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Xanu: Mythic Construct Stats & Abilities

Xanu is a powerful Medium Construct with high hit points and a variety of magical abilities, including immunity to spells of 7th level or lower. He can cast numerous spells, has a unique mechanic for causing Wild Magic Surges, and can turn nearby constructs. Upon reaching 0 hit points, Xanu enters a Mythic state, gaining new abilities and causing chaotic effects in the surrounding area.

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0% found this document useful (0 votes)
33 views3 pages

Xanu: Mythic Construct Stats & Abilities

Xanu is a powerful Medium Construct with high hit points and a variety of magical abilities, including immunity to spells of 7th level or lower. He can cast numerous spells, has a unique mechanic for causing Wild Magic Surges, and can turn nearby constructs. Upon reaching 0 hit points, Xanu enters a Mythic state, gaining new abilities and causing chaotic effects in the surrounding area.

Uploaded by

djon93747
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Public To GM Advantage Normal Disadvantage

Disintegrate.
Xanu
Medium Construct (Neutral) 7th Level (2 slots):
Forcecage.
Armor Class 12 (15 with Mage Armor) 8th Level (2 slots):
Hit Points 615 (30d20+300) Maze.
Speed Cannot Move while shattered. Once restored, 40ft., fly
9th Level (2 slots):
80ft Time Stop, Wish (only to duplicate spells of 8th level or
lower).
STR DEX CON INT WIS CHA
26 18 30 25 28 25 Magic Supremacy
(+8) (+4) (+10) (+7) (+9) (+7) Spells cast by Xanu cannot be counterspelled unless the
opposing caster succeeds on a DC 26 Intelligence check.

Saving Throws Int+17, Wis+15, Cha+18 Shattered Reality


Skills Arcana+17, History+17, Insight+15, Religion+20 Each time Xanu casts a spell of 1st level or higher, roll 1d6:
Damage Resistances Cold, Fire, Lightning, Necrotic, On a 6, a Wild Magic Surge occurs (DM's choice or random).
Radiant; Bludgeoning, Piercing, and Slashing from
Shattered Core: Turn Automatons
Nonmagical Attacks
All constructs powered by soul crystals within 60 feet of Xanu
Damage Immunities Poison, Force, Psychic must succeed on a DC 26 Wisdom saving throw at the start of
Condition Immunities Poisoned, Charmed, Frightened, their turn or become Turned for 1 minute or until damaged.
Paralyzed, Petrified
A turned construct must Dash or Dodge and flee Xanu.
Senses Truesight 120ft, passive Perception 17
Languages All, Telepathy with any creature attuned to a Xanu may also use an action (Recharge 5–6) to force a Turn
Automation pulse, causing a mass saving throw immediately.
Xanu Shard over any distance as long as the shard is on their
person
Actions
Challenge 30 (155000 XP)
Proficiency Bonus 9 Multiattack.
Xanu uses Arcane Pulse twice or uses Arcane Pulse once
Magic Immunity and casts a cantrip.
Xanu is, if he wishes, immune to all spells, and magical
effects of 7th level or lower Arcane Pulse.
Ranged Weapon Attack:+18, Range 120ft, One target
Soul Caster Hit: 45 (10d8) force damage
Xanu's magic comes from his nature as an artificial being, his
magical specialty is Soul Magic. He has a variety of other
spells he can cast, listed below, but he always has his Soul Legendary Actions
Magic spells prepared. Constitution is his spell casting ability
for his magics The Xanu can take 3 legendary actions, choosing from the
options below. Only one legendary option can be used at a
Special Equipment
time and only at the end of another creature's turn. The Xanu
Xanu is considered attuned to the Xanu Shard magic item
regains spent legendary actions at the start of its turn.
Innate Spellcasting
Xanu’s innate spellcasting ability is Charisma (spell save DC
26, +18 to hit). Spell Echo.
He does not require components to cast spells. Xanu casts a Cantrip
Cantrips (at will):
Eldritch Blast, Mind Sliver, Toll the Dead, Mage Hand (bonus Mind Warp (Costs 2 Actions).
action), Minor Illusion, Prestidigitation, Thaumaturgy, Shape Target one creature within 60 ft. DC 26 Intelligence save or
Water. take 27 (6d8) psychic damage and be stunned until the end of
its next turn.
1st Level (Unlimited):
Shield, Mage Armor. Temporal Shift (Costs 3 Actions).
Warp time around a target within 60 ft. Wisdom save DC 26
2nd Level (Unlimited): or they lose their next turn as if affected by Time Stop.
Mirror Image, Misty Step.
3rd Level (4 slots):
Counterspell, Dispel Magic.
4th Level (4 slots):
Greater Invisibility, Phantasmal Killer.

5th Level (3 slots):


Wall of Force, Synaptic Static.
6th Level (2 slots):
Mythic Actions
When Xanu drops to 0 hit points, he doesn’t die. Instead: He
regains 300 hit points. His body cracks open, revealing a
stellar core of pure magic. Mythic Actions become available.
Reality around him destabilizes into chaotic magical storms
for 1 minute.

Reality Fracture.
Terrain within 60 ft. becomes chaotic. All creatures teleport 5
ft. randomly at the start of their turn.

Arcane Cataclysm (Costs 2 Actions).


Each creature of Xanu’s choice within 120 ft. must make a
DC 26 Dexterity save or take 45 (10d8) force damage (half on
success).

Purge Essence (Costs 3 Actions).


Xanu targets one creature within 60 ft. who must succeed a
DC 26 Charisma save or suffer Purge Soul effects: separation
of body and soul, leaving them unconscious and vulnerable.

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