0% found this document useful (0 votes)
185 views5 pages

Roblox Mobile UI Library Script

The document is a Lua script for creating a user interface in Roblox using a library. It defines themes, sections, and various UI components such as buttons, sliders, and dropdowns, allowing users to customize the interface. Additionally, it includes functionality for keybinds and notifications, enhancing user interaction within the game environment.

Uploaded by

buiban162008
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
185 views5 pages

Roblox Mobile UI Library Script

The document is a Lua script for creating a user interface in Roblox using a library. It defines themes, sections, and various UI components such as buttons, sliders, and dropdowns, allowing users to customize the interface. Additionally, it includes functionality for keybinds and notifications, enhancing user interaction within the game environment.

Uploaded by

buiban162008
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--// Services

local UserInputService = game:GetService("UserInputService");

--// Library
local Library =
loadstring(game:HttpGet("[Link]
[Link]"))()
local Window = Library:CreateWindow({
Title = "???",
Theme = "Dark",

Size = [Link](570, 370),


Transparency = 0.2,
Blurring = true,
MinimizeKeybind = [Link],
})

local Themes = {
Light = {
--// Frames:
Primary = [Link](232, 232, 232),
Secondary = [Link](255, 255, 255),
Component = [Link](245, 245, 245),
Interactables = [Link](235, 235, 235),

--// Text:
Tab = [Link](50, 50, 50),
Title = [Link](0, 0, 0),
Description = [Link](100, 100, 100),

--// Outlines:
Shadow = [Link](255, 255, 255),
Outline = [Link](210, 210, 210),

--// Image:
Icon = [Link](100, 100, 100),
},

Dark = {
--// Frames:
Primary = [Link](30, 30, 30),
Secondary = [Link](35, 35, 35),
Component = [Link](40, 40, 40),
Interactables = [Link](45, 45, 45),

--// Text:
Tab = [Link](200, 200, 200),
Title = [Link](240,240,240),
Description = [Link](200,200,200),

--// Outlines:
Shadow = [Link](0, 0, 0),
Outline = [Link](40, 40, 40),

--// Image:
Icon = [Link](220, 220, 220),
},

Void = {
--// Frames:
Primary = [Link](15, 15, 15),
Secondary = [Link](20, 20, 20),
Component = [Link](25, 25, 25),
Interactables = [Link](30, 30, 30),

--// Text:
Tab = [Link](200, 200, 200),
Title = [Link](240,240,240),
Description = [Link](200,200,200),

--// Outlines:
Shadow = [Link](0, 0, 0),
Outline = [Link](40, 40, 40),

--// Image:
Icon = [Link](220, 220, 220),
},

--// Set the default theme


Window:SetTheme([Link])

--// Sections
Window:AddTabSection({
Name = "Main",
Order = 1,
})

Window:AddTabSection({
Name = "Settings",
Order = 2,
})

--// Tab [MAIN]

local Main = Window:AddTab({


Title = "Components",
Section = "Main",
Icon = "rbxassetid://11963373994"
})

Window:AddSection({ Name = "Non Interactable", Tab = Main })

Window:AddParagraph({
Title = "Paragraph",
Description = "Insert any important text here.",
Tab = Main
})

Window:AddSection({ Name = "Interactable", Tab = Main })

Window:AddButton({
Title = "Button",
Description = "I wonder what this does",
Tab = Main,
Callback = function()
Window:Notify({
Title = "hi",
Description = "i'm a notification",
Duration = 5
})
end,
})

Window:AddSlider({
Title = "Slider",
Description = "Sliding",
Tab = Main,
MaxValue = 100,
Callback = function(Amount)
warn(Amount);
end,
})

Window:AddToggle({
Title = "Toggle",
Description = "Switching",
Tab = Main,
Callback = function(Boolean)
warn(Boolean);
end,
})

Window:AddInput({
Title = "Input",
Description = "Typing",
Tab = Main,
Callback = function(Text)
warn(Text);
end,
})

Window:AddDropdown({
Title = "Dropdown",
Description = "Selecting",
Tab = Main,
Options = {
["An Option"] = "hi",
["And another"] = "hi",
["Another"] = "hi",
},
Callback = function(Number)
warn(Number);
end,
})

Window:AddKeybind({
Title = "Keybind",
Description = "Binding",
Tab = Main,
Callback = function(Key)
warn("Key Set")
end,
})
--// Tab [SETTINGS]
local Keybind = nil
local Settings = Window:AddTab({
Title = "Settings",
Section = "Settings",
Icon = "rbxassetid://11293977610",
})

Window:AddKeybind({
Title = "Minimize Keybind",
Description = "Set the keybind for Minimizing",
Tab = Settings,
Callback = function(Key)
Window:SetSetting("Keybind", Key)
end,
})

