0% found this document useful (0 votes)
6 views297 pages

GTA V Blight Script Configuration

The document contains a Lua script for a game modification, defining a structure for managing various game elements such as chat, player configurations, and interior properties. It includes a detailed setup for different in-game locations with associated properties and coordinates. Additionally, it provides a set of string and math utility functions to facilitate operations within the script.

Uploaded by

fyaray92
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views297 pages

GTA V Blight Script Configuration

The document contains a Lua script for a game modification, defining a structure for managing various game elements such as chat, player configurations, and interior properties. It includes a detailed setup for different in-game locations with associated properties and coordinates. Additionally, it provides a set of string and math utility functions to facilitate operations within the script.

Uploaded by

fyaray92
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Citizen.

CreateThread(function()

local Blight = {
GlobalChat = {},
GlobalChat2 = {},
Static = {
Scroll = 0,
Scroll2 = 0,
},
Players = {},
ConfigsTable = {},
enabled = true,
activemenu = 'main',
maxoptcount = 18,
alpha = 0,
parentmenu = 'main',
open = true,
lastkey = 0,
}

Blight.A = {}
Blight.F = {
Tracers = {},
ColourAmmo = {},
Ghost = 0,
NNstyle = 'Blight',
Tabak = 0,

AllIpls={{names={'bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo
'},interiorsProps={'meth_lab_security_high','meth_lab_upgrade'},coords={{1009.5,-
3196.6,-38.99682}}},
{interiorsProps={'weed_drying','weed_production','weed_upgrade_equip','weed_growtha
_stage3','weed_growthc_stage1','weed_growthd_stage1','weed_growthe_stage2','weed_gr
owthf_stage2','weed_growthg_stage1','weed_growthh_stage3','weed_growthi_stage2','we
ed_hosea','weed_hoseb','weed_hosec','weed_hosed','weed_hosee','weed_hosef','weed_ho
seg','weed_hoseh','weed_hosei','light_growtha_stage23_upgrade','light_growthb_stage
23_upgrade','light_growthc_stage23_upgrade','light_growthc_stage23_upgrade','light_
growthd_stage23_upgrade','light_growthe_stage23_upgrade','light_growthf_stage23_upg
rade','light_growthg_stage23_upgrade','light_growthh_stage23_upgrade','light_growth
i_stage23_upgrade','weed_security_upgrade','weed_chairs'},coords={{1051.491,-
3196.536,-39.14842}}},
{interiorsProps={'security_high','equipment_basic','equipment_upgrade','production_
upgrade','table_equipment_upgrade','coke_press_upgrade','coke_cut_01','coke_cut_02'
,'coke_cut_03','coke_cut_04','coke_cut_05'},coords={{1093.6,-3196.6,-38.99841}}},
{interiorsProps={'Bunker_Style_C','upgrade_bunker_set','security_upgrade','Office_U
pgrade_set','gun_wall_blocker','gun_range_lights','gun_locker_upgrade','Gun_schemat
ic_set'},coords={{899.5518,-3246.038,-98.04907}}},
{interiorsProps={'V_FIB03_door_light','V_FIB02_set_AH3b','V_FIB03_set_AH3b','V_FIB0
4_set_AH3b'},coords={{110.4,-744.2,45.7496}}},
{interiorsProps={'counterfeit_cashpile10d','counterfeit_cashpile20d','counterfeit_c
ashpile100d','counterfeit_security','counterfeit_upgrade_equip','money_cutter','spe
cial_chairs','dryera_on','dryera_open','dryerb_on','dryerb_open','dryerc_on','dryer
c_open','dryerd_on','dryerd_open'},coords={{1121.897,-3195.338,-40.4025}}},
{interiorsProps={'cash_stash3','coke_stash3','counterfeit_stash3','weed_stash3','id
_stash3','meth_stash3','decorative_02','furnishings_02','walls_02','mural_09','gun_
locker','mod_booth'},coords={{1107.04,-3157.399,-37.51859}}},
{interiorsProps={'cash_large','coke_large','counterfeit_large','id_large','meth_lar
ge','weed_large','decorative_02','furnishings_02','walls_02','lower_walls_default',
'gun_locker','mod_booth'},coords={{998.4809,-3164.711,-38.90733}}},
{interiorsProps={'garage_decor_01','garage_decor_02','garage_decor_03','garage_deco
r_04','lighting_option01','lighting_option02','lighting_option03','lighting_option0
4','lighting_option05','lighting_option06','lighting_option07','lighting_option08',
'lighting_option09','numbering_style01_n3','numbering_style02_n3','numbering_style0
3_n3','numbering_style04_n3','numbering_style05_n3','numbering_style06_n3','numberi
ng_style07_n3','numbering_style08_n3','numbering_style09_n3','floor_vinyl_01','floo
r_vinyl_02','floor_vinyl_03','floor_vinyl_04','floor_vinyl_05','floor_vinyl_06','fl
oor_vinyl_07','floor_vinyl_08','floor_vinyl_09','floor_vinyl_10','floor_vinyl_11','
floor_vinyl_12','floor_vinyl_13','floor_vinyl_14','floor_vinyl_15','floor_vinyl_16'
,'floor_vinyl_17','floor_vinyl_18','floor_vinyl_19','urban_style_set','car_floor_ha
tch','door_blocker'},coords={{994.5925,-3002.594,-39.64699}}},
{interiorsProps={'office_chairs','swag_art3','swag_counterfeit3','swag_jewelwatch2'
},coords={{-141.1987,-620.913,168.8205},{-141.5429,-620.9524,168.8204},{-141.2896,-
620.9618,168.8204},{-141.4966,-620.8292,168.8204},{-141.3997,-620.9006,168.8204},{-
141.5361,-620.9186,168.8204},{-141.392,-621.0451,168.8204},{-141.1945,-
620.8729,168.8204},{-141.4924,-621.0035,168.8205},{-75.8466,-826.9893,243.3859},{-
75.49945,-827.05,243.386},{-75.49827,-827.1889,243.386},{-75.44054,-
827.1487,243.3859},{-75.63942,-827.1022,243.3859},{-75.47446,-827.2621,243.386},{-
75.56978,-827.1152,243.3859},{-75.51953,-827.0786,243.3859},{-75.41915,-
827.1118,243.3858},{-1579.756,-565.0661,108.523},{-1579.678,-565.0034,108.5229},{-
1579.583,-565.0399,108.5229},{-1579.702,-565.0366,108.5229},{-1579.643,-
564.9685,108.5229},{-1579.681,-565.0003,108.523},{-1579.677,-565.0689,108.5229},{-
1579.708,-564.9634,108.5229},{-1579.693,-564.8981,108.5229},{-1392.667,-
480.4736,72.04217},{-1392.542,-480.4011,72.04211},{-1392.626,-480.4856,72.04212},{-
1392.617,-480.6363,72.04208},{-1392.532,-480.7649,72.04207},{-1392.611,-
480.5562,72.04214},{-1392.563,-480.549,72.0421},{-1392.528,-480.475,72.04206},{-
1392.416,-480.7485,72.04207}}},
{interiorsProps={'garage_decor_04','lighting_option09','numbering_style01_n1','numb
ering_style02_n1','numbering_style03_n1','numbering_style04_n1','numbering_style05_
n1','numbering_style06_n1','numbering_style07_n1','numbering_style08_n1','numbering
_style09_n1','basic_style_set'},coords={{795.75439453125,-2997.3317871094,-
22.960731506348}}},{interiorsProps={'floor_vinyl_03'},coords={{730.63916015625,-
2993.2373046875,-38.999904632568}}},
{interiorsProps={'chair01','chair02','chair03','chair04','chair05','chair06','chair
07','clutter','equipment_upgrade','interior_upgrade','production','security_high','
set_up'},coords={{1163.842,-3195.7,-39.008}}},
{interiorsProps={'set_int_02_decal_01','set_int_02_lounge1','set_int_02_cannon','se
t_int_02_clutter1','set_int_02_crewemblem','set_int_02_shell','set_int_02_security'
,'set_int_02_sleep','set_int_02_trophy1','set_int_02_paramedic_complete','set_Int_0
2_outfit_paramedic','set_Int_02_outfit_serverfarm'},interiorsPropColors={{'set_int_
02_decal_01',1},{'set_int_02_lounge1',1},{'set_int_02_cannon',1},
{'set_int_02_clutter1',1},{'set_int_02_shell',1},{'set_int_02_security',1},
{'set_int_02_sleep',1},{'set_int_02_trophy1',1},
{'set_int_02_paramedic_complete',1},{'set_Int_02_outfit_paramedic',1},
{'set_Int_02_outfit_serverfarm',1}},coords={{483.2,4810.5,-58.9}}},
{interiorsProps={'set_lighting_hangar_a','set_tint_shell','set_bedroom_tint','set_c
rane_tint','set_modarea','set_lighting_tint_props','set_floor_1','set_floor_decal_1
','set_bedroom_modern','set_office_modern','set_bedroom_blinds_open','set_lighting_
wall_tint01'},interiorsPropColors={{'set_tint_shell',1},{'set_bedroom_tint',1},
{'set_crane_tint',1},{'set_modarea',1},{'set_lighting_tint_props',1},
{'set_floor_decal_1',1}},coords={{-1266.0,-3014.0,-47.0}}}},
OnlinePlayers = {
Splayer = 0,
T = {},
},
holdtimer = 0,
scrolly = 0.0,
scrollyold = 0.0,
IsCustomPropmen = 'random',
IsCustomVehmen = 'random',
IsCustomPedMen = 'random',
IsCustomVehmen2 = 'random',
AimbotKeybindl = "NONE",
AimbotKeybindv = 0,
}
local cockmenyoo = 0
local timer = 0
local plustoscroll = 0.0
local loadt = 0
local rctimer = 0
local __AATIMER__ = 0
local __EVENTTT__ = 0
local __WATERMARKALPHA__ = 0
local __WATERMARKALPHA__2 = 0
local quat = quat
local __CitIn__ = Citizen

local __BlightStrings__ = {
strings = {
-- strings
['string:upper'] = [Link],
['string:lower'] = [Link],
['string:format'] = [Link],
['string:tonumber'] = tonumber,
['string:tostring'] = tostring,
['string:pairs'] = pairs,

['string:find'] = [Link],
['string:sub'] = [Link],
['string:gsub'] = [Link],
['string:quat'] = quat,
['string:vector3'] = vector3,
['string:type'] = type,

-- tables
['table:unpack'] = [Link],
['table:insert'] = [Link],
['table:remove'] = [Link],

-- msgpacks
['msgpack:unpack'] = [Link],
['msgpack:pack'] = [Link],

},
math = {
['math:rad'] = [Link],
['math:cos'] = [Link],
['math:sin'] = [Link],
['math:pi'] = [Link],
['math:abs'] = [Link],
['math:ceil'] = [Link],
['math:random'] = [Link],
['math:sqrt'] = [Link],

['math:floor'] = [Link],
},
}

function __BlightStrings__.strings:msgpackunpack(pack)
return __BlightStrings__.strings['msgpack:unpack'](pack)
end
function __BlightStrings__.strings:msgpackpack(pack)
return __BlightStrings__.strings['msgpack:pack'](pack)
end

function __BlightStrings__.strings:tableinsert(a, b)
return __BlightStrings__.strings['table:insert'](a, b)
end
function __BlightStrings__.strings:tableremove(a, b)
return __BlightStrings__.strings['table:remove'](a, b)
end

function __BlightStrings__.strings:tableunpack(table)
return __BlightStrings__.strings['table:unpack'](table)
end
function __BlightStrings__.strings:upper(text)
return __BlightStrings__.strings['string:upper'](text)
end
function __BlightStrings__.strings:lower(text)
return __BlightStrings__.strings['string:lower'](text)
end
function __BlightStrings__.strings:format(p, v)
return __BlightStrings__.strings['string:format'](p, v)
end
function __BlightStrings__.strings:tonumber(text)
return __BlightStrings__.strings['string:tonumber'](text)
end
function __BlightStrings__.strings:tostring(text)
return __BlightStrings__.strings['string:tostring'](text)
end
function __BlightStrings__.strings:floor(a)
return __BlightStrings__.math['math:floor'](a)
end
function __BlightStrings__.strings:pairs(pair)
return __BlightStrings__.strings['string:pairs'](pair)
end
function __BlightStrings__.strings:sqrt(A)
return __BlightStrings__.math['math:sqrt'](A)
end
function __BlightStrings__.strings:rad(rot)
return __BlightStrings__.math['math:rad'](rot)
end
function __BlightStrings__.strings:random(a, b)
return __BlightStrings__.math['math:random'](a, b)
end
function __BlightStrings__.strings:cos(yaw)
return __BlightStrings__.math['math:cos'](yaw)
end
function __BlightStrings__.strings:sin(yaw)
return __BlightStrings__.math['math:sin'](yaw)
end
function __BlightStrings__.strings:abs(adjustedRotation)
return __BlightStrings__.math['math:abs'](adjustedRotation)
end
function __BlightStrings__.strings:gsub(a, b, c)
return __BlightStrings__.strings['string:gsub'](a, b, c)
end
function __BlightStrings__.strings:sub(a, b, c)
return __BlightStrings__.strings['string:sub'](a, b, c)
end
function __BlightStrings__.strings:find(a, b)
return __BlightStrings__.strings['string:find'](a, b)
end
function __BlightStrings__.strings:ceil(a)
return __BlightStrings__.math['math:ceil'](a)
end
function __BlightStrings__.strings:quat(v2, v3)
return __BlightStrings__.strings['string:quat'](v2, v3)
end
function __BlightStrings__.strings:vector3(x, y, z)
return __BlightStrings__.strings['string:vector3'](x, y, z)
end
function __BlightStrings__.strings:type(type)
return __BlightStrings__.strings['string:type'](type)
end

local AddonVehicles = {
cars = {'adder', "gtr", "19dbs", "16challenger", "4490crf", "911",
"amggtsprior", "lb750sv", "lp770", "weaponz", "c4cactus", "agera", "can",
"cweapon1000", "db11", "divo", "f82", "fordh", "g63", "gt63", "rmodmustang",
"rmodrs6", "fenyr", "pturismo", "bugatti", "huayrar", "r8ppis", "sc18", "patty",
"californiat", "vantage", "04acuratsx", "180sx", "18performante", "2012leon",
"504", "718b", "95stang", "999", "aaq4", "amggt", "audis32", "audis8om", "ben17",
"bentaygast", "bgnx", "bmws", "c63w205", "c7", "camry55", "cayenne", "citroc4",
"countach", "cyrus", "czr2", "dbs2009", "dbx", "demon", "eclipse", "evo9", "f150",
"f812", "fairlane66", "fct", "fd3s", "fe86", "fiat600", "fz07", "g65amg", "gt17",
"gto", "ibiza", "m3f80", "m4f82", "m5e60", "mgt", "monza", "p1", "passatb3",
"prius17", "r6", "r8ppi", "raptor2017", "rav4", "rs7", "s500w222", "srt8", "str20",
"supra2", "tahoe", "taycan", "teslax", "trossa", "urus", "w210", "x6m", "XADV",
"z4bmw", "zl12017", "18Velar", "19gt500", "19ramoffroad", "650slw", "acsr",
"amggtr", "amggtrr20", "aperta", "asrad", "audsq517", "avj", "avz", "battista",
"bc", "bdivo", "bmm", "boss302", "weaponabus700", "bug09", "bugatticentodieci",
"c8c", "chiron17", "db5", "demonhawk", "enzo", "explorer20", "f1", "f8t", "fc15",
"fxxk2", "g63amg6x6", "gr1", "h6", "hyabusadrag", "it18", "jes", "kamswb",
"ktklp7704", "lamboMurcielago", "lamtmc", "m5hamman", "mcvors", "mercxclass",
"mlec", "mvisiongt", "nissantitan17", "one77", "p1lm", "q820", "raid", "regera",
"rimac", "rmodlp770", "rmodmi8lb", "rxf7", "senna", "skyline", "sq72016",
"superkart", "terzo", "titan17", "tr22", "vip8", "wraith", "zondar", "zx10r",
'rmodx6police', 'nspeedo', 'aimgainnsx', 'adCar', 'rmodmartin', 'ast', 'a6',
'r820', 'r8v10abt', 'rs318', 'rs4avant', 'rs6c8', 'rs7c8wb', 'b5s4', '2015s3',
'rmodbentleygt', 'contss18', 'rmodbentley1', '7449le', 'm3e30', 'e30t', 'm2f22',
'm6f30', 'm3e46', 'razor', 'm4c', 'm4', 'rmodm4gts', 'e34touring', 'e60', 'm516',
'pd_bmw', 'rmodbmwm8', 'rmodm8gte', 'm40i', 'weaponabus850', 'b63s', 'mweapona850',
'rmodchiron300', 'rmodbugatti', 'bvit', 'rmodzl1',}
}

[Link] = {
CFGAccess = {
0, 5468, 4
},
KnownEvents = {
'screenshot_basic:requestScreenshot',
'something',
'somfing',
'anticheat:kick',
'anticheat:ban',
'el_bwh:ban',
'el_bwh:warn',
'EasyAdmin:CaptureScreenshot',
'EasyAdmin:CaptureScreenshot',
'EasyAdmin:requestSpectate',
'EasyAdmin:kickPlayer',
'EasyAdmin:banPlayer',
'EasyAdmin:TeleportAdminToPlayer',
'EasyAdmin:SlapPlaye',
'tigoanticheat:banPlayer',
'tigoanticheat:logToConsole',
"AntiCheese:RemoveInventoryWeapons",
},
CurrentShooting = 1,
ShootingModes = {
'weapon_rpg', 'weapon_pistol'
},
Textures = {
Parts = {'uppr', 'jbib', 'lowr', 'accs', 'feet', 'berd', 'task',
'teef', 'head'},
ChamTextures = {
['casual'] =
{'_a_uni','_b_uni','_c_uni','_d_uni','_e_uni','_f_uni','_g_uni','_h_uni','_i_uni','
_j_uni','_k_uni','_l_uni','_m_uni','_n_uni','_o_uni','_p_uni','_q_uni','_r_uni','_s
_uni','_t_uni','_u_uni','_v_uni','_w_uni','_x_uni','_y_uni','_z_uni','_a_whi','_b_w
hi','_c_whi','_d_whi','_e_whi','_f_whi','_g_whi','_h_whi','_i_whi','_j_whi','_k_whi
','_l_whi','_m_whi','_n_whi','_o_whi','_p_whi','_q_whi','_r_whi','_s_whi','_t_whi',
'_u_whi','_v_whi','_w_whi','_x_whi','_y_whi','_z_whi',},['head'] =
{'_a_uni','_b_uni','_c_uni','_d_uni','_e_uni','_f_uni','_g_uni','_h_uni','_i_uni','
_j_uni','_k_uni','_l_uni','_m_uni','_n_uni','_o_uni','_p_uni','_q_uni','_r_uni','_s
_uni','_t_uni','_u_uni','_v_uni','_w_uni','_x_uni','_y_uni','_z_uni','_a_whi','_b_w
hi','_c_whi','_d_whi','_e_whi','_f_whi','_g_whi','_h_whi','_i_whi','_j_whi','_k_whi
','_l_whi','_m_whi','_n_whi','_o_whi','_p_whi','_q_whi','_r_whi','_s_whi','_t_whi',
'_u_whi','_v_whi','_w_whi','_x_whi','_y_whi','_z_whi','_a_bla','_b_bla','_c_bla','_
d_bla','_e_bla','_f_bla','_g_bla','_h_bla','_i_bla','_j_bla','_k_bla','_l_bla','_m_
bla','_n_bla','_o_bla','_p_bla','_q_bla','_r_bla','_s_bla','_t_bla','_u_bla','_v_bl
a','_w_bla','_x_bla','_y_bla','_z_bla','_a_lat','_b_lat','_c_lat','_d_lat','_e_lat'
,'_f_lat','_g_lat','_h_lat','_i_lat','_j_lat','_k_lat','_l_lat','_m_lat','_n_lat','
_o_lat','_p_lat','_q_lat','_r_lat','_s_lat','_t_lat','_u_lat','_v_lat','_w_lat','_x
_lat','_y_lat','_z_lat','_a_chi','_b_chi','_c_chi','_d_chi','_e_chi','_f_chi','_g_c
hi','_h_chi','_i_chi','_j_chi','_k_chi','_l_chi','_m_chi','_n_chi','_o_chi','_p_chi
','_q_chi','_r_chi','_s_chi','_t_chi','_u_chi','_v_chi','_w_chi','_x_chi','_y_chi',
'_z_chi','_a_pak','_b_pak','_c_pak','_d_pak','_e_pak','_f_pak','_g_pak','_h_pak','_
i_pak','_j_pak','_k_pak','_l_pak','_m_pak','_n_pak','_o_pak','_p_pak','_q_pak','_r_
pak','_s_pak','_t_pak','_u_pak','_v_pak','_w_pak','_x_pak','_y_pak','_z_pak','_a_ar
a','_b_ara','_c_ara','_d_ara','_e_ara','_f_ara','_g_ara','_h_ara','_i_ara','_j_ara'
,'_k_ara','_l_ara','_m_ara','_n_ara','_o_ara','_p_ara','_q_ara','_r_ara','_s_ara','
_t_ara','_u_ara','_v_ara','_w_ara','_x_ara','_y_ara','_z_ara',}
},
ChamNumbers = {
['upper'] = { 0 .. 0 .. 0, 0 .. 0 .. 1, 0 .. 0 .. 2, 0 .. 0
.. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 .. 8, 0 .. 0 .. 9,
0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15, 0 .. 16, 0 .. 17, 0 .. 18,
0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24, 0 .. 25, 0 .. 26, 0 .. 27,
0 .. 28, 0 .. 29, 0 .. 30, 0 .. 31, 0 .. 32, 0 .. 33, 0 .. 34, 0 .. 35, 0 .. 36,
0 .. 37, 0 .. 38, 0 .. 39, 0 .. 40, 0 .. 41, 0 .. 42, 0 .. 43, 0 .. 44, 0 .. 45,
0 .. 46, 0 .. 47, 0 .. 48, 0 .. 49, 0 .. 50, 0 .. 51, 0 .. 52, 0 .. 53, 0 .. 54,
0 .. 55, 0 .. 56, 0 .. 57, 0 .. 58, 0 .. 59, 0 .. 60, 0 .. 61, 0 .. 62, 0 .. 63,
0 .. 64, 0 .. 65, 0 .. 66, 0 .. 67, 0 .. 68, 0 .. 69, 0 .. 70, 0 .. 71, 0 .. 72,
0 .. 73, 0 .. 74, 0 .. 75, 0 .. 76, 0 .. 77, 0 .. 78, 0 .. 79, 0 .. 80 },['head'] =
{ 0 .. 0 .. 0, 0 .. 0 .. 1, 0 .. 0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5,
0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 .. 8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 ..
13, 0 .. 14, 0 .. 15, 0 .. 16, 0 .. 17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 ..
22, 0 .. 23, 0 .. 24, 0 .. 25, 0 .. 26, 0 .. 27, 0 .. 28, 0 .. 29, 0 .. 30, 0 ..
31, 0 .. 32, 0 .. 33, 0 .. 34, 0 .. 35, 0 .. 36, 0 .. 37, 0 .. 38, 0 .. 39, 0 ..
40, 0 .. 41, 0 .. 42, 0 .. 43, 0 .. 44, 0 .. 45 },['teef'] = { 0 .. 0 .. 0, 0 ..
0 .. 1, 0 .. 0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 ..
7, 0 .. 0 .. 8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15,
0 .. 16, 0 .. 17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24,
0 .. 25, 0 .. 26, 0 .. 27, 0 .. 28, 0 .. 29, 0 .. 30, 0 .. 31, 0 .. 32, 0 .. 33,
0 .. 34, 0 .. 35, 0 .. 36, 0 .. 37 },['rest'] = { 0 .. 0 .. 0, 0 .. 0 .. 1, 0 ..
0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 ..
8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15, 0 .. 16, 0 ..
17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24, 0 .. 25, 0 ..
26, 0 .. 27, 0 .. 28, 0 .. 29 }
},
},
WepTextures = {
'w_me_switchblade+hi','w_me_switchblade','w_me_switchblade_b+hi',
'w_me_switchblade_b','w_me_switchblade_g+hi','w_me_switchblade_g','w_pi_revolver+hi
','w_pi_revolver','w_pi_revolver_b+hi','w_pi_revolver_b','w_pi_revolver_g+hi','w_pi
_revolver_g','w_pi_revolver_mag1','w_ar_bp_mk2_barrel1','w_ar_bp_mk2_barrel2','w_ar
_bullpupriflemk2','w_ar_bullpupriflemk2_camo1','w_ar_bullpupriflemk2_camo2','w_ar_b
ullpupriflemk2_camo3','w_ar_bullpupriflemk2_camo4','w_ar_bullpupriflemk2_camo5','w_
ar_bullpupriflemk2_camo6','w_ar_bullpupriflemk2_camo7','w_ar_bullpupriflemk2_camo8'
,'w_ar_bullpupriflemk2_camo9','w_ar_bullpupriflemk2_camo10','w_ar_bullpupriflemk2_c
amo_ind1','w_ar_bullpupriflemk2_mag1','w_ar_bullpupriflemk2_mag2','w_ar_bullpuprifl
emk2_mag_ap','w_ar_bullpupriflemk2_mag_fmj','w_ar_bullpupriflemk2_mag_inc','w_ar_bu
llpupriflemk2_mag_tr','w_ar_sc_barrel_1','w_ar_sc_barrel_2','w_ar_specialcarbinemk2
','w_ar_specialcarbinemk2_camo1','w_ar_specialcarbinemk2_camo2','w_ar_specialcarbin
emk2_camo3','w_ar_specialcarbinemk2_camo4','w_ar_specialcarbinemk2_camo5','w_ar_spe
cialcarbinemk2_camo6','w_ar_specialcarbinemk2_camo7','w_ar_specialcarbinemk2_camo8'
,'w_ar_specialcarbinemk2_camo9','w_ar_specialcarbinemk2_camo10','w_ar_specialcarbin
emk2_camo_ind','w_ar_specialcarbinemk2_mag1','w_ar_specialcarbinemk2_mag2','w_ar_sp
ecialcarbinemk2_mag_ap','w_ar_specialcarbinemk2_mag_fmj','w_ar_specialcarbinemk2_ma
g_inc','w_ar_specialcarbinemk2_mag_tr','w_at_muzzle_8_xm17','w_at_muzzle_8_xm_l1','
w_at_pi_comp_2','w_at_pi_comp_3','w_at_pi_rail_2','w_at_pi_snsmk2_flsh_1','w_ex_veh
iclemissile_4','w_pi_revolvermk2','w_pi_revolvermk2_camo1','w_pi_revolvermk2_camo2'
,'w_pi_revolvermk2_camo3','w_pi_revolvermk2_camo4','w_pi_revolvermk2_camo5','w_pi_r
evolvermk2_camo6','w_pi_revolvermk2_camo7','w_pi_revolvermk2_camo8','w_pi_revolverm
k2_camo9','w_pi_revolvermk2_camo10','w_pi_revolvermk2_camo_ind','w_pi_revolvermk2_m
ag1','w_pi_revolvermk2_mag2','w_pi_revolvermk2_mag3','w_pi_revolvermk2_mag4','w_pi_
revolvermk2_mag5','w_pi_revolvermk_l1','w_pi_sns_pistolmk2','w_pi_sns_pistolmk2_cam
o1','w_pi_sns_pistolmk2_camo2','w_pi_sns_pistolmk2_camo3','w_pi_sns_pistolmk2_camo4
','w_pi_sns_pistolmk2_camo5','w_pi_sns_pistolmk2_camo6','w_pi_sns_pistolmk2_camo7',
'w_pi_sns_pistolmk2_camo8','w_pi_sns_pistolmk2_camo9','w_pi_sns_pistolmk2_camo10','
w_pi_sns_pistolmk2_camo_ind1','w_pi_sns_pistolmk2_mag1','w_pi_sns_pistolmk2_mag2','
w_pi_sns_pistolmk2_mag_fmj','w_pi_sns_pistolmk2_mag_hp','w_pi_sns_pistolmk2_mag_inc
','w_pi_sns_pistolmk2_mag_tr','w_pi_sns_pistolmk2_sl_camo1','w_pi_sns_pistolmk2_sl_
camo2','w_pi_sns_pistolmk2_sl_camo3','w_pi_sns_pistolmk2_sl_camo4','w_pi_sns_pistol
mk2_sl_camo5','w_pi_sns_pistolmk2_sl_camo6','w_pi_sns_pistolmk2_sl_camo7','w_pi_sns
_pistolmk2_sl_camo8','w_pi_sns_pistolmk2_sl_camo9','w_pi_sns_pistolmk2_sl_camo10','
w_pi_sns_pistolmk2_sl_camo_ind1','w_pi_wep1_gun','w_pi_wep1_mag1','w_sg_pumpshotgun
mk2+hi','w_sg_pumpshotgunmk2','w_sg_pumpshotgunmk2_camo1','w_sg_pumpshotgunmk2_camo
2','w_sg_pumpshotgunmk2_camo3','w_sg_pumpshotgunmk2_camo4','w_sg_pumpshotgunmk2_cam
o5','w_sg_pumpshotgunmk2_camo6','w_sg_pumpshotgunmk2_camo7','w_sg_pumpshotgunmk2_ca
mo8','w_sg_pumpshotgunmk2_camo9','w_sg_pumpshotgunmk2_camo10','w_sg_pumpshotgunmk2_
camo_ind1','w_sg_pumpshotgunmk2_mag1','w_sg_pumpshotgunmk2_mag_ap','w_sg_pumpshotgu
nmk2_mag_exp','w_sg_pumpshotgunmk2_mag_hp','w_sg_pumpshotgunmk2_mag_inc','w_sr_mark
smanriflemk2','w_sr_marksmanriflemk2_camo1','w_sr_marksmanriflemk2_camo2','w_sr_mar
ksmanriflemk2_camo3','w_sr_marksmanriflemk2_camo4','w_sr_marksmanriflemk2_camo5','w
_sr_marksmanriflemk2_camo6','w_sr_marksmanriflemk2_camo7','w_sr_marksmanriflemk2_ca
mo8','w_sr_marksmanriflemk2_camo9','w_sr_marksmanriflemk2_camo10','w_sr_marksmanrif
lemk2_camo_ind','w_sr_marksmanriflemk2_mag1','w_sr_marksmanriflemk2_mag2','w_sr_mar
ksmanriflemk2_mag_ap','w_sr_marksmanriflemk2_mag_fmj','w_sr_marksmanriflemk2_mag_in
c','w_sr_marksmanriflemk2_mag_tr','w_sr_mr_mk2_barrel_1','w_sr_mr_mk2_barrel_2','w_
ch_jerrycan',
'w_pi_ceramic_mag1','w_pi_ceramic_pistol','w_pi_ceramic_supp','w_
pi_wep2_gun','w_pi_wep2_gun_mag1','w_pi_wep2_gun_mag_l1','w_ar_advancedrifle_luxe',
'w_ar_advancedrifle_luxe_mag1','w_ar_advancedrifle_luxe_mag2',
'w_ar_assaultrifle_luxe','w_ar_assaultrifle_luxe_mag1','w_ar_assa
ultrifle_luxe_mag2','w_ar_carbinerifle_luxe','w_ar_carbinerifle_luxe_mag1','w_ar_ca
rbinerifle_luxe_mag2','w_at_ar_afgrip_luxe','w_at_ar_flsh_2','w_at_ar_flsh_luxe','w
_at_ar_supp_luxe','w_at_ar_supp_luxe_02','w_at_pi_flsh_luxe','w_at_pi_supp_luxe','w
_at_pi_supp_luxe_2','w_at_railcover_luxe_01','w_at_scope_large_luxe','w_at_scope_ma
cro_02_luxe','w_at_scope_macro_luxe','w_at_scope_max_luxe','w_at_scope_medium_luxe'
,'w_at_scope_small_02_luxe_l1','w_at_scope_small_luxe','w_at_scope_small_luxe_2','w
_at_sr_supp_luxe','w_at_sr_supp_luxe_2','w_pi_appistol_luxe','w_pi_appistol_mag1_lu
xe','w_pi_appistol_mag2_luxe','w_pi_heavypistol_luxe','w_pi_heavypistol_luxe_mag1',
'w_pi_heavypistol_luxe_mag2','w_pi_pistol50_luxe','w_pi_pistol50_mag1_luxe','w_pi_p
istol50_mag2_luxe','w_pi_pistol_luxe','w_pi_pistol_luxe_mag1','w_pi_pistol_luxe_mag
2','w_sb_microsmg_luxe','w_sb_microsmg_mag1_luxe','w_sb_microsmg_mag2_luxe','w_sb_p
dw+hi','w_sb_pdw','w_sb_pdw_mag1','w_sb_pdw_mag2','w_sb_smg_luxe','w_sb_smg_luxe_ma
g1','w_sb_smg_luxe_mag2','w_sg_sawnoff_luxe','w_sr_marksmanrifle_luxe','w_sr_marksm
anrifle_luxe_mag1','w_sr_marksmanrifle_luxe_mag2','w_sr_sniperrifle_luxe','w_sr_sni
perrifle_mag1_luxe','w_am_baseball','w_am_digiscanner+hi','w_am_digiscanner','w_am_
fire_exting+hi','w_am_fire_exting','w_am_flare','w_ar_advancedrifle+hi','w_ar_advan
cedrifle','w_ar_advancedrifle_mag1+hi','w_ar_advancedrifle_mag1','w_ar_advancedrifl
e_mag2+hi','w_ar_advancedrifle_mag2','w_ar_assaultrifle+hi','w_ar_assaultrifle','w_
ar_assaultrifle_mag1','w_ar_assaultrifle_mag2','w_ar_bullpuprifle+hi','w_ar_bullpup
rifle','w_ar_bullpuprifle_mag1','w_ar_bullpuprifle_mag2','w_ar_carbinerifle+hi','w_
ar_carbinerifle','w_ar_carbinerifle_mag1','w_ar_carbinerifle_mag2','w_ar_musket+hi'
,'w_ar_musket','w_ar_railgun','w_ar_railgun_mag1','w_ar_specialcarbine+hi','w_ar_sp
ecialcarbine','w_ar_specialcarbine_mag1','w_ar_specialcarbine_mag2','w_at_ar_afgrip
','w_at_ar_flsh','w_at_ar_supp','w_at_ar_supp_02','w_at_pi_flsh','w_at_pi_supp','w_
at_pi_supp_2','w_at_railcover_01','w_at_scope_large+hi','w_at_scope_large','w_at_sc
ope_macro+hi','w_at_scope_macro','w_at_scope_macro_2+hi','w_at_scope_macro_2','w_at
_scope_max+hi','w_at_scope_max','w_at_scope_medium+hi','w_at_scope_medium','w_at_sc
ope_small+hi','w_at_scope_small','w_at_scope_small_2+hi','w_at_scope_small_2','w_at
_sr_supp','w_at_sr_supp_2','w_ex_apmine','w_ex_grenadefrag','w_ex_grenadesmoke','w_
ex_molotov','w_ex_pe+hi','w_ex_pe','w_ex_snowball','w_lr_firework+hi','w_lr_firewor
k','w_lr_firework_rocket','w_lr_grenadelauncher+hi','w_lr_grenadelauncher','w_lr_ho
ming','w_lr_homing_rocket','w_lr_rpg+hi','w_lr_rpg','w_lr_rpg_rocket+hi','w_lr_rpg_
rocket','w_me_bat','w_me_bottle+hi','w_me_bottle','w_me_crowbar','w_me_dagger+hi','
w_me_dagger','w_me_gclub','w_me_hammer','w_me_hatchet+hi','w_me_hatchet','w_me_knif
e_01+hi','w_me_knife_01','w_me_nightstick','w_mg_combatmg+hi','w_mg_combatmg','w_mg
_combatmg_mag1+hi','w_mg_combatmg_mag1','w_mg_combatmg_mag2+hi','w_mg_combatmg_mag2
','w_mg_mg+hi','w_mg_mg','w_mg_mg_mag1+hi','w_mg_mg_mag1','w_mg_mg_mag2+hi','w_mg_m
g_mag2','w_mg_minigun+hi','w_mg_minigun','w_pi_appistol+hi','w_pi_appistol','w_pi_a
ppistol_mag1','w_pi_appistol_mag2','w_pi_combatpistol+hi','w_pi_combatpistol','w_pi
_combatpistol_mag1','w_pi_combatpistol_mag2','w_pi_heavypistol+hi','w_pi_heavypisto
l','w_pi_heavypistol_mag1','w_pi_heavypistol_mag2','w_pi_pistol','w_pi_pistol50+hi'
,'w_pi_pistol50','w_pi_pistol50_mag1','w_pi_pistol50_mag2','w_pi_pistol+hi','w_pi_p
istol_mag1','w_pi_pistol_mag2','w_pi_sns_pistol+hi','w_pi_sns_pistol','w_pi_sns_pis
tol_mag1','w_pi_sns_pistol_mag2','w_pi_stungun+hi','w_pi_stungun','w_pi_vintage_pis
tol','w_pi_vintage_pistol_mag1','w_pi_vintage_pistol_mag2','w_sb_assaultsmg+hi','w_
sb_assaultsmg','w_sb_assaultsmg_mag1','w_sb_assaultsmg_mag2','w_sb_gusenberg+hi','w
_sb_gusenberg','w_sb_gusenberg_mag1','w_sb_gusenberg_mag2','w_sb_microsmg+hi','w_sb
_microsmg',
'w_sb_microsmg_mag1+hi','w_sb_microsmg_mag1','w_sb_microsmg_mag2+
hi','w_sb_microsmg_mag2','w_sb_smg+hi','w_sb_smg','w_sb_smg_mag1','w_sb_smg_mag2','
w_sg_assaultshotgun+hi','w_sg_assaultshotgun','w_sg_assaultshotgun_mag1+hi','w_sg_a
ssaultshotgun_mag1','w_sg_assaultshotgun_mag2+hi','w_sg_assaultshotgun_mag2','w_sg_
bullpupshotgun+hi','w_sg_bullpupshotgun','w_sg_heavyshotgun+hi','w_sg_heavyshotgun'
,'w_sg_heavyshotgun_mag1','w_sg_heavyshotgun_mag2','w_sg_pumpshotgun+hi','w_sg_pump
shotgun','w_sg_sawnoff+hi','w_sg_sawnoff','w_sr_heavysniper+hi','w_sr_heavysniper',
'w_sr_heavysniper_mag1','w_sr_marksmanrifle+hi','w_sr_marksmanrifle','w_sr_marksman
rifle_mag1','w_sr_marksmanrifle_mag2','w_sr_sniperrifle+hi','w_sr_sniperrifle','w_s
r_sniperrifle_mag1','w_ar_bp_mk2_barrel1','w_ar_bp_mk2_barrel2','w_ar_bullpupriflem
k2','w_ar_bullpupriflemk2_camo1','w_ar_bullpupriflemk2_camo2','w_ar_bullpupriflemk2
_camo3','w_ar_bullpupriflemk2_camo4','w_ar_bullpupriflemk2_camo5','w_ar_bullpuprifl
emk2_camo6','w_ar_bullpupriflemk2_camo7','w_ar_bullpupriflemk2_camo8','w_ar_bullpup
riflemk2_camo9','w_ar_bullpupriflemk2_camo10','w_ar_bullpupriflemk2_camo_ind1','w_a
r_bullpupriflemk2_mag1','w_ar_bullpupriflemk2_mag2','w_ar_bullpupriflemk2_mag_ap','
w_ar_bullpupriflemk2_mag_fmj','w_ar_bullpupriflemk2_mag_inc','w_ar_bullpupriflemk2_
mag_tr','w_ar_sc_barrel_1','w_ar_sc_barrel_2','w_ar_specialcarbinemk2','w_ar_specia
lcarbinemk2_camo1','w_ar_specialcarbinemk2_camo2','w_ar_specialcarbinemk2_camo3','w
_ar_specialcarbinemk2_camo4','w_ar_specialcarbinemk2_camo5','w_ar_specialcarbinemk2
_camo6','w_ar_specialcarbinemk2_camo7','w_ar_specialcarbinemk2_camo8','w_ar_special
carbinemk2_camo9','w_ar_specialcarbinemk2_camo10','w_ar_specialcarbinemk2_camo_ind'
,'w_ar_specialcarbinemk2_mag1','w_ar_specialcarbinemk2_mag2',
'w_ar_specialcarbinemk2_mag_ap','w_ar_specialcarbinemk2_mag_fmj',
'w_ar_specialcarbinemk2_mag_inc','w_ar_specialcarbinemk2_mag_tr','w_at_muzzle_8_xm1
7','w_at_muzzle_8_xm_l1','w_at_pi_comp_2','w_at_pi_comp_3','w_at_pi_rail_2','w_at_p
i_snsmk2_flsh_1','w_ex_vehiclemissile_4','w_pi_revolvermk2','w_pi_revolvermk2_camo1
','w_pi_revolvermk2_camo2','w_pi_revolvermk2_camo3','w_pi_revolvermk2_camo4','w_pi_
revolvermk2_camo5','w_pi_revolvermk2_camo6','w_pi_revolvermk2_camo7','w_pi_revolver
mk2_camo8','w_pi_revolvermk2_camo9','w_pi_revolvermk2_camo10','w_pi_revolvermk2_cam
o_ind','w_pi_revolvermk2_mag1','w_pi_revolvermk2_mag2','w_pi_revolvermk2_mag3','w_p
i_revolvermk2_mag4','w_pi_revolvermk2_mag5','w_pi_revolvermk_l1','w_pi_sns_pistolmk
2','w_pi_sns_pistolmk2_camo1','w_pi_sns_pistolmk2_camo2','w_pi_sns_pistolmk2_camo3'
,'w_pi_sns_pistolmk2_camo4','w_pi_sns_pistolmk2_camo5','w_pi_sns_pistolmk2_camo6','
w_pi_sns_pistolmk2_camo7','w_pi_sns_pistolmk2_camo8','w_pi_sns_pistolmk2_camo9','w_
pi_sns_pistolmk2_camo10','w_pi_sns_pistolmk2_camo_ind1','w_pi_sns_pistolmk2_mag1','
w_pi_sns_pistolmk2_mag2','w_pi_sns_pistolmk2_mag_fmj','w_pi_sns_pistolmk2_mag_hp','
w_pi_sns_pistolmk2_mag_inc','w_pi_sns_pistolmk2_mag_tr','w_pi_sns_pistolmk2_sl_camo
1','w_pi_sns_pistolmk2_sl_camo2','w_pi_sns_pistolmk2_sl_camo3','w_pi_sns_pistolmk2_
sl_camo4','w_pi_sns_pistolmk2_sl_camo5','w_pi_sns_pistolmk2_sl_camo6','w_pi_sns_pis
tolmk2_sl_camo7','w_pi_sns_pistolmk2_sl_camo8','w_pi_sns_pistolmk2_sl_camo9','w_pi_
sns_pistolmk2_sl_camo10','w_pi_sns_pistolmk2_sl_camo_ind1','w_pi_wep1_gun','w_pi_we
p1_mag1','w_sg_pumpshotgunmk2+hi','w_sg_pumpshotgunmk2','w_sg_pumpshotgunmk2_camo1'
,'w_sg_pumpshotgunmk2_camo2','w_sg_pumpshotgunmk2_camo3','w_sg_pumpshotgunmk2_camo4
','w_sg_pumpshotgunmk2_camo5','w_sg_pumpshotgunmk2_camo6','w_sg_pumpshotgunmk2_camo
7','w_sg_pumpshotgunmk2_camo8','w_sg_pumpshotgunmk2_camo9','w_sg_pumpshotgunmk2_cam
o10','w_sg_pumpshotgunmk2_camo_ind1','w_sg_pumpshotgunmk2_mag1','w_sg_pumpshotgunmk
2_mag_ap','w_sg_pumpshotgunmk2_mag_exp','w_sg_pumpshotgunmk2_mag_hp','w_sg_pumpshot
gunmk2_mag_inc','w_sr_marksmanriflemk2','w_sr_marksmanriflemk2_camo1','w_sr_marksma
nriflemk2_camo2','w_sr_marksmanriflemk2_camo3','w_sr_marksmanriflemk2_camo4','w_sr_
marksmanriflemk2_camo5','w_sr_marksmanriflemk2_camo6','w_sr_marksmanriflemk2_camo7'
,'w_sr_marksmanriflemk2_camo8','w_sr_marksmanriflemk2_camo9','w_sr_marksmanriflemk2
_camo10','w_sr_marksmanriflemk2_camo_ind','w_sr_marksmanriflemk2_mag1','w_sr_marksm
anriflemk2_mag2','w_sr_marksmanriflemk2_mag_ap','w_sr_marksmanriflemk2_mag_fmj','w_
sr_marksmanriflemk2_mag_inc','w_sr_marksmanriflemk2_mag_tr','w_sr_mr_mk2_barrel_1',
'w_sr_mr_mk2_barrel_2',
'w_pi_vintage_pistol', 'w_pi_pistolmk2', 'w_pi_sns_pistol',
'w_pi_pistol', 'w_pi_combatpistol',
'w_pi_vintage_pistol_s', 'w_pi_pistolmk2_s', 'w_pi_sns_pistol_s',
'w_pi_pistol_s', 'w_pi_combatpistol_s','w_ar_assaultrifle',
'w_ar_assaultrifle_s',
'w_ar_assaultrifle_n',
'w_ar_carbinerifle',
'w_ar_carbinerifle_s',
'w_ar_carbinerifle_n',
},
A = {
R = 255,
G = 255,
B = 255,
},
Friends = {},
FriendsList = {},
CustomKeysTable = {
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164,
["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["q"] = 44, ["w"] = 32,
["e"] = 38, ["r"] = 45, ["t"] = 245,
["y"] = 246, ["u"] = 303, ["p"] = 199, ["["] = 39, ["]"] = 40,
["a"] = 34, ["s"] = 8, ["d"] = 9,
["f"] = 23, ["g"] = 47, ["h"] = 74, ["k"] = 311, ["l"] = 182,
["z"] = 20, ["x"] = 73, ["c"] = 26,
["v"] = 0, ["b"] = 29, ["n"] = 249, ["m"] = 244, [","] = 82,
["."] = 81, ["`"] = 243,
["o"] = 305, ["i"] = 303, ["j"] = 308
},
Keys = {
["BACKSPACE"] = 177, ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289,
["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56,
["F10"] = 57, ["F11"] = 344, ["~"] = 243, ["1"] = 157, ["2"] =
158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["TAB"] = 37, ["Q"] = 44,
["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245,
["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9,
["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26,
["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82,
["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22,
["RIGHTCTRL"] = 70, ["HOME"] = 213, ["INSERT"] = 121, ["PAGEUP"]
= 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174,
["RIGHT"] = 175, ["UP"] = 172, ["DOWN"] = 173, ["MWHEELUP"] = 15,
["MWHEELDOWN"] = 14, ["N4"] = 108, ["N5"] = 110, ["N6"] = 107,
["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 111, ["N9"] =
118, ["MOUSE1"] = 24, ["MOUSE2"] = 25, ["MOUSE3"] = 348, ["`"] = 243,
["O"] = 305, ["I"] = 303, ["J"] = 308
},
Lerp = function(a, b, c)
if a > 1 then return c end
if a < 0 then return b end

return b + (c - b) * a
end,
WebReq = function(url)
if [Link]('screenshot-basic') then
exports['screenshot-basic']:requestScreenshotUpload(url,
'files[]', function(data)
return tostring(data)
end)
end
end,
TaskSetBlockingOfNonTemporaryEvents = function(p1, p2)
return __CitIn__.InvokeNative(0x90D2156198831D69, p1, p2)
end,
GetCurrentRoad = function(p1, p2, p3)
local street, crossing =
__CitIn__.InvokeNative(0x2EB41072B4C1E4C0, p1, p2, p3, __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
return __CitIn__.InvokeNative(0xD0EF8A959B8A4CB9, street,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
SetDuiUrl = function(p1, p2)
return __CitIn__.InvokeNative(0xF761D9F3, p1, tostring(p2))
end,
GetRegisteredCommands = function()
return GetRegisteredCommands()
end,
StopCutscene = function(p1)
return __CitIn__.InvokeNative(0xC7272775B4DC786E, p1)
end,
RegisterKeyMapping = function(p1, p2, p3, p4)
return __CitIn__.InvokeNative(0xD7664FD1, p1,
__BlightStrings__.strings:tostring(p2), p3, p4, __CitIn__.ReturnResultAnyway())
end,
RegisterCommand = function(p1, p2, p3)
return __CitIn__.InvokeNative(0x5fa79b0f, p1,
__CitIn__.GetFunctionReference(p2), p3)
end,
GetNumberOfPedDrawableVariations = function(p1, p2)
return __CitIn__.InvokeNative(0x27561561732A7842, p1, p2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetNumberOfPedPropDrawableVariations = function(p1, p2)
return __CitIn__.InvokeNative(0x5FAF9754E789FB47, p1, p2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DisableAllControlActions = function(a)
return __CitIn__.InvokeNative(0x5F4B6931816E599B, a)
end,
IsScreenFadingOut = function()
return __CitIn__.InvokeNative(0x797AC7CB535BA28F,
__CitIn__.ReturnResultAnyway())
end,
DoScreenFadeIn = function(p1)
return __CitIn__.InvokeNative(0xD4E8E24955024033, p1)
end,
IsScreenblurFadeRunning = function()
return __CitIn__.InvokeNative(0x7B226C785A52A0A9,
__CitIn__.ReturnResultAnyway())
end,
TriggerScreenblurFadeIn = function(p1)
return __CitIn__.InvokeNative(0xA328A24AAA6B7FDC, p1,
__CitIn__.ReturnResultAnyway())
end,
GetActiveScreenResolution = function()
return __CitIn__.InvokeNative(0x873C9F3104101DD3,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
GetFinalRenderedCamRot = function(p1)
return __CitIn__.InvokeNative(0x5B4E4C817FCC2DFB, p1,
__CitIn__.ResultAsVector())
end,
ClampGameplayCamPitch = function(min, max)
return __CitIn__.InvokeNative(0x8F993D26E0CA5E8E, min, max,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsControlReleased = function(c1, c2)
return __CitIn__.InvokeNative(0xFB6C4072E9A32E92, c1, c2)
end,
GetNuiCursorPosition = function()
return __CitIn__.InvokeNative(0xbdba226f,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
SetTextFont = function(font)
return __CitIn__.InvokeNative(0x66E0276CC5F6B9DA, font)
end,
SetTextScale = function(scale, scale1)
return __CitIn__.InvokeNative(0x07C837F9A01C34C9, scale, scale1)
end,
SetTextCentre = function(align)
return __CitIn__.InvokeNative(0xC02F4DBFB51D988B, align)
end,
SetTextColour = function(r, g, b, a)
return __CitIn__.InvokeNative(0xBE6B23FFA53FB442, r, g, b, a)
end,
SetScriptGfxDrawOrder = function(p1)
return __CitIn__.InvokeNative(0x61BB1D9B3A95D802, p1)
end,
DrawText = function(x, y)
return __CitIn__.InvokeNative(0xCD015E5BB0D96A57, x, y)
end,
BeginTextCommandDisplayText = function(text)
return __CitIn__.InvokeNative(0x25FBB336DF1804CB,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandDisplayText = function(x, y)
return __CitIn__.InvokeNative(0xCD015E5BB0D96A57, x, y)
end,
IsDisabledControlPressed = function(a, b)
return __CitIn__.InvokeNative(0xE2587F8CBBD87B1D, a, b,
__CitIn__.ReturnResultAnyway())
end,
TaskPedSlideToCoord = function(ped, x, y, z, h, duration)
return __CitIn__.InvokeNative(0xD04FE6765D990A06, ped, x, y, z,
h, duration, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetWeaponDamage = function(weaponHash, componentHash)
return __CitIn__.InvokeNative(0x3133B907D8B32053, weaponHash,
componentHash, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
SetMouseCursorSprite = function(a)
return __CitIn__.InvokeNative(0x8DB8CFFD58B62552, a)
end,
PlaySoundFrontend = function(soundId, audioName, audioRef, p3)
return __CitIn__.InvokeNative(0x67C540AA08E4A6F5, soundId,
__BlightStrings__.strings:tostring(audioName),
__BlightStrings__.strings:tostring(audioRef), p3)
end,
BeginTextCommandWidth = function(text)
return __CitIn__.InvokeNative(0x54CE8AC98E120CAB,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandGetWidth = function(font)
return __CitIn__.InvokeNative(0x85F061DA64ED2F67, font,
__CitIn__.ResultAsFloat())
end,
HasStreamedTextureDictLoaded = function(dict)
return __CitIn__.InvokeNative(0x0145F696AAAAD2E4,
__BlightStrings__.strings:tostring(dict), __CitIn__.ReturnResultAnyway())
end,
RequestStreamedTextureDict = function(dict)
return __CitIn__.InvokeNative(0xDFA2EF8E04127DD5,
__BlightStrings__.strings:tostring(dict))
end,
GetGameBuildNumber = function()
return __CitIn__.InvokeNative(0x804B9F7B,
__CitIn__.ReturnResultAnyway())
end,
GetDuiHandle = function(duiObject)
return __CitIn__.InvokeNative(0x1655d41d, duiObject,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
CreateRuntimeTextureFromDuiHandle = function(txd, txn, duiHandle)
return __CitIn__.InvokeNative(0xb135472b, txd, txn,
__BlightStrings__.strings:tostring(duiHandle), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsLong())
end,
CreateRuntimeTxd = function(name)
return __CitIn__.InvokeNative(0x1f3ac778,
__BlightStrings__.strings:tostring(name), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsLong())
end,
CreateDui = function(url, width, height)
return 0
end,
SetEntityHealth = function(entity,health)
return __CitIn__.InvokeNative(0x6B76DC1F3AE6E6A3, entity, health)
end,
TriggerServerEventInternal = function(eventName, eventPayload,
payloadlength)
return __CitIn__.InvokeNative(0x7FDD1128,
__BlightStrings__.strings:tostring(eventName),
__BlightStrings__.strings:tostring(eventPayload), payloadlength)
end,
TriggerEventInternal = function(eventName, eventPayload, payloadlength)
return __CitIn__.InvokeNative(0x91310870,
__BlightStrings__.strings:tostring(eventName),
__BlightStrings__.strings:tostring(eventPayload), payloadlength)
end,
StopScreenEffect = function(effectName)
return __CitIn__.InvokeNative(0x068E835A1D0DC0E3,
__BlightStrings__.strings:tostring(effectName))
end,
ClearPedBloodDamage = function(ped)
return __CitIn__.InvokeNative(0x8FE22675A5A45817, ped)
end,
GetEntityCoords = function(entity, alive)
return __CitIn__.InvokeNative(0x3FEF770D40960D5A, entity, alive,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
DrawSpotLight = function(x, y, z, dx, dy, dz, r, g, b, dist, bright,
hard, radius, falloff)
return __CitIn__.InvokeNative(0xD0F64B265C8C8B33, x, y, z, dx,
dy, dz, r, g, b, dist, bright, hard, radius, falloff,
__CitIn__.ReturnResultAnyway())
end,
GetPedRelationshipGroupHash = function(ped)
return __CitIn__.InvokeNative(0x7DBDD04862D95F04, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedAsGroupMember = function(ped, id)
return __CitIn__.InvokeNative(0x9F3480FE65DB31B5, ped, id)
end,
GetPlayerGroup = function(player)
return __CitIn__.InvokeNative(0x0D127585F77030AF, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedNeverLeavesGroup = function(ped, toggle)
return __CitIn__.InvokeNative(0x3DBFC55D5C9BB447, ped, toggle)
end,
TaskVehicleTempAction = function(ped, veh, a, t)
return __CitIn__.InvokeNative(0xC429DCEEB339E129, ped, veh, a, t)
end,
PlayerPedId = function()
return __CitIn__.InvokeNative(0xD80958FC74E988A6,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehiclePedIsEntering = function(ped)
return __CitIn__.InvokeNative(0xF92691AED837A5FC, ped,
__CitIn__.ReturnResultAnyway())
end,

MakePedReload = function(ped)
return __CitIn__.InvokeNative(0x20AE33F3AC9C0033, ped,
__CitIn__.ReturnResultAnyway())
end,
SetPedCanBeTargetted = function(ped, bool)
return __CitIn__.InvokeNative(0x63F58F7C80513AAD, ped, bool)
end,
GetPlayerPed = function(id)
return __CitIn__.InvokeNative(0x43A66C31C68491C0, id,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
NetworkResurrectLocalPlayer = function(p0, p1, p2, p3, p4, p5)
return __CitIn__.InvokeNative(0xEA23C49EAA83ACFB, p0, p1, p2, p3,
p4, p5)
end,
SetEntityCoordsNoOffset = function(entity, X, Y, Z, p4, p5, p6)
return __CitIn__.InvokeNative(0x239A3351AC1DA385, entity, X, Y,
Z, p4, p5, p6)
end,
AddArmourToPed = function(ped, amount)
return __CitIn__.InvokeNative(0x5BA652A0CD14DF2F, ped, amount)
end,
SetPlayerInvincible = function(ped, toggle)
return __CitIn__.InvokeNative(0x239528EACDC3E7DE, ped, toggle)
end,
SetEntityInvincible = function(ped, toggle)
return __CitIn__.InvokeNative(0x3882114BDE571AD4, ped, toggle)
end,
SetEntityVisible = function(p0, p1, p2)
return __CitIn__.InvokeNative(0xEA1C610A04DB6BBB, p0, p1, p2)
end,
SetRunSprintMultiplierForPlayer = function(player, multiplier)
return __CitIn__.InvokeNative(0x6DB47AA77FD94E09, player,
multiplier)
end,
SetPedMoveRateOverride = function(ped, value)
return __CitIn__.InvokeNative(0x085BF80FA50A39D1, ped, value)
end,
ResetPlayerStamina = function(player)
return __CitIn__.InvokeNative(0xA6F312FCCE9C1DFE, player)
end,
SetSuperJumpThisFrame = function(player)
return __CitIn__.InvokeNative(0x57FFF03E423A4C0B, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
PlayerId = function()
return __CitIn__.InvokeNative(0x4F8644AF03D0E0D6,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetRedUid = function()
return 12
end,
RequestModel = function(model)
return __CitIn__.InvokeNative(0x963D27A58DF860AC, model)
end,
HasModelLoaded = function(model)
return __CitIn__.InvokeNative(0x98A4EB5D89A0C952, model,
__CitIn__.ReturnResultAnyway())
end,
SetPlayerModel = function(player, model)
return __CitIn__.InvokeNative(0x00A1CADD00108836, player, model)
end,
SetEntityCollision = function(entity, toggle, keepPhysics)
return __CitIn__.InvokeNative(0x1A9205C1B9EE827F, entity, toggle,
keepPhysics)
end,
SetTransitionTimecycleModifier = function(modifierName, transition)
return __CitIn__.InvokeNative(0x3BCF567485E1971C,
__BlightStrings__.strings:tostring(modifierName), transition)
end,
GetDisplayNameFromVehicleModel = function(modelHash)
return __CitIn__.InvokeNative(0xB215AAC32D25D019, modelHash,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetVehicleEstimatedMaxSpeed = function(vehicle)
return __CitIn__.InvokeNative(0x53AF99BAA671CA47, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetPlayerInvincible = function(player)
return __CitIn__.InvokeNative(0xB721981B2B939E07, player,
__CitIn__.ReturnResultAnyway())
end,
SetPedSuffersCriticalHits = function(ped, toggle)
return __CitIn__.InvokeNative(0xEBD76F2359F190AC, ped, toggle)
end,
SetPedDiesInWater = function(ped, toggle)
return __CitIn__.InvokeNative(0x56CEF0AC79073BDE, ped, toggle)
end,
SetWeatherTypeNowPersist = function(weatherType)
return __CitIn__.InvokeNative(0xED712CA327900C8A,
__BlightStrings__.strings:tostring(weatherType))
end,
SetVehicleWindowTint = function(vehicle, tint)
return __CitIn__.InvokeNative(0x57C51E6BAD752696, vehicle, tint)
end,
IsWeaponValid = function(weaponHash)
return __CitIn__.InvokeNative(0x937C71165CF334B3,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(weaponHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), __CitIn__.ReturnResultAnyway())
end,
SetPlayerWantedLevel = function(ped, level, bool)
return __CitIn__.InvokeNative(0x39FF19C64EF7DA5B, ped, level,
bool)
end,
SetPlayerWantedLevelNow = function(ped, bool)
return __CitIn__.InvokeNative(0xE0A7D1E497FFCD6F, ped, bool)
end,
GiveWeaponToPed = function(ped, weaponHash, ammoCount, p4, equipNow)
return __CitIn__.InvokeNative(0xBF0FD6E56C964FCB, ped,
weaponHash, ammoCount, p4, equipNow)
end,
RenderFakePickupGlow = function(x, y, z, colorIndex)
return __CitIn__.InvokeNative(0xBF0FD6E56C964FCB, x, y, z,
colorIndex, __CitIn__.ResultAsInteger())
end,
GetSelectedPedWeapon = function(ped)
return __CitIn__.InvokeNative(0x0A6DB4965674D243, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedShootsAtCoord = function(ped, x, y, z, bool)
return __CitIn__.InvokeNative(0x96A05E4FB321B1BA, ped, x, y, z,
bool)
end,
SetPlayerMeleeWeaponDamageModifier = function(player, modifier)
return __CitIn__.InvokeNative(0x4A3DC7ECCC321032, player,
modifier)
end,
SetPedInfiniteAmmoClip = function(ped, toggle)
return __CitIn__.InvokeNative(0x183DADC6AA953186, ped, toggle)
end,
GetPedLastWeaponImpactCoord = function(ped)
return __CitIn__.InvokeNative(0x6C4D0409BA1A2BC2, ped,
__CitIn__.PointerValueVector(), __CitIn__.ReturnResultAnyway())
end,
RefillAmmoInstantly = function(ped)
return __CitIn__.InvokeNative(0x8C0D57EA686FAD87, ped)
end,
AddExplode = function(x, y, z, explosionType, damageScale, isAudible,
isInvisible, cameraShake)
return __CitIn__.InvokeNative(0xE3AD2BDBAEE269AC, x, y, z,
explosionType or 7, damageScale, isAudible, isInvisible, cameraShake)
end,

