GTA V Blight Script Configuration
GTA V Blight Script Configuration
CreateThread(function()
local Blight = {
GlobalChat = {},
GlobalChat2 = {},
Static = {
Scroll = 0,
Scroll2 = 0,
},
Players = {},
ConfigsTable = {},
enabled = true,
activemenu = 'main',
maxoptcount = 18,
alpha = 0,
parentmenu = 'main',
open = true,
lastkey = 0,
}
Blight.A = {}
Blight.F = {
Tracers = {},
ColourAmmo = {},
Ghost = 0,
NNstyle = 'Blight',
Tabak = 0,
AllIpls={{names={'bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo
'},interiorsProps={'meth_lab_security_high','meth_lab_upgrade'},coords={{1009.5,-
3196.6,-38.99682}}},
{interiorsProps={'weed_drying','weed_production','weed_upgrade_equip','weed_growtha
_stage3','weed_growthc_stage1','weed_growthd_stage1','weed_growthe_stage2','weed_gr
owthf_stage2','weed_growthg_stage1','weed_growthh_stage3','weed_growthi_stage2','we
ed_hosea','weed_hoseb','weed_hosec','weed_hosed','weed_hosee','weed_hosef','weed_ho
seg','weed_hoseh','weed_hosei','light_growtha_stage23_upgrade','light_growthb_stage
23_upgrade','light_growthc_stage23_upgrade','light_growthc_stage23_upgrade','light_
growthd_stage23_upgrade','light_growthe_stage23_upgrade','light_growthf_stage23_upg
rade','light_growthg_stage23_upgrade','light_growthh_stage23_upgrade','light_growth
i_stage23_upgrade','weed_security_upgrade','weed_chairs'},coords={{1051.491,-
3196.536,-39.14842}}},
{interiorsProps={'security_high','equipment_basic','equipment_upgrade','production_
upgrade','table_equipment_upgrade','coke_press_upgrade','coke_cut_01','coke_cut_02'
,'coke_cut_03','coke_cut_04','coke_cut_05'},coords={{1093.6,-3196.6,-38.99841}}},
{interiorsProps={'Bunker_Style_C','upgrade_bunker_set','security_upgrade','Office_U
pgrade_set','gun_wall_blocker','gun_range_lights','gun_locker_upgrade','Gun_schemat
ic_set'},coords={{899.5518,-3246.038,-98.04907}}},
{interiorsProps={'V_FIB03_door_light','V_FIB02_set_AH3b','V_FIB03_set_AH3b','V_FIB0
4_set_AH3b'},coords={{110.4,-744.2,45.7496}}},
{interiorsProps={'counterfeit_cashpile10d','counterfeit_cashpile20d','counterfeit_c
ashpile100d','counterfeit_security','counterfeit_upgrade_equip','money_cutter','spe
cial_chairs','dryera_on','dryera_open','dryerb_on','dryerb_open','dryerc_on','dryer
c_open','dryerd_on','dryerd_open'},coords={{1121.897,-3195.338,-40.4025}}},
{interiorsProps={'cash_stash3','coke_stash3','counterfeit_stash3','weed_stash3','id
_stash3','meth_stash3','decorative_02','furnishings_02','walls_02','mural_09','gun_
locker','mod_booth'},coords={{1107.04,-3157.399,-37.51859}}},
{interiorsProps={'cash_large','coke_large','counterfeit_large','id_large','meth_lar
ge','weed_large','decorative_02','furnishings_02','walls_02','lower_walls_default',
'gun_locker','mod_booth'},coords={{998.4809,-3164.711,-38.90733}}},
{interiorsProps={'garage_decor_01','garage_decor_02','garage_decor_03','garage_deco
r_04','lighting_option01','lighting_option02','lighting_option03','lighting_option0
4','lighting_option05','lighting_option06','lighting_option07','lighting_option08',
'lighting_option09','numbering_style01_n3','numbering_style02_n3','numbering_style0
3_n3','numbering_style04_n3','numbering_style05_n3','numbering_style06_n3','numberi
ng_style07_n3','numbering_style08_n3','numbering_style09_n3','floor_vinyl_01','floo
r_vinyl_02','floor_vinyl_03','floor_vinyl_04','floor_vinyl_05','floor_vinyl_06','fl
oor_vinyl_07','floor_vinyl_08','floor_vinyl_09','floor_vinyl_10','floor_vinyl_11','
floor_vinyl_12','floor_vinyl_13','floor_vinyl_14','floor_vinyl_15','floor_vinyl_16'
,'floor_vinyl_17','floor_vinyl_18','floor_vinyl_19','urban_style_set','car_floor_ha
tch','door_blocker'},coords={{994.5925,-3002.594,-39.64699}}},
{interiorsProps={'office_chairs','swag_art3','swag_counterfeit3','swag_jewelwatch2'
},coords={{-141.1987,-620.913,168.8205},{-141.5429,-620.9524,168.8204},{-141.2896,-
620.9618,168.8204},{-141.4966,-620.8292,168.8204},{-141.3997,-620.9006,168.8204},{-
141.5361,-620.9186,168.8204},{-141.392,-621.0451,168.8204},{-141.1945,-
620.8729,168.8204},{-141.4924,-621.0035,168.8205},{-75.8466,-826.9893,243.3859},{-
75.49945,-827.05,243.386},{-75.49827,-827.1889,243.386},{-75.44054,-
827.1487,243.3859},{-75.63942,-827.1022,243.3859},{-75.47446,-827.2621,243.386},{-
75.56978,-827.1152,243.3859},{-75.51953,-827.0786,243.3859},{-75.41915,-
827.1118,243.3858},{-1579.756,-565.0661,108.523},{-1579.678,-565.0034,108.5229},{-
1579.583,-565.0399,108.5229},{-1579.702,-565.0366,108.5229},{-1579.643,-
564.9685,108.5229},{-1579.681,-565.0003,108.523},{-1579.677,-565.0689,108.5229},{-
1579.708,-564.9634,108.5229},{-1579.693,-564.8981,108.5229},{-1392.667,-
480.4736,72.04217},{-1392.542,-480.4011,72.04211},{-1392.626,-480.4856,72.04212},{-
1392.617,-480.6363,72.04208},{-1392.532,-480.7649,72.04207},{-1392.611,-
480.5562,72.04214},{-1392.563,-480.549,72.0421},{-1392.528,-480.475,72.04206},{-
1392.416,-480.7485,72.04207}}},
{interiorsProps={'garage_decor_04','lighting_option09','numbering_style01_n1','numb
ering_style02_n1','numbering_style03_n1','numbering_style04_n1','numbering_style05_
n1','numbering_style06_n1','numbering_style07_n1','numbering_style08_n1','numbering
_style09_n1','basic_style_set'},coords={{795.75439453125,-2997.3317871094,-
22.960731506348}}},{interiorsProps={'floor_vinyl_03'},coords={{730.63916015625,-
2993.2373046875,-38.999904632568}}},
{interiorsProps={'chair01','chair02','chair03','chair04','chair05','chair06','chair
07','clutter','equipment_upgrade','interior_upgrade','production','security_high','
set_up'},coords={{1163.842,-3195.7,-39.008}}},
{interiorsProps={'set_int_02_decal_01','set_int_02_lounge1','set_int_02_cannon','se
t_int_02_clutter1','set_int_02_crewemblem','set_int_02_shell','set_int_02_security'
,'set_int_02_sleep','set_int_02_trophy1','set_int_02_paramedic_complete','set_Int_0
2_outfit_paramedic','set_Int_02_outfit_serverfarm'},interiorsPropColors={{'set_int_
02_decal_01',1},{'set_int_02_lounge1',1},{'set_int_02_cannon',1},
{'set_int_02_clutter1',1},{'set_int_02_shell',1},{'set_int_02_security',1},
{'set_int_02_sleep',1},{'set_int_02_trophy1',1},
{'set_int_02_paramedic_complete',1},{'set_Int_02_outfit_paramedic',1},
{'set_Int_02_outfit_serverfarm',1}},coords={{483.2,4810.5,-58.9}}},
{interiorsProps={'set_lighting_hangar_a','set_tint_shell','set_bedroom_tint','set_c
rane_tint','set_modarea','set_lighting_tint_props','set_floor_1','set_floor_decal_1
','set_bedroom_modern','set_office_modern','set_bedroom_blinds_open','set_lighting_
wall_tint01'},interiorsPropColors={{'set_tint_shell',1},{'set_bedroom_tint',1},
{'set_crane_tint',1},{'set_modarea',1},{'set_lighting_tint_props',1},
{'set_floor_decal_1',1}},coords={{-1266.0,-3014.0,-47.0}}}},
OnlinePlayers = {
Splayer = 0,
T = {},
},
holdtimer = 0,
scrolly = 0.0,
scrollyold = 0.0,
IsCustomPropmen = 'random',
IsCustomVehmen = 'random',
IsCustomPedMen = 'random',
IsCustomVehmen2 = 'random',
AimbotKeybindl = "NONE",
AimbotKeybindv = 0,
}
local cockmenyoo = 0
local timer = 0
local plustoscroll = 0.0
local loadt = 0
local rctimer = 0
local __AATIMER__ = 0
local __EVENTTT__ = 0
local __WATERMARKALPHA__ = 0
local __WATERMARKALPHA__2 = 0
local quat = quat
local __CitIn__ = Citizen
local __BlightStrings__ = {
strings = {
-- strings
['string:upper'] = [Link],
['string:lower'] = [Link],
['string:format'] = [Link],
['string:tonumber'] = tonumber,
['string:tostring'] = tostring,
['string:pairs'] = pairs,
['string:find'] = [Link],
['string:sub'] = [Link],
['string:gsub'] = [Link],
['string:quat'] = quat,
['string:vector3'] = vector3,
['string:type'] = type,
-- tables
['table:unpack'] = [Link],
['table:insert'] = [Link],
['table:remove'] = [Link],
-- msgpacks
['msgpack:unpack'] = [Link],
['msgpack:pack'] = [Link],
},
math = {
['math:rad'] = [Link],
['math:cos'] = [Link],
['math:sin'] = [Link],
['math:pi'] = [Link],
['math:abs'] = [Link],
['math:ceil'] = [Link],
['math:random'] = [Link],
['math:sqrt'] = [Link],
['math:floor'] = [Link],
},
}
function __BlightStrings__.strings:msgpackunpack(pack)
return __BlightStrings__.strings['msgpack:unpack'](pack)
end
function __BlightStrings__.strings:msgpackpack(pack)
return __BlightStrings__.strings['msgpack:pack'](pack)
end
function __BlightStrings__.strings:tableinsert(a, b)
return __BlightStrings__.strings['table:insert'](a, b)
end
function __BlightStrings__.strings:tableremove(a, b)
return __BlightStrings__.strings['table:remove'](a, b)
end
function __BlightStrings__.strings:tableunpack(table)
return __BlightStrings__.strings['table:unpack'](table)
end
function __BlightStrings__.strings:upper(text)
return __BlightStrings__.strings['string:upper'](text)
end
function __BlightStrings__.strings:lower(text)
return __BlightStrings__.strings['string:lower'](text)
end
function __BlightStrings__.strings:format(p, v)
return __BlightStrings__.strings['string:format'](p, v)
end
function __BlightStrings__.strings:tonumber(text)
return __BlightStrings__.strings['string:tonumber'](text)
end
function __BlightStrings__.strings:tostring(text)
return __BlightStrings__.strings['string:tostring'](text)
end
function __BlightStrings__.strings:floor(a)
return __BlightStrings__.math['math:floor'](a)
end
function __BlightStrings__.strings:pairs(pair)
return __BlightStrings__.strings['string:pairs'](pair)
end
function __BlightStrings__.strings:sqrt(A)
return __BlightStrings__.math['math:sqrt'](A)
end
function __BlightStrings__.strings:rad(rot)
return __BlightStrings__.math['math:rad'](rot)
end
function __BlightStrings__.strings:random(a, b)
return __BlightStrings__.math['math:random'](a, b)
end
function __BlightStrings__.strings:cos(yaw)
return __BlightStrings__.math['math:cos'](yaw)
end
function __BlightStrings__.strings:sin(yaw)
return __BlightStrings__.math['math:sin'](yaw)
end
function __BlightStrings__.strings:abs(adjustedRotation)
return __BlightStrings__.math['math:abs'](adjustedRotation)
end
function __BlightStrings__.strings:gsub(a, b, c)
return __BlightStrings__.strings['string:gsub'](a, b, c)
end
function __BlightStrings__.strings:sub(a, b, c)
return __BlightStrings__.strings['string:sub'](a, b, c)
end
function __BlightStrings__.strings:find(a, b)
return __BlightStrings__.strings['string:find'](a, b)
end
function __BlightStrings__.strings:ceil(a)
return __BlightStrings__.math['math:ceil'](a)
end
function __BlightStrings__.strings:quat(v2, v3)
return __BlightStrings__.strings['string:quat'](v2, v3)
end
function __BlightStrings__.strings:vector3(x, y, z)
return __BlightStrings__.strings['string:vector3'](x, y, z)
end
function __BlightStrings__.strings:type(type)
return __BlightStrings__.strings['string:type'](type)
end
local AddonVehicles = {
cars = {'adder', "gtr", "19dbs", "16challenger", "4490crf", "911",
"amggtsprior", "lb750sv", "lp770", "weaponz", "c4cactus", "agera", "can",
"cweapon1000", "db11", "divo", "f82", "fordh", "g63", "gt63", "rmodmustang",
"rmodrs6", "fenyr", "pturismo", "bugatti", "huayrar", "r8ppis", "sc18", "patty",
"californiat", "vantage", "04acuratsx", "180sx", "18performante", "2012leon",
"504", "718b", "95stang", "999", "aaq4", "amggt", "audis32", "audis8om", "ben17",
"bentaygast", "bgnx", "bmws", "c63w205", "c7", "camry55", "cayenne", "citroc4",
"countach", "cyrus", "czr2", "dbs2009", "dbx", "demon", "eclipse", "evo9", "f150",
"f812", "fairlane66", "fct", "fd3s", "fe86", "fiat600", "fz07", "g65amg", "gt17",
"gto", "ibiza", "m3f80", "m4f82", "m5e60", "mgt", "monza", "p1", "passatb3",
"prius17", "r6", "r8ppi", "raptor2017", "rav4", "rs7", "s500w222", "srt8", "str20",
"supra2", "tahoe", "taycan", "teslax", "trossa", "urus", "w210", "x6m", "XADV",
"z4bmw", "zl12017", "18Velar", "19gt500", "19ramoffroad", "650slw", "acsr",
"amggtr", "amggtrr20", "aperta", "asrad", "audsq517", "avj", "avz", "battista",
"bc", "bdivo", "bmm", "boss302", "weaponabus700", "bug09", "bugatticentodieci",
"c8c", "chiron17", "db5", "demonhawk", "enzo", "explorer20", "f1", "f8t", "fc15",
"fxxk2", "g63amg6x6", "gr1", "h6", "hyabusadrag", "it18", "jes", "kamswb",
"ktklp7704", "lamboMurcielago", "lamtmc", "m5hamman", "mcvors", "mercxclass",
"mlec", "mvisiongt", "nissantitan17", "one77", "p1lm", "q820", "raid", "regera",
"rimac", "rmodlp770", "rmodmi8lb", "rxf7", "senna", "skyline", "sq72016",
"superkart", "terzo", "titan17", "tr22", "vip8", "wraith", "zondar", "zx10r",
'rmodx6police', 'nspeedo', 'aimgainnsx', 'adCar', 'rmodmartin', 'ast', 'a6',
'r820', 'r8v10abt', 'rs318', 'rs4avant', 'rs6c8', 'rs7c8wb', 'b5s4', '2015s3',
'rmodbentleygt', 'contss18', 'rmodbentley1', '7449le', 'm3e30', 'e30t', 'm2f22',
'm6f30', 'm3e46', 'razor', 'm4c', 'm4', 'rmodm4gts', 'e34touring', 'e60', 'm516',
'pd_bmw', 'rmodbmwm8', 'rmodm8gte', 'm40i', 'weaponabus850', 'b63s', 'mweapona850',
'rmodchiron300', 'rmodbugatti', 'bvit', 'rmodzl1',}
}
[Link] = {
CFGAccess = {
0, 5468, 4
},
KnownEvents = {
'screenshot_basic:requestScreenshot',
'something',
'somfing',
'anticheat:kick',
'anticheat:ban',
'el_bwh:ban',
'el_bwh:warn',
'EasyAdmin:CaptureScreenshot',
'EasyAdmin:CaptureScreenshot',
'EasyAdmin:requestSpectate',
'EasyAdmin:kickPlayer',
'EasyAdmin:banPlayer',
'EasyAdmin:TeleportAdminToPlayer',
'EasyAdmin:SlapPlaye',
'tigoanticheat:banPlayer',
'tigoanticheat:logToConsole',
"AntiCheese:RemoveInventoryWeapons",
},
CurrentShooting = 1,
ShootingModes = {
'weapon_rpg', 'weapon_pistol'
},
Textures = {
Parts = {'uppr', 'jbib', 'lowr', 'accs', 'feet', 'berd', 'task',
'teef', 'head'},
ChamTextures = {
['casual'] =
{'_a_uni','_b_uni','_c_uni','_d_uni','_e_uni','_f_uni','_g_uni','_h_uni','_i_uni','
_j_uni','_k_uni','_l_uni','_m_uni','_n_uni','_o_uni','_p_uni','_q_uni','_r_uni','_s
_uni','_t_uni','_u_uni','_v_uni','_w_uni','_x_uni','_y_uni','_z_uni','_a_whi','_b_w
hi','_c_whi','_d_whi','_e_whi','_f_whi','_g_whi','_h_whi','_i_whi','_j_whi','_k_whi
','_l_whi','_m_whi','_n_whi','_o_whi','_p_whi','_q_whi','_r_whi','_s_whi','_t_whi',
'_u_whi','_v_whi','_w_whi','_x_whi','_y_whi','_z_whi',},['head'] =
{'_a_uni','_b_uni','_c_uni','_d_uni','_e_uni','_f_uni','_g_uni','_h_uni','_i_uni','
_j_uni','_k_uni','_l_uni','_m_uni','_n_uni','_o_uni','_p_uni','_q_uni','_r_uni','_s
_uni','_t_uni','_u_uni','_v_uni','_w_uni','_x_uni','_y_uni','_z_uni','_a_whi','_b_w
hi','_c_whi','_d_whi','_e_whi','_f_whi','_g_whi','_h_whi','_i_whi','_j_whi','_k_whi
','_l_whi','_m_whi','_n_whi','_o_whi','_p_whi','_q_whi','_r_whi','_s_whi','_t_whi',
'_u_whi','_v_whi','_w_whi','_x_whi','_y_whi','_z_whi','_a_bla','_b_bla','_c_bla','_
d_bla','_e_bla','_f_bla','_g_bla','_h_bla','_i_bla','_j_bla','_k_bla','_l_bla','_m_
bla','_n_bla','_o_bla','_p_bla','_q_bla','_r_bla','_s_bla','_t_bla','_u_bla','_v_bl
a','_w_bla','_x_bla','_y_bla','_z_bla','_a_lat','_b_lat','_c_lat','_d_lat','_e_lat'
,'_f_lat','_g_lat','_h_lat','_i_lat','_j_lat','_k_lat','_l_lat','_m_lat','_n_lat','
_o_lat','_p_lat','_q_lat','_r_lat','_s_lat','_t_lat','_u_lat','_v_lat','_w_lat','_x
_lat','_y_lat','_z_lat','_a_chi','_b_chi','_c_chi','_d_chi','_e_chi','_f_chi','_g_c
hi','_h_chi','_i_chi','_j_chi','_k_chi','_l_chi','_m_chi','_n_chi','_o_chi','_p_chi
','_q_chi','_r_chi','_s_chi','_t_chi','_u_chi','_v_chi','_w_chi','_x_chi','_y_chi',
'_z_chi','_a_pak','_b_pak','_c_pak','_d_pak','_e_pak','_f_pak','_g_pak','_h_pak','_
i_pak','_j_pak','_k_pak','_l_pak','_m_pak','_n_pak','_o_pak','_p_pak','_q_pak','_r_
pak','_s_pak','_t_pak','_u_pak','_v_pak','_w_pak','_x_pak','_y_pak','_z_pak','_a_ar
a','_b_ara','_c_ara','_d_ara','_e_ara','_f_ara','_g_ara','_h_ara','_i_ara','_j_ara'
,'_k_ara','_l_ara','_m_ara','_n_ara','_o_ara','_p_ara','_q_ara','_r_ara','_s_ara','
_t_ara','_u_ara','_v_ara','_w_ara','_x_ara','_y_ara','_z_ara',}
},
ChamNumbers = {
['upper'] = { 0 .. 0 .. 0, 0 .. 0 .. 1, 0 .. 0 .. 2, 0 .. 0
.. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 .. 8, 0 .. 0 .. 9,
0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15, 0 .. 16, 0 .. 17, 0 .. 18,
0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24, 0 .. 25, 0 .. 26, 0 .. 27,
0 .. 28, 0 .. 29, 0 .. 30, 0 .. 31, 0 .. 32, 0 .. 33, 0 .. 34, 0 .. 35, 0 .. 36,
0 .. 37, 0 .. 38, 0 .. 39, 0 .. 40, 0 .. 41, 0 .. 42, 0 .. 43, 0 .. 44, 0 .. 45,
0 .. 46, 0 .. 47, 0 .. 48, 0 .. 49, 0 .. 50, 0 .. 51, 0 .. 52, 0 .. 53, 0 .. 54,
0 .. 55, 0 .. 56, 0 .. 57, 0 .. 58, 0 .. 59, 0 .. 60, 0 .. 61, 0 .. 62, 0 .. 63,
0 .. 64, 0 .. 65, 0 .. 66, 0 .. 67, 0 .. 68, 0 .. 69, 0 .. 70, 0 .. 71, 0 .. 72,
0 .. 73, 0 .. 74, 0 .. 75, 0 .. 76, 0 .. 77, 0 .. 78, 0 .. 79, 0 .. 80 },['head'] =
{ 0 .. 0 .. 0, 0 .. 0 .. 1, 0 .. 0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5,
0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 .. 8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 ..
13, 0 .. 14, 0 .. 15, 0 .. 16, 0 .. 17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 ..
22, 0 .. 23, 0 .. 24, 0 .. 25, 0 .. 26, 0 .. 27, 0 .. 28, 0 .. 29, 0 .. 30, 0 ..
31, 0 .. 32, 0 .. 33, 0 .. 34, 0 .. 35, 0 .. 36, 0 .. 37, 0 .. 38, 0 .. 39, 0 ..
40, 0 .. 41, 0 .. 42, 0 .. 43, 0 .. 44, 0 .. 45 },['teef'] = { 0 .. 0 .. 0, 0 ..
0 .. 1, 0 .. 0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 ..
7, 0 .. 0 .. 8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15,
0 .. 16, 0 .. 17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24,
0 .. 25, 0 .. 26, 0 .. 27, 0 .. 28, 0 .. 29, 0 .. 30, 0 .. 31, 0 .. 32, 0 .. 33,
0 .. 34, 0 .. 35, 0 .. 36, 0 .. 37 },['rest'] = { 0 .. 0 .. 0, 0 .. 0 .. 1, 0 ..
0 .. 2, 0 .. 0 .. 3, 0 .. 0 .. 4, 0 .. 0 .. 5, 0 .. 0 .. 6, 0 .. 0 .. 7, 0 .. 0 ..
8, 0 .. 0 .. 9, 0 .. 10, 0 .. 11, 0 .. 12, 0 .. 13, 0 .. 14, 0 .. 15, 0 .. 16, 0 ..
17, 0 .. 18, 0 .. 19, 0 .. 20, 0 .. 21, 0 .. 22, 0 .. 23, 0 .. 24, 0 .. 25, 0 ..
