ ‭turning‬ ‭point,‬ ‭when‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭within‬ ‭3"‬ ‭of‬ ‭this‬
‭GAMBIT‬‭(even though it’s not a‬‭WATCHMASTER‬‭operative).‬ ‭operative is shooting that enemy operative, you can use this effect. If you do:‬
‭ irective‬‭:‬ ‭Whenever‬ ‭this‬‭operative‬‭is‬‭activated,‬‭if‬‭you‬‭haven’t‬‭used‬‭the‬‭Second‬‭in‬
D ‭ ‬ ‭That friendly operative's ranged weapons have the Seek Light weapon rule.‬

‭Command‬ ‭rule‬ ‭during‬ ‭the‬ ‭battle,‬ ‭you‬ ‭can‬ ‭select‬ ‭one‬ ‭other‬‭ready‬‭friendly‬‭DEATH‬ ‭●‬ ‭That enemy operative cannot be obscured.‬
‭KORPS‬ ‭operative‬ ‭visible‬ ‭to‬ ‭and‬ ‭within‬ ‭6"‬ ‭of‬ ‭it.‬ ‭When‬ ‭this‬‭operative‬‭is‬‭expended,‬ ‭🔴‬ ‭Cannot perform this action while within control‬‭range of an enemy operative.‬
‭activate‬ ‭that‬ ‭other‬ ‭friendly‬ ‭operative‬ ‭before‬ ‭your‬ ‭opponent‬ ‭activates‬ ‭(if‬ ‭that‬
‭operative is a‬‭TROOPER‬‭, ignore its Group Activation‬‭rule).‬
‭VETERAN‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭GUNNER‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭ ‬ H
A ‭ T‬ ‭D‬ ‭WR‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭ lamer‬
F ‭4‬ ‭2+‬ ‭3/3‬ ‭Rng 8", Saturate, Torrent 2"‬ ‭ ionic arm‬
B ‭3‬ ‭4+‬ ‭4/5‬ ‭-‬
‭Grenade launcher‬ ‭Veteran‬ ‭Guardsman:‬ ‭Whenever‬ ‭this‬ ‭operative‬ ‭is‬ ‭activated,‬ ‭it‬ ‭can‬ ‭receive‬ ‭one‬
‭- Frag‬ ‭‬
4 ‭ +‬ 2
4 ‭ /4‬ ‭Blast 2"‬ ‭GUARDSMAN ORDER‬‭.‬
‭- Krak‬ ‭4‬ ‭4+‬ ‭4/5‬ ‭Piercing 1‬ ‭Bionics‬‭: Normal Dmg of 3 or more inflicts 1 less damage‬‭on this operative.‬
‭Meltagun‬ ‭4‬ ‭4+‬ ‭6/3‬ ‭Rng 6”, Devastating 4, Piercing 2‬
‭ lasma gun‬
P ‭VOX-OPERATOR‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭- Standard‬ ‭‬
4 ‭ +‬ 4
4 ‭ /6‬ ‭Piercing 1‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭- Supercharge‬ ‭4‬ ‭4+‬ ‭5/6‬ ‭Hot, Lethal 5+, Piercing 1‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ -‭ ‬
‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬
‭MEDIC‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬ ‭ elay‬ ‭Orders‬‭:‬ ‭Once‬ ‭per‬ ‭turning‬ ‭point,‬
R
‭SIGNAL‬ ‭1AP‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬ ‭when‬ ‭this‬ ‭operative‬ ‭receives‬ ‭a‬
‭GUARDSMAN‬ ‭ORDER‬‭,‬ ‭if‬‭it’s‬‭not‬‭within‬ ‭🟢‬ ‭SUPPORT‬‭.‬ ‭Select‬ ‭one‬‭other‬‭friendly‬
‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬ ‭control‬ ‭range‬ ‭of‬ ‭enemy‬ ‭operatives,‬ ‭it‬ ‭ EATH‬‭KORPS‬‭operative‬‭visible‬‭to‬‭and‬
D
‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬ ‭can‬ ‭relay‬‭that‬‭order.‬‭Whenever‬‭an‬‭order‬ ‭within‬ ‭6"‬ ‭of‬ ‭this‬ ‭operative.‬ ‭Until‬‭the‬‭end‬
‭is‬ ‭relayed,‬ ‭all‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭of‬ ‭that‬‭operative’s‬‭next‬‭activation,‬‭add‬‭1‬
