LPH_NO_VIRTUALIZE Script Configuration
LPH_NO_VIRTUALIZE Script Configuration
-- [[ Luraph Macros ]]
-- [[ Settings + Stats ]]
-- [[ Check If Executed ]]
-- [[ Set Executed ]]
getgenv().Dropfarm = true
-- [[ Directory ]]
-- [[ Queuening + UI ]]
-- [[ Formating functions ]]
function TickToHM(seconds)
local minutes = [Link](seconds / 60)
seconds = seconds % 60
local hours = [Link](minutes / 60)
minutes = minutes % 60
function FormatCash(number)
local totalnum = tostring(number):split("")
if #totalnum == 7 then
return totalnum[1].."."..totalnum[2].."M"
elseif #totalnum >= 10 then
return totalnum[1].."."..totalnum[2].."B"
elseif #totalnum == 4 and #totalnum[2] == 0 then
return totalnum[1].."k"
elseif #totalnum == 4 then
return totalnum[1].."."..totalnum[2].."k"
elseif #totalnum == 5 then
return totalnum[1]..totalnum[2].."."..totalnum[3].."k"
elseif #totalnum == 6 then
return totalnum[1]..totalnum[2]..totalnum[3].."k"
else
return number
end
end
-- [[ Webhook ]]
-- [[ Important modules ]]
-- [[ Config ]]
local config = {
HeliSpeed = 700,
VehicleSpeed = 650,
FlightSpeed = 150,
PathSpeed = 45
}
if LRM_IsUserPremium then
[Link] = 5000
[Link] = 650
[Link] = 175
[Link] = 180
end
-- [[ Resume shit ]]
local Modules = {
Vehicle = require([Link]),
SidebarUI = require([Link]),
DefaultActions = require([Link]),
ItemSystem = require([Link]),
GunItem = require([Link]),
PlayerUtils = require([Link]),
Paraglide = require([Link]),
CharUtils = require([Link]),
Notification = require([Link]),
PuzzleFlow = require([Link]),
Heli = require([Link]),
Raycast = require([Link]),
UI = require([Link]),
GunShopUI = require([Link]),
GunShopUtils = require([Link]),
AlexChassis = require([Link]),
Store = require([Link]),
TagUtils = require([Link]),
RobberyConsts = require([Link]),
NpcShared = require([Link]),
Npc = require([Link]),
SafeConsts = require([Link]),
MansionUtils = require([Link]),
BossConsts = require([Link]),
BulletEmitter = require([Link]),
EquipThing = [Link]
}
-- [[ Player Variables ]]
[Link]:Connect(UpdatePlayerVars)
[Link]:Connect(UpdatePlayerVars)
UpdateVehicleVars()
[Link]:Connect(UpdateVehicleVars)
[Link]:Connect(UpdateVehicleVars)
-- [[ Bypass Anticheat ]]
local OverwriteCnt = 0
local ExitFunc = nil
LPH_NO_VIRTUALIZE(function()
for i, v in pairs(getgc(true)) do
if typeof(v) =="function" then
if [Link](v, "n"):match("CheatCheck") then
hookfunction(v, function() end)
end
end
LPH_NO_VIRTUALIZE(function()
for i, v in pairs([Link]:GetChildren()) do
if [Link] == "Bench" then
v:Destroy()
end
end
end)()
-- [[ Robbery States ]]
local robberies = {
mansion = {open = false, hasRobbed = false},
ship = {open = false, hasRobbed = false},
plane = {open = false, hasRobbed = false},
crate = {open = false},
}
[Link](LPH_JIT_MAX(function()
while [Link]() do
UpdateStatus(robberyConsts.ENUM_ROBBERY.MANSION, 'mansion', 'open',
false, true)
UpdateStatus(robberyConsts.ENUM_ROBBERY.CARGO_SHIP, 'ship', 'open')
robberies['crate'].open = ([Link]:FindFirstChild('Drop') and
true) or false
end
end))()
return nil
end
-- [[ No Falldamage ]]
-- [[ Vehicle stuff ]]
local InHeli = function() return ((vehicle and [Link] == 'Heli') and true) or
false end
local InCar = function() return ((vehicle and [Link] == 'Jeep' or "Camaro")
and true) or false end
repeat
[Link]()
until not vehicle or [Link] <= 0
end
-- [[ Rendering ]]
local viableLocations = {
[Link](-846, 39, -6231),
[Link](-1541, 39, 3311),
[Link](-363, 39, -6340),
[Link](-820, 39, 3306),
[Link](44, 39, -6409),
[Link](811, 39, 3206),
[Link](308, 39, -6350),
[Link](979, 39, 3173),
[Link](683, 39, -6267),
[Link](1303, 39, 3150),
[Link](1350, 39, -5764),
[Link](1976, 39, 3028),
[Link](2698, 39, -5365)
}
local function LoadMap()
local originalCameraType =
game:GetService("Workspace").[Link]
game:GetService("Workspace").[Link] =
[Link]
for _, position in ipairs(viableLocations) do
local tweenInfo = [Link](
0.6,
[Link],
[Link],
0,
false,
0
)
pcall(function()
local tween =
game:GetService("TweenService"):Create(game:GetService("Workspace").CurrentCamera,
tweenInfo, {CFrame = [Link](position)})
tween:Play()
[Link]:Wait()
end)
end
game:GetService("Workspace").[Link] = originalCameraType
end
-- [[ Gun stuff ]]
require(game:GetService("ReplicatedStorage").Game:WaitForChild("Item"):WaitForChild
("Gun"))._attemptShoot(currentGun)
end
SetThreadId(2)
[Link]([Link]("Held"))
SetThreadId(7)
repeat
for i, v in next,
[Link]:GetChildren() do
if v:IsA("ImageLabel") and [Link] == "AK47" and
([Link] == "FREE" or [Link] == "EQUIP") then
firesignal([Link].MouseButton1Down)
end
end
[Link]()
until [Link]:FindFirstChild("AK47")
pcall([Link])
end
-- [[ Teleporting requirements ]]
local heliSpawnPos = {
[Link](725, 76, 1111),
[Link](-1255, 46, -1572),
[Link](840, 24, -3678),
[Link](-2875, 199, -4059)
}
return [Link]
end
[Link](function()
while part and ShouldStop == false do
OldPosition = [Link]
[Link]()
end
end)
return {
Stop = function()
ShouldStop = true
Signal:Disconnect()
end
}
end
return {
Stop = function()
Noclipper:Disconnect()
end
}
end
return false
end
GetRoot().Velocity = velocity
char:PivotTo([Link]([Link].x, 500, [Link].z))
[Link]()
end
GetRoot().Velocity = [Link]
char:PivotTo([Link](GetPos()))
end)()
end
wait(duration)
tper:Disconnect()
end
repeat
if not root or [Link] == 0 or IsArrested() then
Success = false
else
TargetPos = (IsTargetMoving and cframe() or cframe).Position
[Link] = [Link]([Link], TargetPos).LookVector
* speed
humanoid:SetStateEnabled("Running", false)
humanoid:SetStateEnabled("Climbing", false)
[Link](0.03)
if LaggedBack then
LagbackCount = LagbackCount + 1
[Link] = [Link]
[Link](1)
if LagbackCount == 4 then
Mover:Destroy()
Noclip:Stop()
LagCheck:Stop()
[Link] = 0
Success = false
[Link](5)
end
end
end
until ([Link] - TargetPos).Magnitude <= 5 or not Success
if Success then
[Link] = [Link](0, 0, 0)
TargetPos = (IsTargetMoving and cframe() or cframe).Position
[Link] = [Link](TargetPos)
[Link](0.001)
humanoid:SetStateEnabled("Running", true)
humanoid:SetStateEnabled("Climbing", true)
Mover:Destroy()
Noclip:Stop()
LagCheck:Stop()
end
return Success
end
-- [[ Main Gui ]]
local ui_options = {
main_color = [Link](191, 86, 127),
min_size = [Link](400, 365),
toggle_key = [Link],
can_resize = true,
}
do