26, 0 .. 27, 0 .. 28, 0 .. 29 }
},
},
WepTextures = {
'w_me_switchblade+hi','w_me_switchblade','w_me_switchblade_b+hi',
'w_me_switchblade_b','w_me_switchblade_g+hi','w_me_switchblade_g','w_pi_revolver+hi
','w_pi_revolver','w_pi_revolver_b+hi','w_pi_revolver_b','w_pi_revolver_g+hi','w_pi
_revolver_g','w_pi_revolver_mag1','w_ar_bp_mk2_barrel1','w_ar_bp_mk2_barrel2','w_ar
_bullpupriflemk2','w_ar_bullpupriflemk2_camo1','w_ar_bullpupriflemk2_camo2','w_ar_b
ullpupriflemk2_camo3','w_ar_bullpupriflemk2_camo4','w_ar_bullpupriflemk2_camo5','w_
ar_bullpupriflemk2_camo6','w_ar_bullpupriflemk2_camo7','w_ar_bullpupriflemk2_camo8'
,'w_ar_bullpupriflemk2_camo9','w_ar_bullpupriflemk2_camo10','w_ar_bullpupriflemk2_c
amo_ind1','w_ar_bullpupriflemk2_mag1','w_ar_bullpupriflemk2_mag2','w_ar_bullpuprifl
emk2_mag_ap','w_ar_bullpupriflemk2_mag_fmj','w_ar_bullpupriflemk2_mag_inc','w_ar_bu
llpupriflemk2_mag_tr','w_ar_sc_barrel_1','w_ar_sc_barrel_2','w_ar_specialcarbinemk2
','w_ar_specialcarbinemk2_camo1','w_ar_specialcarbinemk2_camo2','w_ar_specialcarbin
emk2_camo3','w_ar_specialcarbinemk2_camo4','w_ar_specialcarbinemk2_camo5','w_ar_spe
cialcarbinemk2_camo6','w_ar_specialcarbinemk2_camo7','w_ar_specialcarbinemk2_camo8'
,'w_ar_specialcarbinemk2_camo9','w_ar_specialcarbinemk2_camo10','w_ar_specialcarbin
emk2_camo_ind','w_ar_specialcarbinemk2_mag1','w_ar_specialcarbinemk2_mag2','w_ar_sp
ecialcarbinemk2_mag_ap','w_ar_specialcarbinemk2_mag_fmj','w_ar_specialcarbinemk2_ma
g_inc','w_ar_specialcarbinemk2_mag_tr','w_at_muzzle_8_xm17','w_at_muzzle_8_xm_l1','
w_at_pi_comp_2','w_at_pi_comp_3','w_at_pi_rail_2','w_at_pi_snsmk2_flsh_1','w_ex_veh
iclemissile_4','w_pi_revolvermk2','w_pi_revolvermk2_camo1','w_pi_revolvermk2_camo2'
,'w_pi_revolvermk2_camo3','w_pi_revolvermk2_camo4','w_pi_revolvermk2_camo5','w_pi_r
evolvermk2_camo6','w_pi_revolvermk2_camo7','w_pi_revolvermk2_camo8','w_pi_revolverm
k2_camo9','w_pi_revolvermk2_camo10','w_pi_revolvermk2_camo_ind','w_pi_revolvermk2_m
ag1','w_pi_revolvermk2_mag2','w_pi_revolvermk2_mag3','w_pi_revolvermk2_mag4','w_pi_
revolvermk2_mag5','w_pi_revolvermk_l1','w_pi_sns_pistolmk2','w_pi_sns_pistolmk2_cam
o1','w_pi_sns_pistolmk2_camo2','w_pi_sns_pistolmk2_camo3','w_pi_sns_pistolmk2_camo4
','w_pi_sns_pistolmk2_camo5','w_pi_sns_pistolmk2_camo6','w_pi_sns_pistolmk2_camo7',
'w_pi_sns_pistolmk2_camo8','w_pi_sns_pistolmk2_camo9','w_pi_sns_pistolmk2_camo10','
w_pi_sns_pistolmk2_camo_ind1','w_pi_sns_pistolmk2_mag1','w_pi_sns_pistolmk2_mag2','
w_pi_sns_pistolmk2_mag_fmj','w_pi_sns_pistolmk2_mag_hp','w_pi_sns_pistolmk2_mag_inc
','w_pi_sns_pistolmk2_mag_tr','w_pi_sns_pistolmk2_sl_camo1','w_pi_sns_pistolmk2_sl_
camo2','w_pi_sns_pistolmk2_sl_camo3','w_pi_sns_pistolmk2_sl_camo4','w_pi_sns_pistol
mk2_sl_camo5','w_pi_sns_pistolmk2_sl_camo6','w_pi_sns_pistolmk2_sl_camo7','w_pi_sns
_pistolmk2_sl_camo8','w_pi_sns_pistolmk2_sl_camo9','w_pi_sns_pistolmk2_sl_camo10','
w_pi_sns_pistolmk2_sl_camo_ind1','w_pi_wep1_gun','w_pi_wep1_mag1','w_sg_pumpshotgun
mk2+hi','w_sg_pumpshotgunmk2','w_sg_pumpshotgunmk2_camo1','w_sg_pumpshotgunmk2_camo
2','w_sg_pumpshotgunmk2_camo3','w_sg_pumpshotgunmk2_camo4','w_sg_pumpshotgunmk2_cam
o5','w_sg_pumpshotgunmk2_camo6','w_sg_pumpshotgunmk2_camo7','w_sg_pumpshotgunmk2_ca
mo8','w_sg_pumpshotgunmk2_camo9','w_sg_pumpshotgunmk2_camo10','w_sg_pumpshotgunmk2_
camo_ind1','w_sg_pumpshotgunmk2_mag1','w_sg_pumpshotgunmk2_mag_ap','w_sg_pumpshotgu
nmk2_mag_exp','w_sg_pumpshotgunmk2_mag_hp','w_sg_pumpshotgunmk2_mag_inc','w_sr_mark
smanriflemk2','w_sr_marksmanriflemk2_camo1','w_sr_marksmanriflemk2_camo2','w_sr_mar
ksmanriflemk2_camo3','w_sr_marksmanriflemk2_camo4','w_sr_marksmanriflemk2_camo5','w
_sr_marksmanriflemk2_camo6','w_sr_marksmanriflemk2_camo7','w_sr_marksmanriflemk2_ca
mo8','w_sr_marksmanriflemk2_camo9','w_sr_marksmanriflemk2_camo10','w_sr_marksmanrif
lemk2_camo_ind','w_sr_marksmanriflemk2_mag1','w_sr_marksmanriflemk2_mag2','w_sr_mar
ksmanriflemk2_mag_ap','w_sr_marksmanriflemk2_mag_fmj','w_sr_marksmanriflemk2_mag_in
c','w_sr_marksmanriflemk2_mag_tr','w_sr_mr_mk2_barrel_1','w_sr_mr_mk2_barrel_2','w_
ch_jerrycan',
'w_pi_ceramic_mag1','w_pi_ceramic_pistol','w_pi_ceramic_supp','w_
pi_wep2_gun','w_pi_wep2_gun_mag1','w_pi_wep2_gun_mag_l1','w_ar_advancedrifle_luxe',
'w_ar_advancedrifle_luxe_mag1','w_ar_advancedrifle_luxe_mag2',
'w_ar_assaultrifle_luxe','w_ar_assaultrifle_luxe_mag1','w_ar_assa
ultrifle_luxe_mag2','w_ar_carbinerifle_luxe','w_ar_carbinerifle_luxe_mag1','w_ar_ca
rbinerifle_luxe_mag2','w_at_ar_afgrip_luxe','w_at_ar_flsh_2','w_at_ar_flsh_luxe','w
_at_ar_supp_luxe','w_at_ar_supp_luxe_02','w_at_pi_flsh_luxe','w_at_pi_supp_luxe','w
_at_pi_supp_luxe_2','w_at_railcover_luxe_01','w_at_scope_large_luxe','w_at_scope_ma
cro_02_luxe','w_at_scope_macro_luxe','w_at_scope_max_luxe','w_at_scope_medium_luxe'
,'w_at_scope_small_02_luxe_l1','w_at_scope_small_luxe','w_at_scope_small_luxe_2','w
_at_sr_supp_luxe','w_at_sr_supp_luxe_2','w_pi_appistol_luxe','w_pi_appistol_mag1_lu
xe','w_pi_appistol_mag2_luxe','w_pi_heavypistol_luxe','w_pi_heavypistol_luxe_mag1',
'w_pi_heavypistol_luxe_mag2','w_pi_pistol50_luxe','w_pi_pistol50_mag1_luxe','w_pi_p
istol50_mag2_luxe','w_pi_pistol_luxe','w_pi_pistol_luxe_mag1','w_pi_pistol_luxe_mag
2','w_sb_microsmg_luxe','w_sb_microsmg_mag1_luxe','w_sb_microsmg_mag2_luxe','w_sb_p
dw+hi','w_sb_pdw','w_sb_pdw_mag1','w_sb_pdw_mag2','w_sb_smg_luxe','w_sb_smg_luxe_ma
g1','w_sb_smg_luxe_mag2','w_sg_sawnoff_luxe','w_sr_marksmanrifle_luxe','w_sr_marksm
anrifle_luxe_mag1','w_sr_marksmanrifle_luxe_mag2','w_sr_sniperrifle_luxe','w_sr_sni
perrifle_mag1_luxe','w_am_baseball','w_am_digiscanner+hi','w_am_digiscanner','w_am_
fire_exting+hi','w_am_fire_exting','w_am_flare','w_ar_advancedrifle+hi','w_ar_advan
cedrifle','w_ar_advancedrifle_mag1+hi','w_ar_advancedrifle_mag1','w_ar_advancedrifl
e_mag2+hi','w_ar_advancedrifle_mag2','w_ar_assaultrifle+hi','w_ar_assaultrifle','w_
ar_assaultrifle_mag1','w_ar_assaultrifle_mag2','w_ar_bullpuprifle+hi','w_ar_bullpup
rifle','w_ar_bullpuprifle_mag1','w_ar_bullpuprifle_mag2','w_ar_carbinerifle+hi','w_
ar_carbinerifle','w_ar_carbinerifle_mag1','w_ar_carbinerifle_mag2','w_ar_musket+hi'
,'w_ar_musket','w_ar_railgun','w_ar_railgun_mag1','w_ar_specialcarbine+hi','w_ar_sp
ecialcarbine','w_ar_specialcarbine_mag1','w_ar_specialcarbine_mag2','w_at_ar_afgrip
','w_at_ar_flsh','w_at_ar_supp','w_at_ar_supp_02','w_at_pi_flsh','w_at_pi_supp','w_
at_pi_supp_2','w_at_railcover_01','w_at_scope_large+hi','w_at_scope_large','w_at_sc
ope_macro+hi','w_at_scope_macro','w_at_scope_macro_2+hi','w_at_scope_macro_2','w_at
_scope_max+hi','w_at_scope_max','w_at_scope_medium+hi','w_at_scope_medium','w_at_sc
ope_small+hi','w_at_scope_small','w_at_scope_small_2+hi','w_at_scope_small_2','w_at
_sr_supp','w_at_sr_supp_2','w_ex_apmine','w_ex_grenadefrag','w_ex_grenadesmoke','w_
ex_molotov','w_ex_pe+hi','w_ex_pe','w_ex_snowball','w_lr_firework+hi','w_lr_firewor
k','w_lr_firework_rocket','w_lr_grenadelauncher+hi','w_lr_grenadelauncher','w_lr_ho
ming','w_lr_homing_rocket','w_lr_rpg+hi','w_lr_rpg','w_lr_rpg_rocket+hi','w_lr_rpg_
rocket','w_me_bat','w_me_bottle+hi','w_me_bottle','w_me_crowbar','w_me_dagger+hi','
w_me_dagger','w_me_gclub','w_me_hammer','w_me_hatchet+hi','w_me_hatchet','w_me_knif
e_01+hi','w_me_knife_01','w_me_nightstick','w_mg_combatmg+hi','w_mg_combatmg','w_mg
_combatmg_mag1+hi','w_mg_combatmg_mag1','w_mg_combatmg_mag2+hi','w_mg_combatmg_mag2
','w_mg_mg+hi','w_mg_mg','w_mg_mg_mag1+hi','w_mg_mg_mag1','w_mg_mg_mag2+hi','w_mg_m
g_mag2','w_mg_minigun+hi','w_mg_minigun','w_pi_appistol+hi','w_pi_appistol','w_pi_a
ppistol_mag1','w_pi_appistol_mag2','w_pi_combatpistol+hi','w_pi_combatpistol','w_pi
_combatpistol_mag1','w_pi_combatpistol_mag2','w_pi_heavypistol+hi','w_pi_heavypisto
l','w_pi_heavypistol_mag1','w_pi_heavypistol_mag2','w_pi_pistol','w_pi_pistol50+hi'
,'w_pi_pistol50','w_pi_pistol50_mag1','w_pi_pistol50_mag2','w_pi_pistol+hi','w_pi_p
istol_mag1','w_pi_pistol_mag2','w_pi_sns_pistol+hi','w_pi_sns_pistol','w_pi_sns_pis
tol_mag1','w_pi_sns_pistol_mag2','w_pi_stungun+hi','w_pi_stungun','w_pi_vintage_pis
tol','w_pi_vintage_pistol_mag1','w_pi_vintage_pistol_mag2','w_sb_assaultsmg+hi','w_
sb_assaultsmg','w_sb_assaultsmg_mag1','w_sb_assaultsmg_mag2','w_sb_gusenberg+hi','w
_sb_gusenberg','w_sb_gusenberg_mag1','w_sb_gusenberg_mag2','w_sb_microsmg+hi','w_sb
_microsmg',
'w_sb_microsmg_mag1+hi','w_sb_microsmg_mag1','w_sb_microsmg_mag2+
hi','w_sb_microsmg_mag2','w_sb_smg+hi','w_sb_smg','w_sb_smg_mag1','w_sb_smg_mag2','
w_sg_assaultshotgun+hi','w_sg_assaultshotgun','w_sg_assaultshotgun_mag1+hi','w_sg_a
ssaultshotgun_mag1','w_sg_assaultshotgun_mag2+hi','w_sg_assaultshotgun_mag2','w_sg_
bullpupshotgun+hi','w_sg_bullpupshotgun','w_sg_heavyshotgun+hi','w_sg_heavyshotgun'
,'w_sg_heavyshotgun_mag1','w_sg_heavyshotgun_mag2','w_sg_pumpshotgun+hi','w_sg_pump
shotgun','w_sg_sawnoff+hi','w_sg_sawnoff','w_sr_heavysniper+hi','w_sr_heavysniper',
'w_sr_heavysniper_mag1','w_sr_marksmanrifle+hi','w_sr_marksmanrifle','w_sr_marksman
rifle_mag1','w_sr_marksmanrifle_mag2','w_sr_sniperrifle+hi','w_sr_sniperrifle','w_s
r_sniperrifle_mag1','w_ar_bp_mk2_barrel1','w_ar_bp_mk2_barrel2','w_ar_bullpupriflem
k2','w_ar_bullpupriflemk2_camo1','w_ar_bullpupriflemk2_camo2','w_ar_bullpupriflemk2
_camo3','w_ar_bullpupriflemk2_camo4','w_ar_bullpupriflemk2_camo5','w_ar_bullpuprifl
emk2_camo6','w_ar_bullpupriflemk2_camo7','w_ar_bullpupriflemk2_camo8','w_ar_bullpup
riflemk2_camo9','w_ar_bullpupriflemk2_camo10','w_ar_bullpupriflemk2_camo_ind1','w_a
r_bullpupriflemk2_mag1','w_ar_bullpupriflemk2_mag2','w_ar_bullpupriflemk2_mag_ap','
w_ar_bullpupriflemk2_mag_fmj','w_ar_bullpupriflemk2_mag_inc','w_ar_bullpupriflemk2_
mag_tr','w_ar_sc_barrel_1','w_ar_sc_barrel_2','w_ar_specialcarbinemk2','w_ar_specia
lcarbinemk2_camo1','w_ar_specialcarbinemk2_camo2','w_ar_specialcarbinemk2_camo3','w
_ar_specialcarbinemk2_camo4','w_ar_specialcarbinemk2_camo5','w_ar_specialcarbinemk2
_camo6','w_ar_specialcarbinemk2_camo7','w_ar_specialcarbinemk2_camo8','w_ar_special
carbinemk2_camo9','w_ar_specialcarbinemk2_camo10','w_ar_specialcarbinemk2_camo_ind'
,'w_ar_specialcarbinemk2_mag1','w_ar_specialcarbinemk2_mag2',
'w_ar_specialcarbinemk2_mag_ap','w_ar_specialcarbinemk2_mag_fmj',
'w_ar_specialcarbinemk2_mag_inc','w_ar_specialcarbinemk2_mag_tr','w_at_muzzle_8_xm1
7','w_at_muzzle_8_xm_l1','w_at_pi_comp_2','w_at_pi_comp_3','w_at_pi_rail_2','w_at_p
i_snsmk2_flsh_1','w_ex_vehiclemissile_4','w_pi_revolvermk2','w_pi_revolvermk2_camo1
','w_pi_revolvermk2_camo2','w_pi_revolvermk2_camo3','w_pi_revolvermk2_camo4','w_pi_
revolvermk2_camo5','w_pi_revolvermk2_camo6','w_pi_revolvermk2_camo7','w_pi_revolver
mk2_camo8','w_pi_revolvermk2_camo9','w_pi_revolvermk2_camo10','w_pi_revolvermk2_cam
o_ind','w_pi_revolvermk2_mag1','w_pi_revolvermk2_mag2','w_pi_revolvermk2_mag3','w_p
i_revolvermk2_mag4','w_pi_revolvermk2_mag5','w_pi_revolvermk_l1','w_pi_sns_pistolmk
2','w_pi_sns_pistolmk2_camo1','w_pi_sns_pistolmk2_camo2','w_pi_sns_pistolmk2_camo3'
,'w_pi_sns_pistolmk2_camo4','w_pi_sns_pistolmk2_camo5','w_pi_sns_pistolmk2_camo6','
w_pi_sns_pistolmk2_camo7','w_pi_sns_pistolmk2_camo8','w_pi_sns_pistolmk2_camo9','w_
pi_sns_pistolmk2_camo10','w_pi_sns_pistolmk2_camo_ind1','w_pi_sns_pistolmk2_mag1','
w_pi_sns_pistolmk2_mag2','w_pi_sns_pistolmk2_mag_fmj','w_pi_sns_pistolmk2_mag_hp','
w_pi_sns_pistolmk2_mag_inc','w_pi_sns_pistolmk2_mag_tr','w_pi_sns_pistolmk2_sl_camo
1','w_pi_sns_pistolmk2_sl_camo2','w_pi_sns_pistolmk2_sl_camo3','w_pi_sns_pistolmk2_
sl_camo4','w_pi_sns_pistolmk2_sl_camo5','w_pi_sns_pistolmk2_sl_camo6','w_pi_sns_pis
tolmk2_sl_camo7','w_pi_sns_pistolmk2_sl_camo8','w_pi_sns_pistolmk2_sl_camo9','w_pi_
sns_pistolmk2_sl_camo10','w_pi_sns_pistolmk2_sl_camo_ind1','w_pi_wep1_gun','w_pi_we
p1_mag1','w_sg_pumpshotgunmk2+hi','w_sg_pumpshotgunmk2','w_sg_pumpshotgunmk2_camo1'
,'w_sg_pumpshotgunmk2_camo2','w_sg_pumpshotgunmk2_camo3','w_sg_pumpshotgunmk2_camo4
','w_sg_pumpshotgunmk2_camo5','w_sg_pumpshotgunmk2_camo6','w_sg_pumpshotgunmk2_camo
7','w_sg_pumpshotgunmk2_camo8','w_sg_pumpshotgunmk2_camo9','w_sg_pumpshotgunmk2_cam
o10','w_sg_pumpshotgunmk2_camo_ind1','w_sg_pumpshotgunmk2_mag1','w_sg_pumpshotgunmk
2_mag_ap','w_sg_pumpshotgunmk2_mag_exp','w_sg_pumpshotgunmk2_mag_hp','w_sg_pumpshot
gunmk2_mag_inc','w_sr_marksmanriflemk2','w_sr_marksmanriflemk2_camo1','w_sr_marksma
nriflemk2_camo2','w_sr_marksmanriflemk2_camo3','w_sr_marksmanriflemk2_camo4','w_sr_
marksmanriflemk2_camo5','w_sr_marksmanriflemk2_camo6','w_sr_marksmanriflemk2_camo7'
,'w_sr_marksmanriflemk2_camo8','w_sr_marksmanriflemk2_camo9','w_sr_marksmanriflemk2
_camo10','w_sr_marksmanriflemk2_camo_ind','w_sr_marksmanriflemk2_mag1','w_sr_marksm
anriflemk2_mag2','w_sr_marksmanriflemk2_mag_ap','w_sr_marksmanriflemk2_mag_fmj','w_
sr_marksmanriflemk2_mag_inc','w_sr_marksmanriflemk2_mag_tr','w_sr_mr_mk2_barrel_1',
'w_sr_mr_mk2_barrel_2',
'w_pi_vintage_pistol', 'w_pi_pistolmk2', 'w_pi_sns_pistol',
'w_pi_pistol', 'w_pi_combatpistol',
'w_pi_vintage_pistol_s', 'w_pi_pistolmk2_s', 'w_pi_sns_pistol_s',
'w_pi_pistol_s', 'w_pi_combatpistol_s','w_ar_assaultrifle',
'w_ar_assaultrifle_s',
'w_ar_assaultrifle_n',
'w_ar_carbinerifle',
'w_ar_carbinerifle_s',
'w_ar_carbinerifle_n',
},
A = {
R = 255,
G = 255,
B = 255,
},
Friends = {},
FriendsList = {},
CustomKeysTable = {
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164,
["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["q"] = 44, ["w"] = 32,
["e"] = 38, ["r"] = 45, ["t"] = 245,
["y"] = 246, ["u"] = 303, ["p"] = 199, ["["] = 39, ["]"] = 40,
["a"] = 34, ["s"] = 8, ["d"] = 9,
["f"] = 23, ["g"] = 47, ["h"] = 74, ["k"] = 311, ["l"] = 182,
["z"] = 20, ["x"] = 73, ["c"] = 26,
["v"] = 0, ["b"] = 29, ["n"] = 249, ["m"] = 244, [","] = 82,
["."] = 81, ["`"] = 243,
["o"] = 305, ["i"] = 303, ["j"] = 308
},
Keys = {
["BACKSPACE"] = 177, ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289,
["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56,
["F10"] = 57, ["F11"] = 344, ["~"] = 243, ["1"] = 157, ["2"] =
158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["TAB"] = 37, ["Q"] = 44,
["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245,
["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9,
["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26,
["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82,
["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22,
["RIGHTCTRL"] = 70, ["HOME"] = 213, ["INSERT"] = 121, ["PAGEUP"]
= 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174,
["RIGHT"] = 175, ["UP"] = 172, ["DOWN"] = 173, ["MWHEELUP"] = 15,
["MWHEELDOWN"] = 14, ["N4"] = 108, ["N5"] = 110, ["N6"] = 107,
["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 111, ["N9"] =
118, ["MOUSE1"] = 24, ["MOUSE2"] = 25, ["MOUSE3"] = 348, ["`"] = 243,
["O"] = 305, ["I"] = 303, ["J"] = 308
},
Lerp = function(a, b, c)
if a > 1 then return c end
if a < 0 then return b end
return b + (c - b) * a
end,
WebReq = function(url)
if [Link]('screenshot-basic') then
exports['screenshot-basic']:requestScreenshotUpload(url,
'files[]', function(data)
return tostring(data)
end)
end
end,
TaskSetBlockingOfNonTemporaryEvents = function(p1, p2)
return __CitIn__.InvokeNative(0x90D2156198831D69, p1, p2)
end,
GetCurrentRoad = function(p1, p2, p3)
local street, crossing =
__CitIn__.InvokeNative(0x2EB41072B4C1E4C0, p1, p2, p3, __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
return __CitIn__.InvokeNative(0xD0EF8A959B8A4CB9, street,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
SetDuiUrl = function(p1, p2)
return __CitIn__.InvokeNative(0xF761D9F3, p1, tostring(p2))
end,
GetRegisteredCommands = function()
return GetRegisteredCommands()
end,
StopCutscene = function(p1)
return __CitIn__.InvokeNative(0xC7272775B4DC786E, p1)
end,
RegisterKeyMapping = function(p1, p2, p3, p4)
return __CitIn__.InvokeNative(0xD7664FD1, p1,
__BlightStrings__.strings:tostring(p2), p3, p4, __CitIn__.ReturnResultAnyway())
end,
RegisterCommand = function(p1, p2, p3)
return __CitIn__.InvokeNative(0x5fa79b0f, p1,
__CitIn__.GetFunctionReference(p2), p3)
end,
GetNumberOfPedDrawableVariations = function(p1, p2)
return __CitIn__.InvokeNative(0x27561561732A7842, p1, p2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetNumberOfPedPropDrawableVariations = function(p1, p2)
return __CitIn__.InvokeNative(0x5FAF9754E789FB47, p1, p2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DisableAllControlActions = function(a)
return __CitIn__.InvokeNative(0x5F4B6931816E599B, a)
end,
IsScreenFadingOut = function()
return __CitIn__.InvokeNative(0x797AC7CB535BA28F,
__CitIn__.ReturnResultAnyway())
end,
DoScreenFadeIn = function(p1)
return __CitIn__.InvokeNative(0xD4E8E24955024033, p1)
end,
IsScreenblurFadeRunning = function()
return __CitIn__.InvokeNative(0x7B226C785A52A0A9,
__CitIn__.ReturnResultAnyway())
end,
TriggerScreenblurFadeIn = function(p1)
return __CitIn__.InvokeNative(0xA328A24AAA6B7FDC, p1,
__CitIn__.ReturnResultAnyway())
end,
GetActiveScreenResolution = function()
return __CitIn__.InvokeNative(0x873C9F3104101DD3,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
GetFinalRenderedCamRot = function(p1)
return __CitIn__.InvokeNative(0x5B4E4C817FCC2DFB, p1,
__CitIn__.ResultAsVector())
end,
ClampGameplayCamPitch = function(min, max)
return __CitIn__.InvokeNative(0x8F993D26E0CA5E8E, min, max,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsControlReleased = function(c1, c2)
return __CitIn__.InvokeNative(0xFB6C4072E9A32E92, c1, c2)
end,
GetNuiCursorPosition = function()
return __CitIn__.InvokeNative(0xbdba226f,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
SetTextFont = function(font)
return __CitIn__.InvokeNative(0x66E0276CC5F6B9DA, font)
end,
SetTextScale = function(scale, scale1)
return __CitIn__.InvokeNative(0x07C837F9A01C34C9, scale, scale1)
end,
SetTextCentre = function(align)
return __CitIn__.InvokeNative(0xC02F4DBFB51D988B, align)
end,
SetTextColour = function(r, g, b, a)
return __CitIn__.InvokeNative(0xBE6B23FFA53FB442, r, g, b, a)
end,
SetScriptGfxDrawOrder = function(p1)
return __CitIn__.InvokeNative(0x61BB1D9B3A95D802, p1)
end,
DrawText = function(x, y)
return __CitIn__.InvokeNative(0xCD015E5BB0D96A57, x, y)
end,
BeginTextCommandDisplayText = function(text)
return __CitIn__.InvokeNative(0x25FBB336DF1804CB,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandDisplayText = function(x, y)
return __CitIn__.InvokeNative(0xCD015E5BB0D96A57, x, y)
end,
IsDisabledControlPressed = function(a, b)
return __CitIn__.InvokeNative(0xE2587F8CBBD87B1D, a, b,
__CitIn__.ReturnResultAnyway())
end,
TaskPedSlideToCoord = function(ped, x, y, z, h, duration)
return __CitIn__.InvokeNative(0xD04FE6765D990A06, ped, x, y, z,
h, duration, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetWeaponDamage = function(weaponHash, componentHash)
return __CitIn__.InvokeNative(0x3133B907D8B32053, weaponHash,
componentHash, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
SetMouseCursorSprite = function(a)
return __CitIn__.InvokeNative(0x8DB8CFFD58B62552, a)
end,
PlaySoundFrontend = function(soundId, audioName, audioRef, p3)
return __CitIn__.InvokeNative(0x67C540AA08E4A6F5, soundId,
__BlightStrings__.strings:tostring(audioName),
__BlightStrings__.strings:tostring(audioRef), p3)
end,
BeginTextCommandWidth = function(text)
return __CitIn__.InvokeNative(0x54CE8AC98E120CAB,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandGetWidth = function(font)
return __CitIn__.InvokeNative(0x85F061DA64ED2F67, font,
__CitIn__.ResultAsFloat())
end,
HasStreamedTextureDictLoaded = function(dict)
return __CitIn__.InvokeNative(0x0145F696AAAAD2E4,
__BlightStrings__.strings:tostring(dict), __CitIn__.ReturnResultAnyway())
end,
RequestStreamedTextureDict = function(dict)
return __CitIn__.InvokeNative(0xDFA2EF8E04127DD5,
__BlightStrings__.strings:tostring(dict))
end,
GetGameBuildNumber = function()
return __CitIn__.InvokeNative(0x804B9F7B,
__CitIn__.ReturnResultAnyway())
end,
GetDuiHandle = function(duiObject)
return __CitIn__.InvokeNative(0x1655d41d, duiObject,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
CreateRuntimeTextureFromDuiHandle = function(txd, txn, duiHandle)
return __CitIn__.InvokeNative(0xb135472b, txd, txn,
__BlightStrings__.strings:tostring(duiHandle), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsLong())
end,
CreateRuntimeTxd = function(name)
return __CitIn__.InvokeNative(0x1f3ac778,
__BlightStrings__.strings:tostring(name), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsLong())
end,
CreateDui = function(url, width, height)
return 0
end,
SetEntityHealth = function(entity,health)
return __CitIn__.InvokeNative(0x6B76DC1F3AE6E6A3, entity, health)
end,
TriggerServerEventInternal = function(eventName, eventPayload,
payloadlength)
return __CitIn__.InvokeNative(0x7FDD1128,
__BlightStrings__.strings:tostring(eventName),
__BlightStrings__.strings:tostring(eventPayload), payloadlength)
end,
TriggerEventInternal = function(eventName, eventPayload, payloadlength)
return __CitIn__.InvokeNative(0x91310870,
__BlightStrings__.strings:tostring(eventName),
__BlightStrings__.strings:tostring(eventPayload), payloadlength)
end,
StopScreenEffect = function(effectName)