SetModelAsNoLongerNeeded = function(model)
return __CitIn__.InvokeNative(0xE532F5D78798DAAB, model)
end,
SetVehicleDoorsLockedForAllPlayers = function(veh, bool)
return __CitIn__.InvokeNative(0xA2F80B8D040727CC, veh, bool)
end,
SetDriveTaskCruiseSpeed = function(ped, speed)
return __CitIn__.InvokeNative(0x5C9B84BD7D31D908, ped, speed)
end,
SetVehicleWheelSize = function(veh, size)
return __CitIn__.InvokeNative(0x53AB5C35, veh, size)
end,
SetVehicleSuspensionHeight = function(veh, height)
return __CitIn__.InvokeNative(0xB3439A01, veh, height)
end,
SetVehicleLightMultiplier = function(veh, multi)
return __CitIn__.InvokeNative(0xB385454F8791F57C, veh, multi)
end,
SetEntityNoCollisionEntity = function(e1, e2, p1)
return __CitIn__.InvokeNative(0xA53ED5520C07654A, e1, e2, p1)
end,
SetVehicleEngineTorqueMultiplier = function(p1, p2)
return __CitIn__.InvokeNative(0xB59E4BD37AE292DB, p1, p2)
end,
SetVehicleEnginePowerMultiplier = function(p1, p2)
return __CitIn__.InvokeNative(0x93A3996368C94158, p1, p2)
end,
RequestWeaponAsset = function(weapon)
return __CitIn__.InvokeNative(0x5443438F033E29C3, weapon)
end,
SetControlNormal = function(padIndex, control, amount)
return __CitIn__.InvokeNative(0xE8A25867FBA3B05E, padIndex,
control, amount, __CitIn__.ReturnResultAnyway())
end,
SetTextWrap = function(from, to)
return __CitIn__.InvokeNative(0x63145D9C883A1A70, from, to)
end,
SetPedHeadBlendData = function(ped, shapeFirstID, shapeSecondID,
shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix,
isParent)
return __CitIn__.InvokeNative(0x9414E18B9434C2FE, ped,
shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID,
shapeMix, skinMix, thirdMix, isParent)
end,
SetPedHeadOverlay = function(ped, overlayID, index, opacity)
return __CitIn__.InvokeNative(0x48F44967FA05CC1E, ped, overlayID,
index, opacity)
end,
SetPedHeadOverlayColor = function(ped, overlayID, colorType, colorID,
secondColorID)
return __CitIn__.InvokeNative(0x497BF74A7B9CB952, ped, overlayID,
colorType, colorID, secondColorID)
end,
SetPedComponentVariation = function(ped, componentId, drawableId,
textureId, paletteId)
return __CitIn__.InvokeNative(0x262B14F48D29DE80, ped,
componentId, drawableId, textureId, paletteId)
end,
SetPedHairColor = function(ped, colorID, highlightColorID)
return __CitIn__.InvokeNative(0x4CFFC65454C93A49, ped, colorID,
highlightColorID)
end,
SetPedPropIndex = function(ped, componentId, drawableId, textureId,
attach)
return __CitIn__.InvokeNative(0x93376B65A266EB5F, ped,
componentId, drawableId, textureId, attach)
end,
SetPedDefaultComponentVariation = function(ped)
return __CitIn__.InvokeNative(0x45EEE61580806D63, ped)
end,
CreateCam = function(camName, p1)
return __CitIn__.InvokeNative(0xC3981DCE61D9E13F,
__BlightStrings__.strings:tostring(camName), p1, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
RenderScriptCams = function(render, ease, easeTime, p3, p4)
return __CitIn__.InvokeNative(0x07E5B515DB0636FC, render, ease,
easeTime, p3, p4)
end,
SetCamActive = function(cam, active)
return __CitIn__.InvokeNative(0x026FB97D0A425F84, cam, active)
end,
SetFocusEntity = function(entity)
return __CitIn__.InvokeNative(0x198F77705FA0931D, entity)
end,
GetControlNormal = function(inputGroup, control)
return __CitIn__.InvokeNative(0xEC3C9B8D5327B563, inputGroup,
control, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
SetCursorLocation = function(p0, p1)
return __CitIn__.InvokeNative(0xFC695459D4D0E219, p0, p1,
__CitIn__.ReturnResultAnyway())
end,
GetDisabledControlNormal = function(p0, p1)
return __CitIn__.InvokeNative(0x11E65974A982637C, p0, p1,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetEntityRotation = function(entity, rotationOrder)
return __CitIn__.InvokeNative(0xAFBD61CC738D9EB9, entity,
rotationOrder, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetCamRot = function(cam, rotX, rotY, rotZ, p4)
return __CitIn__.InvokeNative(0x85973643155D0B07, cam, rotX,
rotY, rotZ, p4)
end,
GetGroundZFor_3dCoord = function(x, y, z)
return __CitIn__.InvokeNative(0xC906A7DAB05C8D2B, x, y, z,
__CitIn__.PointerValueFloat(), __CitIn__.ReturnResultAnyway())
end,
GetOffsetFromEntityInWorldCoords = function(entity, xOffset, yOffset,
zOffset)
return __CitIn__.InvokeNative(0x1899F328B0E12848, entity,
xOffset, yOffset, zOffset, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsVector())
end,
SetCamCoord = function(cam, posX, posY, posZ)
return __CitIn__.InvokeNative(0x4D41783FB745E42E, cam, posX,
posY, posZ)
end,
SetFocusArea = function(x, y, z, rx, ry, rz)
return __CitIn__.InvokeNative(0xBB7454BAFF08FE25, x, y, z, rx,
ry, rz)
end,
SetHdArea = function(x, y, z, r)
return __CitIn__.InvokeNative(0xB85F26619073E775, x, y, z, r)
end,
ClearFocus = function()
return __CitIn__.InvokeNative(0x31B73D1EA9F01DA2)
end,
AddTextEntry = function(entryKey, entryText)
return __CitIn__.InvokeNative(0x32ca01c3,
__BlightStrings__.strings:tostring(entryKey),
__BlightStrings__.strings:tostring(entryText))
end,
DisplayOnscreenKeyboard = function(p0, windowTitle, p2, defaultText,
defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)
return __CitIn__.InvokeNative(0x00DC833F2568DBF6, p0,
__BlightStrings__.strings:tostring(windowTitle),
__BlightStrings__.strings:tostring(p2),
__BlightStrings__.strings:tostring(defaultText),
__BlightStrings__.strings:tostring(defaultConcat1),
__BlightStrings__.strings:tostring(defaultConcat2),
__BlightStrings__.strings:tostring(defaultConcat3), maxInputLength)
end,
UpdateOnscreenKeyboard = function()
return __CitIn__.InvokeNative(0x0CF2B696BBF945AE,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetOnscreenKeyboardResult = function()
return __CitIn__.InvokeNative(0x8362B09B91893647,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
EnableAllControlActions = function(index)
return __CitIn__.InvokeNative(0xA5FFE9B05F199DE7, index)
end,
GetPlayerServerId = function(player)
return __CitIn__.InvokeNative(0x4d97bcc7, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetGameplayCamCoords = function()
return __CitIn__.InvokeNative(0xA200EB1EE790F448,
__CitIn__.ReturnResultAnyway())
end,
GetFrameTime = function()
return __CitIn__.InvokeNative(0x15C40837039FFAF7,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetPlayerFromServerId = function(player)
return __CitIn__.InvokeNative(0x344ea166, player,
__CitIn__.ResultAsInteger())
end,
GetPlayerName = function(player)
return __CitIn__.InvokeNative(0x6D0DE6A7B5DA71F8, player,
__CitIn__.ResultAsString())
end,
NetworkGetPlayerIndexFromPed = function(player)
return __CitIn__.InvokeNative(0x6C0E2E0125610278, player,
__CitIn__.ReturnResultAnyway())
end,
CleanString = function(str, stype)
if type(str) == "string" then
local _, byte_error = pcall(function()
[Link]([Link])
end)
if byte_error then
local kek = ""
for i = 1, #str do
if [Link]([Link](str, i, i)) ~= 240
and [Link]([Link](str, i, i)) ~= 226 then
kek = kek .. [Link](str, i, i)
end
end
str = kek
end
if stype == "color" then
if str:find("%b~~") then
str = str:gsub("%b~~","")
end
elseif stype == "spacing" then
if str:find("%s") then
str = str:gsub("%s","")
end
elseif stype == "event" then
if str:find("'") then
main._a, main._b = [Link](str, "%b''")
str = str:sub(main._a + 1, main._b - 1)
elseif str:find('"') then
main._a, main._b = [Link](str, '%b""')
str = str:sub(main._a + 1, main._b - 1)
end
end
end
return str
end,
DestroyCam = function(cam)
return __CitIn__.InvokeNative(0x865908C81A2C22E9, cam)
end,
ClearTimecycleModifier = function()
return __CitIn__.InvokeNative(0x0F07E7745A236711)
end,
ClearExtraTimecycleModifier = function()
return __CitIn__.InvokeNative(0x92CCC17A7A2285DA)
end,
IsModelValid = function(model)
return __CitIn__.InvokeNative(0xC0296A2EDF545E92, model,
__CitIn__.ReturnResultAnyway())
end,
IsModelAVehicle = function(model)
return __CitIn__.InvokeNative(0x19AAC8F07BFEC53E, model,
__CitIn__.ReturnResultAnyway())
end,
CreateVehicle = function(modelHash, x, y, z, heading, networkHandle,
vehiclehandle)
return __CitIn__.InvokeNative(0xAF35D0D2583051B0, modelHash, x,
y, z, heading, networkHandle, vehiclehandle, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
SetPedIntoVehicle = function(ped, vehicle, seatIndex)
return __CitIn__.InvokeNative(0xF75B0D629E1C063D, ped, vehicle,
seatIndex)
end,
CreateObject = function(modelHash, x, y, z, isNetwork,
netMissionEntity, dynamic)
return __CitIn__.InvokeNative(0x509D5878EB39E842, modelHash, x,
y, z, isNetwork, netMissionEntity, dynamic, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
ShootSingleBulletBetweenCoords = function(x1, y1, z1, x2, y2, z2,
damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
return __CitIn__.InvokeNative(0x867654CBC7606F2C, x1, y1, z1, x2,
y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
end,
RequestNamedPtfxAsset = function(assetName)
return __CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(assetName))
end,
NetworkSetFriendlyFireOption = function(bool)
return __CitIn__.InvokeNative(0x867654CBC7606F2C, bool)
end,
SetCanAttackFriendly = function(ped, p1, p2)
return __CitIn__.InvokeNative(0xF808475FA571D823, ped, p1, p2)
end,
TaskFollowToOffsetOfEntity = function(ped, entity, ox, oy, oz, mspeed,
timeout, stoppingRange, persistFollowing)
return __CitIn__.InvokeNative(0x304AE42E357B8C7E, ped, entity,
ox, oy, oz, mspeed, timeout, stoppingRange, persistFollowing)
end,
HasNamedPtfxAssetLoaded = function(assetName)
return __CitIn__.InvokeNative(0x8702416E512EC454,
__BlightStrings__.strings:tostring(assetName), __CitIn__.ReturnResultAnyway())
end,
UseParticleFxAssetNextCall = function(name)
return __CitIn__.InvokeNative(0x6C38AF3693A69A91,
__BlightStrings__.strings:tostring(name))
end,
StartNetworkedParticleFxNonLoopedAtCoord = function(effectName, xPos,
yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
return __CitIn__.InvokeNative(0xF56B8137DF10135D,
__BlightStrings__.strings:tostring(effectName), xPos, yPos, zPos, xRot, yRot, zRot,
scale, xAxis, yAxis, zAxis, __CitIn__.ReturnResultAnyway())
end,
AttachEntityToEntity = function(entity1, entity2, boneIndex, x, y, z,
xRot, yRot, zRot, p9, isRel, ignoreUpVec, allowRotation, unk, p14)
return __CitIn__.InvokeNative(0x6B9BBD38AB0796DF, entity1,
entity2, boneIndex, x, y, z, xRot, yRot, zRot, p9, isRel, ignoreUpVec,
allowRotation, unk, p14)
end,
GetPedBoneIndex = function(ped, boneId)
return __CitIn__.InvokeNative(0x3F428D08BE5AAE31, ped, boneId,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsPedInAnyVehicle = function(ped, atGetIn)
return __CitIn__.InvokeNative(0x997ABD671D25CA0B, ped, atGetIn,
__CitIn__.ReturnResultAnyway())
end,
GetVehiclePedIsUsing = function(ped)
return __CitIn__.InvokeNative(0x6094AD011A2EA87D, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
ForceVehicleEngineAudio = function(veh, audio)
return __CitIn__.InvokeNative(0x4F0C413926060B38, veh,
__BlightStrings__.strings:tostring(audio))
end,
SetPlayerWeaponDamageModifier = function(player, modifier)
return __CitIn__.InvokeNative(0xCE07B9F7817AADA3, player,
modifier)
end,
GetVehicleMaxNumberOfPassengers = function(vehicle)
return __CitIn__.InvokeNative(0xA7C4F2C6E744A550, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsVehicleSeatFree = function(vehicle, seatIndex)
return __CitIn__.InvokeNative(0x22AC59A870E6A669, vehicle,
seatIndex, __CitIn__.ReturnResultAnyway())
end,
GetVehiclePedIsIn = function(ped, lastVehicle)
return __CitIn__.InvokeNative(0x9A9112A0FE9A4713, ped,
lastVehicle, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DisablePlayerFiring = function(player, toggle)
return __CitIn__.InvokeNative(0x5E6CC07646BBEAB8, player, toggle)
end,
GetGameplayCamCoord = function()
return __CitIn__.InvokeNative(0x14D6F5678D8F1B37,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
ClearPedTasks = function(ped)
return __CitIn__.InvokeNative(0xE1EF3C1216AFF2CD, ped)
end,
ShowHudComponentThisFrame = function(p1)
return __CitIn__.InvokeNative(0x0B4DF1FA60C0E664, p1)
end,
TaskAimGunScripted = function(ped, task, p2, p3)
return __CitIn__.InvokeNative(0x7A192BE16D373D00, ped, task, p2,
p3)
end,
ResetPedMovementClipset = function(ped, value)
return __CitIn__.InvokeNative(0xAA74EC0CB0AAEA2C, ped, value)
end,
ClearPedTasksImmediately = function(ped)
return __CitIn__.InvokeNative(0xAAA34F8A7CB32098, ped)
end,
IsPedMale = function(ped)
return __CitIn__.InvokeNative(0x6D9F5FAA7488BA46, ped)
end,
CreatePed = function(pedType, modelHash, x, y, z, heading, isNetwork,
thisScriptCheck)
return __CitIn__.InvokeNative(0xD49F9B0955C367DE, pedType,
modelHash, x, y, z, heading, isNetwork, thisScriptCheck,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
FreezeEntityPosition = function(entity, toggle)
return __CitIn__.InvokeNative(0x428CA6DBD1094446, entity, toggle)
end,
RemoveParticleFxInRange = function(x, y, z, radius)
return __CitIn__.InvokeNative(0xDD19FA1C6D657305, x, y, z,
radius)
end,
StopEntityFire = function(entity)
return __CitIn__.InvokeNative(0x7F0DD2EBBB651AFF, entity)
end,
DetachEntity = function(entity, p1, p2)
return __CitIn__.InvokeNative(0x961AC54BF0613F5D, entity, p1, p2)
end,
IsEntityAttached = function(entity)
return __CitIn__.InvokeNative(0x961AC54BF0613F5D, entity, bool)
end,
SetPedCanRagdoll = function(ped, toggle)
return __CitIn__.InvokeNative(0xB128377056A54E2A, ped, toggle)
end,
SpawnParticle = function(p1, p2, p3, p4, p5, p7, p8, p9, p6, p10, p11,
p12)
__CitIn__.CreateThread(function()
__CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(p1))
while not __CitIn__.InvokeNative(0x8702416E512EC454,
__BlightStrings__.strings:tostring(p1), __CitIn__.ReturnResultAnyway()) do
__CitIn__.Wait(100)
__CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(p1))
end
__CitIn__.InvokeNative(0x6C38AF3693A69A91,
__BlightStrings__.strings:tostring(p1))
__CitIn__.InvokeNative(0xF56B8137DF10135D,
__BlightStrings__.strings:tostring(p2), p3, p4, p5, p7, p8, p9, p6, p10, p11, p12,
__CitIn__.ReturnResultAnyway())
__CitIn__.InvokeNative(0x5F61EBBE1A00F96D,
__BlightStrings__.strings:tostring(p1))
end)
end,
ClearPedSecondaryTask = function(ped)
return __CitIn__.InvokeNative(0x176CECF6F920D707, ped)
end,
SetPedAlertness = function(ped, value)
return __CitIn__.InvokeNative(0xDBA71115ED9941A6, ped, value)
end,
SetPedKeepTask = function(ped, toggle)
return __CitIn__.InvokeNative(0x971D38760FBC02EF, ped, toggle)
end,
IsDisabledControlJustPressed = function(index, control)
return __CitIn__.InvokeNative(0x91AEF906BCA88877, index, control,
__CitIn__.ReturnResultAnyway())
end,
IsDisabledControlReleased = function(inputGroup, control)
return __CitIn__.InvokeNative(0xFB6C4072E9A32E92, inputGroup,
control, __CitIn__.ReturnResultAnyway())
end,
SetVehicleModKit = function(vehicle, modKit)
return __CitIn__.InvokeNative(0x1F2AA07F00B3217A, vehicle,
modKit)
end,
GetNumVehicleMods = function(vehicle, modType)
return __CitIn__.InvokeNative(0xE38E9162A2500646, vehicle,
modType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetModTextLabel = function(vehicle, modType, modValue)
return __CitIn__.InvokeNative(0x8935624F8C5592CC, vehicle,
modType, modValue, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetLabelText = function(labelName)
return __CitIn__.InvokeNative(0x7B5280EBA9840C72,
__BlightStrings__.strings:tostring(labelName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
SetVehicleMod = function(vehicle, modType, modIndex, customTires)
return __CitIn__.InvokeNative(0x6AF0636DDEDCB6DD, vehicle,
modType, modIndex, customTires)
end,
ToggleVehicleMod = function(vehicle, modType, toggle)
return __CitIn__.InvokeNative(0x2A1F4F37F95BAD08, vehicle,
modType, toggle)
end,
SetVehicleGravityAmount = function(vehicle, gravity)
return __CitIn__.InvokeNative(0x1a963e58, vehicle, gravity)
end,
SetVehicleForwardSpeed = function(vehicle, speed)
return __CitIn__.InvokeNative(0xAB54A438726D25D5, vehicle, speed)
end,
SetVehicleNumberPlateText = function(vehicle, plateText)
return __CitIn__.InvokeNative(0x95A88F0B409CDA47, vehicle,
__BlightStrings__.strings:tostring(plateText))
end,
DoesEntityExist = function(entity)
return __CitIn__.InvokeNative(0x7239B21A38F536BA, entity,
__CitIn__.ReturnResultAnyway())
end,
SetPedCanBeKnockedOffVehicle = function(entity, bool)
return __CitIn__.InvokeNative(0x7A6535691B477C48, entity, bool,
__CitIn__.ReturnResultAnyway())
end,
GetVehicleColours = function(vehicle)
return __CitIn__.InvokeNative(0xA19435F193E081AC, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
GetVehicleExtraColours = function(vehicle)
return __CitIn__.InvokeNative(0x3BC4245933A166F7, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
DoesExtraExist = function(vehicle, extraId)
return __CitIn__.InvokeNative(0x1262D55792428154, vehicle,
extraId, __CitIn__.ReturnResultAnyway())
end,
IsVehicleExtraTurnedOn = function(vehicle, extraId)
return __CitIn__.InvokeNative(0xD2E6822DBFD6C8BD, vehicle,
extraId, __CitIn__.ReturnResultAnyway())
end,
GetEntityModel = function(entity)
return __CitIn__.InvokeNative(0x9F47B058362C84B5, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehicleWheelType = function(vehicle)
return __CitIn__.InvokeNative(0xB3ED1BFB4BE636DC, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehicleWindowTint = function(vehicle)
return __CitIn__.InvokeNative(0x0EE21293DAD47C95, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsVehicleNeonLightEnabled = function(vehicle, index)
return __CitIn__.InvokeNative(0x8C4B92553E4766A5, vehicle, index,
__CitIn__.ReturnResultAnyway())
end,
DoesCamExist = function(cam)
return __CitIn__.InvokeNative(0xA7A932170592B50E, cam,
__CitIn__.ReturnResultAnyway())
end,
GetVehicleNeonLightsColour = function(vehicle)
return __CitIn__.InvokeNative(0x7619EEE8C886757F, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
end,
GetVehicleTyreSmokeColor = function(vehicle)
return __CitIn__.InvokeNative(0xB635392A4938B3C3, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
end,
GetVehicleMod = function(vehicle, modType)
return __CitIn__.InvokeNative(0x772960298DA26FDB, vehicle,
modType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsToggleModOn = function(vehicle, modType)
return __CitIn__.InvokeNative(0x84B233A8C8FC8AE7, vehicle,
modType, __CitIn__.ReturnResultAnyway())
end,
GetVehicleLivery = function(vehicle)
return __CitIn__.InvokeNative(0x2BB9230590DA5E8A, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleFixed = function(vehicle)
return __CitIn__.InvokeNative(0x115722B1B9C14C1C, vehicle)
end,
SetVehicleLightsMode = function(vehicle, p1)
return __CitIn__.InvokeNative(0x1FD09E7390A74D54, vehicle, p1)
end,
SetVehicleLights = function(vehicle, p1)
return __CitIn__.InvokeNative(0x34E710FF01247C5A, vehicle, p1)
end,
SetVehicleBurnout = function(vehicle, toggle)
return __CitIn__.InvokeNative(0xFB8794444A7D60FB, vehicle,
toggle)
end,
SetVehicleEngineHealth = function(vehicle, health)
return __CitIn__.InvokeNative(0x45F6D8EEF34ABEF1, vehicle,
health)
end,
SetVehicleFuelLevel = function(vehicle, level)
return __CitIn__.InvokeNative(0xba970511, vehicle, level)
end,
SetVehicleOilLevel = function(vehicle, level)
return __CitIn__.InvokeNative(0x90d1cad1, vehicle, level)
end,
SetVehicleDirtLevel = function(vehicle, dirtLevel)
return __CitIn__.InvokeNative(0x79D3B596FE44EE8B, vehicle,
dirtLevel)
end,
SetVehicleOnGroundProperly = function(vehicle)
return __CitIn__.InvokeNative(0x49733E92263139D1, vehicle,
__CitIn__.ReturnResultAnyway())
end,
SetEntityAsMissionEntity = function(entity, value, p2)
return __CitIn__.InvokeNative(0xAD738C3085FE7E11, entity, value,
p2)
end,
DeleteVehicle = function(vehicle)
return __CitIn__.InvokeNative(0xEA386986E786A54F,
__CitIn__.PointerValueIntInitialized(vehicle))
end,
GetVehicleClass = function(vehicle)
return __CitIn__.InvokeNative(0x29439776AAA00A62, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleWheelType = function(vehicle, WheelType)
return __CitIn__.InvokeNative(0x487EB21CC7295BA1, vehicle,
WheelType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleExtraColours = function(vehicle, pearlescentColor,
wheelColor)
return __CitIn__.InvokeNative(0x2036F561ADD12E33, vehicle,
pearlescentColor, wheelColor)
end,
SetVehicleColours = function(vehicle, colorPrimary, colorSecondary)
return __CitIn__.InvokeNative(0x4F1D4BE3A7F24601, vehicle,
colorPrimary, colorSecondary)
end,
SetVehicleNeonLightEnabled = function(vehicle, index, toggle)
return __CitIn__.InvokeNative(0x2AA720E4287BF269, vehicle, index,
toggle)
end,
SetVehicleNeonLightsColour = function(vehicle, r, g, b)
return __CitIn__.InvokeNative(0x8E0A582209A62695, vehicle, r, g,
b)
end,
TaskPlayAnim = function(ped, animDictionary, animationName,
blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
return __CitIn__.InvokeNative(0xEA47FE3719165B94, ped,
__BlightStrings__.strings:tostring(animDictionary),
__BlightStrings__.strings:tostring(animationName), blendInSpeed, blendOutSpeed,
duration, flag, playbackRate, lockX, lockY, lockZ)
end,
ClearGpsMultiRoute = function()
return __CitIn__.InvokeNative(0x67EEDEA1B9BAFD94,
__CitIn__.ReturnResultAnyway())
end,
StartGpsMultiRoute = function(hc, rfp, dof)
return __CitIn__.InvokeNative(0x3D3D15AF7BCAAF83, hc, rfp, dof,
__CitIn__.ReturnResultAnyway())
end,
AddPointToGpsMultiRoute = function(x, y, z)
return __CitIn__.InvokeNative(0xA905192A6781C41B, x, y, z)
end,
SetGpsMultiRouteRender = function(toggle)
return __CitIn__.InvokeNative(0x3DDA37128DD1ACA8, toggle)
end,
DrawMarker = function(type, posX, posY, posZ, dirX, dirY, dirZ, rotX,
rotY, rotZ, scaleX, scaleY, scaleZ, red, green, blue, alpha, bobUpAndDown,
faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)
return __CitIn__.InvokeNative(0x28477EC23D892089, type, posX,
posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, red, green,
blue, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName,
drawOnEnts)
end,
NetworkIsPlayerActive = function(player)
return __CitIn__.InvokeNative(0xB8DFD30D6973E135, player,
__CitIn__.ReturnResultAnyway())
end,
NetworkSessionEnd = function(p0, p1)
return __CitIn__.InvokeNative(0xA02E59562D711006, p0, p1,
__CitIn__.ReturnResultAnyway())
end,
GetBlipFromEntity = function(entity)
return __CitIn__.InvokeNative(0xBC8DBDCA2436F7E8, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
AddBlipForEntity = function(entity)
return __CitIn__.InvokeNative(0x5CDE92C702A8FCE7, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetBlipSprite = function(blip, spriteId)
return __CitIn__.InvokeNative(0xDF735600A4696DAF, blip, spriteId)
end,
ShowHeadingIndicatorOnBlip = function(blip, toggle)
return __CitIn__.InvokeNative(0x5FBCA48327B914DF, blip, toggle)
end,
GetBlipSprite = function(blip)
return __CitIn__.InvokeNative(0x1FC877464A04FC4F, blip,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetEntityHealth = function(entity)
return __CitIn__.InvokeNative(0xEEF059FAD016D209, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
HideNumberOnBlip = function(blip)
return __CitIn__.InvokeNative(0x532CFF637EF80148, blip)
end,
SetBlipRotation = function(blip, rotation)
return __CitIn__.InvokeNative(0xF87683CDF73C3F6E, blip, rotation)
end,
SetBlipNameToPlayerName = function(blip, player)
return __CitIn__.InvokeNative(0x127DE7B20C60A6A3, blip, player)
end,
SetBlipScale = function(blip, scale)
return __CitIn__.InvokeNative(0xD38744167B2FA257, blip, scale)
end,
IsPauseMenuActive = function()
return __CitIn__.InvokeNative(0xB0034A223497FFCB,
__CitIn__.ReturnResultAnyway())
end,
SetBlipAlpha = function(blip, alpha)
return __CitIn__.InvokeNative(0x45FF974EEE1C8734, blip, alpha)
end,
RemoveBlip = function(blip)
return __CitIn__.InvokeNative(0x86A652570E5F25DD,
__CitIn__.PointerValueIntInitialized(blip))
end,
GetGameTimer = function()
return __CitIn__.InvokeNative(0x9CD27B0045628463,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetEntityAlpha = function(entity, alphaLevel, skin)
return __CitIn__.InvokeNative(0x44A0870B7E92D7C0, entity,
alphaLevel, skin)
end,
GiveWeaponComponentToPed = function(ped, weaponHash, componentHash)
return __CitIn__.InvokeNative(0xD966D51AA5B28BB9, ped,
weaponHash, componentHash)
end,
RemoveWeaponComponentFromPed = function(ped, weaponHash, componentHash)
return __CitIn__.InvokeNative(0x1E8BE90C74FB4C09, ped,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(weaponHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(componentHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()))
end,
AddAmmoToPed = function(ped, weaponHash, ammo)
return __CitIn__.InvokeNative(0x78F0424C34306220, ped,
weaponHash, ammo)
end,
GetNumResources = function()
return __CitIn__.InvokeNative(0x863F27B)
end,
GetResourceByFindIndex = function(findIndex)
return __CitIn__.InvokeNative(0x387246b7, findIndex,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetResourceState = function(resourceName)
return __CitIn__.InvokeNative(0x4039b485,
__BlightStrings__.strings:tostring(resourceName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
CreateCamWithParams = function(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
return __CitIn__.InvokeNative(0xB51194800B257161,
__BlightStrings__.strings:tostring(p1), p2, p3, p4, p5, p6, p7, p8, p9, p10,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetGameplayCamFov = function()
return __CitIn__.InvokeNative(0x65019750A0324133,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetCamCoord = function(cam)
return __CitIn__.InvokeNative(0xBAC038F7459AE5AE, cam,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
GetCamRot = function(cam, rotationOrder)
return __CitIn__.InvokeNative(0x7D304C1C955E3E12, cam,
rotationOrder, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
GetShapeTestResult = function(rayHandle)
return __CitIn__.InvokeNative(0x3D87450E15D98694, rayHandle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueVector(),
__CitIn__.PointerValueVector(), __CitIn__.PointerValueInt(),
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
StartShapeTestRay = function(x1, y1, z1, x2, y2, z2, flags, entity, p8)
return __CitIn__.InvokeNative(0x377906D8A31E5586, x1, y1, z1, x2,
y2, z2, flags, entity, p8, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
DisplayRadar = function(Toggle)
return __CitIn__.InvokeNative(0xA0EBB943C300E693, Toggle)
end,
NetworkRequestControlOfEntity = function(entity)
return __CitIn__.InvokeNative(0xB69317BF5E782347, entity,
__CitIn__.ReturnResultAnyway())
end,
DeleteEEntity = function(entity)
return __CitIn__.InvokeNative(0xAE3CBE5BF394C9C9,
__CitIn__.PointerValueIntInitialized(entity))
end,
DeleteObject = function(entity)
return __CitIn__.InvokeNative(0x539E0AE3E6634B9F,
__CitIn__.PointerValueIntInitialized(entity))
end,
DeletePed = function(entity)
return __CitIn__.InvokeNative(0x9614299DCB53E54B,
__CitIn__.PointerValueIntInitialized(entity))
end,
SetEntityCoords = function(entity, xPos, yPos, zPos, xAxis, yAxis,
zAxis, clearArea)
return __CitIn__.InvokeNative(0x06843DA7060A026B, entity, xPos,
yPos, zPos, xAxis, yAxis, zAxis, clearArea)
end,
SetEntityRotation = function(entity, pitch, roll, yaw, rotationOrder,
p5)
return __CitIn__.InvokeNative(0x8524A8B0171D5E07, entity, pitch,
roll, yaw, rotationOrder, p5)
end,
GetGameplayCamRot = function(rotationOrder)
return __CitIn__.InvokeNative(0x837765A25378F0BB, rotationOrder,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetEntityVelocity = function(entity, x, y, z)
return __CitIn__.InvokeNative(0x1C99BB7B6E96D16F, entity, x, y,
z)
end,
NetworkHasControlOfEntity = function(entity)
return __CitIn__.InvokeNative(0x01BF60A500E28887, entity,
__CitIn__.ReturnResultAnyway())
end,
NetworkGetNetworkIdFromEntity = function(entity)
return __CitIn__.InvokeNative(0xA11700682F3AD45C, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedInVehicleSeat = function(vehicle, index)
return __CitIn__.InvokeNative(0xBB40DD2270B65366, vehicle, index,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetEntityHeading = function(entity)
return __CitIn__.InvokeNative(0xE83D4F9BA2A38914, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
PushScaleformMovieFunctionParameterBool = function(value)
return __CitIn__.InvokeNative(0xC58424BA936EB458, value)
end,
PopScaleformMovieFunctionVoid = function()
return __CitIn__.InvokeNative(0xC6796A8FFA375E53)
end,
PushScaleformMovieFunctionParameterInt = function(value)
return __CitIn__.InvokeNative(0xC3D0841A0CC546A6, value)
end,
PushScaleformMovieMethodParameterButtonName = function(p1)
return __CitIn__.InvokeNative(0xE83A3E3557A56640,
__BlightStrings__.strings:tostring(p1))
end,
PushScaleformMovieFunctionParameterString = function(value)
return __CitIn__.InvokeNative(0xBA7148484BD90365,
__BlightStrings__.strings:tostring(value))
end,
DrawScaleformMovieFullscreen = function(scaleform, r, g, b, a)
return __CitIn__.InvokeNative(0x0DF606929C105BE1, scaleform, r,
g, b, a)
end,
GetFirstBlipInfoId = function(blipSprite)
return __CitIn__.InvokeNative(0x1BEDE233E6CD2A1F, blipSprite,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DoesBlipExist = function(blip)
return __CitIn__.InvokeNative(0xA6DB27D19ECBB7DA, blip,
__CitIn__.ReturnResultAnyway())
end,
GetBlipInfoIdCoord = function(blip)
return __CitIn__.InvokeNative(0xFA7C7F0AADF25D09, blip,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetPedCoordsKeepVehicle = function(ped, posX, posY, posZ)
return __CitIn__.InvokeNative(0x9AFEFF481A85AB2E, ped, posX,
posY, posZ)
end,
IsEntityInWater = function(entity)
return __CitIn__.InvokeNative(0xCFB0A0D8EDD145A3, entity,
__CitIn__.ReturnResultAnyway())
end,
EndFindPed = function(findHandle)
return __CitIn__.InvokeNative(0x9615c2ad, findHandle)
end,
SetDrawOrigin = function(x, y, z, p3)
return __CitIn__.InvokeNative(0xAA0008F3BBB8F416, x, y, z, p3)
end,
SetTextProportional = function(p0)
return __CitIn__.InvokeNative(0x038C1F517D7FDCF8, p0)
end,
SetTextDropshadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
SetTextDropshadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
IsDisabledControlJustReleased = function(inputGroup, control)
return __CitIn__.InvokeNative(0x305C8DCD79DA8B0F, inputGroup,
control)
end,
SetTextEdge = function(p0,r,g,b,a)
return __CitIn__.InvokeNative(0x441603240D202FA6, p0,r,g,b,a)
end,
SetTextOutline = function()
return __CitIn__.InvokeNative(0x2513DFB0FB8400FE)
end,
SetTextEntry = function(text)
return __CitIn__.InvokeNative(0x25FBB336DF1804CB,
__BlightStrings__.strings:tostring(text))
end,
AddTextComponentString = function(text)
return __CitIn__.InvokeNative(0x6C188BE134E074AA,
__BlightStrings__.strings:tostring(text))
end,
BeginTextCommandLineCount = function(text)
return __CitIn__.InvokeNative(0x521FB041D93DD0E4,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandGetLineCount = function(x, y)
return __CitIn__.InvokeNative(0x9040DFB09BE75706, x, y)
end,
ClearDrawOrigin = function()
return __CitIn__.InvokeNative(0xFF0B610F6BE0D7AF)
end,
GetClosestVehicle = function(x, y, z, radius, modelHash, flags)
return __CitIn__.InvokeNative(0xF73EB622C4F1689B, x, y, z,
radius, __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(modelHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), flags, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
GetGameplayCamRelativeHeading = function()
return __CitIn__.InvokeNative(0x743607648ADD4587,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetGameplayCamRelativePitch = function()
return __CitIn__.InvokeNative(0x3A6867B4845BEDA2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
TaskCombatPed = function(ped, targetPed, p2, p3)
return __CitIn__.InvokeNative(0xF166E48407BAC484, ped, targetPed,
p2, p3)
end,
IsPedDeadOrDying = function(ped, p1)
return __CitIn__.InvokeNative(0x3317DEDB88C95038, ped, p1,
__CitIn__.ReturnResultAnyway())
end,
TaskSmartFleeCoord = function(ped, x, y, z, distance, time, p6, p7)
return __CitIn__.InvokeNative(0x94587F17E9C365D5, ped, x, y, z,
distance, time, p6, p7)
end,
SetPedCombatAbility = function(ped, p1)
return __CitIn__.InvokeNative(0xC7622C0D36B2FDA8, ped, p1)
end,
SetPedCombatMovement = function(ped, combatMovement)
return __CitIn__.InvokeNative(0x4D9CA1009AFBD057, ped,
combatMovement)
end,
SetCombatFloat = function(ped, combatType, p2)
return __CitIn__.InvokeNative(0xFF41B4B141ED981C, ped,
combatType, p2)
end,
SetPedAccuracy = function(ped, accuracy)
return __CitIn__.InvokeNative(0x7AEFB85C1D49DEB6, ped, accuracy,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedFiringPattern = function(ped, patternHash)
return __CitIn__.InvokeNative(0x9AC577F5A12AD8A9, ped,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(patternHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()))
end,
GetClosestVehicleNodeWithHeading = function(x, y, z, nodeType, p6, p7)
return __CitIn__.InvokeNative(0xFF071FB798B803B0, x, y, z,
__CitIn__.PointerValueVector(), __CitIn__.PointerValueFloat(), nodeType, p6, p7,
__CitIn__.ReturnResultAnyway())
end,
CreatePedInsideVehicle = function(vehicle, pedType, modelHash, seat,
isNetwork, netMissionEntity)
return __CitIn__.InvokeNative(0x7DD959874C1FD534, vehicle,
pedType, __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(modelHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), seat, isNetwork, netMissionEntity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
TaskVehicleDriveToCoordLongrange = function(ped, vehicle, x, y, z,
speed, driveMode, stopRange)
return __CitIn__.InvokeNative(0x158BB33F920D360C, ped, vehicle,
x, y, z, speed, driveMode, stopRange)
end,
SetVehicleEngineOn = function(vehicle, value, instantly)
return __CitIn__.InvokeNative(0x2497C4717C8B881E, vehicle, value,
instantly)
end,
TriggerSiren = function(vehicle)
return __CitIn__.InvokeNative(0x66C3FB05206041BA, vehicle)
end,
SetVehicleSiren = function(vehicle, bool)
return __CitIn__.InvokeNative(0xF4924635A19EB37D, vehicle, bool)
end,
SetPedMaxTimeUnderwater = function(ped, value)
return __CitIn__.InvokeNative(0x6BA428C528D9E522, ped, value)
end,
GetPedBoneCoords = function(ped, boneId, offsetX, offsetY, offsetZ)
return __CitIn__.InvokeNative(0x17C07FC640E86B4E, ped, boneId,
offsetX, offsetY, offsetZ, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsVector())
end,
GetDistanceBetweenCoords = function(x1, y1, z1, x2, y2, z2, unknown)
return __CitIn__.InvokeNative(0xF1B760881820C952, x1, y1, z1, x2,
y2, z2, unknown, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetScreenCoordFromWorldCoord = function(worldX, worldY, worldZ)
return __CitIn__.InvokeNative(0x34E82F05DF2974F5, worldX, worldY,
worldZ, __CitIn__.PointerValueFloat(), __CitIn__.PointerValueFloat(),
__CitIn__.ReturnResultAnyway())
end,
IsEntityDead = function(entity)
return __CitIn__.InvokeNative(0x5F9532F3B5CC2551, entity,
__CitIn__.ReturnResultAnyway())
end,
IsEntityVisible = function(entity)
return __CitIn__.InvokeNative(0x47D6F43D77935C75, entity,
__CitIn__.ReturnResultAnyway())
end,
IsPlayerFreeAiming = function(entity)
return __CitIn__.InvokeNative(0x2E397FD2ECD37C87, entity,
__CitIn__.ReturnResultAnyway())
end,
HasEntityClearLosToEntity = function(entity1, entity2, traceType)
return __CitIn__.InvokeNative(0xFCDFF7B72D23A1AC, entity1,
entity2, traceType, __CitIn__.ReturnResultAnyway())
end,
ShakeGameplayCam = function(p1, p2)
return __CitIn__.InvokeNative(0xFD55E49555E017CF,
__BlightStrings__.strings:tostring(p1), p2, __CitIn__.ReturnResultAnyway())
end,
SetGameplayCamRelativePitch = function(p1, p2)
return __CitIn__.InvokeNative(0x6D0858B8EDFD2B7D, p1, p2)

end,
IsPedShooting = function(ped)
return __CitIn__.InvokeNative(0x34616828CD07F1A1, ped,
__CitIn__.ReturnResultAnyway())
end,
IsEntityOnScreen = function(entity)
return __CitIn__.InvokeNative(0xE659E47AF827484B, entity,
__CitIn__.ReturnResultAnyway())
end,
FindFirstPed = function(outEntity)
return __CitIn__.InvokeNative(0xfb012961,
__CitIn__.PointerValueIntInitialized(outEntity), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
FindNextPed = function(findHandle, outEntity)
return __CitIn__.InvokeNative(0xab09b548, findHandle,
__CitIn__.PointerValueIntInitialized(outEntity), __CitIn__.ReturnResultAnyway())
end,
NetworkIsInSession = function()
return __CitIn__.InvokeNative(0xCA97246103B63917,
__CitIn__.ReturnResultAnyway())
end,
SetTextDropShadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
GetPedPropIndex = function(ped, componentId)
return __CitIn__.InvokeNative(0x898CC20EA75BACD8, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedPropTextureIndex = function(ped, componentId)
return __CitIn__.InvokeNative(0xE131A28626F81AB2, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedDrawableVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0x898CC20EA75BACD8, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedPaletteVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0xE3DD5F2A84B42281, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedTextureVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0x04A355E041E004E6, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DrawLightWithRangeAndShadow = function(x, y, z, r, g, b, range,
intensity, shadow)
return __CitIn__.InvokeNative(0xF49E9A9716A04595, x, y, z, r, g,
b, range, intensity, shadow)
end,
IsControlJustPressed = function(padIndex, control)
return __CitIn__.InvokeNative(0x580417101DDB492F, padIndex,
control, __CitIn__.ReturnResultAnyway())
end,
IsControlJustPressed = function(padIndex, control)
return __CitIn__.InvokeNative(0xF3A21BCD95725A4A, padIndex,
control, __CitIn__.ReturnResultAnyway())
end,
GetNumResourceMetadata = function(resourceName, metadataKey)
return __CitIn__.InvokeNative(0x776E864,
__BlightStrings__.strings:tostring(resourceName),
__BlightStrings__.strings:tostring(metadataKey), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
GetResourceMetadata = function(resourceName, metadataKey, index)
return __CitIn__.InvokeNative(0x964BAB1D,
__BlightStrings__.strings:tostring(resourceName), metadataKey, index,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
LoadResourceFile = function(resourceName, fileName)
return __CitIn__.InvokeNative(0x76A9EE1F,
__BlightStrings__.strings:tostring(resourceName),
__BlightStrings__.strings:tostring(fileName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
GetCurrentServerEndpoint = function()
return __CitIn__.InvokeNative(0xEA11BFBA,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetCurrentResourceName = function()
return __CitIn__.InvokeNative(0xE5E9EBBB,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,

SetVehicleWheelieState = function(vehicle, state)


return __CitIn__.InvokeNative(0xEAB8DB65, vehicle, state)
end,
GetHashKey = function(string)
return __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(string), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
SetVehicleTyresCanBurst = function(vehicle, toggle)
return __CitIn__.InvokeNative(0xEB9DC3C7D8596C46, vehicle,
toggle, __CitIn__.ReturnResultAnyway())
end,
SetVehicleNumberPlateTextIndex = function(vehicle, plateIndex)
return __CitIn__.InvokeNative(0x9088EB5A43FFB0A1, vehicle,
plateIndex, __CitIn__.ReturnResultAnyway())
end,
GetCurrentPedWeapon = function(ped, p2)
return __CitIn__.InvokeNative(0x3A87E44BB9A01D54, ped,
__CitIn__.PointerValueInt(), p2, __CitIn__.ReturnResultAnyway())
end,
GetWeaponClipSize = function(p1)
return __CitIn__.InvokeNative(0x583BE370B1EC6EB4, p1,
__CitIn__.ResultAsInteger())
end,
SetPedAmmo = function(ped, weaponHash, ammo)
return __CitIn__.InvokeNative(0x14E56BC5B5DB6A19, ped,
weaponHash, ammo, __CitIn__.ResultAsInteger())
end,
RemoveAllPedWeapons = function(ped, p1)
return __CitIn__.InvokeNative(0xF25DF915FA38C5F3, ped, p1,
__CitIn__.ResultAsInteger())
end,
RemoveWeaponFromPed = function(ped, weaponHash)
return __CitIn__.InvokeNative(0xF25DF915FA38C5F3, ped,
weaponHash)
end,
SetArtificialLightsState = function(state)
return __CitIn__.InvokeNative(0x1268615ACE24D504, state)
end,
SetPedArmour = function(ped, amount)
return __CitIn__.InvokeNative(0xCEA04D83135264CC, ped, amount,
__CitIn__.ResultAsInteger())
end,
HasAnimDictLoaded = function(animDict)
return __CitIn__.InvokeNative(0xD031A9162D01088C, animDict,
__CitIn__.ResultAsInteger())
end,
RequestAnimDict = function(animDict)
return __CitIn__.InvokeNative(0xD3BD40951412FEF6, animDict)
end,
SetEntityProofs = function(entity, bulletProof, fireProof,
explosionProof, collisionProof, meleeProof, steamProof, p7, drownProof)
return __CitIn__.InvokeNative(0x4899CB088EDF59B8, entity,
bulletProof, fireProof, explosionProof, collisionProof, meleeProof, steamProof, p7,
drownProof)
end,
SetFollowPedCamViewMode = function(viewMode)
return __CitIn__.InvokeNative(0x5A4F9EDF1673F704, viewMode)
end,
DisableFirstPersonCamThisFrame = function()
return __CitIn__.InvokeNative(0xDE2EF5DA284CC8DF,
__CitIn__.ReturnResultAnyway())
end,
SetFollowVehicleCamViewMode = function(viewMode)
return __CitIn__.InvokeNative(0xAC253D7842768F48, viewMode)
end,
StatSetInt = function(statName, value, save)
return __CitIn__.InvokeNative(0xB3271D7AB655B441,statName, value,
save, __CitIn__.ReturnResultAnyway())
end,
ReplaceHudColourWithRgba = function(hudColorIndex, r, g, b, a)
return __CitIn__.InvokeNative(0xF314CF4F0211894E, hudColorIndex,
r, g, b, a)
end,
IsPedRagdoll = function(ped)
return __CitIn__.InvokeNative(0x47E4E977581C5B55, ped)
end,
AnimpostfxStop = function(effectName)
return __CitIn__.InvokeNative(0x068E835A1D0DC0E3, effectName)
end,
GetEntityVelocity = function(entity)
return __CitIn__.InvokeNative(0x4805D2B1D8CF94A9, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetPoliceIgnorePlayer = function(player, toggle)
return __CitIn__.InvokeNative(0x32C62AA929C2DA6A, player, toggle)
end,
SetPedCanRagdollFromPlayerImpact = function(ped, toggle)
return __CitIn__.InvokeNative(0xDF993EE5E90ABA25, ped, toggle)
end,
DrawLine = function(x1, y1, z1, x2, y2, z2, red, green, blue, alpha)
return __CitIn__.InvokeNative(0x6B7256074AE34680, x1, y1, z1, x2,
y2, z2, red, green, blue, alpha)
end,
SetEntityLocallyVisible = function(entity)
return __CitIn__.InvokeNative(0x241E289B5C059EDC, entity)
end,
SetWeatherTypePersist = function(weatherType)
return __CitIn__.InvokeNative(0x704983DF373B198F, weatherType)
end,
SetWeatherTypeNow = function(weatherType)
return __CitIn__.InvokeNative(0x29B487C359E19889, weatherType)
end,
SetOverrideWeather = function(weatherType)
return __CitIn__.InvokeNative(0xA43D5C6FE51ADBEF, weatherType)
end,
SetTimecycleModifier = function(modifierName)
return __CitIn__.InvokeNative(0x2C933ABF17A1DF41, modifierName)
end,
NetworkIsPlayerTalking = function(weatherType)
return __CitIn__.InvokeNative(0x031E11F3D447647E, weatherType)
end,
GetDistanceBetweenCoords = function(x1, y1, z1, x2, y2, z2, useZ)
return __CitIn__.InvokeNative(0xF1B760881820C952, x1, y1, z1, x2,
y2, z2, useZ, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetEntitySpeed = function(entity)
return __CitIn__.InvokeNative(0xD5037BA82E12416F, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
IsPedAPlayer = function(ped)
return __CitIn__.InvokeNative(0x12534C348C6CB68B, ped,
__CitIn__.ReturnResultAnyway())
end,
GetEntityMaxHealth = function(entity)
return __CitIn__.InvokeNative(0x15D757606D170C3C, entity)
end,
IsControlPressed = function(padIndex, control)
return __CitIn__.InvokeNative(0xF3A21BCD95725A4A, padIndex,
control)
end,
GetFinalRenderedCamCoord = function()
return __CitIn__.InvokeNative(0xA200EB1EE790F448,
__CitIn__.ResultAsVector())
end,
GetPedArmour = function(ped)
return __CitIn__.InvokeNative(0x9483AF821605B1D8, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
ClearPlayerWantedLevel = function(player)
return __CitIn__.InvokeNative(0xB302540597885499, player)
end,
GetEntityPlayerIsFreeAimingAt = function(player, entity)
return __CitIn__.InvokeNative(0x2975C866E6713290, player,
__CitIn__.PointerValueIntInitialized(entity), __CitIn__.ReturnResultAnyway())
end,
DestroyDui = function(duiObject)
return __CitIn__.InvokeNative(0xA085CB10, duiObject)
end,
IsPedReloading = function(ped)
return __CitIn__.InvokeNative(0x24B100C68C645951, ped)
end,

RequestIpl = function(iplName)
return __CitIn__.InvokeNative(0x41B4893843BBDB74, iplName)
end,
GetInteriorAtCoords = function(x, y, z)
return __CitIn__.InvokeNative(0xB0F7F8663821D9C3, x, y, z,
__CitIn__.ReturnResultAnyway())
end,
IsValidInterior = function(iplName)
return __CitIn__.InvokeNative(0x26B0E73D7EAAF4D3,
__CitIn__.PointerValueIntInitialized(interior), __CitIn__.ReturnResultAnyway())
end,
PinInteriorInMemory = function(interior)
return PinInteriorInMemory(interior)
end,
ActivateInteriorEntitySet = function(interior, entitySetName)
return ActivateInteriorEntitySet(interior, entitySetName)
end,
SetInteriorEntitySetColor = function(interior, entitySetName, colour)
return SetInteriorEntitySetColor(interior, entitySetName, colour)
end,

RefreshInterior = function(interiorID)
return RefreshInterior(interiorID,
__CitIn__.ReturnResultAnyway())
end,

ApplyForceToEntity = function(entity, forceType, x, y, z, offX, offY,


offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)
return __CitIn__.InvokeNative(0xC5F68BE9613E2D18, entity,
forceType, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec,
isForceRel, p12, p13)
end,
TaskVehicleDriveWander = function(ped, veh, p1, p2)
return __CitIn__.InvokeNative(0x480142959D337D00, ped, veh, p1,
p2)
end,
TaskWanderStandard = function(ped, p1, p2)
return __CitIn__.InvokeNative(0xBB9CE077274F6A1B, ped, p1, p2)
end,
SetVehicleReduceGrip = function(vehicle, toggle)
return __CitIn__.InvokeNative(0x222FF6A823D122E2, vehicle,
toggle)
end,
SetBlipColour = function(blip, color)
return __CitIn__.InvokeNative(0x03D7FB09E75D6B7E, blip, color)
end,
SetTimeScale = function(timeScale)
return __CitIn__.InvokeNative(0x1D408577D440E81E, timeScale)
end,
GetCurrentPedWeaponEntityIndex = function(ped)
return __CitIn__.InvokeNative(0x3B390A939AF0B5FC, ped)
end,
IsAimCamActive = function()
return __CitIn__.InvokeNative(0x68EDDA28A5976D07)
end,
SetGameplayCamRelativeRotation = function(roll, pitch, yaw)
return __CitIn__.InvokeNative(0x48608C3464F58AB4, roll, pitch,
yaw)
end,
DisableControlAction = function(padIndex, control, disable)
return __CitIn__.InvokeNative(0xFE99B66D079CF6BC, padIndex,
control, disable)
end,
SetMouseCursorActiveThisFrame = function()
return __CitIn__.InvokeNative(0xAAE7CE1D63167423)
end,
SetFocusPosAndVel = function(x, y, z, offsetX, offsetY, offsetZ)
return __CitIn__.InvokeNative(0xBB7454BAFF08FE25, x, y, z,
offsetX, offsetY, offsetZ)
end,
SetCamFov = function(cam, fieldOfView)
return __CitIn__.InvokeNative(0xB13C14F66A00D047, cam,
fieldOfView)
end,
GetCamMatrix = function(camera)
return __CitIn__.InvokeNative(0x8F57A89D, camera,
__CitIn__.PointerValueVector(), __CitIn__.PointerValueVector(),
__CitIn__.PointerValueVector(), __CitIn__.PointerValueVector())
end,
GetAspectRatio = function(b)
return __CitIn__.InvokeNative(0xF1307EF624A80D87, b,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
UseParticleFxAsset = function(name)
return __CitIn__.InvokeNative(0x6C38AF3693A69A91,
__BlightStrings__.strings:tostring(name))
end,
IsEntityAPed = function(entity)
return __CitIn__.InvokeNative(0x524AC5ECEA15343E, entity,
__CitIn__.ReturnResultAnyway())
end,
SetVehicleUndriveable = function(vehicle, toggle)
return __CitIn__.InvokeNative(0x8ABA6AF54B942B95, vehicle,
toggle)
end,
RestorePlayerStamina = function(player, p1)
return __CitIn__.InvokeNative(0xA352C1B864CAFD33, player, p1)
end,
IsEntityInAir = function(entity)
return __CitIn__.InvokeNative(0x886E37EC497200B6, entity,
__CitIn__.ReturnResultAnyway())
end,
SetPedToRagdoll = function(ped, time1, time2, ragdollType, p4, p5, p6)
return __CitIn__.InvokeNative(0xAE99FB955581844A, ped, time1,
time2, ragdollType, p4, p5, p6, __CitIn__.ReturnResultAnyway())
end,
IsEntityAVehicle = function(entity)
return __CitIn__.InvokeNative(0x6AC7003FA6E5575E, entity,
__CitIn__.ReturnResultAnyway())
end,
IsPedInVehicle = function(ped, vehicle, atGetIn)
return __CitIn__.InvokeNative(0xA3EE4A07279BB9DB, ped, vehicle,
atGetIn, __CitIn__.ReturnResultAnyway())
end,
NetworkRegisterEntityAsNetworked = function(entity)
return __CitIn__.InvokeNative(0x06FAACD625D80CAA, entity)
end,
NetworkSetNetworkIdDynamic = function(netID, toggle)
return __CitIn__.InvokeNative(0x2B1813ABA29016C5, netID, toggle)
end,
SetNetworkIdCanMigrate = function(netId, toggle)
return __CitIn__.InvokeNative(0x299EEB23175895FC, netId, toggle)
end,
NetToPed = function(netHandle)
return __CitIn__.InvokeNative(0xBDCD95FC216A8B3E, netHandle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedCanSwitchWeapon = function(ped, toggle)
return __CitIn__.InvokeNative(0xED7F7EFE9FABF340, ped, toggle)
end,
SetVehicleDoorsLocked = function(vehicle, doorLockStatus)
return __CitIn__.InvokeNative(0xB664292EAECF7FA6, vehicle,
doorLockStatus)
end,
SetPedRandomComponentVariation = function(ped, p1)
return __CitIn__.InvokeNative(0xC8A9481A01E63C28, ped, p1)
end,
SetPedRandomProps = function(ped)
return __CitIn__.InvokeNative(0xC44AA05345C992C6, ped)
end,
StartEntityFire = function(entity)
return __CitIn__.InvokeNative(0xF6A9D9708F6F23DF, entity)
end,
SetPedConfigFlag = function(entity, flagId, value)
return __CitIn__.InvokeNative(0x1913FE4CBF41C463, entity, flagId,
value, __CitIn__.ReturnResultAnyway())
end,
TaskJump = function(ped, unused)
return __CitIn__.InvokeNative(0x0AE4086104E067B1, ped, unused)
end,
SetPedCapsule = function(ped, value)
return __CitIn__.InvokeNative(0x364DF566EC833DE2, ped, value)
end,
GivePlayerRagdollControl = function(player, toggle)
return __CitIn__.InvokeNative(0x3C49C870E66F0A28, player, toggle)
end,
GiveDelayedWeaponToPed = function(ped, weaponHash, ammoCount, equipNow)
return __CitIn__.InvokeNative(0xB282DC6EBD803C75, ped,
weaponHash, ammoCount, equipNow)
end,
TaskGoStraightToCoord = function(ped, x, y, z,speed, timeout,
targetHeading, distanceToSlide)
return __CitIn__.InvokeNative(0xD76B57B44F1E6F8B, ped, x, y,
z,speed, timeout, targetHeading, distanceToSlide)
end,
SetExtraTimecycleModifier = function(modifierName)
return __CitIn__.InvokeNative(0x5096FD9CCB49056D, modifierName)
end,
SetVehicleDoorBroken = function(vehicle, doorIndex, deleteDoor)
return __CitIn__.InvokeNative(0xD4D4F6A4AB575A33, vehicle,
doorIndex, deleteDoor)
end,
ClonePed = function(ped, heading, isNetwork, netMissionEntity)
return __CitIn__.InvokeNative(0xEF29A16337FACADB, ped, heading,
isNetwork, netMissionEntity, __CitIn__.ResultAsInteger())
end,
ClonePedToTarget = function(ped, targetPed)
return __CitIn__.InvokeNative(0xE952D6431689AD9A, ped, targetPed)
end,
SetNewWaypoint = function(x, y)
return __CitIn__.InvokeNative(0xFE43368D2AA4F2FC, x, y)
end,
ExecuteCommand = function(commandString)
return __CitIn__.InvokeNative(0x561C060B,
__BlightStrings__.strings:tostring(commandString))
end,
AttachCamToEntity = function(cam, entity, xOffset, yOffset, zOffset,
isRelative)
return __CitIn__.InvokeNative(0xFEDB7D269E8C60E3, cam, entity, xOffset,
yOffset, zOffset, isRelative)
end,
DetachCam = function(cam)
return __CitIn__.InvokeNative(0xA2FABBE87F4BAD82, cam)
end,
SetVehicleTyreBurst = function(vehicle, index, onRim, p3)
return __CitIn__.InvokeNative(0xEC6A202EE4960385, vehicle, index,
onRim, p3)
end,
SmashVehicleWindow = function(vehicle, index)
return __CitIn__.InvokeNative(0x9E5B5E4D2CCD2259, vehicle, index)
end,
StartVehicleAlarm = function(vehicle)
return __CitIn__.InvokeNative(0xB8FF7AB45305C345, vehicle)
end,
DetachVehicleWindscreen = function(vehicle)
return __CitIn__.InvokeNative(0x6D645D59FB5F5AD3, vehicle)
end,
SetVehicleDoorOpen = function(vehicle, index, loose, openInstantly)
return __CitIn__.InvokeNative(0x7C65DAC73C35C862, vehicle, index,
loose, openInstantly)
end,
SetVehicleDoorShut = function(vehicle, doorIndex, closeInstantly)
return __CitIn__.InvokeNative(0x93D9BD300D7789E5, vehicle,
doorIndex, closeInstantly)
end,
SetNetworkIdExistsOnAllMachines = function(netId, toggle)
return __CitIn__.InvokeNative(0xE05E81A888FA63C8, netId, toggle)
end,
SetRelationshipBetweenGroups = function(relationship, group1, group2)
return __CitIn__.InvokeNative(0xBF25EB89375A37AD, relationship,
group1, group2)
end,
SetPedCanSwitchWeapon = function(ped, toggle)
return __CitIn__.InvokeNative(0xED7F7EFE9FABF340, ped, toggle)
end,
SetVehicleAlarm = function(vehicle, state)
return __CitIn__.InvokeNative(0xCDE5E70C1DDB954C, vehicle, state)
end,
SetVehicleNeedsToBeHotwired = function(vehicle, toggle)
return __CitIn__.InvokeNative(0xFBA550EA44404EE6, vehicle,
toggle)
end,
TaskCombatHatedTargetsInArea = function(ped, x, y, z,radius, p5)
return __CitIn__.InvokeNative(0x4CF5F55DAC3280A0, ped, x, y,
z,radius, p5)
end,
SetVehicleCustomPrimaryColour = function(vehicle, r, g, b)
return __CitIn__.InvokeNative(0x7141766F91D15BEA, vehicle, r, g,
b)
end,
SetVehicleCustomSecondaryColour = function(vehicle, r, g, b)
return __CitIn__.InvokeNative(0x36CED73BFED89754, vehicle, r, g,
b)
end,
RemoveReplaceTexture = function(origTxd, origTxn)
return __CitIn__.InvokeNative(0xA896B20A, origTxd, origTxn)
end,
AddReplaceTexture = function(origTxd, origTxn,newTxd, newTxn)
return __CitIn__.InvokeNative(0xA66F8F75, origTxd, origTxn,
newTxd, newTxn)
end,
ClearAllHelpMessages = function()
return __CitIn__.InvokeNative(0x6178F68A87A4D3A0)
end,
TaskVehicleChase = function(driver, targetEnt)
return __CitIn__.InvokeNative(0x3C08A8E30363B353, driver,
targetEnt)
end,
ResetEntityAlpha = function(entity)
return __CitIn__.InvokeNative(0x9B1E824FFBB7027A, entity)
end,
SetForceVehicleTrails = function(toggle)
return __CitIn__.InvokeNative(0x4CC7F0FEA5283FE0, toggle)
end,
StatSetInt = function(statName, value, save)
return __CitIn__.InvokeNative(0xB3271D7AB655B441, statName,
value, save)
end,
SetTextRightJustify = function(bool)
return __CitIn__.InvokeNative(0x6B3C4650BC8BEE47, bool)
end,
SetVehicleModColor_1 = function(vehicle, paintType, color, p3)
return __CitIn__.InvokeNative(0x43FEB945EE7F85B8, vehicle,
paintType, color, p3)
end,
SetVehicleModColor_2 = function(vehicle, paintType, color)
return __CitIn__.InvokeNative(0x43FEB945EE7F85B8, vehicle,
paintType, color)
end,
SetVehicleTyreSmokeColor = function(vehicle, r, g, b)
return __CitIn__.InvokeNative(0xB5BA80F839791C0F, vehicle, r, g,
b)
end,
SetForcePedFootstepsTracks = function(toggle)
return __CitIn__.InvokeNative(0xAEEDAD1420C65CC0, toggle)
end,
ClearPedProp = function(ped, index)
return __CitIn__.InvokeNative(0x0943E5B8E078E76E, ped, index)
end,
PlaySoundFromCoord = function(soundId, audioName, x, y, z, audioRef,
isNetwork, range, p8)
return __CitIn__.InvokeNative(0x8D8686B622B88120, soundId,
__BlightStrings__.strings:tostring(audioName), x, y, z,
__BlightStrings__.strings:tostring(audioRef), isNetwork, range, p8)
end,
PlaySound = function(soundId, audioName, audioRef, p3)
return __CitIn__.InvokeNative(0x7FF4944CC209192D, soundId,
__BlightStrings__.strings:tostring(audioName),
__BlightStrings__.strings:tostring(audioRef), p3)
end,
IsPedWalking = function(player)
return __CitIn__.InvokeNative(0xDE4C184B2B9B071A, player,
__CitIn__.ReturnResultAnyway())
end,
IsPedSwimming = function(player)
return __CitIn__.InvokeNative(0x9DE327631295B4C2, player,
__CitIn__.ReturnResultAnyway())
end,
IsPedJumping = function(player)
return __CitIn__.InvokeNative(0xCEDABC5900A0BF97, player,
__CitIn__.ReturnResultAnyway())
end,
IsPedFalling = function(player)
return __CitIn__.InvokeNative(0xFB92A102F1C4DFA3, player,
__CitIn__.ReturnResultAnyway())
end,
IsPedRunning = function(player)
return __CitIn__.InvokeNative(0xC5286FFC176F28A2, player,
__CitIn__.ReturnResultAnyway())
end,
IsPedStill = function(player)
return __CitIn__.InvokeNative(0xAC29253EEF8F0180, player,
__CitIn__.ReturnResultAnyway())
end,
GetPedType = function(player)
return __CitIn__.InvokeNative(0xFF059E1E4C01E63C, player,
__CitIn__.ResultAsInteger())
end,
GetEntityType = function(entity)
return __CitIn__.InvokeNative(0xFF059E1E4C01E63C, entity,
__CitIn__.ResultAsInteger())
end,
SetEntityHeading = function(entity1, entity2)
return __CitIn__.InvokeNative(0x8E2530AA8ADA980E, entity1,
entity2)
end,
ClearPedWetness = function(ped)
return __CitIn__.InvokeNative(0x9C720776DAA43E7E, ped)
end,
NetworkOverrideClockTime = function(h, m, s)
return __CitIn__.InvokeNative(0xE679E3E06E363892, h, m, s)
end,
GetLocalTime = function()
return __CitIn__.InvokeNative(0x50C7A99057A69748,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
GetUtcTime = function()
return __CitIn__.InvokeNative(0x8117E09A19EEF4D3,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
SetClockTime = function(h, m, s)
return __CitIn__.InvokeNative(0x47C3B5848C3E45D8, h, m, s)
end,
SetWeatherTypePersist = function(type)
return __CitIn__.InvokeNative(0x704983DF373B198F, type)
end,
mathsplit = function(math, split)
local lines = {}
for g in math:gmatch(split) do
lines[#lines + 1] = g
end
return lines
end,
}
[Link] = function(rot)
local pitch = __BlightStrings__.strings:rad(rot.x)
local roll = __BlightStrings__.strings:rad(rot.y)
local yaw = __BlightStrings__.strings:rad(rot.z)
local cy = __BlightStrings__.strings:cos(yaw * 0.5)
local sy = __BlightStrings__.strings:sin(yaw * 0.5)
local cr = __BlightStrings__.strings:cos(roll * 0.5)
local sr = __BlightStrings__.strings:sin(roll * 0.5)
local cp = __BlightStrings__.strings:cos(pitch * 0.5)
local sp = __BlightStrings__.strings:sin(pitch * 0.5)
return quat(cy * cr * cp + sy * sr * sp, cy * sp * cr - sy * cp * sr, cy * cp
* sr + sy * sp * cr, sy * cr * cp - cy * sr * sp)
end
-- warv bypass
[Link]('WATAFAKMEN', '~a~')

[Link] = {
ParticleSizel = 1.0,
CheckFov = function(ped)
local coords = [Link](ped)
local _, sx, sy =
[Link](coords.x, coords.y, coords.z)
local fovcheck = ([Link]['aimbot-fov'].value / 1000)
if ((((0.5 - sx)^2) / (fovcheck^2) + ((0.5-sy)^2) /
((fovcheck*1.8)^2))*4) <= 1 then
return true
else
return false
end
end,
AdvancedRot = function(ncoords)
return pairs([Link](math.atan2(ncoords.z, #vector2(ncoords.x,
ncoords.y))), 0.0, -[Link](math.atan2(ncoords.x, ncoords.y)))
end,
BoneThruWall = function(vec, factor)
local c = [Link]()
factor = (not factor or factor >= 1) and 0.83 or factor
return pairs(c.x + (vec.x - c.x) * factor, c.y + (vec.y - c.y) *
factor, c.z + (vec.z - c.z) * factor)
end,
GetMinVisualDistance = function(pos)
local cam = [Link]()
local hray, hit, coords, surfaceNormal, ent =
[Link]([Link](cam.x, cam.y,
cam.z, pos.x, pos.y, pos.z, -1, [Link](), 0))
if hit then
return #(cam - coords) / #(cam - pos) * 0.9
end
end,
RayCastGCam = function(distance)
local cameraCoord = [Link](); local
direction =
[Link]([Link](0)); local dx,
dy, dz = cameraCoord.x + direction.x * distance, cameraCoord.y + direction.y *
distance, cameraCoord.z + direction.z * distance; local a, b, c, d, e =
[Link]([Link](cameraCoord.x,
cameraCoord.y, cameraCoord.z, dx, dy, dz, -1, [Link](), 1));
return c.x ~= 0 and c or vector3(dx, dy, dz), [Link](e) and e
or nil
end,
WaterMark = function(alpha)
timer = timer + 1
if timer > 5 then
[Link] = nil
timer = 0
end

local nKDX, nKDY = [Link],


[Link]
[Link] =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.0f", 1.0 /
[Link]()))

local baseX = 0.95 + nKDX


local baseY = 0.03 + nKDY

[Link].DrawRect_U(baseX, baseY, 0.2, 0.04, 10, 10, 10, alpha)


[Link].DrawRect_U(baseX, baseY + 0.02, 0.2, 0.002,
[Link], [Link], [Link], alpha)

local nwatermark = '~c~[<FONT COLOR="#ffae00">Blight~w~ V2~c~] ~w~| '


local pname = GetPlayerName(PlayerId())
local pid = GetPlayerServerId(PlayerId())
local __string__ = nwatermark..pname.. ' | ID: ' ..pid.. ' | FPS:
' ..[Link]

[Link](__string__, baseX - 0.095, baseY -


0.012, 0.32, 0.32, {r = 30, g = 30, b = 30, a = alpha}, false)

if [Link] and [Link]['TGMouse'] and


[Link](baseX, baseY, 0.2, 0.04) then
if [Link](0, 25) then
[Link] = not [Link]
end
end

if [Link] then
if __WATERMARKALPHA__2 < 255 then
__WATERMARKALPHA__2 = __WATERMARKALPHA__2 + 5
end
else
if __WATERMARKALPHA__2 > 0 then
__WATERMARKALPHA__2 = __WATERMARKALPHA__2 - 5
end
end

if [Link]['TGMouse'] then
local c_x, c_y = [Link]()
local width, height = [Link]()

c_x = c_x / width


c_y = c_y / height

if [Link](baseX, baseY, 0.2, 0.04)


and [Link](0, 24) then
_x = [Link] - c_x
_y = [Link] - c_y
[Link] = true
elseif [Link](0, 24) then
[Link] = false
end
if [Link] then
[Link] = c_x + _x
[Link] = c_y + _y
end
end
end,

