Unit 17 2D & 3D Digital Graphics Assignment 2....................................................................................
1
Layout................................................................................................................................................1
Chaise Lounge....................................................................................................................................1
Writing Table.....................................................................................................................................2
Floor..................................................................................................................................................3
Rugs...................................................................................................................................................3
Wall...................................................................................................................................................4
Fireplace............................................................................................................................................4
Chester Table.....................................................................................................................................5
Easel..................................................................................................................................................6
Chair..................................................................................................................................................7
Armchair............................................................................................................................................8
Sofa....................................................................................................................................................8
Table..................................................................................................................................................9
Door.................................................................................................................................................10
Window...........................................................................................................................................10
Photo Frames..................................................................................................................................11
Wall Lamps......................................................................................................................................12
Table Lamps.....................................................................................................................................13
Tea Pot and Mug.............................................................................................................................13
Before Texture.................................................................................................................................14
After Texture...................................................................................................................................14
Final render with no noise reduction and high samples..................................................................14
Final render with noise reduction....................................................................................................15
First Poster......................................................................................................................................15
Improved Poster..............................................................................................................................16
Improvements.................................................................................................................................16
Unit 17 2D & 3D Digital Graphics Assignment 2
90% of models that I created uses the tools Scale, Grab, Rotate and Extrude
Layout
Chaise Lounge
To create this model:
I used a mesh cube and scaled the cube on the X and Y axis to make the object to
look more like a rectangle. I also used the Extrude tool (by pressing the E key while
in Object mode) on the Z axis to make the cube thinner so that it is like the same
thickness of a chaise lounge. I also used the scale tool to stretch the cube another
axis to make the cube longer.
To create the back/head rest, I used the Loop Cut tool (CRTL+R) to create vertices
that surrounds the cube, with the scroll wheel on the mouse, the loop tool will stretch
to create multiple edges on each on the X and Y axis. With this, I used the tool to
outline where the legs will be and where the back/head rest will be.
While in Editing Mode, I selected the faces of the head rest part and using the Scale
Tool on the Z axis, I have managed to raise the head rest up to create a shape that is
like a Chaise Lounge back rest.
To create the legs of the model, I added in a mesh cube and used the Scale tool to
change the size of the object. I then used the Extrude tool to make the object longer.
With using the Loop Cut tool and stretch tool, I created multiple vertices on the object
while in Edit Mode, by selecting the vertices that I wanted to change the shape of, I
used the proportional Mode while Scaling which shows a circle around the object,
with this I could change the shape to make it look more like a leg of furniture. With
this created, I generated an Array which copies the object selected and used the G
key while on object mode to move the object. When this was done, I generated a
Mirror which copied both legs to the other side of the object.
The texture that I used
for the Chaise Lounge was a Maroon Fabric texture for the cushion and I used a Dark Wood
texture for the legs.
Writing Table
To create this model:
I created a Mesh Plane and Scaled it on the X and Y axis to look like a rectangle.
With this done, I generated a Solidify on the object where I made the thickness 0.1m.
With the table part done, I create a Mesh Cylinder where I Scaled it and moved it via
the G key on object mode to one of the corners of the rectangle. With this done, I
generate a Mirror which mirrored the object to the other corner.
As this was just half of the table, I selected the legs and table in object mode by
holding down the Shift button and clicked on the object I wanted. With this done, I
duplicated the object, this was done by pressing SHIFT+D to the selected object, I
then pressed CTRL+M and one of the axis that I wanted to flip on. When this was
done, I held the CRTL button while having the copied object selected to line it up with
the original object. After, I used the join object tool (CRTL+J) to join object together.
The texture I used for
this model was a Dark Wood texture.
Floor
For this model:
I created a Mesh Plane where I Scaled it to a correct size
In Vertex Edit Mode, by pressing the G key twice and selecting the point I wanted to
move. I grabbed the vertices to points which would make the basic floor layout.
The Texture I used for a
Floor Pattern texture.
Rugs
For these Models:
I created multiple Mesh Planes which by using the Scale Tool I changed the sizes of
each of the planes and I used the Grab Tool to move these into place and to overlap
these objects by using the Z axis while on the Grab Tool.
The texture I used for
these objects were 4 Rug Texture
Wall
For this Model:
I created a Mesh Cube and by using the Scale Tool, I changed the shape of the cube
to look like a thin wall type shape
With that done, in Edit Mode I selected the Face and Extruded it to make an outline
of the stage.