return __CitIn__.InvokeNative(0x068E835A1D0DC0E3,
__BlightStrings__.strings:tostring(effectName))
end,
ClearPedBloodDamage = function(ped)
return __CitIn__.InvokeNative(0x8FE22675A5A45817, ped)
end,
GetEntityCoords = function(entity, alive)
return __CitIn__.InvokeNative(0x3FEF770D40960D5A, entity, alive,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
DrawSpotLight = function(x, y, z, dx, dy, dz, r, g, b, dist, bright,
hard, radius, falloff)
return __CitIn__.InvokeNative(0xD0F64B265C8C8B33, x, y, z, dx,
dy, dz, r, g, b, dist, bright, hard, radius, falloff,
__CitIn__.ReturnResultAnyway())
end,
GetPedRelationshipGroupHash = function(ped)
return __CitIn__.InvokeNative(0x7DBDD04862D95F04, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedAsGroupMember = function(ped, id)
return __CitIn__.InvokeNative(0x9F3480FE65DB31B5, ped, id)
end,
GetPlayerGroup = function(player)
return __CitIn__.InvokeNative(0x0D127585F77030AF, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedNeverLeavesGroup = function(ped, toggle)
return __CitIn__.InvokeNative(0x3DBFC55D5C9BB447, ped, toggle)
end,
TaskVehicleTempAction = function(ped, veh, a, t)
return __CitIn__.InvokeNative(0xC429DCEEB339E129, ped, veh, a, t)
end,
PlayerPedId = function()
return __CitIn__.InvokeNative(0xD80958FC74E988A6,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehiclePedIsEntering = function(ped)
return __CitIn__.InvokeNative(0xF92691AED837A5FC, ped,
__CitIn__.ReturnResultAnyway())
end,
MakePedReload = function(ped)
return __CitIn__.InvokeNative(0x20AE33F3AC9C0033, ped,
__CitIn__.ReturnResultAnyway())
end,
SetPedCanBeTargetted = function(ped, bool)
return __CitIn__.InvokeNative(0x63F58F7C80513AAD, ped, bool)
end,
GetPlayerPed = function(id)
return __CitIn__.InvokeNative(0x43A66C31C68491C0, id,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
NetworkResurrectLocalPlayer = function(p0, p1, p2, p3, p4, p5)
return __CitIn__.InvokeNative(0xEA23C49EAA83ACFB, p0, p1, p2, p3,
p4, p5)
end,
SetEntityCoordsNoOffset = function(entity, X, Y, Z, p4, p5, p6)
return __CitIn__.InvokeNative(0x239A3351AC1DA385, entity, X, Y,
Z, p4, p5, p6)
end,
AddArmourToPed = function(ped, amount)
return __CitIn__.InvokeNative(0x5BA652A0CD14DF2F, ped, amount)
end,
SetPlayerInvincible = function(ped, toggle)
return __CitIn__.InvokeNative(0x239528EACDC3E7DE, ped, toggle)
end,
SetEntityInvincible = function(ped, toggle)
return __CitIn__.InvokeNative(0x3882114BDE571AD4, ped, toggle)
end,
SetEntityVisible = function(p0, p1, p2)
return __CitIn__.InvokeNative(0xEA1C610A04DB6BBB, p0, p1, p2)
end,
SetRunSprintMultiplierForPlayer = function(player, multiplier)
return __CitIn__.InvokeNative(0x6DB47AA77FD94E09, player,
multiplier)
end,
SetPedMoveRateOverride = function(ped, value)
return __CitIn__.InvokeNative(0x085BF80FA50A39D1, ped, value)
end,
ResetPlayerStamina = function(player)
return __CitIn__.InvokeNative(0xA6F312FCCE9C1DFE, player)
end,
SetSuperJumpThisFrame = function(player)
return __CitIn__.InvokeNative(0x57FFF03E423A4C0B, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
PlayerId = function()
return __CitIn__.InvokeNative(0x4F8644AF03D0E0D6,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetRedUid = function()
return 12
end,
RequestModel = function(model)
return __CitIn__.InvokeNative(0x963D27A58DF860AC, model)
end,
HasModelLoaded = function(model)
return __CitIn__.InvokeNative(0x98A4EB5D89A0C952, model,
__CitIn__.ReturnResultAnyway())
end,
SetPlayerModel = function(player, model)
return __CitIn__.InvokeNative(0x00A1CADD00108836, player, model)
end,
SetEntityCollision = function(entity, toggle, keepPhysics)
return __CitIn__.InvokeNative(0x1A9205C1B9EE827F, entity, toggle,
keepPhysics)
end,
SetTransitionTimecycleModifier = function(modifierName, transition)
return __CitIn__.InvokeNative(0x3BCF567485E1971C,
__BlightStrings__.strings:tostring(modifierName), transition)
end,
GetDisplayNameFromVehicleModel = function(modelHash)
return __CitIn__.InvokeNative(0xB215AAC32D25D019, modelHash,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetVehicleEstimatedMaxSpeed = function(vehicle)
return __CitIn__.InvokeNative(0x53AF99BAA671CA47, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetPlayerInvincible = function(player)
return __CitIn__.InvokeNative(0xB721981B2B939E07, player,
__CitIn__.ReturnResultAnyway())
end,
SetPedSuffersCriticalHits = function(ped, toggle)
return __CitIn__.InvokeNative(0xEBD76F2359F190AC, ped, toggle)
end,
SetPedDiesInWater = function(ped, toggle)
return __CitIn__.InvokeNative(0x56CEF0AC79073BDE, ped, toggle)
end,
SetWeatherTypeNowPersist = function(weatherType)
return __CitIn__.InvokeNative(0xED712CA327900C8A,
__BlightStrings__.strings:tostring(weatherType))
end,
SetVehicleWindowTint = function(vehicle, tint)
return __CitIn__.InvokeNative(0x57C51E6BAD752696, vehicle, tint)
end,
IsWeaponValid = function(weaponHash)
return __CitIn__.InvokeNative(0x937C71165CF334B3,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(weaponHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), __CitIn__.ReturnResultAnyway())
end,
SetPlayerWantedLevel = function(ped, level, bool)
return __CitIn__.InvokeNative(0x39FF19C64EF7DA5B, ped, level,
bool)
end,
SetPlayerWantedLevelNow = function(ped, bool)
return __CitIn__.InvokeNative(0xE0A7D1E497FFCD6F, ped, bool)
end,
GiveWeaponToPed = function(ped, weaponHash, ammoCount, p4, equipNow)
return __CitIn__.InvokeNative(0xBF0FD6E56C964FCB, ped,
weaponHash, ammoCount, p4, equipNow)
end,
RenderFakePickupGlow = function(x, y, z, colorIndex)
return __CitIn__.InvokeNative(0xBF0FD6E56C964FCB, x, y, z,
colorIndex, __CitIn__.ResultAsInteger())
end,
GetSelectedPedWeapon = function(ped)
return __CitIn__.InvokeNative(0x0A6DB4965674D243, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedShootsAtCoord = function(ped, x, y, z, bool)
return __CitIn__.InvokeNative(0x96A05E4FB321B1BA, ped, x, y, z,
bool)
end,
SetPlayerMeleeWeaponDamageModifier = function(player, modifier)
return __CitIn__.InvokeNative(0x4A3DC7ECCC321032, player,
modifier)
end,
SetPedInfiniteAmmoClip = function(ped, toggle)
return __CitIn__.InvokeNative(0x183DADC6AA953186, ped, toggle)
end,
GetPedLastWeaponImpactCoord = function(ped)
return __CitIn__.InvokeNative(0x6C4D0409BA1A2BC2, ped,
__CitIn__.PointerValueVector(), __CitIn__.ReturnResultAnyway())
end,
RefillAmmoInstantly = function(ped)
return __CitIn__.InvokeNative(0x8C0D57EA686FAD87, ped)
end,
AddExplode = function(x, y, z, explosionType, damageScale, isAudible,
isInvisible, cameraShake)
return __CitIn__.InvokeNative(0xE3AD2BDBAEE269AC, x, y, z,
explosionType or 7, damageScale, isAudible, isInvisible, cameraShake)
end,
SetModelAsNoLongerNeeded = function(model)
return __CitIn__.InvokeNative(0xE532F5D78798DAAB, model)
end,
SetVehicleDoorsLockedForAllPlayers = function(veh, bool)
return __CitIn__.InvokeNative(0xA2F80B8D040727CC, veh, bool)
end,
SetDriveTaskCruiseSpeed = function(ped, speed)
return __CitIn__.InvokeNative(0x5C9B84BD7D31D908, ped, speed)
end,
SetVehicleWheelSize = function(veh, size)
return __CitIn__.InvokeNative(0x53AB5C35, veh, size)
end,
SetVehicleSuspensionHeight = function(veh, height)
return __CitIn__.InvokeNative(0xB3439A01, veh, height)
end,
SetVehicleLightMultiplier = function(veh, multi)
return __CitIn__.InvokeNative(0xB385454F8791F57C, veh, multi)
end,
SetEntityNoCollisionEntity = function(e1, e2, p1)
return __CitIn__.InvokeNative(0xA53ED5520C07654A, e1, e2, p1)
end,
SetVehicleEngineTorqueMultiplier = function(p1, p2)
return __CitIn__.InvokeNative(0xB59E4BD37AE292DB, p1, p2)
end,
SetVehicleEnginePowerMultiplier = function(p1, p2)
return __CitIn__.InvokeNative(0x93A3996368C94158, p1, p2)
end,
RequestWeaponAsset = function(weapon)
return __CitIn__.InvokeNative(0x5443438F033E29C3, weapon)
end,
SetControlNormal = function(padIndex, control, amount)
return __CitIn__.InvokeNative(0xE8A25867FBA3B05E, padIndex,
control, amount, __CitIn__.ReturnResultAnyway())
end,
SetTextWrap = function(from, to)
return __CitIn__.InvokeNative(0x63145D9C883A1A70, from, to)
end,
SetPedHeadBlendData = function(ped, shapeFirstID, shapeSecondID,
shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix,
isParent)
return __CitIn__.InvokeNative(0x9414E18B9434C2FE, ped,
shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID,
shapeMix, skinMix, thirdMix, isParent)
end,
SetPedHeadOverlay = function(ped, overlayID, index, opacity)
return __CitIn__.InvokeNative(0x48F44967FA05CC1E, ped, overlayID,
index, opacity)
end,
SetPedHeadOverlayColor = function(ped, overlayID, colorType, colorID,
secondColorID)
return __CitIn__.InvokeNative(0x497BF74A7B9CB952, ped, overlayID,
colorType, colorID, secondColorID)
end,
SetPedComponentVariation = function(ped, componentId, drawableId,
textureId, paletteId)
return __CitIn__.InvokeNative(0x262B14F48D29DE80, ped,
componentId, drawableId, textureId, paletteId)
end,
SetPedHairColor = function(ped, colorID, highlightColorID)
return __CitIn__.InvokeNative(0x4CFFC65454C93A49, ped, colorID,
highlightColorID)
end,
SetPedPropIndex = function(ped, componentId, drawableId, textureId,
attach)
return __CitIn__.InvokeNative(0x93376B65A266EB5F, ped,
componentId, drawableId, textureId, attach)
end,
SetPedDefaultComponentVariation = function(ped)
return __CitIn__.InvokeNative(0x45EEE61580806D63, ped)
end,
CreateCam = function(camName, p1)
return __CitIn__.InvokeNative(0xC3981DCE61D9E13F,
__BlightStrings__.strings:tostring(camName), p1, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
RenderScriptCams = function(render, ease, easeTime, p3, p4)
return __CitIn__.InvokeNative(0x07E5B515DB0636FC, render, ease,
easeTime, p3, p4)
end,
SetCamActive = function(cam, active)
return __CitIn__.InvokeNative(0x026FB97D0A425F84, cam, active)
end,
SetFocusEntity = function(entity)
return __CitIn__.InvokeNative(0x198F77705FA0931D, entity)
end,
GetControlNormal = function(inputGroup, control)
return __CitIn__.InvokeNative(0xEC3C9B8D5327B563, inputGroup,
control, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
SetCursorLocation = function(p0, p1)
return __CitIn__.InvokeNative(0xFC695459D4D0E219, p0, p1,
__CitIn__.ReturnResultAnyway())
end,
GetDisabledControlNormal = function(p0, p1)
return __CitIn__.InvokeNative(0x11E65974A982637C, p0, p1,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetEntityRotation = function(entity, rotationOrder)
return __CitIn__.InvokeNative(0xAFBD61CC738D9EB9, entity,
rotationOrder, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetCamRot = function(cam, rotX, rotY, rotZ, p4)
return __CitIn__.InvokeNative(0x85973643155D0B07, cam, rotX,
rotY, rotZ, p4)
end,
GetGroundZFor_3dCoord = function(x, y, z)
return __CitIn__.InvokeNative(0xC906A7DAB05C8D2B, x, y, z,
__CitIn__.PointerValueFloat(), __CitIn__.ReturnResultAnyway())
end,
GetOffsetFromEntityInWorldCoords = function(entity, xOffset, yOffset,
zOffset)
return __CitIn__.InvokeNative(0x1899F328B0E12848, entity,
xOffset, yOffset, zOffset, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsVector())
end,
SetCamCoord = function(cam, posX, posY, posZ)
return __CitIn__.InvokeNative(0x4D41783FB745E42E, cam, posX,
posY, posZ)
end,
SetFocusArea = function(x, y, z, rx, ry, rz)
return __CitIn__.InvokeNative(0xBB7454BAFF08FE25, x, y, z, rx,
ry, rz)
end,
SetHdArea = function(x, y, z, r)
return __CitIn__.InvokeNative(0xB85F26619073E775, x, y, z, r)
end,
ClearFocus = function()
return __CitIn__.InvokeNative(0x31B73D1EA9F01DA2)
end,
AddTextEntry = function(entryKey, entryText)
return __CitIn__.InvokeNative(0x32ca01c3,
__BlightStrings__.strings:tostring(entryKey),
__BlightStrings__.strings:tostring(entryText))
end,
DisplayOnscreenKeyboard = function(p0, windowTitle, p2, defaultText,
defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength)
return __CitIn__.InvokeNative(0x00DC833F2568DBF6, p0,
__BlightStrings__.strings:tostring(windowTitle),
__BlightStrings__.strings:tostring(p2),
__BlightStrings__.strings:tostring(defaultText),
__BlightStrings__.strings:tostring(defaultConcat1),
__BlightStrings__.strings:tostring(defaultConcat2),
__BlightStrings__.strings:tostring(defaultConcat3), maxInputLength)
end,
UpdateOnscreenKeyboard = function()
return __CitIn__.InvokeNative(0x0CF2B696BBF945AE,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetOnscreenKeyboardResult = function()
return __CitIn__.InvokeNative(0x8362B09B91893647,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
EnableAllControlActions = function(index)
return __CitIn__.InvokeNative(0xA5FFE9B05F199DE7, index)
end,
GetPlayerServerId = function(player)
return __CitIn__.InvokeNative(0x4d97bcc7, player,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetGameplayCamCoords = function()
return __CitIn__.InvokeNative(0xA200EB1EE790F448,
__CitIn__.ReturnResultAnyway())
end,
GetFrameTime = function()
return __CitIn__.InvokeNative(0x15C40837039FFAF7,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetPlayerFromServerId = function(player)
return __CitIn__.InvokeNative(0x344ea166, player,
__CitIn__.ResultAsInteger())
end,
GetPlayerName = function(player)
return __CitIn__.InvokeNative(0x6D0DE6A7B5DA71F8, player,
__CitIn__.ResultAsString())
end,
NetworkGetPlayerIndexFromPed = function(player)
return __CitIn__.InvokeNative(0x6C0E2E0125610278, player,
__CitIn__.ReturnResultAnyway())
end,
CleanString = function(str, stype)
if type(str) == "string" then
local _, byte_error = pcall(function()
[Link]([Link])
end)
if byte_error then
local kek = ""
for i = 1, #str do
if [Link]([Link](str, i, i)) ~= 240
and [Link]([Link](str, i, i)) ~= 226 then
kek = kek .. [Link](str, i, i)
end
end
str = kek
end
if stype == "color" then
if str:find("%b~~") then
str = str:gsub("%b~~","")
end
elseif stype == "spacing" then
if str:find("%s") then
str = str:gsub("%s","")
end
elseif stype == "event" then
if str:find("'") then
main._a, main._b = [Link](str, "%b''")
str = str:sub(main._a + 1, main._b - 1)
elseif str:find('"') then
main._a, main._b = [Link](str, '%b""')
str = str:sub(main._a + 1, main._b - 1)
end
end
end
return str
end,
DestroyCam = function(cam)
return __CitIn__.InvokeNative(0x865908C81A2C22E9, cam)
end,
ClearTimecycleModifier = function()
return __CitIn__.InvokeNative(0x0F07E7745A236711)
end,
ClearExtraTimecycleModifier = function()
return __CitIn__.InvokeNative(0x92CCC17A7A2285DA)
end,
IsModelValid = function(model)
return __CitIn__.InvokeNative(0xC0296A2EDF545E92, model,
__CitIn__.ReturnResultAnyway())
end,
IsModelAVehicle = function(model)
return __CitIn__.InvokeNative(0x19AAC8F07BFEC53E, model,
__CitIn__.ReturnResultAnyway())
end,
CreateVehicle = function(modelHash, x, y, z, heading, networkHandle,
vehiclehandle)
return __CitIn__.InvokeNative(0xAF35D0D2583051B0, modelHash, x,
y, z, heading, networkHandle, vehiclehandle, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
SetPedIntoVehicle = function(ped, vehicle, seatIndex)
return __CitIn__.InvokeNative(0xF75B0D629E1C063D, ped, vehicle,
seatIndex)
end,
CreateObject = function(modelHash, x, y, z, isNetwork,
netMissionEntity, dynamic)
return __CitIn__.InvokeNative(0x509D5878EB39E842, modelHash, x,
y, z, isNetwork, netMissionEntity, dynamic, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
ShootSingleBulletBetweenCoords = function(x1, y1, z1, x2, y2, z2,
damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
return __CitIn__.InvokeNative(0x867654CBC7606F2C, x1, y1, z1, x2,
y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed)
end,
RequestNamedPtfxAsset = function(assetName)
return __CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(assetName))
end,
NetworkSetFriendlyFireOption = function(bool)
return __CitIn__.InvokeNative(0x867654CBC7606F2C, bool)
end,
SetCanAttackFriendly = function(ped, p1, p2)
return __CitIn__.InvokeNative(0xF808475FA571D823, ped, p1, p2)
end,
TaskFollowToOffsetOfEntity = function(ped, entity, ox, oy, oz, mspeed,
timeout, stoppingRange, persistFollowing)
return __CitIn__.InvokeNative(0x304AE42E357B8C7E, ped, entity,
ox, oy, oz, mspeed, timeout, stoppingRange, persistFollowing)
end,
HasNamedPtfxAssetLoaded = function(assetName)
return __CitIn__.InvokeNative(0x8702416E512EC454,
__BlightStrings__.strings:tostring(assetName), __CitIn__.ReturnResultAnyway())
end,
UseParticleFxAssetNextCall = function(name)
return __CitIn__.InvokeNative(0x6C38AF3693A69A91,
__BlightStrings__.strings:tostring(name))
end,
StartNetworkedParticleFxNonLoopedAtCoord = function(effectName, xPos,
yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
return __CitIn__.InvokeNative(0xF56B8137DF10135D,
__BlightStrings__.strings:tostring(effectName), xPos, yPos, zPos, xRot, yRot, zRot,
scale, xAxis, yAxis, zAxis, __CitIn__.ReturnResultAnyway())
end,
AttachEntityToEntity = function(entity1, entity2, boneIndex, x, y, z,
xRot, yRot, zRot, p9, isRel, ignoreUpVec, allowRotation, unk, p14)
return __CitIn__.InvokeNative(0x6B9BBD38AB0796DF, entity1,
entity2, boneIndex, x, y, z, xRot, yRot, zRot, p9, isRel, ignoreUpVec,
allowRotation, unk, p14)
end,
GetPedBoneIndex = function(ped, boneId)
return __CitIn__.InvokeNative(0x3F428D08BE5AAE31, ped, boneId,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsPedInAnyVehicle = function(ped, atGetIn)
return __CitIn__.InvokeNative(0x997ABD671D25CA0B, ped, atGetIn,
__CitIn__.ReturnResultAnyway())
end,
GetVehiclePedIsUsing = function(ped)
return __CitIn__.InvokeNative(0x6094AD011A2EA87D, ped,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
ForceVehicleEngineAudio = function(veh, audio)
return __CitIn__.InvokeNative(0x4F0C413926060B38, veh,
__BlightStrings__.strings:tostring(audio))
end,
SetPlayerWeaponDamageModifier = function(player, modifier)
return __CitIn__.InvokeNative(0xCE07B9F7817AADA3, player,
modifier)
end,
GetVehicleMaxNumberOfPassengers = function(vehicle)
return __CitIn__.InvokeNative(0xA7C4F2C6E744A550, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsVehicleSeatFree = function(vehicle, seatIndex)
return __CitIn__.InvokeNative(0x22AC59A870E6A669, vehicle,
seatIndex, __CitIn__.ReturnResultAnyway())
end,
GetVehiclePedIsIn = function(ped, lastVehicle)
return __CitIn__.InvokeNative(0x9A9112A0FE9A4713, ped,
lastVehicle, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DisablePlayerFiring = function(player, toggle)
return __CitIn__.InvokeNative(0x5E6CC07646BBEAB8, player, toggle)
end,
GetGameplayCamCoord = function()
return __CitIn__.InvokeNative(0x14D6F5678D8F1B37,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
ClearPedTasks = function(ped)
return __CitIn__.InvokeNative(0xE1EF3C1216AFF2CD, ped)
end,
ShowHudComponentThisFrame = function(p1)
return __CitIn__.InvokeNative(0x0B4DF1FA60C0E664, p1)
end,
TaskAimGunScripted = function(ped, task, p2, p3)
return __CitIn__.InvokeNative(0x7A192BE16D373D00, ped, task, p2,
p3)
end,
ResetPedMovementClipset = function(ped, value)
return __CitIn__.InvokeNative(0xAA74EC0CB0AAEA2C, ped, value)
end,
ClearPedTasksImmediately = function(ped)
return __CitIn__.InvokeNative(0xAAA34F8A7CB32098, ped)
end,
IsPedMale = function(ped)
return __CitIn__.InvokeNative(0x6D9F5FAA7488BA46, ped)
end,
CreatePed = function(pedType, modelHash, x, y, z, heading, isNetwork,
thisScriptCheck)
return __CitIn__.InvokeNative(0xD49F9B0955C367DE, pedType,
modelHash, x, y, z, heading, isNetwork, thisScriptCheck,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
FreezeEntityPosition = function(entity, toggle)
return __CitIn__.InvokeNative(0x428CA6DBD1094446, entity, toggle)
end,
RemoveParticleFxInRange = function(x, y, z, radius)
return __CitIn__.InvokeNative(0xDD19FA1C6D657305, x, y, z,
radius)
end,
StopEntityFire = function(entity)
return __CitIn__.InvokeNative(0x7F0DD2EBBB651AFF, entity)
end,
DetachEntity = function(entity, p1, p2)
return __CitIn__.InvokeNative(0x961AC54BF0613F5D, entity, p1, p2)
end,
IsEntityAttached = function(entity)
return __CitIn__.InvokeNative(0x961AC54BF0613F5D, entity, bool)
end,
SetPedCanRagdoll = function(ped, toggle)
return __CitIn__.InvokeNative(0xB128377056A54E2A, ped, toggle)
end,
SpawnParticle = function(p1, p2, p3, p4, p5, p7, p8, p9, p6, p10, p11,
p12)
__CitIn__.CreateThread(function()
__CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(p1))
while not __CitIn__.InvokeNative(0x8702416E512EC454,
__BlightStrings__.strings:tostring(p1), __CitIn__.ReturnResultAnyway()) do
__CitIn__.Wait(100)
__CitIn__.InvokeNative(0xB80D8756B4668AB6,
__BlightStrings__.strings:tostring(p1))
end
__CitIn__.InvokeNative(0x6C38AF3693A69A91,
__BlightStrings__.strings:tostring(p1))
__CitIn__.InvokeNative(0xF56B8137DF10135D,
__BlightStrings__.strings:tostring(p2), p3, p4, p5, p7, p8, p9, p6, p10, p11, p12,
__CitIn__.ReturnResultAnyway())
__CitIn__.InvokeNative(0x5F61EBBE1A00F96D,
__BlightStrings__.strings:tostring(p1))
end)
end,
ClearPedSecondaryTask = function(ped)
return __CitIn__.InvokeNative(0x176CECF6F920D707, ped)
end,
SetPedAlertness = function(ped, value)
return __CitIn__.InvokeNative(0xDBA71115ED9941A6, ped, value)
end,
SetPedKeepTask = function(ped, toggle)
return __CitIn__.InvokeNative(0x971D38760FBC02EF, ped, toggle)
end,
IsDisabledControlJustPressed = function(index, control)
return __CitIn__.InvokeNative(0x91AEF906BCA88877, index, control,
__CitIn__.ReturnResultAnyway())
end,