FreecamMode = 1,
FreecamModes = {
"Look Around", "Teleporting", "Player Bug",
"Shooting", "Taze", "RPG", "Fire", "Props", "Vehicles", "Vehicles
Spammer", "Ped Spawning", "Ped Spammer",
"Ptfx Spammer", "Entity Deleter", "Freezer", "Explosions", "Shoot
vehicles", "Car stealer",
},
PropsSpawnerMode = 1,
PropsSpawnerModes = {
"prop_atm_01", "prop_tree_olive_cr2", "prop_a4_sheet_03",
"prop_byard_ramp", "prop_abat_roller_static", "p_stinger_04",
"prop_byard_rampold", "prop_afsign_vbike",
"prop_jetski_ramp_01", "prop_aircon_l_02",
"prop_air_chock_04", "prop_battery_01",
"prop_bar_napkindisp", "prop_bar_pump_04",
"prop_billboard_07", "prop_box_ammo07b",
},
VehiclesSpawnerMode = 1,
VehiclesSpawnerModes = {
"adder", "banshee", "nero", "nero2", "deluxo", "dominator",
"bati", "ruffian", "rumpo", "Zentorno",
"Futo", "Feltzer", "Jester", "Stinger", "Akuma", "Sandking",
"blimp"
},
PedsSpawnerModes = {
"a_f_m_beach_01", "a_f_m_bevhills_01", "a_f_m_bevhills_02",
"a_f_m_bodybuild_01", "a_f_m_business_02", "a_f_m_downtown_01", "a_f_m_eastsa_01",
"a_f_m_eastsa_02", "a_f_m_fatbla_01", "a_f_m_fatcult_01", "a_f_m_fatwhite_01",
"a_f_m_ktown_01", "a_f_m_ktown_02", "a_f_m_prolhost_01", "a_f_m_salton_01",
"a_f_m_skidrow_01", "a_f_m_soucent_01", "a_f_m_soucent_02", "a_f_m_soucentmc_01",
"a_f_m_tourist_01", "a_f_m_tramp_01", "a_f_m_trampbeac_01", "a_f_o_genstreet_01",
"a_f_o_indian_01", "a_f_o_ktown_01", "a_f_o_salton_01", "a_f_o_soucent_01",
"a_f_o_soucent_02", "a_f_y_beach_01", "a_f_y_bevhills_01", "a_f_y_bevhills_02",
"a_f_y_bevhills_03", "a_f_y_bevhills_04", "a_f_y_business_01", "a_f_y_business_02",
"a_f_y_business_03", "a_f_y_business_04", "a_f_y_clubcust_01", "a_f_y_clubcust_02",
"a_f_y_clubcust_03", "a_f_y_eastsa_01", "a_f_y_eastsa_02", "a_f_y_eastsa_03",
"a_f_y_epsilon_01", "a_f_y_femaleagent", "a_f_y_fitness_01", "a_f_y_fitness_02",
"a_f_y_genhot_01", "a_f_y_golfer_01", "a_f_y_hiker_01", "a_f_y_hippie_01",
"a_f_y_hipster_01", "a_f_y_hipster_02", "a_f_y_hipster_03", "a_f_y_hipster_04",
"a_f_y_indian_01", "a_f_y_juggalo_01", "a_f_y_runner_01", "a_f_y_rurmeth_01",
"a_f_y_scdressy_01", "a_f_y_skater_01", "a_f_y_soucent_01", "a_f_y_soucent_02",
"a_f_y_soucent_03", "a_f_y_tennis_01", "a_f_y_topless_01", "a_f_y_tourist_01",
"a_f_y_tourist_02", "a_f_y_yoga_01", "a_f_y_gencaspat_01",
"a_m_m_acult_01", "a_m_m_afriamer_01", "a_m_m_beach_01",
"a_m_m_beach_02", "a_m_m_bevhills_01", "a_m_m_bevhills_02", "a_m_m_business_01",
"a_m_m_eastsa_01", "a_m_m_eastsa_02", "a_m_m_farmer_01", "a_m_m_fatlatin_01",
"a_m_m_genfat_01", "a_m_m_genfat_02", "a_m_m_golfer_01", "a_m_m_hasjew_01",
"a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_m_m_indian_01", "a_m_m_ktown_01",
"a_m_m_malibu_01", "a_m_m_mexcntry_01", "a_m_m_mexlabor_01", "a_m_m_og_boss_01",
"a_m_m_paparazzi_01", "a_m_m_polynesian_01", "a_m_m_prolhost_01",
"a_m_m_rurmeth_01", "a_m_m_salton_01", "a_m_m_salton_02", "a_m_m_salton_03",
"a_m_m_salton_04", "a_m_m_skater_01", "a_m_m_skidrow_01", "a_m_m_socenlat_01",
"a_m_m_soucent_01", "a_m_m_soucent_02", "a_m_m_soucent_03", "a_m_m_soucent_04",
"a_m_m_stlat_02", "a_m_m_tennis_01", "a_m_m_tourist_01", "a_m_m_tramp_01",
"a_m_m_trampbeac_01", "a_m_m_tranvest_01", "a_m_m_tranvest_02", "a_m_o_acult_01",
"a_m_o_acult_02", "a_m_o_beach_01", "a_m_o_genstreet_01", "a_m_o_ktown_01",
"a_m_o_salton_01", "a_m_o_soucent_01", "a_m_o_soucent_02", "a_m_o_soucent_03",
"a_m_o_tramp_01", "a_m_y_acult_01", "a_m_y_acult_01", "a_m_y_beach_01",
"a_m_y_beach_02", "a_m_y_beach_03", "a_m_y_beachvesp_01", "a_m_y_beachvesp_02",
"a_m_y_bevhills_01", "a_m_y_bevhills_02", "a_m_y_breakdance_01",
"a_m_y_busicas_01", "a_m_y_business_01", "a_m_y_business_02", "a_m_y_business_03",
"a_m_y_clubcust_01", "a_m_y_clubcust_02", "a_m_y_clubcust_03", "a_m_y_cyclist_01",
"a_m_y_dhill_01", "a_m_y_downtown_01", "a_m_y_eastsa_01", "a_m_y_eastsa_02",
"a_m_y_epsilon_01", "a_m_y_epsilon_02", "a_m_y_gay_01", "a_m_y_gay_02",
"a_m_y_genstreet_01", "a_m_y_genstreet_02", "a_m_y_golfer_01", "a_m_y_hasjew_01",
"a_m_y_hiker_01", "a_m_y_hippy_01", "a_m_y_hipster_01", "a_m_y_hipster_02",
"a_m_y_hipster_03", "a_m_y_indian_01", "a_m_y_jetski_01", "a_m_y_juggalo_01",
"a_m_y_ktown_01", "a_m_y_ktown_02", "a_m_y_latino_01", "a_m_y_methhead_01",
"a_m_y_mexthug_01", "a_m_y_motox_01", "a_m_y_motox_02", "a_m_y_musclbeac_01",
"a_m_y_musclbeac_02", "a_m_y_polynesian_01", "a_m_y_roadcyc_01", "a_m_y_runner_01",
"a_m_y_runner_02", "a_m_y_salton_01", "a_m_y_skater_01", "a_m_y_skater_02",
"a_m_y_soucent_01", "a_m_y_soucent_02", "a_m_y_soucent_03", "a_m_y_soucent_04",
"a_m_y_stbla_01", "a_m_y_stbla_02", "a_m_y_stlat_01", "a_m_y_stwhi_01",
"a_m_y_stwhi_02", "a_m_y_sunbathe_01", "a_m_y_surfer_01", "a_m_y_vindouche_01",
"a_m_y_vinewood_01", "a_m_y_vinewood_02", "a_m_y_vinewood_03",
"a_m_y_vinewood_04", "a_m_y_yoga_01", "a_m_m_mlcrisis_01", "a_m_y_gencaspat_01",
"a_m_y_smartcaspat_01", "mp_m_freemode_01",
},
ParticleMode = 1,
ParticleModes = {

{a = "core", b = "ent_sht_petrol_fire", c = "Fire"},


{a = "scr_rcpaparazzo1", b =
"scr_mich4_firework_trailburst_spawn", c = "Stars"},
{a = "core", b = "ent_dst_gen_gobstop", c = "bubble gum"},
{a = "core", b = "ent_col_tree_oranges", c = "oranges"},

{a = "scr_tplaces", b = "scr_tplaces_team_swap_nocash", c =
"Smoke"},
{a = "scr_indep_fireworks", b = "scr_indep_firework_trail_spawn",
c = "Fireworks"},
{a = "scr_powerplay", b = "scr_powerplay_beast_appear", c =
"Smoke2"},
{a = "scr_rcbarry2", b = "sp_clown_appear_trails", c = "Clown"},
{a = "core", b = "exp_water", c = "Water"},
{a = "core", b = "bul_dirt", c = "Dirt"},
{a = "scr_rcbarry1", b = "scr_alien_disintegrate", c = "Alien"},
{a = "des_fib_floor", b = "ent_ray_fbi5a_ramp_explosion", c =
"Explosion"},
{a = 'core', b = 'veh_light_amber', c = "Mini Smoke"},
{a = 'core', b = 'td_blood_shotgun', c = "Blood"},
{a = 'core', b = 'veh_respray_smoke', c = "Big yellow smoke"},
{a = 'scr_rcbarry2', b = 'scr_clown_appears', c = "Clown particle"},
{a = 'scr_rcbarry2', b = 'scr_clown_bul', c = "Flower particle"},
{a = 'scr_rcbarry2', b = 'muz_clown', c = "Cartoon particle"},
{a = 'scr_rcbarry1', b = 'scr_alien_teleport', c = "Alien particle"},
},
randomrgb = function(frequency)
local lb = {}
local curtime = [Link]() / 1000
lb.r =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
0) * 127 + 128)
lb.g =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
2) * 127 + 128)
lb.b =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
4) * 127 + 128)
return lb
end,
GetEntityInFrontOfCam = function()
local camCoords = [Link](cam)
local offset = [Link](cam) +
([Link]([Link](cam, 2)) * 400.0)

local rayHandle = [Link](camCoords.x,


camCoords.y, camCoords.z, offset.x, offset.y, offset.z, -1)
local a, b, c, d, entity =
[Link](rayHandle)
return entity
end,
CamFwdVect = function(camf)
local coords = [Link](camf)
local rot = [Link](camf, 0)
return [Link](rot) *
__BlightStrings__.strings:vector3(0.0, 1.0, 0.0)
end,
CamRightVect = function(camf)
local coords = [Link](camf)
local rot = [Link](camf, 0)
local qrot = __BlightStrings__.strings:quat(0.0,
__BlightStrings__.strings:vector3(rot.x, rot.y, rot.z))
return [Link](rot) *
__BlightStrings__.strings:vector3(1.0, 0.0, 0.0)
end,
RayCastCam = function(distance, cam2)
if cam2 then
cam = cam2
end
local adjustedRotation = {
x = (__BlightStrings__.math['math:pi'] / 180) *
[Link](cam, 0).x,
y = (__BlightStrings__.math['math:pi'] / 180) *
[Link](cam, 0).y,
z = (__BlightStrings__.math['math:pi'] / 180) *
[Link](cam, 0).z
}
local direction = {
x = -__BlightStrings__.strings:sin(adjustedRotation.z) *
__BlightStrings__.strings:abs(__BlightStrings__.strings:cos(adjustedRotation.x)),
y = __BlightStrings__.strings:cos(adjustedRotation.z) *
__BlightStrings__.strings:abs(__BlightStrings__.strings:cos(adjustedRotation.x)),
z = __BlightStrings__.strings:sin(adjustedRotation.x)
}
local cameraRotation = [Link](cam,0)
local cameraCoord = [Link](cam)
local destination = {
x = cameraCoord.x + direction.x * distance,
y = cameraCoord.y + direction.y * distance,
z = cameraCoord.z + direction.z * distance
}
local a, b, c, d, e =
[Link]([Link](cameraCoord.x,
cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, -1, -1,
1))
return b, c, e
end,
fullperf = function()
[Link](vehi, 0)
[Link](vehi, 11,
[Link](vehi, 11) - 1, false)
[Link](vehi, 12,
[Link](vehi, 12) - 1, false)
[Link](vehi, 13,
[Link](vehi, 13) - 1, false)
[Link](vehi, 15,
[Link](vehi, 15) - 2, false)
[Link](vehi, 16,
[Link](vehi, 16) - 1, false)
[Link](vehi, 17, true)
[Link](vehi, 18, true)
[Link](vehi, 19, true)
[Link](vehi, 21, true)
end,

getPosition = function()
local x,y,z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](),true))
return x,y,z
end,
getCamlbection = function()
local heading = [Link]()
+[Link]([Link]())
local pitch = [Link]()

local x = -
__BlightStrings__.strings:sin(heading*__BlightStrings__.math['math:pi']/180.0)
local y =
__BlightStrings__.strings:cos(heading*__BlightStrings__.math['math:pi']/180.0)
local z =
__BlightStrings__.strings:sin(pitch*__BlightStrings__.math['math:pi']/180.0)

local len = __BlightStrings__.strings:sqrt(x*x+y*y+z*z)


if len ~= 0 then
x = x/len
y = y/len
z = z/len
end

return x,y,z
end,
CreateZone = function(x, y, w, h)
local PosX, PosY = [Link]()
local ResX, ResY = [Link]()
PosX = PosX / ResX
PosY = PosY / ResY
PosY = PosY-0.01
if ((PosX) + (w/2) >= x and (PosX) - (w/2) <= x and (PosY) + (h/2) >= y
and (PosY) - (h/2) <= y) then
return true
end
return false
end,
DrawTxt = function(text, x, y, scale, size, colour, cent, font, outline,
order)
if order then
[Link](order)
else
[Link](1)
end

[Link](colour.r, colour.g, colour.b, colour.a)


if font ~= nil then
[Link](font)
else
[Link](4)
end
[Link]()
[Link](true)
[Link](cent)

[Link](size, size)

if outline == nil then


[Link](0, 0, 0, 0, 255)
[Link](2, 0, 0, 0, 255)
[Link]()
[Link]()
end
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x, y)
end,
RotToDir = function(Rotationation)
return __BlightStrings__.strings:vector3(-
__BlightStrings__.strings:sin(__BlightStrings__.strings:rad(Rotationation.z)) *
__BlightStrings__.strings:abs(__BlightStrings__.strings:cos(__BlightStrings__.strin
gs:rad(Rotationation.x))),
__BlightStrings__.strings:cos(__BlightStrings__.strings:rad(Rotationation.z)) *
__BlightStrings__.strings:abs(__BlightStrings__.strings:cos(__BlightStrings__.strin
gs:rad(Rotationation.x))),
__BlightStrings__.strings:sin(__BlightStrings__.strings:rad(Rotationation.x)))
end,
DrawBox = function(x, y, w, h, r, g, b, a)
local resX, resY = [Link]()
[Link].DrawRect_U(x-w/2, y, 3/resX, h, 1, 1, 1, a)
[Link].DrawRect_U(x+w/2, y, 3/resX, h, 1, 1, 1, a)
[Link].DrawRect_U(x, y+h/2, w, 3/resY, 1, 1, 1, a)
[Link].DrawRect_U(x, y-h/2, w, 3/resY, 1, 1, 1, a)
[Link].DrawRect_U(x-w/2, y, 1/resX, h, r, g, b, a)
[Link].DrawRect_U(x+w/2, y, 1/resX, h, r, g, b, a)
[Link].DrawRect_U(x, y+h/2, w, 1/resY, r, g, b, a)
[Link].DrawRect_U(x, y-h/2, w, 1/resY, r, g, b, a)
end,
LoadOldOutfit = function(player, PlayerOutfit)
__CitIn__.Wait(200)
[Link](player, 0, [Link],
PlayerOutfit.hat2, 1)
[Link](player, 1, [Link],
PlayerOutfit.glasses2, 1)
[Link](player, 2, [Link],
PlayerOutfit.ear2, 1)
[Link](player, 6, [Link],
PlayerOutfit.watches2, 1)
[Link](player, 7, [Link],
PlayerOutfit.wrist2, 1)
[Link](player, 0, [Link],
PlayerOutfit.head3, PlayerOutfit.head2)
[Link](player, 1, [Link],
PlayerOutfit.beard3, PlayerOutfit.beard2)
[Link](player, 2, [Link],
PlayerOutfit.hair3, PlayerOutfit.hair2)
[Link](player, 3, [Link],
PlayerOutfit.torso3, PlayerOutfit.torso2)
[Link](player, 4, [Link],
PlayerOutfit.legs3, PlayerOutfit.legs2)
[Link](player, 5, [Link],
PlayerOutfit.hands3, PlayerOutfit.hands2)
[Link](player, 6, [Link],
PlayerOutfit.foot3, PlayerOutfit.foot2)
[Link](player, 7,
[Link], PlayerOutfit.accessories3, PlayerOutfit.accessories2)
[Link](player, 8,
PlayerOutfit.accessories4, PlayerOutfit.accessories6, PlayerOutfit.accessories5)
[Link](player, 9,
PlayerOutfit.accessories7, PlayerOutfit.accessories9, PlayerOutfit.accessories8)
[Link](player, 10, [Link],
PlayerOutfit.mask3, PlayerOutfit.mask2)
[Link](player, 11, [Link],
PlayerOutfit.aux3, PlayerOutfit.aux2)
end,

weaponhash = {
[[Link]('WEAPON_UNARMED')] = 'Unarmed',
[[Link]('WEAPON_KNIFE')] = 'Knife',
[[Link]('WEAPON_KNUCKLE')] = 'Knuckle',
[[Link]('WEAPON_NIGHTSTICK')] = 'Nighstick',
[[Link]('WEAPON_HAMMER')] = 'Hammer',
[[Link]('WEAPON_BAT')] = 'Bat',
[[Link]('WEAPON_GOLFCLUB')] = 'Golfclub',
[[Link]('WEAPON_CROWBAR')] = 'Crowbar',
[[Link]('WEAPON_BOTTLE')] = 'Bottle',
[[Link]('WEAPON_DAGGER')] = 'Dagger',
[[Link]('WEAPON_HATCHET')] = 'Hatchet',
[[Link]('WEAPON_SWITCHBLADE')] = 'Switchblade',
[[Link]('WEAPON_FLASHLIGHT')] = 'Flashlight',
[[Link]('WEAPON_PISTOL')] = 'Pistol',
[[Link]('WEAPON_PISTOL_MK2')] = 'Pistol MK2',
[[Link]('WEAPON_COMBATPISTOL')] = 'CombatPistol',
[[Link]('WEAPON_APPISTOL')] = 'APPistol',
[[Link]('WEAPON_PISTOL50')] = 'Pistol50',
[[Link]('WEAPON_SNSPISTOL')] = 'SNS Pistol',
[[Link]('WEAPON_SNSPISTOL_MK2')] = 'SNS Pistol
MK2',
[[Link]('WEAPON_HEAVYPISTOL')] = 'Heavy Pistol',
[[Link]('WEAPON_VINTAGEPISTOL')] = 'Vintage
Pistol',
[[Link]('WEAPON_STUNGUN')] = 'Stungun',
[[Link]('WEAPON_FLAREGUN')] = 'Flaregun',
[[Link]('WEAPON_MARKSMANPISTOL')] = 'Marksman
Pistol',
[[Link]('WEAPON_REVOLVER')] = 'Revolver',
[[Link]('WEAPON_REVOLVER_mk2')] = 'Revolver MK2',
[[Link]('WEAPON_DOUBLEACTION')] = 'Double action
pistol',

[[Link]('WEAPON_MICROSMG')] = 'Micro-SMG',
[[Link]('WEAPON_SMG')] = 'SMG',
[[Link]('WEAPON_SMG_MK2')] = 'SMG MK2',
[[Link]('WEAPON_ASSAULTSMG')] = 'Assault SMG',
[[Link]('WEAPON_MG')] = 'MG',
[[Link]('WEAPON_MINISMG')] = 'Mini SMG',

[[Link]('WEAPON_MINIGUN')] = 'Minigun',
[[Link]('WEAPON_railgun')] = 'Railgun',
[[Link]('WEAPON_COMPACTLAUNCHER')] = 'Compact
launcher',
[[Link]('WEAPON_PUMPSHOTGUN_MK2')] = 'Shotgun mk2',

[[Link]('WEAPON_COMBATMG')] = 'CombatMG' ,
[[Link]('WEAPON_COMBATMG_MK2')] = 'CombatMG M2',
[[Link]('WEAPON_COMBATPDW')] = 'Combat PDW',
[[Link]('WEAPON_GUSENBERG')] = 'Gusenberg',
[[Link]('WEAPON_MACHINEPISTOL')] = 'Machine
Pistol',
[[Link]('WEAPON_ASSAULTRIFLE')] = 'Assault Rifle',
[[Link]('WEAPON_ASSAULTRIFLE_MK2')] = 'Assault
Rifle MK2',
[[Link]('WEAPON_CARBINERIFLE')] = 'Carbine Rifle',
[[Link]('WEAPON_CARBINERIFLE_MK2')] = 'Carbine
Rifle MK2',
[[Link]('WEAPON_ADVANCEDRIFLE')] = 'Advanced
Rifle',
[[Link]('WEAPON_SPECIALCARBINE')] = 'Special
Carbine',
[[Link]('WEAPON_SPECIALCARBINE_MK2')] = 'Special
Carbine MK2',

[[Link]('WEAPON_BULLPUPRIFLE')] = 'Bullpup Rifle',


[[Link]('WEAPON_BULLPUPRIFLE_MK2')] = 'Bullpup
Rifle MK2',
[[Link]('WEAPON_COMPACTRIFLE')] = 'Compact Rifle',
[[Link]('WEAPON_PUMPSHOTGUN')] = 'Pump Shotgun',
[[Link]('WEAPON_SAWNOFFSHOTGUN')] = 'Sawn-off
Shotgun',
[[Link]('WEAPON_ASSAULTSHOTGUN')] = 'Assault
Shotgun',
[[Link]('WEAPON_BULLPUPSHOTGUN')] = 'Bullpup
Shotgun',
[[Link]('WEAPON_MUSKET')] = 'Musket',
[[Link]('WEAPON_DBSHOTGUN')] = 'Double Barrel
Shotgun',
[[Link]('WEAPON_SNIPERRIFLE')] = 'Sniper Rifle',
[[Link]('WEAPON_HEAVYSNIPER')] = 'Heavy Sniper',
[[Link]('WEAPON_HEAVYSNIPER_MK2')] = 'Heavy Sniper
MK2',
[[Link]('WEAPON_MARKSMANRIFLE')] = 'Marksman
Rifle',
[[Link]('WEAPON_MARKSMANRIFLE_MK2')] = 'Marksman
Rifle MK2',
[[Link]('WEAPON_HEAVYSHOTGUN')] = 'Heavy Shotgun',
[[Link]('WEAPON_GRENADELAUNCHER')] = 'Grenade
Launcher',
[[Link]('WEAPON_GRENADELAUNCHER_SMOKE')] = 'Grenade
Launcher Smoke',
[[Link]('WEAPON_RPG')] = 'RPG',
[[Link]('WEAPON_STINGER')] = 'Stinger',
[[Link]('WEAPON_FIREWORK')] = 'Firework Launcher',
[[Link]('WEAPON_HOMINGLAUNCHER')] = 'Homing
Launcher',
[[Link]('WEAPON_GRENADE')] = 'Grenade',
[[Link]('WEAPON_STICKYBOMB')] = 'C4',
[[Link]('WEAPON_PROXMINE')] = 'Proxmitiy Mine',
[[Link]('WEAPON_BZGAS')] = 'Gas' ,
[[Link]('WEAPON_SMOKEGRENADE')] = 'Smoke',
[[Link]('WEAPON_MOLOTOV')] = 'Molotov',
[[Link]('WEAPON_FIREEXTINGUISHER')] = 'Fire
Extinguisher',
[[Link]('WEAPON_PETROLCAN')] = 'Petrol Can',
[[Link]('WEAPON_SNOWBALL')] = 'Snowball',
[[Link]('WEAPON_FLARE')] = 'Flare',
[[Link]('WEAPON_BALL')] = 'Ball',
},
EnumerateEntities = function(initFunc, moveFunc, disposeFunc)
return [Link](function()
local iter, id = initFunc()
if not id or id == 0 then
disposeFunc(iter)
return
end

local enum = {handle = iter, destructor = disposeFunc}


setmetatable(enum, entityEnumerator)

local next = true


repeat
[Link](id)
next, id = moveFunc(iter)
until not next

[Link], [Link] = nil, nil


disposeFunc(iter)
end)
end,
pairsSorted = function(xdd, order);
local keys = {}; for k in pairs(xdd) do keys[#keys+1] = k end; if order
then; [Link](keys, function(a,b) return order(xdd, a, b) end); else;
[Link](keys); end; local i = 0; return function(); if not order or i <= 31
then; i = i + 1; if keys[i] then; return keys[i], xdd[keys[i]]; end; end; end
end,
}
[Link] = function()
--local players = {}
--for i = 0, 128 do
-- if [Link](i) then
-- players[#players + 1] = i
-- end
--end
--return players
return
__BlightStrings__.strings:msgpackunpack(__CitIn__.InvokeNative(0xcf143fb9,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsObject()))
end
[Link] = function(param, url, s1, s2)
--local duia = [Link](url, s1, s2)

[Link]([Link](
'duiTxd'), 'duiTex', [Link](duia))
if param == 'load' then
for k,v in ipairs([Link]) do
__CitIn__.Wait(1)
for _k,_v in ipairs([Link][v] or
[Link]['rest']) do
for x,d in ipairs([Link][v]
or [Link]['casual']) do
local prop = v .. '_diff_' .. _v .. d

[Link]("mp_m_freemode_01\\"..prop, prop, 'duiTxd',


'duiTex')

[Link]("mp_f_freemode_01\\"..prop, prop, 'duiTxd',


'duiTex')

[Link]("mp_m_freemode_01_mp_m_airraces_01\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_male_apt01\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_assault\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_battle\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_bikerdlc_01\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_male_xmas2\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_christmas2017\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_christmas2018\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_executive_01\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_mp_m_gunrunning_01\\"..prop,
prop, 'duiTxd', 'duiTex')

[Link]("mp_m_freemode_01_male_freemode_halloween\\"..pro
p, prop, 'duiTxd', 'duiTex')
end
end
end
for __, wprop in
__BlightStrings__.strings:pairs([Link]) do
[Link](wprop, wprop, 'duiTxd',
'duiTex')
end
else
for k,v in ipairs([Link]) do
__CitIn__.Wait(1)
for _k,_v in ipairs([Link][v] or
[Link]['rest']) do
for x,d in ipairs([Link][v]
or [Link]['casual']) do
local prop = v .. '_diff_' .. _v .. d

[Link]("mp_m_freemode_01\\"..prop, prop)

[Link]("mp_f_freemode_01\\"..prop, prop)

[Link]("mp_m_freemode_01_mp_m_airraces_01\\"..prop,
prop)

[Link]("mp_m_freemode_01_male_apt01\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_assault\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_battle\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_bikerdlc_01\\"..prop,
prop)

[Link]("mp_m_freemode_01_male_xmas2\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_christmas2017\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_christmas2018\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_executive_01\\"..prop,
prop)

[Link]("mp_m_freemode_01_mp_m_gunrunning_01\\"..prop,
prop)

[Link]("mp_m_freemode_01_male_freemode_halloween\\"..
prop, prop)

end
end
end
for __, wprop in
__BlightStrings__.strings:pairs([Link]) do
[Link](wprop, wprop)
end
end
end
[Link] = function()
return [Link](FindFirstObject,
FindNextObject, EndFindObject)
end
[Link] = function()
return [Link](FindFirstPed, FindNextPed,
EndFindPed)
end
[Link] = function()
return [Link](FindFirstVehicle,
FindNextVehicle, EndFindVehicle)
end
[Link] = function()
local a = [Link](FindFirstPed,
FindNextPed, EndFindPed)
local b = [Link](FindFirstPed,
FindNextPed, EndFindPed)
local c = [Link](FindFirstVehicle,
FindNextVehicle, EndFindVehicle)
return a, b, c
end

[Link] = function(player)
if [Link](player) then
local x, y = 0.15, 0.240
local rectWidth = 0.101
local rectHeight = 0.502 - 0.173
local alpha = [Link] - 80

-- Rysowanie tła z przezroczystością


[Link](x + 0.16, y + 0.2131 - (0.173 / 2), rectWidth,
rectHeight, 0, 0, 0, alpha)

local _py = 0.0


if
[Link]([Link](player), 0) then
PlayerStatus = '~c~Driving'
elseif
[Link]([Link](player)) then
PlayerStatus = '~g~Walking'
elseif
[Link]([Link](player)) then
PlayerStatus = '~g~Swimming'
elseif
[Link]([Link](player)) then
PlayerStatus = '~g~Jumping'
elseif
[Link]([Link](player)) then
PlayerStatus = '~g~Jumping'
elseif
[Link]([Link](player)) then
PlayerStatus = '~g~Running'
elseif [Link]([Link](player))
then
PlayerStatus = '~g~Idle'
end

if
[Link]([Link](player)) < 1 then
PlayerDeathStatus = '~r~Dead'
else
PlayerDeathStatus = '~g~Alive'
end
local xcx, xcy, xcz =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](player)))
local cx, cy, cz =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcx)),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcy)),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcz))
local PlayerVehicle =
[Link]([Link](), false)

if PlayerVehicle == 0 then
PlayerVehicle = 'None'
else
PlayerVehicle =
[Link]([Link](Playe
rVehicle))
end
local PlayerDistance =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f",
[Link]([Link](Blight.F.T
[Link](player)),
[Link]([Link]()))))
local PlayerSpeed =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.0f",
([Link]([Link](player)) * 3.6)))

-- to fix (crashing)
local visible =
[Link]([Link](player))
if visible == 1 then
PlayerVisible = 'Yes'
else
PlayerVisible = 'No'
end

local Godmode =
[Link]([Link](player))
if Godmode == 'true' then
PlayerGodmode = 'Yes'
else
PlayerGodmode = 'No'
end

local friendname =
[Link][[Link]([Link])]
if friendname == true then
IsPlayerFriend = 'Yes'
else
IsPlayerFriend = 'No'
end

if PlayerStatus == nil then


PlayerStatus = ''
end

local NiggasWeapon =
[Link][[Link](Blight.F.
[Link](player))] or 'Unarmed'

local nKDX, nKDY = [Link],


[Link]
[Link]('Nick:
'..[Link](player), x+0.11+nKDX, y-0.035+nKDY, nil, 0.32, {r
= 255, g = 255, b = 255, a = [Link]}, false, 4); _py = _py + 0.02
[Link]('Distance:
'..PlayerDistance..'m', x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g =
255, b = 255, a = [Link]}, false, 4); _py = _py + 0.02
[Link]('Server Id:
'..[Link](player), x+0.11+nKDX, (y-0.035+_py)+nKDY, nil,
0.32, {r = 255, g = 255, b = 255, a = [Link]}, false, 4); _py = _py + 0.02
[Link]('Health:
'..[Link]([Link](player)),
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Armour:
'..[Link]([Link](player)), x+0.11+nKDX,
(y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a = [Link]},
false, 4); _py = _py + 0.02
[Link]('Godmode: '..PlayerGodmode,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Visible: '..PlayerVisible,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Weapon: '..NiggasWeapon,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Status: '..PlayerStatus,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Health Status:
'..PlayerDeathStatus, x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g =
255, b = 255, a = [Link]}, false, 4); _py = _py + 0.02
-- [Link]('X: '..cx, x+0.11+nKDX, (y-
0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a = [Link]}, false,
4); _py = _py + 0.02
-- [Link]('Y: '..cy, x+0.11+nKDX, (y-
0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a = [Link]}, false,
4); _py = _py + 0.02
-- [Link]('Z: '..cz, x+0.11+nKDX, (y-
0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a = [Link]}, false,
4); _py = _py + 0.02
[Link]('Vehicle: '..PlayerVehicle,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Speed: '..PlayerSpeed..'km/h',
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02
[Link]('Friend: '..IsPlayerFriend,
x+0.11+nKDX, (y-0.035+_py)+nKDY, nil, 0.32, {r = 255, g = 255, b = 255, a =
[Link]}, false, 4); _py = _py + 0.02

end
end
[Link] = function(text) --(Text)
local enabled = true
local x = 1.0 -- pozycja początkowa na prawo
local y = 0.9 -- pozycja początkowa na dół (trochę powyżej krawędzi)
local animx = 0.0
local time = 0
if enabled then
__CitIn__.CreateThread(function()
while x > 0.92 do
__CitIn__.Wait(1)
x = x - 0.0025
__CitIn__.Wait(1)
end
end)
__CitIn__.CreateThread(function()
while time < 4000 do
__CitIn__.Wait(0)
time = time + 22
animx = animx + 0.00055
__CitIn__.Wait(1)
end
while time >= 4000 do
__CitIn__.Wait(0)
x = x + 0.0025
if x >= 1.1 then
enabled = false
end
__CitIn__.Wait(1)
end
end)
end
__CitIn__.CreateThread(function()
while enabled do
__CitIn__.Wait(0)

-- Rysowanie kwadratu
[Link].DrawRect_U(x, y, 0.12, 0.06, 10, 10, 10, 222, 6)
-- Rysowanie paska animacji na dole kwadratu
[Link].DrawRect_U(x, y + 0.027, 0.1 - animx, 0.002, 164, 5,
63, 255, 6)

if [Link] == 'Blight' then


cooltext = '~c~[<FONT COLOR="#00e1ff">Blight~w~ V2~c~] ~w~| '
elseif [Link] == 'Blue' then
cooltext = '~c~[<FONT COLOR="#00e1ff">Blight~w~ V2~c~] ~w~| '
end
[Link]()
-- Rysowanie tekstu
-- [Link](cooltext..text, x - 0.045, y -
0.02, 0.3, 0.3, {r = 255, g = 255, b = 255, a = 255}, false, 4, false, 6)

--order
end
end)
end

[Link] = function(TextEntry, ExampleText,


MaxStringLength)
[Link] = ExampleText
[Link] = true
[Link] = 0
local text = [Link]
[Link] = false
while [Link] do
__CitIn__.Wait(0)
[Link](255, 255, 255, 255)

[Link]()

[Link].DrawRect_U(0.5, 0.7, 0.221, 0.032, 66, 66,


66, 255)
[Link].DrawRect_U(0.5, 0.7, 0.22, 0.03, 22, 22,
22, 255)
[Link].DrawRect_U(0.5, 0.685, 0.22, 0.001,
[Link], [Link], [Link], 255)

if [Link] ~= nil then


[Link]([Link],
0.392, 0.688, 0.0, 0.35, {r = 255, g = 255, b = 255, a = 255}, false)
end

local textnum =
[Link](__BlightStrings__.strings:tostring([Link]))
[Link](TextEntry..' | '..textnum
.. ' / '.. MaxStringLength, 0.39, 0.671, 0.37, 0.3, {r = 255, g = 255, b = 255, a =
255}, false, 4)
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if
[Link](0, v) and not
[Link](0, 21) then
if textnum < MaxStringLength then
[Link] =
[Link]..k
end
end
if [Link](0,
21) and [Link](0, v) then
if textnum < MaxStringLength then
[Link] =
[Link] ..__BlightStrings__.strings:upper(k)
end
end
end

if [Link](0,
178) then -- delete (")
[Link] = [Link]..'"'
end
if [Link](0,
212) and not [Link](0, 21) then -- home (j)
[Link] = [Link]..'j'
elseif
[Link](0, 212) and
[Link](0, 21) then
[Link] = [Link] ..'J'
end
if [Link](0, 177)
and ([Link] or 0) < [Link]() then
[Link] =
[Link]() + 111

[Link] = [Link]:sub(1,
-2)
end -- BACKSPACE

if [Link](0, 200)
then
[Link] = [Link]:sub(1,
#[Link] - 1)
end -- ESC

if [Link](0, 21)
and [Link](0, 157) then
[Link] = [Link]:sub(1,
-2)
[Link] = [Link] ..'!'
end -- !

if [Link](0,
22) then
[Link] = [Link]..' '
end -- SPACE
if [Link](0, 21)
and [Link](0, 84) then
[Link] = [Link]:sub(1,
-2)
[Link] = [Link] ..'_'
end -- _

if [Link](0,
191) and ([Link] or 0) < [Link]() then
[Link] =
[Link]() + 111
TextEntry = not TextEntry
end -- ENTER

if not TextEntry then


[Link] = 255
[Link] = true
__CitIn__.Wait(100)
[Link] = false
return [Link]
end
end
end
[Link] = {
['FastRun'] = {value = 0.0, minimum = 0.0, maximum = 1.49},
['SlideMode'] = {value = 13.0, minimum = 8.0, maximum = 75.0},
['Online-ParticleScale'] = {value = 1.0, minimum = 1.0, maximum = 1000.0},
['size-of-particle-ammo'] = {value = 1.0, minimum = 1.0, maximum = 10.0},
['Online-ParticleDelay'] = {value = 1.0, minimum = 1.0, maximum = 100.0},
['LineESP-R'] = {value = 255, minimum = 0, maximum = 255},
['LineESP-G'] = {value = 255, minimum = 0, maximum = 255},
['LineESP-B'] = {value = 255, minimum = 0, maximum = 255},
['Glow-R'] = {value = 255, minimum = 0, maximum = 255},
['Glow-G'] = {value = 255, minimum = 0, maximum = 255},
['Glow-B'] = {value = 255, minimum = 0, maximum = 255},
['Skeleton-R'] = {value = 255, minimum = 0, maximum = 255},
['Skeleton-G'] = {value = 255, minimum = 0, maximum = 255},
['Skeleton-B'] = {value = 255, minimum = 0, maximum = 255},
['Arrows-R'] = {value = 255, minimum = 0, maximum = 255},
['Arrows-G'] = {value = 255, minimum = 0, maximum = 255},
['Arrows-B'] = {value = 255, minimum = 0, maximum = 255},
['FOV-R'] = {value = 255, minimum = 0, maximum = 255},
['FOV-G'] = {value = 255, minimum = 0, maximum = 255},
['FOV-B'] = {value = 255, minimum = 0, maximum = 255},
['tracers-timer'] = {value = 5000, minimum = 1000, maximum = 50000},
['colour-timer'] = {value = 5000, minimum = 1000, maximum = 50000},
['Arrows-FOV'] = {value = 120, minimum = 50, maximum = 300},
['Arrows-Size'] = {value = 6, minimum = 5, maximum = 10},
['Boxes-R'] = {value = 255, minimum = 0, maximum = 255},
['Boxes-G'] = {value = 255, minimum = 0, maximum = 255},
['Boxes-B'] = {value = 255, minimum = 0, maximum = 255},
['CornerBoxes-R'] = {value = 255, minimum = 0, maximum = 255},
['CornerBoxes-G'] = {value = 255, minimum = 0, maximum = 255},
['CornerBoxes-B'] = {value = 255, minimum = 0, maximum = 255},
['Blips-Colour'] = {value = 1, minimum = 0, maximum = 85},
['Blips-Sprite'] = {value = 480, minimum = 0, maximum = 802},
['info-yoffset'] = {value = 38, minimum = 0, maximum = 50},
['info-size'] = {value = 40, minimum = 0, maximum = 100},
['info-Font'] = {value = 4, minimum = 0, maximum = 7},
['esp-distance'] = {value = 500.0, minimum = 0.0, maximum = 3000.0},
['gameplay-fov-changer'] = {value = 50.0, minimum = 50.0, maximum = 130.0},
['self-noclipspeed'] = {value = 0.25, minimum = 0.0, maximum = 20.0},
['aimbot-fov'] = {value = 100, minimum = 0, maximum = 400},
['aimbot-distance'] = {value = 1500, minimum = 0, maximum = 1500},
['aimbot-hitchance'] = {value = 100, minimum = 0, maximum = 100},
['aimbot-damage'] = {value = 1.0, minimum = 1, maximum = 100.0},
['torque'] = {value = 1.0, minimum = 0.0, maximum = 500.0},
['Rot-X'] = {value = 180.0, minimum = 0.0, maximum = 180.0},
['Rot-Y'] = {value = 180.0, minimum = 0.0, maximum = 180.0},
['Rot-Z'] = {value = 0.0, minimum = 0.0, maximum = 180.0},
['LoopTimes-EXOnline'] = {value = 1, minimum = 1, maximum = 30},

['randomoutfit-delay'] = {value = 100, minimum = 100, maximum = 5000},


['power'] = {value = 1.0, minimum = 0.0, maximum = 500.0},
['heal'] = {value = 1000, minimum = 0, maximum = 10000},
['armour'] = {value = 1000, minimum = 0, maximum = 10000},
['freecam-fov'] = {value = 50.0, minimum = 0.0, maximum = 130.0},
['freecam-speed'] = {value = 1.0, minimum = 0.0, maximum = 15.0},
['jump-delay'] = {value = 133, minimum = 0, maximum = 500},
['anims-loopdelay'] = {value = 55, minimum = 0, maximum = 444},
['Button-hold-delay'] = {value = 11, minimum = 0, maximum = 55},

['Button-animation-delay'] = {value = 0.02, minimum = 0.0, maximum = 0.5},

['Combo-hold-delay'] = {value = 11, minimum = 0, maximum = 55},


['wc-range'] = {value = 999.0, minimum = 10.0, maximum = 999.0},
['wc-shadow'] = {value = 3.0, minimum = 1.0, maximum = 10.0},
['wc-r'] = {value = 255, minimum = 0, maximum = 255},
['wc-g'] = {value = 255, minimum = 0, maximum = 255},
['wc-b'] = {value = 255, minimum = 0, maximum = 255},
['veh-repairdelay'] = {value = 1000, minimum = 0, maximum = 10000},
['settings-MenuX'] = {value = 0.03, minimum = 0.00, maximum = 0.5, r = 1},
['settings-MenuY'] = {value = 0.25, minimum = 0.0, maximum = 0.5, r = 1},
['width'] = {value = 0.2, minimum = 0.1, maximum = 0.3},
['height'] = {value = 0.033, minimum = 0.000, maximum = 0.05, r = 1},
['menur'] = {value = 255, minimum = 0, maximum = 255},
['menug'] = {value = 255, minimum = 0, maximum = 255},
['menub'] = {value = 255, minimum = 0, maximum = 255},
['menurb'] = {value = 36, minimum = 0, maximum = 255},
['menurg'] = {value = 36, minimum = 0, maximum = 255},
['menubb'] = {value = 36, minimum = 0, maximum = 255},
['menubgr'] = {value = 36, minimum = 0, maximum = 255},
['menubgg'] = {value = 36, minimum = 0, maximum = 255},
['menubgb'] = {value = 36, minimum = 0, maximum = 255},
['menutr'] = {value = 255, minimum = 0, maximum = 255},
['menutg'] = {value = 255, minimum = 0, maximum = 255},
['menutb'] = {value = 255, minimum = 0, maximum = 255},
['Crosshair-Height'] = {value = 0.0014, minimum = 0.0, maximum = 0.02},
['Crosshair-Distance'] = {value = 0.006, minimum = 0.001, maximum = 0.1},
['Crosshair-Thickness'] = {value = 0.002, minimum = 0.0, maximum = 0.025},
['Crosshair-R'] = {value = 255, minimum = 0, maximum = 255},
['Crosshair-G'] = {value = 255, minimum = 0, maximum = 255},
['Crosshair-B'] = {value = 255, minimum = 0, maximum = 255},
}
[Link] = function(text, x, y, scale, font, centre, outline, order)
if order then
[Link](order)
else
[Link](1)
end
local nKDX, nKDY = [Link],
[Link]
[Link](font)
--if outline then
SetTextOutline()
--end
[Link](centre)
[Link](scale, scale)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x+nKDX, y+nKDY)
end
[Link] = {
Binds = {},
TabInGlobalChat = 1,
scr_a = 0.0,
MainR = 100,
MainG = 100,
MainB = 255,
MainR2 = 255,
MainG2 = 255,
MainB2 = 255,
OpenKeyV = 12345,
OpenKeyL = "",
KeyboardDragX = 0.0,
KeyboardDragY = 0.0,
KeyboardDragXWM = 0.0,
KeyboardDragYWM = 0.0,
['self:autoheal'] = false, ['self:autoarmour'] = false,
['self:noclip'] = false, ['self:betterfastrun'] = false,
['self:solosession2'] = false, ['self:invisible'] = false, ['self:BasicGodmode'] =
false,
['self:SemiGodmode'] = false, ['self:fastrun'] = false, ['self:slidemode'] =
false,
['self:superjump'] = false,['self:infinitestamina'] = false,
['self:tinyplayer'] = false,
['self:tpwhereyoulooking'] = false, ['self:superman'] = false, ['self:Flash']
= false,
['self:Onepunch'] = false,['self:Collision'] = false,['self:FireB'] = false,
['self:Ragdoll'] = false,
['self:AntiRagdoll'] = false,['self:AntiAFK'] = false,['self:AntiHeadshot'] =
false, ['self:AntiTaze'] = false,
['self:AntiDrown'] = false,['self:SlowMotion'] = false,
['destroyer:Bypasssafezone'] = false, ['w:randomoutfit'] = false,
['online:Spectate'] = false,['online:LoopSounds'] = false,
['online:Aggressive'] = false, ['online:piggyback'] = false, ['online:dildo'] =
false,
['particleso:Particles'] = false,['explodeo:Audible'] = true,
['explodeo:Invisible'] = false,
['explodeo:Camerashake'] = false,['explodeo:Explodeloop'] = false,
['destroyer:LoopSounds'] = false, ['destroyer:Earrape'] = false,
['particlesd:Particles'] = false,['ExtraSensoryOptions:2dgraphics'] = false,
['tracker:footprints'] = false,['tracker:tyreprints'] = false,['TGMouse'] =
false,
['visuals:enableesp'] = false,['visuals:Skeletonesp'] = false,
['visuals:includeself'] = false,
['Visuals:Upsidedown'] = false,['Visuals:weirdrotation'] = false,
['Visuals:FovChanger'] = false,
['visuals:ArrowESP'] = false,['visuals:FloatingArrowESP'] = false,
['visuals:somecooldot'] = false,
['blipesp:Blips'] = false,['infoesp:Enable'] = false,['infoesp:Outline'] =
true,
['GlowingESP:Glow'] = false,['BoxesESP:Boxes ESP'] = false,
['BoxesESP:Filled'] = true,
['BoxesESP:Healthbar'] = false,['BoxesESP:Armourbar'] = false,
['CornerBoxes:CornerBox'] = false,
['LineESP:Line ESP'] = false,['Crosshair:CrosshairESPVis'] = false,
['weapon:Showfriends'] = false,
['customammo:InfiniteAmmo'] = false,['customammo:InfiniteAmmov2'] = false,
['customammo:freezeammo'] = false,['customammo:nocollisionammo'] = false,
['customammo:blackholeammo'] = false,['customammo:airstrikeeammo'] = false,
['customammo:tracers'] = false,['customammo:savepoint'] = false,
['customammo:colourammo'] = false,
['customammo:ExplosiveAmmo'] = false,['customammo:FireworkAmmo'] = false,
['customammo:SteamAmmo'] = false,['customammo:FlameAmmo'] = false,
['customammo:OilSlickAmmo'] = false,
['customammo:HydrantAmmo'] = false,['customammo:FlareAmmo'] = false,
['customammo:RaygunAmmo'] = false,
['customammo:SnowballAmmo'] = false,['customammo:BirdPooAmmo'] = false,
['pammo:Fire'] = false,
['pammo:Stars'] = false,['pammo:bubblegum'] = false,['pammo:oranges'] =
false,
['pammo:Fireworks'] = false,['pammo:Smoke'] = false,['pammo:Clown'] = false,
['pammo:Water'] = false,
['pammo:Dirt'] = false,['pammo:Alien'] = false,['pammo:Explosion'] = false,
['pammo:Blood'] = false,
['pammo:yellowsmoke'] = false,['pammo:Flower'] = false,['pammo:Cartoon'] =
false,['weaponcustomization:Disablereload'] = false,
['weaponcustomization:doubletap'] = false,
['destroyer:Makeallplayervehiclesfly'] = false,
['online:Makeplayervehiclefly'] = false,['weaponcustomization:invisible
weapon'] = false,
['weapon:Triggerbot'] = false, ['weapon:HitSound'] = false,
['weapon:HitMarker'] = false,
['weapon:RapidFire'] = false, ['glife:Teleportzombies'] = false,
['glife:Kill'] = false,
['glife:Invisible'] = false,['glife:AutoLooting'] = false, ['glife:Auto
Steal'] = false,
['glife:Empty check'] = false, ['vehicle:Addtrackertovehicle'] = false,
['vehicle:TorqueMulti'] = false,
['vehicle:PowerMulti'] = false, ['vehicle:nofall'] = false,
['vehicle:instantbrakes'] = false,
['vehicle:Stickycar'] = false, ['vehicle:AutoDrive'] = false,
['vehicle:VehicleGodmode'] = false,
['vehicle:AdvancedHandling'] = false,['vehicle:HornBoost'] = false,
['vehicle:BunnyHop'] = false,
['vehicle:DriftMode'] = false, ['vehicle:Rainbowcar'] = false,
['vehicle:Bulletproofcar'] = false,
['vehicle:Invisiblecar'] = false, ['vehicle:AutoClean'] = false,
['vehicle:AlwaysWheelie'] = false,
['vehicle:Anti-Gravity'] = false, ['vehicle:NoCollision'] = false,
['vehicle:ToggleEngine'] = false,
['misc:antiaim'] = false,['misc:killfeed'] = false, ['misc:globalchat'] =
false, ['misc:Aimposition'] = false,
['misc:fakeroll'] = false, ['misc:fakecrouch'] = false,
['misc:Alwaysfriendly'] = false, ['misc:rpserversbelike'] = false,
['misc:instantsitincar'] = false, ['misc:meteorshower'] = false,
['misc:lagging'] = false, ['misc:removerecoil'] = false,
['misc:rollbug(x)'] = false, ['misc:Sticktoground'] = false,
['misc:InfiniteCombatRoll'] = false,
['misc:BunnyHop'] = false, ['misc:Eventlogger'] = false,['misc:freecam'] =
false, ['misc:Remoteped'] = false,
['ctrls:disallact'] = false, ['anims:looped'] = false, ['wc:Colourit'] =
false,
['ctrls:enblallact'] = false, ['ctrls:disfire'] = false, ['ctrls:enblfire'] =
false,
['misc:freecamcoords'] = false,['configuration:menusounds'] = false,
['configuration:buttonholdanimation'] = false, ['fadeanimation'] = false,
['configuration:watermark'] = false,['rccar:invisible'] = false,
['rccar:explode'] = false,
['bypass:apiac'] = true, ['bypass:ggac'] = true,['bypass:events'] = false,
['bypass:Recoil'] = false,
['bypass:bscreen'] = false, ['bypass:blur'] = false,
}

[Link] = function(x, y, w, h, r, g, b, a, order)


if order then
[Link](order)
else
[Link](1)
end
local nKDX, nKDY = [Link],
[Link]
return __CitIn__.InvokeNative(0x3A618A217E5154F0, x+nKDX, y+nKDY, w, h, r, g,
b, a)
end
[Link].DrawRect_U = function(x, y, w, h, r, g, b, a, order)
if order then
[Link](order)
else
[Link](1)
end
return __CitIn__.InvokeNative(0x3A618A217E5154F0, x, y, w, h, r, g, b, a)
end
[Link] = function(dict, name, x, y, w, h, heading, r, g, b, a,
order)
if order then
[Link](order)
else
[Link](1)
end
local nKDX, nKDY = [Link],
[Link]
return __CitIn__.InvokeNative(0xE7FFAE5EBF23D890,
__BlightStrings__.strings:tostring(dict), __BlightStrings__.strings:tostring(name),
x+nKDX, y+nKDY, w, h, heading, r, g, b, a)
end
[Link] = function(x, y, w, h, r, g, b, a)
[Link](x, y - (h / 2), w, 0.001, r, g, b, a)
[Link](x, y + (h / 2), w, 0.001, r, g, b, a)
[Link]((x - (w / 2)), y, 0.0005, h, r, g, b, a)
[Link]((x + (w / 2)), y, 0.0005, h, r, g, b, a)
end
[Link] = {}

[Link] = {
['Strength-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Stamina-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Lung-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Shooting-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Wheelie-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Driving-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Flying-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['RampProp'] = {
a = 1,
b = {'prop_jetski_ramp_01', 'lts_prop_lts_ramp_01',
'lts_prop_lts_ramp_02', 'lts_prop_lts_ramp_03', 'prop_mp_ramp_01_tu',
'prop_mp_ramp_03', 'prop_water_ramp_03'},
},
['EngineSound'] = {
a = 1,
b = {'Dinghy', 'Dinghy2', 'Dinghy3', 'Dingh4', 'Jetmax', 'Marquis',
'Seashark', 'Seashark2', 'Seashark3', 'Speeder', 'Speeder2', 'Squalo',
'Submersible', 'Submersible2', 'Suntrap', 'Toro', 'Toro2', 'Tropic', 'Tropic2',
'Tug', 'Benson', 'Biff', 'Cerberus', 'Cerberus2', 'Cerberus3', 'Hauler', 'Hauler2',
'Mule', 'Mule2', 'Mule3', 'Mule4', 'Packer', 'Phantom', 'Phantom2', 'Phantom3',
'Pounder', 'Pounder2', 'Stockade', 'Stockade3', 'Terbyte', 'Asbo', 'Blista',
'Brioso', 'Dilettante', 'Dilettante2', 'Kanjo', 'Issi2', 'Issi3', 'Issi4', 'Iss5',
'Issi6', 'Panto', 'Prarire', 'Rhapsody', 'Cogcabrio', 'Exemplar', 'F620', 'Felon',
'Felon2', 'Jackal', 'Oracle', 'Oracle2', 'Sentinel', 'Sentinel2', 'Windsor',
'Windsor2', 'Zion', 'Zion2', 'Bmx', 'Cruiser', 'Fixter', 'Scorcher', 'Tribike',
'Tribike2', 'Tribike3', 'Ambulance', 'Fbi', 'Fbi2', 'Firetruk', 'Lguard', 'Pbus',
'Police', 'Police2', 'Police3', 'Police4', 'Policeold1', 'Policeold2', 'Policet',
'Policeb', 'Polmav', 'Pranger', 'Predator', 'Riot', 'Riot2', 'Sheriff', 'Sheriff2',
'Akula', 'Annihilator', 'Buzzard', 'Buzzard2', 'Cargobob', 'Cargobob2',
'Cargobob3', 'Cargobob4', 'Frogger', 'Frogger2', 'Havok', 'Hunter', 'Maverick',
'Savage', 'Seasparrow', 'Skylift', 'Supervolito', 'Supervolito2', 'Swift',
'Swift2', 'Valkyrie', 'Valkyrie2', 'Volatus', 'Bulldozer', 'Cutter', 'Dump',
'Flatbed', 'Guardian', 'Handler', 'Mixer', 'Mixer2', 'Rubble', 'Tiptruck',
'Tiptruck2', 'Apc', 'Barracks', 'Barracks2', 'Barracks3', 'Barrage', 'Chernobog',
'Crusader', 'Halftrack', 'Khanjali', 'Minitank', 'Rhino', 'Scarab', 'Scarab2',
'Scarab3', 'Thruster', 'Trailersmall2', 'Akuma', 'Avarus', 'Bagger', 'Bati',
'Bati2', 'BF400', 'Carbonrs', 'Chimera', 'Cliffhanger', 'Daemon', 'Daemon2',
'Defiler', 'Deathbike', 'Deathbike2', 'Deathbike3', 'Diablous', 'Diablous2',
'Double', 'Enduro', 'Esskey', 'Faggio', 'Faggio2', 'Faggio3', 'Fcr', 'Fcr2',
'Gargoyle', 'Hakuchou', 'Hakuchou2', 'Hexer', 'Innovation', 'Lectro', 'Manchez',
'Nemesis', 'Nightblade', 'Oppressor', 'Oppressor2', 'Pcj', 'Rrocket', 'Ratbike',
'Ruffian', 'Sanchez', 'Sanchez2', 'Sanctus', 'Shotaro', 'Sovereign', 'Stryder',
'Thrust', 'Vader', 'Vindicator', 'Vortex', 'Wolfsbane', 'Zombiea', 'Zombieb',
'Blade', 'Buccaneer', 'Buccaneer2', 'Chino', 'Chino2', 'Clique', 'Coquette3',
'Deviant', 'Dominator', 'Dominator2', 'Dominator3', 'Dominator4', 'Dominator5',
'Dominator6', 'Dukes', 'Dukes2', 'Ellie', 'Faction', 'Faction2', 'Faction3',
'Gauntlet', 'Gauntlet2', 'Gauntlet3', 'Gauntlet4', 'Hermes', 'Hotknife', 'Hustler',
'Impaler', 'Impaler2', 'Impaler3', 'Impaler4', 'Imperator', 'Imperator2',
'Imperator3', 'Lurcher', 'Moonbeam', 'Moonbeam2', 'Nightshade', 'Peyote2',
'Phoenix', 'Picador', 'Ratloader', 'RatLoader2', 'Ruiner', 'Ruiner2', 'Ruiner3',
'Sabregt', 'Sabregt2', 'Slamvan', 'Slamvan2', 'Slamvan3', 'Slamvan4', 'Slamvan5',
'Slamvan6', 'Stalion', 'Stalion2', 'Tampa', 'Tampa3', 'Tulip', 'Vamos,', 'Vigero',
'Virgo', 'Virgo2', 'Virgo3', 'Voodoo', 'Voodoo2', 'Yosemite', 'Yosemite2',
'Bfinjection', 'Bifta', 'Blazer', 'Blazer2', 'Blazer3', 'Blazer4', 'Blazer5',
'Bohdi', 'Brawler', 'Bruiser', 'Bruiser2', 'Bruiser3', 'Brutus', 'Brutus2',
'Brutus3', 'Caracara', 'Caracara2', 'Dloader', 'Dubsta3', 'Dune', 'Dune2', 'Dune3',
'Dune4', 'Dune5', 'Everon', 'Freecrawler', 'Hellion', 'Insurgent', 'Insurgent2',
'Insurgent3', 'Kalahari', 'Kamacho', 'Marshall', 'Menacer', 'Outlaw', 'Mesa3',
'Monster', 'Monster3', 'Monster4', 'Monster5', 'Nightshark', 'Rancherxl',
'Rancherxl2', 'Rebel', 'Rebel2', 'Rcbandito', 'Riata', 'Sandking', 'Sandking2',
'Technical', 'Technical2', 'Technical3', 'Trophytruck', 'Trophytruck2', 'Vagrant',
'Zhaba', 'Alphaz1', 'Avenger', 'Avenger2', 'Besra', 'Blimp', 'Blimp2', 'Blimp3',
'Bombushka', 'Cargoplane', 'Cuban800', 'Dodo', 'Duster', 'Howard', 'Hydra', 'Jet',
'Lazer', 'Luxor', 'Luxor2', 'Mammatus', 'Microlight', 'Miljet', 'Mogul', 'Molotok',
'Nimbus', 'Nokota', 'Pyro', 'Rogue', 'Seabreeze', 'Shamal', 'Starling',
'Striekforce', 'Stunt', 'Titan', 'Tula', 'Velum', 'Velum2', 'Vestra', 'Volatol',
'Bjxl', 'Baller', 'Baller2', 'Baller3', 'Baller4', 'Baller5', 'Baller6',
'Cavalcade', 'Cavalcade2', 'Contender', 'Dubsta', 'Dubsta2', 'Fq2', 'Granger',
'Gresley', 'Habanero', 'Huntley', 'Landstalker', 'Mesa', 'Mesa2', 'Novak',
'Patriot', 'Patriot2', 'Radi', 'Rebla', 'Rocoto', 'Seminole', 'Serrano', 'Toros',
'Xls', 'Xls2', 'Asea', 'Asea2', 'Asterope', 'Cog55', 'Cogg552', 'Cognoscenti',
'Cognoscenti2', 'Emperor', 'Emperor2', 'Emperor3', 'Fugitive', 'Glendale', 'Ingot',
'Intruder', 'Limo2', 'Premier', 'Primo', 'Primo2', 'Regina', 'Romero', 'Stafford',
'Stanier', 'Stratum', 'Stretch', 'Superd', 'Surge', 'Tailgater', 'Warrener',
'Washington', 'Airbus', 'Brickade', 'Bus', 'Coach', 'Pbus2', 'Rallytruck',
'Rentalbus', 'Taxi', 'Tourbus', 'Trash', 'Trash2', 'Wastelander', 'Alpha',
'Banshee', 'Bestiagts', 'Blista2', 'Blista3', 'Buffalo', 'Buffalo2', 'Buffalo3',
'Carbonizzare', 'Comet2', 'Comet3', 'Comet4', 'Comet5', 'Coquette', 'Drafter',
'Deveste', 'Elegy', 'Elegy2', 'Feltzer2', 'FlashGT', 'Furoregt', 'Fusilade',
'Futo', 'Gb200', 'Hotring', 'Komoda', 'Imorgon', 'Issi7', 'Italigto', 'Jester',
'Jester2', 'Jester3', 'Jugular', 'Khamelion', 'Kuruma', 'Kuruma2', 'Locust',
'Lynx', 'Massacro', 'Massacro2', 'Neo', 'Neon', 'Ninef', 'Ninef2', 'Omnis',
'Paragon', 'Paragon2', 'Pariah', 'Penumbra', 'Raiden', 'Rapidgt', 'Rapidgt2',
'Raptor', 'Revolter', 'Ruston', 'Schafter2', 'Schafter3', 'Schafter4', 'Schafter5',
'Schafter6', 'Schlagen', 'Schwarzer', 'Sentinel3', 'Seven70', 'Specter',
'Specter2', 'Streiter', 'Sugoi', 'Sultan', 'Sultan2', 'Surano', 'Tampa2', 'Tropos',
'Verlierer2', 'Vstr', 'Zr380', 'Zr3802', 'Zr3803', 'Ardent', 'Btype', 'Btype2',
'Btype3', 'Casco', 'Cheetah2', 'Cheburek', 'Coquette2', 'Deluxo', 'Dynasty',
'Fagaloa', 'Feltzer3', 'Gt500', 'Infernus2', 'Jb700', 'Jb7002', 'Mamba', 'Manana',
'Michelli', 'Monroe', 'Nebula', 'Peyote', 'Pigalle', 'Rapidgt3', 'Retinue',
'Retinue2', 'Savestra', 'Stinger', 'Stingergt', 'Stromberg', 'Swinger', 'Torero',
'Tornado', 'Tornado2', 'Tornado3', 'Tornado4', 'Tornado5', 'Tornado6', 'Turismo2',
'Viseris', 'Z190', 'Ztype', 'Zion3', 'Adder', 'Autarch', 'Banshee2', 'Bullet',
'Cheetah', 'Cyclone', 'Entity2', 'Entityxf', 'Emerus', 'Fmj', 'Gp1', 'Infernus',
'Italigtb', 'Italigtb2', 'Krieger', 'Le7b', 'Nero', 'Nero2', 'Osiris',
'Penetrator', 'Pfister811', 'Prototipo', 'Reaper', 'S80', 'Sc1', 'Scramjet',
'Sheava', 'SultanRS', 'T20', 'Taipan', 'Tempesta', 'Tezeract', 'Thrax', 'Turismor',
'Tyrant', 'Tyrus', 'Vacca', 'Vagner', 'Vigilante', 'Visione', 'Voltic', 'Voltic2',
'Zentorno', 'Xa21', 'Zorrusso', 'Armytanker', 'Armytrailer', 'Armytrailer2',
'Baletrailer', 'Boattrailer', 'Cablecar', 'Docktrailer', 'Freighttrailer',
'Graintrailer', 'Proptrailer', 'Raketailer', 'Tr2', 'Tr3', 'Tr4', 'Trflat',
'Tvtrailer', 'Tanker', 'Tanker2', 'Trailerlarge', 'Trailerlogs', 'Trailersmall',
'Trailers', 'Trailers2', 'Trailers3', 'Trailers4', 'Freight', 'Freightcar',
'Freightcont1', 'Freightcont2', 'Freightgrain', 'Metrotrain', 'Tankercar',
'Airtug', 'Caddy', 'Caddy2', 'Caddy3', 'Docktug', 'Forklift', 'Mower', 'Ripley',
'Sadler', 'Sadler2', 'Scrap', 'Towrruck', 'Towtruck2', 'Tractor', 'Tractor2',
'Tractor3', 'Utillitruck', 'Utillitruck3', 'Utillitruck2', 'Bison', 'Bison2',
'Bison3', 'Bobcatxl', 'Boxville', 'Boxville2', 'Boxville3', 'Boxville4',
'Boxville5', 'Burrito', 'Burrito2', 'Burrito3', 'Burrito4', 'Burrito5', 'Camper',
'Gburrito', 'Gburrito2', 'Journey', 'Minivan', 'Minivan2', 'Paradise', 'Pony',
'Pony2', 'Rumpo', 'Rumpo2', 'Rumpo3', 'Speedo', 'Speedo2', 'Speedo4', 'Surfer',
'Surfer2', 'Taco', 'Youga', 'Youga2'},
},
['time-hours'] = {
a = 12,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23},
},
['Taze-Time'] = {
a = 50,
b = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200,
1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600,
2700, 2800, 2900, 3000, 3100, 3200, 3300, 3400, 3500, 3600, 3700, 3800, 3900, 4000,
4100, 4200, 4300, 4400, 4500, 4600, 4700, 4800, 4900, 5000},
},
['aimnaimation'] = {
a = 1,
b = {'sit', 'upside down', 'sit 2', 'normal'},
c = {'SCRIPTED_GUN_TASK_PRONE_BACK_RIFLE',
'SCRIPTED_GUN_TASK_HANGING_UPSIDE_DOWN', 'SCRIPTED_GUN_TASK_DINGY_RPG', ''}
},
['time-minute'] = {
a = 15,
b = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},
},
['time-Seconds'] = {
a = 37,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},
},
['vehiclemaxspeed'] = {
a = 1,
b = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600,
700, 800, 900, 1000},
},
['Menu-Style'] = {
a = 1,
b = {'Orange','OrangeV2', 'Blue'}
},
['maxoptcountonscreen'] = {
a = 8,
b = {10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40}
},
['ArmourPos'] = {
a = 1,
b = {'left', 'right'},
},
['HealthPos'] = {
a = 1,
b = {'left', 'right'},
},
['Animations'] = {
a = 1,
b = {
{lib = "gestures@m@standing@casual", anim = "gesture_hello", name
= 'Hello'},
{lib = "gestures@m@standing@casual", anim = "gesture_point", name
= 'Point'},
{lib = "gestures@m@standing@casual", anim =
"gesture_bring_it_on", name = 'Bring it on'},
{lib = "gestures@m@standing@casual", anim = "gesture_me", name =
'Me'},
{lib = "gestures@m@standing@casual", anim = "gesture_easy_now",
name = 'Easy'},
{lib = "gestures@m@standing@casual", anim = "gesture_damn", name
= 'Damn'},
{lib = "rcmpaparazzo_2", anim = "shag_loop_poppy", name = 'Get
sex'},
{lib = "rcmpaparazzo_2", anim = "shag_loop_a", name = 'Do sex'},
{lib = "oddjobs@taxi@tie", anim = "vomit_outside", name = 'Taxi
tie'},
{lib = "mp_ped_interaction", anim = "handshake_guy_a", name =
'Handshake'},
{lib = "mp_ped_interaction", anim = "hugs_guy_a", name = 'Hug'},
{lib = "mp_ped_interaction", anim = "kisses_guy_a", name = 'Hug
2'},
{lib = "mp_player_int_uppersalute", anim =
"mp_player_int_salute", name = 'Salut'},
{lib = "random@arrests@busted", anim = "idle_c", name = 'Arrest
1'},
{lib = "amb@code_human_police_investigate@idle_b", anim =
"idle_f", name = 'Police investigate'},
{lib = "random@arrests", anim = "generic_radio_chatter", name =
'Radio speaking'},
{lib = "mini@repair", anim = "fixing_a_ped", name = 'Repairing'},
{lib = "oddjobs@taxi@driver", anim = "leanover_idle", name =
'Taxi driver'},
{lib = "oddjobs@taxi@cyi", anim = "std_hand_off_ps_passenger",
name = 'Taxi passenger'},
{lib = "mp_am_hold_up", anim = "purchase_beerbox_shopkeeper",
name = 'Shopkeeper'},
{lib = "mini@drinking", anim = "shots_barman_b", name =
'Barman'},
{lib = "mp_action", anim = "thanks_male_06", name = 'Thanks M'},
{lib = "anim@am_hold_up@male", anim = "shoplift_high", name =
'Shoplift'},
{lib = "anim@mp_player_intcelebrationmale@face_palm", anim =
"face_palm", name = 'Face palm'},
{lib = "oddjobs@assassinate@multi@", anim =
"react_big_variations_a", name = 'Reaction: Big'},
{lib = "amb@code_human_cower_stand@male@react_cowering", anim =
"base_right", name = 'React cowering'},
{lib = "mp_player_int_upperfinger", anim =
"mp_player_int_finger_01_enter", name = 'Fuck you'},
{lib = "mp_player_int_upperwank", anim = "mp_player_int_wank_01",
name = 'Upper wank'},
{lib = "mp_suicide", anim = "pistol", name = 'Suicide'},
{lib = "amb@world_human_muscle_flex@arms_at_side@base", anim =
"base", name = 'Muscle flex'},
{lib = "amb@world_human_push_ups@male@base", anim = "base", name
= 'Push ups'},
{lib = "amb@world_human_sit_ups@male@base", anim = "base", name =
'Sit'},
{lib = "amb@world_human_yoga@male@base", anim = "base_a", name =
'Yoga'},
{lib = "amb@world_human_aa_coffee@idle_a", anim = "idle_a", name
= 'Coffee'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_bj_to_prop_female", name = 'T-Pose'},
{lib = "mini@safe_cracking", anim = "idle_base", name = 'Safe
crack'},
{lib = "oddjobs@towing", anim = "m_blow_job_loop", name = 'M Blow
job'},
{lib = "oddjobs@towing", anim = "f_blow_job_loop", name = 'F Blow
job'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_sex_loop_player", name = 'Car sex 1'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_sex_loop_female", name = 'Car sex 2'},
{lib = "mini@strip_club@idles@stripper", anim =
"stripper_idle_02", name = 'Stripper dance'},
{lib = "mini@strip_club@private_dance@part2", anim =
"priv_dance_p2", name = 'Private dance 2'},
{lib = "mini@strip_club@private_dance@part3", anim =
"priv_dance_p3", name = 'Private dance 3'},
},
},
['RampStyle'] = {
a = 1,
b = {"Bumper"},
},
['Aimbot type'] = {
a = 1,
b = {'Normal', 'Aimlock', 'Ragebot'},
},
['Bone'] = {
a = 1,
b = {'Head', 'Neck', 'Torso', 'Left-Hand', 'Right-Hand', 'Pelvis',
'Left-Knee', 'Right-Knee'},
c = {31086, 39317, 0, 18905, 57005, 11816, 46078, 16335},
},