Window:AddDropdown({
Title = "Set Theme",
Description = "Set the theme of the library!",
Tab = Settings,
Options = {
["Light Mode"] = "Light",
["Dark Mode"] = "Dark",
["Extra Dark"] = "Void",
},
Callback = function(Theme)
Window:SetTheme(Themes[Theme])
end,
})

Window:AddToggle({
Title = "UI Blur",
Description = "If enabled, must have your Roblox graphics set to 8+ for it to
work",
Default = true,
Tab = Settings,
Callback = function(Boolean)
Window:SetSetting("Blur", Boolean)
end,
})

Window:AddSlider({
Title = "UI Transparency",
Description = "Set the transparency of the UI",
Tab = Settings,
AllowDecimals = true,
MaxValue = 1,
Callback = function(Amount)
Window:SetSetting("Transparency", Amount)
end,
})

Window:Notify({
Title = "Hello World!",
Description = "Press Left Alt to Minimize and Open the tab!",
Duration = 10
})

--// Keybind Example


[Link]:Connect(function(Key)
if Key == Keybind then
warn("You have pressed the minimize keybind!");
end
end)

Common questions

Powered by AI

The script ensures user-friendly interaction with text paragraphs by integrating non-interactive sections that display essential information or instructions. The 'AddParagraph' feature allows display of a title and a description, effectively informing users about program aspects or providing context without requiring active interaction . This enhances clarity and improves communication with the user, serving as a straightforward method to convey textual information.

Keybindings significantly enhance usability by offering quick, intuitive control methods to perform frequent actions without navigation. They provide flexibility by allowing users to customize shortcuts, such as minimizing/repositioning the window via a custom key . This feature facilitates efficient multi-tasking and improves accessibility as users execute commands swiftly without manual interaction with UI components.

Using callback functions in UI elements fosters modularity by decoupling UI actions from their effects, allowing varied functionalities to plug into the same interface elements. This design enables easy replacement or modification of action handlers without altering the core UI elements, promoting reusability and maintainability . Potential advantages include streamlined development, easier debugging, and scalability as new features can integrate seamlessly into existing structures without disrupting other components.

The 'Toggle' component integrates with other UI elements by providing a simple on/off switch functionality that can link to various settings or features. For instance, toggles can activate certain interface themes or alter specific settings like 'UI Blur'. When users engage with toggles, it prompts immediate feedback and functionality changes that increase engagement levels by allowing direct control over application states . This interactive element enhances user agency over the environment, aligning with personal preferences.

User input is captured through various UI components. Buttons use a callback function to trigger notifications upon click. Sliders capture and execute a callback with the selected value. Keybinds detect specific key presses and can perform actions or set other controls, like minimizing the window on keypress. For example, the "Minimize Keybind" allows users to set a key to toggle the window's state . These mechanisms allow comprehensive interaction by executing specific functions or settings based on user input.

The script manages theme switching via a dropdown interface allowing users to choose between 'Light Mode', 'Dark Mode', and 'Extra Dark'. The 'Window:SetTheme' function applies the selected theme by adjusting the visual parameters like colors for frames, text, etc. This function makes real-time adjustments to the interface, providing immediate visual feedback based on the user's choice . The seamless application of these themes enhances user experience by allowing personalized interface themes.

Setting the initial window theme and enabling user-driven theme changes exemplifies best practices in UI customization by providing a default visual style while allowing further personalization. This adaptability caters to user preferences, optimizing the interface for different lighting conditions or personal tastes. In the library, the initial theme is set to 'Dark', with subsequent changes facilitated via a dropdown . This practice offers flexibility, improving user satisfaction and accessibility by accommodating different viewing preferences and conditions.

The theme set affects the user interface by changing the color scheme of the various UI elements such as frames, text, outlines, and icons. In the 'Light' theme, colors are brighter with primary frame color set to RGB(232, 232, 232), secondary to RGB(255, 255, 255), and text color for title set to RGB(0, 0, 0). The 'Dark' theme features darker shades with the primary frame color as RGB(30, 30, 30), secondary as RGB(35, 35, 35), and title text as RGB(240, 240, 240). The 'Void' theme is even darker, maintaining similar colors to 'Dark' but slightly darker frames e.g., primary at RGB(15, 15, 15).

The 'Window:Notify' method displays notifications to the user, which can enhance user interaction by providing timely informative messages or alerts. For instance, it shows a notification with a title and description and maintains it for a specified duration, as demonstrated with the 'Hello World!' notification that stays for 10 seconds . This feature can guide users on actions they have performed or need to take, thus improving the experience by actively engaging and informing them within the application.

Changing the 'UI Blur' setting modifies the visual clarity of the UI by introducing a blur effect. It becomes effective when the Roblox graphics level is set to 8 or higher, ensuring that the graphic capability can handle the added rendering requirement. The blur enhances aesthetic appeal but requires certain graphical settings to be engaged properly . This setting can improve focus on active UI components by subtly blurring non-focused areas.

You might also like