IsDisabledControlReleased = function(inputGroup, control)
return __CitIn__.InvokeNative(0xFB6C4072E9A32E92, inputGroup,
control, __CitIn__.ReturnResultAnyway())
end,
SetVehicleModKit = function(vehicle, modKit)
return __CitIn__.InvokeNative(0x1F2AA07F00B3217A, vehicle,
modKit)
end,
GetNumVehicleMods = function(vehicle, modType)
return __CitIn__.InvokeNative(0xE38E9162A2500646, vehicle,
modType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetModTextLabel = function(vehicle, modType, modValue)
return __CitIn__.InvokeNative(0x8935624F8C5592CC, vehicle,
modType, modValue, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetLabelText = function(labelName)
return __CitIn__.InvokeNative(0x7B5280EBA9840C72,
__BlightStrings__.strings:tostring(labelName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
SetVehicleMod = function(vehicle, modType, modIndex, customTires)
return __CitIn__.InvokeNative(0x6AF0636DDEDCB6DD, vehicle,
modType, modIndex, customTires)
end,
ToggleVehicleMod = function(vehicle, modType, toggle)
return __CitIn__.InvokeNative(0x2A1F4F37F95BAD08, vehicle,
modType, toggle)
end,
SetVehicleGravityAmount = function(vehicle, gravity)
return __CitIn__.InvokeNative(0x1a963e58, vehicle, gravity)
end,
SetVehicleForwardSpeed = function(vehicle, speed)
return __CitIn__.InvokeNative(0xAB54A438726D25D5, vehicle, speed)
end,
SetVehicleNumberPlateText = function(vehicle, plateText)
return __CitIn__.InvokeNative(0x95A88F0B409CDA47, vehicle,
__BlightStrings__.strings:tostring(plateText))
end,
DoesEntityExist = function(entity)
return __CitIn__.InvokeNative(0x7239B21A38F536BA, entity,
__CitIn__.ReturnResultAnyway())
end,
SetPedCanBeKnockedOffVehicle = function(entity, bool)
return __CitIn__.InvokeNative(0x7A6535691B477C48, entity, bool,
__CitIn__.ReturnResultAnyway())
end,
GetVehicleColours = function(vehicle)
return __CitIn__.InvokeNative(0xA19435F193E081AC, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
GetVehicleExtraColours = function(vehicle)
return __CitIn__.InvokeNative(0x3BC4245933A166F7, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt())
end,
DoesExtraExist = function(vehicle, extraId)
return __CitIn__.InvokeNative(0x1262D55792428154, vehicle,
extraId, __CitIn__.ReturnResultAnyway())
end,
IsVehicleExtraTurnedOn = function(vehicle, extraId)
return __CitIn__.InvokeNative(0xD2E6822DBFD6C8BD, vehicle,
extraId, __CitIn__.ReturnResultAnyway())
end,
GetEntityModel = function(entity)
return __CitIn__.InvokeNative(0x9F47B058362C84B5, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehicleWheelType = function(vehicle)
return __CitIn__.InvokeNative(0xB3ED1BFB4BE636DC, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetVehicleWindowTint = function(vehicle)
return __CitIn__.InvokeNative(0x0EE21293DAD47C95, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsVehicleNeonLightEnabled = function(vehicle, index)
return __CitIn__.InvokeNative(0x8C4B92553E4766A5, vehicle, index,
__CitIn__.ReturnResultAnyway())
end,
DoesCamExist = function(cam)
return __CitIn__.InvokeNative(0xA7A932170592B50E, cam,
__CitIn__.ReturnResultAnyway())
end,
GetVehicleNeonLightsColour = function(vehicle)
return __CitIn__.InvokeNative(0x7619EEE8C886757F, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
end,
GetVehicleTyreSmokeColor = function(vehicle)
return __CitIn__.InvokeNative(0xB635392A4938B3C3, vehicle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueInt(),
__CitIn__.PointerValueInt())
end,
GetVehicleMod = function(vehicle, modType)
return __CitIn__.InvokeNative(0x772960298DA26FDB, vehicle,
modType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
IsToggleModOn = function(vehicle, modType)
return __CitIn__.InvokeNative(0x84B233A8C8FC8AE7, vehicle,
modType, __CitIn__.ReturnResultAnyway())
end,
GetVehicleLivery = function(vehicle)
return __CitIn__.InvokeNative(0x2BB9230590DA5E8A, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleFixed = function(vehicle)
return __CitIn__.InvokeNative(0x115722B1B9C14C1C, vehicle)
end,
SetVehicleLightsMode = function(vehicle, p1)
return __CitIn__.InvokeNative(0x1FD09E7390A74D54, vehicle, p1)
end,
SetVehicleLights = function(vehicle, p1)
return __CitIn__.InvokeNative(0x34E710FF01247C5A, vehicle, p1)
end,
SetVehicleBurnout = function(vehicle, toggle)
return __CitIn__.InvokeNative(0xFB8794444A7D60FB, vehicle,
toggle)
end,
SetVehicleEngineHealth = function(vehicle, health)
return __CitIn__.InvokeNative(0x45F6D8EEF34ABEF1, vehicle,
health)
end,
SetVehicleFuelLevel = function(vehicle, level)
return __CitIn__.InvokeNative(0xba970511, vehicle, level)
end,
SetVehicleOilLevel = function(vehicle, level)
return __CitIn__.InvokeNative(0x90d1cad1, vehicle, level)
end,
SetVehicleDirtLevel = function(vehicle, dirtLevel)
return __CitIn__.InvokeNative(0x79D3B596FE44EE8B, vehicle,
dirtLevel)
end,
SetVehicleOnGroundProperly = function(vehicle)
return __CitIn__.InvokeNative(0x49733E92263139D1, vehicle,
__CitIn__.ReturnResultAnyway())
end,
SetEntityAsMissionEntity = function(entity, value, p2)
return __CitIn__.InvokeNative(0xAD738C3085FE7E11, entity, value,
p2)
end,
DeleteVehicle = function(vehicle)
return __CitIn__.InvokeNative(0xEA386986E786A54F,
__CitIn__.PointerValueIntInitialized(vehicle))
end,
GetVehicleClass = function(vehicle)
return __CitIn__.InvokeNative(0x29439776AAA00A62, vehicle,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleWheelType = function(vehicle, WheelType)
return __CitIn__.InvokeNative(0x487EB21CC7295BA1, vehicle,
WheelType, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetVehicleExtraColours = function(vehicle, pearlescentColor,
wheelColor)
return __CitIn__.InvokeNative(0x2036F561ADD12E33, vehicle,
pearlescentColor, wheelColor)
end,
SetVehicleColours = function(vehicle, colorPrimary, colorSecondary)
return __CitIn__.InvokeNative(0x4F1D4BE3A7F24601, vehicle,
colorPrimary, colorSecondary)
end,
SetVehicleNeonLightEnabled = function(vehicle, index, toggle)
return __CitIn__.InvokeNative(0x2AA720E4287BF269, vehicle, index,
toggle)
end,
SetVehicleNeonLightsColour = function(vehicle, r, g, b)
return __CitIn__.InvokeNative(0x8E0A582209A62695, vehicle, r, g,
b)
end,
TaskPlayAnim = function(ped, animDictionary, animationName,
blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
return __CitIn__.InvokeNative(0xEA47FE3719165B94, ped,
__BlightStrings__.strings:tostring(animDictionary),
__BlightStrings__.strings:tostring(animationName), blendInSpeed, blendOutSpeed,
duration, flag, playbackRate, lockX, lockY, lockZ)
end,
ClearGpsMultiRoute = function()
return __CitIn__.InvokeNative(0x67EEDEA1B9BAFD94,
__CitIn__.ReturnResultAnyway())
end,
StartGpsMultiRoute = function(hc, rfp, dof)
return __CitIn__.InvokeNative(0x3D3D15AF7BCAAF83, hc, rfp, dof,
__CitIn__.ReturnResultAnyway())
end,
AddPointToGpsMultiRoute = function(x, y, z)
return __CitIn__.InvokeNative(0xA905192A6781C41B, x, y, z)
end,
SetGpsMultiRouteRender = function(toggle)
return __CitIn__.InvokeNative(0x3DDA37128DD1ACA8, toggle)
end,
DrawMarker = function(type, posX, posY, posZ, dirX, dirY, dirZ, rotX,
rotY, rotZ, scaleX, scaleY, scaleZ, red, green, blue, alpha, bobUpAndDown,
faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)
return __CitIn__.InvokeNative(0x28477EC23D892089, type, posX,
posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, red, green,
blue, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName,
drawOnEnts)
end,
NetworkIsPlayerActive = function(player)
return __CitIn__.InvokeNative(0xB8DFD30D6973E135, player,
__CitIn__.ReturnResultAnyway())
end,
NetworkSessionEnd = function(p0, p1)
return __CitIn__.InvokeNative(0xA02E59562D711006, p0, p1,
__CitIn__.ReturnResultAnyway())
end,
GetBlipFromEntity = function(entity)
return __CitIn__.InvokeNative(0xBC8DBDCA2436F7E8, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
AddBlipForEntity = function(entity)
return __CitIn__.InvokeNative(0x5CDE92C702A8FCE7, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetBlipSprite = function(blip, spriteId)
return __CitIn__.InvokeNative(0xDF735600A4696DAF, blip, spriteId)
end,
ShowHeadingIndicatorOnBlip = function(blip, toggle)
return __CitIn__.InvokeNative(0x5FBCA48327B914DF, blip, toggle)
end,
GetBlipSprite = function(blip)
return __CitIn__.InvokeNative(0x1FC877464A04FC4F, blip,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetEntityHealth = function(entity)
return __CitIn__.InvokeNative(0xEEF059FAD016D209, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
HideNumberOnBlip = function(blip)
return __CitIn__.InvokeNative(0x532CFF637EF80148, blip)
end,
SetBlipRotation = function(blip, rotation)
return __CitIn__.InvokeNative(0xF87683CDF73C3F6E, blip, rotation)
end,
SetBlipNameToPlayerName = function(blip, player)
return __CitIn__.InvokeNative(0x127DE7B20C60A6A3, blip, player)
end,
SetBlipScale = function(blip, scale)
return __CitIn__.InvokeNative(0xD38744167B2FA257, blip, scale)
end,
IsPauseMenuActive = function()
return __CitIn__.InvokeNative(0xB0034A223497FFCB,
__CitIn__.ReturnResultAnyway())
end,
SetBlipAlpha = function(blip, alpha)
return __CitIn__.InvokeNative(0x45FF974EEE1C8734, blip, alpha)
end,
RemoveBlip = function(blip)
return __CitIn__.InvokeNative(0x86A652570E5F25DD,
__CitIn__.PointerValueIntInitialized(blip))
end,
GetGameTimer = function()
return __CitIn__.InvokeNative(0x9CD27B0045628463,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetEntityAlpha = function(entity, alphaLevel, skin)
return __CitIn__.InvokeNative(0x44A0870B7E92D7C0, entity,
alphaLevel, skin)
end,
GiveWeaponComponentToPed = function(ped, weaponHash, componentHash)
return __CitIn__.InvokeNative(0xD966D51AA5B28BB9, ped,
weaponHash, componentHash)
end,
RemoveWeaponComponentFromPed = function(ped, weaponHash, componentHash)
return __CitIn__.InvokeNative(0x1E8BE90C74FB4C09, ped,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(weaponHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(componentHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()))
end,
AddAmmoToPed = function(ped, weaponHash, ammo)
return __CitIn__.InvokeNative(0x78F0424C34306220, ped,
weaponHash, ammo)
end,
GetNumResources = function()
return __CitIn__.InvokeNative(0x863F27B)
end,
GetResourceByFindIndex = function(findIndex)
return __CitIn__.InvokeNative(0x387246b7, findIndex,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetResourceState = function(resourceName)
return __CitIn__.InvokeNative(0x4039b485,
__BlightStrings__.strings:tostring(resourceName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
CreateCamWithParams = function(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
return __CitIn__.InvokeNative(0xB51194800B257161,
__BlightStrings__.strings:tostring(p1), p2, p3, p4, p5, p6, p7, p8, p9, p10,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetGameplayCamFov = function()
return __CitIn__.InvokeNative(0x65019750A0324133,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetCamCoord = function(cam)
return __CitIn__.InvokeNative(0xBAC038F7459AE5AE, cam,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
GetCamRot = function(cam, rotationOrder)
return __CitIn__.InvokeNative(0x7D304C1C955E3E12, cam,
rotationOrder, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
GetShapeTestResult = function(rayHandle)
return __CitIn__.InvokeNative(0x3D87450E15D98694, rayHandle,
__CitIn__.PointerValueInt(), __CitIn__.PointerValueVector(),
__CitIn__.PointerValueVector(), __CitIn__.PointerValueInt(),
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
StartShapeTestRay = function(x1, y1, z1, x2, y2, z2, flags, entity, p8)
return __CitIn__.InvokeNative(0x377906D8A31E5586, x1, y1, z1, x2,
y2, z2, flags, entity, p8, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
DisplayRadar = function(Toggle)
return __CitIn__.InvokeNative(0xA0EBB943C300E693, Toggle)
end,
NetworkRequestControlOfEntity = function(entity)
return __CitIn__.InvokeNative(0xB69317BF5E782347, entity,
__CitIn__.ReturnResultAnyway())
end,
DeleteEEntity = function(entity)
return __CitIn__.InvokeNative(0xAE3CBE5BF394C9C9,
__CitIn__.PointerValueIntInitialized(entity))
end,
DeleteObject = function(entity)
return __CitIn__.InvokeNative(0x539E0AE3E6634B9F,
__CitIn__.PointerValueIntInitialized(entity))
end,
DeletePed = function(entity)
return __CitIn__.InvokeNative(0x9614299DCB53E54B,
__CitIn__.PointerValueIntInitialized(entity))
end,
SetEntityCoords = function(entity, xPos, yPos, zPos, xAxis, yAxis,
zAxis, clearArea)
return __CitIn__.InvokeNative(0x06843DA7060A026B, entity, xPos,
yPos, zPos, xAxis, yAxis, zAxis, clearArea)
end,
SetEntityRotation = function(entity, pitch, roll, yaw, rotationOrder,
p5)
return __CitIn__.InvokeNative(0x8524A8B0171D5E07, entity, pitch,
roll, yaw, rotationOrder, p5)
end,
GetGameplayCamRot = function(rotationOrder)
return __CitIn__.InvokeNative(0x837765A25378F0BB, rotationOrder,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetEntityVelocity = function(entity, x, y, z)
return __CitIn__.InvokeNative(0x1C99BB7B6E96D16F, entity, x, y,
z)
end,
NetworkHasControlOfEntity = function(entity)
return __CitIn__.InvokeNative(0x01BF60A500E28887, entity,
__CitIn__.ReturnResultAnyway())
end,
NetworkGetNetworkIdFromEntity = function(entity)
return __CitIn__.InvokeNative(0xA11700682F3AD45C, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedInVehicleSeat = function(vehicle, index)
return __CitIn__.InvokeNative(0xBB40DD2270B65366, vehicle, index,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetEntityHeading = function(entity)
return __CitIn__.InvokeNative(0xE83D4F9BA2A38914, entity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
PushScaleformMovieFunctionParameterBool = function(value)
return __CitIn__.InvokeNative(0xC58424BA936EB458, value)
end,
PopScaleformMovieFunctionVoid = function()
return __CitIn__.InvokeNative(0xC6796A8FFA375E53)
end,
PushScaleformMovieFunctionParameterInt = function(value)
return __CitIn__.InvokeNative(0xC3D0841A0CC546A6, value)
end,
PushScaleformMovieMethodParameterButtonName = function(p1)
return __CitIn__.InvokeNative(0xE83A3E3557A56640,
__BlightStrings__.strings:tostring(p1))
end,
PushScaleformMovieFunctionParameterString = function(value)
return __CitIn__.InvokeNative(0xBA7148484BD90365,
__BlightStrings__.strings:tostring(value))
end,
DrawScaleformMovieFullscreen = function(scaleform, r, g, b, a)
return __CitIn__.InvokeNative(0x0DF606929C105BE1, scaleform, r,
g, b, a)
end,
GetFirstBlipInfoId = function(blipSprite)
return __CitIn__.InvokeNative(0x1BEDE233E6CD2A1F, blipSprite,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DoesBlipExist = function(blip)
return __CitIn__.InvokeNative(0xA6DB27D19ECBB7DA, blip,
__CitIn__.ReturnResultAnyway())
end,
GetBlipInfoIdCoord = function(blip)
return __CitIn__.InvokeNative(0xFA7C7F0AADF25D09, blip,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsVector())
end,
SetPedCoordsKeepVehicle = function(ped, posX, posY, posZ)
return __CitIn__.InvokeNative(0x9AFEFF481A85AB2E, ped, posX,
posY, posZ)
end,
IsEntityInWater = function(entity)
return __CitIn__.InvokeNative(0xCFB0A0D8EDD145A3, entity,
__CitIn__.ReturnResultAnyway())
end,
EndFindPed = function(findHandle)
return __CitIn__.InvokeNative(0x9615c2ad, findHandle)
end,
SetDrawOrigin = function(x, y, z, p3)
return __CitIn__.InvokeNative(0xAA0008F3BBB8F416, x, y, z, p3)
end,
SetTextProportional = function(p0)
return __CitIn__.InvokeNative(0x038C1F517D7FDCF8, p0)
end,
SetTextDropshadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
SetTextDropshadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
IsDisabledControlJustReleased = function(inputGroup, control)
return __CitIn__.InvokeNative(0x305C8DCD79DA8B0F, inputGroup,
control)
end,
SetTextEdge = function(p0,r,g,b,a)
return __CitIn__.InvokeNative(0x441603240D202FA6, p0,r,g,b,a)
end,
SetTextOutline = function()
return __CitIn__.InvokeNative(0x2513DFB0FB8400FE)
end,
SetTextEntry = function(text)
return __CitIn__.InvokeNative(0x25FBB336DF1804CB,
__BlightStrings__.strings:tostring(text))
end,
AddTextComponentString = function(text)
return __CitIn__.InvokeNative(0x6C188BE134E074AA,
__BlightStrings__.strings:tostring(text))
end,
BeginTextCommandLineCount = function(text)
return __CitIn__.InvokeNative(0x521FB041D93DD0E4,
__BlightStrings__.strings:tostring(text))
end,
EndTextCommandGetLineCount = function(x, y)
return __CitIn__.InvokeNative(0x9040DFB09BE75706, x, y)
end,
ClearDrawOrigin = function()
return __CitIn__.InvokeNative(0xFF0B610F6BE0D7AF)
end,
GetClosestVehicle = function(x, y, z, radius, modelHash, flags)
return __CitIn__.InvokeNative(0xF73EB622C4F1689B, x, y, z,
radius, __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(modelHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), flags, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
GetGameplayCamRelativeHeading = function()
return __CitIn__.InvokeNative(0x743607648ADD4587,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetGameplayCamRelativePitch = function()
return __CitIn__.InvokeNative(0x3A6867B4845BEDA2,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
TaskCombatPed = function(ped, targetPed, p2, p3)
return __CitIn__.InvokeNative(0xF166E48407BAC484, ped, targetPed,
p2, p3)
end,
IsPedDeadOrDying = function(ped, p1)
return __CitIn__.InvokeNative(0x3317DEDB88C95038, ped, p1,
__CitIn__.ReturnResultAnyway())
end,
TaskSmartFleeCoord = function(ped, x, y, z, distance, time, p6, p7)
return __CitIn__.InvokeNative(0x94587F17E9C365D5, ped, x, y, z,
distance, time, p6, p7)
end,
SetPedCombatAbility = function(ped, p1)
return __CitIn__.InvokeNative(0xC7622C0D36B2FDA8, ped, p1)
end,
SetPedCombatMovement = function(ped, combatMovement)
return __CitIn__.InvokeNative(0x4D9CA1009AFBD057, ped,
combatMovement)
end,
SetCombatFloat = function(ped, combatType, p2)
return __CitIn__.InvokeNative(0xFF41B4B141ED981C, ped,
combatType, p2)
end,
SetPedAccuracy = function(ped, accuracy)
return __CitIn__.InvokeNative(0x7AEFB85C1D49DEB6, ped, accuracy,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
SetPedFiringPattern = function(ped, patternHash)
return __CitIn__.InvokeNative(0x9AC577F5A12AD8A9, ped,
__CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(patternHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()))
end,
GetClosestVehicleNodeWithHeading = function(x, y, z, nodeType, p6, p7)
return __CitIn__.InvokeNative(0xFF071FB798B803B0, x, y, z,
__CitIn__.PointerValueVector(), __CitIn__.PointerValueFloat(), nodeType, p6, p7,
__CitIn__.ReturnResultAnyway())
end,
CreatePedInsideVehicle = function(vehicle, pedType, modelHash, seat,
isNetwork, netMissionEntity)
return __CitIn__.InvokeNative(0x7DD959874C1FD534, vehicle,
pedType, __CitIn__.InvokeNative(0xD24D37CC275948CC,
__BlightStrings__.strings:tostring(modelHash), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger()), seat, isNetwork, netMissionEntity,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
TaskVehicleDriveToCoordLongrange = function(ped, vehicle, x, y, z,
speed, driveMode, stopRange)
return __CitIn__.InvokeNative(0x158BB33F920D360C, ped, vehicle,
x, y, z, speed, driveMode, stopRange)
end,
SetVehicleEngineOn = function(vehicle, value, instantly)
return __CitIn__.InvokeNative(0x2497C4717C8B881E, vehicle, value,
instantly)
end,
TriggerSiren = function(vehicle)
return __CitIn__.InvokeNative(0x66C3FB05206041BA, vehicle)
end,
SetVehicleSiren = function(vehicle, bool)
return __CitIn__.InvokeNative(0xF4924635A19EB37D, vehicle, bool)
end,
SetPedMaxTimeUnderwater = function(ped, value)
return __CitIn__.InvokeNative(0x6BA428C528D9E522, ped, value)
end,
GetPedBoneCoords = function(ped, boneId, offsetX, offsetY, offsetZ)
return __CitIn__.InvokeNative(0x17C07FC640E86B4E, ped, boneId,
offsetX, offsetY, offsetZ, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsVector())
end,
GetDistanceBetweenCoords = function(x1, y1, z1, x2, y2, z2, unknown)
return __CitIn__.InvokeNative(0xF1B760881820C952, x1, y1, z1, x2,
y2, z2, unknown, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsFloat())
end,
GetScreenCoordFromWorldCoord = function(worldX, worldY, worldZ)
return __CitIn__.InvokeNative(0x34E82F05DF2974F5, worldX, worldY,
worldZ, __CitIn__.PointerValueFloat(), __CitIn__.PointerValueFloat(),
__CitIn__.ReturnResultAnyway())
end,
IsEntityDead = function(entity)
return __CitIn__.InvokeNative(0x5F9532F3B5CC2551, entity,
__CitIn__.ReturnResultAnyway())
end,
IsEntityVisible = function(entity)
return __CitIn__.InvokeNative(0x47D6F43D77935C75, entity,
__CitIn__.ReturnResultAnyway())
end,
IsPlayerFreeAiming = function(entity)
return __CitIn__.InvokeNative(0x2E397FD2ECD37C87, entity,
__CitIn__.ReturnResultAnyway())
end,
HasEntityClearLosToEntity = function(entity1, entity2, traceType)
return __CitIn__.InvokeNative(0xFCDFF7B72D23A1AC, entity1,
entity2, traceType, __CitIn__.ReturnResultAnyway())
end,
ShakeGameplayCam = function(p1, p2)
return __CitIn__.InvokeNative(0xFD55E49555E017CF,
__BlightStrings__.strings:tostring(p1), p2, __CitIn__.ReturnResultAnyway())
end,
SetGameplayCamRelativePitch = function(p1, p2)
return __CitIn__.InvokeNative(0x6D0858B8EDFD2B7D, p1, p2)
end,
IsPedShooting = function(ped)
return __CitIn__.InvokeNative(0x34616828CD07F1A1, ped,
__CitIn__.ReturnResultAnyway())
end,