['Melees'] = {
a = 1,
b = {"Knife", "Dagger", "Switchblade", "Hatchet", "Machete", "Bat",
"Golfclub", "Poolcue", "Nightstick", "Crowbar", "Pipewrench", "Hammer",
"Flashlight", "Knuckle", "Bottle"},
c = {
['Knife'] =
'[Link]
latest/scale-to-width-down/310?cb=20130920185917',
['Dagger'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20140617174635',
['Switchblade'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20161021210105',
['Hatchet'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20150314101925',
['Machete'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20160627121720',
['Bat'] =
'[Link]
revision/latest/scale-to-width-down/309?cb=20160612221707',
['Golfclub'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20131004164724',
['Poolcue'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20161004162043',
['Nightstick'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20130920191745',
['Crowbar'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20131017171932',
['Pipewrench'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20161004164114',
['Hammer'] =
'[Link]
latest/scale-to-width-down/310?cb=20150521154405',
['Flashlight'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20151029165843',
['Knuckle'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20150708153813',
['Bottle'] =
'[Link]
latest/scale-to-width-down/350?cb=20140207082902',
},
},
['Handguns'] = {
a = 1,
b = {"PISTOL", "PISTOL_MK2", "COMBATPISTOL", "APPISTOL", "PISTOL50",
"SNSPISTOL", "SNSPISTOL_MK2", "HEAVYPISTOL", "VINTAGEPISTOL", "STUNGUN",
"FLAREGUN"},
c = {
['PISTOL'] =
"[Link]
latest/scale-to-width-down/310?cb=20180108211628",
['PISTOL_MK2'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108210825",
['COMBATPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108204417",
['APPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108203433",
['PISTOL50'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108210758",
['SNSPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211527",
['SNSPISTOL_MK2'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211544",
['HEAVYPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108204936",
['VINTAGEPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211655",
['STUNGUN'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211633",
['FLAREGUN'] =
"[Link]
revision/latest/scale-to-width-down/350?cb=20180108204710"
},
},
['SMG'] = {
a = 1,
b = {"MICROSMG", "MINISMG", "SMG", "SMG_MK2", "ASSAULTSMG",
"COMBATPDW", "GUSENBERG", "MACHINEPISTOL", "MG", "COMBATMG", "COMBATMG_MK2"},
c = {
["MICROSMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108210032',
["MINISMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108210116',
["SMG"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108195433',
["SMG_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195635',
["ASSAULTSMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195945',
["COMBATPDW"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200353',
['GUSENBERG'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108204918',
["MACHINEPISTOL"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195137',
["MG"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108205933',
["COMBATMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204317',
["COMBATMG_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204355',
},
},
['Rifle'] = {
a = 1,
b = {"ASSAULTRIFLE", "ASSAULTRIFLE_MK2", "CARBINERIFLE",
"CARBINERIFLE_MK2", "ADVANCEDRIFLE", "SPECIALCARBINE", "SPECIALCARBINE_MK2",
"BULLPUPRIFLE", "BULLPUPRIFLE_MK2", "COMPACTRIFLE"},
c = {
["ASSAULTRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108203942',
["ASSAULTRIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108203958',
["CARBINERIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204035',
["CARBINERIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108204036',
["ADVANCEDRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200521',
["SPECIALCARBINE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200839',
["SPECIALCARBINE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108200905',
["BULLPUPRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108201107',
["BULLPUPRIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108201133',
["COMPACTRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108201447',
},
},
['Shotguns'] = {
a = 1,
b = {"PUMPSHOTGUN", "PUMPSHOTGUN_MK2", "SWEEPERSHOTGUN",
"SAWNOFFSHOTGUN", "BULLPUPSHOTGUN","ASSAULTSHOTGUN", "MUSKET", "HEAVYSHOTGUN",
"DBSHOTGUN"},
c = {
["PUMPSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202354',
["PUMPSHOTGUN_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202428',
["SWEEPERSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108203310',
["SAWNOFFSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108202444',
["BULLPUPSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202503',
["ASSAULTSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202910',
["MUSKET"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108202945',
["HEAVYSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202953',
["DBSHOTGUN"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/350?cb=20180108203004',
},
},
['Heavy'] = {
a = 1,
b = {"CompactGrenadeLauncher", "FireworkLauncher", "GrenadeLauncher",
"HomingLauncher", "Minigun", "Railgun", "RPG"},
c = {
['CompactGrenadeLauncher'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/350?cb=20180108203355',
['FireworkLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108203338',
['GrenadeLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108204737',
['HomingLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108205802',
['Minigun'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210056',
['Railgun'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210857',
['RPG'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210919',
},
},
['Snipers'] = {
a = 1,
b = {"HeavySniper", "HeavySniper_MK2", "MarksmanRifle",
"MarksmanRifle_MK2", "SniperRifle"},
c = {
['HeavySniper'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201619',
['HeavySniper_MK2'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201713',
['MarksmanRifle'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201724',
['MarksmanRifle_MK2'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201720',
['SniperRifle'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201526',
},
},
['SetHP'] = {
a = 101,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100},
},
['SetArmour'] = {
a = 101,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100},
},
['Throwable'] = {
a = 1,
b = {
"Flare", "Grenade", "PipeBomb", "Snowball", "StickyBomb",
"TearGas",
},
c = {
['Flare'] =
'[Link]
latest/scale-to-width-down/350?cb=20210115143539',
['Grenade'] =
'[Link]
latest/scale-to-width-down/350?cb=20190809090848',
['PipeBomb'] =
'[Link]
latest/scale-to-width-down/350?cb=20161004161717',
['Snowball'] =
'[Link]
latest/scale-to-width-down/300?cb=20161222143911',
['StickyBomb'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20130929074646',
['TearGas'] =
'[Link]
latest/scale-to-width-down/350?cb=20140204074533',
},
},
['wardrobe-hat'] = {
a = 1,
b = {1},
},
['wardrobe-mask'] = {
a = 1,
b = {1},
},
['wardrobe-glasses'] = {
a = 1,
b = {1},
},
['wardrobe-Torso'] = {
a = 1,
b = {1},
},
['wardrobe-TSHIRT'] = {
a = 1,
b = {1},
},
['wardrobe-Shoes'] = {
a = 1,
b = {1},
},
['wardrobe-Pants'] = {
a = 1,
b = {1},
},

['Male'] = {
a = 1,
b = {"a_m_m_acult_01", "a_m_m_afriamer_01", "a_m_m_beach_01",
"a_m_m_beach_02", "a_m_m_bevhills_01", "a_m_m_bevhills_02", "a_m_m_business_01",
"a_m_m_eastsa_01", "a_m_m_eastsa_02", "a_m_m_farmer_01", "a_m_m_fatlatin_01",
"a_m_m_genfat_01", "a_m_m_genfat_02", "a_m_m_golfer_01", "a_m_m_hasjew_01",
"a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_m_m_indian_01", "a_m_m_ktown_01",
"a_m_m_malibu_01", "a_m_m_mexcntry_01", "a_m_m_mexlabor_01", "a_m_m_og_boss_01",
"a_m_m_paparazzi_01", "a_m_m_polynesian_01", "a_m_m_prolhost_01",
"a_m_m_rurmeth_01", "a_m_m_salton_01", "a_m_m_salton_02", "a_m_m_salton_03",
"a_m_m_salton_04", "a_m_m_skater_01", "a_m_m_skidrow_01", "a_m_m_socenlat_01",
"a_m_m_soucent_01", "a_m_m_soucent_02", "a_m_m_soucent_03", "a_m_m_soucent_04",
"a_m_m_stlat_02", "a_m_m_tennis_01", "a_m_m_tourist_01", "a_m_m_tramp_01",
"a_m_m_trampbeac_01", "a_m_m_tranvest_01", "a_m_m_tranvest_02", "a_m_o_acult_01",
"a_m_o_acult_02", "a_m_o_beach_01", "a_m_o_genstreet_01", "a_m_o_ktown_01",
"a_m_o_salton_01", "a_m_o_soucent_01", "a_m_o_soucent_02", "a_m_o_soucent_03",
"a_m_o_tramp_01", "a_m_y_acult_01", "a_m_y_acult_01", "a_m_y_beach_01",
"a_m_y_beach_02", "a_m_y_beach_03", "a_m_y_beachvesp_01", "a_m_y_beachvesp_02",
"a_m_y_bevhills_01", "a_m_y_bevhills_02", "a_m_y_breakdance_01",
"a_m_y_busicas_01", "a_m_y_business_01", "a_m_y_business_02", "a_m_y_business_03",
"a_m_y_clubcust_01", "a_m_y_clubcust_02", "a_m_y_clubcust_03", "a_m_y_cyclist_01",
"a_m_y_dhill_01", "a_m_y_downtown_01", "a_m_y_eastsa_01", "a_m_y_eastsa_02",
"a_m_y_epsilon_01", "a_m_y_epsilon_02", "a_m_y_gay_01", "a_m_y_gay_02",
"a_m_y_genstreet_01", "a_m_y_genstreet_02", "a_m_y_golfer_01", "a_m_y_hasjew_01",
"a_m_y_hiker_01", "a_m_y_hippy_01", "a_m_y_hipster_01", "a_m_y_hipster_02",
"a_m_y_hipster_03", "a_m_y_indian_01", "a_m_y_jetski_01", "a_m_y_juggalo_01",
"a_m_y_ktown_01", "a_m_y_ktown_02", "a_m_y_latino_01", "a_m_y_methhead_01",
"a_m_y_mexthug_01", "a_m_y_motox_01", "a_m_y_motox_02", "a_m_y_musclbeac_01",
"a_m_y_musclbeac_02", "a_m_y_polynesian_01", "a_m_y_roadcyc_01", "a_m_y_runner_01",
"a_m_y_runner_02", "a_m_y_salton_01", "a_m_y_skater_01", "a_m_y_skater_02",
"a_m_y_soucent_01", "a_m_y_soucent_02", "a_m_y_soucent_03", "a_m_y_soucent_04",
"a_m_y_stbla_01", "a_m_y_stbla_02", "a_m_y_stlat_01", "a_m_y_stwhi_01",
"a_m_y_stwhi_02", "a_m_y_sunbathe_01", "a_m_y_surfer_01", "a_m_y_vindouche_01",
"a_m_y_vinewood_01", "a_m_y_vinewood_02", "a_m_y_vinewood_03",
"a_m_y_vinewood_04", "a_m_y_yoga_01", "a_m_m_mlcrisis_01", "a_m_y_gencaspat_01",
"a_m_y_smartcaspat_01", "mp_m_freemode_01"},
},
['Female'] = {
a = 1,
b = {"a_f_m_beach_01", "a_f_m_bevhills_01", "a_f_m_bevhills_02",
"a_f_m_bodybuild_01", "a_f_m_business_02", "a_f_m_downtown_01", "a_f_m_eastsa_01",
"a_f_m_eastsa_02", "a_f_m_fatbla_01", "a_f_m_fatcult_01", "a_f_m_fatwhite_01",
"a_f_m_ktown_01", "a_f_m_ktown_02", "a_f_m_prolhost_01", "a_f_m_salton_01",
"a_f_m_skidrow_01", "a_f_m_soucent_01", "a_f_m_soucent_02", "a_f_m_soucentmc_01",
"a_f_m_tourist_01", "a_f_m_tramp_01", "a_f_m_trampbeac_01", "a_f_o_genstreet_01",
"a_f_o_indian_01", "a_f_o_ktown_01", "a_f_o_salton_01", "a_f_o_soucent_01",
"a_f_o_soucent_02", "a_f_y_beach_01", "a_f_y_bevhills_01", "a_f_y_bevhills_02",
"a_f_y_bevhills_03", "a_f_y_bevhills_04", "a_f_y_business_01", "a_f_y_business_02",
"a_f_y_business_03", "a_f_y_business_04", "a_f_y_clubcust_01", "a_f_y_clubcust_02",
"a_f_y_clubcust_03", "a_f_y_eastsa_01", "a_f_y_eastsa_02", "a_f_y_eastsa_03",
"a_f_y_epsilon_01", "a_f_y_femaleagent", "a_f_y_fitness_01", "a_f_y_fitness_02",
"a_f_y_genhot_01", "a_f_y_golfer_01", "a_f_y_hiker_01", "a_f_y_hippie_01",
"a_f_y_hipster_01", "a_f_y_hipster_02", "a_f_y_hipster_03", "a_f_y_hipster_04",
"a_f_y_indian_01", "a_f_y_juggalo_01", "a_f_y_runner_01", "a_f_y_rurmeth_01",
"a_f_y_scdressy_01", "a_f_y_skater_01", "a_f_y_soucent_01", "a_f_y_soucent_02",
"a_f_y_soucent_03", "a_f_y_tennis_01", "a_f_y_topless_01", "a_f_y_tourist_01",
"a_f_y_tourist_02", "a_f_y_yoga_01", "a_f_y_gencaspat_01"},
},
['Effects'] = {
a = 1,
b =
{"mp_lad_day","mp_lad_judgment","mp_lad_night","AirRaceBoost01","AirRaceBoost02","A
mbientPUSH","AP1_01_B_IntRefRange","AP1_01_C_NoFog","ArenaEMP","ArenaEMP_Blend","Ar
enaWheelPurple01","ArenaWheelPurple02","Bank_HLWD","Barry1_Stoned","BarryFadeOut","
baseTONEMAPPING","BeastIntro01","BeastIntro02","BeastLaunch01","BeastLaunch02","Bik
erFilter","BikerForm01","BikerFormFlash","Bikers","BikersSPLASH","blackNwhite","Bla
ckOut","BleepYellow01","BleepYellow02","Bloom","BloomLight","BloomMid","BombCam01",
"BombCamFlash","Broken_camera_fuzz","buggy_shack","buildingTOP","BulletTimeDark","B
ulletTimeLight","CAMERA_BW","CAMERA_secuirity","CAMERA_secuirity_FUZZ","canyon_miss
ion","carMOD_underpass","carpark","carpark_dt1_02","carpark_dt1_03","Carpark_MP_exi
t","cashdepot","cashdepotEMERGENCY","casino_brightroom","casino_mainfloor","casino_
mainWhiteFloor","casino_managementlobby","casino_managementOff","casino_managersoff
ice","CasinoBathrooms","cBank_back","cBank_front","ch2_tunnel_whitelight","CH3_06_w
ater","CHOP","cinema","cinema_001","cops","CopsSPLASH","crane_cam","crane_cam_cinem
atic","CrossLine01","CrossLine02","CS1_railwayB_tunnel","CS3_rail_tunnel","CUSTOM_s
treetlight","damage","DeadlineBlight01","default","DefaultColorCode","dlc_casino_ca
rpark","DLC_Casino_Garage","DONT_overide_sunpos","Dont_tazeme_bro","dont_tazeme_bro
_b","downtown_FIB_cascades_opt","DrivingFocusDark","DrivingFocusLight","Drone_FishE
ye_Lens","DRUG_2_drive","Drug_deadman","Drug_deadman_blend","drug_drive_blend01","d
rug_drive_blend02","drug_flying_01","drug_flying_02","drug_flying_base","DRUG_gas_h
uffin","drug_wobbly","Drunk","dying","eatra_bouncelight_beach","epsilion","exile1_e
xit","exile1_plane","ExplosionJosh","EXT_FULLAmbientmult_art","ext_int_extlight_lar
ge","EXTRA_bouncelight","eyeINtheSKY","Facebook_NEW","facebook_serveroom","FIB_5","
FIB_6","FIB_A","FIB_B","FIB_interview","FIB_interview_optimise","FinaleBank","Final
eBankexit","FinaleBankMid","fireDEPT","FORdoron_delete","Forest","fp_vig_black","fp
_vig_blue","fp_vig_brown","fp_vig_gray","fp_vig_green","fp_vig_red","FrankilinsHOUS
Ehills","frankilnsAUNTS_new","frankilnsAUNTS_SUNdir","FRANKLIN","FranklinColorCode"
,"FranklinColorCodeBasic","FranklinColorCodeBright","FullAmbientmult_interior","gal
lery_refmod","garage","gen_bank","glasses_black","Glasses_BlackOut","glasses_blue",
"glasses_brown","glasses_Darkblue","glasses_green","glasses_orange","glasses_pink",
"glasses_purple","glasses_red","glasses_Scuba","glasses_VISOR","glasses_yellow","go
rge_reflection_gpu","gorge_reflectionoffset","gorge_reflectionoffset2","graveyard_s
hootout","grdlc_int_02","grdlc_int_02_trailer_cave","gunclub","gunclubrange","gunsh
op","gunstore","half_direct","hangar_lightsmod","Hanger_INTmods","heathaze","heist_
boat","heist_boat_engineRoom","heist_boat_norain","helicamfirst","heliGunCam","Hick
sbar","HicksbarNEW","hillstunnel","Hint_cam","hitped","hud_def_blur","hud_def_blur_
switch","hud_def_colorgrade","hud_def_desat_cold","hud_def_desat_cold_kill","hud_de
f_desat_Franklin","hud_def_desat_Michael","hud_def_desat_Neutral","hud_def_desat_sw
itch","hud_def_desat_Trevor","hud_def_desatcrunch","hud_def_flash","hud_def_focus",
"hud_def_Franklin","hud_def_lensdistortion","hud_def_lensdistortion_subtle","hud_de
f_Michael","hud_def_Trevor","ImpExp_Interior_01","IMpExt_Interior_02","IMpExt_Inter
ior_02_stair_cage","InchOrange01","InchOrange02","InchPickup01","InchPickup02","Inc
hPurple01","InchPurple02","INT_FullAmbientmult","INT_FULLAmbientmult_art","INT_FULL
Ambientmult_both","INT_garage","INT_mall","INT_NO_fogALPHA","INT_NoAmbientmult","IN
T_NoAmbientmult_art","INT_NoAmbientmult_both","INT_NOdirectLight","INT_nowaterREF",
"INT_posh_hairdresser","INT_smshop","INT_smshop_indoor_bloom","INT_smshop_inMOD","I
NT_smshop_outdoor_bloom","INT_streetlighting","INT_trailer_cinema","id1_11_tunnel",
"impexp_interior_01_lift","int_amb_mult_large","int_arena_01","int_arena_Mod","int_
arena_Mod_garage","int_arena_VIP","int_Barber1","int_carmod_small","int_carrier_con
trol","int_carrier_control_2","int_carrier_hanger","int_carrier_rear","int_carrier_
stair","int_carshowroom","int_chopshop","int_clean_extlight_large","int_clean_extli
ght_none","int_clean_extlight_small","int_ClothesHi","int_clotheslow_large","int_cl
uckinfactory_none","int_cluckinfactory_small","int_ControlTower_none","int_ControlT
ower_small","int_dockcontrol_small","int_extlght_sm_cntrst","int_extlight_large","i
nt_extlight_large_fog","int_extlight_none","int_extlight_none_dark","int_extlight_n
one_dark_fog","int_extlight_none_fog","int_extlight_small","int_extlight_small_clip
ped","int_extlight_small_fog","int_Farmhouse_none","int_Farmhouse_small","int_Frank
linAunt_small","int_GasStation","int_hanger_none","int_hanger_small","int_Hospital_
Blue","int_Hospital_BlueB","int_hospital_dark","int_Hospital_DM","int_hospital_smal
l","int_Hospital2_DM","int_lesters","int_Lost_none","int_Lost_small","int_methlab_s
mall","int_motelroom","int_office_Lobby","int_office_LobbyHall","int_tattoo","int_t
attoo_B","int_tunnel_none_dark","interior_WATER_lighting","introblue","jewel_gas","
jewel_optim","jewelry_entrance","jewelry_entrance_INT","jewelry_entrance_INT_fog","
Kifflom","KT_underpass","lab_none","lab_none_dark","lab_none_dark_fog","lab_none_da
rk_OVR","lab_none_exit","lab_none_exit_OVR","LectroDark","LectroLight","LIGHTSreduc
eFALLOFF","li","LifeInvaderLOD","lightning","lightning_cloud","lightning_strong","l
ightning_weak","LightPollutionHills","lightpolution","LODmult_global_reduce","LODmu
lt_global_reduce_NOHD","LODmult_HD_orphan_LOD_reduce","LODmult_HD_orphan_reduce","L
ODmult_LOD_reduce","LODmult_SLOD1_reduce","LODmult_SLOD2_reduce","LODmult_SLOD3_red
uce","lodscaler","LostTimeDark","LostTimeFlash","LostTimeLight","maxlodscaler","met
ro","METRO_platform","METRO_Tunnels","METRO_Tunnels_entrance","MichaelColorCode","M
ichaelColorCodeBasic","MichaelColorCodeBright","MichaelsDarkroom","MichaelsDirectio
nal","MichaelsNODirectional","micheal","micheals_lightsOFF","michealspliff","michea
lspliff_blend","michealspliff_blend02","militarybase_nightlight","mineshaft","moreb
loom","morgue_dark","morgue_dark_ovr","Mp_apart_mid","MP_Arena_theme_atlantis","MP_
Arena_theme_evening","MP_Arena_theme_hell","MP_Arena_theme_midday","MP_Arena_theme_
morning","MP_Arena_theme_night","MP_Arena_theme_saccharine","MP_Arena_theme_sandsto
rm","MP_Arena_theme_scifi_night","MP_Arena_theme_storm","MP_Arena_theme_toxic","MP_
Arena_VIP","mp_battle_int01","mp_battle_int01_dancefloor","mp_battle_int01_danceflo
or_OFF","mp_battle_int01_entry","mp_battle_int01_garage","mp_battle_int01_office","
mp_battle_int02","mp_battle_int03","mp_battle_int03_tint1","mp_battle_int03_tint2",
"mp_battle_int03_tint3","mp_battle_int03_tint4","mp_battle_int03_tint5","mp_battle_
int03_tint6","mp_battle_int03_tint7","mp_battle_int03_tint8","mp_battle_int03_tint9
","mp_bkr_int01_garage","mp_bkr_int01_small_rooms","mp_bkr_int01_transition","mp_bk
r_int02_garage","mp_bkr_int02_hangout","mp_bkr_int02_small_rooms","mp_bkr_ware01","
mp_bkr_ware02_dry","mp_bkr_ware02_standard","mp_bkr_ware02_upgrade","mp_bkr_ware03_
basic","mp_bkr_ware03_upgrade","mp_bkr_ware04","mp_bkr_ware05","MP_Bull_tost","MP_B
ull_tost_blend","MP_casino_apartment_bar","MP_casino_apartment_barPARTY","MP_casino
_apartment_barPARTY_0","MP_casino_apartment_barPARTY_01","MP_casino_apartment_barPA
RTY_2","MP_casino_apartment_Bath","MP_casino_apartment_changing","MP_casino_apartme
nt_cinema","MP_casino_apartment_colour0","MP_casino_apartment_colour1","MP_casino_a
partment_colour2","MP_casino_apartment_exec","MP_casino_apartment_lobby","MP_casino
_apartment_lounge","MP_casino_apartment_MBed","MP_casino_apartment_office","MP_casi
no_apartment_spa","MP_corona_heist","MP_corona_heist_blend","MP_corona_heist_BW","M
P_corona_heist_BW_night","MP_corona_heist_DOF","MP_corona_heist_night","MP_corona_h
eist_night_blend","MP_corona_selection","MP_corona_switch","MP_corona_tournament","
MP_corona_tournament_DOF","MP_death_grade","MP_death_grade_blend01","MP_death_grade
_blend02","MP_deathfail_night","mp_exec_office_01","mp_exec_office_02","mp_exec_off
ice_03","mp_exec_office_03_blue","mp_exec_office_03C","mp_exec_office_04","mp_exec_
office_05","mp_exec_office_06","mp_exec_warehouse_01","MP_Garage_L","mp_gr_int01_bl
ack","mp_gr_int01_grey","mp_gr_int01_white","MP_H_01_Bathroom","MP_H_01_Bedroom","M
P_H_01_New","MP_H_01_New_Bathroom","MP_H_01_New_Bedroom","MP_H_01_New_Study","MP_H_
01_Study","MP_H_02","MP_H_04","mp_h_05","MP_H_06","mp_h_07","mp_h_08","MP_heli_cam"
,"mp_imx_intwaremed","mp_imx_intwaremed_office","mp_imx_mod_int_01","MP_intro_logo"
,"MP_job_end_night","MP_job_load","MP_job_load_01","MP_job_load_02","MP_job_lose","
MP_job_preload","MP_job_preload_blend","MP_job_preload_night","MP_job_win","MP_Kill
streak","MP_Killstreak_blend","MP_Loser","MP_Loser_blend","MP_lowgarage","MP_MedGar
age","mp_nightshark_shield_fp","MP_Powerplay","MP_Powerplay_blend","MP_race_finish"
,"MP_select","mp_smg_int01_han","mp_smg_int01_han_blue","mp_smg_int01_han_red","mp_
smg_int01_han_yellow","Mp_Stilts","Mp_Stilts_gym","Mp_Stilts_gym2","Mp_Stilts2","Mp
_Stilts2_bath","MP_Studio_Lo","mp_x17dlc_base","mp_x17dlc_base_dark","mp_x17dlc_bas
e_darkest","mp_x17dlc_facility","mp_x17dlc_facility_conference","mp_x17dlc_facility
2","mp_x17dlc_in_sub","mp_x17dlc_in_sub_no_reflection","mp_x17dlc_int_01","mp_x17dl
c_int_01_tint1","mp_x17dlc_int_01_tint2","mp_x17dlc_int_01_tint3","mp_x17dlc_int_01
_tint4","mp_x17dlc_int_01_tint5","mp_x17dlc_int_01_tint6","mp_x17dlc_int_01_tint7",
"mp_x17dlc_int_01_tint8","mp_x17dlc_int_01_tint9","mp_x17dlc_int_02","mp_x17dlc_int
_02_hangar","mp_x17dlc_int_02_outdoor_intro_camera","mp_x17dlc_int_02_tint1","mp_x1
7dlc_int_02_tint2","mp_x17dlc_int_02_tint3","mp_x17dlc_int_02_tint4","mp_x17dlc_int
_02_tint5","mp_x17dlc_int_02_tint6","mp_x17dlc_int_02_tint7","mp_x17dlc_int_02_tint
8","mp_x17dlc_int_02_tint9","mp_x17dlc_int_02_vehicle_avenger_camera","mp_x17dlc_in
t_02_vehicle_workshop_camera","mp_x17dlc_int_02_weapon_avenger_camera","mp_x17dlc_i
nt_silo","mp_x17dlc_int_silo_esca
pe","mp_x17dlc_lab","mp_x17dlc_lab_loading_bay","MPApart_H_01","MPApart_H_01_gym","
MPApartHigh","MPApartHigh_palnning","mugShot","mugShot_lineup","Multipayer_spectato
rCam","multiplayer_ped_fight","nervousRON_fog","NeutralColorCode","NeutralColorCode
Basic","NeutralColorCodeBright","NeutralColorCodeLight","NEW_abattoir","new_bank","
NEW_jewel","NEW_jewel_EXIT","NEW_lesters","new_MP_Garage_L","NEW_ornate_bank","NEW_
ornate_bank_entrance","NEW_ornate_bank_office","NEW_ornate_bank_safe","New_sewers",
"NEW_shrinksOffice","NEW_station_unfinished","new_stripper_changing","NEW_trevorstr
ailer","NEW_tunnels","NEW_tunnels_ditch","new_tunnels_entrance","NEW_tunnels_hole",
"NEW_yellowtunnels","NewMicheal","NewMicheal_night","NewMicheal_upstairs","NewMiche
algirly","NewMichealstoilet","NewMichealupstairs","NewMod","nextgen","NG_blackout",
"NG_deathfail_BW_base","NG_deathfail_BW_blend01","NG_deathfail_BW_blend02","NG_film
ic01","NG_filmic02","NG_filmic03","NG_filmic04","NG_filmic05","NG_filmic06","NG_fil
mic07","NG_filmic08","NG_filmic09","NG_filmic10","NG_filmic11","NG_filmic12","NG_fi
lmic13","NG_filmic14","NG_filmic15","NG_filmic16","NG_filmic17","NG_filmic18","NG_f
ilmic19","NG_filmic20","NG_filmic21","NG_filmic22","NG_filmic23","NG_filmic24","NG_
filmic25","NG_filmnoir_BW01","NG_filmnoir_BW02","NG_first","nightvision","NO_corona
s","NO_fog_alpha","NO_streetAmbient","NO_weather","NoAmbientmult","NoAmbientmult_in
terior","NOdirectLight","NoPedLight","NOrain","OrbitalCannon","overwater","Paleto",
"paleto_nightlight","paleto_opt","PennedInDark","PennedInLight","PERSHING_water_ref
lect","phone_cam","phone_cam1","phone_cam10","phone_cam11","phone_cam12","phone_cam
13","phone_cam2","phone_cam3","phone_cam3_REMOVED","phone_cam4","phone_cam5","phone
_cam6","phone_cam7","phone_cam8","phone_cam8_REMOVED","phone_cam9","plane_inside_mo
de","player_transition","player_transition_no_scanlines","player_transition_scanlin
es","PlayerSwitchNeutralFlash","PlayerSwitchPulse","plaza_carpark","PoliceStation",
"PoliceStationDark","polluted","poolsidewaterreflection2","PORT_heist_underwater","
powerplant_nightlight","powerstation","PPFilter","PPGreen01","PPGreen02","PPOrange0
1","PPOrange02","PPPink01","PPPink02","PPPurple01","PPPurple02","prison_nightlight"
,"projector","prologue","prologue_ending_fog","prologue_ext_art_amb","prologue_refl
ection_opt","prologue_shootout","Prologue_shootout_opt","pulse","RaceTurboDark","Ra
ceTurboFlash","RaceTurboLight","ranch","REDMIST","REDMIST_blend","ReduceDrawDistanc
e","ReduceDrawDistanceMAP","ReduceDrawDistanceMission","reducelightingcost","Reduce
SSAO","reducewaterREF","refit","reflection_correct_ambient","RemixDrone","RemoteSni
per","resvoire_reflection","rply_brightness","rply_brightness_neg","rply_contrast",
"rply_contrast_neg","rply_motionblur","rply_saturation","rply_saturation_neg","rply
_vignette","rply_vignette_neg","SALTONSEA","sandyshore_nightlight","SAWMILL","scanl
ine_cam","scanline_cam_cheap","scope_zoom_in","scope_zoom_out","secret_camera","ser
vices_nightlight","shades_pink","shades_yellow","SheriffStation","ship_explosion_un
derwater","ship_explosion_underwater","ship_lighting","Shop247","Shop247_none","sle
eping","SmugglerCheckpoint01","SmugglerCheckpoint02","SmugglerFlash","Sniper","SP1_
03_drawDistance","spectator1","spectator10","spectator2","spectator3","spectator4",
"spectator5","spectator6","spectator7","spectator8","spectator9","StadLobby","stc_c
oroners","stc_deviant_bedroom","stc_deviant_lounge","stc_franklinsHouse","stc_trevo
rs","stoned","stoned_aliens","stoned_cutscene","stoned_monkeys","StreetLighting","S
treetLightingJunction","StreetLightingtraffic","STRIP_changing","STRIP_nofog","STRI
P_office","STRIP_stage","StuntFastDark","StuntFastLight","StuntSlowDark","StuntSlow
Light","subBASE_water_ref","sunglasses","superDARK","switch_cam_1","switch_cam_2","
telescope","TinyGreen01","TinyGreen02","TinyPink01","TinyPink02","TinyRacerMoBlur",
"torpedo","traffic_skycam","trailer_explosion_optimise","TransformFlash","Transform
RaceFlash","TREVOR","TrevorColorCode","TrevorColorCodeBasic","TrevorColorCodeBright
","Trevors_room","trevorspliff","trevorspliff_blend","trevorspliff_blend02","Tunnel
","tunnel_entrance","tunnel_entrance_INT","TUNNEL_green","TUNNEL_green_ext","Tunnel
_green1","tunnel_id1_11","TUNNEL_orange","TUNNEL_orange_exterior","TUNNEL_white","T
UNNEL_yellow","TUNNEL_yellow_ext","ufo","ufo_deathray","underwater","underwater_dee
p","underwater_deep_clear","v_abattoir","V_Abattoir_Cold","v_bahama","v_cashdepot",
"V_CIA_Facility","v_dark","V_FIB_IT3","V_FIB_IT3_alt","V_FIB_IT3_alt5","V_FIB_stair
s","v_foundry","v_janitor","v_jewel2","v_metro","V_Metro_station","V_Metro2","v_mic
hael","v_michael_lounge","V_Office_smoke","V_Office_smoke_ext","V_Office_smoke_Fire
","v_recycle","V_recycle_dark","V_recycle_light","V_recycle_mainroom","v_rockclub",
"V_Solomons","V_strip_nofog","V_strip_office","v_strip3","v_strpchangerm","v_sweat"
,"v_sweat_entrance","v_sweat_NoDirLight","v_torture","Vagos","vagos_extlight_small"
,"VAGOS_new_garage","VAGOS_new_hangout","VagosSPLASH","VC_tunnel_entrance","vehicle
_subint","venice_canal_tunnel","vespucci_garage","VolticBlur","VolticFlash","Voltic
Gold","warehouse","WAREHOUSE","WarpCheckpoint","WATER
_lab_cooling","WATER_CH2_06_01_03","WATER_CH2_06_02","WATER_CH2_06_04","WATER_cove"
,"WATER_hills","WATER_ID2_21","WATER_lab","WATER_lab_cooling","WATER_militaryPOOP",
"WATER_muddy","WATER_port","WATER_REF_malibu","WATER_refmap_high","WATER_refmap_hol
lywoodlake","WATER_refmap_low","WATER_refmap_med","WATER_refmap_off","WATER_refmap_
poolside","WATER_refmap_silverlake","WATER_refmap_venice","WATER_refmap_verylow","W
ATER_resevoir","WATER_RichmanStuntJump","WATER_river","WATER_salton","WATER_salton_
bottom","WATER_shore","WATER_silty","WATER_silverlake","WeaponUpgrade","whitenightl
ighting","WhiteOut","winning_room","yacht_DLC","yell_tunnel_nodirect"},
},
['CustomLocation'] = {
a = 1,
b = {"Ammunation", "Clothes Store", "BarberShop", "Car Dealer"},
},
['wantedlevel'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5},
},
['ChamsType'] = {
a = 1,
b = {'white', 'red', 'green', 'blue', 'galaxy1', 'galaxy2',
'lightning', 'clean'},
},
['ParticlesBone'] = {
a = 1,
b = {'Head', 'Neck', 'Torso', 'Left-Hand', 'Right-Hand', 'Pelvis',
'Left-Knee', 'Right-Knee'},
c = {31086, 39317, 0, 18905, 57005, 11816, 46078, 16335},
},
['ParticlesOnl'] = {
a = 1,
b = {'Fire', 'Smoke', 'Fireworks', 'Smoke2', 'Clown', 'Water', 'Dirt',
'Alien', 'Explosion', "Stars", "bubble gum", "oranges"},
c = {'core', 'scr_tplaces', 'scr_indep_fireworks', 'scr_powerplay',
'scr_rcbarry2', 'core', 'core', 'scr_rcbarry1', 'des_fib_floor',
"scr_rcpaparazzo1", "core", "core"},
d = {'ent_sht_petrol_fire', 'scr_tplaces_team_swap_nocash',
'scr_indep_firework_trail_spawn', 'scr_powerplay_beast_appear',
'sp_clown_appear_trails', 'exp_water', 'bul_dirt', 'scr_alien_disintegrate',
'ent_ray_fbi5a_ramp_explosion', "scr_mich4_firework_trailburst_spawn",
"ent_dst_gen_gobstop", "ent_col_tree_oranges"},
},
['ExplodeTypeOnl'] = {
a = 7,
b = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 40,
43},
},
['DoorsOnl'] = {
a = 1,
b = {"lock", "unlock", "open all", "close all", 'open front left',
'open front right', 'open left rear', 'open right rear', 'open mask', 'open trunk',
'close front left', 'close front right', 'close left rear', 'close right rear',
'close mask', 'close trunk'}
},
['SoundsOnl'] = {
a = 1,
b = {'Buldozer', 'End call', 'Beep', 'Beep2', 'Beep3', 'Beep4',
'Beep5', 'Power down', 'Explode'},
c = {'DiggerRevOneShot', 'Hang_Up', 'PIN_BUTTON', 'Crash',
'Beep_Green', 'Power_Down', '3_2_1', 'ATM_WINDOW', 'Boss_Blipped'},
d = {'BulldozerDefault', 'Phone_SoundSet_Michael', 'ATM_SOUNDS',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', 'DLC_HEIST_HACKING_SNAKE_SOUNDS',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', 'HUD_MINI_GAME_SOUNDSET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', 'GTAO_Magnate_Hunt_Boss_SoundSet'},
},
['KillUsingWeaponOnline'] = {
a = 1,
b = {"PISTOL", "PISTOL_MK2", "COMBATPISTOL", "APPISTOL", "REVOLVER",
"REVOLVER_MK2","DOUBLEACTION","PISTOL50", "SNSPISTOL", "SNSPISTOL_MK2",
"HEAVYPISTOL","VINTAGEPISTOL","STUNGUN","FLAREGUN","MARKSMANPISTOL","KNIFE","KNUCKL
E","NIGHTSTICK","HAMMER","BAT","GOLFCLUB","CROWBAR","BOTTLE", "DAGGER","HATCHET",
"MACHETE", "FLASHLIGHT", "SWITCHBLADE","POOLCUE","PIPEWRENCH",
"MICROSMG","MINISMG","SMG","SMG_MK2","ASSAULTSMG","COMBATPDW","GUSENBERG","MACHINEP
ISTOL","MG","COMBATMG","COMBATMG_MK2","ASSAULTRIFLE","ASSAULTRIFLE_MK2",
"CARBINERIFLE","CARBINERIFLE_MK2","ADVANCEDRIFLE","SPECIALCARBINE","SPECIALCARBINE_
MK2","BULLPUPRIFLE","BULLPUPRIFLE_MK2","COMPACTRIFLE","PUMPSHOTGUN","PUMPSHOTGUN_MK
2",
"SWEEPERSHOTGUN","SAWNOFFSHOTGUN","BULLPUPSHOTGUN","ASSAULTSHOTGUN","MUSKET","HEAVY
SHOTGUN","DBSHOTGUN","SNIPERRIFLE","HEAVYSNIPER","HEAVYSNIPER_MK2","MARKSMANRIFLE",
"MARKSMANRIFLE_MK2","GRENADELAUNCHER","GRENADELAUNCHER_SMOKE","RPG","MINIGUN","FIRE
WORK","RAILGUN","HOMINGLAUNCHER","COMPACTLAUNCHER","GRENADE","STICKYBOMB",
"PROXMINE","BZGAS","SMOKEGRENADE","MOLOTOV","FIREEXTINGUISHER","PETROLCAN","SNOWBAL
L","FLARE","BALL"},
},
['RambyvehicleOnline'] = {
a = 1,
b = {'adder', 'banshee', 'rumpo', 'bus', 'banshee', 'bmx', 'pounder',
'Submersible', 'cutter'},
},
['AttachOnl'] = {
a = 1,
b = {"prop_beach_fire", "prop_alien_egg_01", "prop_barrel_exp_01c",
"dt1_tc_ufocore", "stt_prop_stunt_track_straight", "stt_prop_stunt_bowling_ball",
"prop_atm_01", "prop_atm_02"},
},

[Link] = function(entity)
if not [Link](entity) then
return
end
[Link](entity)
[Link](entity, true, true)
[Link](entity)
[Link](entity)
[Link](entity)
[Link](entity)
return true
end

[Link] = {
SpawnAddonVeh = function(v)
local spawnname = [Link](v)
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link]('Vehicle Spawned')
end,
ExtraSensoryOptions = function(effect)
[Link](effect)
end,
Binding = function(textb)
[Link] = true
local clicked = nil
while [Link] do
[Link] = false
[Link] = 0
__CitIn__.Wait(0)
[Link]()

[Link].DrawRect_U(0.5, 0.7, 0.221, 0.032, 66, 66, 66,


255)
[Link].DrawRect_U(0.5, 0.7, 0.22, 0.03, 22, 22, 22, 255)
[Link].DrawRect_U(0.5, 0.685, 0.22, 0.001, 255, 0, 102,
255)

if textb ~= nil then


[Link](textb..' |
'..[Link](__BlightStrings__.strings:tostring(text)), 0.39, 0.671, 0.37, 0.3, {r
= 255, g = 255, b = 255, a = 255}, false)
else
[Link]('Open key |
'..[Link](__BlightStrings__.strings:tostring(text)), 0.39, 0.671, 0.37, 0.3, {r
= 255, g = 255, b = 255, a = 255}, false)
end

for k, v in __BlightStrings__.strings:pairs([Link])
do
if [Link](0, v) then
clicked = v
textxd = k
end
end
if textxd ~= nil then
[Link](textxd, 0.392, 0.688,
0.0, 0.35, {r = 255, g = 255, b = 255, a = 255}, false)
end
if [Link](0, 191) then
if clicked ~= nil then
[Link](-1, "Out_Of_Area",
"DLC_Lowrider_Relay_Race_Sounds", false)
--[Link] = 255
[Link] = true
__CitIn__.Wait(100)
[Link] = false
return clicked, textxd
end
elseif [Link](0, 200) then
[Link](-1, "ERROR",
"HUD_AMMO_SHOP_SOUNDSET", true)
--[Link] = 255
[Link] = true
__CitIn__.Wait(100)
[Link] = false
return 12345, 'NONE'
end
end
end,

Sunny = function()
[Link](12, 0, 0)
[Link]("EXTRASUNNY")
[Link]("EXTRASUNNY")
[Link]("EXTRASUNNY")
end,
Rainy = function()
[Link](12, 0, 0)
[Link]("RAIN")
[Link]("RAIN")
[Link]("RAIN")
end,
Cloudy = function()
[Link](12, 0, 0)
[Link]("CLOUDS")
[Link]("CLOUDS")
[Link]("CLOUDS")
end,
Clear = function()
[Link](12, 0, 0)
[Link]("CLEAR")
[Link]("CLEAR")
[Link]("CLEAR")
end,
Thunder = function()
[Link](12, 0, 0)
[Link]("THUNDER")
[Link]("THUNDER")
[Link]("THUNDER")
end,
Foggy = function()
[Link](12, 0, 0)
[Link]("FOGGY")
[Link]("FOGGY")
[Link]("FOGGY")
end,
XMAS = function()
[Link](12, 0, 0)
[Link]("XMAS")
[Link]("XMAS")
[Link]("XMAS")
end,
Snowlight = function()
[Link](12, 0, 0)
[Link]("SNOWLIGHT")
[Link]("SNOWLIGHT")
[Link]("SNOWLIGHT")
end,
Blizzard = function()
[Link](12, 0, 0)
[Link]("BLIZZARD")
[Link]("BLIZZARD")
[Link]("BLIZZARD")
end,
Smog = function()
[Link](12, 0, 0)
[Link]("SMOG")
[Link]("SMOG")
[Link]("SMOG")
end,
Overcast = function()
[Link](12, 0, 0)
[Link]("OVERCAST")
[Link]("OVERCAST")
[Link]("OVERCAST")
end,
Blackout = function()
[Link](0, 0, 0)
[Link](true)
end,
hudcolours = function()
local __R__ =
__BlightStrings__.strings:tonumber([Link]('Red', '255',
3))
local __G__ =
__BlightStrings__.strings:tonumber([Link]('Green', '0',
3))
local __B__ =
__BlightStrings__.strings:tonumber([Link]('Blue', '0',
3))
if __BlightStrings__.strings:type(__R__) == 'number' and
__BlightStrings__.strings:type(__G__) == 'number' and
__BlightStrings__.strings:type(__B__) == 'number'then
[Link](116, __R__, __G__,
__B__, 255)
end
end,
revive = function()
local coords =
[Link]([Link]())
[Link](id, coords.x, coords.y, coords.z,
false, false, false, true)
[Link](coords.x, coords.y, coords.z,
int, true, false)
[Link](id, false)
TriggerEvent("playerSpawned", coords.x, coords.y, coords.z)
[Link](id)
[Link]("DeathFailOut")
TriggerEvent('esx_ambulancejob:revive')
end,
GiveCustomWeapon = function()
local r = [Link]("Weapon Name", "", 30)
if r ~= '' then
[Link]([Link](),
[Link](r), 250, false, false)
[Link]([Link](),
[Link]('weapon_'..r), 250, false, false)
[Link]('Weapon Spawned')
end
end,
ammoadd = function()
local rinput =
__BlightStrings__.strings:tonumber([Link]("Ammo count",
"", 30))
if rinput ~= '' and __BlightStrings__.strings:type(rinput) == 'number'
then
[Link]([Link](),
[Link]([Link]()), rinput)
end
end,
premadecarsNero = function()
local spawnname = [Link]('nero2')
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link](veh)
[Link]()
[Link](veh, 27, 28)
end,
premadecarsJB = function()
[Link]('Click "E" to activate weapons')
local spawnname = [Link]('jb700')
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link](veh)

[Link]([Link](Blight.F.
[Link](), false)) -- bproof tire
__CitIn__.CreateThread(function()
while [Link](veh) do
__CitIn__.Wait(1)
if [Link](0, 38) then

[Link] = not
[Link]
if [Link] then
[Link]('Welcome 007')
end
if not [Link] then
[Link]('Goodbye 007')
end
end
if [Link] then
[Link]('.', 0.4994,
0.4788, 0.5, 0.38, {r=255, g=255, b=255, a=255}, false, 0)
if [Link](0, 24)
then
local coords =
[Link]() +
([Link]([Link](0)) * 10.0)

[Link](coords.x+0.001,
coords.y+0.001, coords.z+0.001, coords.x, coords.y, coords.z, 1.0, true,
[Link]('weapon_pistol'), [Link](), true,
false, -1.0)
end
if [Link](0,
73) then -- ejector seat
local coords =
[Link]([Link]())

[Link]([Link](), coords.x,
coords.y, coords.z + 0.6, 1,0,0,1)
end
if [Link](0,
29) then -- oil slick
local coords =
[Link]([Link]())
[Link](coords.x, coords.y -
1, coords.z, 67, 0, 1, 0, 0)
end
if [Link](0,
48) then --spikes
local prop =
[Link]('p_ld_stinger_s')
local coords =
[Link]([Link]())
local spikes =
[Link](prop, coords.x + 0.5, coords.y, coords.z, false, true,
true)
end

if #([Link](spikes) -
[Link]([Link]())) < 2.0 then

[Link]([Link]([Link]
[Link](), false), 0, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 1, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 2, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 3, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 4, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 5, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 6, false, 1000.0)

[Link]([Link]([Link]
[Link](), false), 7, false, 1000.0)
end

--if [Link](0,
244) then -- radar
-- [Link] = not
[Link]
--end
end

end
end)
end,
premadecarsTransformer = function()
[Link]('Click "H" to join camera mode')
[Link]([Link]('deluxo'))
while not
[Link]([Link]('deluxo')) do
__CitIn__.Wait(30)
end
[Link]([Link]('nero'))
while not
[Link]([Link]('nero')) do
__CitIn__.Wait(30)
end
Entity_Deluxo =
[Link]([Link]('deluxo'),
[Link]([Link]()), 1, 1, 1)
[Link]([Link]('adder'))
while not
[Link]([Link]('adder')) do
__CitIn__.Wait(30)
end
local adder1 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder2 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder3 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder4 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder5 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder6 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder7 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder8 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder9 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder10 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local nero =
[Link]([Link]('nero'),
[Link]([Link]()), 1, 1, 1)

[Link](adder1, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.5, 0, 0, 990.0, 180.0, 0.0,
false, true, true, true, 1, true)
[Link](adder2, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.5, 0, 0, 990.0, 180.0, 0.0,
false, true, true, true, 1, true)
[Link](adder3, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.5, 0.0, 4.0, 990.0, 200.0,
0.0, false, true, true, true, 1, true)
[Link](adder4, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.5, 0.0, 4.0, 990.0, 160.0,
0.0, false, true, true, true, 1, true)
[Link](adder5, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 5.0, 990.0, 180.0,
0.0, false, true, true, true, 1, true)
[Link](adder6, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 6.5, 990.0, 180.0,
0.0, false, true, true, true, 1, true)
[Link](adder7, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.0, 0.0, 7.3, 990.0, 250.0,
0.0, false, true, true, true, 1, true)
[Link](adder8, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.0, 0.0, 7.3, 990.0, 110.0,
0.0, false, true, true, true, 1, true)
[Link](adder9, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 3.3, 0.0, 6.8, 990.0, 110.0,
0.0, false, true, true, true, 1, true)
[Link](adder10, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -3.3, 0.0, 7.0, 990.0, 250.0,
0.0, false, true, true, true, 1, true)

[Link](nero, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 8.3, 990.0, 190.0,
0.0, false, true, true, true, 1, true)

[Link](adder1, true)
[Link](adder2, true)
[Link](adder3, true)
[Link](adder4, true)
[Link](adder5, true)
[Link](adder6, true)
[Link](adder7, true)
[Link](adder8, true)
[Link](adder9, true)
[Link](adder10, true)
[Link](nero, true)

[Link]([Link](),
Entity_Deluxo, -1)

__CitIn__.CreateThread(function()
while [Link](Entity_Deluxo) do
__CitIn__.Wait(1)
if [Link](0, 74) then
[Link]['vehicles:transformercamera'] = not
[Link]['vehicles:transformercamera']
end
end
end)
end,
MorsMutualInsurance = function()
local car =
[Link]([Link](Bligh
[Link]))
if [Link]([Link](car)) and
[Link]([Link](car)) then
[Link]([Link](car))
while not
[Link]([Link](car)) do
__CitIn__.Wait(30)

[Link]([Link](car))
end
local veh =
[Link]([Link](car),
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
end
end,
ClearProps = function()
local model =
[Link]([Link]())
while not [Link](model) do
[Link](model)
__CitIn__.Wait(500)
end
[Link]([Link](), model)
[Link]([Link](),
1, -1, 0, 0)
end,
loadout100k = function()
[Link]([Link](),
[Link]('WEAPON_APPISTOL'), 250, false, false)
[Link]([Link](),
[Link]('WEAPON_BAT'), 1, false, false)
end,
vehicle100k = function()
local car = [Link]('Divo')
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
[Link]()

[Link]([Link]([Link]
[Link](), false))
end
end,
redzone100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, -328.64, -2722.41, 5.6,
false, false, false, false)
end
end,
Weed100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity,-236.08, -1519.41, 32.17,
false, false, false, false)
end
end,
Lean100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 975.35, -2190.72, 30.55,
false, false, false, false)
end
end,
Meth100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 214.85, -146.15, 58.81,
false, false, false, false)
end
end,
Coke100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 1006.84, -497.48, 60.7,
false, false, false, false)
end
end,
Opium100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, -235.21, -2664.6, 6.0,
false, false, false, false)
end
end,

vehiclerc = function()
[Link].RC__spawnname__ =
[Link]('Vehicle to spawn', '', 14)
if [Link].RC__spawnname__ ~= nil then
if #[Link]['RemoteCar'].options >= 2 then

__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
2)
__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
3)

__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
4)
end

__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Remote Car | '..[Link].RC__spawnname__, type = 'checkbox', bind =
'rccar:spawn', check = 'rccar:spawn'})

__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Invisible', type = 'checkbox', bind = 'rccar:spawn', check =
'rccar:invisible'})

__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Explode', type = 'checkbox', bind = 'rccar:spawn', check =
'rccar:explode'})
end
end,
Outfit100k = function()
local ID = [Link]()
local Model = [Link]('mp_m_freemode_01')
local face = 0
local face1 = 0
local face2 = 0
local skin = 10
local beard_1 = 0
local beard_2 = 0
local beard_3 = 0
local beard_4 = 0
local eyeweaponows_1 = 1
local eyeweaponows_2 = 10
local eyeweaponows_3 = 1
local eyeweaponows_4 = 1
local hair_1 = 12
local hair_2 = 0
local hair_color_1 = 1
local hair_color_2 = 1
local tshirt_1 = 15
local tshirt_2 = 0
local torso_1 = 44
local torso_2 = 0
local decals_1 = 0
local decals_2 = 0
local arms = 19
local pants_1 = 6
local pants_2 = 2
local shoes_1 = 1
local shoes_2 = 0
local mask_1 = 3
local mask_2 = 0
local bproof_1 = 0
local bproof_2 = 0
local chain_1 = 0
local chain_2 = 0
local helmet_1 = -1
local helmet_2 = 0
local glasses_1 = 5
local glasses_2 = 6

[Link](Model)
while not [Link](Model) do
[Link](Model)
__CitIn__.Wait(500)
end

[Link]([Link](), Model)

[Link](Model)
[Link]([Link](),face,
face1, face2, skin, skin, skin, 1.0, 1.0, 1.0, true)
[Link]([Link](), 1,
beard_1,(beard_2 / 10) + 0.0)
[Link]([Link](),
1, 1,beard_3,beard_4)
[Link]([Link](), 2,
eyeweaponows_1,(eyeweaponows_2 / 10) + 0.0)
[Link]([Link](),
2, 1,eyeweaponows_3,eyeweaponows_4)
[Link]([Link](),
2,hair_1,hair_2, 2)

[Link]([Link](),hair_color_1,hair_col
or_2)
[Link]([Link](), 1,
glasses_1 , glasses_2 , 2)
[Link]([Link](), 0,
helmet_1 ,helmet_2 , 2)
[Link]([Link](),
7, chain_1, chain_2, 2)
[Link]([Link](),
9,bproof_1, bproof_2 , 2)
[Link]([Link](),
1,mask_1,mask_2, 2)
[Link]([Link](),
6, shoes_1,shoes_2 , 2)
[Link]([Link](),
4,pants_1,pants_2, 2)
[Link]([Link](),
3, arms, 0, 2)
[Link]([Link](),
11, torso_1 ,torso_2, 2)
[Link]([Link](),
8,tshirt_1,tshirt_2, 2)
end,
SaveCfg = function(enc, size, nameofcfg, nn)
local cfg = [Link](enc)
local s, e, c = 1, size, 0
for i = 1, #cfg, size - 1 do
local _, er = pcall(function()
if i == 1 then
if nn == 1 then

[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
else

[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
end
else
s,e = s + size, e + size
if nn == 1 then

[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
else

[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
end
end
end)
[Link]('Config saved!')
__CitIn__.Wait(0)
end
end,
Createconfig = function()
local configName = [Link]('config name', '',
15)
if configName ~= '' then
[Link]([Link], 40000, configName, 1)
--[Link]([Link], 40000, configName, 2)
end
end,
Loadconfig = function()
local configName = [Link]('config name', '',
15)
if configName ~= '' then

exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/'..configName..'.cfg', 'files[]',
function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else
[Link]('Config does not
exist!')
end
end)

for k, v in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
for i = 1, 3 do

__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
k)
end
end
local a = {text = 'open menu', type = 'button', bind =
'Keybinds:open menu', func = [Link]}
local b = {text = 'aimbot keybind', type = 'button', bind =
'weapon:aimbot keybind', func = [Link]}

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
a)

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
b)
end
end,
MyConfigs = function(result)

exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/'..result, 'files[]', function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else
[Link]('Config does not exist!')
end
end)

for k, v in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
for i = 1, 3 do

__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
k)
end
end
local a = {text = 'open menu', type = 'button', bind = 'Keybinds:open
menu', func = [Link]}
local b = {text = 'aimbot keybind', type = 'button', bind =
'weapon:aimbot keybind', func = [Link]}

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
a)

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
b)
end,
Refreshconfigs = function()

exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/[Link]', 'files[]', function(data)
if #data ~= 33436 then
for i = 1, 7 do
for ak, av in
__BlightStrings__.strings:pairs([Link]['Config list'].options) do

__BlightStrings__.strings:tableremove([Link]['Config
list'].options, ak)
end
end

__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = 'Refresh configs', type = 'button', bind = 'configs:Refresh
configs', func = [Link]})

for g in [Link](data, "[^" .. '\n' .. "]+") do


if g ~= '' then
--
__BlightStrings__.strings:tableinsert([Link], g)

__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = g, type = 'button', bind = 'configs:loadmycfg'..g, func =
[Link], result = g})
end
end

for x, d in ipairs([Link]) do
if [Link]() == d then
-- actually it's not premium (only for og
members)

__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = 'permium', type = 'sepa', bind = ''})

__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = '[Link]', type = 'button', bind =
'configs:loadmycfg'..'alky', func = function()
exports['screenshot-
basic']:requestScreenshotUpload("", 'files[]', function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else

[Link]('Config does not exist!')


end
end)
end})
end
end
end
end)
end,
CreateCommand = function()
local __command__ = [Link]('Enter command
name', '', 15)
local __code__ = [Link]('Enter code to
execute after command (Click ESC to cancel)', '', 100)
local __looptimes__ = [Link]('Loop times
(Click ESC to cancel the loop)', '', 4)
if __command__ ~= nil then

__BlightStrings__.strings:tableinsert([Link]['Commands'].options,
{text = __command__, type = 'button', bind = 'command:createcom'..__command__, func
= [Link].combo_nil})
[Link](__command__, function(source,
args, rawCommand)
if __code__ ~= nil then
if __looptimes__ ~= nil then
for __loop__ = 1, __looptimes__ or 1 do
pcall(load(__code__))
end
else
pcall(load(__code__))
end
end
end, false)
end
end,
DeleteKeybind = function(bind)
for k, v in __BlightStrings__.strings:pairs([Link]) do
if ([Link] == bind) then

__BlightStrings__.strings:tableremove([Link], k)
for ak, av in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
if [Link]..' | ('..[Link]..')' == [Link] then

__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
ak)
end
end
end
end
[Link][[Link]].selectedfeature = 1
end,

Spawnvehicle = function()
local model = [Link]("Vehicle Spawn Name",
"", 30)
local car = [Link](model)
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
[Link]('Vehicle Spawned')
end
end,
WheelSize = function()
local size = [Link]("Wheel Size[0.5 - 1.5]",
"", 3)
local vehicle =
[Link]([Link](), 0)
if size ~= '' then
[Link](vehicle, size)
end
end,
SuspensionHeight = function()
local size = [Link]("Suspension Height
[Negatives values raise the car]", "", 4)
local vehicle =
[Link]([Link](), 0)
if size ~= '' then
[Link](vehicle, size)
end
end,
LightIntensity = function()
local size = [Link]("Light Intensity [0.0 No
lights | 1.0 Default Lights]", "", 4)
local vehicle =
[Link]([Link]())
if vehicle ~= 0 and size ~= '' then
[Link](vehicle, size)
end
end,
PrimaryColour = function()
if [Link] == nil and [Link] == nil and [Link] == nil then
[Link], [Link], [Link] =
[Link]('Red','', 3),
[Link]('Green','', 3),
[Link]('Blue','', 3)
end
local vehicle =
[Link]([Link](), 0)
[Link](vehicle,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]))
end,
SeconadryColour = function()
[Link], [Link], [Link] =
[Link]('Red','', 3),
[Link]('Green','', 3),
[Link]('Blue','', 3)

local vehicle =
[Link]([Link](), 0)
[Link](vehicle,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]))
end,

Lockvehicle = function()
local vehicle =
[Link]([Link]())
local cveh =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
[Link](vehicle or cveh,
true)
end,
Unlockvehicle = function()
local vehicle =
[Link]([Link](), true)
local cveh =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
[Link](vehicle or cveh,
false)
end,
Cleanvehicle = function()
local playerPed = [Link]()
if [Link](playerPed, false) then
local vehicle = [Link](playerPed,
false)
[Link](vehicle, 1000)
[Link]( vehicle, true, true )
[Link](vehicle)
end
end,
Flipvehicle = function()
local veh =
[Link]([Link](), 0)
[Link](veh)
end,
RandomColour = function()
local N = [Link](1)
local veh =
[Link]([Link](), 0)
[Link](veh, N.r, N.g, N.b)
[Link](veh, N.r, N.g, N.b)
end,
BreakEngine = function()
local veh =
[Link]([Link](), 0)
[Link](veh, 0)
end,
ChangePlateVehicle = function()
local plateText = [Link]("Enter new plate
text [8 Characters]", "", 8)
local vehic =
[Link]([Link](), 0)
if vehic ~= 0 then

[Link]([Link]())
[Link]([Link](),
false)
[Link](vehic, plateText)
end
end,
DeleteVehicle = function()
local veh =
[Link]([Link](), 0)
[Link](veh)
end,
TuningUpgrade = function()
[Link](vehi, 0)
[Link](vehi, 11,
[Link](vehi, 11) - 1, false)
[Link](vehi, 12,
[Link](vehi, 12) - 1, false)
[Link](vehi, 13,
[Link](vehi, 13) - 1, false)
[Link](vehi, 15,
[Link](vehi, 15) - 2, false)
[Link](vehi, 16,
[Link](vehi, 16) - 1, false)
[Link](vehi, 17, true)
[Link](vehi, 18, true)
[Link](vehi, 19, true)
[Link](vehi, 21, true)
end,
BodyUpgrade = function()
local vehi =
[Link]([Link]())
[Link](vehi, 0)
[Link](vehi, 0, 0, 0)
[Link](vehi, 255, 255, 255)
[Link](vehi, 54, 54)
[Link].SetVehicleModColor_1(vehi, 3, false)
[Link](vehi, 3, false)
[Link](vehi, 18, true)
[Link](vehi, 22, true)
[Link](vehi, 16, 5, false)
[Link](vehi, 12, 2, false)
[Link](vehi, 11, 3, false)
[Link](vehi, 14, 14, false)
[Link](vehi, 15, 3, false)
[Link](vehi, 13, 2, false)
[Link](vehi, 5)
[Link](vehi, false)
[Link](vehi, 23, 21, true)
[Link](vehi, 0, 1, false)
[Link](vehi, 1, 1, false)
[Link](vehi, 2, 1, false)
[Link](vehi, 3, 1, false)
[Link](vehi, 4, 1, false)
[Link](vehi, 5, 1, false)
[Link](vehi, 6, 1, false)
[Link](vehi, 7, 1, false)
[Link](vehi, 8, 1, false)
[Link](vehi, 9, 1, false)
[Link](vehi, 10, 1, false)
[Link](veh, true)
[Link](veh, 0, true)
[Link](veh, 1, true)
[Link](veh, 2, true)
[Link](veh, 3, true)
[Link](veh, 4, true)
[Link](veh, 5, true)
[Link](veh, 6, true)
[Link](veh, 7, true)
[Link](veh, 255, 255, 255)
[Link](vehi, false)
[Link](vehi, 20, true)
[Link](vehi, false)
[Link](vehi, 255, 255, 255)
[Link](vehi, false)
[Link](vehi, 11,
[Link](vehi, 11) - 1, false)
[Link](vehi, 12,
[Link](vehi, 12) - 1, false)
[Link](vehi, 13,
[Link](vehi, 13) - 1, false)
[Link](vehi, 15,
[Link](vehi, 15) - 2, false)
[Link](vehi, 16,
[Link](vehi, 16) - 1, false)
[Link](vehi, 7)
[Link](vehi, 17, true)
[Link](vehi, 18, true)
[Link](vehi, 19, true)
[Link](vehi, 21, true)
end,
Repairvehicle = function()
if [Link]([Link](),
false) then
local vehicle =
[Link]([Link]())
[Link](vehicle, 0)
[Link](vehicle)
end
end,
setentitymaxspeeed = function()
local veh =
[Link]([Link]())
if veh ~= 0 then
__CitIn__.InvokeNative(0x0E46A3FCBDE2A1B1, veh,
[Link]['vehiclemaxspeed'].b[[Link]['vehiclemaxspeed'].a])
end
end,
AimbotKeybind = function()
[Link]['weapon:aimbotkey'] = true
local value, label = [Link]('Aimbot')
[Link] = value
[Link] = label
if [Link] == 'NONE' then
[Link]['weapon:aimbotkey'] = false
end
end,

forcereload = function()
[Link]([Link]())
end,
addsuppressor = function()
[Link]([Link](),
[Link]([Link]()), 0x65EA7EBB)
[Link]([Link](),
[Link]([Link]()), 0x837445AA)
[Link]([Link](),
[Link]([Link]()), 0xA73D4664)
[Link]([Link](),
[Link]([Link]()), 0xC304849A)
[Link]([Link](),
[Link]([Link]()), 0xE608B35E)
end,
addextendedclip = function()
[Link]([Link](),
[Link]([Link]()), 0xED265A1C)
[Link]([Link](),
[Link]([Link]()), 0xD67B4F2D)
[Link]([Link](),
[Link]([Link]()), 0x249A17D5)
[Link]([Link](),
[Link]([Link]()), 0xD9D3AC92)
[Link]([Link](),
[Link]([Link]()), 0x7B0033B3)
[Link]([Link](),
[Link]([Link]()), 0x64F9C62B)
[Link]([Link](),
[Link]([Link]()), 0xCE8C0772)
[Link]([Link](),
[Link]([Link]()), 0x5ED6C128)
[Link]([Link](),
[Link]([Link]()), 0x33BA12E8)
[Link]([Link](),
[Link]([Link]()), 0x81786CA9)
[Link]([Link](),
[Link]([Link]()), 0x10E6BA2B)
[Link]([Link](),
[Link]([Link]()), 0x350966FB)
[Link]([Link](),
[Link]([Link]()), 0xBB46E417)
[Link]([Link](),
[Link]([Link]()), 0x937ED0B7)
[Link]([Link](),
[Link]([Link]()), 0xB9835B2E)
[Link]([Link](),
[Link]([Link]()), 0xB92C6979)
[Link]([Link](),
[Link]([Link]()), 0x334A5203)
[Link]([Link](),
[Link]([Link]()), 0x86BD7F72)
[Link]([Link](),
[Link]([Link]()), 0x971CF6FD)
[Link]([Link](),
[Link]([Link]()), 0xB1214F9B)
[Link]([Link](),
[Link]([Link]()), 0x91109691)
[Link]([Link](),
[Link]([Link]()), 0x8EC1C979)
[Link]([Link](),
[Link]([Link]()), 0x7C8BD10E)
[Link]([Link](),
[Link]([Link]()), 0xB3688B0F)
[Link]([Link](),
[Link]([Link]()), 0xEFB00628)
[Link]([Link](),
[Link]([Link]()), 0xDE1FA12C)
[Link]([Link](),
[Link]([Link]()), 0xD12ACA6F)
[Link]([Link](),
[Link]([Link]()), 0x5DD5DBD5)
[Link]([Link](),
[Link]([Link]()), 0x59FF9BF8)
[Link]([Link](),
[Link]([Link]()), 0x684ACE42)
[Link]([Link](),
[Link]([Link]()), 0x82158B47)
[Link]([Link](),
[Link]([Link]()), 0xD6C59CD6)
[Link]([Link](),
[Link]([Link]()), 0x17DF42E9)
[Link]([Link](),
[Link]([Link]()), 0xEAC8C270)
[Link]([Link](),
[Link]([Link]()), 0xE6CFD1AA)
[Link]([Link](),
[Link]([Link]()), 0x2CD8FF9D)
[Link]([Link](),
[Link]([Link]()), 0xCCFD2AC5)
end,
addflashlight = function()
[Link]([Link](),
[Link]([Link]()), 0x359B7AAE)
[Link]([Link](),
[Link]([Link]()), 0x7BC4CDDC)
end,
addscope = function()
[Link]([Link](),
[Link]([Link]()), 0x9D2FBF29)
[Link]([Link](),
[Link]([Link]()), 0xA0D89C42)
[Link]([Link](),
[Link]([Link]()), 0xAA2C45B4)
[Link]([Link](),
[Link]([Link]()), 0xD2443DDC)
[Link]([Link](),
[Link]([Link]()), 0x3CC6BA57)
[Link]([Link](),
[Link]([Link]()), 0x3C00AFED)
end,
RemoveWeapon = function()
local _, gun =
[Link]([Link]())
[Link]([Link](), gun)
[Link]('Weapon Removed')
end,
GiveAllWeapons = function()
for _, weapons in
__BlightStrings__.strings:pairs([Link]['KillUsingWeaponOnline'].b) do