The texture I
used for this was an Old Wood Texture.
Fireplace
For this Model:
I created a Mesh Cube which I used the Scale and Extrude Tool so it would fit within
the walls
Once the object was Scaled to the size which I wanted, I created 5 Loop Cuts on the
X and Y axis. When this was done, I used the Face mode and the selected the faces
I wanted and deleted them by pressing ‘Delete’ on the keyboard.
When this was done, I added some detail by using the Scale Proportion mode.
Before adding
texture to this, I had changed the model by deleting the chimney part and making the top of
the Fireplace wider via the Scale Tool. The texture I used for this was a Brick Texture
Chester Table
For this model:
I created a Mesh Cube which I Scaled to the object to make it look like a cuboid.
With this done, in Edit Mode I created multiple Loop Cuts on the X axis and one on
the Y axis, this was done so that I could shape out the draws and the door to the
Chester Table. Once the Draws and Door outlines were created, I used the Extrude
Tool to bring out so that there is a 3D effect.
Near the top of the object, I added a couple more Loop Cuts to add a little bit of style
to the object.
After this was done, I added a Mesh Torus and Scale and Rotate the object and used
the G key to Grab the object to move it towards one of the Doors on the object. When
this was done, I generated a mirror so that it would appear on the other door.
When that was completed, I added another Mesh Cube to which I Scaled to make it
to a size of a Chest-a-draws handle. With that part done, I selected one Edge and by
using the G key and holding CRLT, I dragged that Edge to another Edge to create a
handle like shape.
On another edge, I used the Bevel tool that was done by pressing CRLT+B, which
creates a round edge to the object.
For the Chester
Table, I used a Wood Texture and for the handles, I used a Brass Texture
Easel
For this model:
I added a Mesh Cube and Scaled it to a small size which I then pressed SHIFT+D on
the cube which duplicates the object. When this was done, I selected the copied the
object and by pressing the G key to grab the object and then pressing the X to move
on the that axis, I moved the cube.
With this done, I entered Edit/Face Mode and Selected the cubes top faces and used
the Extrude tool on the Z axis up to a point where I would stop and unselect Extrude
mode and go to Scale mode while on Proportional Mode and press the X button
while still having the cubes faces selected. This would move the top part inward to
create an arch.
At this part, both objects were not connected, so to solve this I selected two edges on
each top part of the ‘cube’ and by using the Rotate tool while on Proportional Mode I
created a slight in climb where I could then Select the same faces as before and
press the F key to create a face
Halfway down the object, using the Loop Cut tool I create two edges on both original
cubes. With this done, I select two faces and use the Extrude tool on the Y axis to
bring out the faces to create a holder for the canvas.
After this on the back part of the arch at the top of the Easel, I create 4 edges via the
Loop Cut Tool and select the two faces that has been made. I then use the Extrude
tool on the Y axis out a small amount and then I use the same tool but on the Z axis
to create another stand.
For the Canvis, I create a Mesh Plane and add a Solidify with a thickness of 0.5m. I
then Scale, Rotate and Grab the object to be on the Easel.
The texture I used
for the Easel was a Light Wood Texture and the Canvis has an Old Canvis Texture
Chair
For this model:
I used a Mesh Plane to where I generated a Solidify to which change the thickness to
0.1m ad Scaled the object to a Chair type size.
After, I used the Loop Cut Tool to create edges so that I could create the back part of
the chair.
The back part of the chair was done by selecting the two faces that appeared after
making the Loop Cuts. And extruding them to a reasonable height, I then created,
and Loop cut near the top of each Extruded object so that I could make an arch such
as the one for the Easel.
I the made the legs, which was done by the same way as the Chaise Lounge legs.
When this was done, I then created Loop Cuts around the chair and scaled them in
Proportion mode
The texture I used
was a Dark Wood Texture
Armchair
For this model:
I created a Mesh Cube which I Scaled the object to an Armchair size which I then
duplicated it, with CTRL+D, and Scaled that cube smaller than the original but I also
moved it so that it would stick out of the other cube. With the smaller cube that is
inside of the original one, I generated a Boolean which make an in dent of the smaller
cube within the original cube. I the deleted the smaller object
When that was done, I could then design the Chair. I had done this by creating Loop
Cut edges and with those selected, I used a Bevel (CRTL+B) which make the back
part of the chair round.
With this done, I could then add more Loop Cuts so that I could remove parts that I
did not want.