IsEntityOnScreen = function(entity)
return __CitIn__.InvokeNative(0xE659E47AF827484B, entity,
__CitIn__.ReturnResultAnyway())
end,
FindFirstPed = function(outEntity)
return __CitIn__.InvokeNative(0xfb012961,
__CitIn__.PointerValueIntInitialized(outEntity), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
FindNextPed = function(findHandle, outEntity)
return __CitIn__.InvokeNative(0xab09b548, findHandle,
__CitIn__.PointerValueIntInitialized(outEntity), __CitIn__.ReturnResultAnyway())
end,
NetworkIsInSession = function()
return __CitIn__.InvokeNative(0xCA97246103B63917,
__CitIn__.ReturnResultAnyway())
end,
SetTextDropShadow = function(distance, r, g, b, a)
return __CitIn__.InvokeNative(0x465C84BC39F1C351, distance, r, g,
b, a)
end,
GetPedPropIndex = function(ped, componentId)
return __CitIn__.InvokeNative(0x898CC20EA75BACD8, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedPropTextureIndex = function(ped, componentId)
return __CitIn__.InvokeNative(0xE131A28626F81AB2, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedDrawableVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0x898CC20EA75BACD8, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedPaletteVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0xE3DD5F2A84B42281, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
GetPedTextureVariation = function(ped, componentId)
return __CitIn__.InvokeNative(0x04A355E041E004E6, ped,
componentId, __CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsInteger())
end,
DrawLightWithRangeAndShadow = function(x, y, z, r, g, b, range,
intensity, shadow)
return __CitIn__.InvokeNative(0xF49E9A9716A04595, x, y, z, r, g,
b, range, intensity, shadow)
end,
IsControlJustPressed = function(padIndex, control)
return __CitIn__.InvokeNative(0x580417101DDB492F, padIndex,
control, __CitIn__.ReturnResultAnyway())
end,
IsControlJustPressed = function(padIndex, control)
return __CitIn__.InvokeNative(0xF3A21BCD95725A4A, padIndex,
control, __CitIn__.ReturnResultAnyway())
end,
GetNumResourceMetadata = function(resourceName, metadataKey)
return __CitIn__.InvokeNative(0x776E864,
__BlightStrings__.strings:tostring(resourceName),
__BlightStrings__.strings:tostring(metadataKey), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
end,
GetResourceMetadata = function(resourceName, metadataKey, index)
return __CitIn__.InvokeNative(0x964BAB1D,
__BlightStrings__.strings:tostring(resourceName), metadataKey, index,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
LoadResourceFile = function(resourceName, fileName)
return __CitIn__.InvokeNative(0x76A9EE1F,
__BlightStrings__.strings:tostring(resourceName),
__BlightStrings__.strings:tostring(fileName), __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsString())
end,
GetCurrentServerEndpoint = function()
return __CitIn__.InvokeNative(0xEA11BFBA,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
GetCurrentResourceName = function()
return __CitIn__.InvokeNative(0xE5E9EBBB,
__CitIn__.ReturnResultAnyway(), __CitIn__.ResultAsString())
end,
RequestIpl = function(iplName)
return __CitIn__.InvokeNative(0x41B4893843BBDB74, iplName)
end,
GetInteriorAtCoords = function(x, y, z)
return __CitIn__.InvokeNative(0xB0F7F8663821D9C3, x, y, z,
__CitIn__.ReturnResultAnyway())
end,
IsValidInterior = function(iplName)
return __CitIn__.InvokeNative(0x26B0E73D7EAAF4D3,
__CitIn__.PointerValueIntInitialized(interior), __CitIn__.ReturnResultAnyway())
end,
PinInteriorInMemory = function(interior)
return PinInteriorInMemory(interior)
end,
ActivateInteriorEntitySet = function(interior, entitySetName)
return ActivateInteriorEntitySet(interior, entitySetName)
end,
SetInteriorEntitySetColor = function(interior, entitySetName, colour)
return SetInteriorEntitySetColor(interior, entitySetName, colour)
end,
RefreshInterior = function(interiorID)
return RefreshInterior(interiorID,
__CitIn__.ReturnResultAnyway())
end,
[Link] = {
ParticleSizel = 1.0,
CheckFov = function(ped)
local coords = [Link](ped)
local _, sx, sy =
[Link](coords.x, coords.y, coords.z)
local fovcheck = ([Link]['aimbot-fov'].value / 1000)
if ((((0.5 - sx)^2) / (fovcheck^2) + ((0.5-sy)^2) /
((fovcheck*1.8)^2))*4) <= 1 then
return true
else
return false
end
end,
AdvancedRot = function(ncoords)
return pairs([Link](math.atan2(ncoords.z, #vector2(ncoords.x,
ncoords.y))), 0.0, -[Link](math.atan2(ncoords.x, ncoords.y)))
end,
BoneThruWall = function(vec, factor)
local c = [Link]()
factor = (not factor or factor >= 1) and 0.83 or factor
return pairs(c.x + (vec.x - c.x) * factor, c.y + (vec.y - c.y) *
factor, c.z + (vec.z - c.z) * factor)
end,
GetMinVisualDistance = function(pos)
local cam = [Link]()
local hray, hit, coords, surfaceNormal, ent =
[Link]([Link](cam.x, cam.y,
cam.z, pos.x, pos.y, pos.z, -1, [Link](), 0))
if hit then
return #(cam - coords) / #(cam - pos) * 0.9
end
end,
RayCastGCam = function(distance)
local cameraCoord = [Link](); local
direction =
[Link]([Link](0)); local dx,
dy, dz = cameraCoord.x + direction.x * distance, cameraCoord.y + direction.y *
distance, cameraCoord.z + direction.z * distance; local a, b, c, d, e =
[Link]([Link](cameraCoord.x,
cameraCoord.y, cameraCoord.z, dx, dy, dz, -1, [Link](), 1));
return c.x ~= 0 and c or vector3(dx, dy, dz), [Link](e) and e
or nil
end,
WaterMark = function(alpha)
timer = timer + 1
if timer > 5 then
[Link] = nil
timer = 0
end
if [Link] then
if __WATERMARKALPHA__2 < 255 then
__WATERMARKALPHA__2 = __WATERMARKALPHA__2 + 5
end
else
if __WATERMARKALPHA__2 > 0 then
__WATERMARKALPHA__2 = __WATERMARKALPHA__2 - 5
end
end
if [Link]['TGMouse'] then
local c_x, c_y = [Link]()
local width, height = [Link]()
FreecamMode = 1,
FreecamModes = {
"Look Around", "Teleporting", "Player Bug",
"Shooting", "Taze", "RPG", "Fire", "Props", "Vehicles", "Vehicles
Spammer", "Ped Spawning", "Ped Spammer",
"Ptfx Spammer", "Entity Deleter", "Freezer", "Explosions", "Shoot
vehicles", "Car stealer",
},
PropsSpawnerMode = 1,
PropsSpawnerModes = {
"prop_atm_01", "prop_tree_olive_cr2", "prop_a4_sheet_03",
"prop_byard_ramp", "prop_abat_roller_static", "p_stinger_04",
"prop_byard_rampold", "prop_afsign_vbike",
"prop_jetski_ramp_01", "prop_aircon_l_02",
"prop_air_chock_04", "prop_battery_01",
"prop_bar_napkindisp", "prop_bar_pump_04",
"prop_billboard_07", "prop_box_ammo07b",
},
VehiclesSpawnerMode = 1,
VehiclesSpawnerModes = {
"adder", "banshee", "nero", "nero2", "deluxo", "dominator",
"bati", "ruffian", "rumpo", "Zentorno",
"Futo", "Feltzer", "Jester", "Stinger", "Akuma", "Sandking",
"blimp"
},
PedsSpawnerModes = {
"a_f_m_beach_01", "a_f_m_bevhills_01", "a_f_m_bevhills_02",
"a_f_m_bodybuild_01", "a_f_m_business_02", "a_f_m_downtown_01", "a_f_m_eastsa_01",
"a_f_m_eastsa_02", "a_f_m_fatbla_01", "a_f_m_fatcult_01", "a_f_m_fatwhite_01",
"a_f_m_ktown_01", "a_f_m_ktown_02", "a_f_m_prolhost_01", "a_f_m_salton_01",
"a_f_m_skidrow_01", "a_f_m_soucent_01", "a_f_m_soucent_02", "a_f_m_soucentmc_01",
"a_f_m_tourist_01", "a_f_m_tramp_01", "a_f_m_trampbeac_01", "a_f_o_genstreet_01",
"a_f_o_indian_01", "a_f_o_ktown_01", "a_f_o_salton_01", "a_f_o_soucent_01",
"a_f_o_soucent_02", "a_f_y_beach_01", "a_f_y_bevhills_01", "a_f_y_bevhills_02",
"a_f_y_bevhills_03", "a_f_y_bevhills_04", "a_f_y_business_01", "a_f_y_business_02",
"a_f_y_business_03", "a_f_y_business_04", "a_f_y_clubcust_01", "a_f_y_clubcust_02",
"a_f_y_clubcust_03", "a_f_y_eastsa_01", "a_f_y_eastsa_02", "a_f_y_eastsa_03",
"a_f_y_epsilon_01", "a_f_y_femaleagent", "a_f_y_fitness_01", "a_f_y_fitness_02",
"a_f_y_genhot_01", "a_f_y_golfer_01", "a_f_y_hiker_01", "a_f_y_hippie_01",
"a_f_y_hipster_01", "a_f_y_hipster_02", "a_f_y_hipster_03", "a_f_y_hipster_04",
"a_f_y_indian_01", "a_f_y_juggalo_01", "a_f_y_runner_01", "a_f_y_rurmeth_01",
"a_f_y_scdressy_01", "a_f_y_skater_01", "a_f_y_soucent_01", "a_f_y_soucent_02",
"a_f_y_soucent_03", "a_f_y_tennis_01", "a_f_y_topless_01", "a_f_y_tourist_01",
"a_f_y_tourist_02", "a_f_y_yoga_01", "a_f_y_gencaspat_01",
"a_m_m_acult_01", "a_m_m_afriamer_01", "a_m_m_beach_01",
"a_m_m_beach_02", "a_m_m_bevhills_01", "a_m_m_bevhills_02", "a_m_m_business_01",
"a_m_m_eastsa_01", "a_m_m_eastsa_02", "a_m_m_farmer_01", "a_m_m_fatlatin_01",
"a_m_m_genfat_01", "a_m_m_genfat_02", "a_m_m_golfer_01", "a_m_m_hasjew_01",
"a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_m_m_indian_01", "a_m_m_ktown_01",
"a_m_m_malibu_01", "a_m_m_mexcntry_01", "a_m_m_mexlabor_01", "a_m_m_og_boss_01",
"a_m_m_paparazzi_01", "a_m_m_polynesian_01", "a_m_m_prolhost_01",
"a_m_m_rurmeth_01", "a_m_m_salton_01", "a_m_m_salton_02", "a_m_m_salton_03",
"a_m_m_salton_04", "a_m_m_skater_01", "a_m_m_skidrow_01", "a_m_m_socenlat_01",
"a_m_m_soucent_01", "a_m_m_soucent_02", "a_m_m_soucent_03", "a_m_m_soucent_04",
"a_m_m_stlat_02", "a_m_m_tennis_01", "a_m_m_tourist_01", "a_m_m_tramp_01",
"a_m_m_trampbeac_01", "a_m_m_tranvest_01", "a_m_m_tranvest_02", "a_m_o_acult_01",
"a_m_o_acult_02", "a_m_o_beach_01", "a_m_o_genstreet_01", "a_m_o_ktown_01",
"a_m_o_salton_01", "a_m_o_soucent_01", "a_m_o_soucent_02", "a_m_o_soucent_03",
"a_m_o_tramp_01", "a_m_y_acult_01", "a_m_y_acult_01", "a_m_y_beach_01",
"a_m_y_beach_02", "a_m_y_beach_03", "a_m_y_beachvesp_01", "a_m_y_beachvesp_02",
"a_m_y_bevhills_01", "a_m_y_bevhills_02", "a_m_y_breakdance_01",
"a_m_y_busicas_01", "a_m_y_business_01", "a_m_y_business_02", "a_m_y_business_03",
"a_m_y_clubcust_01", "a_m_y_clubcust_02", "a_m_y_clubcust_03", "a_m_y_cyclist_01",
"a_m_y_dhill_01", "a_m_y_downtown_01", "a_m_y_eastsa_01", "a_m_y_eastsa_02",
"a_m_y_epsilon_01", "a_m_y_epsilon_02", "a_m_y_gay_01", "a_m_y_gay_02",
"a_m_y_genstreet_01", "a_m_y_genstreet_02", "a_m_y_golfer_01", "a_m_y_hasjew_01",
"a_m_y_hiker_01", "a_m_y_hippy_01", "a_m_y_hipster_01", "a_m_y_hipster_02",
"a_m_y_hipster_03", "a_m_y_indian_01", "a_m_y_jetski_01", "a_m_y_juggalo_01",
"a_m_y_ktown_01", "a_m_y_ktown_02", "a_m_y_latino_01", "a_m_y_methhead_01",
"a_m_y_mexthug_01", "a_m_y_motox_01", "a_m_y_motox_02", "a_m_y_musclbeac_01",
"a_m_y_musclbeac_02", "a_m_y_polynesian_01", "a_m_y_roadcyc_01", "a_m_y_runner_01",
"a_m_y_runner_02", "a_m_y_salton_01", "a_m_y_skater_01", "a_m_y_skater_02",
"a_m_y_soucent_01", "a_m_y_soucent_02", "a_m_y_soucent_03", "a_m_y_soucent_04",
"a_m_y_stbla_01", "a_m_y_stbla_02", "a_m_y_stlat_01", "a_m_y_stwhi_01",
"a_m_y_stwhi_02", "a_m_y_sunbathe_01", "a_m_y_surfer_01", "a_m_y_vindouche_01",
"a_m_y_vinewood_01", "a_m_y_vinewood_02", "a_m_y_vinewood_03",
"a_m_y_vinewood_04", "a_m_y_yoga_01", "a_m_m_mlcrisis_01", "a_m_y_gencaspat_01",
"a_m_y_smartcaspat_01", "mp_m_freemode_01",
},
ParticleMode = 1,
ParticleModes = {
{a = "scr_tplaces", b = "scr_tplaces_team_swap_nocash", c =
"Smoke"},
{a = "scr_indep_fireworks", b = "scr_indep_firework_trail_spawn",
c = "Fireworks"},
{a = "scr_powerplay", b = "scr_powerplay_beast_appear", c =
"Smoke2"},
{a = "scr_rcbarry2", b = "sp_clown_appear_trails", c = "Clown"},
{a = "core", b = "exp_water", c = "Water"},
{a = "core", b = "bul_dirt", c = "Dirt"},
{a = "scr_rcbarry1", b = "scr_alien_disintegrate", c = "Alien"},
{a = "des_fib_floor", b = "ent_ray_fbi5a_ramp_explosion", c =
"Explosion"},
{a = 'core', b = 'veh_light_amber', c = "Mini Smoke"},
{a = 'core', b = 'td_blood_shotgun', c = "Blood"},
{a = 'core', b = 'veh_respray_smoke', c = "Big yellow smoke"},
{a = 'scr_rcbarry2', b = 'scr_clown_appears', c = "Clown particle"},
{a = 'scr_rcbarry2', b = 'scr_clown_bul', c = "Flower particle"},
{a = 'scr_rcbarry2', b = 'muz_clown', c = "Cartoon particle"},
{a = 'scr_rcbarry1', b = 'scr_alien_teleport', c = "Alien particle"},
},
randomrgb = function(frequency)
local lb = {}
local curtime = [Link]() / 1000
lb.r =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
0) * 127 + 128)
lb.g =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
2) * 127 + 128)
lb.b =
__BlightStrings__.strings:floor(__BlightStrings__.strings:sin(curtime * frequency +
4) * 127 + 128)
return lb
end,
GetEntityInFrontOfCam = function()
local camCoords = [Link](cam)
local offset = [Link](cam) +
([Link]([Link](cam, 2)) * 400.0)
getPosition = function()
local x,y,z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](),true))
return x,y,z
end,
getCamlbection = function()
local heading = [Link]()
+[Link]([Link]())
local pitch = [Link]()
local x = -
__BlightStrings__.strings:sin(heading*__BlightStrings__.math['math:pi']/180.0)
local y =
__BlightStrings__.strings:cos(heading*__BlightStrings__.math['math:pi']/180.0)
local z =
__BlightStrings__.strings:sin(pitch*__BlightStrings__.math['math:pi']/180.0)
return x,y,z
end,
CreateZone = function(x, y, w, h)
local PosX, PosY = [Link]()
local ResX, ResY = [Link]()
PosX = PosX / ResX
PosY = PosY / ResY
PosY = PosY-0.01
if ((PosX) + (w/2) >= x and (PosX) - (w/2) <= x and (PosY) + (h/2) >= y
and (PosY) - (h/2) <= y) then
return true
end
return false
end,
DrawTxt = function(text, x, y, scale, size, colour, cent, font, outline,
order)
if order then
[Link](order)
else
[Link](1)
end
[Link](size, size)
weaponhash = {
[[Link]('WEAPON_UNARMED')] = 'Unarmed',
[[Link]('WEAPON_KNIFE')] = 'Knife',
[[Link]('WEAPON_KNUCKLE')] = 'Knuckle',
[[Link]('WEAPON_NIGHTSTICK')] = 'Nighstick',
[[Link]('WEAPON_HAMMER')] = 'Hammer',
[[Link]('WEAPON_BAT')] = 'Bat',
[[Link]('WEAPON_GOLFCLUB')] = 'Golfclub',
[[Link]('WEAPON_CROWBAR')] = 'Crowbar',
[[Link]('WEAPON_BOTTLE')] = 'Bottle',
[[Link]('WEAPON_DAGGER')] = 'Dagger',
[[Link]('WEAPON_HATCHET')] = 'Hatchet',
[[Link]('WEAPON_SWITCHBLADE')] = 'Switchblade',
[[Link]('WEAPON_FLASHLIGHT')] = 'Flashlight',
[[Link]('WEAPON_PISTOL')] = 'Pistol',
[[Link]('WEAPON_PISTOL_MK2')] = 'Pistol MK2',
[[Link]('WEAPON_COMBATPISTOL')] = 'CombatPistol',
[[Link]('WEAPON_APPISTOL')] = 'APPistol',
[[Link]('WEAPON_PISTOL50')] = 'Pistol50',
[[Link]('WEAPON_SNSPISTOL')] = 'SNS Pistol',
[[Link]('WEAPON_SNSPISTOL_MK2')] = 'SNS Pistol
MK2',
[[Link]('WEAPON_HEAVYPISTOL')] = 'Heavy Pistol',
[[Link]('WEAPON_VINTAGEPISTOL')] = 'Vintage
Pistol',
[[Link]('WEAPON_STUNGUN')] = 'Stungun',
[[Link]('WEAPON_FLAREGUN')] = 'Flaregun',
[[Link]('WEAPON_MARKSMANPISTOL')] = 'Marksman
Pistol',
[[Link]('WEAPON_REVOLVER')] = 'Revolver',
[[Link]('WEAPON_REVOLVER_mk2')] = 'Revolver MK2',
[[Link]('WEAPON_DOUBLEACTION')] = 'Double action
pistol',
[[Link]('WEAPON_MICROSMG')] = 'Micro-SMG',
[[Link]('WEAPON_SMG')] = 'SMG',
[[Link]('WEAPON_SMG_MK2')] = 'SMG MK2',
[[Link]('WEAPON_ASSAULTSMG')] = 'Assault SMG',
[[Link]('WEAPON_MG')] = 'MG',
[[Link]('WEAPON_MINISMG')] = 'Mini SMG',
[[Link]('WEAPON_MINIGUN')] = 'Minigun',
[[Link]('WEAPON_railgun')] = 'Railgun',
[[Link]('WEAPON_COMPACTLAUNCHER')] = 'Compact
launcher',
[[Link]('WEAPON_PUMPSHOTGUN_MK2')] = 'Shotgun mk2',
[[Link]('WEAPON_COMBATMG')] = 'CombatMG' ,
[[Link]('WEAPON_COMBATMG_MK2')] = 'CombatMG M2',
[[Link]('WEAPON_COMBATPDW')] = 'Combat PDW',
[[Link]('WEAPON_GUSENBERG')] = 'Gusenberg',
[[Link]('WEAPON_MACHINEPISTOL')] = 'Machine
Pistol',
[[Link]('WEAPON_ASSAULTRIFLE')] = 'Assault Rifle',
[[Link]('WEAPON_ASSAULTRIFLE_MK2')] = 'Assault
Rifle MK2',
[[Link]('WEAPON_CARBINERIFLE')] = 'Carbine Rifle',
[[Link]('WEAPON_CARBINERIFLE_MK2')] = 'Carbine
Rifle MK2',
[[Link]('WEAPON_ADVANCEDRIFLE')] = 'Advanced
Rifle',
[[Link]('WEAPON_SPECIALCARBINE')] = 'Special
Carbine',
[[Link]('WEAPON_SPECIALCARBINE_MK2')] = 'Special
Carbine MK2',
[Link]([Link](
'duiTxd'), 'duiTex', [Link](duia))
if param == 'load' then
for k,v in ipairs([Link]) do
__CitIn__.Wait(1)
for _k,_v in ipairs([Link][v] or
[Link]['rest']) do
for x,d in ipairs([Link][v]
or [Link]['casual']) do
local prop = v .. '_diff_' .. _v .. d
[Link]("mp_m_freemode_01_mp_m_airraces_01\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_male_apt01\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_assault\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_battle\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_bikerdlc_01\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_male_xmas2\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_christmas2017\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_christmas2018\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_executive_01\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_mp_m_gunrunning_01\\"..prop,
prop, 'duiTxd', 'duiTex')
[Link]("mp_m_freemode_01_male_freemode_halloween\\"..pro
p, prop, 'duiTxd', 'duiTex')
end
end
end
for __, wprop in
__BlightStrings__.strings:pairs([Link]) do
[Link](wprop, wprop, 'duiTxd',
'duiTex')
end
else
for k,v in ipairs([Link]) do
__CitIn__.Wait(1)
for _k,_v in ipairs([Link][v] or
[Link]['rest']) do
for x,d in ipairs([Link][v]
or [Link]['casual']) do
local prop = v .. '_diff_' .. _v .. d
[Link]("mp_m_freemode_01\\"..prop, prop)
[Link]("mp_f_freemode_01\\"..prop, prop)
[Link]("mp_m_freemode_01_mp_m_airraces_01\\"..prop,
prop)
[Link]("mp_m_freemode_01_male_apt01\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_assault\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_battle\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_bikerdlc_01\\"..prop,
prop)
[Link]("mp_m_freemode_01_male_xmas2\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_christmas2017\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_christmas2018\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_executive_01\\"..prop,
prop)
[Link]("mp_m_freemode_01_mp_m_gunrunning_01\\"..prop,
prop)
[Link]("mp_m_freemode_01_male_freemode_halloween\\"..
prop, prop)
end
end
end
for __, wprop in
__BlightStrings__.strings:pairs([Link]) do
[Link](wprop, wprop)
end
end
end
[Link] = function()
return [Link](FindFirstObject,
FindNextObject, EndFindObject)
end
[Link] = function()
return [Link](FindFirstPed, FindNextPed,
EndFindPed)
end
[Link] = function()
return [Link](FindFirstVehicle,
FindNextVehicle, EndFindVehicle)
end
[Link] = function()
local a = [Link](FindFirstPed,
FindNextPed, EndFindPed)
local b = [Link](FindFirstPed,
FindNextPed, EndFindPed)
local c = [Link](FindFirstVehicle,
FindNextVehicle, EndFindVehicle)
return a, b, c
end
[Link] = function(player)
if [Link](player) then
local x, y = 0.15, 0.240
local rectWidth = 0.101
local rectHeight = 0.502 - 0.173
local alpha = [Link] - 80
if
[Link]([Link](player)) < 1 then
PlayerDeathStatus = '~r~Dead'
else
PlayerDeathStatus = '~g~Alive'
end
local xcx, xcy, xcz =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](player)))
local cx, cy, cz =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcx)),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcy)),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f", xcz))
local PlayerVehicle =
[Link]([Link](), false)
if PlayerVehicle == 0 then
PlayerVehicle = 'None'
else
PlayerVehicle =
[Link]([Link](Playe
rVehicle))
end
local PlayerDistance =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f",
[Link]([Link](Blight.F.T
[Link](player)),
[Link]([Link]()))))
local PlayerSpeed =
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.0f",
([Link]([Link](player)) * 3.6)))
-- to fix (crashing)
local visible =
[Link]([Link](player))
if visible == 1 then
PlayerVisible = 'Yes'
else
PlayerVisible = 'No'
end
local Godmode =
[Link]([Link](player))
if Godmode == 'true' then
PlayerGodmode = 'Yes'
else
PlayerGodmode = 'No'
end
local friendname =
[Link][[Link]([Link])]
if friendname == true then
IsPlayerFriend = 'Yes'
else
IsPlayerFriend = 'No'
end
local NiggasWeapon =
[Link][[Link](Blight.F.
[Link](player))] or 'Unarmed'
end
end
[Link] = function(text) --(Text)
local enabled = true
local x = 1.0 -- pozycja początkowa na prawo
local y = 0.9 -- pozycja początkowa na dół (trochę powyżej krawędzi)
local animx = 0.0
local time = 0
if enabled then
__CitIn__.CreateThread(function()
while x > 0.92 do
__CitIn__.Wait(1)
x = x - 0.0025
__CitIn__.Wait(1)
end
end)
__CitIn__.CreateThread(function()
while time < 4000 do
__CitIn__.Wait(0)
time = time + 22
animx = animx + 0.00055
__CitIn__.Wait(1)
end
while time >= 4000 do
__CitIn__.Wait(0)
x = x + 0.0025
if x >= 1.1 then
enabled = false
end
__CitIn__.Wait(1)
end
end)
end
__CitIn__.CreateThread(function()
while enabled do
__CitIn__.Wait(0)
-- Rysowanie kwadratu
[Link].DrawRect_U(x, y, 0.12, 0.06, 10, 10, 10, 222, 6)
-- Rysowanie paska animacji na dole kwadratu
[Link].DrawRect_U(x, y + 0.027, 0.1 - animx, 0.002, 164, 5,
63, 255, 6)
--order
end
end)
end
[Link]()
local textnum =
[Link](__BlightStrings__.strings:tostring([Link]))
[Link](TextEntry..' | '..textnum
.. ' / '.. MaxStringLength, 0.39, 0.671, 0.37, 0.3, {r = 255, g = 255, b = 255, a =
255}, false, 4)
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if
[Link](0, v) and not
[Link](0, 21) then
if textnum < MaxStringLength then
[Link] =
[Link]..k
end
end
if [Link](0,
21) and [Link](0, v) then
if textnum < MaxStringLength then
[Link] =
[Link] ..__BlightStrings__.strings:upper(k)
end
end
end
if [Link](0,
178) then -- delete (")
[Link] = [Link]..'"'
end
if [Link](0,
212) and not [Link](0, 21) then -- home (j)
[Link] = [Link]..'j'
elseif
[Link](0, 212) and
[Link](0, 21) then
[Link] = [Link] ..'J'
end
if [Link](0, 177)
and ([Link] or 0) < [Link]() then
[Link] =
[Link]() + 111
[Link] = [Link]:sub(1,
-2)
end -- BACKSPACE
if [Link](0, 200)
then
[Link] = [Link]:sub(1,
#[Link] - 1)
end -- ESC
if [Link](0, 21)
and [Link](0, 157) then
[Link] = [Link]:sub(1,
-2)
[Link] = [Link] ..'!'
end -- !