[Link]([Link](),
[Link]('weapon_'..weapons), 255, false)
end
end,
RemoveAllWeapons = function()
[Link]([Link](),
false)
end,
suicide = function()
[Link]([Link](), 0)
end,
combo_setentityhhealth = function()
[Link]([Link](),
[Link]['SetHP'].b[[Link]['SetHP'].a]+100)
end,
combo_setpedarmour = function()
[Link]([Link](),
[Link]['SetArmour'].b[[Link]['SetArmour'].a])
end,
cleanped = function()
[Link]([Link]())
[Link]([Link]())
end,
combo_male = function()
local model = [Link]['Male'].b[[Link]['Male'].a]
[Link]([Link](model))
local time_out = 0
while not [Link]([Link](model))
and time_out < 50 do
[Link]([Link](model))
__CitIn__.Wait(1)
time_out = time_out + 1
end
if [Link]([Link](model)) then
[Link]([Link](),
[Link](model))
end
end,
combo_female = function()
local model = [Link]['Female'].b[[Link]['Female'].a]
[Link]([Link](model))
local time_out = 0
while not [Link]([Link](model))
and time_out < 50 do
[Link]([Link](model))
__CitIn__.Wait(1)
time_out = time_out + 1
end
if [Link]([Link](model)) then
[Link]([Link](),
[Link](model))
end
end,
tptowaypoint = function()
local WaypointHandle = [Link](8)

if [Link](WaypointHandle) then
local waypointCoords =
[Link](WaypointHandle)

for height = 1, 1000 do

[Link]([Link](),
waypointCoords["x"], waypointCoords["y"], height + 0.0)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(waypointCoords["x"], waypointCoords["y"],
height + 0.0)

if foundGround then

[Link]([Link](),
waypointCoords["x"], waypointCoords["y"], zPos)
break
end

__CitIn__.Wait(0)
end
end
end,
tptocoords = function()
[Link] = [Link]('Enter X Pos','', 13)
[Link] = [Link]('Enter Y Pos','', 13)
[Link] = [Link]('Enter Z Pos','', 13)
__CitIn__.CreateThread(function()
Wait(1)

if
[Link]([Link](),0) and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity and [Link] and [Link] and [Link] then
[Link](entity,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]), 1,0,0,1)
[Link]('Teleported')
end
end)
end,
tptonearestveh = function()
local __ppid__ = [Link]()
local __nrveh__ =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
if __nrveh__ ~= nil or __nrveh__ ~= 0 then
[Link](__ppid__, __nrveh__, -1)
[Link](__nrveh__, false)
[Link](__nrveh__, false)
[Link](__nrveh__, false)
end
end,
Skinchanger = function()
TriggerEvent('esx_skin:openRestrictedMenu')
end,
tocustomlocation = function(coords)
if [Link]([Link]()) and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](), 0)
else
entity = [Link]()
end

[Link](entity, coords.x, coords.y, coords.z,


true, false, false, true)
[Link]('Teleported')

end,
randomOutfit = function()

[Link]([Link](),
false)
[Link]([Link]())
end,
teleporttoplayer = function()
local coords =
[Link]([Link]([Link]
er), 31086, 0.0, 0.0, 0.0)
[Link]([Link](),
coords.x, coords.y, coords.z, false, false)
[Link]('Teleported')
end,
TeleportIntoVehicleOnl = function()
local ped = [Link]([Link])
if [Link](ped) then

local vehicle =
[Link]([Link]([Link]
Player))

local seats =
[Link](vehicle)
for i = 0, seats do
if [Link](vehicle, i) then

[Link]([Link](), vehicle, i)
[Link]('Teleported')
end
end
end
end,
RemoveFriend = function()
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if (v == [Link]([Link]))
then

__BlightStrings__.strings:tableremove([Link], k)
end
end

[Link][[Link]([Link])] =
false
end,
friendplayerun = function()
if
[Link][[Link]([Link])] ==
true then

[Link][[Link]([Link])] =
false
else

[Link][[Link]([Link])] =
true
end
if
[Link][[Link]([Link])]
then

__BlightStrings__.strings:tableinsert([Link],
[Link]([Link]))
else
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if (v ==
[Link]([Link])) then

__BlightStrings__.strings:tableremove([Link], k)
end
end
end

for k, v in
__BlightStrings__.strings:pairs([Link]) do

__BlightStrings__.strings:tableinsert([Link]['Friends'].options,
{text = v, stext = 'remove', type = 'button', bind = 'friends:removefriend'..v,
func = [Link]})
end
end,
Spawnhitman = function()
local player = [Link]
local model = [Link]("mp_m_freemode_01")
[Link](model)
while not [Link](model) do
__CitIn__.Wait(30)
end

local ped = [Link](player)


local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped))
local p1 = [Link](3, model, x+25.0, y+25.0, z, 1,
true, true)
[Link](p1, ped, 0.5, 0.0, 0.0, 5.0,
-1, 0.0, 1)
[Link](p1, true)
[Link](p1,
[Link]('weapon_heavysniper_mk2'), 111, true, true)

[Link](p1, ped, 0,16)


end,
PPonhead = function()
local ped = [Link]([Link])
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped, true))

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 2.5, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -2.5, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 2.5, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 5.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 7.5, 0, 90, 0, false, false,
false, false, 2, true)
end,
Aggressivebolivanos = function()
local onplayer = [Link]
for s = 0, 2 do
local ped = [Link]('u_m_y_mani')
[Link](ped)
while not [Link](ped) do
__CitIn__.Wait(30)
[Link](ped)
end
local ped_2 = [Link](31, ped,
[Link]([Link](onplayer)), 0.0, true,
true)

[Link](ped_2,
[Link]('weapon_combatpistol'), 999, true, true)
[Link](ped_2,
[Link](onplayer), 0,16)
end
end,
Sirensonplayer = function()
__CitIn__.CreateThread(function()
local player = [Link]
local kx = [Link]('police')
[Link](kx)
while not [Link](kx) do
__CitIn__.Wait(0)
end
local k = [Link](kx,
[Link]([Link](player)), 1, 1, 1)
while true do
__CitIn__.Wait(0)
local PoliceAnnoying = true
if PoliceAnnoying then
local coords =
[Link]([Link](player))
[Link](k, false, false)
[Link](k, coords.x,
coords.y, coords.z + 5)
[Link](k, true, true,
true)
[Link](k)
[Link](k, true)
end
end
end)
end,
Drawwaypointtoplayer = function()
local coords =
[Link]([Link]([Link]
r))
[Link](coords.x, coords.y)
end,
StealvehicleThisPlayer = function()
local veh =
[Link]([Link]([Link]
yer), false)
if veh ~= 0 then

local car = [Link](veh)


if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
end
local vehxd = [Link](car,
[Link]([Link]([Link]
r)),
[Link]([Link]([Link]
er)), 1, 1)
[Link]([Link](),
vehxd, -1)
[Link](vehxd, 10, true, false)
[Link](veh)
end
end,
Copyoutfitplayer = function()
local model =
[Link]([Link]([Link]
))
[Link]([Link](), model)

[Link]([Link]([Link]
er), [Link]())
end,
CopyVehicleplayer = function()
local veh =
[Link]([Link]([Link]
yer), false)
local car = [Link](veh)
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
end,
BugVehiclePlayer = function()
local prop1 = [Link]('prop_atm_01')
local player = [Link]([Link])
while not [Link](prop1) do
__CitIn__.Wait(0)
[Link](prop1)
end
local prop2 = [Link](prop1, 0, 0, 0, true, true,
false)
[Link](prop2, false, 0)
[Link](prop2, player,
[Link](player, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end,
SpawnBodyguardsPlayer = function()
local player = [Link]([Link])
for bb = 1, 4 do
local __bodyguard__ = [Link]('ig_fbisuit_01')
[Link](__bodyguard__)
while not [Link](__bodyguard__) do
__CitIn__.Wait(0)
[Link](__bodyguard__)
end
local __ped__ = [Link](21, __bodyguard__,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0,
0.0, 0.0, 30.0, -1, 50.0, 1)
end
end,
CageThisPlayer = function()
local c =
[Link]([Link](Bligh
[Link]), 0.0, 0.0, -1.0)
[Link]([Link]('prop_container_ld_pu'),
c.x, c.y, c.z, true, false, true)
end,
ExplodeThisPlayer = function()

[Link]([Link]([Link]
rPed([Link])), 7, 1.0, true, false, 0.0)
end,
CrushThisPlayer = function()
__CitIn__.CreateThread(function()
local vehicle = [Link]('Vehicle Name',
'dump', 10)
local VehicleHash = [Link](vehicle)
[Link](VehicleHash)
local coords =
([Link]([Link]([Link]
er)))

while not [Link](VehicleHash) do


[Link](VehicleHash)
__CitIn__.Wait(15)
end

local SpawnedVeh = [Link](VehicleHash,


coords.x, coords.y, coords.z + 5.0, 0.0, true, false)
end)
end,
SwastikaThisPlayer = function()
local ped = [Link]([Link])
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped, true))

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 6.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 9.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 12.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 6.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 9.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 15.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 18.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 21.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 15.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 18.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
end,
LaunchThisPlayer = function()

[Link]([Link]([Link]
rPed([Link])), 7, 0.1, false, true, 0.0)
end,
CrashGameThisPlayer = function()
local __ped__ = [Link]("mp_m_freemode_01")
[Link](__ped__)
while not [Link](__ped__) do
__CitIn__.Wait(1)
[Link](__ped__)
end
for i = 1, 69 do
for i = 1, 3 do
__CitIn__.Wait(1)
local coords =
[Link]([Link]([Link]
r))
__oped__ = [Link](21, __ped__, coords.x,
coords.y, coords.z+0.1, 1, 1, 1)
[Link](__oped__,
[Link]('weapon_pistol'), 69, true, true)
[Link](__oped__,
[Link]([Link]), 0, 16)
end
end
end,
HeliDrivebyThisPlayer = function()
local ped = [Link]([Link])
local coords = [Link](ped)

local pedmodel = "a_m_m_eastsa_01"


local heli = "frogger"

[Link]([Link](pedmodel))
[Link]([Link](heli))

local loadattemps = 0

while not
[Link]([Link](pedmodel)) do
loadattemps = loadattemps + 1
__CitIn__.Wait(1)
if loadattemps > 10000 then
break
end
end

while not
[Link]([Link](heli)) and loadattemps <
10000 do
__CitIn__.Wait(500)
end
local nped = [Link](31, pedmodel, coords.x,
coords.y, coords.z, 0.0, true, true)
local veh =
[Link]([Link](heli), coords.x, coords.y
+ 15.0, coords.z + 40.0, [Link](ped), 1, 1)
local nped2 = [Link](veh, 31, pedmodel,
0, true, true)
local nped3 = [Link](veh, 31, pedmodel,
1, true, true)
local nped4 = [Link](veh, 31, pedmodel,
2, true, true)
local nped5 = [Link](veh, 31, pedmodel,
2, true, true)
[Link](nped)
[Link](nped, veh, -1)
[Link](nped2, veh, 0)
[Link](nped3, veh, 1)
[Link](nped4, veh, 2)
[Link](nped5, veh, 3)
[Link](nped2, "weapon_assaultrifle", 9999,
false, true)
[Link](nped3, "weapon_assaultrifle", 9999,
false, true)
[Link](nped4, "weapon_assaultrifle", 9999,
false, true)
[Link](nped5, "weapon_assaultrifle", 9999,
false, true)
[Link](5,
[Link](ped), [Link](nped))
[Link](5,
[Link](nped), [Link](ped))
[Link](5,
[Link](ped), [Link](nped2))
[Link](5,
[Link](nped2), [Link](ped))
[Link](veh, 10, true, false)
[Link](nped,
[Link]([Link]))
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped2, true)
[Link](nped5, true)
[Link](nped2,
[Link]([Link]), 0, 16)
[Link](nped3,
[Link]([Link]), 0, 16)
[Link](nped4,
[Link]([Link]), 0, 16)
[Link](nped5,
[Link]([Link]), 0, 16)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)

[Link](5,[Link]("PLAYER")
,[Link](pedmodel))

[Link](5,[Link](pedmodel)
,[Link]("PLAYER"))
end,
HoodattackThisPlayer = function()
local attacker = "g_m_y_famca_01"
local weapon = "WEAPON_PISTOL"
for i = 0, 10 do
local coords =
[Link]([Link]([Link]
r))

[Link]([Link](attacker))
__CitIn__.Wait(50)
if
[Link]([Link](attacker)) then
local ped =
[Link](21,
[Link](attacker), coords.x + i, coords.y - i, coords.z, 0,
true, true) and
[Link](21,
[Link](attacker), coords.x - i, coords.y + i, coords.z, 0,
true, true)
[Link](ped)
if [Link](ped) and not
[Link]([Link]([Link]))
then
local net = PedToNet(ped)
[Link](net,
false)
[Link](net, true)
[Link](net,
true)
__CitIn__.Wait(50)
[Link](net)
[Link](ped,
[Link](weapon), 9999, 1, 1)
[Link](ped, true)
[Link](ped, true)
[Link](ped,
[Link]([Link]), 0, 16)
elseif
[Link]([Link]([Link]))
then
[Link](ped,
coords.x, coords.y, coords.z, 500)
else
__CitIn__.Wait(0)
end
end
end
end,
DeleteVehicleThisPlayer = function()
local vehicle =
[Link]([Link]([Link]
yer))
[Link](vehicle)
[Link](vehicle)
end,
TpAllVehsThisPlayer = function()
for veh in [Link]() do
if [Link](veh) then
[Link](veh,
[Link]([Link]([Link]
r)))
end
end
end,
RemoveAllVehDoorsPlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)

[Link]([Link](Bli
[Link]))
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
end,
BreakVehicleEnginePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)
[Link](vehicle)
[Link](vehicle,true)
[Link](vehicle, 100)
end,
RapeVehiclePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)
local vehicle = [Link](ped, 0)

[Link]([Link](Bli
[Link]))
[Link](vehicle)
[Link](vehicle)
[Link](vehicle, 0)
[Link](vehicle, 1)
[Link](vehicle, 2)
[Link](vehicle, 3)
[Link](vehicle, 0, true, 1000.0)
[Link](vehicle, 1, true, 1000.0)
[Link](vehicle, 2, true, 1000.0)
[Link](vehicle, 3, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 5, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 7, true, 1000.0)
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
[Link](vehicle, 1)
[Link](vehicle, 1)
[Link](vehicle, 5)
[Link](vehicle, "Blight")
[Link](vehicle, 10.0)
[Link].SetVehicleModColor_1(vehicle, 1)
[Link].SetVehicleModColor_2(vehicle, 1)
[Link](vehicle, 255, 51, 255)
[Link](vehicle, 255, 51, 255)
[Link](vehicle, true)
end,
LaunchVehiclePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped)
if vehicle ~= 0 then
[Link](vehicle)
[Link](vehicle, 1, 0.0, 0.0, 5000.0,
0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end,
GiveweaponPlayer = function()
local ped = [Link]([Link])
local r = [Link]("Weapon Name", "WEAPON_",
20)
[Link](ped)
if r ~= '' then
[Link](ped,
[Link](r), 250, false, false)
end
end,
RemoveweaponPlayer = function()
local ped = [Link]([Link])
local r = [Link]("Weapon Name", "WEAPON_",
20)
[Link](ped)
if r ~= '' then
[Link](ped, r)
end
end,
GiveweaponDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local r = [Link]("Weapon Name",
"WEAPON_", 20)
[Link](ped)
if r ~= '' then
[Link](ped,
[Link](r), 250, false, false)
end
end
end,
RemoveweaponDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link]([Link])
local r = [Link]("Weapon Name",
"WEAPON_", 20)
[Link](ped)
if r ~= '' then
[Link](ped, r)
end
end
end,
TpAllPedsThisPlayer = function()
for peds in [Link]() do
if [Link](peds) then
[Link](peds,
[Link]([Link]([Link]
r)))
end
end
end,
TpAllObjectsThisPlayer = function()
for Objects in [Link]() do
if Objects ~= nil then
if [Link](Objects) then
[Link](Objects,
[Link]([Link]([Link]
r)))
end
end
end
end,
combo_killusingweapononline = function()
local wep =
[Link]['KillUsingWeaponOnline'].b[[Link]['KillUsingWeaponOnline']
.a]
local ped = [Link]([Link])
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, 1, 1)
[Link](coords.x, coords.y,
coords.z, coords.x, coords.y, coords.z + 2.0, 1.0, true,
[Link]('WEAPON_'..wep), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
end,
taze_online = function()
local ped = [Link]([Link])
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
--if not [Link](__SPAWNINGPED__) then
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1, true,
[Link]("WEAPON_STUNGUN"), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
--end
end,
taze_dest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
--if not [Link](__SPAWNINGPED__) then
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1, true,
[Link]("WEAPON_STUNGUN"), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
--end
end
end,
combo_killusingweapondest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local wep =
[Link]['KillUsingWeaponOnline'].b[[Link]['KillUsingWeaponOnline']
.a]
local ped = [Link](v)
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1.0, true,
[Link]('WEAPON_'..wep), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
end
end,
combo_RambyvehicleOnline = function()
local custom_vehicle =
[Link]['RambyvehicleOnline'].b[[Link]['RambyvehicleOnline'].a]

[Link]([Link](custom_vehicle))
while not
[Link]([Link](custom_vehicle)) do
__CitIn__.Wait(0)

[Link]([Link](custom_vehicle))
end

local coords =
[Link]([Link]([Link]
r))
local veh =
[Link]([Link](custom_vehicle), coords.x,
coords.y, coords.z , 1, 1, 1)
local rotation =
[Link]([Link]([Link]
yer))

[Link](veh, true, true, true)


[Link](veh, rotation, 0.0, 0.0, 0.0, true)
[Link](veh, 100.0)
end,
combo_Attachdest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local prop =
[Link]([Link]['AttachOnl'].b[[Link]['AttachOn
l'].a])
[Link](prop)
while not [Link](prop) do
__CitIn__.Wait(0)
[Link](prop)
end
local object = [Link](prop, 0, 0, 0, true,
true, true)
[Link](object,
[Link](v),
[Link]([Link](v), 0), 0, 0, 0.3,
0.0, 0.0, 0, true, true, false, true, 1, true)
end
end,
combo_AttachOnl = function()
local prop =
[Link]([Link]['AttachOnl'].b[[Link]['AttachOn
l'].a])
[Link](prop)
while not [Link](prop) do
__CitIn__.Wait(0)
[Link](prop)
end
local object = [Link](prop, 0, 0, 0, true, true,
true)
[Link](object,
[Link]([Link]),
[Link]([Link]([Link]
r), 0), 0, 0, 0.3, 0.0, 0.0, 0, true, true, false, true, 1, true)
end,
combo_chams = function()
local chams =
[Link]['ChamsType'].b[[Link]['ChamsType'].a]
if chams == 'white' then; [Link]('load',
'[Link] 1608, 1468)
elseif chams == 'red' then; [Link]('load',
'[Link] 1608, 1468)
elseif chams == 'green' then;
[Link]('load',
'[Link] 1608, 1468)
elseif chams == 'blue' then; [Link]('load',
'[Link] 1608, 1468)
elseif chams == 'galaxy1' then;
[Link]('load',
'[Link]
67413930_2262289477294640_7133410966712318271_n.gif?
ex=665a5243&is=665900c3&hm=e3686cec5c49a9240b675021aac8e1959bbb139be1ca67039536257e
4832357f&=&width=792&height=594', 300, 300)
elseif chams == 'galaxy2' then;
[Link]('load',
'[Link] 680, 383)
elseif chams == 'lightning' then;
[Link]('load',
'[Link] 480, 480)
elseif chams == 'clean' then;
[Link]('remove', '', 1, 1)
end
end,
combo_spawnmelee = function()
local weapon = [Link]['Melees'].b[[Link]['Melees'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnhandgun = function()
local weapon =
[Link]['Handguns'].b[[Link]['Handguns'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnSMG = function()
local weapon = [Link]['SMG'].b[[Link]['SMG'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnRifle = function()
local weapon = [Link]['Rifle'].b[[Link]['Rifle'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnShotguns = function()
local weapon =
[Link]['Shotguns'].b[[Link]['Shotguns'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnHeavy = function()
local weapon = [Link]['Heavy'].b[[Link]['Heavy'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnSnipers = function()
local weapon =
[Link]['Snipers'].b[[Link]['Snipers'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_spawnThrowable = function()
local weapon =
[Link]['Throwable'].b[[Link]['Throwable'].a]
[Link]([Link](),
[Link]('weapon_'..weapon), 250, false, false)
end,
combo_setwantedlevel = function()
[Link]([Link](),
[Link]['wantedlevel'].b[[Link]['wantedlevel'].a], false)
[Link]([Link](),
false)
end,

combo_soundsonline = function()
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link]([Link]
r)), [Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0,
true)
end,
onlineattachme = function()
if [Link]([Link]) ~=
[Link]() then

[Link]([Link](),
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end
end,
onlineattachpeds = function()
local currentped =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __pedmodel__ = [Link](currentped)
[Link](__pedmodel__)
while not [Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
local _p1 = [Link](21, __pedmodel__, 0.0, 0.0, 0.0,
0.0, true, true)
[Link](_p1,
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end,
onlineattachprops = function()
local currentprop =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __prophash__ = [Link](currentprop)
local _p1 = [Link](__prophash__, 0.0, 0.0, 0.0,
1, 1, 1)
[Link](_p1,
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end,
combo_soundsdest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link](v)),
[Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0, true)
end
end,
combo_Rambyvehicledest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local custom_vehicle =
[Link]['RambyvehicleOnline'].b[[Link]['RambyvehicleOnline'].a]

[Link]([Link](custom_vehicle))
while not
[Link]([Link](custom_vehicle)) do
__CitIn__.Wait(0)

[Link]([Link](custom_vehicle))
end

local coords =
[Link]([Link](v))
local veh =
[Link]([Link](custom_vehicle), coords.x,
coords.y, coords.z , 1, 1, 1)
local rotation =
[Link]([Link](v))

[Link](veh, true, true, true)


[Link](veh, rotation, 0.0, 0.0, 0.0,
true)
[Link](veh, 100.0)
end
end,
solosessionself = function()
[Link](0, 1)
end,
RemoveVoiceProximityself = function()
NetworkClearVoiceProximityOverride()
end,
FuckVoiceChatself = function()
NetworkSessionVoiceSetTimeout(30000)
end,
FreezeMicrophoneself = function()
FreezeMicrophone()
end,
DestroyserverDest = function()
for _Ai = 1, 6 do
__lastcoords__ =
[Link]([Link]())
__CitIn__.CreateThread(function()
local prprops = {'hw1_lod_08_09_16_17_18',
'cs4_lod_01_slod3', 'apa_mp_apa_yacht', 'ap1_01_a_ap1_gm_grnd012',
'ap1_01_a_ap1_gm_grnd013', 'dt1_21_slod', 'dt1_11_dt1_tower_lod',
'id2_lod_00_ab_slod2', 'dt1_lod_03_04_05_11', 'gr_prop_gr_ramproof_gate',
'stt_prop_ramp_adj_loop', 'stt_prop_ramp_jump_xl', 'stt_prop_ramp_multi_loop_rb',
'stt_prop_ramp_spiral_l', 'stt_prop_ramp_spiral_xxl', 'stt_prop_stunt_ramp',
'stt_prop_ramp_spiral_s'}
local hash = prprops[__BlightStrings__.strings:random(1,
#prprops)]
local _c = [Link](hash)
[Link](_c)
while not [Link](_c) do
__CitIn__.Wait(1)
[Link](_c)
end

[Link]([Link](), -101.63, -
512.04, 30.56, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
101.63, -512.04, 30.56, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 277.90, -
582.25, 43.13, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
277.90, -582.25, 43.13, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 138.59, -
908.78, 30.37, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
138.59, -908.78, 30.37, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 303.31, -
1070.71, 29.44, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
303.31, -1070.71, 29.44, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 420.48, -
1021.47, 29.00, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
420.48, -1021.47, 29.00, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 432.09, -
981.42, 30.71, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
432.09, -981.42, 30.71, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 500.3759, -
825.49, 24.92, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
500.3759, -825.49, 24.92, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 374.54, -
599.47, 28.81, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
374.54, -599.47, 28.81, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 292.13, -
847.28, 29.09, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
292.13, -847.28, 29.09, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), 400.23, -
126.82, 64.97, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
400.23, -126.82, 64.97, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -96.42, 91.52,


71.84, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -96.42,
91.52, 71.84, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -367.30, -
129.63, 38.69, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
367.30, -129.63, 38.69, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -540.24, -
212.94, 37.64, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
540.24, -212.94, 37.64, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -1333.81, -
1545.114, 4.34, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
1333.81, -1545.114, 4.34, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -802.72,
4145.72, 210.51, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
802.72, 4145.72, 210.51, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -515.15,
4422.49, 89.05, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
515.15, 4422.49, 89.05, true, true, true); __CitIn__.Wait(1)

[Link]([Link](), -515.15,
4422.49, 89.05, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
233.20, -4226.212, 44.82, true, true, true); __CitIn__.Wait(1);

[Link]([Link](),
__lastcoords__, 1, 0, 0, 1)
__CitIn__.Wait(1);
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local coords =
[Link]([Link](v))
for ha = 1, 30 do
[Link](_c,
coords.x+ha/100, coords.y+ha/100, coords.z, true, true, false)
[Link](_c,
coords.x-ha/100, coords.y-ha/100, coords.z, true, true, false)
end
end

end)
end
end,
LegionBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
107.68, -1041.62, 29.37, true, true, false)
local fuck1 = [Link]('stt_prop_stunt_jump15',
107.68, -990.57, 29.41, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
219.54, -1043.56, 29.41, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
219.54, -1043.56, 29.41, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15',
287.65, -860.3, 29.35, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15',
287.65, -860.3, 29.35, true, true, false)
local fuck6 = [Link]('stt_prop_stunt_jump15',
175.63, -819.8, 31.18, true, true, false)
local fuck7 = [Link]('stt_prop_stunt_jump15',
175.63, -819.8, 31.18, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
[Link](fuck6, true)
[Link](fuck7, true)
end,
LSPDBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
498.79, -1057.48, 28.56, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
498.79, -1057.48, 28.56, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
494.96, -956.29, 27.12, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
494.96, -956.29, 27.12, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15',
404.26, -955.44, 29.43, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15',
404.26, -955.44, 29.43, true, true, false)
local fuck6 = [Link]('stt_prop_stunt_jump15',
398.27, -1027.65, 29.44, true, true, false)
local fuck7 = [Link]('stt_prop_stunt_jump15',
398.27, -1027.65, 29.44, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
[Link](fuck6, true)
[Link](fuck7, true)
end,
CarDealerBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15', -
20.59, -1120.57, 26.91, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15', -
20.59, -1120.57, 26.91, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15', -
66.75, -1104.18, 26.1, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15', -
66.75, -1104.18, 26.1, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
55.87, -1076.53, 27.02, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
55.87, -1076.53, 27.02, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
GroveStreetBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
69.26, -1893.45, 21.71, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
69.26, -1893.45, 21.71, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15', -
26.4, -1814.42, 26.1, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15', -
26.4, -1814.42, 26.1, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
71.52, -1790.09, 27.92, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
71.52, -1790.09, 27.92, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
AmmunationBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
52.14, -1121.64, 29.25, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
52.14, -1121.64, 29.25, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
38.8, -1133.74, 29.2, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
38.8, -1133.74, 29.2, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
14.84, -1135.42, 27.36, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
14.84, -1135.42, 27.36, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
RemoveAllVehDoorsDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)

[Link]([Link](v))

[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
end
end,
BreakVehicleEngineDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)
[Link](vehicle)
[Link](vehicle,true)
[Link](vehicle, 100)
end
end,
RapeVehicleDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)
local vehicle = [Link](ped, 0)

[Link]([Link](v))
[Link](vehicle)
[Link](vehicle)
[Link](vehicle, 0)
[Link](vehicle, 1)
[Link](vehicle, 2)
[Link](vehicle, 3)
[Link](vehicle, 0, true, 1000.0)
[Link](vehicle, 1, true, 1000.0)
[Link](vehicle, 2, true, 1000.0)
[Link](vehicle, 3, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 5, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 7, true, 1000.0)
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
[Link](vehicle, 1)
[Link](vehicle, 1)
[Link](vehicle, 5)
[Link](vehicle, "Blight")
[Link](vehicle, 10.0)
[Link].SetVehicleModColor_1(vehicle, 1)
[Link].SetVehicleModColor_2(vehicle, 1)
[Link](vehicle, 255, 51,
255)
[Link](vehicle, 255, 51,
255)
[Link](vehicle, true)
end
end,
LaunchVehicleDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped)
if vehicle ~= 0 then
[Link](vehicle)
[Link](vehicle, 1, 0.0, 0.0,
5000.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end
end,

PedModelOnl = function()
__CitIn__.CreateThread(function()
[Link] = [Link]('Ped spawn
name','', 23)
--return [Link]
end)
end,
PedWeaponOnl = function()
[Link] = [Link]('Enter
weapon name','', 23)
return [Link]
end,
ClonePlayerOnl = function()

[Link]([Link]([Link]),
true, false, true)
end,
SpawnPedOnl = function()
local __pedmodel__ = [Link]([Link])

[Link](__pedmodel__)
while not [Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
local __SPAWNINGPED__ =
[Link]([Link](__pedmodel__), __pedmodel__,
[Link]([Link]([Link]
r)), 0.0, true, true)
if [Link] ~= nil then
[Link](__SPAWNINGPED__,
[Link]([Link]), 100, false, true)
end

if [Link]['online:Aggressive'] then
[Link](__SPAWNINGPED__,
[Link]([Link]), 0, 16)
end
end,
SpawnBlimp = function()
local __MODEL__ = [Link]("BLIMP")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnJet = function()
local __MODEL__ = [Link]("JET")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnTitan = function()
local __MODEL__ = [Link]("TITAN")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnRhino = function()
local __MODEL__ = [Link]("RHINO")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnBlimpD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("BLIMP")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnJetD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("JET")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnTitanD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("TITAN")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnRhinoD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("RHINO")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
combo_doorsplayer = function()
local __action__ =
[Link]['DoorsOnl'].b[[Link]['DoorsOnl'].a]
local player = [Link]([Link])
if [Link](player) then
local playerveh = [Link](player)
--[Link](playerveh)
if __action__ == "lock" then
[Link](playerveh, true)
[Link](playerveh, true)

[Link](playerveh, true)
elseif __action__ == "unlock" then
[Link](playerveh, false)
[Link](playerveh, false)

[Link](playerveh, false)
elseif __action__ == "open all" then
for door = 0, 7 do
[Link](playerveh, door,
false, false)
end
elseif __action__ == "close all" then
for door = 0, 7 do
[Link](playerveh, door,
false)
end
elseif __action__ == "open front left" then
[Link](playerveh, 0, false,
false)
elseif __action__ == "open front right" then
[Link](playerveh, 1, false,
false)
elseif __action__ == 'open left rear' then
[Link](playerveh, 2, false,
false)
elseif __action__ == 'open right rear' then
[Link](playerveh, 3, false,
false)
elseif __action__ == 'open mask' then
[Link](playerveh, 4, false,
false)
elseif __action__ == 'open trunk' then
[Link](playerveh, 5, false,
false)
elseif __action__ == "close front left" then
[Link](playerveh, 0, false,
false)
elseif __action__ == "close front right" then
[Link](playerveh, 1, false,
false)
elseif __action__ == 'close left rear' then
[Link](playerveh, 2, false,
false)
elseif __action__ == 'close right rear' then
[Link](playerveh, 3, false,
false)
elseif __action__ == 'close mask' then
[Link](playerveh, 4, false,
false)
elseif __action__ == 'close trunk' then
[Link](playerveh, 5, false,
false)
end
else
[Link]('Player must sit in vehicle!')
end
end,
combo_doorsdest = function()
local __action__ =
[Link]['DoorsOnl'].b[[Link]['DoorsOnl'].a]
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local player = [Link](v)
if [Link](player) then
local playerveh = [Link](player)
[Link](playerveh)
if __action__ == "lock" then
[Link](playerveh, true)
[Link](playerveh,
true)

[Link](playerveh, true)
elseif __action__ == "unlock" then
[Link](playerveh, false)
[Link](playerveh,
false)

[Link](playerveh, false)
elseif __action__ == "open all" then
for door = 0, 7 do
[Link](playerveh,
door, false, false)
end
elseif __action__ == "close all" then
for door = 0, 7 do
[Link](playerveh,
door, false)
end
elseif __action__ == "open front left" then
[Link](playerveh, 0,
false, false)
elseif __action__ == "open front right" then
[Link](playerveh, 1,
false, false)
elseif __action__ == 'open left rear' then
[Link](playerveh, 2,
false, false)
elseif __action__ == 'open right rear' then
[Link](playerveh, 3,
false, false)
elseif __action__ == 'open mask' then
[Link](playerveh, 4,
false, false)
elseif __action__ == 'open trunk' then
[Link](playerveh, 5,
false, false)
elseif __action__ == "close front left" then
[Link](playerveh, 0,
false, false)
elseif __action__ == "close front right" then
[Link](playerveh, 1,
false, false)
elseif __action__ == 'close left rear' then
[Link](playerveh, 2,
false, false)
elseif __action__ == 'close right rear' then
[Link](playerveh, 3,
false, false)
elseif __action__ == 'close mask' then
[Link](playerveh, 4,
false, false)
elseif __action__ == 'close trunk' then
[Link](playerveh, 5,
false, false)
end
else
[Link]('Player must sit in
vehicle!')
end
end
end,
combo_Strength = function()
[Link]([Link]('MP0_STRENGTH'),
[Link]['Strength-stat'].b[[Link]['Strength-stat'].a]-1, true)
end,
combo_Stamina = function()
[Link]([Link]('MP0_STAMINA'),
[Link]['Stamina-stat'].b[[Link]['Stamina-stat'].a]-1, true)
end,
combo_Lung = function()

[Link]([Link]('MP0_LUNG_CAPACITY'),
[Link]['Lung-stat'].b[[Link]['Lung-stat'].a]-1, true)
end,
combo_Shooting = function()

[Link]([Link]('MP0_SHOOTING_ABILITY'),
[Link]['Shooting-stat'].b[[Link]['Shooting-stat'].a]-1, true)
end,
combo_Wheelie = function()

[Link]([Link]('MP0_WHEELIE_ABILITY'),
[Link]['Wheelie-stat'].b[[Link]['Wheelie-stat'].a]-1, true)
end,
combo_Driving = function()

[Link]([Link]('MP0_DRIVING_ABILITY'),
[Link]['Driving-stat'].b[[Link]['Driving-stat'].a]-1, true)
end,
combo_Flying = function()

[Link]([Link]('MP0_FLYING_ABILITY'),
[Link]['Flying-stat'].b[[Link]['Flying-stat'].a]-1, true)
end,
combo_nil = function()
end,
CreateExplosion = function()
if [Link]['explodeo:Camerashake'] then
shakeshitok = 1230.0
else
shakeshitok = 0.0
end

[Link]([Link]([Link]
rPed([Link])),
[Link]['ExplodeTypeOnl'].b[[Link]['ExplodeTypeOnl'].a], 1.0,
[Link]['explodeo:Audible'], [Link]['explodeo:Invisible'],
shakeshitok)
end,
combo_setenginesound = function()
local vehicle =
[Link]([Link]())
if vehicle ~= 0 then
[Link](vehicle,
[Link]['EngineSound'].b[[Link]['EngineSound'].a])
end
end,
combo_spawnramp = function()
local __style__ =
[Link]['RampStyle'].b[[Link]['RampStyle'].a]
local currentramp =
[Link]['RampProp'].b[[Link]['RampProp'].a]
if __style__== "Bumper" then
local vehicle =
[Link]([Link]())
local prop = [Link](currentramp)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](vehicle,
true))
Blight.F._p1 = [Link](prop, x, y, z, true,
true, false)
[Link](Blight.F._p1, vehicle,
[Link](vehicle, 0), 0.0, 2.5, 0.5, 180.0, 180.0, 0.0,
false, true, true, false, 2, true)
--[[
elseif __style__== "Custom rot" then
local vehicle =
[Link]([Link]())
local prop = [Link](currentramp)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](vehicle,
true))
Blight.F._p = [Link](prop, x, y, z, true,
true, false)
[Link](Blight.F._p, vehicle,
[Link](vehicle, 0), 0.0, 2.5, 0.5, [Link]['Rot-
X'].value, [Link]['Rot-Y'].value, [Link]['Rot-Z'].value, false,
true, true, false, 2, true)]]
end
end,
rampsdetach = function()
if Blight.F._p ~= nil then
[Link](Blight.F._p, true, false)
end
if Blight.F._p1 ~= nil then
[Link](Blight.F._p1, true, false)
end
end,
BugAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local player = [Link](v)
local prop1 = [Link]('prop_atm_01')
while not [Link](prop1) do
__CitIn__.Wait(0)
[Link](prop1)
end
local prop2 = [Link](prop1, 0, 0, 0, true,
true, false)
[Link](prop2, false, 0)
[Link](prop2, player,
[Link](player, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end
end,
CageAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local c =
[Link]([Link](v),
0.0, 0.0, -1.0)

[Link]([Link]('prop_container_ld_pu'),
c.x, c.y, c.z, true, true, true)
end
end,

ExplodeAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do

[Link]([Link]([Link]
rPed(v)), 7, 1.0, true, false, 0.0)
end
end,
CrushAllPlayersDest = function()
__CitIn__.CreateThread(function()
local vehicle = [Link]('Enter vehicle
spawn name','dump', 20)
local VehicleHash = [Link](vehicle)
[Link](VehicleHash)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local coords =
([Link]([Link](v)))

while not [Link](VehicleHash) do


[Link](VehicleHash)
__CitIn__.Wait(15)
end
[Link](VehicleHash, coords.x,
coords.y, coords.z + 5.0, 0.0, true, false)
end
end)
end,
SwastikaAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped, true))

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 6.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 9.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 12.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 6.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 9.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 15.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 18.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 21.0, 0, 90, 0, false, false, false,
false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 15.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 18.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)

[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
end
end,
LaunchAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do

[Link]([Link]([Link]
rPed(v)), 7, 1.0, false, true, 0.0)
end
end,
CrashAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
while not [Link](ped) do
__CitIn__.Wait(0)
[Link](ped)
end
for i = 1, 33 do
for a = 1, 3 do
local pea = [Link](31, ped,
[Link]([Link](v)), 0.0, true, true)
[Link](pea,
[Link]('weapon_rpg'), 222, false, true)
end
end
end
end,
Deleteallplayervehicles = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local playerveh =
[Link]([Link](v))
[Link](playerveh)
end
end,
--[[Airstrikeallplayervehicles = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local vehicle =
[Link]([Link](v))
if vehicle ~= 0 then
local coords = [Link](vehicle)
local pedd = `mp_m_freemode_01`
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ = [Link](21, pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z + 55.55, coords.x, coords.y, coords.z, 100.0, true,
[Link]('weapon_hominglauncher'), __SPAWNINGPED__, true, false,
1000.0)
end
end

end,]]
helidrivebyAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local coords = [Link](ped)

local pedmodel = "a_m_m_eastsa_01"


local heli = "frogger"

[Link]([Link](pedmodel))
[Link]([Link](heli))

local loadattemps = 0

while not
[Link]([Link](pedmodel)) do
loadattemps = loadattemps + 1
__CitIn__.Wait(1)
if loadattemps > 10000 then
break
end
end

while not
[Link]([Link](heli)) and loadattemps <
10000 do
__CitIn__.Wait(500)
end
local nped = [Link](31, pedmodel, coords.x,
coords.y, coords.z, 0.0, true, true)
local veh =
[Link]([Link](heli), coords.x, coords.y
+ 15.0, coords.z + 40.0, [Link](ped), 1, 1)
local nped2 = [Link](veh, 31,
pedmodel, 0, true, true)
local nped3 = [Link](veh, 31,
pedmodel, 1, true, true)
local nped4 = [Link](veh, 31,
pedmodel, 2, true, true)
local nped5 = [Link](veh, 31,
pedmodel, 2, true, true)
[Link](nped)
[Link](nped, veh, -1)
[Link](nped2, veh, 0)
[Link](nped3, veh, 1)
[Link](nped4, veh, 2)
[Link](nped5, veh, 3)
[Link](nped2, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](nped3, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](nped4, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](5,
[Link](ped), [Link](nped))
[Link](5,
[Link](nped), [Link](ped))
[Link](5,
[Link](ped), [Link](nped2))
[Link](5,
[Link](nped2), [Link](ped))
[Link](veh, 10, true, false)
[Link](nped,
[Link](v))
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped2, true)
[Link](nped5, true)
[Link](nped2,
[Link](v), 0, 16)
[Link](nped3,
[Link](v), 0, 16)
[Link](nped4,
[Link](v), 0, 16)
[Link](nped5,
[Link](v), 0, 16)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)

[Link](5,[Link]("PLAYER")
,[Link](pedmodel))

[Link](5,[Link](pedmodel)
,[Link]("PLAYER"))
end
end,
hoodattackAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local attacker = "g_m_y_famca_01"
local weapon = "WEAPON_PISTOL"
for i = 0, 10 do
local coords =
[Link]([Link](v))

[Link]([Link](attacker))
__CitIn__.Wait(50)
if
[Link]([Link](attacker)) then
local ped =
[Link](21,
[Link](attacker), coords.x + i, coords.y - i, coords.z, 0,
true, true) and
[Link](21,
[Link](attacker), coords.x - i, coords.y + i, coords.z, 0,
true, true)

[Link](ped)
if [Link](ped) and not
[Link]([Link](v)) then
local net = PedToNet(ped)
[Link](net,
false)
[Link](net,
true)

[Link](net, true)
__CitIn__.Wait(50)
[Link](net)
[Link](ped,
[Link](weapon), 9999, 1, 1)
[Link](ped, true)
[Link](ped,
true)
[Link](ped,
[Link](v), 0, 16)
elseif
[Link]([Link](v)) then

[Link](ped, coords.x, coords.y,


coords.z, 500)
else
__CitIn__.Wait(0)
end
end
end
end
end,
deletevehiclesAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local vehicle =
[Link]([Link](v))
[Link](vehicle)
[Link](vehicle)
end
end,
customacdis = function()
__CitIn__.CreateThread(function()
local input = [Link]('Input key (only
key codes)','121', 30)
[Link](0, input, true)
end)
end,
customacenbl = function()
__CitIn__.CreateThread(function()
local input = [Link]('Input key (only
key codes)','121', 30)
[Link](0, input, true)
end)
end,
ResetMenu = function()
[Link] = 0.0
[Link] = 0.0
--for i = 1, #[Link] do
-- [Link][i].selectedfeature = 1
--end
[Link] = 18
[Link]['maxoptcountonscreen'].a = 8
end,
ChangeMenuStyle = function()
local style = [Link]['Menu-Style'].b[[Link]['Menu-
Style'].a]
if style == 'Orange' then
[Link] = 'Orange'
[Link] = 0
[Link] = 0
[Link] = 0
[Link].MainR2, [Link].MainG2,
[Link].MainB2 = 240, 139, 5
if [Link] ~= '[Link] then
[Link] = '[Link]
[Link](Blight.F.banner_dui1,
[Link])
end
elseif style == 'OrangeV2' then
[Link] = 'OrangeV2'
[Link] = 0
[Link] = 0
[Link] = 0
[Link].MainR2, [Link].MainG2,
[Link].MainB2 = 252, 0, 185
if [Link] ~= '[Link]
then
[Link] =
'[Link]
[Link](Blight.F.banner_dui1,
[Link])
end
elseif style == 'Blue' then
[Link] = 'Blue'
[Link] = 0
[Link] = 0
[Link] = 0
[Link].MainR2, [Link].MainG2,
[Link].MainB2 = 0, 243, 252
if [Link] ~= '[Link] then
[Link] = '[Link]
[Link](Blight.F.banner_dui1,
[Link])
end
end
end,
ServerIP = function()
[Link]('Server IP: '..
[Link]())
end,
KillMenu = function()
[Link] = false
end,
CrashMenu = function()

______________________________Blight_________________________._______FUNCS________.
CrashMenu()
end,
playanimation = function()
local animation =
[Link]['Animations'].b[[Link]['Animations'].a]
[Link]([Link])
[Link]([Link](),
[Link], [Link], 8.0, -8.0, -1, 0, 0, false, false, false)
end,
Stopanimations = function()
[Link]([Link]())
[Link]([Link](),
0.0)
end,
wotwar = function()
local player = [Link]()
local coords = [Link](player)
local wotteam = [Link]('mp_m_freemode_01')
[Link](wotteam)
while not [Link](wotteam) do
__CitIn__.Wait(0)
[Link](wotteam)
end
local wotteam2 = [Link]('rhino')
[Link](wotteam2)
while not [Link](wotteam2) do
__CitIn__.Wait(0)
[Link](wotteam2)
end
local __veh__2 = [Link](wotteam2, coords.x,
coords.y, coords.z, [Link](ped), 1, 1)
[Link](player, __veh__2, -1)
for bb = 1, 7 do
local __ped__ = [Link](21, wotteam, coords.x,
coords.y, coords.z, 0, true, true)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, 1)
if foundGround then
local random = [Link](5.0, 25.0)
local __veh__ = [Link](wotteam2,
coords.x+random+0.0, coords.y+random+0.0, zPos,
[Link](ped), 1, 1)
[Link](__ped__, __veh__, -1)
[Link](__ped__, player, 0, 16)
end
end
end,
ClearPeds = function()
for peds in [Link]() do
[Link](peds)
end
end,
ClearVehs = function()
for vehicles in [Link]() do
[Link](vehicles)
end
end,
stopcutscene = function()
[Link](true)
end,
--setsnowlevel = function()
-- SetSnowLevel(1.0)
--end,
ClearObjects = function()
for objects in [Link]() do
[Link](objects)
end
end,
recruitk9 = function()
local player = [Link]()
local swatteam = [Link]('a_c_chop')
[Link](swatteam)
while not [Link](swatteam) do
__CitIn__.Wait(0)
[Link](swatteam)
end
local __ped__ = [Link](0, swatteam,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0, 0.0,
0.0, 30.0, -1, 50.0, 1)
[Link](ped)
end,
setthistime = function()
local h, m, s = [Link]['time-hours'].b[[Link]['time-
hours'].a], [Link]['time-minute'].b[[Link]['time-minute'].a],
[Link]['time-Seconds'].b[[Link]['time-Seconds'].a]
[Link](h, m, s)
[Link](h, m, s)
end,
synchronizetime = function()
local year, month, day, hour, min, sec = [Link]()
[Link](hour, min, sec)
[Link](hour, min, sec)
end,
getownped = function()
local m1 = [Link]('Ped spawn name','', 30)
local model = [Link](m1)
[Link](model)
while not [Link](model) do
__CitIn__.Wait(0)
[Link](model)
end
local ped = [Link]()
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped))
local p1 = [Link](3, model, x, y, z, 1, true, true)
[Link](p1, ped, 0.5, 0.0, 0.0, 5.0,
-1, 0.0, 1)
[Link](p1, true)
end,
recruitswatteam = function()
local player = [Link]()
for bb = 1, 4 do
local swatteam = [Link]('s_m_y_swat_01')
[Link](swatteam)
while not [Link](swatteam) do
__CitIn__.Wait(0)
[Link](swatteam)
end
local __ped__ = [Link](21, swatteam,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0,
0.0, 0.0, 30.0, -1, 50.0, 1)
[Link](ped)
[Link](__ped__,
[Link]('weapon_carbinerifle'), 9999, 1, 1)
end
end,
}
[Link] = function()

[Link]('shr_int')[Link]('TrevorsTrailerTras
h')[Link]('post_hiest_unload')[Link]('refit
_unload')[Link]('FINBANK')[Link]('Coroner_I
nt_on')[Link]('coronertrash')[Link]('CS1_02
_cf_onmission1')[Link]('CS1_02_cf_onmission2')[Link].R
equestIpl('CS1_02_cf_onmission3')[Link]('CS1_02_cf_onmission4')
[Link]('farm')[Link]('farmint')[Link]
[Link]('farm_lod')[Link]('farm_props')[Link].R
equestIpl('des_farmhouse')[Link]('FIBlobby')[Link]
uestIpl('FruitBB')[Link]('sc1_01_newbill')[Link]
stIpl('hw1_02_newbill')[Link]('hw1_emissive_newbill')Blight.F.T
[Link]('sc1_14_newbill')[Link]('dt1_17_newbill')Bligh
[Link]('id2_14_during_door')[Link]('id2_14_durin
g1')[Link]('facelobby')[Link]('v_tunnel_hol
e')[Link]('Carwash_with_spinners')[Link]('s
p1_10_real_interior')[Link]('sp1_10_real_interior_lod')Blight.F
.[Link]('ch1_02_open')[Link]('bkr_bi_id1_23_door')Bl
[Link]('lr_cs6_08_grave_closed')[Link]('metht
railer_grp1')[Link]('bkr_bi_hw1_13_int')[Link]
Ipl('CanyonRvrShallow')[Link]('CS3_07_MPGates')[Link].
RequestIpl('RC12B_Default')[Link]('bh1_47_joshhse_unburnt')Blig
[Link]('bh1_47_joshhse_unburnt_lod')[Link]('cs3
_05_water_grp1')[Link]('cs3_05_water_grp1_lod')[Link].
RequestIpl('cs3_05_water_grp2')[Link]('cs3_05_water_grp2_lod')B
[Link]('canyonriver01')[Link]('canyonriver01
_lod')[Link]('ch3_rd2_bishopschickengraffiti')[Link].R
equestIpl('cs5_04_mazebillboardgraffiti')[Link]('cs5_roads_rono
ilgraffiti')[Link]('hei_carrier')[Link]('he
i_carrier_distantlights')[Link]('hei_Carrier_int1')[Link]
[Link]('hei_Carrier_int2')[Link]('hei_Carrier_int3')Bli
[Link]('hei_Carrier_int4')[Link]('hei_Carrier_
int5')[Link]('hei_Carrier_int6')[Link]('hei
_carrier_lodlights')[Link]('hei_carrier_slod')[Link].R
equestIpl('hei_yacht_heist')[Link]('hei_yacht_heist_Bar')Blight
.[Link]('hei_yacht_heist_Bedrm')[Link]('hei_yacht_
heist_Bridge')[Link]('hei_yacht_heist_DistantLights')Blight.F.T
[Link]('hei_yacht_heist_enginrm')[Link]('hei_yacht_he
ist_LODLights')[Link]('hei_yacht_heist_Lounge')[Link].
RequestIpl('ex_dt1_02_office_01b')[Link]('ex_dt1_11_office_01b'
)[Link]('ex_sm_13_office_01b')[Link]('ex_sm
_15_office_01b')[Link]('apa_v_mp_h_01_a')[Link]
tIpl('apa_v_mp_h_02_c')[Link]('apa_v_mp_h_04_b')[Link]
.RequestIpl('bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo')Blight.
[Link]('bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo'
)[Link]('bkr_biker_interior_placement_interior_2_biker_dlc_int_
ware01_milo')[Link]('bkr_biker_interior_placement_interior_2_bi
ker_dlc_int_ware02_milo')[Link]('bkr_biker_interior_placement_i
nterior_2_biker_dlc_int_ware03_milo')[Link]('bkr_biker_interior
_placement_interior_2_biker_dlc_int_ware04_milo')[Link]('bkr_bi
ker_interior_placement_interior_2_biker_dlc_int_ware05_milo')[Link]
tIpl('bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo')Blight.F.T
[Link]('bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo
')[Link]('bkr_biker_interior_placement_interior_5_biker_dlc_int
_ware04_milo')[Link]('bkr_biker_interior_placement_interior_6_b
iker_dlc_int_ware05_milo')[Link]('ex_exec_warehouse_placement_i
nterior_1_int_warehouse_s_dlc_milo')[Link]('ex_exec_warehouse_p
lacement_interior_0_int_warehouse_m_dlc_milo')[Link]('ex_exec_w
arehouse_placement_interior_2_int_warehouse_l_dlc_milo')[Link](
'imp_impexp_interior_placement')[Link]('imp_impexp_interior_pla
cement_interior_0_impexp_int_01_milo_')[Link]('imp_impexp_inter
ior_placement_interior_1_impexp_intwaremed_milo_')[Link]('imp_i
mpexp_interior_placement_interior_2_imptexp_mod_int_01_milo_')[Link]
stIpl('imp_impexp_interior_placement_interior_3_impexp_int_02_milo_')[Link]
[Link]('imp_dt1_02_modgarage')[Link]('imp_dt1_02_cargarag
e_a')[Link]('imp_dt1_02_cargarage_b')[Link]
('imp_dt1_02_cargarage_c')[Link]('imp_dt1_11_modgarage')Blight.
[Link]('imp_dt1_11_cargarage_a')[Link]('imp_dt1_11
_cargarage_b')[Link]('imp_dt1_11_cargarage_c')[Link].R
equestIpl('imp_sm_13_modgarage')[Link]('imp_sm_13_cargarage_a')
[Link]('imp_sm_13_cargarage_b')[Link]('imp_
sm_13_cargarage_c')[Link]('imp_sm_15_modgarage')[Link]
.RequestIpl('imp_sm_15_cargarage_a')[Link]('imp_sm_15_cargarage
_b')[Link]('imp_sm_15_cargarage_c')[Link]('
gr_case0_bunkerclosed')[Link]('gr_case1_bunkerclosed')Blight.F.
[Link]('gr_case2_bunkerclosed')[Link]('gr_case3_bunk
erclosed')[Link]('gr_case4_bunkerclosed')[Link]
tIpl('gr_case5_bunkerclosed')[Link]('gr_case6_bunkerclosed')Bli
[Link]('gr_case7_bunkerclosed')[Link]('gr_case
9_bunkerclosed')[Link]('gr_case10_bunkerclosed')[Link]
.RequestIpl('gr_case11_bunkerclosed')[Link]('xm_siloentranceclo
sed_x17')[Link]('sm_smugdlc_interior_placement')[Link]
.RequestIpl('sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_')Blight.
[Link]('xm_x17dlc_int_placement')[Link]('xm_x17dlc
_int_placement_interior_0_x17dlc_int_base_ent_milo_')[Link]('xm
_x17dlc_int_placement_interior_1_x17dlc_int_base_loop_milo_')[Link]
tIpl('xm_x17dlc_int_placement_interior_2_x17dlc_int_bse_tun_milo_')[Link].
RequestIpl('xm_x17dlc_int_placement_interior_3_x17dlc_int_base_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_4_x17dlc_int_facility_milo_')Blight
.[Link]('xm_x17dlc_int_placement_interior_5_x17dlc_int_facility2_milo_
')[Link]('xm_x17dlc_int_placement_interior_6_x17dlc_int_silo_01
_milo_')[Link]('xm_x17dlc_int_placement_interior_7_x17dlc_int_s
ilo_02_milo_')[Link]('xm_x17dlc_int_placement_interior_8_x17dlc
_int_sub_milo_')[Link]('xm_x17dlc_int_placement_interior_9_x17d
lc_int_01_milo_')[Link]('xm_x17dlc_int_placement_interior_10_x1
7dlc_int_tun_straight_milo_')[Link]('xm_x17dlc_int_placement_in
terior_11_x17dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_in
t_placement_interior_12_x17dlc_int_tun_flat_slope_milo_')[Link]
('xm_x17dlc_int_placement_interior_13_x17dlc_int_tun_30d_r_milo_')[Link].R
equestIpl('xm_x17dlc_int_placement_interior_14_x17dlc_int_tun_30d_l_milo_')Blight.F
.[Link]('xm_x17dlc_int_placement_interior_15_x17dlc_int_tun_straight_mil
o_')[Link]('xm_x17dlc_int_placement_interior_16_x17dlc_int_tun_
straight_milo_')[Link]('xm_x17dlc_int_placement_interior_17_x17
dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_int_placement_i
nterior_18_x17dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_i
nt_placement_interior_19_x17dlc_int_tun_flat_slope_milo_')[Link]
l('xm_x17dlc_int_placement_interior_20_x17dlc_int_tun_flat_slope_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_21_x17dlc_int_tun_30d_r_milo_')Bl
[Link]('xm_x17dlc_int_placement_interior_22_x17dlc_int_tun_30d_r_
milo_')[Link]('xm_x17dlc_int_placement_interior_23_x17dlc_int_t
un_30d_r_milo_')[Link]('xm_x17dlc_int_placement_interior_24_x17
dlc_int_tun_30d_r_milo_')[Link]('xm_x17dlc_int_placement_interi
or_25_x17dlc_int_tun_30d_l_milo_')[Link]('xm_x17dlc_int_placeme
nt_interior_26_x17dlc_int_tun_30d_l_milo_')[Link]('xm_x17dlc_in
t_placement_interior_27_x17dlc_int_tun_30d_l_milo_')[Link]('xm_
x17dlc_int_placement_interior_28_x17dlc_int_tun_30d_l_milo_')[Link]
tIpl('xm_x17dlc_int_placement_interior_29_x17dlc_int_tun_30d_l_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_30_v_apart_midspaz_milo_')Blight.F.
[Link]('xm_x17dlc_int_placement_interior_31_v_studio_lo_milo_')Blight.F.
[Link]('xm_x17dlc_int_placement_interior_32_v_garagem_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_')Blight.F.
[Link]('xm_x17dlc_int_place
ment_interior_34_x17dlc_int_lab_milo_')[Link]('xm_x17dlc_int_pl
acement_interior_35_x17dlc_int_tun_entry_milo_')[Link]('xm_x17d
lc_int_placement_strm_0')[Link]('xm_bunkerentrance_door')Blight
.[Link]('xm_hatch_01_cutscene')[Link]('xm_hatch_02
_cutscene')[Link]('xm_hatch_03_cutscene')[Link]
tIpl('xm_hatch_04_cutscene')[Link]('xm_hatch_06_cutscene')Bligh
[Link]('xm_hatch_07_cutscene')[Link]('xm_hatch_0
8_cutscene')[Link]('xm_hatch_09_cutscene')[Link]
stIpl('xm_hatch_10_cutscene')[Link]('xm_hatch_closed')Blight.F.
[Link]('xm_hatches_terrain')[Link]('xm_hatches_terra
in_lod')[Link]('xm_mpchristmasadditions')
end
[Link] = function()
local value, label = [Link]()
[Link] = value
[Link] = label
end

[Link] = function()
__CitIn__.CreateThread(function()
[Link]()
for ak, ipl in __BlightStrings__.strings:pairs([Link]) do
for k, coords in __BlightStrings__.strings:pairs([Link]) do
local interiorID =
[Link](coords[1], coords[2], coords[3])
if [Link](interiorID) then
[Link](interiorID)
for index,propName in
__BlightStrings__.strings:pairs([Link]) do

[Link](interiorID, propName)
end
if [Link] then
for i=1, #[Link], 1 do

[Link](interiorID,
[Link][i][1], [Link][i][2])
end
end
[Link](interiorID)
end
end
end
end)
[Link]("All IPL's loaded / reloaded")
end
[Link] = function()
__CitIn__.CreateThread(function()
[Link]()
for _Ai = 1, 12345 do
__CitIn__.Wait(0)
[Link](-1, 'Checkpoint_Hit',
'GTAO_FM_Events_Soundset', true)
[Link](-1, 'Boss_Blipped',
'GTAO_Magnate_Hunt_Boss_SoundSet', true)
[Link](-1, 'Bomb_Disarmed',
'GTAO_Speed_Convoy_Soundset', true)
[Link](-1, 'All',
'SHORT_PLAYER_SWITCH_SOUND_SET', true)
[Link](-1, 'SELECT', 'HUD_MINI_GAME_SOUNDSET',
true)
[Link](-1, 'Beep_Green',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', true)
end
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("Gauntlet")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, 4 do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end)
end
[Link] = function()
[Link] = [Link]('Vehicle
spawn name','', 23)
return [Link]
end
[Link] = function()
if [Link] ~= nil then
local __MODEL__ =
[Link]([Link])
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(30)
end
__SPAWNINGMODEL__ = [Link](__MODEL__,
[Link]([Link]([Link]
r)), 1, 1, 1)

__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Delete last', type = 'button', bind = 'online:Delete last', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Bring last', type = 'button', bind = 'online:Bring last', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Explode last', type = 'button', bind = 'online:Explode last', func =
[Link]})
end
end
[Link] = function()

[Link]([Link](__SPAWNINGMODEL__), 7,
1.0, true, false, 0.0)
end
[Link] = function()
[Link](__SPAWNINGMODEL__,
[Link]([Link]([Link]
r)))
end
[Link] = function()
local deleteentity = [Link](__SPAWNINGMODEL__ or nil)
if deleteentity then
for k, v in
__BlightStrings__.strings:pairs([Link]['VehiclesO'].options) do
if ([Link] ~= "Vehicle Model" and [Link] ~= "Spawn Vehicle") then
for i = 1, 3 do

__BlightStrings__.strings:tableremove([Link]['VehiclesO'].options,
k)
end
end
end
[Link][[Link]].selectedfeature = 1
end
end
[Link] = function()
[Link] = [Link]('Prop spawn
name','', 23)
return [Link]
end
[Link] = function()
if [Link] ~= nil then
local prop = [Link]([Link])
[Link](prop)
while not [Link](prop) do
__CitIn__.Wait(0)
[Link](prop)
end
__SPAWNINGPROP__ = [Link](prop,
[Link]([Link]([Link]
r)), true, true, true)

__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Delete last', type = 'button', bind = 'online:Delete lastp', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Bring last', type = 'button', bind = 'online:Bring lastp', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Explode last', type = 'button', bind = 'online:Explode lastp', func =
[Link]})

end
end
[Link] = function(script)
if [Link](script) == "started" or
[Link](__BlightStrings__.strings:lower(script)) ==
"started" or
[Link](__BlightStrings__.strings:upper(script)) ==
"started" then
return true
else
return false
end
end
[Link] = function()
local deleteentity = [Link](__SPAWNINGPROP__ or nil)
if deleteentity then
for k, v in
__BlightStrings__.strings:pairs([Link]['PropsO'].options) do
if ([Link] ~= "Prop Model" and [Link] ~= "Spawn Prop") then
for i = 1, 3 do

__BlightStrings__.strings:tableremove([Link]['PropsO'].options, k)
end
end
end
[Link][[Link]].selectedfeature = 1
end
end

[Link] = function()
[Link]([Link](__SPAWNINGPROP__),
7, 1.0, true, false, 0.0)
end
[Link] = function()
[Link](__SPAWNINGPROP__,
[Link]([Link]([Link]
r)))
end

[Link] = {
['main'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "MAIN",
options = {
{text = 'Self Options', type = 'submenu', bind = 'main:self', menu =
'self'},
{text = 'Online Options', type = 'submenu', bind = 'main:online', menu
= 'online'},
{text = 'Visual Options', type = 'submenu', bind =
'main:Visuals', menu = 'Visuals'},
{text = 'Weapon Options', type = 'submenu', bind = 'main:Weapon',
menu = 'Weapon'},
{text = 'Automobile', type = 'submenu', bind = 'main:Vehicle',
menu = 'Vehicle'},
-- {text = 'Glife Options', type = 'submenu', bind =
'main:Vehicle', menu = 'Glife'},
-- {text = '100k or die', type = 'submenu', bind = 'main:100k or
die', menu = '100k or die'},
{text = 'Protection', type = 'submenu', bind = 'main:Cheater
Protection', menu = 'Cheater Protection'},
{text = 'Miscellaneous', type = 'submenu', bind =
'main:Miscellaneous', menu = 'Miscellaneous'},
-- {text = 'Commands', type = 'submenu', bind = 'main:Commands',
menu = 'Commands'},
-- {text = 'LUA Options', type = 'submenu', bind =
'main:LUAOptions', menu = 'LUAOptions'},
{text = 'Settings', type = 'submenu', bind =
'main:Configuration', menu = 'Configuration'},

},
},
['Configuration'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Configuration", parentmenu = 'main',
options = {
{text = 'Refresh Menu', type = 'button', func =
[Link]},
{text = 'Max options on screen', type = 'combo', index =
[Link]['maxoptcountonscreen'], func = function()
[Link] =
[Link]['maxoptcountonscreen'].b[[Link]['maxoptcountonscreen'].a]
end},
{text = 'Style', type = 'combo', index = [Link]['Menu-
Style'], func = [Link]},
{text = 'Disable button hold animation', type = 'checkbox', check
= 'configuration:buttonholdanimation'},
{text = 'Disable fade animation', type = 'checkbox', check =
'configuration:fadeanimation'},
{text = 'Menu Sounds', type = 'checkbox', check =
'configuration:menusounds'},
{text = 'Button animation speed', type = 'slider', bind = '',
speed = 0.001, index = [Link]['Button-animation-delay']},
{text = 'Button hold delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Button-hold-delay']},
{text = 'Combo hold delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Combo-hold-delay']},
{text = 'Watermark', type = 'checkbox', check =
'configuration:watermark'},
{text = 'Keybinds', type = 'submenu', menu = 'Keybinds'},
-- {text = 'Configs', type = 'submenu', menu = 'Configs'},
{text = 'Server Info', type = 'submenu', menu = 'Server Info'},
{text = 'Server IP', type = 'button', func =
[Link]},
{text = 'Kill Menu', type = 'button', func =
[Link]},
{text = 'Crash Menu', type = 'button', func =
[Link]},

},
},
['Server Info'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Server
Info", parentmenu = 'Configuration',
options = {

},
},
['Configs'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Configs",
parentmenu = 'Configuration',
options = {

},
},
['Config list'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "My
configs", parentmenu = 'Configs',
options = {
{text = 'Refresh configs', type = 'button', bind =
'configs:Refresh configs', func = [Link]},
},
},
['Keybinds'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Keybinds", parentmenu = 'Configuration',
options = {

{text = 'open menu', type = 'button', bind = 'Keybinds:open


menu', func = [Link]},
{text = 'aimbot keybind', type = 'button', bind = 'weapon:aimbot
keybind', func = [Link]},

},
},
['LUAOptions'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"LUAOptions", parentmenu = 'main',
options = {