local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
if imgui then print("// Already Executed! [Dropfarm]") return end
end
[Link] = "imgui"
[Link] = game:GetService("CoreGui")
[Link] = "Prefabs"
[Link] = imgui
Prefabs.BackgroundColor3 = [Link](1, 1, 1)
[Link] = [Link](0, 100, 0, 100)
[Link] = false
[Link] = "Label"
[Link] = Prefabs
Label.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 200, 0, 20)
[Link] = [Link]
[Link] = "Hello, world 123"
Label.TextColor3 = [Link](1, 1, 1)
[Link] = 14
[Link] = [Link]
[Link] = "Window"
[Link] = Prefabs
[Link] = true
Window.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = true
[Link] = [Link](0, 20, 0, 20)
[Link] = true
[Link] = [Link](0, 200, 0, 200)
[Link] = "rbxassetid://2851926732"
Window.ImageColor3 = [Link](0.0823529, 0.0862745, 0.0901961)
[Link] = [Link]
[Link] = [Link](12, 12, 12, 12)
[Link] = "Resizer"
[Link] = Window
[Link] = true
Resizer.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](1, -20, 1, -20)
[Link] = [Link](0, 20, 0, 20)
[Link] = "Bar"
[Link] = Window
Bar.BackgroundColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = 0
[Link] = [Link](0, 0, 0, 5)
[Link] = [Link](1, 0, 0, 15)
[Link] = "Toggle"
[Link] = Bar
Toggle.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 5, 0, -2)
[Link] = 90
[Link] = [Link](0, 20, 0, 20)
[Link] = 2
[Link] = "[Link]
width=420&height=420&assetId=4731371541"
[Link] = "Base"
[Link] = Bar
Base.BackgroundColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = 0
[Link] = [Link](0, 0, 0.800000012, 0)
[Link] = [Link](1, 0, 0, 10)
[Link] = "rbxassetid://2851926732"
Base.ImageColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = [Link]
[Link] = [Link](12, 12, 12, 12)
[Link] = "Top"
[Link] = Bar
Top.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 0, 0, -5)
[Link] = [Link](1, 0, 0, 10)
[Link] = "rbxassetid://2851926732"
Top.ImageColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = [Link]
[Link] = [Link](12, 12, 12, 12)
[Link] = "Tabs"
[Link] = Window
Tabs.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 15, 0, 60)
[Link] = [Link](1, -30, 1, -60)
[Link] = "Title"
[Link] = Window
Title.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 30, 0, 3)
[Link] = [Link](0, 200, 0, 20)
[Link] = [Link]
[Link] = "Gamer Time"
Title.TextColor3 = [Link](1, 1, 1)
[Link] = 14
[Link] = [Link]
[Link] = "TabSelection"
[Link] = Window
TabSelection.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 15, 0, 30)
[Link] = [Link](1, -30, 0, 25)
[Link] = false
[Link] = "rbxassetid://2851929490"
TabSelection.ImageColor3 = [Link](0.145098, 0.14902, 0.156863)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "TabButtons"
[Link] = TabSelection
TabButtons.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = TabButtons
[Link] = [Link]
[Link] = [Link]
[Link] = [Link](0, 2)
[Link] = TabSelection
Frame.BackgroundColor3 = [Link](0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = [Link](0.105882, 0.164706, 0.207843)
[Link] = 0
[Link] = [Link](0, 0, 1, 0)
[Link] = [Link](1, 0, 0, 2)
[Link] = "Tab"
[Link] = Prefabs
Tab.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = false
UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = [Link]
UIListLayout_2.Padding = [Link](0, 5)
[Link] = Prefabs
TextBox.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](1, 0, 0, 20)
[Link] = 2
[Link] = [Link]
TextBox.PlaceholderColor3 = [Link](0.698039, 0.698039, 0.698039)
[Link] = "Input Text"
[Link] = ""
TextBox.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 14
TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = [Link](1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = [Link](1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = [Link](0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = [Link]
TextBox_Roundify_4px.SliceCenter = [Link](4, 4, 4, 4)
[Link] = "Slider"
[Link] = Prefabs
Slider.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 0, 0.178571433, 0)
[Link] = [Link](1, 0, 0, 20)
[Link] = "rbxassetid://2851929490"
Slider.ImageColor3 = [Link](0.145098, 0.14902, 0.156863)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = [Link](1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = [Link](0.5, 0, 0.5, -10)
Title_2.Size = [Link](0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = [Link]
Title_2.Text = "Slider"
Title_2.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14
[Link] = "Indicator"
[Link] = Slider
Indicator.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 0, 0, 20)
[Link] = "rbxassetid://2851929490"
Indicator.ImageColor3 = [Link](0.254902, 0.262745, 0.278431)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "Value"
[Link] = Slider
Value.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, -55, 0.5, -10)
[Link] = [Link](0, 50, 0, 20)
[Link] = [Link]
[Link] = "0%"
Value.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 14
[Link] = Slider
TextLabel.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, -20, -0.75, 0)
[Link] = [Link](0, 26, 0, 50)
[Link] = [Link]
[Link] = "]"
TextLabel.TextColor3 = [Link](0.627451, 0.627451, 0.627451)
[Link] = 14
TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = [Link](1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = [Link](1, -65, -0.75, 0)
TextLabel_2.Size = [Link](0, 26, 0, 50)
TextLabel_2.Font = [Link]
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = [Link](0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14
[Link] = "Circle"
[Link] = Prefabs
Circle.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = "rbxassetid://266543268"
[Link] = 0.5
UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = [Link]
UIListLayout_3.SortOrder = [Link]
UIListLayout_3.Padding = [Link](0, 20)
[Link] = "Dropdown"
[Link] = Prefabs
Dropdown.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](-0.055555556, 0, 0.0833333284, 0)
[Link] = [Link](0, 200, 0, 20)
[Link] = 2
[Link] = [Link]
[Link] = " Dropdown"
Dropdown.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 14
[Link] = [Link]
Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = [Link](1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = [Link](0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = [Link](0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = ""
[Link] = "Box"
[Link] = Dropdown