‭ edic!‬‭:‬ ‭The‬‭first‬‭time‬‭during‬‭each‬‭turning‬‭point‬‭that‬
M ‭operatives‬ ‭in‬ ‭the‬ ‭killzone‬ ‭receive‬ ‭that‬ ‭to its‬
‭MEDIKIT‬ ‭1AP‬ ‭🔴‬ ‭This‬ ‭operative‬ ‭cannot‬ ‭perform‬ ‭this‬
‭another‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭would‬ ‭order,‬ ‭then‬ ‭subtract‬ ‭1‬ ‭from‬ ‭this‬
‭be‬‭incapacitated‬‭while‬‭visible‬‭to‬‭and‬‭within‬‭3"‬‭of‬‭this‬ ‭🟢‬ ‭Select‬ ‭one‬ ‭friendly‬ ‭operative’s‬ ‭APL‬ ‭stat‬ ‭until‬ ‭the‬ ‭end‬ ‭of‬ ‭its‬ ‭action‬ ‭while‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬ ‭an‬
‭operative,‬ ‭you‬ ‭can‬ ‭use‬ ‭this‬ ‭rule,‬ ‭providing‬ ‭neither‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭next activation.‬ ‭enemy operative.‬
‭this‬ ‭nor‬ ‭that‬ ‭operative‬ ‭is‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬‭an‬ ‭within‬ ‭this‬ ‭operative’s‬
‭enemy‬ ‭operative.‬ ‭If‬ ‭you‬ ‭do,‬ ‭that‬ ‭friendly‬ ‭operative‬ ‭control‬ ‭range‬‭to‬‭regain‬‭up‬‭to‬
‭2D3‬ ‭lost‬ ‭wounds.‬ ‭It‬ ‭cannot‬ ‭ZEALOT‬ ‭APL‬ ‭2‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭5+‬ ‭W‬ ‭7‬
‭isn’t‬ ‭incapacitated,‬ ‭has‬ ‭1‬ ‭wound‬ ‭remaining‬ ‭and‬
‭cannot‬ ‭be‬ ‭incapacitated‬ ‭for‬ ‭the‬ ‭remainder‬ ‭of‬ ‭the‬ ‭be‬ ‭an‬ ‭operative‬ ‭that‬ ‭the‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭action.‬ ‭After‬ ‭that‬ ‭action,‬ ‭that‬ ‭friendly‬ ‭operative‬‭can‬ ‭Medic!‬ ‭rule‬ ‭was‬ ‭used‬ ‭on‬
‭immediately‬ ‭perform‬ ‭a‬ ‭free‬ ‭Dash‬ ‭action,‬ ‭but‬ ‭must‬ ‭during this turning point.‬ ‭Lasgun‬ ‭4‬ ‭4+‬ ‭2/3‬ ‭-‬
‭end‬ ‭that‬ ‭move‬ ‭within‬ ‭this‬‭operative’s‬‭control‬‭range.‬ ‭🔴‬ ‭ his‬ ‭operative‬ ‭cannot‬
T ‭Bayonet‬ ‭3‬ ‭4+‬ ‭2/3‬ ‭-‬
‭Subtract‬ ‭1‬ ‭from‬ ‭this‬ ‭and‬ ‭that‬ ‭operative’s‬‭APL‬‭stats‬ ‭perform‬ ‭this‬ ‭action‬ ‭while‬
‭ he‬ ‭Emperor‬ ‭Protects‬‭:‬ ‭Whenever‬ ‭an‬ ‭operative‬ ‭is‬ ‭shooting‬ ‭this‬ ‭operative,‬ ‭you‬
T
‭until‬ ‭the‬ ‭end‬ ‭of‬ ‭their‬ ‭next‬ ‭activations‬ ‭respectively,‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬ ‭an‬
‭can re-roll any of your defence dice.‬
‭and‬ ‭if‬ ‭this‬ ‭rule‬ ‭was‬ ‭used‬ ‭during‬ ‭that‬ ‭friendly‬ ‭enemy operative.‬
‭operative’s‬ ‭activation,‬ ‭that‬ ‭activation‬ ‭ends.‬ ‭You‬ ‭ plifting‬ ‭Primer:‬ ‭SUPPORT‬‭.‬ ‭Whenever‬ ‭a‬ ‭friendly‬ ‭DEATH‬ ‭KORPS‬ ‭operative‬ ‭is‬
U
‭cannot‬ ‭use‬ ‭this‬ ‭rule‬ ‭if‬ ‭this‬ ‭operative‬ ‭is‬ ‭within‬ ‭3"‬ ‭of‬ ‭this‬ ‭operative,‬ ‭that‬ ‭friendly‬ ‭operative’s‬ ‭weapons‬ ‭have‬ ‭the‬ ‭Severe‬
‭incapacitated,‬ ‭or‬ ‭if‬ ‭it’s‬ ‭a‬ ‭Shoot‬ ‭action‬ ‭and‬ ‭this‬ ‭weapon rule.‬
‭operative would be a primary or secondary target‬

‭Version 1.2 (updated 01 May 2025)‬

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