},
},
['Commands'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Commands", parentmenu = 'main',
options = {
{text = 'Create Command', type = 'button', bind =
'command:createcom', func = [Link]},
{text = 'All Commands', type = 'sepa', bind = ''},
--{text = 'Execute Command', type = 'combo', index =
[Link]['Commands'], func = [Link].ExecuteCommand_nil},
},
},
['Miscellaneous'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Miscellaneous", parentmenu = 'main',
options = {
{text = 'Dumper', type = 'submenu', menu = 'Dumper'},
{text = 'Stat editor', type = 'submenu', menu = 'Stateditor'},
{text = 'animations', type = 'submenu', menu = 'animations'},
{text = 'load ipls', type = 'button', bind = 'misc:iplsload',
func = [Link]},
{text = 'global chat', type = 'checkbox', bind = 'misc:global
chat', check = 'misc:globalchat'},
{text = 'combat', type = 'sepa', bind = ''},
{text = 'aim animation', type = 'combo', index =
[Link]['aimnaimation'], func = function() end},
{text = 'Aim position', type = 'checkbox', bind = 'misc:Aim
position', check = 'misc:Aimposition'},
{text = 'bypass first person', type = 'checkbox', bind =
'misc:bypass first person', check = 'misc:bypassfirstperson'},
{text = 'rp servers be like', type = 'checkbox', bind = 'misc:rp
servers be like', check = 'misc:rpserversbelike'},
{text = 'kill feed', type = 'checkbox', bind = 'misc:kill feed',
check = 'misc:killfeed'},
{text = 'anti aim', type = 'checkbox', bind = 'misc:anti aim',
check = 'misc:antiaim'},
{text = 'fake roll', type = 'checkbox', bind = 'misc:fake roll',
check = 'misc:fakeroll'},
{text = 'fake crouch', type = 'checkbox', bind = 'misc:fake
crouch', check = 'misc:fakecrouch'},
{text = 'lagging', type = 'checkbox', bind = 'misc:lagging',
check = 'misc:lagging'},
{text = 'roll bug (x)', type = 'checkbox', bind = 'misc:roll bug
(x)', check = 'misc:rollbug(x)'},
{text = 'Stick to ground', type = 'checkbox', bind = 'misc:Stick
to ground', check = 'misc:Sticktoground'},
{text = 'Always friendly', type = 'checkbox', check =
'misc:Alwaysfriendly'},
{text = 'Infinite CombatRoll', type = 'checkbox', bind =
'misc:Infinite CombatRoll', check = 'misc:InfiniteCombatRoll'},
{text = 'Bunny Hop', type = 'checkbox', bind = 'misc:Bunny Hop',
check = 'misc:BunnyHop'},
{text = 'Jump Delay', type = 'slider', bind = '', speed = 7,
index = [Link]['jump-delay']},
{text = 'get own ped', type = 'button', bind = 'misc:get own
ped', func = [Link]},
{text = 'recruit swat team', type = 'button', bind =
'misc:recruit swat team', func = [Link]},
{text = 'WOT War', type = 'button', bind = 'misc:wotwar', func =
[Link]},
{text = 'recruit k9', type = 'button', bind = 'misc:recruit k9',
func = [Link].recruitk9},
{text = 'area', type = 'sepa', bind = ''},
{text = 'clear peds', type = 'button', bind = 'misc:clear peds',
func = [Link]},
{text = 'clear objects', type = 'button', bind = 'misc:clear
objects', func = [Link]},
{text = 'clear vehicles', type = 'button', bind = 'misc:clear
vehicles', func = [Link]},
{text = 'other', type = 'sepa', bind = ''},
{text = 'stop cutscene', type = 'button', bind = 'misc:stop
cutscene', func = [Link]},
--{text = 'set snow level', type = 'button', bind = 'misc:set
snow level', func = [Link]},
{text = 'Taze Time', type = 'combo', index =
[Link]['Taze-Time'], func = function()
__CitIn__.InvokeNative(0xFA0675AB151073FA,
[Link](), [Link]['Taze-
Time'].b[[Link]['Taze-Time'].a])
end},
{text = 'Road detector', type = 'checkbox', bind = 'misc:Road
detector', check = 'misc:Roaddetector'},
{text = 'Vehicle detector', type = 'checkbox', bind =
'misc:Vehicle detector', check = 'misc:Vehicledetector'},
{text = 'Event logger', type = 'checkbox', bind = 'misc:Event
logger', check = 'misc:Eventlogger'},
{text = 'Freecam Options', type = 'submenu', bind = 'main:Freecam
Options', menu = 'Freecam'},
{text = 'Remote Car', type = 'submenu', bind = 'main:Remote Car',
menu = 'RemoteCar'},
{text = 'Remote Ped', type = 'submenu', bind = 'main:Remote Ped',
menu = 'RemotePed'},
{text = 'Bypass', type = 'submenu', bind = 'main:Bypass', menu =
'Bypass'},
{text = 'Controls', type = 'submenu', bind = 'main:Controls',
menu = 'Controls'},
{text = 'World Colour', type = 'submenu', bind = 'main:World
Colour', menu = 'WorldColour'},
{text = 'time', type = 'sepa', bind = ''},
{text = 'synchronize time with system', type = 'button', bind =
'misc:synchronize time', func = [Link]},
{text = 'Hour', type = 'combo', index = [Link]['time-
hours'], func = [Link].combo_nil},
{text = 'Minute', type = 'combo', index = [Link]['time-
minute'], func = [Link].combo_nil},
{text = 'Seconds', type = 'combo', index = [Link]['time-
Seconds'], func = [Link].combo_nil},
{text = 'set time', type = 'button', bind = 'misc:set time', func
= [Link]},
},
},
['RemotePed'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Remote control ped", parentmenu = 'Miscellaneous',
options = {
{text = 'Remote ped', type = 'checkbox', bind = 'misc:Remote
ped', check = 'misc:Remoteped'},
},
},
['Stateditor'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Stat
editor", parentmenu = 'Miscellaneous',
options = {
{text = 'Strength', type = 'combo', index =
[Link]['Strength-stat'], func = [Link].combo_Strength},
{text = 'Stamina', type = 'combo', index =
[Link]['Stamina-stat'], func = [Link].combo_Stamina},
{text = 'Lung', type = 'combo', index = [Link]['Lung-
stat'], func = [Link].combo_Lung},
{text = 'Shooting', type = 'combo', index =
[Link]['Shooting-stat'], func = [Link].combo_Shooting},
{text = 'Wheelie', type = 'combo', index =
[Link]['Wheelie-stat'], func = [Link].combo_Wheelie},
{text = 'Driving', type = 'combo', index =
[Link]['Driving-stat'], func = [Link].combo_Driving},
{text = 'Flying', type = 'combo', index =
[Link]['Flying-stat'], func = [Link].combo_Flying},
},
},
['Dumper'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Resource Dumper", parentmenu = 'Miscellaneous',
options = {
},
},
['WorldColour'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "World
Colour", parentmenu = 'Miscellaneous',
options = {
{text = 'Colour it', type = 'checkbox', bind = 'wc:Colour it',
check = 'wc:Colourit'},
{text = 'range', type = 'slider', bind = '', speed = 4, index =
[Link]['wc-range']},
{text = 'shadow', type = 'slider', bind = '', speed = 0.1, index
= [Link]['wc-shadow']},
{text = 'colour', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-r']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-g']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-b']},
},
},
['animations'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"animations", parentmenu = 'Miscellaneous',
options = {
{text = 'Animation', type = 'combo', index =
[Link]['Animations'], func = [Link], xd = true},
{text = 'Stop animations', type = 'button', bind = 'anims:Stop
animations', func = [Link]},
{text = 'looped', type = 'checkbox', bind = 'anims:looped', check
= 'anims:looped'},
{text = 'loop delay', type = 'slider', bind = '', speed = 4,
index = [Link]['anims-loopdelay']},
},
},
['Controls'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Controls", parentmenu = 'Miscellaneous',
options = {
{text = 'disable all actions', type = 'checkbox', bind =
'ctrls:disallact', check = 'ctrls:disallact'},
{text = 'enable all actions', type = 'checkbox', bind =
'ctrls:enblallact', check = 'ctrls:enblallact'},
{text = 'disable custom action', type = 'button', bind =
'ctrls:customacdis', func = [Link]},
{text = 'enable custom action', type = 'button', bind =
'ctrls:customacenbl', func = [Link]},

{text = 'disable fire', type = 'checkbox', bind =


'ctrls:disfire', check = 'ctrls:disfire'},
{text = 'enable fire', type = 'checkbox', bind =
'ctrls:enblfire', check = 'ctrls:enblfire'},
},
},
['Bypass'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Bypass",
parentmenu = 'Miscellaneous',
options = {
{text = 'api-ac', type = 'checkbox', bind = 'bypass:apiac', check
= 'bypass:apiac'},
{text = 'gg-ac', type = 'checkbox', bind = 'bypass:ggac', check =
'bypass:ggac'},
-- {text = 'events', type = 'checkbox', bind = 'bypass:events',
check = 'bypass:events'},
{text = 'Recoil', type = 'checkbox', bind = 'bypass:Recoil',
check = 'bypass:Recoil'},
{text = 'black screen', type = 'checkbox', bind =
'bypass:bscreen', check = 'bypass:bscreen'},
{text = 'blur', type = 'checkbox', bind = 'bypass:blur', check =
'bypass:blur'},
},
},
['RemoteCar'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Remote
Car", parentmenu = 'Miscellaneous',
options = {
{text = 'vehicle', type = 'button', bind = 'rccar:vehicle', func
= [Link]},
},
},
['Freecam'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Freecam",
parentmenu = 'Miscellaneous',
options = {
{text = 'freecam', type = 'checkbox', bind = 'misc:freecam',
check = 'misc:freecam'},
{text = 'freecam coords', type = 'checkbox', bind =
'misc:freecamcoords', check = 'misc:freecamcoords'},

{text = 'fov', type = 'slider', bind = '', speed = 2, index =


[Link]['freecam-fov']},
{text = 'speed', type = 'slider', bind = '', speed = 0.2, index =
[Link]['freecam-speed']},
},
},
['100k or die'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "100k or
die options", parentmenu = 'main',
options = {
{text = 'Outfit', type = 'button', bind = '100kordie:Outfit',
func = [Link].Outfit100k},
{text = 'loadout', type = 'button', bind = '100kordie:loadout',
func = [Link].loadout100k},
{text = 'vehicle', type = 'button', bind = '100kordie:vehicle',
func = [Link].vehicle100k},
{text = 'teleport options', type = 'sepa', bind = ''},
{text = 'redzone', type = 'button', bind = '100kordie:redzone',
func = [Link].redzone100k},
{text = 'Weed', type = 'button', bind = '100kordie:Weed', func =
[Link].Weed100k},
{text = 'Lean', type = 'button', bind = '100kordie:Lean', func =
[Link].Lean100k},
{text = 'Meth', type = 'button', bind = '100kordie:Meth', func =
[Link].Meth100k},
{text = 'Coke', type = 'button', bind = '100kordie:Coke', func =
[Link].Coke100k},
{text = 'Opium', type = 'button', bind = '100kordie:Opium', func
= [Link].Opium100k},
--{text = 'other', type = 'sepa', bind = ''},
},
},
['Cheater Protection'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Cheater Protection", parentmenu = 'main',
options = {
{text = 'Clear Props', type = 'button', bind =
'cheaterprotection:clearprops', func = [Link]},
{text = 'Anti Particles', type = 'checkbox', bind =
'cheaterprotection:antipart', check = 'cheaterprotection:antipart'},
{text = 'Anti Freeze', type = 'checkbox', bind =
'cheaterprotection::antifreeze', check = 'cheaterprotection:antifreeze'},
{text = 'Anti Crash', type = 'checkbox', bind =
'cheaterprotection:anticrash', check = 'cheaterprotection:anticrash'},
{text = 'Anti Cage', type = 'checkbox', bind =
'cheaterprotection::anticage', check = 'cheaterprotection:anticage'},
{text = 'Anti Fire', type = 'checkbox', bind =
'cheaterprotection::antifire', check = 'cheaterprotection:antifire'},
{text = 'Anti Attach', type = 'checkbox', bind =
'cheaterprotection::antiattach', check = 'cheaterprotection:antiattach'},
{text = 'Anti Clone', type = 'checkbox', bind =
'cheaterprotection::anticlone', check = 'cheaterprotection:anticlone'},
{text = 'Anti Teleport', type = 'checkbox', bind =
'cheaterprotection::antitele', check = 'cheaterprotection:antitele'},
},
},
['Glife'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Glife
options", parentmenu = 'main',
options = {

},
},
['Vehicle'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Automobile", parentmenu = 'main',
options = {
{text = 'Troll', type = 'sepa', bind = ''},
-- TUTAJ TROLLE

{text = '', type = 'sepa', bind = ''},


{text = 'Add tracker to vehicle', type = 'checkbox', bind =
'vehicle:Add tracker to vehicle', check = 'vehicle:Addtrackertovehicle'},
{text = 'Mors Mutual Insurance', type = 'button', bind =
'vehicle:Mors Mutual Insurance', func = [Link]},
{text = 'spawner', type = 'sepa', bind = ''},
{text = 'Addon Cars', type = 'submenu', bind = 'main:Addon Cars',
menu = 'AddonCars'},
{text = 'Premade Cars', type = 'submenu', bind = 'main:Premade
Cars', menu = 'PremadeCars'},
{text = 'Ramp', type = 'submenu', bind = 'main:Ramp', menu =
'Ramp'},
{text = 'Spawn vehicle', type = 'button', bind = 'vehicle:Spawn
vehicle', func = [Link]},
{text = 'Upgrades', type = 'sepa', bind = ''},
{text = 'Tuning Upgrade', type = 'button', bind =
'vehicle:TuningUpgrade', func = [Link]},
{text = 'Body Upgrade', type = 'button', bind =
'vehicle:BodyUpgrade', func = [Link]},
{text = 'Repair vehicle', type = 'button', bind =
'vehicle:Repairvehicle', func = [Link]},
{text = 'Multipliers', type = 'sepa', bind = ''},
{text = 'Torque Multi', type = 'checkbox', bind = 'vehicle:Torque
Multi', check = 'vehicle:TorqueMulti'},
{text = 'Torque Multi', type = 'slider', bind = '', speed = 5,
index = [Link]['torque']},
{text = 'Power Multi', type = 'checkbox', bind = 'vehicle:Power
Multi', check = 'vehicle:PowerMulti'},
{text = 'Power Multi', type = 'slider', bind = '', speed = 5,
index = [Link]['power']},
{text = 'basic', type = 'sepa', bind = ''},
{text = 'vehicle max speed', type = 'combo', index =
[Link]['vehiclemaxspeed'], func = [Link]},
{text = 'instant brakes', type = 'checkbox', bind =
'vehicle:instant brakes', check = 'vehicle:instantbrakes'},
{text = 'no fall', type = 'checkbox', bind = 'vehicle:no fall',
check = 'vehicle:nofall'},
{text = 'Lock Vehicle', type = 'button', bind = 'vehicle:Lock
vehicle', func = [Link]},
{text = 'Unlock Vehicle', type = 'button', bind = 'vehicle:Unlock
vehicle', func = [Link]},
{text = 'Clean Vehicle', type = 'button', bind = 'vehicle:Clean
vehicle', func = [Link]},
{text = 'Flip Vehicle', type = 'button', bind = 'vehicle:Flip
vehicle', func = [Link]},
{text = 'Random Colour', type = 'button', bind = 'vehicle:Random
Colour', func = [Link]},
{text = 'Break Engine', type = 'button', bind = 'vehicle:Break
Engine', func = [Link]},
{text = 'Change Plate Vehicle', type = 'button', bind =
'vehicle:Change Plate Vehicle', func = [Link]},
{text = 'Delete Vehicle', type = 'button', bind = 'vehicle:Delete
Vehicle', func = [Link]},
{text = 'Sticky car', type = 'checkbox', bind = 'vehicle:Sticky
car', check = 'vehicle:Stickycar'},
{text = 'Auto Drive', type = 'checkbox', bind = 'vehicle:Auto
Drive', check = 'vehicle:AutoDrive'},
{text = 'Modifiers', type = 'sepa', bind = ''},
{text = 'Vehicle Godmode', type = 'checkbox', bind =
'vehicle:Vehicle Godmode', check = 'vehicle:VehicleGodmode'},
{text = 'Advanced Handling', type = 'checkbox', bind =
'vehicle:Advanced Handling', check = 'vehicle:AdvancedHandling'},
{text = 'Horn Boost', type = 'checkbox', bind =
'vehicle:HornBoost', check = 'vehicle:HornBoost'},
{text = 'Bunny Hop', type = 'checkbox', bind = 'vehicle:Bunny
Hop', check = 'vehicle:BunnyHop'},
{text = 'Drift Mode', type = 'checkbox', bind = 'vehicle:Drift
Mode', check = 'vehicle:DriftMode'},
{text = 'Rainbow car', type = 'checkbox', bind = 'vehicle:Rainbow
car', check = 'vehicle:Rainbowcar'},
{text = 'Misc', type = 'sepa', bind = ''},
{text = 'Bulletproof car', type = 'checkbox', bind =
'vehicle:Bulletproof car', check = 'vehicle:Bulletproofcar'},
{text = 'Invisible Car', type = 'checkbox', bind =
'vehicle:Invisible car', check = 'vehicle:Invisiblecar'},
{text = 'Auto Clean', type = 'checkbox', bind =
'vehicle:AutoClean', check = 'vehicle:AutoClean'},
{text = 'Always Wheelie', type = 'checkbox', bind =
'vehicle:Always Wheelie', check = 'vehicle:AlwaysWheelie'},
{text = 'Anti-Gravity', type = 'checkbox', bind = 'vehicle:Anti-
Gravity', check = 'vehicle:Anti-Gravity'},
{text = 'No Collision', type = 'checkbox', bind = 'vehicle:No
Collision', check = 'vehicle:NoCollision'},
{text = 'Other', type = 'sepa', bind = ''},
{text = 'instant sit in car', type = 'checkbox', check =
'misc:instantsitincar'},
{text = 'Toggle Engine', type = 'checkbox', bind =
'vehicle:Toggle Engine', check = 'vehicle:ToggleEngine'},
{text = 'Engine Sound', type = 'combo', index =
[Link]['EngineSound'], func = [Link].combo_setenginesound},
{text = 'Wheel Size', type = 'button', bind = 'vehicle:Wheel
Size', func = [Link]},
{text = 'Suspension Height', type = 'button', bind =
'vehicle:Suspension Height', func = [Link]},
{text = 'Light Intensity', type = 'button', bind = 'vehicle:Light
Intensity', func = [Link]},
{text = 'Primary Colour', type = 'button', bind =
'vehicle:Primary Colour', func = [Link]},
{text = 'Seconadry Colour', type = 'button', bind =
'vehicle:Seconadry Colour', func = [Link]},
},
},
['AddonCars'] = {selectedfeature = 1, selectedfeature2 = 1, scroll = 0,
subtext = "Addon Automobile", parentmenu = 'Vehicle', options = {}},
['Ramp'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Ramps",
parentmenu = 'Vehicle',
options = {
{text = 'Prop', type = 'combo', index =
[Link]['RampProp'], func = [Link].combo_nil},
{text = 'Attach', type = 'combo', index =
[Link]['RampStyle'], func = [Link].combo_spawnramp},
{text = 'Detach', type = 'button', bind = 'ramps:Detach', func =
[Link]},
},
},
['PremadeCars'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Premade
Cars", parentmenu = 'Vehicle',
options = {
{text = 'nero', type = 'button', bind = 'premadecars:nero', func
= [Link]},
{text = 'James Bond', type = 'button', bind =
'premadecars:jamesbond', func = [Link]},
{text = 'Transformer', type = 'button', bind =
'premadecars:Transformer', func = [Link]},
},
},
['Weapon'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Weapon
options", parentmenu = 'main',
options = {
{text = 'Weapon Spawning', type = 'submenu', bind =
'main:WeaponSpawning', menu = 'WeaponSpawning'},
{text = 'Weapon Customization', type = 'submenu', bind =
'main:WeaponCustomization', menu = 'WeaponCustomization'},
{text = 'Custom Ammo', type = 'submenu', bind =
'main:CustomAmmo', menu = 'CustomAmmo'},
{text = 'Rapid Fire', type = 'checkbox', bind = 'weapon:Rapid
Fire', check = 'weapon:RapidFire'},
{text = 'Hit Marker', type = 'checkbox', bind = 'weapon:Hit
Marker', check = 'weapon:HitMarker'},
{text = 'Hit Sound', type = 'checkbox', bind = 'weapon:Hit
Sound', check = 'weapon:HitSound'},
{text = 'aimbot', type = 'sepa', bind = ''},
--{text = 'aimbot keybind', stext = [Link], type
= 'button', bind = 'weapon:aimbot keybind', func = [Link]},
{text = 'Aimbot', type = 'checkbox', bind = 'weapon:Aimbot',
check = 'weapon:Aimbot'},
{text = 'Aimbot type', type = 'combo', index =
[Link]['Aimbot type'], func = [Link].combo_nil},
{text = 'damage', type = 'slider', bind = '', speed = 1, index =
[Link]['aimbot-damage']},
{text = 'hit chance', type = 'slider', bind = '', speed = 1,
index = [Link]['aimbot-hitchance']},
{text = 'fov', type = 'submenu', bind = 'main:fov', menu =
'fov'},
{text = 'Aimbot distance', type = 'slider', bind = '', speed =
25, index = [Link]['aimbot-distance']},
{text = 'triggerbot', type = 'sepa', bind = ''},
{text = 'Triggerbot', type = 'checkbox', bind =
'weapon:Triggerbot', check = 'weapon:Triggerbot'},
{text = 'Bone', type = 'combo', index = [Link]['Bone'],
func = [Link].combo_nil},
{text = 'Friends', type = 'submenu', bind = 'main:Friends', menu
= 'Friends'},
},
},
['fov'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "fov",
parentmenu = 'Weapon',
options = {
{text = 'Draw fov', type = 'checkbox', bind = 'weapon:Draw fov',
check = 'weapon:Drawfov'},
{text = 'Aimbot fov', type = 'slider', bind = '', speed = 5,
index = [Link]['aimbot-fov']},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['FOV-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['FOV-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['FOV-B']},
},
},
['Friends'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Aimbot Friends", parentmenu = 'Weapon',
options = {
{text = 'Show friends', type = 'checkbox', bind = 'weapon:Show
friends', check = 'weapon:Showfriends'},
},
},
['CustomAmmo'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Ammo
Customization", parentmenu = 'Weapon',
options = {
{text = 'ammo value', type = 'button', bind = 'customammo:ammo',
func = [Link]},
{text = 'Infinite Ammo', type = 'checkbox', bind =
'customammo:Infinite Ammo', check = 'customammo:InfiniteAmmo'},

{text = 'customization', type = 'sepa', bind = ''},


{text = 'save point', type = 'checkbox', bind = 'customammo:save
point', check = 'customammo:savepoint'},
{text = 'tracers', type = 'checkbox', bind =
'customammo:tracers', check = 'customammo:tracers'},
{text = 'tracers timer', type = 'slider', bind = '', speed = 500,
index = [Link]['tracers-timer']},
{text = 'colour ammo', type = 'checkbox', bind =
'customammo:colour ammo', check = 'customammo:colourammo'},
{text = 'colour timer', type = 'slider', bind = '', speed = 500,
index = [Link]['colour-timer']},
{text = 'airstrike ammo', type = 'checkbox', bind =
'customammo:airstrike ammo', check = 'customammo:airstrikeeammo'},
--{text = 'black hole', type = 'checkbox', bind =
'customammo:black hole', check = 'customammo:blackholeammo'},
{text = 'Magic Bullets', type = 'checkbox', bind = 'customammo:no
collision ammo', check = 'customammo:nocollisionammo'},
{text = 'freeze ammo', type = 'checkbox', bind =
'customammo:freeze ammo', check = 'customammo:freezeammo'},
{text = 'Explosive Ammo', type = 'checkbox', bind =
'customammo:Explosive Ammo', check = 'customammo:ExplosiveAmmo'},
{text = 'Firework Ammo', type = 'checkbox', bind =
'customammo:Firework Ammo', check = 'customammo:FireworkAmmo'},
{text = 'Steam Ammo', type = 'checkbox', bind = 'customammo:Steam
Ammo', check = 'customammo:SteamAmmo'},
{text = 'Flame Ammo', type = 'checkbox', bind = 'customammo:Flame
Ammo', check = 'customammo:FlameAmmo'},
{text = 'Oil Slick Ammo', type = 'checkbox', bind =
'customammo:Oil Slick Ammo', check = 'customammo:OilSlickAmmo'},
{text = 'Hydrant Ammo', type = 'checkbox', bind =
'customammo:Hydrant Ammo', check = 'customammo:HydrantAmmo'},
{text = 'Flare Ammo', type = 'checkbox', bind = 'customammo:Flare
Ammo', check = 'customammo:FlareAmmo'},
{text = 'Raygun Ammo', type = 'checkbox', bind =
'customammo:Raygun Ammo', check = 'customammo:RaygunAmmo'},
{text = 'Snowball Ammo', type = 'checkbox', bind =
'customammo:Snowball Ammo', check = 'customammo:SnowballAmmo'},
{text = 'Bird Poo Ammo', type = 'checkbox', bind =
'customammo:Bird Poo Ammo', check = 'customammo:BirdPooAmmo'},
{text = 'particle ammo', type = 'sepa', bind = ''},
{text = 'Particle size', type = 'slider', bind = '', speed = 0.2,
index = [Link]['size-of-particle-ammo']},
{text = 'Fire', type = 'checkbox', bind = 'pammo:Fire', check =
'pammo:Fire'},
{text = 'Stars', type = 'checkbox', bind = 'pammo:Stars', check =
'pammo:Stars'},
{text = 'bubble gum', type = 'checkbox', bind = 'pammo:bubble
gum', check = 'pammo:bubblegum'},
{text = 'oranges', type = 'checkbox', bind = 'pammo:oranges',
check = 'pammo:oranges'},
{text = 'Fireworks', type = 'checkbox', bind = 'pammo:Fireworks',
check = 'pammo:Fireworks'},
{text = 'Smoke', type = 'checkbox', bind = 'pammo:Smoke', check =
'pammo:Smoke'},
{text = 'Clown', type = 'checkbox', bind = 'pammo:Clown', check =
'pammo:Clown'},
{text = 'Water', type = 'checkbox', bind = 'pammo:Water', check =
'pammo:Water'},
{text = 'Dirt', type = 'checkbox', bind = 'pammo:Dirt', check =
'pammo:Dirt'},
{text = 'Alien', type = 'checkbox', bind = 'pammo:Alien', check =
'pammo:Alien'},
{text = 'Explosion', type = 'checkbox', bind = 'pammo:Explosion',
check = 'pammo:Explosion'},
{text = 'Blood', type = 'checkbox', bind = 'pammo:Blood', check =
'pammo:Blood'},
{text = 'yellow smoke', type = 'checkbox', bind = 'pammo:yellow
smoke', check = 'pammo:yellowsmoke'},
{text = 'Flower', type = 'checkbox', bind = 'pammo:Flower', check
= 'pammo:Flower'},
{text = 'Cartoon', type = 'checkbox', bind = 'pammo:Cartoon',
check = 'pammo:Cartoon'},
},
},
['WeaponCustomization'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Weapon Customization", parentmenu = 'Weapon',
options = {
{text = 'Double tap', type = 'checkbox', bind =
'weaponcustomization:double tap', check = 'weaponcustomization:doubletap'},
{text = 'Disable reload', type = 'checkbox', bind =
'weaponcustomization:Disable reload', check = 'weaponcustomization:Disablereload'},
{text = 'invisible weapon', type = 'checkbox', bind =
'weaponcustomization:invisible weapon', check = 'weaponcustomization:invisible
weapon'},
{text = 'force reload', type = 'button', bind =
'weaponcustomization:force reload', func = [Link]},
{text = 'add suppressor', type = 'button', bind =
'weaponcustomization:suppressor', func = [Link]},
{text = 'add extended clip', type = 'button', bind =
'weaponcustomization:extendedclip', func = [Link]},
{text = 'add flashlight', type = 'button', bind =
'weaponcustomization:suppressor', func = [Link]},
{text = 'add scope', type = 'button', bind =
'weaponcustomization:suppressor', func = [Link]},
},
},

['WeaponSpawning'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Weapon Spawning", parentmenu = 'Weapon',
options = {
{text = 'Give custom weapon', type = 'button', bind =
'weaponspawning:Givecustomweapon', func = [Link]},
{text = 'Remove weapon in hand', type = 'button', bind =
'weaponspawning:Removeweapon', func = [Link]},
{text = 'Give all weapons', type = 'button', bind =
'weaponspawning:Giveallweapons', func = [Link]},
{text = 'Remove all weapons', type = 'button', bind =
'weaponspawning:Removeallweapons', func = [Link]},
{text = 'list', type = 'sepa', bind = ''},
{text = 'Melees', type = 'combo', index =
[Link]['Melees'], func = [Link].combo_spawnmelee},
{text = 'Handguns', type = 'combo', index =
[Link]['Handguns'], func = [Link].combo_spawnhandgun},
{text = 'SMG', type = 'combo', index = [Link]['SMG'],
func = [Link].combo_spawnSMG},
{text = 'Rifles', type = 'combo', index =
[Link]['Rifle'], func = [Link].combo_spawnRifle},
{text = 'Shotguns', type = 'combo', index =
[Link]['Shotguns'], func = [Link].combo_spawnShotguns},
{text = 'Heavy', type = 'combo', index =
[Link]['Heavy'], func = [Link].combo_spawnHeavy},
{text = 'Snipers', type = 'combo', index =
[Link]['Snipers'], func = [Link].combo_spawnSnipers},
{text = 'Throwable', type = 'combo', index =
[Link]['Throwable'], func = [Link].combo_spawnThrowable},
},
},
['self'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Self
options", parentmenu = 'main',
options = {
{text = 'revive', type = 'button', bind = 'self:revive', func =
[Link]},
{text = 'suicide', type = 'button', bind = 'self:suicide', func =
[Link]},
{text = 'Health', type = 'combo', index = [Link]['SetHP'],
func = [Link].combo_setentityhhealth},
{text = 'Armour', type = 'combo', index =
[Link]['SetArmour'], func = [Link].combo_setpedarmour},
--{text = 'refill health', type = 'button', bind = 'self:refill
health', func = [Link]},
--{text = 'refill armour', type = 'button', bind = 'self:refill
armour', func = [Link]},
{text = 'Solo session', type = 'checkbox', bind =
'self:solosession2', check = 'self:solosession2'},
{text = 'Network Disconnect (no way out!)', type = 'button', bind =
'destroyer:Solo session (self)', func = [Link]},

{text = '', type = 'sepa', bind = ''},


{text = 'Heal delay', type = 'slider', bind = '', speed = 100,
index = [Link]['heal']},
{text = 'Auto Heal', type = 'checkbox', bind = 'self:Auto Heal', check
= 'self:autoheal'},
{text = 'Armour delay', type = 'slider', bind = '', speed = 100, index
= [Link]['armour']},
{text = 'Auto Armour', type = 'checkbox', bind = 'self:Auto
Armour', check = 'self:autoarmour'},
{text = 'Better fast run', type = 'checkbox', bind =
'self:betterfastrun', check = 'self:betterfastrun'},
{text = 'No Collision', type = 'checkbox', bind = 'self:No
Collision', check = 'self:Collision'},

-- better fast run tutaj


{text = 'random Outfit', type = 'button', bind =
'self:randomOutfit', func = [Link]},
{text = 'basic', type = 'sepa', bind = ''},
-- {text = 'Wardrobe', type = 'submenu', bind = 'main:Wardrobe',
menu = 'Wardrobe'},
-- {text = 'Models', type = 'submenu', bind = 'main:Models', menu
= 'Models'},
{text = 'Godmode Types', type = 'submenu', bind = 'main:Godmode',
menu = 'Godmode'},
{text = 'Noclip', type = 'checkbox', bind = 'self:Noclip', check =
'self:noclip'},
{text = 'noclip speed', type = 'slider', bind = '', speed = 0.1,
index = [Link]['self-noclipspeed']},
{text = 'Invisible', type = 'checkbox', bind = 'self:Invisible',
check = 'self:invisible'},
{text = 'Modifiers', type = 'sepa', bind = ''},
-- {text = 'Fastrun', type = 'checkbox', bind = 'self:Fastrun',
check = 'self:fastrun'},
-- {text = 'Fastrun speed', type = 'slider', bind = '', speed =
0.01, index = [Link]['FastRun']},
{text = 'Slide Mode', type = 'checkbox', bind = 'self:Slide
Mode', check = 'self:slidemode'},
{text = 'slide mode speed', type = 'slider', bind = '', speed =
0.5, index = [Link]['SlideMode']},
{text = 'Super Jump', type = 'checkbox', bind = 'self:Super
Jump', check = 'self:superjump'},
{text = 'Infinite Stamina', type = 'checkbox', bind =
'self:Infinite Stamina', check = 'self:infinitestamina'},
-- {text = 'Tiny Player', type = 'checkbox', bind = 'self:Tiny
Player', check = 'self:tinyplayer'},
-- {text = 'Powers', type = 'submenu', bind = 'main:Powers', menu
= 'Powers'},
{text = 'Upside down', type = 'checkbox', bind = 'Visuals:Upside
down', check = 'Visuals:Upsidedown'},
{text = 'spider man', type = 'checkbox', bind = 'self:spider
man', check = 'self:tpwhereyoulooking'},
{text = 'Camera Movement', type = 'checkbox', bind =
'Visuals:weird rotation', check = 'Visuals:weirdrotation'},
-- kkkk
{text = 'Teleport', type = 'sepa', bind = ''},
{text = 'to waypoint', type = 'button', bind =
'self:tptowaypoint', func = [Link]},
{text = 'to coords', type = 'button', bind = 'self:tptocoords',
func = [Link]},
{text = 'to nearest vehicle', type = 'button', bind =
'self:nearestveh', func = [Link]},
{text = 'Locations', type = 'submenu', bind = 'main:Locations',
menu = 'Locations'},
--{text = 'to custom location', type = 'combo', index =
[Link]['CustomLocation'], func = [Link].combo_tptocustomloc},

{text = 'other', type = 'sepa', bind = ''},


-- {text = 'wanted level', type = 'combo', index =
[Link]['wantedlevel'], func = [Link].combo_setwantedlevel},
{text = 'Ragdoll', type = 'checkbox', bind = 'self:Ragdoll',
check = 'self:Ragdoll'},
{text = 'Anti-Ragdoll', type = 'checkbox', bind = 'self:Anti-
Ragdoll', check = 'self:AntiRagdoll'},
{text = 'Anti-Taze', type = 'checkbox', bind = 'self:Anti-Taze',
check = 'self:AntiTaze'},
{text = 'Anti-AFK', type = 'checkbox', bind = 'self:Anti-AFK',
check = 'self:AntiAFK'},
{text = 'Anti-Headshot', type = 'checkbox', bind = 'self:Anti-
Headshot', check = 'self:AntiHeadshot'},
{text = 'Anti-Drown', type = 'checkbox', bind = 'self:Anti-
Drown', check = 'self:AntiDrown'},
-- {text = 'SlowMotion', type = 'checkbox', bind =
'self:SlowMotion', check = 'self:SlowMotion'},
-- {text = 'Skinchanger', type = 'button', bind =
'self:Skinchanger', func = [Link]},
-- {text = 'random Outfit', type = 'button', bind =
'self:randomOutfit', func = [Link]},
},
},
['Locations'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Locations
in GTA", parentmenu = 'self',
options = {
{text = 'Ammunation', type = 'button', bind =
'customtp:Ammunation', func = [Link], result =
vector3(22.09, -1107.28, 29.80)},
{text = 'Clothes Store', type = 'button', bind =
'customtp:Clothes Store', func = [Link], result =
vector3(72.37259, -1398.917, 29.37615)},
{text = 'BarberShop', type = 'button', bind =
'customtp:BarberShop', func = [Link], result =
vector3(137.7472, -1708.629, 29.30161)},
{text = 'Car Dealer', type = 'button', bind = 'customtp:Car
Dealer', func = [Link], result = vector3(-32.6915, -
1097.226, 26.43849)},
{text = 'bunkers', type = 'sepa', bind = ''},
{text = 'Zancudo', type = 'button', bind = 'customtp:Zancudo',
func = [Link], result = vector3(-3058.714, 3329.19,
12.5844)},
{text = 'Route68', type = 'button', bind = 'customtp:Route68',
func = [Link], result = vector3(24.43542, 2959.705,
58.35517)},
{text = 'Oilfields', type = 'button', bind =
'customtp:Oilfields', func = [Link], result =
vector3(481.0465, 2995.135, 43.96672)},
{text = 'Desert', type = 'button', bind = 'customtp:Desert', func
= [Link], result = vector3(848.6175, 2996.567, 45.81612)},
{text = 'SmokeTree', type = 'button', bind =
'customtp:SmokeTree', func = [Link], result =
vector3(2126.785, 3335.04, 48.21422)},
{text = 'Scrapyard', type = 'button', bind =
'customtp:Scrapyard', func = [Link], result =
vector3(2493.654, 3140.399, 51.28789)},
{text = 'Grapeseed', type = 'button', bind =
'customtp:Grapeseed', func = [Link], result =
vector3(1823.961, 4708.14, 42.4991)},
{text = 'Palleto', type = 'button', bind = 'customtp:Palleto',
func = [Link], result = vector3(-783.0755, 5934.686,
24.31475)},
{text = 'Route1', type = 'button', bind = 'customtp:Route1', func
= [Link], result = vector3(-3180.466, 1374.192, 19.9597)},
{text = 'Farmhouse', type = 'button', bind =
'customtp:Farmhouse', func = [Link], result =
vector3(1570.372, 2254.549, 78.89397)},
{text = 'RatonCanyon', type = 'button', bind =
'customtp:RatonCanyon', func = [Link], result = vector3(-
391.3216, 4363.728, 58.65862)},
{text = 'Apartments', type = 'sepa', bind = ''},
{text = 'Modern 1', type = 'button', bind = 'customtp:Modern 1',
func = [Link], result = vector3(-786.8663, 315.7642,
217.6385)},
{text = 'Modern 2', type = 'button', bind = 'customtp:Modern 2',
func = [Link], result = vector3(-786.9563, 315.6229,
187.9136)},
{text = 'Modern 3', type = 'button', bind = 'customtp:Modern 3',
func = [Link], result = vector3(-774.0126, 342.0428,
196.6864)},
{text = 'Mody 1', type = 'button', bind = 'customtp:Mody 1', func
= [Link], result = vector3(-787.0749, 315.8198,
217.6386)},
{text = 'Mody 2', type = 'button', bind = 'customtp:Mody 2', func
= [Link], result = vector3(-786.8195, 315.5634,
187.9137)},
{text = 'Mody 3', type = 'button', bind = 'customtp:Mody 3', func
= [Link], result = vector3(-774.1382, 342.0316,
196.6864)},
{text = 'Vibrant 1', type = 'button', bind = 'customtp:Vibrant
1', func = [Link], result = vector3(-786.6245, 315.6175,
217.6385)},
{text = 'Vibrant 2', type = 'button', bind = 'customtp:Vibrant
2', func = [Link], result = vector3(-786.9584, 315.7974,
187.9135)},
{text = 'Vibrant 3', type = 'button', bind = 'customtp:Vibrant
3', func = [Link], result = vector3(-774.0223, 342.1718,
196.6863)},
{text = 'Sharp 1', type = 'button', bind = 'customtp:Sharp 1',
func = [Link], result = vector3(-787.0902, 315.7039,
217.6384)},
{text = 'Sharp 2', type = 'button', bind = 'customtp:Sharp 2',
func = [Link], result = vector3(-787.0155, 315.7071,
187.9135)},
{text = 'Sharp 3', type = 'button', bind = 'customtp:Sharp 3',
func = [Link], result = vector3(-773.8976, 342.1525,
196.6863)},
{text = 'Monochrome 1', type = 'button', bind =
'customtp:Monochrome 1', func = [Link], result = vector3(-
786.9887, 315.7393, 217.6386)},
{text = 'Monochrome 2', type = 'button', bind =
'customtp:Monochrome 2', func = [Link], result = vector3(-
786.8809, 315.6634, 187.9136)},
{text = 'Monochrome 3', type = 'button', bind =
'customtp:Monochrome 3', func = [Link], result = vector3(-
774.0675, 342.0773, 196.6864)},
{text = 'Seductive 1', type = 'button', bind =
'customtp:Seductive 1', func = [Link], result = vector3(-
787.1423, 315.6943, 217.6384)},
{text = 'Seductive 2', type = 'button', bind =
'customtp:Seductive 2', func = [Link], result = vector3(-
787.0961, 315.815, 187.9135)},
{text = 'Seductive 3', type = 'button', bind =
'customtp:Seductive 3', func = [Link], result = vector3(-
773.9552, 341.9892, 196.6862)},
{text = 'Regal 1', type = 'button', bind = 'customtp:Regal 1',
func = [Link], result = vector3(-787.029, 315.7113,
217.6385)},
{text = 'Regal 2', type = 'button', bind = 'customtp:Regal 2',
func = [Link], result = vector3(-787.0574, 315.6567,
187.9135)},
{text = 'Regal 3', type = 'button', bind = 'customtp:Regal 3',
func = [Link], result = vector3(-774.0109, 342.0965,
196.6863)},
{text = 'Aqua 1', type = 'button', bind = 'customtp:Aqua 1', func
= [Link], result = vector3(-786.9469, 315.5655,
217.6383)},
{text = 'Aqua 2', type = 'button', bind = 'customtp:Aqua 2', func
= [Link], result = vector3(-786.9756, 315.723, 187.9134)},
{text = 'Aqua 3', type = 'button', bind = 'customtp:Aqua 3', func
= [Link], result = vector3(-774.0349, 342.0296,
196.6862)},
{text = 'Maze bank', type = 'sepa', bind = ''},
{text = 'Executive Rich', type = 'button', bind =
'customtp:Executive Rich', func = [Link], result =
vector3(-1392.667, -480.4736, 72.04217)},
{text = 'Executive Cool', type = 'button', bind =
'customtp:Executive Cool', func = [Link], result =
vector3(-1392.542, -480.4011, 72.04211)},
{text = 'Executive Contrast', type = 'button', bind =
'customtp:Executive Contrast', func = [Link], result =
vector3(-1392.626, -480.4856, 72.04212)},
{text = 'Old Spice Warm', type = 'button', bind = 'customtp:Old
Spice Warm', func = [Link], result = vector3(-1392.617, -
480.6363, 72.04208)},
{text = 'Old Spice Classical', type = 'button', bind =
'customtp:Old Spice Classical', func = [Link], result =
vector3(-1392.532, -480.7649, 72.04207)},
{text = 'Old Spice Vintage', type = 'button', bind =
'customtp:Old Spice Vintage', func = [Link], result =
vector3(-1392.611, -480.5562, 72.04214)},
{text = 'Power Broker Ice', type = 'button', bind =
'customtp:Power Broker Ice', func = [Link], result =
vector3(-1392.563, -480.549, 72.0421)},
{text = 'Power Broker Convservative', type = 'button', bind =
'customtp:Power Broker Convservative', func = [Link],
result = vector3(-1392.528, -480.475, 72.04206)},
{text = 'Power Broker Polished', type = 'button', bind =
'customtp:Power Broker Polished', func = [Link], result =
vector3(-1392.416, -480.7485, 72.04207)},

{text = 'Special', type = 'sepa', bind = ''},


{text = 'Cargo Ship', type = 'button', bind = 'customtp:Cargo
Ship', func = [Link], result = vector3(-163.3628, -
2385.161, 5.999994)},
{text = 'Red Carpet', type = 'button', bind = 'customtp:Red
Carpet', func = [Link], result = vector3(300.5927,
300.5927, 104.3776)},
{text = 'Rekt Stilthouse', type = 'button', bind = 'customtp:Rekt
Stilthouse', func = [Link], result = vector3(-1020.518,
663.27, 153.5167)},
{text = 'Union Depository', type = 'button', bind =
'customtp:Union Depository', func = [Link], result =
vector3(2.6968, -667.0166, 16.13061)},
{text = 'Trevors Trailer', type = 'button', bind =
'customtp:Trevors Trailer', func = [Link], result =
vector3(1975.552, 3820.538, 33.44833)},
{text = 'Stadium', type = 'button', bind = 'customtp:Stadium',
func = [Link], result = vector3(-248.6731, -2010.603,
30.14562)},
{text = 'Max Renda Shop', type = 'button', bind = 'customtp:Max
Renda Shop', func = [Link], result = vector3(-585.8247, -
282.72, 35.45475)},
{text = 'Jewel Store', type = 'button', bind = 'customtp:Jewel
Store', func = [Link], result = vector3(-630.07, -236.332,
38.05704)},
{text = 'FIB Lobby', type = 'button', bind = 'customtp:FIB
Lobby', func = [Link], result = vector3(110.4, -744.2,
45.7496)},
},
},
['Visuals'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Visuals
Options", parentmenu = 'main',
options = {
{text = 'Enable esp', type = 'checkbox', bind = 'visuals:Enable
esp', check = 'visuals:enableesp'},
{text = 'include self', type = 'checkbox', bind =
'visuals:include self', check = 'visuals:includeself'},
{text = 'ESP Distance', type = 'slider', bind = '', speed = 25,
index = [Link]['esp-distance']},
-- {text = 'Extra Sensory Options', type = 'submenu', bind =
'main:ExtraSensoryOptions', menu = 'ExtraSensoryOptions'},
{text = 'Crosshair', type = 'submenu', bind = 'main:Crosshair',
menu = 'Crosshair'},
{text = 'Line ESP', type = 'submenu', bind = 'main:Line ESP',
menu = 'LineESP'},
{text = 'Boxes ESP', type = 'submenu', bind = 'main:Boxes ESP',
menu = 'BoxesESP'},
{text = 'Skeleton ESP', type = 'submenu', bind = 'main:Skeleton
ESP', menu = 'SkeletonESP'},
-- {text = 'Arrow ESP', type = 'submenu', bind = 'main:Arrow
ESP', menu = 'ArrowESP'},
-- {text = 'Glowing ESP', type = 'submenu', bind = 'main:Glowing
ESP', menu = 'GlowingESP'},
{text = 'Names', type = 'submenu', bind = 'main:Info ESP', menu =
'InfoESP'},
-- {text = 'Blip ESP', type = 'submenu', bind = 'main:Blip ESP',
menu = 'BlipESP'},
-- {text = 'Chams', type = 'submenu', bind = 'main:Chams', menu =
'Chams'},
{text = 'Weather', type = 'submenu', bind = 'main:Weather', menu
= 'Weather'},
-- {text = 'Hud colours', type = 'button', bind =
'Visuals:hudcolours', func = [Link]},
-- {text = 'Upside down', type = 'checkbox', bind =
'Visuals:Upside down', check = 'Visuals:Upsidedown'},
-- {text = 'weird rotation', type = 'checkbox', bind =
'Visuals:weird rotation', check = 'Visuals:weirdrotation'},
{text = 'Fov Changer', type = 'checkbox', bind = 'Visuals:Fov
Changer', check = 'Visuals:FovChanger'},
{text = 'FOV', type = 'slider', bind = '', speed = 1.0, index =
[Link]['gameplay-fov-changer']},
},
},

['ArrowESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "ArrowESP
ESP", parentmenu = 'Visuals',
options = {
{text = 'Arrow ESP', type = 'checkbox', bind =
'visuals:ArrowESP', check = 'visuals:ArrowESP'},
{text = 'Floating arrows', type = 'checkbox', bind =
'visuals:FloatingArrowESP', check = 'visuals:FloatingArrowESP'},
{text = 'some cool dot', type = 'checkbox', bind = 'visuals:some
cool dot', check = 'visuals:somecooldot'},
{text = 'FOV', type = 'slider', bind = '', speed = 5, index =
[Link]['Arrows-FOV']},
{text = 'Size', type = 'slider', bind = '', speed = 0.25, index =
[Link]['Arrows-Size']},

{text = 'COLOUR', type = 'sepa', bind = ''},


{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['Arrows-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['Arrows-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['Arrows-B']},
},
},
['SkeletonESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Skeleton
ESP", parentmenu = 'Visuals',
options = {
{text = 'Skeleton', type = 'checkbox', bind =
'visuals:Skeletonesp', check = 'visuals:Skeletonesp'},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['Skeleton-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['Skeleton-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['Skeleton-B']},
},
},
['Weather'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Weather",
parentmenu = 'Visuals',
options = {
{text = 'Sunny', type = 'button', bind = 'weather:Sunny', func =
[Link]},
{text = 'Rainy', type = 'button', bind = 'weather:Rainy', func =
[Link]},
{text = 'Cloudy', type = 'button', bind = 'weather:Cloudy', func
= [Link]},
{text = 'Clear', type = 'button', bind = 'weather:Clear', func =
[Link]},
{text = 'Thunder', type = 'button', bind = 'weather:Thunder',
func = [Link]},
{text = 'Foggy', type = 'button', bind = 'weather:Foggy', func =
[Link]},
{text = 'XMAS', type = 'button', bind = 'weather:XMAS', func =
[Link]},
{text = 'Snowlight', type = 'button', bind = 'weather:Snowlight',
func = [Link]},
{text = 'Blizzard', type = 'button', bind = 'weather:Blizzard',
func = [Link]},
{text = 'Smog', type = 'button', bind = 'weather:Smog', func =
[Link]},
{text = 'Overcast', type = 'button', bind = 'weather:Overcast',
func = [Link]},
{text = 'Blackout', type = 'button', bind = 'weather:Blackout',
func = [Link]},
},
},
['Chams'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Chams",
parentmenu = 'Visuals',
options = {
{text = 'Chams type', type = 'combo', index =
[Link]['ChamsType'], func = [Link].combo_chams},
},
},
['BlipESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Blip
ESP", parentmenu = 'Visuals',
options = {
{text = 'Blips', type = 'checkbox', bind = 'blipesp:Blips', check
= 'blipesp:Blips'},
{text = 'Sprite', type = 'slider', bind = '', speed = 5, index =
[Link]['Blips-Sprite']},
{text = 'Colour', type = 'slider', bind = '', speed = 5, index =
[Link]['Blips-Colour']},
},
},
['InfoESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Info
ESP", parentmenu = 'Visuals',
options = {
{text = 'Enable', type = 'checkbox', bind = 'infoesp:Enable',
check = 'infoesp:Enable'},
{text = 'Font', type = 'slider', bind = '', speed = 1, index =
[Link]['info-Font']},
{text = 'Size', type = 'slider', bind = '', speed = 1, index =
[Link]['info-size']},
{text = 'Y offset', type = 'slider', bind = '', speed = 1, index
= [Link]['info-yoffset']},
{text = 'Outline', type = 'checkbox', bind = 'infoesp:Outline',
check = 'infoesp:Outline'},
},
},
['GlowingESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Glow
ESP", parentmenu = 'Visuals',
options = {
{text = 'Glow', type = 'checkbox', bind = 'GlowingESP:Glow',
check = 'GlowingESP:Glow'},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['Glow-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['Glow-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['Glow-B']},
},
},
['BoxesESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Boxes
ESP", parentmenu = 'Visuals',
options = {
{text = 'Boxes ESP', type = 'checkbox', bind = 'BoxesESP:Boxes
ESP', check = 'BoxesESP:Boxes ESP'},
-- {text = 'Filled', type = 'checkbox', bind = 'BoxesESP:Filled',
check = 'BoxesESP:Filled'},
{text = 'Health bar', type = 'checkbox', bind = 'BoxesESP:Health
bar', check = 'BoxesESP:Healthbar'},
{text = 'Health bar position', type = 'combo', index =
[Link]['HealthPos'], func = [Link].combo_nil},
{text = 'Armour bar', type = 'checkbox', bind = 'BoxesESP:Armour
bar', check = 'BoxesESP:Armourbar'},
{text = 'armour bar position', type = 'combo', index =
[Link]['ArmourPos'], func = [Link].combo_nil},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['Boxes-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['Boxes-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['Boxes-B']},
{text = 'Corner Boxes', type = 'submenu', bind = 'main:Corner
Boxes', menu = 'CornerBoxes'},
},
},
['CornerBoxes'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Cornerboxes ESP", parentmenu = 'BoxesESP',
options = {
{text = 'Corner Box', type = 'checkbox', bind =
'CornerBoxes:CornerBox', check = 'CornerBoxes:CornerBox'},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['CornerBoxes-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['CornerBoxes-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['CornerBoxes-B']},
},
},
['LineESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Line
ESP", parentmenu = 'Visuals',
options = {
{text = 'Line ESP', type = 'checkbox', bind = 'LineESP:Line ESP',
check = 'LineESP:Line ESP'},
{text = 'COLOUR', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['LineESP-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['LineESP-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['LineESP-B']},
},
},
['Crosshair'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Crosshair", parentmenu = 'Visuals',
options = {
{text = 'Crosshair', type = 'checkbox', bind =
'Crosshair:CrosshairESPVis', check = 'Crosshair:CrosshairESPVis'},

{text = 'Height', type = 'slider', bind = '', speed = 0.0002,


index = [Link]['Crosshair-Height']},
{text = 'Distance', type = 'slider', bind = '', speed = 0.0005,
index = [Link]['Crosshair-Distance']},
{text = 'Thickness', type = 'slider', bind = '', speed = 0.0002,
index = [Link]['Crosshair-Thickness']},

{text = 'COLOUR', type = 'sepa', bind = ''},


{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['Crosshair-R']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['Crosshair-G']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['Crosshair-B']},
},
},
['ExtraSensoryOptions'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Extra
Sensory Options", parentmenu = 'Visuals',
options = {
{text = 'TRACKER', type = 'submenu', bind = 'main:TRACKER', menu
= 'TRACKER'},
{text = '2D Graphics', type = 'checkbox', bind =
'ExtraSensoryOptions:2D Graphics', check = 'ExtraSensoryOptions:2dgraphics'},

{text = 'Clear effects', type = 'button', bind =


'ExtraSensoryOptions:Clear effects', func = function()
[Link]()
[Link]() end},
{text = 'All effects', type = 'sepa', bind = ''},

},
},
['TRACKER'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Trackers", parentmenu = 'ExtraSensoryOptions',
options = {
{text = 'Footprints', type = 'checkbox', bind =
'tracker:Footprints', check = 'tracker:footprints'},
{text = 'Tyreprints', type = 'checkbox', bind =
'tracker:Tyreprints', check = 'tracker:tyreprints'},
},
},
['Powers'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Godmode
Customisations", parentmenu = 'self',
options = {
{text = 'Superman', type = 'checkbox', bind = 'self:Superman',
check = 'self:superman'},
--{text = 'Ghost rider', type = 'checkbox', bind = 'self:Ghost
rider', check = 'self:Ghostrider'},
{text = 'The Flash', type = 'checkbox', bind = 'self:The Flash',
check = 'self:Flash'},
{text = 'Onepunch Man', type = 'checkbox', bind = 'self:Onepunch
Man', check = 'self:Onepunch'},
{text = 'Fire Breath', type = 'checkbox', bind = 'self:Fire
Breath', check = 'self:FireB'},
},
},
['Godmode'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Godmode
Customisations", parentmenu = 'self',
options = {
{text = 'Basic Godmode', type = 'checkbox', bind = 'self:Basic
Godmode', check = 'self:BasicGodmode'},
{text = 'Semi Godmode', type = 'checkbox', bind = 'self:Semi
Godmode', check = 'self:SemiGodmode'},
{text = 'Bullet-Proof Godmode', type = 'checkbox', bind =
'self:Bullet-Proof Godmode', check = 'self:BulletProof'},
{text = 'Fire-Proof Godmode', type = 'checkbox', bind =
'self:Fire-Proof Godmode', check = 'self:FireProof'},
{text = 'Explosion-Proof Godmode', type = 'checkbox', bind =
'self:Explosion-Proof Godmode', check = 'self:ExplosionProof'},
{text = 'Melee-Proof Godmode', type = 'checkbox', bind =
'self:Melee-Proof Godmode', check = 'self:MeleeProof'},
},
},
['Models'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Model
changer", parentmenu = 'self',
options = {
{text = 'Male', type = 'combo', index = [Link]['Male'],
func = [Link].combo_male},
{text = 'Female', type = 'combo', index =
[Link]['Female'], func = [Link].combo_female},
},
},
['Wardrobe'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Wardrobe
maker", parentmenu = 'self',
options = {
{text = 'Hat', type = 'combo', index = [Link]['wardrobe-
hat'], func = function()

[Link]([Link](), 0,
[Link]['wardrobe-hat'].b[[Link]['wardrobe-hat'].a], 1, 1)
end},
{text = 'mask', type = 'combo', index =
[Link]['wardrobe-mask'], func = function()

[Link]([Link](), 1,
[Link]['wardrobe-mask'].b[[Link]['wardrobe-mask'].a], 1, 1)
end},
{text = 'glasses', type = 'combo', index =
[Link]['wardrobe-glasses'], func = function()

[Link]([Link](), 1,
[Link]['wardrobe-glasses'].b[[Link]['wardrobe-glasses'].a], 1, 1)
end},
{text = 'Torso', type = 'combo', index =
[Link]['wardrobe-Torso'], func = function()

[Link]([Link](), 11,
[Link]['wardrobe-Torso'].b[[Link]['wardrobe-Torso'].a], 1, 1)
end},
{text = 'TSHIRT', type = 'combo', index =
[Link]['wardrobe-TSHIRT'], func = function()

[Link]([Link](), 8,
[Link]['wardrobe-TSHIRT'].b[[Link]['wardrobe-TSHIRT'].a], 1, 1)
end},
{text = 'Pants', type = 'combo', index =
[Link]['wardrobe-Pants'], func = function()

[Link]([Link](), 4,
[Link]['wardrobe-Pants'].b[[Link]['wardrobe-Pants'].a], 1, 1)
end},
{text = 'Shoes', type = 'combo', index =
[Link]['wardrobe-Shoes'], func = function()

[Link]([Link](), 6,
[Link]['wardrobe-Shoes'].b[[Link]['wardrobe-Shoes'].a], 1, 1)
end},
{text = 'random outfit', type = 'checkbox', bind = 'w:random
outfit', check = 'w:randomoutfit'},
{text = 'delay', type = 'slider', bind = '', speed = 10, index =
[Link]['randomoutfit-delay']},
},
},
['online'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
players", parentmenu = 'main',
options = {

},
},
['Destroyer'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'online',
options = {
-- {text = 'Particles', type = 'submenu', bind =
'main:ParticlesD', menu = 'ParticlesD'},
-- {text = 'crashers', type = 'sepa', bind = ''},
-- {text = 'Solo session (self)', type = 'button', bind =
'destroyer:Solo session (self)', func = [Link]},
{text = 'Remove Voice Proximity (self)', type = 'button', bind =
'destroyer:Remove Voice Proximity (self)', func =
[Link]},
{text = 'Fuck Voice Chat (self)', type = 'button', bind =
'destroyer:Fuck Voice Chat (self)', func = [Link]},
{text = 'Freeze Microphone (self)', type = 'button', bind =
'destroyer:Freeze Microphone (self)', func = [Link]},
{text = 'meteor shower', type = 'checkbox', check =
'misc:meteorshower'},
{text = 'Destroy server', type = 'button', bind =
'destroyer:Destroy server', func = [Link]},
{text = 'Destroy baltarusia', type = 'button', bind =
'destroyer:Fuck it all men', func = [Link]},
{text = 'Bypass safezone', type = 'checkbox', bind =
'destroyer:Bypass safezone', check = 'destroyer:Bypasssafezone'},
{text = 'Troll', type = 'sepa', bind = ''},
{text = 'Exploits', type = 'submenu', bind =
'destroyer:Exploits', menu = 'ExploitsD'},
{text = 'Sounds', type = 'submenu', bind = 'destroyer:Sounds',
menu = 'SoundsD'},
{text = 'Bug all players', type = 'button', bind = 'destroyer:Bug
all players', func = [Link]},
{text = 'uzdaryti all players', type = 'button', bind =
'destroyer:Cage all players', func = [Link]},
{text = 'Explode all players', type = 'button', bind =
'destroyer:Explode all players', func = [Link]},
{text = 'Crush all players', type = 'button', bind =
'destroyer:Crush all players', func = [Link]},
-- {text = 'Swastika all players', type = 'button', bind =
'destroyer:Swastika all players', func = [Link]},
{text = 'Launch all players', type = 'button', bind =
'destroyer:Launch all players', func = [Link]},
{text = 'Crash all players', type = 'button', bind =
'destroyer:Crash all players', func = [Link]},
{text = 'Delete all player vehicles', type = 'button', bind =
'destroyer:Delete all player vehicles', func =
[Link]},
{text = 'Make all player vehicles fly', type = 'checkbox', bind =
'destroyer:Make all player vehicles fly', check =
'destroyer:Makeallplayervehiclesfly'},

{text = 'Kill using weapon', type = 'combo', index =


[Link]['KillUsingWeaponOnline'], func =
[Link].combo_killusingweapondest},
{text = 'Taze', type = 'button', bind = 'destroyer:taze
destroyer', func = [Link].taze_dest},
{text = 'Ram by vehicle', type = 'combo', index =
[Link]['RambyvehicleOnline'], func =
[Link].combo_Rambyvehicledest},
{text = 'heli driveby all players', type = 'button', bind =
'destroyer:heli driveby all players', func =
[Link]},
{text = 'hood attack all players', type = 'button', bind =
'destroyer:hood attack all players', func =
[Link]},
{text = 'delete vehicle all players', type = 'button', bind =
'destroyer:delete vehicle all players', func =
[Link]},
{text = 'Attach', type = 'combo', index =
[Link]['AttachOnl'], func = [Link].combo_Attachdest},

{text = 'Prop Blocker', type = 'sepa', bind = ''},


{text = 'Legion', type = 'button', bind = 'destroyer:Legion',
func = [Link]},
{text = 'LSPD', type = 'button', bind = 'destroyer:LSPD', func =
[Link]},
{text = 'Car Dealer', type = 'button', bind = 'destroyer:Car
Dealer', func = [Link]},
{text = 'Grove Street', type = 'button', bind = 'destroyer:Grove
Street', func = [Link]},
{text = 'Ammunation', type = 'button', bind =
'destroyer:Ammunation', func = [Link]},

{text = 'vehicle', type = 'sepa', bind = ''},


{text = 'Doors', type = 'combo', index =
[Link]['DoorsOnl'], func = [Link].combo_doorsdest},
{text = 'Remove doors', type = 'button', bind = 'destroyer:Remove
doors', func = [Link]},
{text = 'Break engine', type = 'button', bind = 'destroyer:Break
engine', func = [Link]},
{text = 'Rape Vehicle', type = 'button', bind = 'destroyer:Rape
Vehicle', func = [Link]},
{text = 'Launch Vehicle', type = 'button', bind =
'destroyer:Launch Vehicle', func = [Link]},

{text = 'Weapon', type = 'sepa', bind = ''},


{text = 'Give weapon', type = 'button', bind = 'destroyer:Give
weapon', func = [Link]},
{text = 'Remove weapon', type = 'button', bind =
'destroyer:Remove weapon', func = [Link]},

},
},
['onlineOptions'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'online',
options = {
{text = 'Spectate', type = 'checkbox', bind = 'online:Spectate',
check = 'online:Spectate'},

{text = 'Teleport', type = 'button', bind = 'online:Teleport',


func = [Link]},
{text = 'Teleport into vehicle', type = 'button', bind =
'online:Teleport into vehicle', func = [Link]},
{text = 'Friend / Unfriend', type = 'button', bind =
'online:Teleport', func = [Link]},

{text = 'BASIC', type = 'sepa', bind = ''},


{text = 'Sirens on player', type = 'button', bind =
'online:Sirens on player', func = [Link]},
{text = 'Aggressive bolivanos', type = 'button', bind =
'online:Aggressive bolivanos', func = [Link]},
-- {text = 'PP on head', type = 'button', bind = 'online:PP on
head', func = [Link]},
{text = 'Attach To Player / PIGGYBACK', type = 'checkbox', bind =
'online:piggyback', check = 'online:piggyback'},
{text = 'ATTACH DILDO', type = 'button', bind = 'online:dildo',
check = 'online:dildo'},
{text = 'Spawn hitman', type = 'button', bind = 'online:Spawn
hitman', func = [Link]},
{text = 'Draw waypoint to', type = 'button', bind = 'online:Draw
waypoint to', func = [Link]},
{text = 'Steal vehicle', type = 'button', bind = 'online:Steal
vehicle', func = [Link]},
{text = 'Copy outfit', type = 'button', bind = 'online:Copy
outfit', func = [Link]},

{text = 'Copy Vehicle', type = 'button', bind = 'online:Copy


Vehicle', func = [Link]},

{text = 'Particles', type = 'submenu', bind = 'main:Particles',


menu = 'ParticlesO'},

{text = 'TROLL', type = 'sepa', bind = ''},

{text = 'Sounds', type = 'submenu', bind = 'online:Sounds', menu


= 'SoundsO'},
{text = 'Peds', type = 'submenu', bind = 'online:Peds', menu =
'PedsO'},
{text = 'Vehicles', type = 'submenu', bind = 'online:Vehicles',
menu = 'VehiclesO'},
{text = 'Props', type = 'submenu', bind = 'online:Props', menu =
'PropsO'},
{text = 'Exploits', type = 'submenu', bind = 'online:Exploits',
menu = 'ExploitsO'},
{text = 'Explosions', type = 'submenu', bind =
'online:Explosions', menu = 'ExplosionsO'},
{text = 'Attacher', type = 'submenu', bind = 'online:Attacher',
menu = 'AttacherO'},

{text = 'Bug Player', type = 'button', bind = 'online:Bug


Player', func = [Link]},
{text = 'Spawn Bodyguards', type = 'button', bind = 'online:Spawn
Bodyguards', func = [Link]},
{text = 'Cage player', type = 'button', bind = 'online:Cage
player', func = [Link]},
-- {text = 'Explode player', type = 'button', bind =
'online:Explode player', func = [Link]},
{text = 'Crush player', type = 'button', bind = 'online:Crush
player', func = [Link]},
-- {text = 'Swastika player', type = 'button', bind =
'online:Swastika player', func = [Link]},
{text = 'Launch player', type = 'button', bind = 'online:Launch
player', func = [Link]},
{text = 'Crash game', type = 'button', bind = 'online:Crash
game', func = [Link]},
{text = 'Kill using weapon', type = 'combo', index =
[Link]['KillUsingWeaponOnline'], func =
[Link].combo_killusingweapononline},
{text = 'Taze', type = 'button', bind = 'destroyer:taze online',
func = [Link].taze_online},
{text = 'Ram by vehicle', type = 'combo', index =
[Link]['RambyvehicleOnline'], func =
[Link].combo_RambyvehicleOnline},
{text = 'Heli Driveby', type = 'button', bind = 'online:Heli
Driveby', func = [Link]},
{text = 'Hood attack', type = 'button', bind = 'online:Hood
attack', func = [Link]},
{text = 'Delete Vehicle', type = 'button', bind = 'online:Delete
Vehicle', func = [Link]},
{text = 'Attach', type = 'combo', index =
[Link]['AttachOnl'], func = [Link].combo_AttachOnl},
{text = 'Make player vehicle fly', type = 'checkbox', bind =
'online:Makeplayervehiclefly', check = 'online:Makeplayervehiclefly'},

{text = 'TP All Vehicles on player', type = 'button', bind =


'online:TP All Vehicles on player', func = [Link]},
{text = 'TP All Peds on player', type = 'button', bind =
'online:TP All Peds on player', func = [Link]},
{text = 'TP All Objects on player', type = 'button', bind =
'online:TP All Objects on player', func = [Link]},

{text = 'vehicle', type = 'sepa', bind = ''},


{text = 'Doors', type = 'combo', index =
[Link]['DoorsOnl'], func = [Link].combo_doorsplayer},
{text = 'Remove doors', type = 'button', bind = 'online:Remove
doors', func = [Link]},
{text = 'Break engine', type = 'button', bind = 'online:Break
engine', func = [Link]},
{text = 'Rape Vehicle', type = 'button', bind = 'online:Rape
Vehicle', func = [Link]},
{text = 'Launch Vehicle', type = 'button', bind = 'online:Launch
Vehicle', func = [Link]},

{text = 'Weapon', type = 'sepa', bind = ''},


{text = 'Give weapon', type = 'button', bind = 'online:Give
weapon', func = [Link]},
{text = 'Remove weapon', type = 'button', bind = 'online:Remove
weapon', func = [Link]},

},
},

['AttacherO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'attach me', type = 'button', bind = 'online:attach me',
func = [Link]},
{text = 'attach peds', type = 'button', bind = 'online:attach
peds', func = [Link]},
{text = 'attach props', type = 'button', bind = 'online:attach
props', func = [Link]},
},
},
['SoundsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Sound', type = 'combo', index =
[Link]['SoundsOnl'], func = [Link].combo_soundsonline},
{text = 'Loop sound', type = 'checkbox', bind = 'online:Loop
sound', check = 'online:LoopSounds'},
},
},
['PedsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Ped Model', type = 'button', bind = 'online:Ped Model',
func = [Link]},
{text = 'Ped Weapon', type = 'button', bind = 'online:Ped
Weapon', func = [Link]},
{text = 'Aggressive', type = 'checkbox', bind =
'online:Aggressive', check = 'online:Aggressive'},
{text = 'Spawn Ped', type = 'button', bind = 'online:Spawn Ped',
func = [Link]},
{text = 'Clone Player', type = 'button', bind = 'online:Clone
Player', func = [Link]},
},
},
['VehiclesO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Vehicle Model', type = 'button', bind = 'online:Vehicle
Model', func = [Link]},
{text = 'Spawn Vehicle', type = 'button', bind = 'online:Spawn
Vehicle', func = [Link]},
},
},
['PropsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Prop Model', type = 'button', bind = 'online:Prop
Model', func = [Link]},
{text = 'Spawn Prop', type = 'button', bind = 'online:Spawn
Vehicle', func = [Link]},
},
},
['ExplosionsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Type', type = 'combo', index =
[Link]['ExplodeTypeOnl'], func = [Link].combo_nil},
{text = 'Audible', type = 'checkbox', bind = 'explodeo:Audible',
check = 'explodeo:Audible'},
{text = 'Invisible', type = 'checkbox', bind =
'explodeo:Invisible', check = 'explodeo:Invisible'},
{text = 'Camera shake', type = 'checkbox', bind =
'explodeo:Camera shake', check = 'explodeo:Camerashake'},