if [Link](0,
22) then
[Link] = [Link]..' '
end -- SPACE
if [Link](0, 21)
and [Link](0, 84) then
[Link] = [Link]:sub(1,
-2)
[Link] = [Link] ..'_'
end -- _
if [Link](0,
191) and ([Link] or 0) < [Link]() then
[Link] =
[Link]() + 111
TextEntry = not TextEntry
end -- ENTER
[Link] = {
['Strength-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Stamina-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Lung-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Shooting-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Wheelie-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Driving-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['Flying-stat'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101,
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133,
134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181,
182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213,
214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261,
262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277,
278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325,
326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341,
342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373,
374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389,
390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405,
406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437,
438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453,
454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469,
470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485,
486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501,
502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517,
518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533,
534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581,
582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597,
598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613,
614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629,
630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645,
646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661,
662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677,
678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693,
694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709,
710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725,
726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741,
742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757,
758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773,
774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789,
790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805,
806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 819, 820, 821,
822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837,
838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853,
854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869,
870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885,
886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901,
902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917,
918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933,
934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949,
950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965,
966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981,
982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997,
998, 999, 1000},
},
['RampProp'] = {
a = 1,
b = {'prop_jetski_ramp_01', 'lts_prop_lts_ramp_01',
'lts_prop_lts_ramp_02', 'lts_prop_lts_ramp_03', 'prop_mp_ramp_01_tu',
'prop_mp_ramp_03', 'prop_water_ramp_03'},
},
['EngineSound'] = {
a = 1,
b = {'Dinghy', 'Dinghy2', 'Dinghy3', 'Dingh4', 'Jetmax', 'Marquis',
'Seashark', 'Seashark2', 'Seashark3', 'Speeder', 'Speeder2', 'Squalo',
'Submersible', 'Submersible2', 'Suntrap', 'Toro', 'Toro2', 'Tropic', 'Tropic2',
'Tug', 'Benson', 'Biff', 'Cerberus', 'Cerberus2', 'Cerberus3', 'Hauler', 'Hauler2',
'Mule', 'Mule2', 'Mule3', 'Mule4', 'Packer', 'Phantom', 'Phantom2', 'Phantom3',
'Pounder', 'Pounder2', 'Stockade', 'Stockade3', 'Terbyte', 'Asbo', 'Blista',
'Brioso', 'Dilettante', 'Dilettante2', 'Kanjo', 'Issi2', 'Issi3', 'Issi4', 'Iss5',
'Issi6', 'Panto', 'Prarire', 'Rhapsody', 'Cogcabrio', 'Exemplar', 'F620', 'Felon',
'Felon2', 'Jackal', 'Oracle', 'Oracle2', 'Sentinel', 'Sentinel2', 'Windsor',
'Windsor2', 'Zion', 'Zion2', 'Bmx', 'Cruiser', 'Fixter', 'Scorcher', 'Tribike',
'Tribike2', 'Tribike3', 'Ambulance', 'Fbi', 'Fbi2', 'Firetruk', 'Lguard', 'Pbus',
'Police', 'Police2', 'Police3', 'Police4', 'Policeold1', 'Policeold2', 'Policet',
'Policeb', 'Polmav', 'Pranger', 'Predator', 'Riot', 'Riot2', 'Sheriff', 'Sheriff2',
'Akula', 'Annihilator', 'Buzzard', 'Buzzard2', 'Cargobob', 'Cargobob2',
'Cargobob3', 'Cargobob4', 'Frogger', 'Frogger2', 'Havok', 'Hunter', 'Maverick',
'Savage', 'Seasparrow', 'Skylift', 'Supervolito', 'Supervolito2', 'Swift',
'Swift2', 'Valkyrie', 'Valkyrie2', 'Volatus', 'Bulldozer', 'Cutter', 'Dump',
'Flatbed', 'Guardian', 'Handler', 'Mixer', 'Mixer2', 'Rubble', 'Tiptruck',
'Tiptruck2', 'Apc', 'Barracks', 'Barracks2', 'Barracks3', 'Barrage', 'Chernobog',
'Crusader', 'Halftrack', 'Khanjali', 'Minitank', 'Rhino', 'Scarab', 'Scarab2',
'Scarab3', 'Thruster', 'Trailersmall2', 'Akuma', 'Avarus', 'Bagger', 'Bati',
'Bati2', 'BF400', 'Carbonrs', 'Chimera', 'Cliffhanger', 'Daemon', 'Daemon2',
'Defiler', 'Deathbike', 'Deathbike2', 'Deathbike3', 'Diablous', 'Diablous2',
'Double', 'Enduro', 'Esskey', 'Faggio', 'Faggio2', 'Faggio3', 'Fcr', 'Fcr2',
'Gargoyle', 'Hakuchou', 'Hakuchou2', 'Hexer', 'Innovation', 'Lectro', 'Manchez',
'Nemesis', 'Nightblade', 'Oppressor', 'Oppressor2', 'Pcj', 'Rrocket', 'Ratbike',
'Ruffian', 'Sanchez', 'Sanchez2', 'Sanctus', 'Shotaro', 'Sovereign', 'Stryder',
'Thrust', 'Vader', 'Vindicator', 'Vortex', 'Wolfsbane', 'Zombiea', 'Zombieb',
'Blade', 'Buccaneer', 'Buccaneer2', 'Chino', 'Chino2', 'Clique', 'Coquette3',
'Deviant', 'Dominator', 'Dominator2', 'Dominator3', 'Dominator4', 'Dominator5',
'Dominator6', 'Dukes', 'Dukes2', 'Ellie', 'Faction', 'Faction2', 'Faction3',
'Gauntlet', 'Gauntlet2', 'Gauntlet3', 'Gauntlet4', 'Hermes', 'Hotknife', 'Hustler',
'Impaler', 'Impaler2', 'Impaler3', 'Impaler4', 'Imperator', 'Imperator2',
'Imperator3', 'Lurcher', 'Moonbeam', 'Moonbeam2', 'Nightshade', 'Peyote2',
'Phoenix', 'Picador', 'Ratloader', 'RatLoader2', 'Ruiner', 'Ruiner2', 'Ruiner3',
'Sabregt', 'Sabregt2', 'Slamvan', 'Slamvan2', 'Slamvan3', 'Slamvan4', 'Slamvan5',
'Slamvan6', 'Stalion', 'Stalion2', 'Tampa', 'Tampa3', 'Tulip', 'Vamos,', 'Vigero',
'Virgo', 'Virgo2', 'Virgo3', 'Voodoo', 'Voodoo2', 'Yosemite', 'Yosemite2',
'Bfinjection', 'Bifta', 'Blazer', 'Blazer2', 'Blazer3', 'Blazer4', 'Blazer5',
'Bohdi', 'Brawler', 'Bruiser', 'Bruiser2', 'Bruiser3', 'Brutus', 'Brutus2',
'Brutus3', 'Caracara', 'Caracara2', 'Dloader', 'Dubsta3', 'Dune', 'Dune2', 'Dune3',
'Dune4', 'Dune5', 'Everon', 'Freecrawler', 'Hellion', 'Insurgent', 'Insurgent2',
'Insurgent3', 'Kalahari', 'Kamacho', 'Marshall', 'Menacer', 'Outlaw', 'Mesa3',
'Monster', 'Monster3', 'Monster4', 'Monster5', 'Nightshark', 'Rancherxl',
'Rancherxl2', 'Rebel', 'Rebel2', 'Rcbandito', 'Riata', 'Sandking', 'Sandking2',
'Technical', 'Technical2', 'Technical3', 'Trophytruck', 'Trophytruck2', 'Vagrant',
'Zhaba', 'Alphaz1', 'Avenger', 'Avenger2', 'Besra', 'Blimp', 'Blimp2', 'Blimp3',
'Bombushka', 'Cargoplane', 'Cuban800', 'Dodo', 'Duster', 'Howard', 'Hydra', 'Jet',
'Lazer', 'Luxor', 'Luxor2', 'Mammatus', 'Microlight', 'Miljet', 'Mogul', 'Molotok',
'Nimbus', 'Nokota', 'Pyro', 'Rogue', 'Seabreeze', 'Shamal', 'Starling',
'Striekforce', 'Stunt', 'Titan', 'Tula', 'Velum', 'Velum2', 'Vestra', 'Volatol',
'Bjxl', 'Baller', 'Baller2', 'Baller3', 'Baller4', 'Baller5', 'Baller6',
'Cavalcade', 'Cavalcade2', 'Contender', 'Dubsta', 'Dubsta2', 'Fq2', 'Granger',
'Gresley', 'Habanero', 'Huntley', 'Landstalker', 'Mesa', 'Mesa2', 'Novak',
'Patriot', 'Patriot2', 'Radi', 'Rebla', 'Rocoto', 'Seminole', 'Serrano', 'Toros',
'Xls', 'Xls2', 'Asea', 'Asea2', 'Asterope', 'Cog55', 'Cogg552', 'Cognoscenti',
'Cognoscenti2', 'Emperor', 'Emperor2', 'Emperor3', 'Fugitive', 'Glendale', 'Ingot',
'Intruder', 'Limo2', 'Premier', 'Primo', 'Primo2', 'Regina', 'Romero', 'Stafford',
'Stanier', 'Stratum', 'Stretch', 'Superd', 'Surge', 'Tailgater', 'Warrener',
'Washington', 'Airbus', 'Brickade', 'Bus', 'Coach', 'Pbus2', 'Rallytruck',
'Rentalbus', 'Taxi', 'Tourbus', 'Trash', 'Trash2', 'Wastelander', 'Alpha',
'Banshee', 'Bestiagts', 'Blista2', 'Blista3', 'Buffalo', 'Buffalo2', 'Buffalo3',
'Carbonizzare', 'Comet2', 'Comet3', 'Comet4', 'Comet5', 'Coquette', 'Drafter',
'Deveste', 'Elegy', 'Elegy2', 'Feltzer2', 'FlashGT', 'Furoregt', 'Fusilade',
'Futo', 'Gb200', 'Hotring', 'Komoda', 'Imorgon', 'Issi7', 'Italigto', 'Jester',
'Jester2', 'Jester3', 'Jugular', 'Khamelion', 'Kuruma', 'Kuruma2', 'Locust',
'Lynx', 'Massacro', 'Massacro2', 'Neo', 'Neon', 'Ninef', 'Ninef2', 'Omnis',
'Paragon', 'Paragon2', 'Pariah', 'Penumbra', 'Raiden', 'Rapidgt', 'Rapidgt2',
'Raptor', 'Revolter', 'Ruston', 'Schafter2', 'Schafter3', 'Schafter4', 'Schafter5',
'Schafter6', 'Schlagen', 'Schwarzer', 'Sentinel3', 'Seven70', 'Specter',
'Specter2', 'Streiter', 'Sugoi', 'Sultan', 'Sultan2', 'Surano', 'Tampa2', 'Tropos',
'Verlierer2', 'Vstr', 'Zr380', 'Zr3802', 'Zr3803', 'Ardent', 'Btype', 'Btype2',
'Btype3', 'Casco', 'Cheetah2', 'Cheburek', 'Coquette2', 'Deluxo', 'Dynasty',
'Fagaloa', 'Feltzer3', 'Gt500', 'Infernus2', 'Jb700', 'Jb7002', 'Mamba', 'Manana',
'Michelli', 'Monroe', 'Nebula', 'Peyote', 'Pigalle', 'Rapidgt3', 'Retinue',
'Retinue2', 'Savestra', 'Stinger', 'Stingergt', 'Stromberg', 'Swinger', 'Torero',
'Tornado', 'Tornado2', 'Tornado3', 'Tornado4', 'Tornado5', 'Tornado6', 'Turismo2',
'Viseris', 'Z190', 'Ztype', 'Zion3', 'Adder', 'Autarch', 'Banshee2', 'Bullet',
'Cheetah', 'Cyclone', 'Entity2', 'Entityxf', 'Emerus', 'Fmj', 'Gp1', 'Infernus',
'Italigtb', 'Italigtb2', 'Krieger', 'Le7b', 'Nero', 'Nero2', 'Osiris',
'Penetrator', 'Pfister811', 'Prototipo', 'Reaper', 'S80', 'Sc1', 'Scramjet',
'Sheava', 'SultanRS', 'T20', 'Taipan', 'Tempesta', 'Tezeract', 'Thrax', 'Turismor',
'Tyrant', 'Tyrus', 'Vacca', 'Vagner', 'Vigilante', 'Visione', 'Voltic', 'Voltic2',
'Zentorno', 'Xa21', 'Zorrusso', 'Armytanker', 'Armytrailer', 'Armytrailer2',
'Baletrailer', 'Boattrailer', 'Cablecar', 'Docktrailer', 'Freighttrailer',
'Graintrailer', 'Proptrailer', 'Raketailer', 'Tr2', 'Tr3', 'Tr4', 'Trflat',
'Tvtrailer', 'Tanker', 'Tanker2', 'Trailerlarge', 'Trailerlogs', 'Trailersmall',
'Trailers', 'Trailers2', 'Trailers3', 'Trailers4', 'Freight', 'Freightcar',
'Freightcont1', 'Freightcont2', 'Freightgrain', 'Metrotrain', 'Tankercar',
'Airtug', 'Caddy', 'Caddy2', 'Caddy3', 'Docktug', 'Forklift', 'Mower', 'Ripley',
'Sadler', 'Sadler2', 'Scrap', 'Towrruck', 'Towtruck2', 'Tractor', 'Tractor2',
'Tractor3', 'Utillitruck', 'Utillitruck3', 'Utillitruck2', 'Bison', 'Bison2',
'Bison3', 'Bobcatxl', 'Boxville', 'Boxville2', 'Boxville3', 'Boxville4',
'Boxville5', 'Burrito', 'Burrito2', 'Burrito3', 'Burrito4', 'Burrito5', 'Camper',
'Gburrito', 'Gburrito2', 'Journey', 'Minivan', 'Minivan2', 'Paradise', 'Pony',
'Pony2', 'Rumpo', 'Rumpo2', 'Rumpo3', 'Speedo', 'Speedo2', 'Speedo4', 'Surfer',
'Surfer2', 'Taco', 'Youga', 'Youga2'},
},
['time-hours'] = {
a = 12,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23},
},
['Taze-Time'] = {
a = 50,
b = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200,
1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600,
2700, 2800, 2900, 3000, 3100, 3200, 3300, 3400, 3500, 3600, 3700, 3800, 3900, 4000,
4100, 4200, 4300, 4400, 4500, 4600, 4700, 4800, 4900, 5000},
},
['aimnaimation'] = {
a = 1,
b = {'sit', 'upside down', 'sit 2', 'normal'},
c = {'SCRIPTED_GUN_TASK_PRONE_BACK_RIFLE',
'SCRIPTED_GUN_TASK_HANGING_UPSIDE_DOWN', 'SCRIPTED_GUN_TASK_DINGY_RPG', ''}
},
['time-minute'] = {
a = 15,
b = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},
},
['time-Seconds'] = {
a = 37,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59},
},
['vehiclemaxspeed'] = {
a = 1,
b = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600,
700, 800, 900, 1000},
},
['Menu-Style'] = {
a = 1,
b = {'Orange','OrangeV2', 'Blue'}
},
['maxoptcountonscreen'] = {
a = 8,
b = {10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40}
},
['ArmourPos'] = {
a = 1,
b = {'left', 'right'},
},
['HealthPos'] = {
a = 1,
b = {'left', 'right'},
},
['Animations'] = {
a = 1,
b = {
{lib = "gestures@m@standing@casual", anim = "gesture_hello", name
= 'Hello'},
{lib = "gestures@m@standing@casual", anim = "gesture_point", name
= 'Point'},
{lib = "gestures@m@standing@casual", anim =
"gesture_bring_it_on", name = 'Bring it on'},
{lib = "gestures@m@standing@casual", anim = "gesture_me", name =
'Me'},
{lib = "gestures@m@standing@casual", anim = "gesture_easy_now",
name = 'Easy'},
{lib = "gestures@m@standing@casual", anim = "gesture_damn", name
= 'Damn'},
{lib = "rcmpaparazzo_2", anim = "shag_loop_poppy", name = 'Get
sex'},
{lib = "rcmpaparazzo_2", anim = "shag_loop_a", name = 'Do sex'},
{lib = "oddjobs@taxi@tie", anim = "vomit_outside", name = 'Taxi
tie'},
{lib = "mp_ped_interaction", anim = "handshake_guy_a", name =
'Handshake'},
{lib = "mp_ped_interaction", anim = "hugs_guy_a", name = 'Hug'},
{lib = "mp_ped_interaction", anim = "kisses_guy_a", name = 'Hug
2'},
{lib = "mp_player_int_uppersalute", anim =
"mp_player_int_salute", name = 'Salut'},
{lib = "random@arrests@busted", anim = "idle_c", name = 'Arrest
1'},
{lib = "amb@code_human_police_investigate@idle_b", anim =
"idle_f", name = 'Police investigate'},
{lib = "random@arrests", anim = "generic_radio_chatter", name =
'Radio speaking'},
{lib = "mini@repair", anim = "fixing_a_ped", name = 'Repairing'},
{lib = "oddjobs@taxi@driver", anim = "leanover_idle", name =
'Taxi driver'},
{lib = "oddjobs@taxi@cyi", anim = "std_hand_off_ps_passenger",
name = 'Taxi passenger'},
{lib = "mp_am_hold_up", anim = "purchase_beerbox_shopkeeper",
name = 'Shopkeeper'},
{lib = "mini@drinking", anim = "shots_barman_b", name =
'Barman'},
{lib = "mp_action", anim = "thanks_male_06", name = 'Thanks M'},
{lib = "anim@am_hold_up@male", anim = "shoplift_high", name =
'Shoplift'},
{lib = "anim@mp_player_intcelebrationmale@face_palm", anim =
"face_palm", name = 'Face palm'},
{lib = "oddjobs@assassinate@multi@", anim =
"react_big_variations_a", name = 'Reaction: Big'},
{lib = "amb@code_human_cower_stand@male@react_cowering", anim =
"base_right", name = 'React cowering'},
{lib = "mp_player_int_upperfinger", anim =
"mp_player_int_finger_01_enter", name = 'Fuck you'},
{lib = "mp_player_int_upperwank", anim = "mp_player_int_wank_01",
name = 'Upper wank'},
{lib = "mp_suicide", anim = "pistol", name = 'Suicide'},
{lib = "amb@world_human_muscle_flex@arms_at_side@base", anim =
"base", name = 'Muscle flex'},
{lib = "amb@world_human_push_ups@male@base", anim = "base", name
= 'Push ups'},
{lib = "amb@world_human_sit_ups@male@base", anim = "base", name =
'Sit'},
{lib = "amb@world_human_yoga@male@base", anim = "base_a", name =
'Yoga'},
{lib = "amb@world_human_aa_coffee@idle_a", anim = "idle_a", name
= 'Coffee'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_bj_to_prop_female", name = 'T-Pose'},
{lib = "mini@safe_cracking", anim = "idle_base", name = 'Safe
crack'},
{lib = "oddjobs@towing", anim = "m_blow_job_loop", name = 'M Blow
job'},
{lib = "oddjobs@towing", anim = "f_blow_job_loop", name = 'F Blow
job'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_sex_loop_player", name = 'Car sex 1'},
{lib = "mini@prostitutes@sexlow_veh", anim =
"low_car_sex_loop_female", name = 'Car sex 2'},
{lib = "mini@strip_club@idles@stripper", anim =
"stripper_idle_02", name = 'Stripper dance'},
{lib = "mini@strip_club@private_dance@part2", anim =
"priv_dance_p2", name = 'Private dance 2'},
{lib = "mini@strip_club@private_dance@part3", anim =
"priv_dance_p3", name = 'Private dance 3'},
},
},
['RampStyle'] = {
a = 1,
b = {"Bumper"},
},
['Aimbot type'] = {
a = 1,
b = {'Normal', 'Aimlock', 'Ragebot'},
},
['Bone'] = {
a = 1,
b = {'Head', 'Neck', 'Torso', 'Left-Hand', 'Right-Hand', 'Pelvis',
'Left-Knee', 'Right-Knee'},
c = {31086, 39317, 0, 18905, 57005, 11816, 46078, 16335},
},
['Melees'] = {
a = 1,
b = {"Knife", "Dagger", "Switchblade", "Hatchet", "Machete", "Bat",
"Golfclub", "Poolcue", "Nightstick", "Crowbar", "Pipewrench", "Hammer",
"Flashlight", "Knuckle", "Bottle"},
c = {
['Knife'] =
'[Link]
latest/scale-to-width-down/310?cb=20130920185917',
['Dagger'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20140617174635',
['Switchblade'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20161021210105',
['Hatchet'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20150314101925',
['Machete'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20160627121720',
['Bat'] =
'[Link]
revision/latest/scale-to-width-down/309?cb=20160612221707',
['Golfclub'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20131004164724',
['Poolcue'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20161004162043',
['Nightstick'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20130920191745',
['Crowbar'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20131017171932',
['Pipewrench'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20161004164114',
['Hammer'] =
'[Link]
latest/scale-to-width-down/310?cb=20150521154405',
['Flashlight'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20151029165843',
['Knuckle'] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20150708153813',
['Bottle'] =
'[Link]
latest/scale-to-width-down/350?cb=20140207082902',
},
},
['Handguns'] = {
a = 1,
b = {"PISTOL", "PISTOL_MK2", "COMBATPISTOL", "APPISTOL", "PISTOL50",
"SNSPISTOL", "SNSPISTOL_MK2", "HEAVYPISTOL", "VINTAGEPISTOL", "STUNGUN",
"FLAREGUN"},
c = {
['PISTOL'] =
"[Link]
latest/scale-to-width-down/310?cb=20180108211628",
['PISTOL_MK2'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108210825",
['COMBATPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108204417",
['APPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108203433",
['PISTOL50'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108210758",
['SNSPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211527",
['SNSPISTOL_MK2'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211544",
['HEAVYPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108204936",
['VINTAGEPISTOL'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211655",
['STUNGUN'] =
"[Link]
revision/latest/scale-to-width-down/310?cb=20180108211633",
['FLAREGUN'] =
"[Link]
revision/latest/scale-to-width-down/350?cb=20180108204710"
},
},
['SMG'] = {
a = 1,
b = {"MICROSMG", "MINISMG", "SMG", "SMG_MK2", "ASSAULTSMG",
"COMBATPDW", "GUSENBERG", "MACHINEPISTOL", "MG", "COMBATMG", "COMBATMG_MK2"},
c = {
["MICROSMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108210032',
["MINISMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108210116',
["SMG"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108195433',
["SMG_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195635',
["ASSAULTSMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195945',
["COMBATPDW"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200353',
['GUSENBERG'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108204918',
["MACHINEPISTOL"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108195137',
["MG"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108205933',
["COMBATMG"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204317',
["COMBATMG_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204355',
},
},
['Rifle'] = {
a = 1,
b = {"ASSAULTRIFLE", "ASSAULTRIFLE_MK2", "CARBINERIFLE",
"CARBINERIFLE_MK2", "ADVANCEDRIFLE", "SPECIALCARBINE", "SPECIALCARBINE_MK2",
"BULLPUPRIFLE", "BULLPUPRIFLE_MK2", "COMPACTRIFLE"},
c = {
["ASSAULTRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108203942',
["ASSAULTRIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108203958',
["CARBINERIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108204035',
["CARBINERIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108204036',
["ADVANCEDRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200521',
["SPECIALCARBINE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108200839',
["SPECIALCARBINE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108200905',
["BULLPUPRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108201107',
["BULLPUPRIFLE_MK2"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/310?cb=20180108201133',
["COMPACTRIFLE"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108201447',
},
},
['Shotguns'] = {
a = 1,
b = {"PUMPSHOTGUN", "PUMPSHOTGUN_MK2", "SWEEPERSHOTGUN",
"SAWNOFFSHOTGUN", "BULLPUPSHOTGUN","ASSAULTSHOTGUN", "MUSKET", "HEAVYSHOTGUN",
"DBSHOTGUN"},
c = {
["PUMPSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202354',
["PUMPSHOTGUN_MK2"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202428',
["SWEEPERSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108203310',
["SAWNOFFSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108202444',
["BULLPUPSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202503',
["ASSAULTSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202910',
["MUSKET"] =
'[Link]
latest/scale-to-width-down/310?cb=20180108202945',
["HEAVYSHOTGUN"] =
'[Link]
revision/latest/scale-to-width-down/310?cb=20180108202953',
["DBSHOTGUN"] =
'[Link]
[Link]/revision/latest/scale-to-width-down/350?cb=20180108203004',
},
},
['Heavy'] = {
a = 1,
b = {"CompactGrenadeLauncher", "FireworkLauncher", "GrenadeLauncher",
"HomingLauncher", "Minigun", "Railgun", "RPG"},
c = {
['CompactGrenadeLauncher'] =
'[Link]
[Link]/revision/latest/scale-to-width-down/350?cb=20180108203355',
['FireworkLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108203338',
['GrenadeLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108204737',
['HomingLauncher'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108205802',
['Minigun'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210056',
['Railgun'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210857',
['RPG'] =
'[Link]
latest/scale-to-width-down/350?cb=20180108210919',
},
},
['Snipers'] = {
a = 1,
b = {"HeavySniper", "HeavySniper_MK2", "MarksmanRifle",
"MarksmanRifle_MK2", "SniperRifle"},
c = {
['HeavySniper'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201619',
['HeavySniper_MK2'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201713',
['MarksmanRifle'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201724',
['MarksmanRifle_MK2'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201720',
['SniperRifle'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20180108201526',
},
},
['SetHP'] = {
a = 101,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100},
},
['SetArmour'] = {
a = 101,
b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81,
82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100},
},
['Throwable'] = {
a = 1,
b = {
"Flare", "Grenade", "PipeBomb", "Snowball", "StickyBomb",
"TearGas",
},
c = {
['Flare'] =
'[Link]
latest/scale-to-width-down/350?cb=20210115143539',
['Grenade'] =
'[Link]
latest/scale-to-width-down/350?cb=20190809090848',
['PipeBomb'] =
'[Link]
latest/scale-to-width-down/350?cb=20161004161717',
['Snowball'] =
'[Link]
latest/scale-to-width-down/300?cb=20161222143911',
['StickyBomb'] =
'[Link]
revision/latest/scale-to-width-down/350?cb=20130929074646',
['TearGas'] =
'[Link]
latest/scale-to-width-down/350?cb=20140204074533',
},
},
['wardrobe-hat'] = {
a = 1,
b = {1},
},
['wardrobe-mask'] = {
a = 1,
b = {1},
},
['wardrobe-glasses'] = {
a = 1,
b = {1},
},
['wardrobe-Torso'] = {
a = 1,
b = {1},
},
['wardrobe-TSHIRT'] = {
a = 1,
b = {1},
},
['wardrobe-Shoes'] = {
a = 1,
b = {1},
},
['wardrobe-Pants'] = {
a = 1,
b = {1},
},
['Male'] = {
a = 1,
b = {"a_m_m_acult_01", "a_m_m_afriamer_01", "a_m_m_beach_01",
"a_m_m_beach_02", "a_m_m_bevhills_01", "a_m_m_bevhills_02", "a_m_m_business_01",
"a_m_m_eastsa_01", "a_m_m_eastsa_02", "a_m_m_farmer_01", "a_m_m_fatlatin_01",
"a_m_m_genfat_01", "a_m_m_genfat_02", "a_m_m_golfer_01", "a_m_m_hasjew_01",
"a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_m_m_indian_01", "a_m_m_ktown_01",
"a_m_m_malibu_01", "a_m_m_mexcntry_01", "a_m_m_mexlabor_01", "a_m_m_og_boss_01",
"a_m_m_paparazzi_01", "a_m_m_polynesian_01", "a_m_m_prolhost_01",
"a_m_m_rurmeth_01", "a_m_m_salton_01", "a_m_m_salton_02", "a_m_m_salton_03",
"a_m_m_salton_04", "a_m_m_skater_01", "a_m_m_skidrow_01", "a_m_m_socenlat_01",
"a_m_m_soucent_01", "a_m_m_soucent_02", "a_m_m_soucent_03", "a_m_m_soucent_04",
"a_m_m_stlat_02", "a_m_m_tennis_01", "a_m_m_tourist_01", "a_m_m_tramp_01",
"a_m_m_trampbeac_01", "a_m_m_tranvest_01", "a_m_m_tranvest_02", "a_m_o_acult_01",
"a_m_o_acult_02", "a_m_o_beach_01", "a_m_o_genstreet_01", "a_m_o_ktown_01",
"a_m_o_salton_01", "a_m_o_soucent_01", "a_m_o_soucent_02", "a_m_o_soucent_03",
"a_m_o_tramp_01", "a_m_y_acult_01", "a_m_y_acult_01", "a_m_y_beach_01",
"a_m_y_beach_02", "a_m_y_beach_03", "a_m_y_beachvesp_01", "a_m_y_beachvesp_02",
"a_m_y_bevhills_01", "a_m_y_bevhills_02", "a_m_y_breakdance_01",
"a_m_y_busicas_01", "a_m_y_business_01", "a_m_y_business_02", "a_m_y_business_03",
"a_m_y_clubcust_01", "a_m_y_clubcust_02", "a_m_y_clubcust_03", "a_m_y_cyclist_01",
"a_m_y_dhill_01", "a_m_y_downtown_01", "a_m_y_eastsa_01", "a_m_y_eastsa_02",
"a_m_y_epsilon_01", "a_m_y_epsilon_02", "a_m_y_gay_01", "a_m_y_gay_02",
"a_m_y_genstreet_01", "a_m_y_genstreet_02", "a_m_y_golfer_01", "a_m_y_hasjew_01",
"a_m_y_hiker_01", "a_m_y_hippy_01", "a_m_y_hipster_01", "a_m_y_hipster_02",
"a_m_y_hipster_03", "a_m_y_indian_01", "a_m_y_jetski_01", "a_m_y_juggalo_01",