Box.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 0, 0, 25)
[Link] = [Link](1, 0, 0, 150)
[Link] = 3
[Link] = "rbxassetid://2851929490"
Box.ImageColor3 = [Link](0.129412, 0.133333, 0.141176)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "Objects"
[Link] = Box
Objects.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](1, 0, 1, 0)
[Link] = 3
[Link] = [Link](0, 0, 0, 0)
[Link] = 8
UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = [Link]
TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = [Link](1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = [Link](1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = [Link](0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = [Link]
TextButton_Roundify_4px.SliceCenter = [Link](4, 4, 4, 4)
[Link] = "TabButton"
[Link] = Prefabs
TabButton.BackgroundColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = 1
[Link] = 0
[Link] = [Link](0.185185179, 0, 0, 0)
[Link] = [Link](0, 71, 0, 20)
[Link] = 2
[Link] = [Link]
[Link] = "Test tab"
TabButton.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 14
TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = [Link](1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = [Link](1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = [Link](0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = [Link]
TextButton_Roundify_4px_2.SliceCenter = [Link](4, 4, 4, 4)
[Link] = "Folder"
[Link] = Prefabs
Folder.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 0, 0, 50)
[Link] = [Link](1, 0, 0, 20)
[Link] = "rbxassetid://2851929490"
Folder.ImageColor3 = [Link](0.0823529, 0.0862745, 0.0901961)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "Button"
[Link] = Folder
Button.BackgroundColor3 = [Link](0.160784, 0.290196, 0.478431)
[Link] = 1
[Link] = 0
[Link] = [Link](1, 0, 0, 20)
[Link] = 2
[Link] = [Link]
[Link] = " Folder"
Button.TextColor3 = [Link](1, 1, 1)
[Link] = 14
[Link] = [Link]
TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = [Link](1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = [Link](1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = [Link](0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = [Link]
TextButton_Roundify_4px_3.SliceCenter = [Link](4, 4, 4, 4)
Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = [Link](1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = [Link](0, 5, 0, 0)
Toggle_2.Size = [Link](0, 20, 0, 20)
Toggle_2.Image = ""
Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = [Link](1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = [Link](0, 10, 0, 25)
Objects_2.Size = [Link](1, -10, 1, -25)
Objects_2.Visible = false
UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = [Link]
UIListLayout_5.Padding = [Link](0, 5)
[Link] = "HorizontalAlignment"
[Link] = Prefabs
HorizontalAlignment.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 0, 20)
UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = [Link]
UIListLayout_6.SortOrder = [Link]
UIListLayout_6.Padding = [Link](0, 5)
[Link] = "Console"
[Link] = Prefabs
Console.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 0, 200)
[Link] = "rbxassetid://2851928141"
Console.ImageColor3 = [Link](0.129412, 0.133333, 0.141176)
[Link] = [Link]
[Link] = [Link](8, 8, 8, 8)
[Link] = Console
ScrollingFrame.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](1, 0, 1, 1)
[Link] = [Link](0, 0, 0, 0)
[Link] = 4
[Link] = "Source"
[Link] = ScrollingFrame
Source.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 40, 0, 0)
[Link] = [Link](1, -40, 0, 10000)
[Link] = 3
[Link] = false
[Link] = [Link]
[Link] = true
Source.PlaceholderColor3 = [Link](0.8, 0.8, 0.8)
[Link] = ""
Source.TextColor3 = [Link](1, 1, 1)
[Link] = 15
Source.TextStrokeColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = [Link]
[Link] = "Comments"
[Link] = Source
Comments.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Comments.TextColor3 = [Link](0.231373, 0.784314, 0.231373)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Globals"
[Link] = Source
Globals.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Globals.TextColor3 = [Link](0.517647, 0.839216, 0.968628)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Keywords"
[Link] = Source
Keywords.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Keywords.TextColor3 = [Link](0.972549, 0.427451, 0.486275)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "RemoteHighlight"
[Link] = Source
RemoteHighlight.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
RemoteHighlight.TextColor3 = [Link](0, 0.568627, 1)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Strings"
[Link] = Source
Strings.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Strings.TextColor3 = [Link](0.678431, 0.945098, 0.584314)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Tokens"
[Link] = Source
Tokens.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Tokens.TextColor3 = [Link](1, 1, 1)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Numbers"
[Link] = Source
Numbers.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 4
[Link] = [Link]
[Link] = ""
Numbers.TextColor3 = [Link](1, 0.776471, 0)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Info"
[Link] = Source
Info.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](1, 0, 1, 0)
[Link] = 5
[Link] = [Link]
[Link] = ""
Info.TextColor3 = [Link](0, 0.635294, 1)
[Link] = 15
[Link] = [Link]
[Link] = [Link]
[Link] = "Lines"
[Link] = ScrollingFrame
Lines.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](0, 40, 0, 10000)
[Link] = 4
[Link] = [Link]
[Link] = "1\n"
Lines.TextColor3 = [Link](1, 1, 1)
[Link] = 15
[Link] = true
[Link] = [Link]
[Link] = "ColorPicker"
[Link] = Prefabs
ColorPicker.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 180, 0, 110)
[Link] = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = [Link](0.203922, 0.207843, 0.219608)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "Palette"
[Link] = ColorPicker
Palette.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0.0500000007, 0, 0.0500000007, 0)
[Link] = [Link](0, 100, 0, 100)
[Link] = "rbxassetid://698052001"
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = [Link](1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = [Link](0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = [Link](0, 0, 0)