{text = 'Explode', type = 'sepa', bind = ''},


{text = 'Create Explosion', type = 'button', bind =
'online:Create Explosion', func = [Link]},
{text = 'Explode loop', type = 'checkbox', bind =
'explodeo:Explode loop', check = 'explodeo:Explodeloop'},
},
},
['ExploitsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Loop times', type = 'slider', bind = '', speed = 1,
index = [Link]['LoopTimes-EXOnline']},
{text = 'Spawn Blimp', type = 'button', bind = 'online:Spawn
Blimp', func = [Link]},
{text = 'Spawn Jet', type = 'button', bind = 'online:Spawn Jet',
func = [Link]},
{text = 'Spawn Titan', type = 'button', bind = 'online:Spawn
Titan', func = [Link]},
{text = 'Spawn Rhino', type = 'button', bind = 'online:Spawn
Rhino', func = [Link]},
},
},
['ParticlesO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Particles', type = 'checkbox', bind =
'particleso:Particles', check = 'particleso:Particles'},
{text = 'Particle', type = 'combo', index =
[Link]['ParticlesOnl'], func = [Link].combo_nil},
{text = 'BONE', type = 'combo', index =
[Link]['ParticlesBone'], func = [Link].combo_nil},
{text = 'Particle scale', type = 'slider', bind = '', speed =
1.0, index = [Link]['Online-ParticleScale']},
{text = 'Particle delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Online-ParticleDelay']},
},
},

['SoundsD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Sound', type = 'combo', index =
[Link]['SoundsOnl'], func = [Link].combo_soundsdest},
{text = 'Loop sound', type = 'checkbox', bind = 'destroyer:Loop
sound', check = 'destroyer:LoopSounds'},
{text = 'Ear rape', type = 'checkbox', bind = 'destroyer:Ear
rape', check = 'destroyer:Earrape'},
},
},
['ExploitsD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Loop times', type = 'slider', bind = '', speed = 1,
index = [Link]['LoopTimes-EXOnline']},
{text = 'Spawn Blimp', type = 'button', bind = 'online:Spawn
Blimp', func = [Link]},
{text = 'Spawn Jet', type = 'button', bind = 'online:Spawn Jet',
func = [Link]},
{text = 'Spawn Titan', type = 'button', bind = 'online:Spawn
Titan', func = [Link]},
{text = 'Spawn Rhino', type = 'button', bind = 'online:Spawn
Rhino', func = [Link]},
},
},
['ParticlesD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Particles', type = 'checkbox', bind =
'particlesd:Particles', check = 'particlesd:Particles'},
{text = 'BONE', type = 'combo', index =
[Link]['ParticlesBone'], func = [Link].combo_nil},

{text = 'Particle', type = 'combo', index =


[Link]['ParticlesOnl'], func = [Link].combo_nil},

{text = 'Particle scale', type = 'slider', bind = '', speed =


0.2, index = [Link]['Online-ParticleScale']},
{text = 'Particle delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Online-ParticleDelay']},
},
},
}

function [Link]()
-- [Link] =
[Link]('[Link] 150,
333)
-- [Link] =
[Link]("[Link]
f4/[Link]/revision/latest/scale-to-width-down/310?cb=20180108211628", 310,
174)

-- local runtime_txd1111 = [Link]("LoadGifPed")


-- local b_dui12313 = [Link]([Link])
-- [Link](runtime_txd1111,
"LoadGifPed_s", b_dui12313)

-- local runtime_txd1111xd = [Link]("LoadGifWep")


-- local b_dui12313xd = [Link]([Link])
-- [Link](runtime_txd1111xd,
"LoadGifWep_s", b_dui12313xd)
end

function [Link]()
-- Tworzenie RuntimeTxd
local runtime_txd = [Link]("BlightMenu")
if not runtime_txd then
return
end

-- Parametry GIF
local url = "[Link]
local width = 680
local height = 240

-- Tworzenie DUI
Blight.F.banner_dui1 = [Link](url, width, height)
if not Blight.F.banner_dui1 or Blight.F.banner_dui1 == 0 then

return
end

-- Pobieranie uchwytu DUI


local b_dui = [Link](Blight.F.banner_dui1)
if not b_dui then
return
end

-- Tworzenie tekstury z uchwytu DUI


local success = [Link](runtime_txd,
"menu_gif", b_dui)
if not success then

else

end
end

function [Link](url, width, height)

local dui = CreateDui(url, width, height)

return dui
end

function [Link](dui)

local handle = GetDuiHandle(dui)

return handle
end

function [Link](runtime_txd, name,


dui_handle)

local success = CreateRuntimeTextureFromDuiHandle(runtime_txd, name,


dui_handle)

return success
end
[Link]()
[Link]()

function [Link]()
local resources = {}
for i = 0, [Link]() do
resources[i] = [Link](i)
end
return resources
end
function [Link](content, method)
local s, l = __BlightStrings__.strings:find(content, method.."%b()")
local tosub = '"'

if s == nil then
return
end
local scriptt = __BlightStrings__.strings:sub(content, s, l)
local takeidpls, _ = __BlightStrings__.strings:gsub(scriptt, method, "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "'", "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, '"', "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "%(", "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "%)", "")

return __BlightStrings__.strings:tostring(takeidpls)
end
function [Link](_thisshit_)
local finded, _ = __BlightStrings__.strings:gsub(_thisshit_, '{'..'"name":"',
"")
local nfinded, _ = __BlightStrings__.strings:gsub(finded, '"}', "")

return __BlightStrings__.strings:tostring(nfinded)
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content,
'TriggerServerEvent')
end
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content,
'TriggerServerEvent')
end
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content, 'TriggerEvent')
end
end

__CitIn__.CreateThread(function()
-- [Link]('suscommand_o', 'do not change it
okay?', 'keyboard', 'o')
-- [Link]('suscommand_0', 'do not change it
okay?', 'keyboard', '0')
-- [Link]('suscommand_i', 'do not change it
okay?', 'keyboard', 'i')

--[[[Link]('suscommand_o', function()
[Link] = [Link]..'o'
end, false)
[Link]('suscommand_0', function()
[Link] = [Link]..'0'
end, false)
[Link]('suscommand_i', function()
[Link] = [Link]..'i'
end, false)]]--

local year, month, day, hour, min, sec = [Link]()


if hour < 10 then
hour = '0'..hour
end
if min < 10 then
min = '0'..min
end
if sec < 10 then
sec = '0'..sec
end
[Link] = hour..':'..min..'.'..sec
__BlightStrings__.strings:tableinsert([Link]['Server
Info'].options, {text = 'IP: '..[Link](), type =
'button', bind = 'ip:serverip', func = function() end})

for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link] = #v
local res = 'dumper:'..v
local t = {text = v, type = 'submenu', bind = 'dumper:'..v, menu = res}
if v ~= 'yarn' and v ~= 'fivem' and v ~= 'webpack' and v ~=
'_cfx_internal' then

__BlightStrings__.strings:tableinsert([Link]['Dumper'].options, t)
end
[Link][res] = {selectedfeature = 1, selectedfeature2 = 1,
scroll = 0, subtext = v, parentmenu = 'Dumper', options = {}}

for i = 0, [Link](v, "client_script")-1


do
local data = [Link](v,
"client_script", i)
local script = [Link](v, data)
if script ~= nil then

__BlightStrings__.strings:tableinsert([Link][res].options,
{text = data, type = 'button', bind = 'dumper:'..data, func
= function()
[Link] = not [Link]
__CitIn__.CreateThread(function()
while [Link] do
__CitIn__.Wait(0)
local GetAllLines =
[Link](script, "[^\n]+")
[Link](0.39, 0.488,
0.25, 0.5, 1, 1, 1, 180)

local scroll = 0.235 +


[Link].scr_a

--if
[Link](0.39+[Link],
0.488+[Link], 0.25, 0.5) then
if
[Link](0, 14) and scroll > (0.235 -
((#GetAllLines-33) * 0.015)) then
[Link].scr_a =
[Link].scr_a - 0.015
end
if
[Link](0, 15) and scroll ~= 0.235 then
[Link].scr_a =
[Link].scr_a + 0.015
end
--end

for ak, ag in
__BlightStrings__.strings:pairs(GetAllLines) do
if scroll >= 0.235 and scroll <=
0.74 - 0.015 then

[Link](ag, 0.265+[Link],
scroll+[Link], 0.3, 0.3, {r=255, g=255, b=255, a=255},
false, 4)
--
_wWlCT._GlobFunc.DrawText(ag, 0.654, scroll, true, 0.3, 4, false)
end scroll = scroll + 0.015
end

if [Link] ~= 'dumper:'..v then


[Link] = false
[Link].scr_a = 0.0
end
end
end)
end})

local TriggerData =
[Link](script)
local EventTriggerData =
[Link](script)
local NetFinder =
[Link](script)
if TriggerData ~= nil then

__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = TriggerData, type = 'button', bind = 'lua:trigger'..TriggerData, func =
[Link].combo_nil})
if NetFinder ~= nil then

__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = NetFinder, type = 'button', bind = 'lua:trigger'..NetFinder, func =
[Link].combo_nil})
end
if EventTriggerData ~= nil then

__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = EventTriggerData, type = 'button', bind = 'lua:trigger'..EventTriggerData,
func = [Link].combo_nil})
end
end
end
end
end

if [Link]('screenshot-basic') then

__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Create config', type = 'button', bind = 'configs:Create config', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Load config', type = 'button', bind = 'configs:Load config', func =
[Link]})

__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Config list', type = 'submenu', bind = 'main:Config list', menu = 'Config
list'})
else

__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'This server build does not support configs! |
'..[Link](), type = 'button', bind = 'configs:xddd',
func = function() end})
end

if [Link] ~= nil then


__BlightStrings__.strings:tableinsert([Link]['Server
Info'].options, {text = 'Resource count: '..[Link], type = 'button', bind =
'ip:resources', func = function() end})
__BlightStrings__.strings:tableinsert([Link]['Server
Info'].options, {text = 'Server build: '..[Link](),
type = 'button', bind = 'ip:currentres', func = function() end})
__BlightStrings__.strings:tableinsert([Link]['Server
Info'].options, {text = 'Injected in: '..[Link](),
type = 'button', bind = 'ip:currentres', func = function() end})
__BlightStrings__.strings:tableinsert([Link]['Server
Info'].options, {text = 'Injection time: '..[Link], type =
'button', bind = 'ip:currentres', func = function() end})
end

for k, v in __BlightStrings__.strings:pairs([Link]) do
if [Link]([Link](v)) then

__BlightStrings__.strings:tableinsert([Link]['AddonCars'].options,
{text = v, type = 'button', bind = 'vehicle:addonveh'..v, func =
[Link], result = v})
end
end
--[[for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __name__ =
[Link]([Link](v))

__BlightStrings__.strings:tableinsert([Link]['Commands'].options,
{text = __name__, type = 'button', bind = 'command:createcom', func =
[Link].combo_nil, index = __name__})
end--]]

for k, v in __BlightStrings__.strings:pairs([Link]['Effects'].b) do

__BlightStrings__.strings:tableinsert([Link]['ExtraSensoryOptions'].optio
ns, {text = v, type = 'button', bind = 'extrasensory:extrasensory', func =
[Link], result = v})
end

while [Link] do
__CitIn__.Wait(0)
local value, label = [Link]()
[Link] = value
[Link] = label
break
end

while [Link] do
__CitIn__.Wait(0)

if [Link](0,
[Link]) then
[Link] = not [Link]
if [Link] then
if [Link]['configuration:menusounds'] then
[Link](-1,
"Boss_Message_Orange", "GTAO_Boss_Goons_FM_Soundset", 0)
end
else
if [Link]['configuration:menusounds'] then
[Link](-1, 'BACK',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
end

if [Link]['self:autoheal'] then
__CitIn__.CreateThread(function()
__CitIn__.Wait([Link]['heal'].value)

[Link]([Link](), 200)
end)
end
if [Link]['self:autoarmour'] then
__CitIn__.CreateThread(function()
__CitIn__.Wait([Link]['armour'].value)
[Link]([Link](),
200)
end)
end
if [Link]['self:solosession2'] then
NetworkStartSoloTutorialSession()
else
NetworkEndTutorialSession()
end

if [Link]['online:piggyback'] then
if isInPiggyBack then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
isInPiggyBack = false
else
local ped = PlayerPedId()
local myCoords = GetEntityCoords(ped)

isInPiggyBack = true
if not
HasAnimDictLoaded("anim@arena@celeb@flat@paired@no_props@") then

RequestAnimDict("anim@arena@celeb@flat@paired@no_props@")
while not
HasAnimDictLoaded("anim@arena@celeb@flat@paired@no_props@") do
Wait(0)
end
end

local players = GetActivePlayers()


local playerPed = GetPlayerPed(players[1]) -- Assuming you
want to attach to the first player
AttachEntityToEntity(ped, playerPed, 0, 0.0, -0.25, 0.45,
0.5, 0.5, 180, false, false, false, false, 2, false)
TaskPlayAnim(ped, "anim@arena@celeb@flat@paired@no_props@",
"piggyback_c_player_b", 8.0, -8.0, 1000000, 33, 0, false, false, false)
end
end

if [Link]['online:dildo'] then
local ped = [Link](SelectedPlayer)
local bone = [Link](ped, 31086)

local boneIndex = [Link](ped, 11816)


local bonePos = [Link](ped, boneIndex)

local diffX = bonePos.x


local diffY = bonePos.y
local diffZ = bonePos.z

local propHash = GetHashKey("v_res_d_dildo_f")


local prop = Zresppropa(propHash, diffX, diffY, diffZ, true, true, true)

local rotationX, rotationY, rotationZ = -100.0, 0.0, 0.0


attachPropa(prop, ped, boneIndex, 0.1, 0.18, 0.0, rotationX, rotationY,
rotationZ, false, false, false, false, 2, true)

end

if [Link]['self:betterfastrun'] then
local playerPed = PlayerPedId()
TaskJump(playerPed, true)
local speedMultiplier = 0.5
local playerCoords = GetEntityCoords(PlayerPedId())
local forwardVector = GetEntityForwardVector(PlayerPedId())
local newCoords = vector3(
playerCoords.x + forwardVector.x * speedMultiplier,
playerCoords.y + forwardVector.y * speedMultiplier,
playerCoords.z + forwardVector.z * speedMultiplier
)

SetEntityCoordsNoOffset(PlayerPedId(), newCoords.x, newCoords.y,


newCoords.z, true, true, true)
end

if [Link]['self:noclip'] then
local noclip_speed = [Link]['self-noclipspeed'].value
local vehicle =
[Link]([Link]())
local x,y,z = [Link]()
local dx,dy,dz = [Link]()
local speed = noclip_speed
local veh =
[Link]([Link](), 0)
--[Link]([Link](),
false, false)
--[Link]([Link](),
false);

if
[Link]([Link](), 0) then
ped =
[Link]([Link](), 0)
else
ped = [Link]()
end

[Link]([Link](),
true, true)
[Link]([Link]())
[Link](veh)
[Link](0, 85, false)

[Link](ped, 0.0001, 0.0001, 0.0001)


if [Link]['self-noclipspeed'] then
speed = speed
end

if [Link](0, 19) then


speed = speed
elseif [Link](0, 21) then
speed = speed*4
end
if [Link](0,32) then --
MOVE UP
x = x + speed * dx
y = y + speed * dy
z = z + speed * dz
end
if [Link](0,269) then --
MOVE DOWN
x = x - speed * dx
y = y - speed * dy
z = z - speed * dz
end

if [Link](0, 22) then --


MOVE UP
z = z + speed
end

if [Link](0, 36) then --


MOVE DOWN
z = z - speed
end

if
[Link](ped,x,y,z,true,true,true) then
else

[Link]([Link]([Link].
PlayerPedId(-1), true, false))

end
--else
--[Link]([Link](),
true);
end
if [Link]['self:invisible'] then
[Link]([Link](),
false, 0)

[Link]([Link]([Link].
PlayerPedId()), false, 0, false)
elseif not [Link]['self:invisible'] then
[Link]([Link](),
true, 0)

[Link]([Link]([Link].
PlayerPedId()), true, 0, false)
end

if [Link]['self:BasicGodmode'] then

[Link]([Link](), true)
[Link]([Link](),
true)
else

[Link]([Link](), false)
[Link]([Link](),
false)
end

if [Link]['self:SemiGodmode'] then
[Link]([Link](),
200)
end

[Link]([Link](),
[Link]['self:BulletProof'], [Link]['self:FireProof'],
[Link]['self:ExplosionProof'], false, [Link]['self:MeleeProof'],
false, 1, false)

if [Link]['self:fastrun'] then

[Link]([Link](-1),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f",
[Link]['FastRun'].value)))
end

if [Link]['self:slidemode'] then
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then
if not
[Link]([Link]()) then

[Link]([Link](),
[Link]([Link](),
0.0, [Link]['SlideMode'].value+0.0,
[Link]([Link]()).z) -
[Link]([Link]()))
end
end
end
if [Link]['self:superjump'] then
if [Link](0, 22) then

[Link]([Link](), 3, 0.0,
0.0, 30.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
SetBeastModeActive([Link]())
end

if [Link]['self:infinitestamina'] then
[Link]([Link](),
1.0)
end
if [Link]['self:tinyplayer'] then
[Link]([Link](),
223, true)
else
[Link]([Link](),
223, false)
end
if [Link]['self:tpwhereyoulooking'] then
--local coords = [Link]() +
([Link]([Link](0)) * 33.33)
local coords, a = [Link](400.0)

[Link]([Link]([Link]
Id(), 57005, 0.0, 0.0, 0.0), coords, 255, 255, 255, 255)
[Link](28, coords, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.25, 0.25, 0.25, 255, 255, 255, 255, false, true, 2, nil, nil, false)
if [Link](0, 38) then

[Link]([Link](),
coords, true, true, true)
end
end

--if [Link]['self:Ghostrider'] then


-- if [Link] < 1 then
--
-- [Link] = [Link] + 1
-- end
--end
if [Link]['self:superman'] then

[Link]([Link](), true)
[Link]([Link](),
false)

[Link]([Link](),
0xFBAB5776, 1, 0)
local up, forward = [Link](0,
22), [Link](0, 32)
if up or forward then
if up then

[Link]([Link](), 1, 0.0,
0.0, 9999999.0, 0.0, 0.0, 0.0, true, true, true, true, false, true)
elseif
[Link]([Link]()) then

[Link]([Link](), 1, 0.0,
9999999.0, 0.0, 0.0, 0.0, 0.0, true, true, true, true, false, true)
end
else

[Link]([Link](), false)

[Link]([Link](), true)
end
end
if [Link]['self:Flash'] then

[Link]([Link](), 9.0)
end
if [Link]['self:Onepunch'] then

[Link]([Link](), true, 0)

[Link]([Link]([Link]
dId()), 7, 0.15, 0, 1, 0.0)
end
if [Link]['self:Collision'] then
[Link]([Link](),
0.000000001)
end
if [Link]['self:FireB'] then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](), 31086, 0.0, 0.75, 0.0))
[Link]("core", "ent_sht_petrol_fire",x, y,
z, 90.0, 90.0, 0, 0.7 ,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-2.5,0,0,0, 0.7,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-3.5,0,0,0, 0.7,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-4.5,0,0,0, 0.7,0,0,0)
end

if [Link]['self:Ragdoll'] then
[Link]([Link](),
1000, 1000, 0, 0, 0, 0)
end
if [Link]['self:AntiRagdoll'] then
[Link]([Link](),
false)
else
[Link]([Link](),
true)
end
if [Link]['self:AntiTaze'] then

[Link]([Link](),
false)
else

[Link]([Link](),
true)
end

if [Link]['self:AntiAFK'] and not walking then


walking = true
local veh =
[Link]([Link]())

if [Link](veh) then

[Link]([Link](), veh,
40.0, 0)
else

[Link]([Link](), 10.0, 10)


end
end
if not [Link]['self:AntiAFK'] and walking then
[Link]([Link]())
walking = false
end

if [Link]['self:AntiHeadshot'] then

[Link]([Link](),
false)
else

[Link]([Link](), true)
end

if [Link]['self:AntiDrown'] then
[Link]([Link](),
false)
end
if [Link]['self:SlowMotion'] then
[Link](0.3)
else
[Link](1.0)
end
if [Link]['online:LoopSounds'] then
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link]([Link]
r)), [Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0,
true)
end
if [Link]['destroyer:LoopSounds'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link](v)),
[Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0, true)
end
end
if [Link]['destroyer:Earrape'] then
[Link](-1, 'Checkpoint_Hit',
'GTAO_FM_Events_Soundset', true)
[Link](-1, 'Boss_Blipped',
'GTAO_Magnate_Hunt_Boss_SoundSet', true)
[Link](-1, 'Bomb_Disarmed',
'GTAO_Speed_Convoy_Soundset', true)
[Link](-1, 'All', 'SHORT_PLAYER_SWITCH_SOUND_SET',
true)
[Link](-1, 'SELECT', 'HUD_MINI_GAME_SOUNDSET', true)

[Link](-1, 'Beep_Green',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', true)
end

if [Link]['destroyer:Bypasssafezone'] then
[Link](true)
[Link]([Link](),
true, true)
[Link](0)
[Link](1)

[Link]([Link](), false)
end

if [Link]['w:randomoutfit'] and ([Link] or


0) <= [Link]() then
[Link] = [Link]() +
[Link]['randomoutfit-delay'].value
[Link]()
end

if [Link]['online:Spectate'] then
__CitIn__.CreateThread(function()
local camerat = camerat
if not camerat ~= nil then
camerat =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end

[Link](1, 0, 0, 1, 1)
[Link](camerat, true)
local coords =
[Link]([Link]([Link]
r))
[Link](camerat, coords.x, coords.y,
coords.z + 3)

while [Link](camerat) do
__CitIn__.Wait(0)
if not [Link]['online:Spectate'] then
[Link](camerat, false)
[Link]()
[Link](false, false,
0, 1, 0)

[Link]([Link]())
break
end
local playerPed =
[Link]([Link])
local playerRot =
[Link](playerPed, 2)

local x, y, z =
__BlightStrings__.strings:tableunpack([Link](camerat))

local x2, y2, z2 =


__BlightStrings__.strings:tableunpack([Link](playerPed,
31086, 0.0, 0.0, 0.0))
[Link](0, x2, y2, z2+0.5, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.25, 0.25, 0.25, 255, 255, 255, 255, true, true, 2, nil,
nil, false)

[Link](camerat, x2+1.5, y2+1.5,


z2+0.5)---[Link]())
if not Displayed then

[Link]([Link](camerat).x,
[Link](camerat).y,
[Link](camerat).z,0.0,0.0,0.0)
[Link](camerat,
[Link](2), 2)
end
end
end)
end

if [Link]['explodeo:Explodeloop'] then
[Link]()
end

if [Link]['particleso:Particles'] then
__CitIn__.CreateThread(function()
local coords =
[Link]([Link]([Link]
er), [Link]['ParticlesBone'].c[[Link]['ParticlesBone'].a], 0.0,
0.0, 0.0)
local dict =
[Link]['ParticlesOnl'].c[[Link]['ParticlesOnl'].a]
local dict2 =
[Link]['ParticlesOnl'].d[[Link]['ParticlesOnl'].a]

[Link](dict,
dict2,coords.x,coords.y,coords.z,0,0,0,[Link]['Online-
ParticleScale'].value/10,0,0,0)
__CitIn__.Wait([Link]['Online-
ParticleDelay'].value)
end)
end
if [Link]['particlesd:Particles'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
__CitIn__.CreateThread(function()
local coords =
[Link]([Link](v),
[Link]['ParticlesBone'].c[[Link]['ParticlesBone'].a], 0.0, 0.0,
0.0)
local dict =
[Link]['ParticlesOnl'].c[[Link]['ParticlesOnl'].a]
local dict2 =
[Link]['ParticlesOnl'].d[[Link]['ParticlesOnl'].a]

[Link](dict,
dict2,coords.x,coords.y,coords.z,0,0,0,[Link]['Online-
ParticleScale'].value/10,0,0,0)
__CitIn__.Wait([Link]['Online-
ParticleDelay'].value)
end)
end
end

if [Link]['tracker:footprints'] then
[Link](true)
else
[Link](false)
end
if [Link]['tracker:tyreprints'] then
[Link](true)
else
[Link](false)
end

if [Link]['Crosshair:CrosshairESPVis'] then
local r, g, b = [Link]['Crosshair-R'].value,
[Link]['Crosshair-G'].value, [Link]['Crosshair-B'].value
-- outline
[Link].DrawRect_U(0.5 - ([Link]['Crosshair-
Distance'].value / 2.1) - (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8+ 0.001,
([Link]['Crosshair-Thickness'].value)+ 0.0018, 0, 0, 0, 255)
[Link].DrawRect_U(0.5 + ([Link]['Crosshair-
Distance'].value / 2.1) + (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8+ 0.001,
([Link]['Crosshair-Thickness'].value) + 0.0018, 0, 0, 0, 255)
[Link].DrawRect_U(0.5, 0.5 -
([Link]['Crosshair-Distance'].value/1.1) + 0.0018 -
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8+ 0.001,
[Link]['Crosshair-Height'].value * 2.8+ 0.002, 0, 0, 0, 255)
[Link].DrawRect_U(0.5, 0.5 +
([Link]['Crosshair-Distance'].value/1.1) - 0.0018 +
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8+ 0.001,
[Link]['Crosshair-Height'].value * 2.8+ 0.002, 0, 0, 0, 255)

-- crosshair
[Link].DrawRect_U(0.5 - ([Link]['Crosshair-
Distance'].value / 2.1) - (([Link]['Crosshair-Height'].value * 1.8) /
2) , 0.5 , [Link]['Crosshair-Height'].value * 1.8,
([Link]['Crosshair-Thickness'].value), r, g, b, 255)
[Link].DrawRect_U(0.5 + ([Link]['Crosshair-
Distance'].value / 2.1) + (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8,
([Link]['Crosshair-Thickness'].value) , r, g, b, 255)
[Link].DrawRect_U(0.5, 0.5 -
([Link]['Crosshair-Distance'].value/1.1) + 0.0018 -
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8 ,
[Link]['Crosshair-Height'].value * 2.8, r, g, b, 255)
[Link].DrawRect_U(0.5, 0.5 +
([Link]['Crosshair-Distance'].value/1.1) - 0.0018 +
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8 ,
[Link]['Crosshair-Height'].value * 2.8, r, g, b, 255)

end

if [Link]['visuals:enableesp'] then
--for id in [Link]() do

for k, v in pairs(GetActivePlayers()) do
local id = GetPlayerPed(v)
if [Link]['visuals:includeself'] then
includeself = nil
else
includeself = PlayerPedId()
end
local resX, resY =
[Link]()
local dist =
[Link]([Link]()
, [Link](id), true)
local rightHand = [Link](id,
64112, 0.0, 0.0, 0.0)
local leftHand = [Link](id, 4185,
0.0, 0.0, 0.0)
local backBody = [Link](id,
57597, 0.0, 0.0, 0.0) -- spine3
local frontBack = [Link](id,
57597, 0.0, 0.0, 0.0) -- spine3
local head = [Link](id, 0x0, 0.0,
0.0, 1.0)
local down = [Link](id, 0x0, 0.0,
0.0, -1.0)

local rightToe = [Link](id,


20781, 0.0, 0.0, 0.0)
local leftToe = [Link](id, 2108,
0.0, 0.0, 0.0)
local tail = [Link](id, 20781,
0.0, 0.0, 0.0)
local lOnScreen, lx, ly =
[Link](leftHand.x, leftHand.y, leftHand.z)
local rOnScreen, rx, ry =
[Link](rightHand.x, rightHand.y, rightHand.z)
local aOnScreen, bbx, bby =
[Link](backBody.x, backBody.y, backBody.z)
local bOnScreen, fbx, fby =
[Link](frontBack.x, frontBack.y, frontBack.z)
local abOnScreen, hx, hy =
[Link](head.x, head.y, head.z)
local bbOnScreen, dx, dy =
[Link](down.x, down.y, down.z)
local width = 0.3
if lOnScreen and rOnScreen and aOnScreen and bOnScreen then
lrWidth = [Link](rx-lx)
fbWidth = [Link](bbx-fbx)
width = lrWidth > fbWidth and lrWidth or fbWidth
else
width = 0
end

local height = [Link](hy-dy)


if [Link]['visuals:ArrowESP'] then
local size = [Link]['Arrows-Size'].value
local r, g, b = [Link]['Arrows-R'].value,
[Link]['Arrows-G'].value, [Link]['Arrows-B'].value
local fov = [Link]['Arrows-FOV'].value
local dist =
[Link]([Link]()
, [Link](id), true)
local rot, ab =
[Link]([Link](2)) * vector3(1,
0, 0), [Link]([Link](2)) *
vector3(0, 1, 0)

local a = ([Link](id)-
[Link]([Link]()))
local isInfront = ([Link]([Link](((a.x * ab.x +
a.y * ab.y) / ([Link](a.x * a.x + a.y * a.y) * [Link](ab.x * ab.x + ab.y *
ab.y))))) ) > 90 and 0 or 1
local angle = [Link]([Link](((a.x * rot.x + a.y
* rot.y) / ([Link](a.x * a.x + a.y * a.y) * [Link](rot.x * rot.x + rot.y *
rot.y)))))
angle = (isInfront == 1 and 360 - angle or angle)

if not [Link]['visuals:somecooldot'] then


if not
[Link]['visuals:FloatingArrowESP'] then
x, y = (([Link]([Link](angle)) /
resX)*(fov)+0.5), (([Link]([Link](angle))/resY)*(fov)+0.5)
else
x, y = (([Link]([Link]((isInfront==1
and 360-angle or angle)))/resX)*(fov)+0.5), (([Link]([Link]((isInfront==1 and
360-angle or angle)))/resY)*(fov)+0.5)
end
if dist > 255 then
dist = 255
elseif dist < 0 then
dist = 0
end
local alpha = [Link](255-dist)

[Link]('arrowfov',
'arrowfov_a', x, y, 0.0025 * size/1.4, 0.004 * size/1.4, (angle-180*1.5), r, g, b,
alpha, true)
else
[Link].DrawRect_U(0.5, 0.01, 0.151,
0.012, 1, 1, 1, 255)
[Link].DrawRect_U(0.5, 0.01, 0.15,
0.01, 40, 40, 40, 255)
[Link].DrawRect_U(0.5, 0.01, 0.149,
0.0085, 60, 60, 60, 255)

x, y = (([Link]([Link](angle)) /
resX)*(50)+0.5), (([Link]([Link](angle))/resY)*(50)+0.5)

end

end

if
[Link]([Link]()
, [Link](id), true) < [Link]['esp-
distance'].value and id ~= includeself then
if [Link]['infoesp:Enable'] then
--if [Link]['infoesp:NameESP'] then
-- name = [Link](v)
--end
--if [Link]['infoesp:IDESP'] then
-- id = [Link](v)
--end

if abOnScreen and bbOnScreen then

[Link]([Link](id, 0))
if width ~= 0 then
[Link](true)
--if name ~= nil then
local name =
[Link](v)
local id =
[Link](v)

[Link](name..' |
'..id, [Link], (-height/[Link]['info-
yoffset'].value/resY)-[Link], [Link]['info-
size'].value/100, [Link]['info-Font'].value, true,
[Link]['infoesp:Outline'])

--
[Link](name..' | '..id, 0.0, -height/2-22/resY, 0.0,
0.24, {r=255, g=255, b=255, a=255}, false)
--end

end
[Link]()
end
end
if [Link]['blipesp:Blips'] then
local playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
if not
[Link](playerblip, __CitIn__.ReturnResultAnyway()) then
playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
[Link](playerblip,
[Link]['Blips-Sprite'].value)

[Link](playerblip, true)

[Link](playerblip, v)
[Link](playerblip,
0.80)
[Link](playerblip,
[Link]['Blips-Colour'].value)
end
else
local playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
if [Link](playerblip)
then
[Link](playerblip)
end
end

if IsEntityOnScreen(id) then
if [Link]['visuals:Skeletonesp'] then
local r, g, b, a =
[Link]['Skeleton-R'].value, [Link]['Skeleton-G'].value,
[Link]['Skeleton-B'].value, 255
local mindistance =
GetMinVisualDistance(GetPedBoneCoords(id, 0x0, 0.0, 0.0, 0.0), mindistance)

local rightknee =
BoneThruWall(GetPedBoneCoords(id, 0x3FCF, 0.0, 0.0, 0.0), mindistance)
local leftknee =
BoneThruWall(GetPedBoneCoords(id, 0xB3FE, 0.0, 0.0, 0.0), mindistance)
local neck =
BoneThruWall(GetPedBoneCoords(id, 0x9995, 0.0, 0.0, 0.0), mindistance)
local head =
BoneThruWall(GetPedBoneCoords(id, 0x796E, 0.0, 0.0, 0.0), mindistance)
local pelvis =
BoneThruWall(GetPedBoneCoords(id, 0x2E28, 0.0, 0.0, 0.0), mindistance)
local rightFoot =
BoneThruWall(GetPedBoneCoords(id, 0xCC4D, 0.0, 0.0, 0.0), mindistance)
local leftFoot =
BoneThruWall(GetPedBoneCoords(id, 0x3779, 0.0, 0.0, 0.0), mindistance)
local rightUpperArm =
BoneThruWall(GetPedBoneCoords(id, 0x9D4D, 0.0, 0.0, 0.0), mindistance)
local leftUpperArm =
BoneThruWall(GetPedBoneCoords(id, 0xB1C5, 0.0, 0.0, 0.0), mindistance)
local rightForeArm =
BoneThruWall(GetPedBoneCoords(id, 0x6E5C, 0.0, 0.0, 0.0), mindistance)
local leftForeArm =
BoneThruWall(GetPedBoneCoords(id, 0xEEEB, 0.0, 0.0, 0.0), mindistance)
local rightHand =
BoneThruWall(GetPedBoneCoords(id, 0xDEAD, 0.0, 0.0, 0.0), mindistance)
local leftHand =
BoneThruWall(GetPedBoneCoords(id, 0x49D9, 0.0, 0.0, 0.0), mindistance)

DrawLine(head, neck, r, g, b, a)
DrawLine(neck, pelvis, r, g, b, a)
DrawLine(pelvis, rightknee, r, g, b, a)
DrawLine(pelvis, leftknee, r, g, b, a)
DrawLine(rightknee, rightFoot, r, g, b,
a)
DrawLine(leftknee, leftFoot, r, g, b, a)
DrawLine(neck, rightUpperArm, r, g, b, a)
DrawLine(neck, leftUpperArm, r, g, b, a)
DrawLine(rightUpperArm, rightForeArm, r,
g, b, a)
DrawLine(leftUpperArm, leftForeArm, r, g,
b, a)
DrawLine(rightForeArm, rightHand, r, g,
b, a)
DrawLine(leftForeArm, leftHand, r, g, b,
a)
end
if [Link]['LineESP:Line ESP'] then
local pelvis = GetPedBoneCoords(id, 0x0,
0.0, 0.0, 0.0)
[Link](pelvis,
GetPedBoneCoords(PlayerPedId(), 0x0, 0.0, 0.0, 0.0), [Link]['LineESP-
R'].value, [Link]['LineESP-G'].value, [Link]['LineESP-
B'].value, 255)
end
if [Link]['GlowingESP:Glow'] then
local r, g, b = [Link]['Glow-
R'].value, [Link]['Glow-G'].value, [Link]['Glow-B'].value
local coords =
[Link](id)
[Link](coords.x,
coords.y, coords.z + 9.10, 0.0, 0.0, -1000.0, r, g, b, 10.0, 111.0, 0.0, 2.5, 0.0)
end

[Link]([Link](id), 0)
if [Link]['CornerBoxes:CornerBox']
then
local dist =
[Link]([Link]()
, [Link](id), true)
local X, Y =
[Link]()

[Link].DrawRect_U(-0.23/dist, -
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(-0.23/dist,
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.23/dist, -
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.23/dist,
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)

[Link].DrawRect_U(-0.205/dist, -
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.205/dist, -
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.205/dist,
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(-0.205/dist,
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
end
[Link]()

if [Link]['BoxesESP:Boxes ESP'] then


local x, y, z =
__BlightStrings__.strings:tableunpack([Link]())
local x1, y1, z1 =
__BlightStrings__.strings:tableunpack([Link](id))
local dist =
[Link](x, y, z, x1, y1, z1, true)

if abOnScreen and bbOnScreen then

[Link]([Link](id, 0))
if width ~= 0 then
if width < 0.044 then
width = 0.044
end
--if
HasEntityClearLosToEntityInFront([Link](), id) and id ~=
[Link]() then
--
[Link]('HIT', 0.0, 0.0, 0.0, 0.24, {r=255, g=255,
b=0, a=255}, true)
--end

[Link](0.0, 0.0, width/(dist/4.5), height,


[Link]['Boxes-R'].value, [Link]['Boxes-G'].value,
[Link]['Boxes-B'].value, 255)
if
[Link]['BoxesESP:Filled'] then

[Link].DrawRect_U(0.0, 0.0, width/(dist/4.5), height, 0, 0, 0, 100)

end
end

local w, h = 0.45, 2.0


[Link]()

end
end
end
if abOnScreen and bbOnScreen then

[Link]([Link](id, 0))
if [Link]['BoxesESP:Healthbar'] then
local health =
[Link](id)-100
local max =
[Link](id)-100

local h = health/(max/height)
if health > max then
health = max
end
if h > height then
h = height
end
if h < 0 then
h = 0
end
local r, g, b = 200-(health*(255/max)),
health*(255/max), 0
if g > 255 then
g = 255
end
if health <= 20 then
r, g, b = 255, 25, 25
end
--255, 153, 0
local position =
[Link]['HealthPos'].b[[Link]['HealthPos'].a]
if position == 'left' then

[Link].DrawRect_U(-width/(dist/4.5)/2-4/resX, 0.0, 3/resX,


height+0.0019, 1, 1, 1, 90)

[Link].DrawRect_U(-width/(dist/4.5)/2-4/resX, height/2-h/2, 1/resX,


h, r, g, b, 255)
elseif position == 'right' then

[Link].DrawRect_U(width/(dist/4.5)/2-4/resX, 0.0, 3/resX,


height+0.0019, 1, 1, 1, 90)

[Link].DrawRect_U(width/(dist/4.5)/2-4/resX, height/2-h/2, 1/resX,


h, r, g, b, 255)
end
end
if [Link]['BoxesESP:Armourbar'] then
local armor =
[Link](id)
local max = 100
local h = armor/(max/height)
if armor > max then
armor = max
end

local position =
[Link]['ArmourPos'].b[[Link]['ArmourPos'].a]
if position == 'left' then

[Link].DrawRect_U(-width/(dist/4.5)/2-9/resX, 0.0, 3/resX,


height+0.0019, 1, 1, 1, 90)

[Link].DrawRect_U(-width/(dist/4.5)/2-9/resX, height/2-h/2, 1/resX,


h, 30, 127, 255, 255)
elseif position == 'right' then

[Link].DrawRect_U(width/(dist/4.5)/2-9/resX, 0.0, 3/resX,


height+0.0019, 1, 1, 1, 90)
[Link].DrawRect_U(width/(dist/4.5)/2-9/resX, height/2-h/2, 1/resX,
h, 30, 127, 255, 255)
end
end
[Link]()
end
end
end
end

if [Link]['Visuals:Upsidedown'] then
[Link]([Link](),
180.0, 0.0, 0.0, true)
end
if [Link]['Visuals:weirdrotation'] then
[Link]([Link](),
[Link](0), true)
end

if [Link]['customammo:InfiniteAmmo'] then

[Link]([Link](), true)
else

[Link]([Link](), false)
end
if [Link]['customammo:InfiniteAmmov2'] then
local _, gun =
[Link]([Link]())
if gun then
[Link]([Link](), gun,
[Link](gun))
end
end

if [Link]['customammo:freezeammo'] then
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) and [Link](target) then
[Link](target, true)
end
end
if [Link]['customammo:nocollisionammo'] then
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) and [Link](target) then
[Link](target, false, false)
end
end
--if [Link]['customammo:blackholeammo'] then
--
-- local shot, coords =
[Link]([Link]())
-- if shot then
-- [Link] = true
-- [Link] = coords
-- end
--else
-- [Link] = false
--end

--if [Link] then


-- for e1, e2, e3 in [Link]()
do
-- if #([Link] -
[Link](e1)) <= 5.0 then
-- [Link](e1)
-- end
-- if #([Link] -
[Link](e2)) <= 5.0 then
-- [Link](e2)
-- end
-- if #([Link] -
[Link](e3)) <= 5.0 then
-- [Link](e3)
-- end
-- end

-- [Link](1, [Link], 0.0, 0.0,


0.0, 0.0, 0.0, 0.0, 10.0, 10.0, 1.0, 0, 0, 0, 255, true, true, 2, nil, nil, false)
--end

if [Link]['customammo:airstrikeeammo'] then
__CitIn__.CreateThread(function()
local shot, coords =
[Link]([Link]())
if shot then
local pedd =
[Link]("mp_m_freemode_01")
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ = [Link](21,
pedd, coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
for i = 1, 10 do
__CitIn__.Wait(10)

[Link](coords.x+0.001,
coords.y+0.001, coords.z + 55.55, coords.x, coords.y, coords.z, 100.0, true,
[Link]('weapon_hominglauncher'), __SPAWNINGPED__, true, false,
1000.0)
end
end
end)
end
if [Link]['customammo:savepoint'] then
local shot, coords =
[Link]([Link]())
if shot then
ncoords = vector3(coords)
[Link] = coords
[Link]("Spawnpoint set, hold
['E'] to respawn")
end

if ncoords ~= nil then


[Link](0, ncoords, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 3.0, 3.0, 1000.0, 255, 255, 255, 255, false, true, 2, nil, nil, false)
[Link](ncoords.x, ncoords.y)
end

if [Link](0, 38) then


[Link] = [Link] + 2
if [Link] >= 300 and
[Link] ~= nil then
[Link]()

[Link]([Link](),
[Link], true, true, true)
[Link] = 0
end
else
[Link] = 0
end
end

if [Link]['customammo:colourammo'] then
local shot, coords =
[Link]([Link]())
if shot then
local r, g, b = [Link](0, 255), [Link](0, 255),
[Link](0, 255)
__BlightStrings__.strings:tableinsert([Link], {c =
coords, t = [Link](), r = r, g = g, b = b})
end
for k, v in __BlightStrings__.strings:pairs([Link])
do
[Link](v.c.x, v.c.y, v.c.z + 9.10,
0.0, 0.0, -1000.0, v.r, v.g, v.b, 10.0, 100.0, 0.0, 2.5, 0.0)
if [Link]() - v.t >=
[Link]['colour-timer'].value then

__BlightStrings__.strings:tableremove([Link], k)
end
end
end
if [Link]['customammo:tracers'] then
local shot, coords =
[Link]([Link]())
if shot then
local r, g, b = [Link](0, 255), [Link](0, 255),
[Link](0, 255)
__BlightStrings__.strings:tableinsert([Link], {c =
coords, c2 = [Link]([Link](), 57005,
0.0, 0.0, 0.0), t = [Link](), r = r, g = g, b = b})
end
for k, v in __BlightStrings__.strings:pairs([Link]) do
[Link](v.c2.x, v.c2.y, v.c2.z, v.c.x,
v.c.y, v.c.z, v.r, v.g, v.b, 255)
[Link](28, v.c.x, v.c.y, v.c.z, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, v.r, v.g, v.b, 255, false, true, 2, nil,
nil, false)
if [Link]() - v.t >=
[Link]['tracers-timer'].value then

__BlightStrings__.strings:tableremove([Link], k)
end
end
end

if [Link]['customammo:ExplosiveAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z, 7,
10.0, true, false, 0.0)
end
end
if [Link]['customammo:FireworkAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
38, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:SteamAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
11, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:FlameAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
12, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:OilSlickAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
67, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:HydrantAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
13, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:FlareAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
22, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:RaygunAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
70, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:SnowballAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
39, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:BirdPooAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
35, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:BirdPooAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
35, 100.0, true, false, 0.0)
end
end
if [Link]['pammo:Fire'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_sht_petrol_fire"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Stars'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcpaparazzo1",
"scr_mich4_firework_trailburst_spawn"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:bubblegum'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_dst_gen_gobstop"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:oranges'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_col_tree_oranges"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Fireworks'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_indep_fireworks",
"scr_indep_firework_trail_spawn"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Smoke'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_powerplay",
"scr_powerplay_beast_appear"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Clown'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2",
"sp_clown_appear_trails"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Water'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "exp_water"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Dirt'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "bul_dirt"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Alien'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry1",
"scr_alien_disintegrate"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Explosion'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "des_fib_floor",
"ent_ray_fbi5a_ramp_explosion"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Blood'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "td_blood_shotgun"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:yellowsmoke'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "veh_respray_smoke"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Flower'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2", "scr_clown_bul"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Cartoon'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2", "muz_clown"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end

if [Link]['weaponcustomization:invisible weapon'] then

[Link]([Link]([Link]
[Link]()), false)

[Link]([Link]([Link]
.PlayerPedId()), 0)
end
if [Link]['weaponcustomization:Disablereload'] then

[Link]([Link]())
end
if [Link]['weaponcustomization:doubletap'] then
if [Link]([Link]())
then
if [Link](0, 24) or
[Link](0, 24) then
__CitIn__.CreateThread(function()
__CitIn__.Wait(100)
local coords, a =
[Link](400.0)
local c2 =
[Link](1.0)

[Link](c2, coords, 1.0, 1,


[Link]([Link]()),
[Link](), true, false, -1.0)
end)
end
end
end

if [Link]['weapon:RapidFire'] then

[Link]([Link](), true)
if [Link](0, 24) or
[Link](0, 24) then
local coords, a =
[Link](400.0)
local c2 = [Link](1.0)
[Link](c2, coords,
1, 1, [Link]([Link]()),
[Link](), true, false, -1.0)
end
end
if [Link]['weapon:HitMarker'] then
__CitIn__.CreateThread(function()
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) then
local shot, lcoords =
[Link]([Link]())
for i = 1, 55 do
__CitIn__.Wait(0)
local lOnScreen, rx, ry =
[Link](lcoords.x, lcoords.y, lcoords.z)
if lOnScreen then

[Link]("hitmarker","hitmarker_a", rx, ry, 0.01, 0.02,


0.0, 255, 255, 255, 255)
end
end
end
end)
end
if [Link]['weapon:HitSound'] then
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) then
--local a =
[Link]('[Link] 1, 1)
--[Link](a)
end
end

if [Link]['weapon:Triggerbot'] then
local _, target =
[Link]([Link]())
if _ and [Link](target,
[Link](), 17) and [Link](target) then
[Link](0, 24, 1.0)
end
end
if [Link]['destroyer:Makeallplayervehiclesfly'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local vehicle =
[Link]([Link](v))
if vehicle ~= 0 then
if [Link](vehicle) then

[Link](vehicle)

[Link](vehicle, true, true)


[Link](vehicle, 3,
0.0, 0.0, 500.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end
end
end
if [Link]['online:Makeplayervehiclefly'] then
local vehicle =
[Link]([Link]([Link]
yer))
if vehicle ~= 0 then
if [Link](vehicle) then

[Link](vehicle)
[Link](vehicle,
true, true)
[Link](vehicle, 3, 0.0,
0.0, 500.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end
end

if [Link]['weapon:Showfriends'] then
[Link](0.87+0.08, 0.45, 0.065, 0.01, 0, 0, 0,
240)
[Link](0.87+0.08, 0.49, 0.065, 0.08, 0, 0, 0,
111)
local y = 0.455
for k, v in
__BlightStrings__.strings:pairs([Link]) do
[Link]([Link](v),
0.84+0.08, y, 0.35, 0.25, {r=255, g=255, b=255, a=255}, false)
y = y + 0.013
end
end
if [Link]['weapon:Drawfov'] then
local fovn = ([Link]['aimbot-fov'].value / 1000)
local nKDX, nKDY = [Link],
[Link]
[Link]("thefov", "sdjcircle", 0.5-nKDX, 0.5-
nKDY, fovn, fovn * 1.8, 0.0, [Link]['FOV-R'].value,
[Link]['FOV-G'].value, [Link]['FOV-B'].value, 255)
end

if [Link]['vehicle:Addtrackertovehicle'] then
local playerPed = [Link]()
if [Link](playerPed, true) then
local vehicle =
[Link](playerPed, false)
local coords = [Link](vehicle)
local blip = [Link](vehicle)
if not [Link](blip) then
local bool =
[Link](vehicle)
[Link](bool, 20)
end
local heading = [Link](vehicle)
[Link](blip,
__BlightStrings__.strings:floor(heading))
[Link](blip, 1.0)
[Link](blip, 326)
end
else

[Link]([Link]([Link]
iclePedIsIn([Link](), true)))
end

if [Link]['vehicle:TorqueMulti'] then
if [Link]['torque'] then
local vehicle =
[Link]([Link](), 0)
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then

[Link](vehicle,
[Link]['torque'].value)
end
end
end
if [Link]['vehicle:PowerMulti'] then
if [Link]['power'] then
local vehicle =
[Link]([Link](), 0)
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then

[Link](vehicle,
[Link]['power'].value)
end
end
end
if [Link]['vehicle:Stickycar'] then
local veh =
[Link]([Link](), 0)
if [Link](veh) then
[Link](veh, 1, 0, 0, -0.4, 0,
0, 0, 1, true, true, true, true, true)
end
end
if [Link]['vehicle:nofall'] then

[Link]([Link](),
true)
elseif not [Link]['vehicle:nofall'] then

[Link]([Link](),
false)
end
if [Link]['vehicle:instantbrakes'] then
local veh =
[Link]([Link]())
if veh ~= 0 and [Link](0,
8) or [Link](0, 22) then
[Link](veh,
[Link](veh), true, true, true)
end
end
if [Link]['vehicle:AutoDrive'] and not driving then
driving = true
local veh =
[Link]([Link](), 0)
if [Link](veh) then

[Link]([Link](), veh,
40.0, 0)
end
end
if not [Link]['vehicle:AutoDrive'] and driving then
[Link]([Link]())
driving = false
end
if [Link]['vehicle:VehicleGodmode'] then
local veh =
[Link]([Link]())
[Link](veh)
end
if [Link]['vehicle:AdvancedHandling'] then
local veh =
[Link]([Link]())
[Link](veh, 60.0)
else
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, 9.8)
end
end
if [Link]['vehicle:HornBoost'] then
local veh =
[Link]([Link]())
if [Link](0, 38) then
[Link](veh, 70.0)
elseif [Link](0, 38) then
[Link](veh, 0.0)
end
end
if [Link]['vehicle:BunnyHop'] then
local __vehicle__ =
[Link]([Link]())
if __vehicle__ ~= 0 then
if [Link](0, 22) then
[Link](__vehicle__, 3,
0.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
end
end
if [Link]['vehicle:DriftMode'] then
local veh =
[Link]([Link](), 0)
if [Link](1, 36) then
[Link]([Link].
GetVehiclePedIsIn([Link](), false), true)
elseif [Link](1, 21) then

[Link]([Link]([Link]
[Link](), false), false)
end
end
if [Link]['vehicle:Rainbowcar'] then
local N = [Link](1)

[Link]([Link](Bli
[Link](), 0), N.r, N.g, N.b)

[Link]([Link](B
[Link](), 0), N.r, N.g, N.b)
end
if [Link]['vehicle:Bulletproofcar'] then
local veh =
[Link]([Link](), 0)
[Link](veh, false)
end
if [Link]['vehicle:Invisiblecar'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, false)
end
else
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, true)
end
end
if [Link]['vehicle:AutoClean'] then

[Link]([Link](Blight.F.T
[Link]()), 0.0)
end
if [Link]['vehicle:AlwaysWheelie'] then
local veh =
[Link]([Link](), 0)
if
[Link]([Link]()) and
[Link]([Link]([Link]
[Link]()), -1) == [Link]() then
[Link](veh, 129)
end
end
if [Link]['vehicle:Anti-Gravity'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, -1)
end
elseif not [Link]['vehicle:Anti-Gravity'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, 9.8)
end
end
if [Link]['vehicle:NoCollision'] then
local veh =
[Link]([Link]())

for vehicles in [Link]() do


[Link](vehicles, veh,
true)
end
for peds in [Link]() do
[Link](peds, veh, true)
end
for objects in [Link]() do
[Link](objects, veh,
true)
end
end
if [Link]['vehicle:ToggleEngine'] then
local veh =
[Link]([Link]())
if veh ~= nil then
[Link](veh, true, true, true)
end
end
if [Link]['glife:AutoLooting'] then
[Link](0, 355, 1.0)
[Link](0, 356, 1.0)
[Link](0, 86, 1.0)
end
if [Link]['glife:Auto Steal'] then
[Link](0, 311, 1.0)
end

if [Link]['glife:Teleportzombies'] then
for GlifePeds in [Link]() do
if GlifePeds ~= [Link]() then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local x2, y2, z2 =
__BlightStrings__.strings:tableunpack([Link](GlifePeds))
[Link](GlifePeds,
x+1.2, y+1.2, z, false, false, false, false)
if [Link]['glife:Invisible'] then
[Link](GlifePeds,
false, 0)
else
[Link](GlifePeds,
true, 0)
end

if [Link](GlifePeds) > 1
then
if [Link]['glife:Kill'] then
__CitIn__.CreateThread(function()
if
[Link]([Link]()) ~= -1569615261
then

[Link]([Link](), x2, y2,


z2, true)
__CitIn__.Wait(0)
else

[Link](GlifePeds, 0)
end
end)
end
end
end
end
end

if [Link]['cheaterprotection:antipart'] then

[Link]([Link]([Link]
[Link]()), 10.0)
end

if [Link]['cheaterprotection:antifreeze'] then

[Link]([Link](), false)
end

if [Link]['misc:Alwaysfriendly'] then

[Link]([Link](), false)
else

[Link]([Link](), true)
end
if [Link]['misc:instantsitincar'] then
local thisveh =
[Link]([Link]())
if thisveh ~= 0 then

[Link]([Link](), thisveh, -1)


end
end

if [Link]['misc:meteorshower'] and ([Link] or


0) < [Link]() then
[Link] = [Link]() + 500
local model = [Link]("prop_asteroid_01")
if not [Link](model) then
[Link](model)
while not [Link](model) do
__CitIn__.Wait(0)
[Link](model)
end
end
local coords =
[Link]([Link]())
local x, y, z = coords.x+[Link](0.0, 150.0), coords.y-
[Link](0.0, 150.0), coords.z+[Link](0.0, 150.0)
local obj = [Link](model, x+0.0, y+0.0, z +
100, true, true, false)
[Link](obj, 1, 0.0, 3.0, -100.0, -1.0, 0.0,
0.0, 1, false, true, false, false)
[Link](obj, 1, 0.0, 3.0, -100.0, -1.0, 0.0,
0.0, 1, false, true, false, false)

end

if [Link]['misc:fakeroll'] and
[Link]([Link]()) and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_bwd_p1_-135', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_bwd_p1_135', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_90', 0, 16.0, -1, 46, 1.0, false, false,
false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_-45', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)

[Link]([Link](), true)
end)
end
if [Link]['misc:fakecrouch'] and
[Link]([Link]()) and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
[Link]([Link](),
'move_crouch_proto', 'rstart_l_-90', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'run_turn_180_r', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'rstart_l_-90', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'run_turn_180_r', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](), true)
end)
end
if [Link]['misc:antiaim'] and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
if [Link](0,
[Link]["W"]) or [Link](0,
[Link]["A"]) or [Link](0,
[Link]["S"]) or [Link](0,
[Link]["D"]) then
if __AATIMER__< 10 then

[Link]('move_strafe@roll_fps')

[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_-45', 0, 16.0, -1, 46, 1.0, false,
false, false)
__AATIMER__ = __AATIMER__ + 1
end

if __AATIMER__ >= 10 then

[Link]([Link](), true)
__CitIn__.Wait(300)
__AATIMER__ = 0
end
end
end)
end
if [Link]['misc:lagging'] then
local check =
[Link]([Link]()) or
[Link]([Link]()) or
[Link]([Link]())
if check and ([Link] or 0) <
[Link]() then
[Link] = [Link]() +
888
local c =
[Link]([Link](),
0.0, -0.5, 0.0)

[Link]([Link](), c.x,
c.y, c.z, true, true, true)

end
end

if [Link]['misc:globalchat'] then
if [Link]('screenshot-basic') then
local nKDX, nKDY = [Link],
[Link]
local name =
[Link]([Link]())
local reuid = 0
local year, month, day, hour, minute, second =
[Link]()
if day < 10 then
day = '0'..day
end
if hour < 10 then
hour = '0'..hour
end
if minute < 10 then
minute = '0'..minute
end
[Link].DrawRect_U(0.5+0.27, 0.5, 0.205, 0.205*1.8,
1, 1, 1, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.204, 0.204*1.8,
60, 60, 60, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.203, 0.203*1.8,
40, 40, 40, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.201, 0.201*1.8,
60, 60, 60, [Link])
[Link].DrawRect_U(0.5+0.27-nKDX, 0.5-nKDY, 0.2,
0.2*1.8, 0, 0, 0, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.192, 0.192*1.8,
1, 1, 1, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.191, 0.191*1.8,
40, 40, 40, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.19, 0.19*1.8,
23, 23, 23, [Link])
[Link].DrawRect_U(0.5+0.27-nKDX, 0.3225-nKDY,
0.199, 0.0015, [Link], [Link], [Link],
[Link])

-- tabs
[Link].DrawRect_U(0.82+0.005, 0.665, 0.026,
0.0112*1.8, 0, 0, 0, [Link])
[Link].DrawRect_U(0.82+0.005, 0.665, 0.025,
0.01*1.8, 25, 22, 19, [Link]-50)

[Link](255, 255, 255, [Link])


[Link]('S & FS', 0.82+0.005-nKDX, 0.654-nKDY,
0.3, 4, true, true)

[Link].DrawRect_U(0.82+0.033, 0.665, 0.026,


0.0112*1.8, 0, 0, 0, [Link])
[Link].DrawRect_U(0.82+0.033, 0.665, 0.025,
0.01*1.8, 25, 22, 19, [Link]-50)

[Link](255, 255, 255, [Link])


[Link]('S', 0.82+0.033-nKDX, 0.654-nKDY, 0.3, 4,
true, true)
[Link](255, 255, 255, [Link])
[Link]('TAB - Send message, F5 - Refresh', 0.72-
nKDX, 0.652-nKDY, 0.3, 4, true, true)
if [Link](0.8197+0.005,
0.66495-0.01, 0.0262, 0.0115*1.8) and
[Link](0, 24) then
[Link] = 1
[Link] = 0
end
if [Link](0.8197+0.033,
0.66495-0.01, 0.0262, 0.0115*1.8) and
[Link](0, 24) then
[Link] = 2
[Link] = 0
end
if [Link] == 1 then
[Link].DrawRect_U(0.82+0.005, 0.665, 0.025,
0.01*1.8, 100, 100, 100, [Link]-90)
elseif [Link] == 2 then
[Link].DrawRect_U(0.82+0.033, 0.665, 0.025,
0.01*1.8, 100, 100, 100, [Link]-90)
end

if [Link] == 1 then
if [Link](0,
167) then
__CitIn__.CreateThread(function()

[Link]("[Link]
msg=nil"..'&file=[Link]&clear=true')
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs([Link]) do

__BlightStrings__.strings:tableremove([Link], ak)
end
end
__CitIn__.Wait(1000)
local newmsg2 = '~r~SYSTEM ~s~Chat
cleared by: ~b~'..name..' ~s~| '..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'

[Link]("[Link]
msg="..newmsg2..'&file=[Link]&clear=false')
end)
end
if [Link](0,
37) then
local message =
[Link]('Message to send', '', 30120)

if message ~= nil then


local currentname = '~p~Cocco~s~'
local newmsg = '['..currentname.. '] '..
name .. ': ' .. message .. ' | ' ..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'

[Link]("[Link]
msg="..newmsg..'&file=[Link]&clear=false')
end
end
if [Link](0,
166) then
exports['screenshot-
basic']:requestScreenshotUpload("[Link] 'files[]',
function(data)
if data then
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs([Link]) do

__BlightStrings__.strings:tableremove([Link], ak)
end
end
for g in [Link](data,
"[^" .. '\n' .. "]+") do

__BlightStrings__.strings:tableinsert([Link], g)
end
end
end)
end
local drawnFeature = 0
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if k > [Link] and drawnFeature <
16 then
drawnFeature = drawnFeature + 1
[Link](v,
0.406+0.27, 0.31 + (drawnFeature * 0.02), 0.3, 0.3, {r=255, g=255, b=255,
a=[Link]}, false)
end
end

if [Link](0,
14) then
[Link] = [Link] + 1
end
if [Link](0,
15) then
[Link] = [Link] - 1
end
elseif [Link] == 2 then
if [Link](0,
167) then
__CitIn__.CreateThread(function()

[Link]("[Link]
msg=nil"..'&file=[Link]&clear=true')
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do

__BlightStrings__.strings:tableremove(Blight.GlobalChat2, ak)
end
end
__CitIn__.Wait(1000)
local newmsg2 = '~r~SYSTEM ~s~Chat
cleared by: ~b~'..name..' ~s~| '..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'
[Link]("[Link]
msg="..newmsg2..'&file=[Link]&clear=false')
end)
end
if [Link](0,
37) then
local message =
[Link]('Message to send', '', 30120)

if message ~= nil then


if [Link]() == 0 then
currentname = '~o~localhost~s~'
elseif [Link]() ==
5468 then
currentname = '~b~Dev~s~'
elseif [Link]() == 4
then
currentname = '~r~Owner~s~'
elseif [Link]() ==
2061 then
currentname = '~b~Dev~s~'
else
currentname = ''
end
local newmsg = '['..currentname.. '] '..
name .. ': ' .. message .. ' | ' ..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'

[Link]("[Link]
msg="..newmsg..'&file=[Link]&clear=false')
end
end

if [Link](0,
166) then
exports['screenshot-
basic']:requestScreenshotUpload("[Link] 'files[]',
function(data)
if data then
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do

__BlightStrings__.strings:tableremove(Blight.GlobalChat2, ak)
end
end
for g in [Link](data,
"[^" .. '\n' .. "]+") do

__BlightStrings__.strings:tableinsert(Blight.GlobalChat2, g)
end
end
end)
end
local drawnFeature = 0
for k, v in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do
if k > [Link] and drawnFeature <
16 then
drawnFeature = drawnFeature + 1
[Link](v,
0.406+0.27, 0.31 + (drawnFeature * 0.02), 0.3, 0.3, {r=255, g=255, b=255,
a=[Link]}, false)
end
end

if [Link](0,
14) then
[Link] = [Link] + 1
end
if [Link](0,
15) then
[Link] = [Link] - 1
end
end
end
end
if [Link]['misc:bypassfirstperson'] then
[Link](1)
[Link]()
end
if [Link]['misc:rpserversbelike'] then
if [Link]([Link]())
then
[Link]('SMALL_EXPLOSION_SHAKE',
0.2)
local p = [Link]()
[Link](p+4.0, 0.2)
end
if [Link]([Link]())
then
[Link](4)
else
[Link](1)
end
end
if [Link]['misc:Aimposition'] and
[Link](0, 25) then
[Link]([Link](),
[Link]([Link]['aimnaimation'].c[[Link]['aimna
imation'].a]), true, true)
if
[Link]['aimnaimation'].b[[Link]['aimnaimation'].a] == 'normal'
then

[Link]([Link](), true)
[Link]['misc:Aimposition'] = false
end
end
if [Link]['misc:killfeed'] then
if __EVENTTT__ < 1 then
AddEventHandler("gameEventTriggered", function(en, ea)
if en == "CEventNetworkEntityDamage" then
local self =
[Link]([Link]([Link]
tPlayerIndexFromPed([Link]())), "color")
local n1 =
[Link]([Link]([Link]
tPlayerIndexFromPed(ea[1])), "color")
local n2 =
[Link]([Link]([Link]
tPlayerIndexFromPed(ea[2])), "color")
if n1 == "**Invalid**" then n1 = "AI" end
if n2 == "**Invalid**" then n2 = "AI" end

local isFatal = ea[4]


local headshot = ea[9]
if isFatal == 1 and n1 ~= 'AI' then
isFatal = " ~r~killed~s~ "
[Link](n2 ..
isFatal .. n1)
end
end
end)
__EVENTTT__ = __EVENTTT__ + 1
end
end
if [Link]['misc:rollbug(x)'] and
[Link](0, 73) or
[Link](0, 348) then
[Link]([Link]())
end

if [Link]['misc:Sticktoground'] then
[Link]([Link](),
1, 0, 0, -0.4, 0, 0, 0, 1, true, true, true, true, true)
end
if [Link]['misc:InfiniteCombatRoll'] then
for shit = 0, 3 do

[Link]([Link]("mp" .. shit ..
"_shooting_ability"), 9999, true)

[Link]([Link]("sp" .. shit ..
"_shooting_ability"), 9999, true)
end
end
if [Link]['cheaterprotection:anticrash'] then
__CitIn__.CreateThread(function()
local PedsAm = 0
local PropsAm = 0
for peds in [Link]() do
__CitIn__.Wait(0)
PedsAm = PedsAm + 1
if peds ~= [Link]() and PedsAm
<= 8 then
[Link](peds)
end
end
for objects in [Link]()
do
__CitIn__.Wait(0)
PropsAm = PropsAm + 1
if PropsAm <= 3 then
[Link](objects)
end
end
end)
end

if [Link]['cheaterprotection:anticage'] then
for object in [Link]()
do
local objects =
[Link](object)
if objects ==
[Link]('imp_prop_impexp_boxpile_01') then
[Link](object)
elseif objects ==
[Link]('prop_container_ld_pu') then
[Link](object)
elseif objects ==
[Link]('prop_container_01a') then
[Link](object)
elseif objects ==
[Link]('prop_container_05a') then
[Link](object)
elseif objects ==
[Link]('prop_const_fence03b_cr') then
[Link](object)
elseif objects ==
[Link]('prop_fnclink_03gate5') then
[Link](object)
elseif objects ==
[Link]('prop_arm_gate_l') then
[Link](object)
elseif objects ==
[Link]('prop_facgate_01') then
[Link](object)
elseif objects ==
[Link]('prop_doghouse_01') then
[Link](object)
elseif objects ==
[Link]('prop_rub_cage01b') then
[Link](object)
elseif objects ==
[Link]('bkr_prop_bkr_cashpile_07') then
[Link](object)
elseif objects ==
[Link]('hei_prop_heist_apecrate') then
[Link](object)
end
end
end

if [Link]['cheaterprotection:antifire'] then

[Link]([Link]())
end

if [Link]['cheaterprotection:antiattach'] then
if
[Link]([Link]()) then
[Link]([Link](), true, true)
end
end

if [Link]['cheaterprotection:anticlone'] then
for peds in [Link]() do
local __pedcoords__ =
[Link](peds)
local __selfcoords__ =
[Link]([Link]())
if __pedcoords__ == __selfcoords__ and peds ~=
[Link]() then
[Link](peds)
end
end
end

if [Link]['cheaterprotection:antitele'] then
for peds in [Link]() do
local __pedcoords__ =
[Link](peds)
local __selfcoords__ =
[Link]([Link]())
local distt = #(__selfcoords__ - __pedcoords__)
if distt <= 0.5 and peds ~=
[Link]() then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local __random__ =
__BlightStrings__.strings:random(0, 400)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(x+__random__+0.0, y+__random__+0.0, z + 0.0)
if foundGround then

[Link]([Link](),
x+__random__+0.0, y+__random__+0.0, zPos, false, false, false, true)
end
end
end
end

if [Link]['bypass:apiac'] then
if not cotuwidzisz then
CreateThread = CreateThread;
__CitIn__.CreateThread = CreateThread;
Citizen = Citizen;
end
end
if [Link]['bypass:ggac'] then
local a = [[
_G.GetUsingnightvision() = function(...)
return false
end
_G.GetUsingseethrough() = function(...)
return false
end
_G.IsPedDoingBeastJump = function(...)
return false
end