"a_m_y_ktown_01", "a_m_y_ktown_02", "a_m_y_latino_01", "a_m_y_methhead_01",
"a_m_y_mexthug_01", "a_m_y_motox_01", "a_m_y_motox_02", "a_m_y_musclbeac_01",
"a_m_y_musclbeac_02", "a_m_y_polynesian_01", "a_m_y_roadcyc_01", "a_m_y_runner_01",
"a_m_y_runner_02", "a_m_y_salton_01", "a_m_y_skater_01", "a_m_y_skater_02",
"a_m_y_soucent_01", "a_m_y_soucent_02", "a_m_y_soucent_03", "a_m_y_soucent_04",
"a_m_y_stbla_01", "a_m_y_stbla_02", "a_m_y_stlat_01", "a_m_y_stwhi_01",
"a_m_y_stwhi_02", "a_m_y_sunbathe_01", "a_m_y_surfer_01", "a_m_y_vindouche_01",
"a_m_y_vinewood_01", "a_m_y_vinewood_02", "a_m_y_vinewood_03",
"a_m_y_vinewood_04", "a_m_y_yoga_01", "a_m_m_mlcrisis_01", "a_m_y_gencaspat_01",
"a_m_y_smartcaspat_01", "mp_m_freemode_01"},
},
['Female'] = {
a = 1,
b = {"a_f_m_beach_01", "a_f_m_bevhills_01", "a_f_m_bevhills_02",
"a_f_m_bodybuild_01", "a_f_m_business_02", "a_f_m_downtown_01", "a_f_m_eastsa_01",
"a_f_m_eastsa_02", "a_f_m_fatbla_01", "a_f_m_fatcult_01", "a_f_m_fatwhite_01",
"a_f_m_ktown_01", "a_f_m_ktown_02", "a_f_m_prolhost_01", "a_f_m_salton_01",
"a_f_m_skidrow_01", "a_f_m_soucent_01", "a_f_m_soucent_02", "a_f_m_soucentmc_01",
"a_f_m_tourist_01", "a_f_m_tramp_01", "a_f_m_trampbeac_01", "a_f_o_genstreet_01",
"a_f_o_indian_01", "a_f_o_ktown_01", "a_f_o_salton_01", "a_f_o_soucent_01",
"a_f_o_soucent_02", "a_f_y_beach_01", "a_f_y_bevhills_01", "a_f_y_bevhills_02",
"a_f_y_bevhills_03", "a_f_y_bevhills_04", "a_f_y_business_01", "a_f_y_business_02",
"a_f_y_business_03", "a_f_y_business_04", "a_f_y_clubcust_01", "a_f_y_clubcust_02",
"a_f_y_clubcust_03", "a_f_y_eastsa_01", "a_f_y_eastsa_02", "a_f_y_eastsa_03",
"a_f_y_epsilon_01", "a_f_y_femaleagent", "a_f_y_fitness_01", "a_f_y_fitness_02",
"a_f_y_genhot_01", "a_f_y_golfer_01", "a_f_y_hiker_01", "a_f_y_hippie_01",
"a_f_y_hipster_01", "a_f_y_hipster_02", "a_f_y_hipster_03", "a_f_y_hipster_04",
"a_f_y_indian_01", "a_f_y_juggalo_01", "a_f_y_runner_01", "a_f_y_rurmeth_01",
"a_f_y_scdressy_01", "a_f_y_skater_01", "a_f_y_soucent_01", "a_f_y_soucent_02",
"a_f_y_soucent_03", "a_f_y_tennis_01", "a_f_y_topless_01", "a_f_y_tourist_01",
"a_f_y_tourist_02", "a_f_y_yoga_01", "a_f_y_gencaspat_01"},
},
['Effects'] = {
a = 1,
b =
{"mp_lad_day","mp_lad_judgment","mp_lad_night","AirRaceBoost01","AirRaceBoost02","A
mbientPUSH","AP1_01_B_IntRefRange","AP1_01_C_NoFog","ArenaEMP","ArenaEMP_Blend","Ar
enaWheelPurple01","ArenaWheelPurple02","Bank_HLWD","Barry1_Stoned","BarryFadeOut","
baseTONEMAPPING","BeastIntro01","BeastIntro02","BeastLaunch01","BeastLaunch02","Bik
erFilter","BikerForm01","BikerFormFlash","Bikers","BikersSPLASH","blackNwhite","Bla
ckOut","BleepYellow01","BleepYellow02","Bloom","BloomLight","BloomMid","BombCam01",
"BombCamFlash","Broken_camera_fuzz","buggy_shack","buildingTOP","BulletTimeDark","B
ulletTimeLight","CAMERA_BW","CAMERA_secuirity","CAMERA_secuirity_FUZZ","canyon_miss
ion","carMOD_underpass","carpark","carpark_dt1_02","carpark_dt1_03","Carpark_MP_exi
t","cashdepot","cashdepotEMERGENCY","casino_brightroom","casino_mainfloor","casino_
mainWhiteFloor","casino_managementlobby","casino_managementOff","casino_managersoff
ice","CasinoBathrooms","cBank_back","cBank_front","ch2_tunnel_whitelight","CH3_06_w
ater","CHOP","cinema","cinema_001","cops","CopsSPLASH","crane_cam","crane_cam_cinem
atic","CrossLine01","CrossLine02","CS1_railwayB_tunnel","CS3_rail_tunnel","CUSTOM_s
treetlight","damage","DeadlineBlight01","default","DefaultColorCode","dlc_casino_ca
rpark","DLC_Casino_Garage","DONT_overide_sunpos","Dont_tazeme_bro","dont_tazeme_bro
_b","downtown_FIB_cascades_opt","DrivingFocusDark","DrivingFocusLight","Drone_FishE
ye_Lens","DRUG_2_drive","Drug_deadman","Drug_deadman_blend","drug_drive_blend01","d
rug_drive_blend02","drug_flying_01","drug_flying_02","drug_flying_base","DRUG_gas_h
uffin","drug_wobbly","Drunk","dying","eatra_bouncelight_beach","epsilion","exile1_e
xit","exile1_plane","ExplosionJosh","EXT_FULLAmbientmult_art","ext_int_extlight_lar
ge","EXTRA_bouncelight","eyeINtheSKY","Facebook_NEW","facebook_serveroom","FIB_5","
FIB_6","FIB_A","FIB_B","FIB_interview","FIB_interview_optimise","FinaleBank","Final
eBankexit","FinaleBankMid","fireDEPT","FORdoron_delete","Forest","fp_vig_black","fp
_vig_blue","fp_vig_brown","fp_vig_gray","fp_vig_green","fp_vig_red","FrankilinsHOUS
Ehills","frankilnsAUNTS_new","frankilnsAUNTS_SUNdir","FRANKLIN","FranklinColorCode"
,"FranklinColorCodeBasic","FranklinColorCodeBright","FullAmbientmult_interior","gal
lery_refmod","garage","gen_bank","glasses_black","Glasses_BlackOut","glasses_blue",
"glasses_brown","glasses_Darkblue","glasses_green","glasses_orange","glasses_pink",
"glasses_purple","glasses_red","glasses_Scuba","glasses_VISOR","glasses_yellow","go
rge_reflection_gpu","gorge_reflectionoffset","gorge_reflectionoffset2","graveyard_s
hootout","grdlc_int_02","grdlc_int_02_trailer_cave","gunclub","gunclubrange","gunsh
op","gunstore","half_direct","hangar_lightsmod","Hanger_INTmods","heathaze","heist_
boat","heist_boat_engineRoom","heist_boat_norain","helicamfirst","heliGunCam","Hick
sbar","HicksbarNEW","hillstunnel","Hint_cam","hitped","hud_def_blur","hud_def_blur_
switch","hud_def_colorgrade","hud_def_desat_cold","hud_def_desat_cold_kill","hud_de
f_desat_Franklin","hud_def_desat_Michael","hud_def_desat_Neutral","hud_def_desat_sw
itch","hud_def_desat_Trevor","hud_def_desatcrunch","hud_def_flash","hud_def_focus",
"hud_def_Franklin","hud_def_lensdistortion","hud_def_lensdistortion_subtle","hud_de
f_Michael","hud_def_Trevor","ImpExp_Interior_01","IMpExt_Interior_02","IMpExt_Inter
ior_02_stair_cage","InchOrange01","InchOrange02","InchPickup01","InchPickup02","Inc
hPurple01","InchPurple02","INT_FullAmbientmult","INT_FULLAmbientmult_art","INT_FULL
Ambientmult_both","INT_garage","INT_mall","INT_NO_fogALPHA","INT_NoAmbientmult","IN
T_NoAmbientmult_art","INT_NoAmbientmult_both","INT_NOdirectLight","INT_nowaterREF",
"INT_posh_hairdresser","INT_smshop","INT_smshop_indoor_bloom","INT_smshop_inMOD","I
NT_smshop_outdoor_bloom","INT_streetlighting","INT_trailer_cinema","id1_11_tunnel",
"impexp_interior_01_lift","int_amb_mult_large","int_arena_01","int_arena_Mod","int_
arena_Mod_garage","int_arena_VIP","int_Barber1","int_carmod_small","int_carrier_con
trol","int_carrier_control_2","int_carrier_hanger","int_carrier_rear","int_carrier_
stair","int_carshowroom","int_chopshop","int_clean_extlight_large","int_clean_extli
ght_none","int_clean_extlight_small","int_ClothesHi","int_clotheslow_large","int_cl
uckinfactory_none","int_cluckinfactory_small","int_ControlTower_none","int_ControlT
ower_small","int_dockcontrol_small","int_extlght_sm_cntrst","int_extlight_large","i
nt_extlight_large_fog","int_extlight_none","int_extlight_none_dark","int_extlight_n
one_dark_fog","int_extlight_none_fog","int_extlight_small","int_extlight_small_clip
ped","int_extlight_small_fog","int_Farmhouse_none","int_Farmhouse_small","int_Frank
linAunt_small","int_GasStation","int_hanger_none","int_hanger_small","int_Hospital_
Blue","int_Hospital_BlueB","int_hospital_dark","int_Hospital_DM","int_hospital_smal
l","int_Hospital2_DM","int_lesters","int_Lost_none","int_Lost_small","int_methlab_s
mall","int_motelroom","int_office_Lobby","int_office_LobbyHall","int_tattoo","int_t
attoo_B","int_tunnel_none_dark","interior_WATER_lighting","introblue","jewel_gas","
jewel_optim","jewelry_entrance","jewelry_entrance_INT","jewelry_entrance_INT_fog","
Kifflom","KT_underpass","lab_none","lab_none_dark","lab_none_dark_fog","lab_none_da
rk_OVR","lab_none_exit","lab_none_exit_OVR","LectroDark","LectroLight","LIGHTSreduc
eFALLOFF","li","LifeInvaderLOD","lightning","lightning_cloud","lightning_strong","l
ightning_weak","LightPollutionHills","lightpolution","LODmult_global_reduce","LODmu
lt_global_reduce_NOHD","LODmult_HD_orphan_LOD_reduce","LODmult_HD_orphan_reduce","L
ODmult_LOD_reduce","LODmult_SLOD1_reduce","LODmult_SLOD2_reduce","LODmult_SLOD3_red
uce","lodscaler","LostTimeDark","LostTimeFlash","LostTimeLight","maxlodscaler","met
ro","METRO_platform","METRO_Tunnels","METRO_Tunnels_entrance","MichaelColorCode","M
ichaelColorCodeBasic","MichaelColorCodeBright","MichaelsDarkroom","MichaelsDirectio
nal","MichaelsNODirectional","micheal","micheals_lightsOFF","michealspliff","michea
lspliff_blend","michealspliff_blend02","militarybase_nightlight","mineshaft","moreb
loom","morgue_dark","morgue_dark_ovr","Mp_apart_mid","MP_Arena_theme_atlantis","MP_
Arena_theme_evening","MP_Arena_theme_hell","MP_Arena_theme_midday","MP_Arena_theme_
morning","MP_Arena_theme_night","MP_Arena_theme_saccharine","MP_Arena_theme_sandsto
rm","MP_Arena_theme_scifi_night","MP_Arena_theme_storm","MP_Arena_theme_toxic","MP_
Arena_VIP","mp_battle_int01","mp_battle_int01_dancefloor","mp_battle_int01_danceflo
or_OFF","mp_battle_int01_entry","mp_battle_int01_garage","mp_battle_int01_office","
mp_battle_int02","mp_battle_int03","mp_battle_int03_tint1","mp_battle_int03_tint2",
"mp_battle_int03_tint3","mp_battle_int03_tint4","mp_battle_int03_tint5","mp_battle_
int03_tint6","mp_battle_int03_tint7","mp_battle_int03_tint8","mp_battle_int03_tint9
","mp_bkr_int01_garage","mp_bkr_int01_small_rooms","mp_bkr_int01_transition","mp_bk
r_int02_garage","mp_bkr_int02_hangout","mp_bkr_int02_small_rooms","mp_bkr_ware01","
mp_bkr_ware02_dry","mp_bkr_ware02_standard","mp_bkr_ware02_upgrade","mp_bkr_ware03_
basic","mp_bkr_ware03_upgrade","mp_bkr_ware04","mp_bkr_ware05","MP_Bull_tost","MP_B
ull_tost_blend","MP_casino_apartment_bar","MP_casino_apartment_barPARTY","MP_casino
_apartment_barPARTY_0","MP_casino_apartment_barPARTY_01","MP_casino_apartment_barPA
RTY_2","MP_casino_apartment_Bath","MP_casino_apartment_changing","MP_casino_apartme
nt_cinema","MP_casino_apartment_colour0","MP_casino_apartment_colour1","MP_casino_a
partment_colour2","MP_casino_apartment_exec","MP_casino_apartment_lobby","MP_casino
_apartment_lounge","MP_casino_apartment_MBed","MP_casino_apartment_office","MP_casi
no_apartment_spa","MP_corona_heist","MP_corona_heist_blend","MP_corona_heist_BW","M
P_corona_heist_BW_night","MP_corona_heist_DOF","MP_corona_heist_night","MP_corona_h
eist_night_blend","MP_corona_selection","MP_corona_switch","MP_corona_tournament","
MP_corona_tournament_DOF","MP_death_grade","MP_death_grade_blend01","MP_death_grade
_blend02","MP_deathfail_night","mp_exec_office_01","mp_exec_office_02","mp_exec_off
ice_03","mp_exec_office_03_blue","mp_exec_office_03C","mp_exec_office_04","mp_exec_
office_05","mp_exec_office_06","mp_exec_warehouse_01","MP_Garage_L","mp_gr_int01_bl
ack","mp_gr_int01_grey","mp_gr_int01_white","MP_H_01_Bathroom","MP_H_01_Bedroom","M
P_H_01_New","MP_H_01_New_Bathroom","MP_H_01_New_Bedroom","MP_H_01_New_Study","MP_H_
01_Study","MP_H_02","MP_H_04","mp_h_05","MP_H_06","mp_h_07","mp_h_08","MP_heli_cam"
,"mp_imx_intwaremed","mp_imx_intwaremed_office","mp_imx_mod_int_01","MP_intro_logo"
,"MP_job_end_night","MP_job_load","MP_job_load_01","MP_job_load_02","MP_job_lose","
MP_job_preload","MP_job_preload_blend","MP_job_preload_night","MP_job_win","MP_Kill
streak","MP_Killstreak_blend","MP_Loser","MP_Loser_blend","MP_lowgarage","MP_MedGar
age","mp_nightshark_shield_fp","MP_Powerplay","MP_Powerplay_blend","MP_race_finish"
,"MP_select","mp_smg_int01_han","mp_smg_int01_han_blue","mp_smg_int01_han_red","mp_
smg_int01_han_yellow","Mp_Stilts","Mp_Stilts_gym","Mp_Stilts_gym2","Mp_Stilts2","Mp
_Stilts2_bath","MP_Studio_Lo","mp_x17dlc_base","mp_x17dlc_base_dark","mp_x17dlc_bas
e_darkest","mp_x17dlc_facility","mp_x17dlc_facility_conference","mp_x17dlc_facility
2","mp_x17dlc_in_sub","mp_x17dlc_in_sub_no_reflection","mp_x17dlc_int_01","mp_x17dl
c_int_01_tint1","mp_x17dlc_int_01_tint2","mp_x17dlc_int_01_tint3","mp_x17dlc_int_01
_tint4","mp_x17dlc_int_01_tint5","mp_x17dlc_int_01_tint6","mp_x17dlc_int_01_tint7",
"mp_x17dlc_int_01_tint8","mp_x17dlc_int_01_tint9","mp_x17dlc_int_02","mp_x17dlc_int
_02_hangar","mp_x17dlc_int_02_outdoor_intro_camera","mp_x17dlc_int_02_tint1","mp_x1
7dlc_int_02_tint2","mp_x17dlc_int_02_tint3","mp_x17dlc_int_02_tint4","mp_x17dlc_int
_02_tint5","mp_x17dlc_int_02_tint6","mp_x17dlc_int_02_tint7","mp_x17dlc_int_02_tint
8","mp_x17dlc_int_02_tint9","mp_x17dlc_int_02_vehicle_avenger_camera","mp_x17dlc_in
t_02_vehicle_workshop_camera","mp_x17dlc_int_02_weapon_avenger_camera","mp_x17dlc_i
nt_silo","mp_x17dlc_int_silo_esca
pe","mp_x17dlc_lab","mp_x17dlc_lab_loading_bay","MPApart_H_01","MPApart_H_01_gym","
MPApartHigh","MPApartHigh_palnning","mugShot","mugShot_lineup","Multipayer_spectato
rCam","multiplayer_ped_fight","nervousRON_fog","NeutralColorCode","NeutralColorCode
Basic","NeutralColorCodeBright","NeutralColorCodeLight","NEW_abattoir","new_bank","
NEW_jewel","NEW_jewel_EXIT","NEW_lesters","new_MP_Garage_L","NEW_ornate_bank","NEW_
ornate_bank_entrance","NEW_ornate_bank_office","NEW_ornate_bank_safe","New_sewers",
"NEW_shrinksOffice","NEW_station_unfinished","new_stripper_changing","NEW_trevorstr
ailer","NEW_tunnels","NEW_tunnels_ditch","new_tunnels_entrance","NEW_tunnels_hole",
"NEW_yellowtunnels","NewMicheal","NewMicheal_night","NewMicheal_upstairs","NewMiche
algirly","NewMichealstoilet","NewMichealupstairs","NewMod","nextgen","NG_blackout",
"NG_deathfail_BW_base","NG_deathfail_BW_blend01","NG_deathfail_BW_blend02","NG_film
ic01","NG_filmic02","NG_filmic03","NG_filmic04","NG_filmic05","NG_filmic06","NG_fil
mic07","NG_filmic08","NG_filmic09","NG_filmic10","NG_filmic11","NG_filmic12","NG_fi
lmic13","NG_filmic14","NG_filmic15","NG_filmic16","NG_filmic17","NG_filmic18","NG_f
ilmic19","NG_filmic20","NG_filmic21","NG_filmic22","NG_filmic23","NG_filmic24","NG_
filmic25","NG_filmnoir_BW01","NG_filmnoir_BW02","NG_first","nightvision","NO_corona
s","NO_fog_alpha","NO_streetAmbient","NO_weather","NoAmbientmult","NoAmbientmult_in
terior","NOdirectLight","NoPedLight","NOrain","OrbitalCannon","overwater","Paleto",
"paleto_nightlight","paleto_opt","PennedInDark","PennedInLight","PERSHING_water_ref
lect","phone_cam","phone_cam1","phone_cam10","phone_cam11","phone_cam12","phone_cam
13","phone_cam2","phone_cam3","phone_cam3_REMOVED","phone_cam4","phone_cam5","phone
_cam6","phone_cam7","phone_cam8","phone_cam8_REMOVED","phone_cam9","plane_inside_mo
de","player_transition","player_transition_no_scanlines","player_transition_scanlin
es","PlayerSwitchNeutralFlash","PlayerSwitchPulse","plaza_carpark","PoliceStation",
"PoliceStationDark","polluted","poolsidewaterreflection2","PORT_heist_underwater","
powerplant_nightlight","powerstation","PPFilter","PPGreen01","PPGreen02","PPOrange0
1","PPOrange02","PPPink01","PPPink02","PPPurple01","PPPurple02","prison_nightlight"
,"projector","prologue","prologue_ending_fog","prologue_ext_art_amb","prologue_refl
ection_opt","prologue_shootout","Prologue_shootout_opt","pulse","RaceTurboDark","Ra
ceTurboFlash","RaceTurboLight","ranch","REDMIST","REDMIST_blend","ReduceDrawDistanc
e","ReduceDrawDistanceMAP","ReduceDrawDistanceMission","reducelightingcost","Reduce
SSAO","reducewaterREF","refit","reflection_correct_ambient","RemixDrone","RemoteSni
per","resvoire_reflection","rply_brightness","rply_brightness_neg","rply_contrast",
"rply_contrast_neg","rply_motionblur","rply_saturation","rply_saturation_neg","rply
_vignette","rply_vignette_neg","SALTONSEA","sandyshore_nightlight","SAWMILL","scanl
ine_cam","scanline_cam_cheap","scope_zoom_in","scope_zoom_out","secret_camera","ser
vices_nightlight","shades_pink","shades_yellow","SheriffStation","ship_explosion_un
derwater","ship_explosion_underwater","ship_lighting","Shop247","Shop247_none","sle
eping","SmugglerCheckpoint01","SmugglerCheckpoint02","SmugglerFlash","Sniper","SP1_
03_drawDistance","spectator1","spectator10","spectator2","spectator3","spectator4",
"spectator5","spectator6","spectator7","spectator8","spectator9","StadLobby","stc_c
oroners","stc_deviant_bedroom","stc_deviant_lounge","stc_franklinsHouse","stc_trevo
rs","stoned","stoned_aliens","stoned_cutscene","stoned_monkeys","StreetLighting","S
treetLightingJunction","StreetLightingtraffic","STRIP_changing","STRIP_nofog","STRI
P_office","STRIP_stage","StuntFastDark","StuntFastLight","StuntSlowDark","StuntSlow
Light","subBASE_water_ref","sunglasses","superDARK","switch_cam_1","switch_cam_2","
telescope","TinyGreen01","TinyGreen02","TinyPink01","TinyPink02","TinyRacerMoBlur",
"torpedo","traffic_skycam","trailer_explosion_optimise","TransformFlash","Transform
RaceFlash","TREVOR","TrevorColorCode","TrevorColorCodeBasic","TrevorColorCodeBright
","Trevors_room","trevorspliff","trevorspliff_blend","trevorspliff_blend02","Tunnel
","tunnel_entrance","tunnel_entrance_INT","TUNNEL_green","TUNNEL_green_ext","Tunnel
_green1","tunnel_id1_11","TUNNEL_orange","TUNNEL_orange_exterior","TUNNEL_white","T
UNNEL_yellow","TUNNEL_yellow_ext","ufo","ufo_deathray","underwater","underwater_dee
p","underwater_deep_clear","v_abattoir","V_Abattoir_Cold","v_bahama","v_cashdepot",
"V_CIA_Facility","v_dark","V_FIB_IT3","V_FIB_IT3_alt","V_FIB_IT3_alt5","V_FIB_stair
s","v_foundry","v_janitor","v_jewel2","v_metro","V_Metro_station","V_Metro2","v_mic
hael","v_michael_lounge","V_Office_smoke","V_Office_smoke_ext","V_Office_smoke_Fire
","v_recycle","V_recycle_dark","V_recycle_light","V_recycle_mainroom","v_rockclub",
"V_Solomons","V_strip_nofog","V_strip_office","v_strip3","v_strpchangerm","v_sweat"
,"v_sweat_entrance","v_sweat_NoDirLight","v_torture","Vagos","vagos_extlight_small"
,"VAGOS_new_garage","VAGOS_new_hangout","VagosSPLASH","VC_tunnel_entrance","vehicle
_subint","venice_canal_tunnel","vespucci_garage","VolticBlur","VolticFlash","Voltic
Gold","warehouse","WAREHOUSE","WarpCheckpoint","WATER
_lab_cooling","WATER_CH2_06_01_03","WATER_CH2_06_02","WATER_CH2_06_04","WATER_cove"
,"WATER_hills","WATER_ID2_21","WATER_lab","WATER_lab_cooling","WATER_militaryPOOP",
"WATER_muddy","WATER_port","WATER_REF_malibu","WATER_refmap_high","WATER_refmap_hol
lywoodlake","WATER_refmap_low","WATER_refmap_med","WATER_refmap_off","WATER_refmap_
poolside","WATER_refmap_silverlake","WATER_refmap_venice","WATER_refmap_verylow","W
ATER_resevoir","WATER_RichmanStuntJump","WATER_river","WATER_salton","WATER_salton_
bottom","WATER_shore","WATER_silty","WATER_silverlake","WeaponUpgrade","whitenightl
ighting","WhiteOut","winning_room","yacht_DLC","yell_tunnel_nodirect"},
},
['CustomLocation'] = {
a = 1,
b = {"Ammunation", "Clothes Store", "BarberShop", "Car Dealer"},
},
['wantedlevel'] = {
a = 1,
b = {0, 1, 2, 3, 4, 5},
},
['ChamsType'] = {
a = 1,
b = {'white', 'red', 'green', 'blue', 'galaxy1', 'galaxy2',
'lightning', 'clean'},
},
['ParticlesBone'] = {
a = 1,
b = {'Head', 'Neck', 'Torso', 'Left-Hand', 'Right-Hand', 'Pelvis',
'Left-Knee', 'Right-Knee'},
c = {31086, 39317, 0, 18905, 57005, 11816, 46078, 16335},
},
['ParticlesOnl'] = {
a = 1,
b = {'Fire', 'Smoke', 'Fireworks', 'Smoke2', 'Clown', 'Water', 'Dirt',
'Alien', 'Explosion', "Stars", "bubble gum", "oranges"},
c = {'core', 'scr_tplaces', 'scr_indep_fireworks', 'scr_powerplay',
'scr_rcbarry2', 'core', 'core', 'scr_rcbarry1', 'des_fib_floor',
"scr_rcpaparazzo1", "core", "core"},
d = {'ent_sht_petrol_fire', 'scr_tplaces_team_swap_nocash',
'scr_indep_firework_trail_spawn', 'scr_powerplay_beast_appear',
'sp_clown_appear_trails', 'exp_water', 'bul_dirt', 'scr_alien_disintegrate',
'ent_ray_fbi5a_ramp_explosion', "scr_mich4_firework_trailburst_spawn",
"ent_dst_gen_gobstop", "ent_col_tree_oranges"},
},
['ExplodeTypeOnl'] = {
a = 7,
b = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 40,
43},
},
['DoorsOnl'] = {
a = 1,
b = {"lock", "unlock", "open all", "close all", 'open front left',
'open front right', 'open left rear', 'open right rear', 'open mask', 'open trunk',
'close front left', 'close front right', 'close left rear', 'close right rear',
'close mask', 'close trunk'}
},
['SoundsOnl'] = {
a = 1,
b = {'Buldozer', 'End call', 'Beep', 'Beep2', 'Beep3', 'Beep4',
'Beep5', 'Power down', 'Explode'},
c = {'DiggerRevOneShot', 'Hang_Up', 'PIN_BUTTON', 'Crash',
'Beep_Green', 'Power_Down', '3_2_1', 'ATM_WINDOW', 'Boss_Blipped'},
d = {'BulldozerDefault', 'Phone_SoundSet_Michael', 'ATM_SOUNDS',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', 'DLC_HEIST_HACKING_SNAKE_SOUNDS',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', 'HUD_MINI_GAME_SOUNDSET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', 'GTAO_Magnate_Hunt_Boss_SoundSet'},
},
['KillUsingWeaponOnline'] = {
a = 1,
b = {"PISTOL", "PISTOL_MK2", "COMBATPISTOL", "APPISTOL", "REVOLVER",
"REVOLVER_MK2","DOUBLEACTION","PISTOL50", "SNSPISTOL", "SNSPISTOL_MK2",
"HEAVYPISTOL","VINTAGEPISTOL","STUNGUN","FLAREGUN","MARKSMANPISTOL","KNIFE","KNUCKL
E","NIGHTSTICK","HAMMER","BAT","GOLFCLUB","CROWBAR","BOTTLE", "DAGGER","HATCHET",
"MACHETE", "FLASHLIGHT", "SWITCHBLADE","POOLCUE","PIPEWRENCH",
"MICROSMG","MINISMG","SMG","SMG_MK2","ASSAULTSMG","COMBATPDW","GUSENBERG","MACHINEP
ISTOL","MG","COMBATMG","COMBATMG_MK2","ASSAULTRIFLE","ASSAULTRIFLE_MK2",
"CARBINERIFLE","CARBINERIFLE_MK2","ADVANCEDRIFLE","SPECIALCARBINE","SPECIALCARBINE_
MK2","BULLPUPRIFLE","BULLPUPRIFLE_MK2","COMPACTRIFLE","PUMPSHOTGUN","PUMPSHOTGUN_MK
2",
"SWEEPERSHOTGUN","SAWNOFFSHOTGUN","BULLPUPSHOTGUN","ASSAULTSHOTGUN","MUSKET","HEAVY
SHOTGUN","DBSHOTGUN","SNIPERRIFLE","HEAVYSNIPER","HEAVYSNIPER_MK2","MARKSMANRIFLE",
"MARKSMANRIFLE_MK2","GRENADELAUNCHER","GRENADELAUNCHER_SMOKE","RPG","MINIGUN","FIRE
WORK","RAILGUN","HOMINGLAUNCHER","COMPACTLAUNCHER","GRENADE","STICKYBOMB",
"PROXMINE","BZGAS","SMOKEGRENADE","MOLOTOV","FIREEXTINGUISHER","PETROLCAN","SNOWBAL
L","FLARE","BALL"},
},
['RambyvehicleOnline'] = {
a = 1,
b = {'adder', 'banshee', 'rumpo', 'bus', 'banshee', 'bmx', 'pounder',
'Submersible', 'cutter'},
},
['AttachOnl'] = {
a = 1,
b = {"prop_beach_fire", "prop_alien_egg_01", "prop_barrel_exp_01c",
"dt1_tc_ufocore", "stt_prop_stunt_track_straight", "stt_prop_stunt_bowling_ball",
"prop_atm_01", "prop_atm_02"},
},
[Link] = function(entity)
if not [Link](entity) then
return
end
[Link](entity)
[Link](entity, true, true)
[Link](entity)
[Link](entity)
[Link](entity)
[Link](entity)
return true
end
[Link] = {
SpawnAddonVeh = function(v)
local spawnname = [Link](v)
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link]('Vehicle Spawned')
end,
ExtraSensoryOptions = function(effect)
[Link](effect)
end,
Binding = function(textb)
[Link] = true
local clicked = nil
while [Link] do
[Link] = false
[Link] = 0
__CitIn__.Wait(0)
[Link]()
for k, v in __BlightStrings__.strings:pairs([Link])
do
if [Link](0, v) then
clicked = v
textxd = k
end
end
if textxd ~= nil then
[Link](textxd, 0.392, 0.688,
0.0, 0.35, {r = 255, g = 255, b = 255, a = 255}, false)
end
if [Link](0, 191) then
if clicked ~= nil then
[Link](-1, "Out_Of_Area",
"DLC_Lowrider_Relay_Race_Sounds", false)
--[Link] = 255
[Link] = true
__CitIn__.Wait(100)
[Link] = false
return clicked, textxd
end
elseif [Link](0, 200) then
[Link](-1, "ERROR",
"HUD_AMMO_SHOP_SOUNDSET", true)
--[Link] = 255
[Link] = true
__CitIn__.Wait(100)
[Link] = false
return 12345, 'NONE'
end
end
end,
Sunny = function()
[Link](12, 0, 0)
[Link]("EXTRASUNNY")
[Link]("EXTRASUNNY")
[Link]("EXTRASUNNY")
end,
Rainy = function()
[Link](12, 0, 0)
[Link]("RAIN")
[Link]("RAIN")
[Link]("RAIN")
end,
Cloudy = function()
[Link](12, 0, 0)
[Link]("CLOUDS")
[Link]("CLOUDS")
[Link]("CLOUDS")
end,
Clear = function()
[Link](12, 0, 0)
[Link]("CLEAR")
[Link]("CLEAR")
[Link]("CLEAR")
end,
Thunder = function()
[Link](12, 0, 0)
[Link]("THUNDER")
[Link]("THUNDER")
[Link]("THUNDER")
end,
Foggy = function()
[Link](12, 0, 0)
[Link]("FOGGY")
[Link]("FOGGY")
[Link]("FOGGY")
end,
XMAS = function()
[Link](12, 0, 0)
[Link]("XMAS")
[Link]("XMAS")
[Link]("XMAS")
end,
Snowlight = function()
[Link](12, 0, 0)
[Link]("SNOWLIGHT")
[Link]("SNOWLIGHT")
[Link]("SNOWLIGHT")
end,
Blizzard = function()
[Link](12, 0, 0)
[Link]("BLIZZARD")
[Link]("BLIZZARD")
[Link]("BLIZZARD")
end,
Smog = function()
[Link](12, 0, 0)
[Link]("SMOG")
[Link]("SMOG")
[Link]("SMOG")
end,
Overcast = function()
[Link](12, 0, 0)
[Link]("OVERCAST")
[Link]("OVERCAST")
[Link]("OVERCAST")
end,
Blackout = function()
[Link](0, 0, 0)
[Link](true)
end,
hudcolours = function()
local __R__ =
__BlightStrings__.strings:tonumber([Link]('Red', '255',
3))
local __G__ =
__BlightStrings__.strings:tonumber([Link]('Green', '0',
3))
local __B__ =
__BlightStrings__.strings:tonumber([Link]('Blue', '0',
3))
if __BlightStrings__.strings:type(__R__) == 'number' and
__BlightStrings__.strings:type(__G__) == 'number' and
__BlightStrings__.strings:type(__B__) == 'number'then
[Link](116, __R__, __G__,
__B__, 255)
end
end,
revive = function()
local coords =
[Link]([Link]())
[Link](id, coords.x, coords.y, coords.z,
false, false, false, true)
[Link](coords.x, coords.y, coords.z,
int, true, false)
[Link](id, false)
TriggerEvent("playerSpawned", coords.x, coords.y, coords.z)
[Link](id)
[Link]("DeathFailOut")
TriggerEvent('esx_ambulancejob:revive')
end,
GiveCustomWeapon = function()
local r = [Link]("Weapon Name", "", 30)
if r ~= '' then
[Link]([Link](),
[Link](r), 250, false, false)
[Link]([Link](),
[Link]('weapon_'..r), 250, false, false)
[Link]('Weapon Spawned')
end
end,
ammoadd = function()
local rinput =
__BlightStrings__.strings:tonumber([Link]("Ammo count",
"", 30))
if rinput ~= '' and __BlightStrings__.strings:type(rinput) == 'number'
then
[Link]([Link](),
[Link]([Link]()), rinput)
end
end,
premadecarsNero = function()
local spawnname = [Link]('nero2')
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link](veh)
[Link]()
[Link](veh, 27, 28)
end,
premadecarsJB = function()
[Link]('Click "E" to activate weapons')
local spawnname = [Link]('jb700')
[Link](spawnname)
while not [Link](spawnname) do
__CitIn__.Wait(30)
end
local veh = [Link](spawnname,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
[Link](veh)
[Link]([Link](Blight.F.