Indicator_3.ScaleType = [Link]
Indicator_3.SliceCenter = [Link](12, 12, 12, 12)
[Link] = "Sample"
[Link] = ColorPicker
Sample.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0.800000012, 0, 0.0500000007, 0)
[Link] = [Link](0, 25, 0, 25)
[Link] = "rbxassetid://2851929490"
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
[Link] = "Saturation"
[Link] = ColorPicker
Saturation.BackgroundColor3 = [Link](1, 1, 1)
[Link] = [Link](0.649999976, 0, 0.0500000007, 0)
[Link] = [Link](0, 15, 0, 100)
[Link] = "rbxassetid://3641079629"
Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = [Link](1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = [Link](0, 20, 0, 2)
Indicator_4.ZIndex = 2
[Link] = "Switch"
[Link] = Prefabs
Switch.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](0.229411766, 0, 0.20714286, 0)
[Link] = [Link](0, 20, 0, 20)
[Link] = 2
[Link] = [Link]
[Link] = ""
Switch.TextColor3 = [Link](1, 1, 1)
[Link] = 18
TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = [Link](1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = [Link](1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = [Link](0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = [Link]
TextButton_Roundify_4px_4.SliceCenter = [Link](4, 4, 4, 4)
Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = [Link](1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = [Link](1.20000005, 0, 0, 0)
Title_3.Size = [Link](0, 20, 0, 20)
Title_3.Font = [Link]
Title_3.Text = "Switch"
Title_3.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = [Link]
Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = [Link](0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = [Link](0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = [Link]
Button_2.TextColor3 = [Link](1, 1, 1)
Button_2.TextSize = 14
TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = [Link](1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = [Link](1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = [Link](0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = [Link]
TextButton_Roundify_4px_5.SliceCenter = [Link](4, 4, 4, 4)
[Link] = "DropdownButton"
[Link] = Prefabs
DropdownButton.BackgroundColor3 = [Link](0.129412, 0.133333, 0.141176)
[Link] = 0
[Link] = [Link](1, 0, 0, 20)
[Link] = 3
[Link] = [Link]
[Link] = " Button"
DropdownButton.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 14
[Link] = [Link]
[Link] = "Keybind"
[Link] = Prefabs
Keybind.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 200, 0, 20)
[Link] = "rbxassetid://2851929490"
Keybind.ImageColor3 = [Link](0.203922, 0.207843, 0.219608)
[Link] = [Link]
[Link] = [Link](4, 4, 4, 4)
Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = [Link](1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = [Link](0, 0, 1, 0)
Title_4.Font = [Link]
Title_4.Text = "Keybind"
Title_4.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = [Link]
[Link] = "Input"
[Link] = Keybind
Input.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
[Link] = [Link](1, -85, 0, 2)
[Link] = [Link](0, 80, 1, -4)
[Link] = 2
[Link] = [Link]
[Link] = "RShift"
Input.TextColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 12
[Link] = true
Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = [Link](1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = [Link](1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = [Link](0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = [Link]
Input_Roundify_4px.SliceCenter = [Link](4, 4, 4, 4)
[Link] = "Windows"
[Link] = imgui
Windows.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 20, 0, 20)
[Link] = [Link](1, 20, 1, -20)
local p = [Link]
local mouse = p:GetMouse()
local checks = {
["binding"] = false,
}
[Link]:Connect(function(input, gameProcessed)
if [Link] == ((typeof(ui_options.toggle_key) == "EnumItem") and
ui_options.toggle_key or [Link]) then
if [Link] then
if not [Link] then
[Link] = not [Link]
end
end
end
end)
local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
r, g, b = r / 255, g / 255, b / 255
local max, min = [Link](r, g, b), [Link](r, g, b)
local h, s, v
v = max
return h, s, v
end
[Link] = button
[Link] = 1000
local size = 0
if [Link].X > [Link].Y then
size = [Link].X * 1.5
elseif [Link].X < [Link].Y then
size = [Link].Y * 1.5
elseif [Link].X == [Link].Y then
size = [Link].X * 1.5
end
wait(0.5)
circle:Destroy()
end)
end
local windows = 0
library = {}
ull:Destroy()
function library:FormatWindows()
format_windows()
end
spawn(function()
while true do
Bar.BackgroundColor3 = options.main_color
Base.BackgroundColor3 = options.main_color
Base.ImageColor3 = options.main_color
Top.ImageColor3 = options.main_color
SplitFrame.BackgroundColor3 = options.main_color
[Link]:Wait()
end
end)
end
local window_data = {}
[Link] = true
do -- Resize Window
local oldIcon = [Link]
local Entered = false
[Link]:Connect(function()
[Link] = false
if options.can_resize then
oldIcon = [Link]
-- [Link] = "[Link]
end
Entered = true
end)
[Link]:Connect(function()
Entered = false
if options.can_resize then
[Link] = oldIcon
end
[Link] = true
end)
--
if x >= options.min_size.X and y >=
options.min_size.Y then
Resize(Window, {Size = [Link](0,
x, 0, y)}, options.tween_time)
elseif x >= options.min_size.X then
Resize(Window, {Size = [Link](0,
x, 0, options.min_size.Y)}, options.tween_time)
elseif y >= options.min_size.Y then
Resize(Window, {Size = [Link](0,
options.min_size.X, 0, y)}, options.tween_time)
else
Resize(Window, {Size = [Link](0,
options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
end
[Link]:Wait()
end
end
end)
end
end)
[Link]:Connect(function(inputObject)
if [Link] == [Link].MouseButton1
then
Held = false
end
end)
end
local oldwindowdata = {}
local oldy = [Link].Y
open_close.MouseButton1Click:Connect(function()
if canopen then
canopen = false
if open then
-- Close
oldwindowdata = {}
for i,v in next,
Window:FindFirstChild("Tabs"):GetChildren() do
oldwindowdata[v] = [Link]
[Link] = false
end
[Link] = false
oldy = [Link].Y
Resize(open_close, {Rotation = 0},
options.tween_time)
Resize(Window, {Size = [Link](0,
[Link].X, 0, 26)}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency
= 1
else
-- Open
[Link] = true
end
end