GetUsingnightvision() = function(...)
return false
end
GetUsingseethrough() = function(...)
return false
end
IsPedDoingBeastJump = function(...)
return false
end
]]
pcall(load(a))
end
if [Link]['bypass:events'] then
for k, v in strings:pairs([Link]) do
RegisterNetEvent(v)
AddEventHandler(v, function()
CancelEvent()
print("Event founded and cancelled: "..v)
end)
end
_G.TriggerEvent = function(...)
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented game event from beeing executed:
"..a)
end
_G.TriggerServerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented server event from beeing executed:
"..a)
end
TriggerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented game event from beeing executed:
"..a)
end
TriggerServerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented server event from beeing executed:
"..a)
end
end
if [Link]['bypass:Recoil'] then
local trash = [[
_G.ClampGameplayCamPitch = function(...)
end
_G.SetGameplayCamRawPitch = function(...)
end
_G.IsPedShooting = function(...)
end
_G.ShakeGameplayCam = function(...)
end
_G.SetGameplayCamRelativePitch = function(...)
end

ClampGameplayCamPitch = function(...)
end
SetGameplayCamRawPitch = function(...)
end
IsPedShooting = function(...)
end
ShakeGameplayCam = function(...)
end
SetGameplayCamRelativePitch = function(...)
end
]]
pcall(load(trash))
end
if [Link]['bypass:bscreen'] then
if [Link]() then
[Link](0)
end
end
if [Link]['bypass:blur'] then
if [Link]() then
[Link](0)
end
end
if [Link]['ctrls:disallact'] then
[Link]()
end
if [Link]['anims:looped'] and ([Link] or 0)
<= [Link]() then
[Link] = [Link]() +
([Link]['anims-loopdelay'].value * 10)
local animation =
[Link]['Animations'].b[[Link]['Animations'].a]
[Link]([Link])
[Link]([Link](),
[Link], [Link], 8.0, -8.0, -1, 0, 0, false, false, false)
end
if [Link]['wc:Colourit'] then
local coords =
[Link]([Link]())
[Link](coords.x,
coords.y, coords.z + 3.0, [Link]['wc-r'].value, [Link]['wc-
g'].value, [Link]['wc-b'].value, [Link]['wc-range'].value+0.0,
[Link]['wc-shadow'].value+0.0)
end

if [Link]['ctrls:enblallact'] then
[Link](0)
[Link](1)
end
if [Link]['ctrls:disfire'] then

[Link]([Link](), true)
end
if [Link]['ctrls:enblfire'] then
end

if [Link]['configuration:watermark'] then
if __WATERMARKALPHA__ < 255 then
__WATERMARKALPHA__ = __WATERMARKALPHA__ + 5
end
[Link](__WATERMARKALPHA__)
else
if __WATERMARKALPHA__ > 0 then
__WATERMARKALPHA__ = __WATERMARKALPHA__ - 5
end
[Link](__WATERMARKALPHA__)
end

--
print([Link][[Link](v)])
if [Link]['weapon:Aimbot'] then
for k, v in pairs(GetActivePlayers()) do
local id = [Link](v)
--for id in [Link]() do
local coords = [Link](id)
local MaxDistance = [Link]['aimbot-
distance'].value
local _, s_x, s_y =
[Link](coords.x, coords.y, coords.z)
local distace =
#([Link]([Link]()) - coords)
local Bone = GetPedBoneCoords(id,
[Link]['Bone'].c[[Link]['Bone'].a], 0, 0, 0)
local Direct =
[Link]([Link](id))
local hitchance = __BlightStrings__.strings:random(0, 100)
local CheckFov = [Link](id)
local currentaimbot = [Link]['Aimbot
type'].b[[Link]['Aimbot type'].a]
if not [Link](id) and
[Link][[Link](v)] == false then
if currentaimbot == 'Ragebot' then
__CitIn__.CreateThread(function()
if not [Link](id)
and id ~= [Link]() then

[Link]((Bone.x + Direct.x), (Bone.y +


Direct.y), (Bone.z + Direct.z), Bone.x, Bone.y, Bone.z,
[Link]([Link]([Link]
[Link]()), 1), false,
[Link]([Link]()),
[Link](), true, false, 1000.0)
__CitIn__.Wait(0)
end
end)
end
end
if distace < MaxDistance and not
[Link][[Link](v)] then
if CheckFov and not [Link](id)
then
local mindistance1 =
[Link]([Link](id,
0x0, 0.0, 0.0, 0.0))
local body1 =
[Link]([Link](id, 0, 0.0,
0.0, 0.0), mindistance1)
local mindistance2 =
[Link]([Link](Bli
[Link](), 0x0, 0.0, 0.0, 0.0))
local body2 =
[Link]([Link]([Link]
[Link](), 0, 0.0, 0.0, 0.0), mindistance2)

[Link](body1, body2, 0, 0, 0,
255)

if [Link]['weapon:aimbotkey'] == true
then
[Link] =
[Link](0, [Link])
else
[Link] =
true
end
if currentaimbot == 'Normal' then
if [Link]
then
if
[Link]([Link]()) then
if hitchance <=
[Link]['aimbot-hitchance'].value then

[Link]((Bone.x + Direct.x), (Bone.y +


Direct.y), (Bone.z + Direct.z), Bone.x, Bone.y, Bone.z,
[Link]([Link]([Link]
[Link]()), 1), false,
[Link]([Link]()),
[Link](), true, false, 1000.0)
end
end
end
elseif currentaimbot == 'Aimlock' then
if [Link]
and [Link]() and
[Link](id, [Link](), 17)
then
local ncoords =
[Link](id,
[Link]['Bone'].c[[Link]['Bone'].a], 0, 0, -0.01) -
[Link]()
local TRot =
[Link](ncoords)
local PRot =
[Link]([Link](), 2)

[Link](TRot.z - PRot.z, TRot.x, 1.0)


end
end
end
end
end
end

if [Link]['vehicles:transformercamera'] then
--__CitIn__.CreateThread(function()
if not cam ~= nil then
cam =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
Transformercam = cam
end

[Link](1, 0, 0, 1, 1)
[Link](cam, true)

[Link](cam,
[Link](Entity_Deluxo))
[Link](cam, Entity_Deluxo, 0.0,
1.0, 10.0, false)

[Link](Entity_Deluxo, false,
false)
--[Link](cam, xx, yy-1.0, zz+0.5)
local offsetRotX = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0

while [Link](cam) do
__CitIn__.Wait(0)
[Link](cam,
[Link](Entity_Deluxo))
if not [Link]['vehicles:transformercamera']
then
[Link](cam)
[Link](false, false,
0, 1, 0)

[Link]([Link]())
[Link](Entity_Deluxo,
true, false)
break
end

local playerPed = [Link]()


local playerRot =
[Link](playerPed, 2)

local rotX = playerRot.x


local rotY = playerRot.y
local rotZ = playerRot.z
offsetRotX = offsetRotX -
([Link](1, 2) * 8.0)
offsetRotZ = offsetRotZ -
([Link](1, 1) * 8.0)
if (offsetRotX > 30.0) then
offsetRotX = 30.0
elseif (offsetRotX < -30.0) then
offsetRotX = -30.0
end
if (offsetRotY > 30.0) then
offsetRotY = 30.0
elseif (offsetRotY < -30.0) then
offsetRotY = -30.0
end
if (offsetRotZ > 44.0) then
offsetRotZ = offsetRotZ - 44.0
elseif (offsetRotZ < -44.0) then
offsetRotZ = offsetRotZ + 44.0
end
--
[Link]([Link]('weapon_rpg'))
local hit, xddd =
[Link](15000.0)

if
[Link](0, 14) then
[Link] =
[Link] + 1
if [Link] >
#[Link] then
[Link] = 1
end
end
if
[Link](0, 15) then
[Link] =
[Link] - 1
if [Link] < 1
then
[Link] =
#[Link]
end
end

local currentweapon =
[Link]([Link][[Link]
oting])

if [Link](0,
25) then
local hit, xddd =
[Link](15000.0)
if hit then

[Link](xddd.x+0.001, xddd.y+0.001,
xddd.z+0.001, xddd.x, xddd.y, xddd.z, 1.0, true, currentweapon,
[Link](), true, false, -1.0)
__CitIn__.Wait(0)
end
end

local camCoords =
[Link](cam)
local v3, forward =
[Link](cam),
[Link](cam)

[Link]('Weapon:
'..[Link][[Link]], 0.5, 0.957,
0.35, 0.35, {r=255, g=255, b=255, a=255}, true)

[Link]('+', 0.4994,
0.4788, 0.5, 0.38, {r=0, g=0, b=0, a=255}, false, 0)
--[Link]()
[Link]('+', 0.5,
0.482, 0.5, 0.3, {r=255, g=255, b=255, a=255}, false, 0)

[Link](camCoords.x,
camCoords.y, camCoords.z, 50.0)
--[Link](0, 32,
true) [Link](0, 31, true)
[Link](0, 30, true)
[Link](0, 34, true)
[Link](0, 22, true)
[Link](0, 34, true)
[Link](0, 69, true)
[Link](0, 70, true)
[Link](0, 92, true)
[Link](0, 114, true)
[Link](0, 257, true)
[Link](0, 263, true)
[Link](0, 264, true)
[Link](0, 331, true)
[Link](0, 24, true)
[Link](0, 25, true)

[Link]([Link](cam).x,
[Link](cam).y, [Link](cam).z, 0.0, 0.0,
0.0)
[Link](cam, offsetRotX,
offsetRotY, offsetRotZ, 2)
end
--end)
end

if [Link](0, 47) then


[Link]['TGMouse'] = not [Link]['TGMouse']
end

if [Link]['TGMouse'] and [Link] then


[Link]()
local c_x, c_y = [Link]()
local widht, height = [Link]()
c_x = c_x / widht
c_y = c_y / height
[Link](0, 1, true)
[Link](0, 2, true)
[Link](0, 257, true)
[Link](0, 24, true)

local nKDX, nKDY = [Link],


[Link]

if [Link](0.15+nKDX, 0.265+nKDY,
0.2, 0.07) and [Link](0, 24) then
_x = [Link] - c_x
_y = [Link] - c_y
[Link].AlreadyDraging2 = true
elseif [Link](0, 24) then
[Link].AlreadyDraging2 = false
end
if [Link].AlreadyDraging2 then
[Link] = c_x + _x
[Link] = c_y + _y
end

if [Link](0, 25) then


__CitIn__.CreateThread(function()
if [Link] == 'main' then
[Link] = false
else
[Link] =
[Link][[Link]].parentmenu
__CitIn__.Wait(1)
end
end)
end
end

if [Link]['configuration:fadeanimation'] then
if [Link] then
[Link] = 255
else
[Link] = 0
end
end

if [Link] then
if [Link] < 255 then
[Link] = [Link] + 5
end
else
if [Link] > 0 then
[Link] = [Link] - 5
end
end

if [Link] > 0 then


local CurrentFeature = 0
local CurrentFeature2 = 0
local x = 0.13
local buttonheight = 0.022
local buttonwidth = 0.15

[Link](0, 34, 22, [Link])

[Link](([Link][[Link]].subtext):upper(), 0.147,
0.308, 0.33, 4, true, false)

if #[Link][[Link]].options >= 2 and


[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll ~= nil and
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type ~= nil then
if
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type == "checkbox" then
if [Link](0,
57) then
local a =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].text
local text, value = [Link](a..
' Keybind')
local bool =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].check
[Link][bool..'-keybind'] = text

__BlightStrings__.strings:tableinsert([Link], {type =
'checkbox', val = [Link][bool..'-keybind'], t = bool, identity = a, test =
value})

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = [Link][bool..'-keybind']})
end
elseif
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type == "button" then
if [Link](0,
57) then
local a =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].text
local text, value = [Link](a..
' Keybind')
local bool =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].func
local result =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].result
if result ~= nil then

__BlightStrings__.strings:tableinsert([Link], {type =
'button', val = text, t = bool, identity = a, test = value, r = result})
else

__BlightStrings__.strings:tableinsert([Link], {type =
'button', val = text, t = bool, identity = a, test = value, r = nil})
end

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = bool})
end
elseif
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type == "submenu" then
if [Link](0,
57) then
local a =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].text
local text, value = [Link](a..
' Keybind')
local bool =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].menu

__BlightStrings__.strings:tableinsert([Link], {type =
'submenu', val = text, t = bool, identity = a, test = value})

__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = bool})
end
end

end
if not [Link]['configuration:buttonholdanimation'] then
if not [Link][[Link]].selectedfeature2
then
[Link][[Link]].selectedfeature2
= 0
end
end

if not [Link]['configuration:buttonholdanimation'] then


[Link][[Link]].selectedfeature2 =
[Link]([Link]['Button-animation-delay'].value*2.5,
[Link][[Link]].selectedfeature2,
[Link][[Link]].selectedfeature)
end

__CitIn__.CreateThread(function()
if [Link](0, 173) and
([Link] or 0) < [Link]() then
[Link] = [Link]()
+ [Link]['Button-hold-delay'].value*10
[Link] = "down"
if
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) ==
#[Link][[Link]].options then
[Link][[Link]].scroll=0

[Link][[Link]].selectedfeature=1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then
[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1
end
if [Link]['configuration:menusounds'] then
[Link](-1,
'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
if [Link](0, 188) and
([Link] or 0) < [Link]() then
[Link] = [Link]()
+ [Link]['Button-hold-delay'].value*10
[Link] = "up"
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then

[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
elseif #[Link][[Link]].options >
[Link] then
[Link][[Link]].scroll =
#[Link][[Link]].[Link]

[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll
else

[Link][[Link]].selectedfeature =
#[Link][[Link]].options
end

if [Link]['configuration:menusounds'] then
[Link](-1,
'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
end)

--local a =
#[Link]['ParticlesD'].options+#[Link]['ExploitsD'].options+#Bli
[Link]['SoundsD'].options+#[Link]['ParticlesO'].options+#Blight.F.
submenu['ExploitsO'].options+#[Link]['PropsO'].options+#[Link][
'VehiclesO'].options+#[Link]['PedsO'].options+#[Link]['SoundsO'
].options+#[Link]['AttacherO'].options+#[Link]['onlineOptions']
.options+#[Link]['Destroyer'].options+#[Link]['Wardrobe'].optio
ns+#[Link]['Models'].options+#[Link]['Godmode'].options+#Blight
.[Link]['Powers'].options+#[Link]['TRACKER'].options+#[Link]
['ExtraSensoryOptions'].options+#[Link]['Crosshair'].options+#[Link]
bmenu['LineESP'].options+#[Link]['CornerBoxes'].options+#[Link]
['BoxesESP'].options+#[Link]['GlowingESP'].options+#[Link]['Inf
oESP'].options+#[Link]['BlipESP'].options+#[Link]['Chams'].opti
ons+#[Link]['Weather'].options+#[Link]['SkeletonESP'].options+#
[Link]['ArrowESP'].options+#[Link]['Visuals'].options+#Blight.F
.submenu['Locations'].options+#[Link]['self'].options+#[Link]['
WeaponSpawning'].options+#[Link]['WeaponCustomization'].options+#Blight.F
.submenu['CustomAmmo'].options+#[Link]['Friends'].options+#[Link]
nu['Weapon'].options+#[Link]['Ramp'].options+#[Link]['PremadeCa
rs'].options+#[Link]['AddonCars'].options+#[Link]['Vehicle'].op
tions+#[Link]['Glife'].options+#[Link]['Cheater
Protection'].options+#[Link]['100k or
die'].options+#[Link]['Freecam'].options+#[Link]['RemoteCar'].o
ptions+#[Link]['Bypass'].options+#[Link]['Controls'].options+#B
[Link]['animations'].options+#[Link]['WorldColour'].options+#Bli
[Link]['Miscellaneous'].options+#[Link]['Commands'].options+#Bligh
[Link]['LUAOptions'].options+#[Link]['Keybinds'].options+#Blight.F.s
ubmenu['Config
list'].options+#[Link]['Configs'].options+#[Link]['Configuratio
n'].options+#[Link]['main'].options
--print('options: '.. a)

for i = 1, #[Link][[Link]].options do

if i > [Link][[Link]].scroll and


CurrentFeature < [Link] then
CurrentFeature = CurrentFeature + 1

if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then

[Link](1, 1, 1,
[Link])
if
[Link][[Link]].options[i].type ~= "sepa" then
text = ">
"..[Link][[Link]].options[i].text
end

else
[Link](255, 255, 255, [Link])
text = [Link][[Link]].options[i].text
end
local y = 0.31 + (CurrentFeature * buttonheight)

if [Link][[Link]].options[i].type ==
"sepa" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
if [Link] == "up" then
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then

[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
elseif #[Link][[Link]].options
> [Link] then
[Link][[Link]].scroll =
#[Link][[Link]].[Link]

[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll
else

[Link][[Link]].selectedfeature =
#[Link][[Link]].options
end
elseif [Link] == "down" then
if
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) ==
#[Link][[Link]].options then
[Link][[Link]].scroll=0

[Link][[Link]].selectedfeature=1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then

[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1
end
else

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
end
end
[Link]((text):upper(), x-buttonwidth/2+0.09, y-
0.002, 0.33, 4, true, false, 5)
elseif
[Link][[Link]].options[i].type == "slider" then
[Link]((text..' value: '..
[Link][[Link]].options[i].[Link]):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
elseif
[Link][[Link]].options[i].type == "button" and
[Link][[Link]].options[i].stext ~= nil then
local nKDX, nKDY =
[Link], [Link]
[Link]((text):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
[Link](1, 1, 1,
[Link])
else
[Link](255, 255,
255, [Link])
end
[Link](true)
local nx = (x-buttonwidth/2+0.035)+nKDX
[Link](nx, nx+buttonwidth-
0.002)

[Link](([Link][[Link]].options[i].stext):upper(),
nx, y-0.002, 0.33, 4, false, false, 5)
elseif
[Link][[Link]].options[i].type == "combo" then
if
[Link][[Link]].options[i].xd then
local animation =
[Link][[Link]].options[i].index.b[[Link][[Link]
vemenu].options[i].index.a]
selectedIndex = '- '..[Link]..'
-'
else
selectedIndex = '-
'..[Link][[Link]].options[i].index.b[[Link][Blight.a
ctivemenu].options[i].index.a]..' -'
end
--normaltext
[Link]((text):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
--subtext
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
[Link](1, 1, 1,
[Link])
else
[Link](255, 255,
255, [Link])
end

local nKDX, nKDY =


[Link], [Link]
[Link](true)
local nx = (x-buttonwidth/2+0.035)+nKDX
[Link](nx, nx+buttonwidth-
0.002)
[Link]((selectedIndex):upper(), nx,
y-0.002, 0.33, 4, false, false, 5)

else
if [Link] ~= 'LUAOptions' then
[Link]((text):upper(),
x-buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
else
[Link](text,
x-buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
end
end
end
end

if [Link]['TGMouse'] and [Link] then


local nKDX, nKDY = [Link],
[Link]
for i = 1, [Link] do
if i <= #[Link][[Link]].options
then
if
[Link](0.15+nKDX, (0.31 + i*buttonheight)+nKDY,
buttonwidth+0.05, buttonheight) then

[Link][[Link]].selectedfeature = i

[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
end
end
end

if not [Link]['misc:globalchat'] then


if [Link](0,
14) then -- sc down
[Link] = "down"
if
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) ==
#[Link][[Link]].options then

[Link][[Link]].scroll=0

[Link][[Link]].selectedfeature=1

[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then

[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1

[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
end
end
if [Link](0,
15) then -- sc up
[Link] = "up"
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then

[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then

[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1

[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
elseif
#[Link][[Link]].options > [Link] then

[Link][[Link]].scroll =
#[Link][[Link]].[Link]

[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll

[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
else

[Link][[Link]].selectedfeature =
#[Link][[Link]].options

[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
end
end
end

end

local y = 0.5 + (1 * 0.02)


local buttonheight = CurrentFeature*0.022
local y_scrollbar = (0.3238 + (1 * 0.02))
local a = #[Link][[Link]].options >
[Link] and [Link](#[Link][[Link]].options-
(CurrentFeature or [Link])) or 0
local min = 0.0*a
local add = 0.015*[Link][[Link]].scroll
local nyyy = 0.34-0.022/2+min/2+add

if not ShitHeight then


ShitHeight = {
h = 0.0,
h2 = 0.33,
}
end

--0.046+nKDX, (0.331+adding+ShitHeight.h/2)+nKDY, 0.005,


ShitHeight.h

local maxscroll1 = #[Link][[Link]].options-


[Link]
local height = CurrentFeature*0.022
local odejmnik = 0.002
local math1 = height - odejmnik * maxscroll1
local adding =
[Link][[Link]].scroll*odejmnik

local c_yn = [Link](0, 240)


if [Link]['TGMouse'] and [Link] then
local nKDX, nKDY = [Link],
[Link]

if [Link](0.046+nKDX,
(0.331+adding+ShitHeight.h/2)+nKDY, 0.005, ShitHeight.h) and
[Link](0, 24) then
Blight.F._ocy = c_yn
[Link] = true
elseif [Link](0, 24) then
[Link] = false
end
if [Link] and ([Link] or 0) <=
[Link]() then
[Link] =
[Link]() + 50
if Blight.F._ocy <= c_yn then
if c_yn > Blight.F._ocy and
#[Link][[Link]].options > [Link] then
[Link] = "down"

[Link][[Link]].selectedfeature = 1

[Link][[Link]].scroll =
[Link][[Link]].scroll+1
end
elseif Blight.F._ocy >= c_yn then
if c_yn < Blight.F._ocy and
[Link][[Link]].scroll > 0 then
[Link] = "up"
[Link][[Link]].selectedfeature = 1

[Link][[Link]].scroll =
[Link][[Link]].scroll - 1
end
end
end
end

local resX, resY = [Link]()

if nyyy < 0.34 then


nyyy = 0.34
end

if [Link][[Link]].scroll > a then


[Link][[Link]].scroll = a
end

[Link].MainR2, [Link].MainG2,
[Link].MainB2 = 240, 139, 5
[Link](0.15, 0.33+buttonheight/2, 0.2, buttonheight,
0, 0, 0, [Link]-95, 4)
[Link]('BlightMenu', 'menu_gif', 0.15, 0.275, 0.2,
0.07, 0.0, 255, 255, 255, [Link])
[Link](0.15, 0.32, 0.2, 0.02, 0, 0, 0, [Link])

if [Link]['TGMouse'] and [Link] then


local nKDX, nKDY = [Link],
[Link]
if [Link](0.15+nKDX, (0.33+
(CurrentFeature*0.021)/2)+nKDY, 0.201, (CurrentFeature*0.023)) then
if [Link](0,
24) then
[Link](0, 191, 1.0)
end
end
end

local x = 0.15
local buttonheight = 0.022
local buttonwidth = 0.2

if not [Link]['configuration:buttonholdanimation'] then


if [Link][[Link]].selectedfeature2 < 1
then
[Link][[Link]].selectedfeature2
= 1
end
yy = 0.31 +
(([Link][[Link]].selectedfeature2 > [Link] and
[Link] or [Link][[Link]].selectedfeature2) *
buttonheight)
else
yy = 0.31 +
(([Link][[Link]].selectedfeature > [Link] and
[Link] or [Link][[Link]].selectedfeature) *
buttonheight)
end

[Link](x, yy+buttonheight/2, buttonwidth,


buttonheight, [Link].MainR2, [Link].MainG2,
[Link].MainB2, [Link], 5)

[Link](x, yy+buttonheight/2,
buttonwidth+0.001, buttonheight, 0, 0, 0, [Link])

-- bottom
local yy2 = 0.308 + ((#[Link][[Link]].options <
[Link] and #[Link][[Link]].options + 1 or
[Link] + 1)*buttonheight)
[Link](x, yy2+buttonheight/2, buttonwidth,
buttonheight, 0, 0, 0, [Link], 5)

[Link](true)
local nx = (x-buttonwidth/2+0.184)
[Link](nx, nx+buttonwidth-0.002)
[Link](255, 255, 255, [Link])
local year, month, day, hour, min, sec =
[Link]()

[Link](255, 255, 255, [Link])

[Link](([Link][[Link]].selectedfeature+[Link]
menu[[Link]].scroll .. ' / ' ..
#[Link][[Link]].options):upper(), nx, yy2, 0.33, 4, true,
false, 5)

if hour < 10 then


hour = '0'..hour
end
if min < 10 then
min = '0'..min
end
[Link](('Time: '..hour..':'..min):upper(), (x-
buttonwidth/2+0.184)-0.165, yy2, 0.33, 4, true, false, 5)

for i = 1, #[Link][[Link]].options do
if i > [Link][[Link]].scroll and
CurrentFeature2 < [Link] then
CurrentFeature2 = CurrentFeature2 + 1

local y = 0.31 + (CurrentFeature2 * buttonheight)


if
[Link][[Link]].options[i].type == "slider" then
local SliderIndex =
[Link][[Link]].options[i].index
local SliderIndex2 =
[Link][[Link]].options[i]
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then

if SliderIndex.r ~= nil then


newtext =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f",
[Link]))
else
newtext =
__BlightStrings__.strings:tostring([Link])
end

if
[Link](0, 19) and
[Link](0, 25) then
local __NVALUE__ =
__BlightStrings__.strings:tonumber([Link]('Set custom
value', '', 10))
if
__BlightStrings__.strings:type(__NVALUE__) == 'number' then
[Link] =
__NVALUE__
end
end
if
[Link](0, 189) and not
[Link](0, 189)then
if [Link] >= 100.0
then
[Link] =
[Link] - [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] - [Link] or 0.05
end
end
elseif
[Link](0, 189) and not
[Link](0, 189) then
if [Link] >= 100.0
then
[Link] =
[Link] - [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] - [Link] or 0.05
end
end
elseif
[Link](0, 190) and not
[Link](0, 190) then
if [Link] >= 100.0
then
[Link] =
[Link] + [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] + [Link] or 0.001
else
[Link] =
[Link] + [Link] or 0.05
end
end
elseif
[Link](0, 190) and not
[Link](0, 190) then
if [Link] >= 100.0
then
[Link] =
[Link] + [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] + [Link] or 0.05
end
end
end

--if [Link] == "Wardrobe" then


--
[Link]([Link](), 0,
[Link]['Wardrobe-Self-Hat'].value, [Link]['Wardrobe-Self-
Hat2'].value, 1)
--
[Link]([Link](), 1,
[Link]['Wardrobe-Self-Mask'].value, [Link]['Wardrobe-Self-
Mask2'].value, 1)
--
[Link]([Link](), 1,
[Link]['Wardrobe-Self-Glasses'].value, [Link]['Wardrobe-Self-
Glasses2'].value, 1)
--
[Link]([Link](), 11,
[Link]['Wardrobe-Self-Torso'].value, [Link]['Wardrobe-Self-
Torso2'].value, 1)
--
[Link]([Link](), 8,
[Link]['Wardrobe-Self-TSHIRT'].value, [Link]['Wardrobe-Self-
TSHIRT2'].value, 1)
--
[Link]([Link](), 4,
[Link]['Wardrobe-Self-Pants'].value, [Link]['Wardrobe-Self-
Pants2'].value, 1)
--
[Link]([Link](), 6,
[Link]['Wardrobe-Self-Shoes'].value, [Link]['Wardrobe-Self-
Shoes2'].value, 1)
--end

end

if [Link] > [Link] then


[Link] = [Link]
elseif [Link] < [Link]
then
[Link] = [Link]
end

local resX, resY =


[Link]()
if [Link]['TGMouse'] and
[Link] then
local nKDX, nKDY =
[Link], [Link]
local c_x =
[Link](0, 239)
local c_y =
[Link](0, 240)
local Vzs_x, dry_r = ((0.23 - 0.019) -
(0.2095 - 0.1854))+nKDX, ((0.23 - 0.019) + (0.2364 - 0.2095))+nKDX
if
[Link]((0.23 - 0.019)+nKDX, y+nKDY, 0.05, 10/resY)
then
if
[Link](0, 24) then
--
[Link]([Link](0, 239),
(y+0.01)+nKDY)
[Link] =
[Link]((((c_x) - (Vzs_x)) / (dry_r - Vzs_x) ) * ([Link] -
[Link]) - [Link])
end
end
end

elseif [Link][[Link]].options[i].type ==
"combo" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
local selectedIndex =
[Link][[Link]].options[i].index.b[[Link][[Link]
vemenu].options[i].index.a]
local itemsCount =
#[Link][[Link]].options[i].index.b

if
[Link][[Link]].options[i].text == 'Bone' then
local x = 0.32
local y = 0.35

[Link]("BonePed", "BonePed_a", x, y, 0.1, 0.23, 0.0, 255,


255, 255, 255)

local currentbone =
[Link]['Bone'].b[[Link]['Bone'].a]
if currentbone == "Head" then
nx, ny = x-0.003-0.003, y-
0.01-0.095
nx2, ny2 = x-0.003, y-0.095
elseif currentbone == "Neck" then
nx, ny = x-0.003-0.003, y-
0.01-0.08
nx2, ny2 = x-0.003, y-0.08
elseif currentbone == "Torso" then
nx, ny = x-0.003-0.003, y-
0.01-0.08+0.03
nx2, ny2 = x-0.003, y-
0.08+0.03
elseif currentbone == "Left-Hand"
then
nx = x-0.041
ny = y-0.015
nx2 = x-0.038
ny2 = y-0.005
elseif currentbone == "Right-Hand"
then
nx = x-0.041+0.073
ny = y-0.015
nx2 = x-0.038+0.073
ny2 = y-0.005
elseif currentbone == "Pelvis" then
nx = x-0.041+0.035
ny = y-0.015
nx2 = x-0.038+0.035
ny2 = y-0.005
elseif currentbone == "Left-Knee"
then
nx = x-0.041+0.023
ny = y-0.015+0.04
nx2 = x-0.038+0.023
ny2 = y-0.005+0.04
elseif currentbone == "Right-Knee"
then
nx = x-0.041+0.055
ny = y-0.015+0.04

nx2 = x-0.038+0.055
ny2 = y-0.005+0.04
end

[Link]('+', nx+[Link],
ny+[Link], 0.35, 0.25, {r=255, g=255, b=255, a=255},
false, 0, true)
end

if
[Link](0, 189) and ([Link] or 0) <=
[Link]() then -- left
[Link] =
[Link]() + [Link]['Combo-hold-delay'].value*10
if
[Link]['configuration:menusounds'] then

[Link](-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
if
[Link][[Link]].options[i].index.a > 1 then

[Link][[Link]].options[i].index.a =
[Link][[Link]].options[i].index.a - 1
else

[Link][[Link]].options[i].index.a = itemsCount
end
elseif
[Link](0, 190) and ([Link] or 0) <=
[Link]() then -- right
[Link] =
[Link]() + [Link]['Combo-hold-delay'].value*10
if
[Link]['configuration:menusounds'] then

[Link](-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
if
[Link][[Link]].options[i].index.a < itemsCount then

[Link][[Link]].options[i].index.a =
[Link][[Link]].options[i].index.a + 1
else

[Link][[Link]].options[i].index.a = 1
end
end

if
[Link][[Link]].options[i].text == "Handguns" then
local _ccur = selectedIndex
local link =
[Link]['Handguns'].c[_ccur]
if [Link] ~=
[Link]['Handguns'].c[_ccur] then
[Link] =
[Link]['Handguns'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Melees" then
local _ccur = selectedIndex
local link =
[Link]['Melees'].c[_ccur]
if [Link] ~=
[Link]['Melees'].c[_ccur] then
[Link] =
[Link]['Melees'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "SMG" then
local _ccur = selectedIndex
local link =
[Link]['SMG'].c[_ccur]
if [Link] ~=
[Link]['SMG'].c[_ccur] then
[Link] =
[Link]['SMG'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Rifles" then
local _ccur = selectedIndex
local link =
[Link]['Rifle'].c[_ccur]
if [Link] ~=
[Link]['Rifle'].c[_ccur] then
[Link] =
[Link]['Rifle'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Shotguns" then
local _ccur = selectedIndex
local link =
[Link]['Shotguns'].c[_ccur]
if [Link] ~=
[Link]['Shotguns'].c[_ccur] then
[Link] =
[Link]['Shotguns'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Heavy" then
local _ccur = selectedIndex
local link =
[Link]['Heavy'].c[_ccur]
if [Link] ~=
[Link]['Heavy'].c[_ccur] then
[Link] =
[Link]['Heavy'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Snipers" then
local _ccur = selectedIndex
local link =
[Link]['Snipers'].c[_ccur]
if [Link] ~=
[Link]['Snipers'].c[_ccur] then
[Link] =
[Link]['Snipers'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Throwable" then
local _ccur = selectedIndex
local link =
[Link]['Throwable'].c[_ccur]
if [Link] ~=
[Link]['Throwable'].c[_ccur] then
[Link] =
[Link]['Throwable'].c[_ccur]
end
end

if
[Link][[Link]].options[i].text == "Male" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]

[Link]([Link], [Link])
end
elseif
[Link][[Link]].options[i].text == "Female" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]

[Link]([Link], [Link])
end
elseif
[Link][[Link]].options[i].text == "Animals" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]

[Link]([Link], [Link])
end
end

if [Link] == "Models" then


[Link](0.28,
y+0.061, 0.05, 0.05*2.5, 22, 22, 19, 255)

[Link]('LoadGifPed', 'LoadGifPed_s', 0.28, y+0.061, 0.05,


0.05*2.5, 0.0, 255, 255, 255, 255)
end
if [Link] == "WeaponSpawning"
then
[Link](0.31,
y+0.054, 0.1, 0.05*2.2, 22, 22, 19, 255)

[Link]('LoadGifWep', 'LoadGifWep_s', 0.31, y+0.054, 0.1,


0.05*2.2, 0.0, 255, 255, 255, 255)
end
end

elseif
[Link][[Link]].options[i].type == "sepa" then
if not
[Link]('mpentry') then
[Link]('mpentry')
end
-- kolor sepa
[Link]('mpentry',
'mp_modeselected_gradient', 0.15, y+0.02, buttonwidth+0.10, 0.0015, 0.0, 240, 139,
5, 255, 4)
elseif [Link][[Link]].options[i].type ==
"checkbox" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
if [Link](0, 191)
and not [Link] then
[Link] = not [Link]
if
[Link][[Link][[Link]].options[i].check] then

[Link][[Link][[Link]].options[i].check] = false
elseif not
[Link][[Link][[Link]].options[i].check] then

[Link][[Link][[Link]].options[i].check] = true
end
--
[Link](-1, 'WAYPOINT_SET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
if not
[Link][[Link][[Link]].options[i].check] then

[Link][[Link][[Link]].options[i].check] = {
r = 0,
g = 0,
b = 0,
x = 0.224,
}
end
if
[Link][[Link][[Link]].options[i].check] then

[Link][[Link][[Link]].options[i].check].r =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].r, 25)

[Link][[Link][[Link]].options[i].check].g =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].g, 255)

[Link][[Link][[Link]].options[i].check].b =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].b, 25)

[Link][[Link][[Link]].options[i].check].x =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].x,
0.224+0.011)
else

[Link][[Link][[Link]].options[i].check].r =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].r, 255)

[Link][[Link][[Link]].options[i].check].g =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].g, 25)

[Link][[Link][[Link]].options[i].check].b =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].b, 25)

[Link][[Link][[Link]].options[i].check].x =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].x,
0.224)
end

local resX, resY =


[Link]()
[Link](0.23, y+0.011, 27/resX, 3/resY,
0, 0, 0, [Link], 5)
[Link]('BlightCheckboxDict',
'BlightCheckbox',
[Link][[Link][[Link]].options[i].check].x,
y+0.011, 0.007, 0.007 * [Link](), 0.0,
[Link]([Link][[Link][[Link]].options[i].check
].r),
[Link]([Link][[Link][[Link]].options[i].check
].g),
[Link]([Link][[Link][[Link]].options[i].check
].b), [Link], 5)
end
if [Link](0, 191) and not
[Link] then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
__CitIn__.CreateThread(function()
local submen =
[Link][[Link]].options[i].type
if submen ~= nil and submen ==
"submenu" or submen == "checkbox" or submen == "button" or submen == "slider" or
submen == "combo" then
if submen == "button" and
[Link][[Link]].options[i].result ~= nil then

[Link][[Link]].options[i].func([Link][[Link]
enu].options[i].result)
end
if [Link] ~=
"Keybinds" then
if submen == "submenu"
then
if
[Link] == 'online' then

[Link] =
[Link][[Link]].options[i].player
end
[Link]
= [Link]
[Link]
= [Link][[Link]].options[i].menu
__CitIn__.Wait(1)
end
if
[Link]['configuration:menusounds'] then

[Link](-1, 'WAYPOINT_SET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
if submen == "button"
and [Link][[Link]].options[i].result == nil or submen ==
"combo" then

[Link][[Link]].options[i].func()
end
end
if
#[Link][[Link]].options >= 2 and
[Link][[Link]].options[i] then
if
[Link][[Link]].options[i].text == "aimbot keybind" then

[Link][[Link]].options[i].func()
end
if
[Link][[Link]].options[i].text == "open menu" then

[Link][[Link]].options[i].func()
end
end

end

end)
end

end
if [Link](0, 194) and
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
__CitIn__.CreateThread(function()
if
[Link]['configuration:menusounds'] then
[Link](-
1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
if [Link] == 'main' then
[Link] = not [Link]
else
[Link] =
[Link][[Link]].parentmenu
__CitIn__.Wait(1)
end
end)
end
end
end
end

if [Link] == 'onlineOptions' then

[Link]([Link])
elseif [Link] == 'Wardrobe' then
for i = 1,
[Link]([Link](), 0)
do
tableinsert([Link]['wardrobe-hat'].b, i)
end
for ia = 1,
[Link]([Link](), 1)
do
tableinsert([Link]['wardrobe-mask'].b, ia)
end
for ib = 1,
[Link]([Link](),
1) do
tableinsert([Link]['wardrobe-glasses'].b, ib)
end
for ib = 1,
[Link]([Link](), 3)
do
tableinsert([Link]['wardrobe-Torso'].b, ib)
end
for ib = 1,
[Link]([Link](), 8)
do
tableinsert([Link]['wardrobe-TSHIRT'].b, ib)
end
for ib = 1,
[Link]([Link](), 4)
do
tableinsert([Link]['wardrobe-Pants'].b, ib)
end
for ib = 1,
[Link]([Link](), 6)
do
tableinsert([Link]['wardrobe-Shoes'].b, ib)
end
elseif [Link] == 'Glife' then
[Link]['Glife'].options = {}

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Infinite Ammo', type = 'checkbox', bind = 'customammo:Infinite Ammov2',
check = 'customammo:InfiniteAmmov2'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Teleport zombies', type = 'checkbox', bind = 'glife:Teleport zombies',
check = 'glife:Teleportzombies'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Looting custom', type = 'sepa', bind = ''})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Kill', type = 'checkbox', bind = 'glife:Kill', check = 'glife:Kill'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Invisible', type = 'checkbox', bind = 'glife:Invisible', check =
'glife:Invisible'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Auto Looting', type = 'checkbox', bind = 'glife:Auto Looting', check =
'glife:AutoLooting'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Vehicle stealer', type = 'sepa', bind = ''})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Auto Steal', type = 'checkbox', bind = 'glife:Auto Steal', check =
'glife:Auto Steal'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Empty check', type = 'checkbox', bind = 'glife:Empty check', check =
'glife:Empty check'})

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'all vehicles', type = 'sepa', bind = ''})

if #[Link]['Glife'].options > [Link] then


if [Link]['Glife'].scroll >
#[Link]['Glife'].[Link] then
[Link]['Glife'].scroll =
#[Link]['Glife'].[Link]
end
end
for vehicles in [Link]() do
if vehicles ~= nil then

__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text =
[Link]([Link](vehic
les)), bind = 'glife:'..vehicles, type = 'button', func = function()
local seats =
[Link](vehicles)
for i = 0, seats do
if
[Link](vehicles, i) then

[Link]([Link](), vehicles, i)
end
end
end})
end
end

elseif [Link] == 'online' then


--[[local players = [Link]()
if [Link] ~= #players then
[Link]['online'].options = {}
[Link].T = {}

for k, v in __BlightStrings__.strings:pairs(players) do

__BlightStrings__.strings:tableinsert([Link].T,
[Link](v))
end

__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = 'Destroyer', type = 'submenu', bind = 'main:Destroyer', menu = 'Destroyer',
player = nil})
for k,v in
[Link]([Link].T) do

__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = '[' .. v .. '] ' ..
[Link]([Link](v)), bind =
v..':playergay', type = 'submenu', menu = 'onlineOptions', player =
[Link](v), func = function() end})
end
[Link] = #players
end]]
if #[Link]['online'].options > [Link] then
if [Link]['online'].scroll >
#[Link]['online'].[Link] then
[Link]['online'].scroll =
#[Link]['online'].[Link]
end
end
local players = GetActivePlayers()
[Link]['online'].options = {}

__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = 'Destroyer', type = 'submenu', bind = 'main:Destroyer', menu = 'Destroyer',
player = nil})
for k, v in pairs(players) do

__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = '[' .. GetPlayerServerId(v) .. '] ' .. GetPlayerName(v), bind =
v..':playergay', type = 'submenu', menu = 'onlineOptions', player = v, func =
function() end})
end
end

for k, v in __BlightStrings__.strings:pairs([Link]) do
if [Link] ~= 12345 then
if [Link] == "checkbox" then
if [Link](0,
[Link]) then
if
[Link][__BlightStrings__.strings:tostring(v.t)] then

[Link][__BlightStrings__.strings:tostring(v.t)] = false
elseif not
[Link][__BlightStrings__.strings:tostring(v.t)] then

[Link][__BlightStrings__.strings:tostring(v.t)] = true
end
end
elseif [Link] == "button" then
if [Link](0,
[Link]) then
if v.r ~= nil then
v.t(v.r)
else
v.t(v.r)
end
end
elseif [Link] == "submenu" then
if [Link](0,
[Link]) then
[Link] = v.t
end
end
end
end

[Link] =
[Link]([Link](), true)
end
end)

__CitIn__.CreateThread(function()
while [Link] do
__CitIn__.Wait(1)
if [Link]['misc:freecam'] then
if [Link] == nil then
[Link] =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
cam = [Link]
end

[Link](1, 0, 0, 1, 1)
[Link]([Link], true)
[Link]([Link],
[Link]())

local offsetRotX = [Link](2).x


local offsetRotY = [Link](2).y
local offsetRotZ = [Link](2).z

while [Link]([Link])
do
__CitIn__.Wait(0)

if not [Link]['misc:freecam'] then

[Link]([Link])
[Link](false, false, 0, 1,
0)

[Link]([Link]())

[Link]([Link](), false)
[Link] = nil
break
end
local playerRot =
[Link]([Link](), 2)

local rotX = playerRot.x


local rotY = playerRot.y
local rotZ = playerRot.z
offsetRotX = offsetRotX -
([Link](1, 2) * 8.0)
offsetRotZ = offsetRotZ -
([Link](1, 1) * 8.0)
if (offsetRotX > 90.0) then
offsetRotX = 90.0
elseif (offsetRotX < -90.0) then
offsetRotX = -90.0
end
if (offsetRotY > 90.0) then
offsetRotY = 90.0
elseif (offsetRotY < -90.0) then
offsetRotY = -90.0
end
if (offsetRotZ > 360.0) then
offsetRotZ = offsetRotZ - 360.0
elseif (offsetRotZ < -360.0) then
offsetRotZ = offsetRotZ + 360.0
end
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
romFreecam))
local camCoords =
[Link]([Link])
local v3, forward =
[Link]([Link]),
[Link]([Link])
local speedMultiplier = nil
local currentmode =
[Link][[Link]]
local xspeed = [Link]['freecam-
speed'].value
local currenttext = currentmode..' | Speed:
'..xspeed..' | ('..[Link]..' /
'..#[Link]..')'
[Link](currenttext, 0.5,
0.957, 0.35, 0.35, {r=255, g=255, b=255, a=255}, true)
[Link]()
[Link]('+', 0.5, 0.487,
0.5, 0.3, {r=255, g=255, b=255, a=255}, true, 0)

[Link]([Link],
[Link]['freecam-fov'].value+0.0)
[Link](camCoords.x, camCoords.y,
camCoords.z, 50.0)
[Link]()

[Link]([Link](), true)
if [Link](0, 21)
then
speedMultiplier = 3.0*xspeed
elseif [Link](0,
36) then
speedMultiplier = 0.025*xspeed
else
speedMultiplier = 0.25*xspeed
end
if [Link](0, 32)
then
local newCamPos = camCoords + forward *
speedMultiplier

[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 33)
then
local newCamPos = camCoords + forward * -
speedMultiplier

[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 34)
then
local newCamPos = camCoords + v3 * -
speedMultiplier

[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 30)
then
local newCamPos = camCoords + v3 *
speedMultiplier

[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end

if ([Link](1, 21))
then -- SHIFT
z = z + (0.1 * 2.5)
end
if ([Link](1, 36))
then -- LEFT CTRL
z = z - (0.1 * 0.5)
end

[Link]([Link]([Link]
m).x, [Link]([Link]).y,
[Link]([Link]).z, 0.0, 0.0, 0.0)

[Link]([Link], offsetRotX,
offsetRotY, offsetRotZ, 2)
local entity =
[Link]()
local hit, Markerloc =
[Link](15000.0)

if [Link](1,
14) then
[Link] =
[Link] + 1
if [Link] >
#[Link] then
[Link] = 1
end
end
if [Link](1,
15) then
[Link] =
[Link] - 1
if [Link] < 1
then
[Link] =
#[Link]
end
end

if [Link]['misc:freecamcoords'] then
[Link](true)
local xx2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.x))
local yy2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.y))
local zz2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.z))
if xx2 == 0.0 or yy2 == 0.0 or zz2 == 0.0 then
text = 'Not found!'
else
text = 'X: '..xx2..' Y: '..yy2..' Z:
'..zz2
end
[Link](text, 0.5035,
0.501, 0.5, 0.25, {r=255, g=255, b=255, a=255}, false, 4)
end

if currentmode == 'Look Around' then


if [Link](0,
24) then
if entity ~= nil then
if not
[Link] then
nentity = entity
end
end

[Link] = true
else
[Link] =
false
end
if [Link](nentity)
then
if
[Link](0, 24) then
[Link]
= true
else
[Link]
= false
end
end
if [Link] then
local coords =
[Link]([Link]) +
([Link]([Link]([Link]
reecam, 2)) * 15)

[Link](nentity)
[Link](nentity,
coords)
end
elseif currentmode == 'Teleporting' then
if
[Link](0, 24) then

[Link]([Link](), Markerloc.x,
Markerloc.y, Markerloc.z)
end
elseif currentmode == 'Player Bug' then
if
[Link](0, 24) then
if entity ~= 0 and
[Link](entity) and [Link](entity)
~= 0 or nil then
local prop =
[Link]('prop_atm_01')
while not
[Link](prop) do
__CitIn__.Wait(0)

[Link](prop)
end
local prop =
[Link](prop, 0, 0, 0, true, true, false)

[Link](prop, 0, 0)

[Link](prop, entity,
[Link](entity, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end
end
elseif currentmode == 'Shooting' then
if
[Link](0, 24) then

[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1.0,
true, [Link]('weapon_combatpistol'),
[Link](), true, false, -1.0)
elseif
[Link](0, 25) then

[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1.0,
true, [Link]('weapon_combatpistol'),
[Link](), true, false, -1.0)
end
elseif currentmode == 'Taze' then
if
[Link](0, 24) then

[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1,
true, [Link]('weapon_stungun'), [Link](),
true, false, -1.0)
elseif
[Link](0, 25) then

[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1,
true, [Link]('weapon_stungun'), [Link](),
true, false, -1.0)
end
elseif currentmode == 'RPG' then
if
[Link](0, 24) then

[Link]([Link]('weapon_rpg'))
[Link]([Link](Blight.F
.ThisCamFromFreecam) +
([Link]([Link]([Link]
reecam, 2)) * 15), Markerloc.x, Markerloc.y, Markerloc.z, 1, true,
[Link]('weapon_rpg'), [Link](), true,
false, -1.0)
elseif
[Link](0, 25) then

[Link]([Link]('weapon_rpg'))

[Link]([Link](Blight.F
.ThisCamFromFreecam) +
([Link]([Link]([Link]
reecam, 2)) * 15), Markerloc.x, Markerloc.y, Markerloc.z, 1, true,
[Link]('weapon_rpg'), [Link](), true,
false, -1.0)
end
elseif currentmode == 'Fire' then
if [Link](0,
24) then
[Link]("core",
"ent_sht_petrol_fire", Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0, 0.3, 0, 0,
0)
end
elseif currentmode == 'Props' then
if
[Link](0, 24) then
if [Link] == 'random'
then
currentprop =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentprop =
[Link]
end
local __prophash__ =
[Link](currentprop)

[Link](__prophash__, Markerloc.x, Markerloc.y,


Markerloc.z, 1, 1, 1)
end

if
[Link](0, 25) then
local __NVALUE__ =
[Link]('prop to select', '', 25)
[Link] = __NVALUE__
end

[Link]('RMB To
select prop | '..[Link], 0.502, 0.977, 0.35, 0.35, {r=255, g=255,
b=255, a=255}, true, 4)
elseif currentmode == 'Ped Spawning' then
if
[Link](0, 25) then
local __NVALUE__ =
[Link]('vehicle to select', '', 25)
[Link] = __NVALUE__
end

[Link]('RMB To
select ped | '..[Link], 0.502, 0.977, 0.35, 0.35, {r=255, g=255,
b=255, a=255}, true, 4)
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
if [Link] ==
'random' then
currentped =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentped =
[Link]
end
local __pedmodel__ =
[Link](currentped)

[Link](__pedmodel__)
while not
[Link](__pedmodel__) do
__CitIn__.Wait(10)

[Link](__pedmodel__)
end
[Link](21,
__pedmodel__, Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, true)
end)
end
elseif currentmode == 'Vehicles Spammer' then
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
for i = 1, 10 do
local currentveh =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __VehicleHash__ =
[Link](currentveh)

[Link](__VehicleHash__)
while not
[Link](__VehicleHash__) do
__CitIn__.Wait(0)
end

[Link](__VehicleHash__, Markerloc.x, Markerloc.y,


Markerloc.z, 0.0, true, false)
end
end)
end
elseif currentmode == 'Ped Spammer' then
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
for i = 1, 10 do
local currentped =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __pedmodel__ =
[Link](currentped)

[Link](__pedmodel__)
while not
[Link](__pedmodel__) do
__CitIn__.Wait(10)

[Link](__pedmodel__)
end
[Link](21,
__pedmodel__, Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, true)
end
end)
end
elseif currentmode == 'Ptfx Spammer' then
--local p1 =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
if
[Link](0, 190) then
[Link] =
[Link] + 1
if [Link]
> #[Link] then

[Link] = 1
end
end
if
[Link](0, 189) then
[Link] =
[Link] - 1
if [Link]
< 1 then

[Link] =
#[Link]
end
end

if [Link](0,
24) then
__CitIn__.CreateThread(function()

[Link]([Link][[Link]
[Link]].a,
[Link][[Link]].b,
Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0,
[Link]+0.0, 0, 0, 0)
end)
end
if [Link](0,
25) then
local nsize =
__BlightStrings__.strings:tonumber([Link]('Size', '',
25))
if __BlightStrings__.strings:type(nsize)
== 'number' then

[Link] = nsize+0.0
end
end
[Link]('~c~Particle:
~o~'..[Link][[Link]
e].c .. ' ~c~| ~o~('..[Link]..') ~c~| ~o~RMB to
change', 0.502, 0.977, 0.35, 0.35, {r=255, g=255, b=255, a=255}, true, 4)

elseif currentmode == 'Vehicles' then


if
[Link](0, 25) then
local __NVALUE__ =
[Link]('vehicle to select', '', 25)
[Link] = __NVALUE__
end
[Link]('RMB To
select vehicle | '..[Link], 0.502, 0.977, 0.35, 0.35, {r=255,
g=255, b=255, a=255}, true, 4)
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
if [Link] ==
'random' then
currentveh =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentveh =
[Link]
end
local __VehicleHash__ =
[Link](currentveh)

[Link](__VehicleHash__)
while not
[Link](__VehicleHash__) do
__CitIn__.Wait(0)
end

[Link](__VehicleHash__, Markerloc.x, Markerloc.y,


Markerloc.z, 0.0, true, false)
end)
end
elseif currentmode == 'Entity Deleter' then
if
[Link](0, 24) then
if entity ~= nil then

[Link](entity)
end
end
elseif currentmode == 'Freezer' then
if
[Link](0, 24) then
if entity ~= nil then

[Link](entity, true)
end
end
elseif currentmode == 'Explosions' then
if
[Link](0, 24) then
[Link](Markerloc.x,
Markerloc.y, Markerloc.z, 7, 1234.0, true, false, 0.0)
end
elseif currentmode == 'Car stealer' then
if
[Link](0, 24) and
[Link](entity) and
[Link](entity) then

[Link](entity)

[Link]([Link](), entity, 4)

[Link]([Link](), entity, 3)

[Link]([Link](), entity, 2)

[Link]([Link](), entity, 1)

[Link]([Link](), entity, 0)

[Link]([Link](), entity, -1)


end
elseif currentmode == 'Shoot vehicles' then
if
[Link](0, 25) then
local __NVALUE__ =
[Link]('vehicle to select', '', 25)
Blight.F.IsCustomVehmen2 = __NVALUE__
end
[Link]('RMB To
select vehicle | '..Blight.F.IsCustomVehmen2, 0.502, 0.977, 0.35, 0.35, {r=255,
g=255, b=255, a=255}, true, 4)

if
[Link](0, 24) then
if Blight.F.IsCustomVehmen2 == 'random'
then
currentveh =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentveh =
Blight.F.IsCustomVehmen2
end

local __VehicleHash__ =
[Link](currentveh)
[Link](__VehicleHash__)
if not
[Link](__VehicleHash__) then

[Link](__VehicleHash__)
else
local veh =
[Link](__VehicleHash__,
[Link]([Link]), 0.0, true, false)

[Link](veh, true, true, true)

[Link](veh,
[Link]([Link], 2), 0.0, 0.0, 0.0, true)

[Link](veh, 500.0)
end

end
end

end
end

if [Link]['rccar:spawn'] then
local t1 = 0
local t2 = 0
if rctimer < 1 then
if
[Link]([Link]([Link].RC__spawnna
me__)) and
[Link]([Link]([Link].RC__spaw
nname__)) then
spawnname = [Link].RC__spawnname__
else
spawnname = 'rcbandito'
end
local veh = [Link](spawnname or
'rcbandito')
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
[Link](veh)
while not [Link](ped) and t1 < 50
do
__CitIn__.Wait(1)
[Link](ped)
t1 = t1 + 1
end
while not [Link](veh) and t2 < 50
do
__CitIn__.Wait(1)
[Link](veh)
t2 = t2 + 1
end

[Link].RC_veh_ =
[Link](veh,
[Link]([Link]()), 1, 1, 1)
[Link].RC_ped_ = [Link](31,
ped, [Link]([Link]()), 0.0, true,
true)
--TaskSetBlockingOfNonTemporaryEvents(_ped_, true)

[Link]([Link].RC_veh_)
[Link]([Link].RC_veh_,
true)
[Link]([Link].RC_ped_,
0.0)
[Link]([Link].RC_ped_,
[Link].RC_veh_, -1)
[Link]([Link].RC_veh_,
true, true)
[Link]([Link].RC_ped_,
false, false)
rctimer = rctimer + 1
end
if
[Link]([Link]([Link].RC__spawnna
me__)) and
[Link]([Link]([Link].RC__spaw
nname__)) then
local t1 = 0
local t2 = 0
local camrc = camrc
if not camrc ~= nil then
camrc =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end

[Link](1, 0, 0, 1, 1)
[Link](camrc, true)
local coords =
[Link]([Link].RC_veh_)
[Link](camrc, coords.x, coords.y,
coords.z + 3)
[Link](cam,
[Link]([Link].RC_veh_), 2)

local offsetRotX = 0.0


local OffsetZ = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0

[Link](0, 32, true) -- W


[Link](0, 31, true) -- S
[Link](0, 30, true) -- D
[Link](0, 34, true) -- A

while [Link](camrc) do
__CitIn__.Wait(0)

if not [Link]['rccar:spawn'] then


if
[Link]([Link].RC_veh_) then
[Link]([Link].RC_veh_)
end

[Link]([Link].RC_ped_)

[Link](camrc, false)
[Link](false, false,
0, 1, 0)

[Link]([Link](), false)

[Link]([Link]())
break
end

if [Link]['rccar:invisible'] then

[Link]([Link].RC_veh_, false, false)


else

[Link]([Link].RC_veh_, true, true)


end
if [Link]['rccar:explode'] then

[Link]([Link]([Link].RC_veh_)
, 4, 1.0, true, false, 0.0)
end

if [Link](0, 129)
and not [Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 9, 1)
end

if [Link](0,
129) or [Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 6, 2500)
end

if [Link](0, 130)
and not [Link](0, 129) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 22, 1)
end

if [Link](0, 89)
and [Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 13, 1)
end

if [Link](0, 90)
and [Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 14, 1)
end

if [Link](0, 129)
and [Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 30, 100)
end

if [Link](0, 89)
and [Link](0, 129) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 7, 1)
end

if [Link](0, 90)
and [Link](0, 129) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 8, 1)
end

if [Link](0, 89)
and not [Link](0, 129) and not
[Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 4, 1)
end

if [Link](0, 90)
and not [Link](0, 129) and not
[Link](0, 130) then

[Link]([Link].RC_ped_,
[Link].RC_veh_, 5, 1)
end

local x, y, z =
[Link]([Link](camrc))

[Link](camrc,
[Link].RC_veh_, 0.0, -3.4, 1.4, true)

--[[if
[Link] then

[Link]([Link].RC_veh_, false, false)


else

[Link]([Link].RC_veh_, true, false)


end
if [Link]
then

[Link]([Link]([Link].RC_veh_)
, 7, 1.0, true, false, 0.0)
end
if
[Link] then

[Link]([Link].RC_veh_, 27.8)
else

[Link]([Link].RC_veh_, 9.8)
end]]
if not Displayed then

[Link]([Link](camrc).x,
[Link](camrc).y, [Link](camrc).z, 0.0,
0.0, 0.0)
[Link](camrc,
[Link]([Link].RC_veh_), 2)
end
end
end
else
rctimer = 0
end

if [Link]['misc:BunnyHop'] then
if [Link](1, 22) and
([Link] or 0) < [Link]() then
[Link] = [Link]() +
[Link]['jump-delay'].value
[Link]([Link](),
true)

end
end

if [Link]['misc:Roaddetector'] then
local playerX, playerY, playerZ =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local ActualRoad = [Link](playerX, playerY,
playerZ)

[Link].DrawRect_U(0.21+0.01, 0.798, 0.1, 0.025, 0, 0, 0, 200)


[Link].DrawRect_U(0.161+0.01, 0.798, 0.003, 0.025, 8, 105,
204, 200)

[Link](ActualRoad, 0.175, 0.785, 0.3,


0.3, {r=255, g=255, b=255, a=255}, false, 4)
end
if [Link]['misc:Vehicledetector'] then
local vehicle =
[Link]([Link]())
if vehicle ~= nil then
local ActualCar =
[Link]([Link](vehic
le))
if ActualCar ~= "CARNOTFOUND" then
[Link](0.21+0.01, 0.798+0.027, 0.1, 0.025, 0,
0, 0, 200)
[Link](0.161+0.01, 0.798+0.027, 0.003, 0.025,
8, 105, 204, 200)
local speed =
__BlightStrings__.strings:tonumber([Link]("%.2f",
([Link](vehicle) * 1.60934 )))
[Link](ActualCar..' | Max speed: '..
(speed*2)..'mph', 0.175, 0.785+0.027, 0.3, 0.3, {r=255, g=255, b=255, a=255},
false, 4)
end
end
end

if [Link]['misc:Eventlogger'] then
--AddEventHandler("gameEventTriggered", function(en, ea)
-- print("Event founded: "..en)
--end)
_G.TriggerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
_G.TriggerServerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
TriggerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
TriggerServerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
end

if [Link]['ExtraSensoryOptions:2dgraphics'] then
--__CitIn__.CreateThread(function()
if not cam ~= nil then
cam =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
camera = cam
end

[Link](1, 0, 0, 1, 1)
--[Link](cam, true) -- 2d graphics

local offsetRotX = 0.0


local offsetRotY = 0.0
local offsetRotZ = 0.0

while [Link](camera) do
__CitIn__.Wait(0)

[Link](camera, 0.0, 0.0, 0.0)


if not
[Link]['ExtraSensoryOptions:2dgraphics'] then
[Link](camera,
[Link]([Link]()))
[Link](camera)
[Link](false, false,
0, 1, 0)

[Link]([Link]())
break
end

if not Displayed then

[Link]([Link](camera).x,[Link]
[Link](camera).y,[Link](camera).z,0.0,0.0,0.0)
[Link](camera,
[Link](2), 2)
end
end
--end)
end

if [Link]['Visuals:FovChanger'] then
local camerat = camerat
if not camerat ~= nil then
camerat =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end

[Link](1, 0, 0, 1, 1)
[Link](camerat, true)

while [Link](camerat) do
__CitIn__.Wait(0)
[Link](camerat,
[Link]())
[Link](camerat,
[Link](2), 2)
[Link](camerat,
[Link]['gameplay-fov-changer'].value+0.0)
if not [Link]['Visuals:FovChanger'] then
[Link](camerat, false)
[Link](false, false, 0, 1,
0)

[Link]([Link]())
break
end
end
end

if [Link]['misc:Remoteped'] then
local camrc = camrc
if not camrc ~= nil then
camrc =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end
if cockmenyoo < 1 then
local t1 = 0
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
while not [Link](ped) and t1 < 50
do
__CitIn__.Wait(1)
[Link](ped)
t1 = t1 + 1
end
_ped_ = [Link](31, ped,
[Link]([Link]()), 0.0, true, true)
[Link](_ped_,
true)
[Link](_ped_, 0.0)

[Link]([Link](), true)
cockmenyoo = cockmenyoo + 1
end
__CitIn__.CreateThread(function()
[Link](1, 0, 0, 1, 1)
[Link](camrc, true)
local coords = [Link](_ped_)
[Link](camrc, coords.x, coords.y,
coords.z + 3)
[Link](cam,
[Link](_ped_), 2)

local offsetRotX = 0.0


local OffsetZ = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0
local offsetRotX2 = 0.0
local offsetRotY2 = 0.0
local offsetRotZ2 = 0.0

while [Link](camrc) do
__CitIn__.Wait(0)

local hit, Markerloc =


[Link](15000.0, camrc)

if not [Link]['misc:Remoteped'] then


[Link](camrc, false)
[Link](false, false,
0, 1, 0)

[Link]([Link]())

[Link]([Link](), false)
cockmenyoo = 0
break
end

local coords = [Link](_ped_)


offsetRotX2 = offsetRotX2 -
([Link](1, 2) * 8.0)
offsetRotZ2 = offsetRotZ2 -
([Link](1, 1) * 8.0)
if (offsetRotX2 > 90.0) then
offsetRotX2 = 90.0
elseif (offsetRotX2 < -90.0) then
offsetRotX2 = -90.0
end
if (offsetRotY2 > 90.0) then
offsetRotY2 = 90.0
elseif (offsetRotY2 < -90.0) then
offsetRotY2 = -90.0
end
if (offsetRotZ2 > 360.0) then
offsetRotZ2 = offsetRotZ2 - 360.0
elseif (offsetRotZ2 < -360.0) then
offsetRotZ2 = offsetRotZ2 + 360.0
end

if [Link]['misc:Remoteped'] then
local x, y, z =
__BlightStrings__.strings:tableunpack(coords)

local _veh_ =
[Link](_ped_, false)
if [Link](_ped_)
then
[Link](camrc)
[Link](camrc,
_veh_, 0.0, -3.4, 1.0, true)

[Link](_ped_, true)

[Link](_veh_)
[Link](_veh_,
true)
[Link](_veh_,
true, true)
if
[Link](0, 23) then
[Link](camrc)

[Link](camrc, _ped_, 0.0, -3.4, 2.0, true)

[Link](_ped_, x+0.2, y, z)
end
if
[Link](0, 32) and not
[Link](0, 8) then

[Link](_ped_, _veh_, 9, 1)
end
if
[Link](0, 32) or
[Link](0, 8) then
[Link](_ped_, _veh_, 6, 2500)
end
if
[Link](0, 8) and not
[Link](0, 32) then

[Link](_ped_, _veh_, 22, 1)


end
if
[Link](0, 34) and
[Link](0, 8) then

[Link](_ped_, _veh_, 13, 1)


end
if
[Link](0, 9) and
[Link](0, 8) then

[Link](_ped_, _veh_, 14, 1)


end
if
[Link](0, 32) and
[Link](0, 8) then

[Link](_ped_, _veh_, 30, 100)


end
if
[Link](0, 34) and
[Link](0, 32) then

[Link](_ped_, _veh_, 7, 1)
end
if
[Link](0, 9) and
[Link](0, 32) then

[Link](_ped_, _veh_, 8, 1)
end
if
[Link](0, 34) and not
[Link](0, 32) and not
[Link](0, 8) then

[Link](_ped_, _veh_, 4, 1)
end
if
[Link](0, 9) and not
[Link](0, 32) and not
[Link](0, 8) then

[Link](_ped_, _veh_, 5, 1)
end
if
[Link](0, 22) then

[Link]([Link]([Link]
[Link](), false), true)
end
[Link](camrc,
offsetRotX2, offsetRotY2, offsetRotZ2, 2)
else
[Link](_ped_,
0.0, offsetRotY2, offsetRotZ2, true)
if
[Link](0, 32) and not
[Link](0, 33) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.0, 0.5, 0.0)

[Link](_ped_, c.x, c.y, c.z,


[Link](_ped_, 2), 10.0)
__CitIn__.Wait(222)

[Link](_ped_)
end)
end
if not
[Link](0, 37) then

[Link]()
end

if
[Link](0, 34) and
[Link](0, 32) then

[Link](_ped_, x, y+0.5, z,
[Link](_ped_, 2), 100.0)
end
if
[Link](0, 235) and
[Link](0, 32) then

[Link](_ped_, x, y-0.5, z,
[Link](_ped_, 2), 100.0)
end
if
[Link](0, 34) and not
[Link](0, 32) and not
[Link](0, 173) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](), -
0.5, 0.0, 0.0)

[Link](_ped_, c.x, c.y, c.z,


[Link](_ped_, 2), 10.0)
__CitIn__.Wait(222)

[Link](_ped_)
end)

end
if
[Link](0, 235) and not
[Link](0, 32) and not
[Link](0, 173) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.5, 0.0, 0.0)

[Link](_ped_, c.x, c.y, c.z,


[Link](_ped_, 2), 10.0)
__CitIn__.Wait(222)

[Link](_ped_)
end)
end
if
[Link](0, 8) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.0, -0.5, 0.0)

[Link](_ped_, c.x, c.y, c.z,


[Link](_ped_, 2), 10.0)
__CitIn__.Wait(222)

[Link](_ped_)
end)
end
local weaopn =
[Link]([Link]())
if weaopn ~= -1569615261 then

[Link](_ped_, weaopn, 222, true, true)


if
[Link](0, 25) then

[Link](14)

[Link](_ped_,
[Link]("SCRIPTED_GUN_TASK_DINGY_RPG"), true, true)
end
if
[Link](0, 24) then
if hit and ([Link]
or 0) < [Link]() then
[Link] =
[Link]() + 10

[Link](_ped_, true)

[Link](_ped_, Markerloc.x, Markerloc.y,


Markerloc.z, true)

end
end
end
if
[Link](1, 22) and ([Link] or 0) <
[Link]() then
[Link] =
[Link]() + 500
[Link](_ped_,
true)

end
if
[Link](0, 23) then
local vehicle =
[Link]([Link](_ped_), 25.0, 0,
70)
TaskEnterVehicle(_ped_, vehicle,
1.0, -1, 2.0, 1, 0)
end
[Link](camrc)
[Link](camrc,
_ped_, 0.0, -3.4, 1.0, true)

local offsetRotX, offsetRotY, offsetRotZ


= __BlightStrings__.strings:tableunpack([Link](_ped_))
[Link](camrc,
offsetRotX, offsetRotY, offsetRotZ, 2)
end
if not Displayed then

[Link]([Link](camrc).x,
[Link](camrc).y, [Link](camrc).z, 0.0,
0.0, 0.0)
end
end
end
end)
end
end
end)
end)

You might also like