After that, I created the legs. I did that the same way as I did for the Chaise Lounge
Model
The texture I used
for this was a red Fabric Texture
Sofa
For this model:
I used a Mesh Cylinder and Scaled it on the X axis to a sofa type of size, I then did
the same thing to create the armchair. Where I select the object and pressed
SHIFT+D to duplicate the object, I then Scaled that copied object smaller and then
generate a Boolean which create an in dent within the original object. I then deleted
the smaller object.
When this was done, I started work on the cushions. This was done by selecting a
face which I then Extrude it. I would then create a Loop Cut from where I originally
started the Extrudtion. And then I create another Loop cut to create three shapes that
would look like three cushions.
After this, created the legs by the same way as I created the legs for the Chasie
Lounge.
The textures I
used was a Maroon Wood Texture for the legs and main structure. I also used a black Fabris
for the three cushions
Table
For this model:
I created a Mesh Cylinder to which I Scaled to a point that where it looks like a top of
a table.
I then added another Mesh Cylinder where I Scaled and Extruded it to appear as a
table stem. I then moved the object to the centre of the bottom of the table
When this was done, I made a Mesh Cube to which I Scaled it to look a wedge. After
this, I generated an Array and chose to copy it three times. From this, I used the
Grab tool and placed them around the stem of the table.
After, I Joined the object together via CTRL+J
By using the Loop Cut tool and the Extrude tool on the top part of the table, I made a
type of design that would be within the era of the Act.
The texture I used
for this was a Dark Wood Colour
Door
For this model:
I created a Mesh Cube and Scaled it to a thin rectangle shape
When this was done, I used the Extrude tool on the Y axis to create a door like
design
After, I made a Mesh Cylinder to which I Scaled and Rotated to look like a Doorknob.
With this done, I used the G key and moved it within the door.
The texture I used
for the door was a Dark Wood texture and I used a Brass texture for the doorknob
Window
For this model:
I created a Mesh Cube and Scaled it to a window frame type size and width.
After, I then used the Extrude tool to create a part with the window would go
The Frame uses a
Wood Texture, and the windows uses a Window type texture but with transparency
Photo Frames
For this model:
I used a Mesh Cube and Scaled it to a photo frame type size.
I then selected the outer faces within Edit Mode and used the Extrude tool on the Y
axis to create an edge on them.
After, I use CTRL+D to duplicate them three times and scaled them to be different
from each other
The texture I used is
an Old Photo Frame Texture
Wall Lamps
For this model:
I used a Mesh Cube and Scaled to a small size. With that done, I went into Edit Mode
and used the vertices mode. I could then drag the vertices by using GG and holding
the SHIFT button to have a steady movement to create a wall lamp bass shape.
With that done, I used the Loop Cut tool to created edges so that I create a square
that would show within the middle, and I use that face to be what holds the lamp
shade.
I did by selecting the face and extrude it along the Y axis, I then used the Rotate tool
and Extrude tool again to be where the lamp shade would be.
For the lamp shade, I create a Mesh Cone and Scaled it down to a small size and
moved it with the G key to have the point of the Cone to be just above the stem of the
other object.
The texture for the
Wall Lamp Base is a dark Wood texture and the Lamp Shade is an old Lamp Shade texture
Table Lamps
For these models:
I used a Cylinder, where I used the Scale tool to make the object a Lamp base size.
And I used the Bevel and Proportional Scale Mode to add some design within the
lamp. For the lamp shade, I used a Mesh Cone and Scaled it to fit the size of the
base of the lamp.
For the other lamp, I used a Mesh Cube and Scaled it to an equivalent size to the
round lamp. I used Proportional Scale Mode to add design to the base of the lamp
and I also used a Mesh Cube for the Lamp Shade which I Scaled
I used the same
Textures for the Wall Lamps. The Lamps bases use a dark Wood texture, and the Lamp
shades uses an Old Lamp Shade texture
Tea Pot and Mug
For this model:
I used a Mesh Cylinder where I Scaled and Extruded it into a Teapot and mug type of
shape
The texture I used for
this was a China White texture
Before Texture
This is what the model
looks like without any texture
After Texture
This is what the model
looks like with texture
Final render with no noise reduction and high samples
Final render with noise reduction
First Poster
Improved Poster
Improvements
I would have liked to make the shape of the windows and the frame to look more like
the year that this Act was based in.
I would like to add window curtains by the windows
If I had more time, I would have the Plant and Pot in place
I would have added door frames that surround the doors
I would have added more photo frames
I would try and connect the floor to the wall so that there is not a gap