end)
end
do -- UI Elements
local tabs = Window:FindFirstChild("Tabs")
local tab_selection = Window:FindFirstChild("TabSelection")
local tab_buttons = tab_selection:FindFirstChild("TabButtons")
do -- Add Tab
function window_data:AddTab(tab_name)
local tab_data = {}
tab_name = tostring(tab_name or "New Tab")
tab_selection.Visible = true
local new_button =
Prefabs:FindFirstChild("TabButton"):Clone()
new_button.Parent = tab_buttons
new_button.Text = tab_name
new_button.Size = [Link](0, gNameLen(new_button), 0, 20)
new_button.ZIndex = new_button.ZIndex + (windows * 10)
new_button:GetChildren()[1].ZIndex =
new_button:GetChildren()[1].ZIndex + (windows * 10)
new_button.MouseButton1Click:Connect(function()
show()
end)
function tab_data:Show()
show()
end
do -- Tab Elements
local label =
Prefabs:FindFirstChild("Label"):Clone()
[Link] = new_tab
[Link] = label_text
[Link] = [Link](0, gNameLen(label), 0,
20)
[Link] = [Link] + (windows * 10)
return label
end
local button =
Prefabs:FindFirstChild("Button"):Clone()
[Link] = new_tab
[Link] = button_text
[Link] = [Link](0, gNameLen(button), 0,
20)
[Link] = [Link] + (windows * 10)
button:GetChildren()[1].ZIndex =
button:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if button and button:GetChildren()
[1] then
button:GetChildren()
[1].ImageColor3 = options.main_color
end
[Link]:Wait()
end
end)
button.MouseButton1Click:Connect(function()
ripple(button, mouse.X, mouse.Y)
pcall(callback)
end)
return button
end
local switch =
Prefabs:FindFirstChild("Switch"):Clone()
[Link] = new_tab
switch:FindFirstChild("Title").Text =
switch_text
switch:FindFirstChild("Title").ZIndex =
switch:FindFirstChild("Title").ZIndex + (windows * 10)
[Link] = [Link] + (windows * 10)
switch:GetChildren()[1].ZIndex =
switch:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if switch and switch:GetChildren()
[1] then
switch:GetChildren()
[1].ImageColor3 = options.main_color
end
[Link]:Wait()
end
end)
function switch_data:Set(bool)
toggled = (typeof(bool) == "boolean") and
bool or false
[Link] = toggled and
[Link](10003) or ""
pcall(callback,toggled)
end
local textbox =
Prefabs:FindFirstChild("TextBox"):Clone()
[Link] = new_tab
[Link] = textbox_text
[Link] = [Link] + (windows *
10)
textbox:GetChildren()[1].ZIndex =
textbox:GetChildren()[1].ZIndex + (windows * 10)
[Link]:Connect(function(ep)
if ep then
if #[Link] > 0 then
pcall(callback, [Link])
if textbox_options.clear then
[Link] = ""
end
end
end
end)
return textbox
end
local slider =
Prefabs:FindFirstChild("Slider"):Clone()
[Link] = new_tab
[Link] = [Link] + (windows * 10)
[Link] = slider_text
do -- Slider Math
local Entered = false
[Link]:Connect(function()
Entered = true
[Link] = false
end)
[Link]:Connect(function()
Entered = false
[Link] = true
end)
[Link]:Connect(function(inputObject)
if [Link] ==
[Link].MouseButton1 then
Held = true
spawn(function() -- Loop
check
if Entered and not
slider_options.readonly then
while Held and
(not dropdown_open) do
local
mouse_location = gMouse()
local x =
([Link].X - ([Link].X - ((mouse_location.X -
[Link].X)) + 1)) / [Link].X
local min =
0
local max =
1
local size =
min
if x >= min
and x <= max then
size =
x
elseif x <
min then
size =
min
elseif x >
max then
size =
max
end
local maxv =
slider_options.max
local minv =
slider_options.min
local diff =
maxv - minv
local
sel_value = [Link](((diff / 100) * p) + minv)
[Link] =
tostring(sel_value)
pcall(callback, sel_value)
[Link]:Wait()
end
end
end)
end
end)
[Link]:Connect(function(inputObject)
if [Link] ==
[Link].MouseButton1 then
Held = false
end
end)
function slider_data:Set(new_value)
new_value = tonumber(new_value) or
0
new_value = (((new_value >= 0 and
new_value <= 100) and new_value) / 100)
Resize(indicator, {Size =
[Link](new_value or 0, 0, 0, 20)}, options.tween_time)
local p = [Link]((new_value or
0) * 100)
local maxv = slider_options.max
local minv = slider_options.min
local diff = maxv - minv
[Link] = tostring(sel_value)
pcall(callback, sel_value)
end
slider_data:Set(slider_options["min"])
end
local keybind =
Prefabs:FindFirstChild("Keybind"):Clone()
local input = keybind:FindFirstChild("Input")
local title = keybind:FindFirstChild("Title")
[Link] = [Link] + (windows *
10)
[Link] = [Link] + (windows * 10)
input:GetChildren()[1].ZIndex =
input:GetChildren()[1].ZIndex + (windows * 10)
[Link] = [Link] + (windows * 10)
[Link] = new_tab
[Link] = " " .. keybind_name
[Link] = [Link](0, gNameLen(title) +
80, 0, 20)
[Link]:Connect(function(a, b)
if [Link] then
spawn(function()
wait()
[Link] = false
end)
return
end
if [Link] == keybind and not b then
pcall(callback, keybind)
end
end)
keybind_data:SetKeybind(keybind_options.standard)
input.MouseButton1Click:Connect(function()
if [Link] then return end
[Link] = "..."
[Link] = true
local a, b = [Link]:Wait()
keybind_data:SetKeybind([Link])
end)
function tab_data:AddDropdown(dropdown_name,
callback)
local dropdown_data = {}
dropdown_name = tostring(dropdown_name or "New
Dropdown")
callback = typeof(callback) == "function" and
callback or function()end
local dropdown =
Prefabs:FindFirstChild("Dropdown"):Clone()
local box = dropdown:FindFirstChild("Box")
local objects = box:FindFirstChild("Objects")
local indicator =
dropdown:FindFirstChild("Indicator")
[Link] = [Link] + (windows *
10)
[Link] = [Link] + (windows * 10)
[Link] = [Link] + (windows *
10)
[Link] = [Link] + (windows
* 10)
dropdown:GetChildren()[3].ZIndex =
dropdown:GetChildren()[3].ZIndex + (windows * 10)
[Link] = new_tab
[Link] = " " .. dropdown_name
[Link] = [Link](1, 0, 0, 0)
end)
function dropdown_data:Add(n)
local object_data = {}
n = tostring(n or "New Object")
local object =
Prefabs:FindFirstChild("DropdownButton"):Clone()
[Link] = objects
[Link] = n
[Link] = [Link] + (windows
* 10)
[Link]:Connect(function()
object.BackgroundColor3 =
options.main_color
end)
[Link]:Connect(function()
object.BackgroundColor3 =
[Link](33, 34, 36)
end)
if open then
local len = (#objects:GetChildren()
- 1) * 20
if #objects:GetChildren() - 1 >= 10
then
len = 10 * 20
[Link] =
[Link](0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
Resize(box, {Size = [Link](1, 0,
0, len)}, options.tween_time)
end
object.MouseButton1Click:Connect(function()
if dropdown_open then
[Link] = " [ " ..
n .. " ]"
dropdown_open = false
open = false
Resize(box, {Size =
[Link](1, 0, 0, 0)}, options.tween_time)
Resize(indicator, {Rotation =
-90}, options.tween_time)
pcall(callback, n)
end
end)
function object_data:Remove()
object:Destroy()
end
function tab_data:AddColorPicker(callback)
local color_picker_data = {}
callback = typeof(callback) == "function" and
callback or function()end
local color_picker =
Prefabs:FindFirstChild("ColorPicker"):Clone()
color_picker.Parent = new_tab
color_picker.ZIndex = color_picker.ZIndex +
(windows * 10)
local palette =
color_picker:FindFirstChild("Palette")
local sample =
color_picker:FindFirstChild("Sample")
local saturation =
color_picker:FindFirstChild("Saturation")
[Link] = [Link] + (windows *
10)
[Link] = [Link] + (windows * 10)
[Link] = [Link] +
(windows * 10)
do
local color = [Link](h, s,
v)
sample.ImageColor3 = color
saturation.ImageColor3 =
[Link](h, 1, 1)
end
local palette_indicator =
palette:FindFirstChild("Indicator")
local saturation_indicator =
saturation:FindFirstChild("Indicator")
palette_indicator.ZIndex =
palette_indicator.ZIndex + (windows * 10)
saturation_indicator.ZIndex =
saturation_indicator.ZIndex + (windows * 10)
[Link]:Connect(function(inputObject)
if [Link] ==
[Link].MouseButton1 then
Held = true
spawn(function() -- Loop
check
while Held and Entered1
and (not dropdown_open) do -- Palette
local
mouse_location = gMouse()
local x =
(([Link].X - (mouse_location.X - [Link].X)) + 1)
local y =
(([Link].Y - (mouse_location.Y - [Link].Y)) + 1.5)
local color =
[Link](x / 100, y / 100, 0)
h = x / 100
s = y / 100
update()
[Link]:Wait()
end
update()
[Link]:Wait()
end
end)
end
end)
[Link]:Connect(function(inputObject)
if [Link] ==
[Link].MouseButton1 then
Held = false
end
end)
function color_picker_data:Set(color)
color = typeof(color) == "Color3"
and color or [Link](1, 1, 1)
local h2, s2, v2 = rgbtohsv(color.r
* 255, color.g * 255, color.b * 255)
sample.ImageColor3 = color
saturation.ImageColor3 =
[Link](h2, 1, 1)
pcall(callback, color)
end
end
function tab_data:AddConsole(console_options)
local console_data = {}
console_options = typeof(console_options) ==
"table" and console_options or {["readonly"] = true,["full"] = false,}
console_options = {
["y"] = tonumber(console_options.y) or
200,
["source"] = console_options.source or
"Logs",
["readonly"] =
((console_options.readonly) == true),
["full"] = ((console_options.full) ==
true),
}
local console =
Prefabs:FindFirstChild("Console"):Clone()
[Link] = new_tab
[Link] = [Link] + (windows *
10)
[Link] = [Link](1, 0,
console_options.full and 1 or 0, console_options.y)
local sf = console:GetChildren()[1]
local Source = sf:FindFirstChild("Source")
local Lines = sf:FindFirstChild("Lines")
[Link] = [Link] + (windows * 10)
[Link] = [Link] + (windows * 10)
[Link] = not
console_options.readonly
do -- Syntax Zindex
for i,v in next, Source:GetChildren() do
[Link] = [Link] + (windows *
10) + 1
end
end
[Link] = [Link]
+ 1
return S
end
return A
end
return highlight
end
return highlight
end
return ret
end
return A
end
[Link] =
Highlight(s, lua_keywords)
[Link] =
Highlight(s, global_env)
[Link] =
Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
[Link] =
hTokens(s)
[Link] =
numbers(s)
[Link] =
strings(s)
[Link] =
comments(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
[Link] = ""
for i = 1, lin do
[Link] =
[Link] .. i .. "\n"
end
[Link] = [Link](0,
0, lin * 0.153846154, 0)
end
local highlight_logs =
function(type)
end
if type == "Text" then
[Link] =
[Link]:gsub("\13", "")
[Link] =
[Link]:gsub("\t", " ")
local s = [Link]
[Link] = info(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
[Link] = [Link](0,
0, lin * 0.153846154, 0)
end
end
[Link]:Connect(highlight_lua)
elseif console_options.source == "Logs"
then
[Link] = false
highlight_logs("Text")
[Link]:Connect(highlight_logs)
end
function console_data:Set(code)
[Link] = tostring(code)
end
function console_data:Get()
return [Link]
end
function console_data:Log(msg)
[Link] = [Link] .. "[*] "
.. tostring(msg) .. "\n"
end
end
function tab_data:AddHorizontalAlignment()
local ha_data = {}
local ha =
Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
[Link] = new_tab
function ha_data:AddButton(...)
local data, object
local ret = {tab_data:AddButton(...)}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
[Link] = ha
return data, object
else
object = ret[1]
[Link] = ha
return object
end
end
return ha_data, ha
end
local folder =
Prefabs:FindFirstChild("Folder"):Clone()
local button = folder:FindFirstChild("Button")
local objects =
folder:FindFirstChild("Objects")
local toggle = button:FindFirstChild("Toggle")
[Link] = [Link] + (windows * 10)
[Link] = [Link] + (windows * 10)
[Link] = [Link] + (windows *
10)
[Link] = [Link] + (windows * 10)
button:GetChildren()[1].ZIndex =
button:GetChildren()[1].ZIndex + (windows * 10)
[Link] = new_tab
[Link] = " " .. folder_name
spawn(function()
while true do
if button and button:GetChildren()
[1] then
button:GetChildren()
[1].ImageColor3 = options.main_color
end
[Link]:Wait()
end
end)
spawn(function()
while true do
Resize(folder, {Size = [Link](1,
0, 0, (open and gFolderLen() or 20))}, options.tween_time)
wait()
end
end)
end
do
for i, v in next, Window:GetDescendants() do
if hasprop(v, "ZIndex") then
[Link] = [Link] + (windows * 10)
end
end
end
return window_data, Window
end
-- [[ Main ]]
do
local Window = library:AddWindow("Dropfarm V2", {
main_color = [Link](0, 0, 0),
min_size = [Link](300,400),
toggle_key = [Link],
can_resize = true,
})
local Main1 = Window:AddTab("Main")
local Main2 = Window:AddTab("Robberies")
local Main3 = Window:AddTab( "Misc")
local Main4 = Window:AddTab("Credits")
do
local Status = Main1:AddLabel("Rendering map...")
[Link]:SetCore("SendNotification", {
Title = "Copied",
Text = "Copied the invite to your clipboard!",
Duration = 1.2,
})
end)
if LRM_IsUserPremium then
local AutoOpenSafesToggle = Main3:AddSwitch("Auto Open Safes",
function(a)
local yes = a
getgenv().AutoOpenSafes = yes
end)
if SafeAmt ~= 0 then
[Link](function()
for i = 1, SafeAmt do
local CurrentSafe =
[Link]._state.safesInventoryItems[1]
ReplicatedStorage[[Link].SAFE_OPEN_REMOTE_NAME]:FireServer(CurrentSafe.
itemOwnedId)
[Link](3)
end
end)
end
end)
end
Main4:AddLabel("itztempy1: developer")
Main4:AddLabel("blitz: map rendering | equip fixed")
Main1:Show()
library:FormatWindows()
local function LogStatus(case, robbery)
if not LRM_IsUserPremium then return end
if case == 1 and getgenv().WebhookUrl ~= "" and
getgenv().LogWebhook then -- server hop
local Webhook_URL = getgenv().WebhookUrl
local Headers = {
['Content-Type'] = 'application/json',
}
local data = {
["embeds"] = {
{
["title"] = "Server Hopping...",
["description"] = "",
["type"] = "rich",
["color"] = tonumber(0xff0000),
["fields"] = {
{
["name"] = "Money Made",
["value"] = "```"..
FormatCash(MoneyMade) .. "```",
["inline"] = true,
},
{
["name"] = "Elapsed Time",
["value"] = "```"..
TickToHM(RunTime) .. "```",
["inline"] = true,
},
{
["name"] = "Estimated
Hourly",
["value"] = "```"..
FormatCash([Link]((3600 / RunTime) * MoneyMade)) .. "```",
["inline"] = true,
},
},
}
}
}
local PlayerData =
game:GetService('HttpService'):JSONEncode(data)
local Headers = {
['Content-Type'] = 'application/json',
}
local data = {
["embeds"] = {
{
["title"] = "Robbing " .. robbery ..
"...",
["description"] = "",
["type"] = "rich",
["color"] = tonumber(0xff0000),
["fields"] = {
{
["name"] = "Money Made",
["value"] = "```"..
FormatCash(MoneyMade) .. "```",
["inline"] = true,
},
{
["name"] = "Elapsed Time",
["value"] = "```"..
TickToHM(RunTime) .. "```",
["inline"] = true,
},
{
["name"] = "Estimated
Hourly",
["value"] = "```"..
FormatCash([Link]((3600 / RunTime) * MoneyMade)) .. "```",
["inline"] = true,
},
},
}
}
}
local PlayerData =
game:GetService('HttpService'):JSONEncode(data)
local Headers = {
['Content-Type'] = 'application/json',
}
local data = {
["embeds"] = {
{
["title"] = "Robbed " .. robbery .. "!",
["description"] = "",
["type"] = "rich",
["color"] = tonumber(0xff0000),
["fields"] = {
{
["name"] = "Money Made",
["value"] = "```"..
FormatCash(MoneyMade) .. "```",
["inline"] = true,
},
{
["name"] = "Elapsed Time",
["value"] = "```"..
TickToHM(RunTime) .. "```",
["inline"] = true,
},
{
["name"] = "Estimated
Hourly",
["value"] = "```"..
FormatCash([Link]((3600 / RunTime) * MoneyMade)) .. "```",
["inline"] = true,
},
},
}
}
}
local PlayerData =
game:GetService('HttpService'):JSONEncode(data)
[Link](10, function()
FailMansion = true
end)
repeat
[Link]()
firetouchinterest(root, TouchToEnter, 0)
[Link]()
firetouchinterest(root, TouchToEnter, 1)
until [Link](MansionRobbery,
player) or FailMansion
tper1:Disconnect()
if FailMansion then
[Link] = 0
return
end
GetGun()
repeat
wait(0.1)
until [Link].X > 3208
[Link](12.5, function()
FailedStart = true
end)
tper2:Disconnect()
if FailedStart then
[Link] = 0
return
end
[Link](MansionRobbery):Wait()
[Link]:Connect(function(Des)
if Des:IsA("BasePart") then
[Link] = 1
Des:GetPropertyChangedSignal("Transparency"):Connect(function()
[Link] = 1
end)
end
end)
getfenv([Link]).Instance = {
new = function()
return {
Destroy = function() end
}
end
}
LPH_NO_VIRTUALIZE(function()
[Link] =
function(...)
local arg = {RayIgnore(...)}
if (tostring(getfenv(2).script) == "BulletEmitter" or
tostring(getfenv(2).script) == "Taser") then
arg[1] = [Link]
arg[2] = [Link]
end
return unpack(arg)
end
end)()
require([Link]).GetTarget = function()
return BossCEO:FindFirstChild("Head")
end
require([Link]).AttemptSetEquipped({obj =
game:GetService("Players").[Link]["AK47"]}, false)
[Link]:FireServer(false)
repeat [Link]() until
[Link]:FindFirstChild("RewardSpinner")
LogStatus(3, "Mansion")
[Link] = "Robbed mansion!"
[Link](.1)
end
[Link](0.1)
[Link](1.95)
for i = 1, 2 do
if [Link] == false then return end
repeat
ropePull:PivotTo([Link])
ropePull:WaitForChild('ReqLink'):FireServer(crate,
[Link])
[Link]()
until [Link] ~= nil or not
[Link]
WaitForReward()
[Link](.1)
repeat
ropePull:PivotTo([Link](-471, -50, 1906))
crate:PivotTo([Link](-471, -50, 1906))
[Link]()
until not crate:FindFirstChild('MeshPart') or not
[Link]
WaitForReward()
end
[Link](.1)
end)
if
[Link]:FindFirstChild("Drop"):GetAttribute("BriefcaseLanded") == false then
[Link] = [Link] * [Link](0,500,0) [Link] =
"Waiting for crate to land..." end
ReplicatedStorage[[Link].SAFE_OPEN_REMOTE_NAME]:FireServer(CurrentSafe.
itemOwnedId)
[Link](3)
[Link](.155)
[Link](.1)
ExitVehicle()
[Link](.155)
LPH_NO_VIRTUALIZE(function()
if not [Link] or not GetClosestAirdrop() then
return end
if not SmallTP([Link] * [Link](0,
6, 0)) then return end
if not [Link] or not GetClosestAirdrop() then
return end
end)()
repeat
pcall(function()
[Link]:FireServer()
[Link]:FireServer()
[Link]()
end)
until dropMAIN:GetAttribute("BriefcaseCollected") == true or not
[Link] or IsArrested() or not char
[Link](0.75)
for i = 1, 3 do
for _, spec in pairs([Link])
do
if [Link]:sub(1, 9) == "Collect $" then
spec:Callback(true)
end
end
[Link](0.25)
end
end
LogStatus(3, "Crate")
dropMAIN:Destroy()
[Link](.1)
end
queued = true
[Link] = "Server hopping..."
local ScriptFile = Directory .. "/[Link]"
local ScriptSaved =
game:HttpGet("[Link]
[Link]")
writefile(ScriptFile, ScriptSaved)
if syn then
syn.queue_on_teleport(queue)
else
queue_on_teleport(queue)
end
end
while true do
pcall(function()
local Servers =
"[Link] .. [Link] .. "/servers/Public?
sortOrder=Asc&limit=100"
local Server, Next = nil, nil
return HttpService:JSONDecode(Raw)
end
repeat
local Servers = ListServers(Next)
Server = [Link][[Link](1,
(#[Link] / 3))]
Next = [Link]
until Server
[Link](10)
end)
end
end)
local Messages = {
",gg/x2zu -> BEST JAILBREAK MONEY MAKER!!",
",gg/x2zu -> GOOD FOR HYPERS!!",
",gg/x2zu -> TRY IT, YOUR DAD COMES BACK!!",
",gg/x2zu -> JOIN THE COOL KIDS!!",
",gg/x2zu -> BEST OF ALL, ITS FREE!"
for i = 1, #Messages do
wait(.25)
pcall(function()
game:GetService("TextChatService").[Link]:SendAsync(Messages[i],
"All")
end)
end
end
[Link](function()
while [Link]() do
pcall(function()
MoneyMade =
game:GetService("Players").LocalPlayer:WaitForChild("leaderstats"):WaitForChild("Mo
ney").Value - getgenv().StartingMoney
end)
pcall(function()
RunTime = [Link]() - getgenv().StartingTime
end)
[Link] = "Money Earned: $" ..
FormatCash(MoneyMade)
[Link] = "Elapsed Time: " ..
TickToHM(RunTime)
[Link] = "Estimated Hourly: $" ..
FormatCash([Link]((3600 / RunTime) * MoneyMade))
end
end)
[Link](function()
while [Link]() do
if getgenv().Enabled then DropfarmSwitch:Set(true) else
DropfarmSwitch:Set(false) end
if getgenv().PickUpCash then PickupCashSwitch:Set(true)
else PickupCashSwitch:Set(false) end
if getgenv().RobCrate then RobCrateToggle:Set(true) else
RobCrateToggle:Set(false) end
if getgenv().RobShip then RobShipToggle:Set(true) else
RobShipToggle:Set(false) end
if getgenv().RobMansion then RobMansionToggle:Set(true)
else RobMansionToggle:Set(false) end
if LRM_IsUserPremium then
if getgenv().AutoOpenSafes then AutoOpenSafesToggle:Set(true)
else AutoOpenSafesToggle:Set(false) end
if getgenv().LogWebhook then WebhookLogToggle:Set(true) else
WebhookLogToggle:Set(false) end
end
if getgenv().Advertise then AdvertiseSwitch:Set(true) else
AdvertiseSwitch:Set(false) end
if getgenv().Mobile then MobileSwitch:Set(true) else
MobileSwitch:Set(false) end
HidePickingTeam()
[Link](function()
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = false
[Link] = 9e9
[Link] = 0
settings().[Link] = "Level01"
for i, v in pairs(game:GetDescendants()) do
if v:IsA("Part") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
[Link] = "Plastic"
[Link] = 0
elseif v:IsA("Decal") or v:IsA("Texture") then
[Link] = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
[Link] = [Link](0)
elseif v:IsA("Explosion") then
[Link] = 1
[Link] = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or
v:IsA("Smoke") then
[Link] = false
elseif v:IsA("MeshPart") then
[Link] = "Plastic"
[Link] = 0
[Link] = 10385902758728957
end
end
for i, e in pairs([Link]:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
[Link] = false
end
end
end)
IsLoaded = true
LoadMap()
[Link](function()
while wait() do
if getgenv().Advertise then
Advertise()
wait(25)
end
end
end)
[Link](function()
while [Link]() do
if IsArrested() and getgenv().Enabled then
ServerHop()
end
end
end)
[Link](function()
while [Link]() do
if [Link] <= 0 and
getgenv().Enabled then
ServerHop()
end
[Link]()
end
end)
[Link](function()
while [Link](300) and getgenv().Enabled do
ServerHop()
end
end)
[Link]:Connect(function(child)
if [Link] == 'ErrorPrompt' and
child:FindFirstChild('MessageArea') and
[Link]:FindFirstChild("ErrorFrame") then
if getgenv().Enabled then
ServerHop()
end
end
end)
while [Link]() do
if [Link] and not [Link] and
getgenv().RobShip and getgenv().Enabled then
pcall(RobShip)
[Link] = true
elseif [Link]:FindFirstChild("Drop") and
getgenv().RobCrate and getgenv().Enabled then
pcall(RobCrate)
elseif [Link] and
[Link]:FindFirstChild("MansionInvite") and getgenv().RobMansion and
getgenv().Enabled then
pcall(RobMansion)
else
if getgenv().Enabled then
ServerHop()
end
end
end
end
end