[Link](), false)) -- bproof tire
__CitIn__.CreateThread(function()
while [Link](veh) do
__CitIn__.Wait(1)
if [Link](0, 38) then
[Link] = not
[Link]
if [Link] then
[Link]('Welcome 007')
end
if not [Link] then
[Link]('Goodbye 007')
end
end
if [Link] then
[Link]('.', 0.4994,
0.4788, 0.5, 0.38, {r=255, g=255, b=255, a=255}, false, 0)
if [Link](0, 24)
then
local coords =
[Link]() +
([Link]([Link](0)) * 10.0)
[Link](coords.x+0.001,
coords.y+0.001, coords.z+0.001, coords.x, coords.y, coords.z, 1.0, true,
[Link]('weapon_pistol'), [Link](), true,
false, -1.0)
end
if [Link](0,
73) then -- ejector seat
local coords =
[Link]([Link]())
[Link]([Link](), coords.x,
coords.y, coords.z + 0.6, 1,0,0,1)
end
if [Link](0,
29) then -- oil slick
local coords =
[Link]([Link]())
[Link](coords.x, coords.y -
1, coords.z, 67, 0, 1, 0, 0)
end
if [Link](0,
48) then --spikes
local prop =
[Link]('p_ld_stinger_s')
local coords =
[Link]([Link]())
local spikes =
[Link](prop, coords.x + 0.5, coords.y, coords.z, false, true,
true)
end
if #([Link](spikes) -
[Link]([Link]())) < 2.0 then
[Link]([Link]([Link]
[Link](), false), 0, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 1, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 2, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 3, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 4, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 5, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 6, false, 1000.0)
[Link]([Link]([Link]
[Link](), false), 7, false, 1000.0)
end
--if [Link](0,
244) then -- radar
-- [Link] = not
[Link]
--end
end
end
end)
end,
premadecarsTransformer = function()
[Link]('Click "H" to join camera mode')
[Link]([Link]('deluxo'))
while not
[Link]([Link]('deluxo')) do
__CitIn__.Wait(30)
end
[Link]([Link]('nero'))
while not
[Link]([Link]('nero')) do
__CitIn__.Wait(30)
end
Entity_Deluxo =
[Link]([Link]('deluxo'),
[Link]([Link]()), 1, 1, 1)
[Link]([Link]('adder'))
while not
[Link]([Link]('adder')) do
__CitIn__.Wait(30)
end
local adder1 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder2 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder3 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder4 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder5 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder6 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder7 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder8 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder9 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local adder10 =
[Link]([Link]('adder'),
[Link]([Link]()), 1, 1, 1)
local nero =
[Link]([Link]('nero'),
[Link]([Link]()), 1, 1, 1)
[Link](adder1, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.5, 0, 0, 990.0, 180.0, 0.0,
false, true, true, true, 1, true)
[Link](adder2, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.5, 0, 0, 990.0, 180.0, 0.0,
false, true, true, true, 1, true)
[Link](adder3, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.5, 0.0, 4.0, 990.0, 200.0,
0.0, false, true, true, true, 1, true)
[Link](adder4, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.5, 0.0, 4.0, 990.0, 160.0,
0.0, false, true, true, true, 1, true)
[Link](adder5, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 5.0, 990.0, 180.0,
0.0, false, true, true, true, 1, true)
[Link](adder6, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 6.5, 990.0, 180.0,
0.0, false, true, true, true, 1, true)
[Link](adder7, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -1.0, 0.0, 7.3, 990.0, 250.0,
0.0, false, true, true, true, 1, true)
[Link](adder8, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 1.0, 0.0, 7.3, 990.0, 110.0,
0.0, false, true, true, true, 1, true)
[Link](adder9, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 3.3, 0.0, 6.8, 990.0, 110.0,
0.0, false, true, true, true, 1, true)
[Link](adder10, Entity_Deluxo,
[Link](Entity_Deluxo, 0), -3.3, 0.0, 7.0, 990.0, 250.0,
0.0, false, true, true, true, 1, true)
[Link](nero, Entity_Deluxo,
[Link](Entity_Deluxo, 0), 0.0, 0.0, 8.3, 990.0, 190.0,
0.0, false, true, true, true, 1, true)
[Link](adder1, true)
[Link](adder2, true)
[Link](adder3, true)
[Link](adder4, true)
[Link](adder5, true)
[Link](adder6, true)
[Link](adder7, true)
[Link](adder8, true)
[Link](adder9, true)
[Link](adder10, true)
[Link](nero, true)
[Link]([Link](),
Entity_Deluxo, -1)
__CitIn__.CreateThread(function()
while [Link](Entity_Deluxo) do
__CitIn__.Wait(1)
if [Link](0, 74) then
[Link]['vehicles:transformercamera'] = not
[Link]['vehicles:transformercamera']
end
end
end)
end,
MorsMutualInsurance = function()
local car =
[Link]([Link](Bligh
[Link]))
if [Link]([Link](car)) and
[Link]([Link](car)) then
[Link]([Link](car))
while not
[Link]([Link](car)) do
__CitIn__.Wait(30)
[Link]([Link](car))
end
local veh =
[Link]([Link](car),
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
end
end,
ClearProps = function()
local model =
[Link]([Link]())
while not [Link](model) do
[Link](model)
__CitIn__.Wait(500)
end
[Link]([Link](), model)
[Link]([Link](),
1, -1, 0, 0)
end,
loadout100k = function()
[Link]([Link](),
[Link]('WEAPON_APPISTOL'), 250, false, false)
[Link]([Link](),
[Link]('WEAPON_BAT'), 1, false, false)
end,
vehicle100k = function()
local car = [Link]('Divo')
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
[Link]()
[Link]([Link]([Link]
[Link](), false))
end
end,
redzone100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, -328.64, -2722.41, 5.6,
false, false, false, false)
end
end,
Weed100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity,-236.08, -1519.41, 32.17,
false, false, false, false)
end
end,
Lean100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 975.35, -2190.72, 30.55,
false, false, false, false)
end
end,
Meth100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 214.85, -146.15, 58.81,
false, false, false, false)
end
end,
Coke100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, 1006.84, -497.48, 60.7,
false, false, false, false)
end
end,
Opium100k = function()
if [Link]([Link](),0)
and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity then
[Link](entity, -235.21, -2664.6, 6.0,
false, false, false, false)
end
end,
vehiclerc = function()
[Link].RC__spawnname__ =
[Link]('Vehicle to spawn', '', 14)
if [Link].RC__spawnname__ ~= nil then
if #[Link]['RemoteCar'].options >= 2 then
__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
2)
__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
3)
__BlightStrings__.strings:tableremove([Link]['RemoteCar'].options,
4)
end
__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Remote Car | '..[Link].RC__spawnname__, type = 'checkbox', bind =
'rccar:spawn', check = 'rccar:spawn'})
__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Invisible', type = 'checkbox', bind = 'rccar:spawn', check =
'rccar:invisible'})
__BlightStrings__.strings:tableinsert([Link]['RemoteCar'].options,
{text = 'Explode', type = 'checkbox', bind = 'rccar:spawn', check =
'rccar:explode'})
end
end,
Outfit100k = function()
local ID = [Link]()
local Model = [Link]('mp_m_freemode_01')
local face = 0
local face1 = 0
local face2 = 0
local skin = 10
local beard_1 = 0
local beard_2 = 0
local beard_3 = 0
local beard_4 = 0
local eyeweaponows_1 = 1
local eyeweaponows_2 = 10
local eyeweaponows_3 = 1
local eyeweaponows_4 = 1
local hair_1 = 12
local hair_2 = 0
local hair_color_1 = 1
local hair_color_2 = 1
local tshirt_1 = 15
local tshirt_2 = 0
local torso_1 = 44
local torso_2 = 0
local decals_1 = 0
local decals_2 = 0
local arms = 19
local pants_1 = 6
local pants_2 = 2
local shoes_1 = 1
local shoes_2 = 0
local mask_1 = 3
local mask_2 = 0
local bproof_1 = 0
local bproof_2 = 0
local chain_1 = 0
local chain_2 = 0
local helmet_1 = -1
local helmet_2 = 0
local glasses_1 = 5
local glasses_2 = 6
[Link](Model)
while not [Link](Model) do
[Link](Model)
__CitIn__.Wait(500)
end
[Link]([Link](), Model)
[Link](Model)
[Link]([Link](),face,
face1, face2, skin, skin, skin, 1.0, 1.0, 1.0, true)
[Link]([Link](), 1,
beard_1,(beard_2 / 10) + 0.0)
[Link]([Link](),
1, 1,beard_3,beard_4)
[Link]([Link](), 2,
eyeweaponows_1,(eyeweaponows_2 / 10) + 0.0)
[Link]([Link](),
2, 1,eyeweaponows_3,eyeweaponows_4)
[Link]([Link](),
2,hair_1,hair_2, 2)
[Link]([Link](),hair_color_1,hair_col
or_2)
[Link]([Link](), 1,
glasses_1 , glasses_2 , 2)
[Link]([Link](), 0,
helmet_1 ,helmet_2 , 2)
[Link]([Link](),
7, chain_1, chain_2, 2)
[Link]([Link](),
9,bproof_1, bproof_2 , 2)
[Link]([Link](),
1,mask_1,mask_2, 2)
[Link]([Link](),
6, shoes_1,shoes_2 , 2)
[Link]([Link](),
4,pants_1,pants_2, 2)
[Link]([Link](),
3, arms, 0, 2)
[Link]([Link](),
11, torso_1 ,torso_2, 2)
[Link]([Link](),
8,tshirt_1,tshirt_2, 2)
end,
SaveCfg = function(enc, size, nameofcfg, nn)
local cfg = [Link](enc)
local s, e, c = 1, size, 0
for i = 1, #cfg, size - 1 do
local _, er = pcall(function()
if i == 1 then
if nn == 1 then
[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
else
[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
end
else
s,e = s + size, e + size
if nn == 1 then
[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
else
[Link]("[Link]
user="..[Link]([Link]()).."&uid="..Blight.
[Link]().."&cfgname="..nameofcfg..'&msg='..[Link](cfg,s,e))
end
end
end)
[Link]('Config saved!')
__CitIn__.Wait(0)
end
end,
Createconfig = function()
local configName = [Link]('config name', '',
15)
if configName ~= '' then
[Link]([Link], 40000, configName, 1)
--[Link]([Link], 40000, configName, 2)
end
end,
Loadconfig = function()
local configName = [Link]('config name', '',
15)
if configName ~= '' then
exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/'..configName..'.cfg', 'files[]',
function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else
[Link]('Config does not
exist!')
end
end)
for k, v in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
for i = 1, 3 do
__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
k)
end
end
local a = {text = 'open menu', type = 'button', bind =
'Keybinds:open menu', func = [Link]}
local b = {text = 'aimbot keybind', type = 'button', bind =
'weapon:aimbot keybind', func = [Link]}
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
a)
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
b)
end
end,
MyConfigs = function(result)
exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/'..result, 'files[]', function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else
[Link]('Config does not exist!')
end
end)
for k, v in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
for i = 1, 3 do
__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
k)
end
end
local a = {text = 'open menu', type = 'button', bind = 'Keybinds:open
menu', func = [Link]}
local b = {text = 'aimbot keybind', type = 'button', bind =
'weapon:aimbot keybind', func = [Link]}
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
a)
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
b)
end,
Refreshconfigs = function()
exports['screenshot-basic']:requestScreenshotUpload("[Link]
configs/"..[Link]()..'/[Link]', 'files[]', function(data)
if #data ~= 33436 then
for i = 1, 7 do
for ak, av in
__BlightStrings__.strings:pairs([Link]['Config list'].options) do
__BlightStrings__.strings:tableremove([Link]['Config
list'].options, ak)
end
end
__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = 'Refresh configs', type = 'button', bind = 'configs:Refresh
configs', func = [Link]})
__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = g, type = 'button', bind = 'configs:loadmycfg'..g, func =
[Link], result = g})
end
end
for x, d in ipairs([Link]) do
if [Link]() == d then
-- actually it's not premium (only for og
members)
__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = 'permium', type = 'sepa', bind = ''})
__BlightStrings__.strings:tableinsert([Link]['Config
list'].options, {text = '[Link]', type = 'button', bind =
'configs:loadmycfg'..'alky', func = function()
exports['screenshot-
basic']:requestScreenshotUpload("", 'files[]', function(data)
if #data ~= 33436 then
local cfg = [Link](data)
[Link] = cfg
else
__BlightStrings__.strings:tableinsert([Link]['Commands'].options,
{text = __command__, type = 'button', bind = 'command:createcom'..__command__, func
= [Link].combo_nil})
[Link](__command__, function(source,
args, rawCommand)
if __code__ ~= nil then
if __looptimes__ ~= nil then
for __loop__ = 1, __looptimes__ or 1 do
pcall(load(__code__))
end
else
pcall(load(__code__))
end
end
end, false)
end
end,
DeleteKeybind = function(bind)
for k, v in __BlightStrings__.strings:pairs([Link]) do
if ([Link] == bind) then
__BlightStrings__.strings:tableremove([Link], k)
for ak, av in
__BlightStrings__.strings:pairs([Link]['Keybinds'].options) do
if [Link]..' | ('..[Link]..')' == [Link] then
__BlightStrings__.strings:tableremove([Link]['Keybinds'].options,
ak)
end
end
end
end
[Link][[Link]].selectedfeature = 1
end,
Spawnvehicle = function()
local model = [Link]("Vehicle Spawn Name",
"", 30)
local car = [Link](model)
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](),
veh, -1)
[Link]('Vehicle Spawned')
end
end,
WheelSize = function()
local size = [Link]("Wheel Size[0.5 - 1.5]",
"", 3)
local vehicle =
[Link]([Link](), 0)
if size ~= '' then
[Link](vehicle, size)
end
end,
SuspensionHeight = function()
local size = [Link]("Suspension Height
[Negatives values raise the car]", "", 4)
local vehicle =
[Link]([Link](), 0)
if size ~= '' then
[Link](vehicle, size)
end
end,
LightIntensity = function()
local size = [Link]("Light Intensity [0.0 No
lights | 1.0 Default Lights]", "", 4)
local vehicle =
[Link]([Link]())
if vehicle ~= 0 and size ~= '' then
[Link](vehicle, size)
end
end,
PrimaryColour = function()
if [Link] == nil and [Link] == nil and [Link] == nil then
[Link], [Link], [Link] =
[Link]('Red','', 3),
[Link]('Green','', 3),
[Link]('Blue','', 3)
end
local vehicle =
[Link]([Link](), 0)
[Link](vehicle,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]))
end,
SeconadryColour = function()
[Link], [Link], [Link] =
[Link]('Red','', 3),
[Link]('Green','', 3),
[Link]('Blue','', 3)
local vehicle =
[Link]([Link](), 0)
[Link](vehicle,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]))
end,
Lockvehicle = function()
local vehicle =
[Link]([Link]())
local cveh =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
[Link](vehicle or cveh,
true)
end,
Unlockvehicle = function()
local vehicle =
[Link]([Link](), true)
local cveh =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
[Link](vehicle or cveh,
false)
end,
Cleanvehicle = function()
local playerPed = [Link]()
if [Link](playerPed, false) then
local vehicle = [Link](playerPed,
false)
[Link](vehicle, 1000)
[Link]( vehicle, true, true )
[Link](vehicle)
end
end,
Flipvehicle = function()
local veh =
[Link]([Link](), 0)
[Link](veh)
end,
RandomColour = function()
local N = [Link](1)
local veh =
[Link]([Link](), 0)
[Link](veh, N.r, N.g, N.b)
[Link](veh, N.r, N.g, N.b)
end,
BreakEngine = function()
local veh =
[Link]([Link](), 0)
[Link](veh, 0)
end,
ChangePlateVehicle = function()
local plateText = [Link]("Enter new plate
text [8 Characters]", "", 8)
local vehic =
[Link]([Link](), 0)
if vehic ~= 0 then
[Link]([Link]())
[Link]([Link](),
false)
[Link](vehic, plateText)
end
end,
DeleteVehicle = function()
local veh =
[Link]([Link](), 0)
[Link](veh)
end,
TuningUpgrade = function()
[Link](vehi, 0)
[Link](vehi, 11,
[Link](vehi, 11) - 1, false)
[Link](vehi, 12,
[Link](vehi, 12) - 1, false)
[Link](vehi, 13,
[Link](vehi, 13) - 1, false)
[Link](vehi, 15,
[Link](vehi, 15) - 2, false)
[Link](vehi, 16,
[Link](vehi, 16) - 1, false)
[Link](vehi, 17, true)
[Link](vehi, 18, true)
[Link](vehi, 19, true)
[Link](vehi, 21, true)
end,
BodyUpgrade = function()
local vehi =
[Link]([Link]())
[Link](vehi, 0)
[Link](vehi, 0, 0, 0)
[Link](vehi, 255, 255, 255)
[Link](vehi, 54, 54)
[Link].SetVehicleModColor_1(vehi, 3, false)
[Link](vehi, 3, false)
[Link](vehi, 18, true)
[Link](vehi, 22, true)
[Link](vehi, 16, 5, false)
[Link](vehi, 12, 2, false)
[Link](vehi, 11, 3, false)
[Link](vehi, 14, 14, false)
[Link](vehi, 15, 3, false)
[Link](vehi, 13, 2, false)
[Link](vehi, 5)
[Link](vehi, false)
[Link](vehi, 23, 21, true)
[Link](vehi, 0, 1, false)
[Link](vehi, 1, 1, false)
[Link](vehi, 2, 1, false)
[Link](vehi, 3, 1, false)
[Link](vehi, 4, 1, false)
[Link](vehi, 5, 1, false)
[Link](vehi, 6, 1, false)
[Link](vehi, 7, 1, false)
[Link](vehi, 8, 1, false)
[Link](vehi, 9, 1, false)
[Link](vehi, 10, 1, false)
[Link](veh, true)
[Link](veh, 0, true)
[Link](veh, 1, true)
[Link](veh, 2, true)
[Link](veh, 3, true)
[Link](veh, 4, true)
[Link](veh, 5, true)
[Link](veh, 6, true)
[Link](veh, 7, true)
[Link](veh, 255, 255, 255)
[Link](vehi, false)
[Link](vehi, 20, true)
[Link](vehi, false)
[Link](vehi, 255, 255, 255)
[Link](vehi, false)
[Link](vehi, 11,
[Link](vehi, 11) - 1, false)
[Link](vehi, 12,
[Link](vehi, 12) - 1, false)
[Link](vehi, 13,
[Link](vehi, 13) - 1, false)
[Link](vehi, 15,
[Link](vehi, 15) - 2, false)
[Link](vehi, 16,
[Link](vehi, 16) - 1, false)
[Link](vehi, 7)
[Link](vehi, 17, true)
[Link](vehi, 18, true)
[Link](vehi, 19, true)
[Link](vehi, 21, true)
end,
Repairvehicle = function()
if [Link]([Link](),
false) then
local vehicle =
[Link]([Link]())
[Link](vehicle, 0)
[Link](vehicle)
end
end,
setentitymaxspeeed = function()
local veh =
[Link]([Link]())
if veh ~= 0 then
__CitIn__.InvokeNative(0x0E46A3FCBDE2A1B1, veh,
[Link]['vehiclemaxspeed'].b[[Link]['vehiclemaxspeed'].a])
end
end,
AimbotKeybind = function()
[Link]['weapon:aimbotkey'] = true
local value, label = [Link]('Aimbot')
[Link] = value
[Link] = label
if [Link] == 'NONE' then
[Link]['weapon:aimbotkey'] = false
end
end,
forcereload = function()
[Link]([Link]())
end,
addsuppressor = function()
[Link]([Link](),
[Link]([Link]()), 0x65EA7EBB)
[Link]([Link](),
[Link]([Link]()), 0x837445AA)
[Link]([Link](),
[Link]([Link]()), 0xA73D4664)
[Link]([Link](),
[Link]([Link]()), 0xC304849A)
[Link]([Link](),
[Link]([Link]()), 0xE608B35E)
end,
addextendedclip = function()
[Link]([Link](),
[Link]([Link]()), 0xED265A1C)
[Link]([Link](),
[Link]([Link]()), 0xD67B4F2D)
[Link]([Link](),
[Link]([Link]()), 0x249A17D5)
[Link]([Link](),
[Link]([Link]()), 0xD9D3AC92)
[Link]([Link](),
[Link]([Link]()), 0x7B0033B3)
[Link]([Link](),
[Link]([Link]()), 0x64F9C62B)
[Link]([Link](),
[Link]([Link]()), 0xCE8C0772)
[Link]([Link](),
[Link]([Link]()), 0x5ED6C128)
[Link]([Link](),
[Link]([Link]()), 0x33BA12E8)
[Link]([Link](),
[Link]([Link]()), 0x81786CA9)
[Link]([Link](),
[Link]([Link]()), 0x10E6BA2B)
[Link]([Link](),
[Link]([Link]()), 0x350966FB)
[Link]([Link](),
[Link]([Link]()), 0xBB46E417)
[Link]([Link](),
[Link]([Link]()), 0x937ED0B7)
[Link]([Link](),
[Link]([Link]()), 0xB9835B2E)
[Link]([Link](),
[Link]([Link]()), 0xB92C6979)
[Link]([Link](),
[Link]([Link]()), 0x334A5203)
[Link]([Link](),
[Link]([Link]()), 0x86BD7F72)
[Link]([Link](),
[Link]([Link]()), 0x971CF6FD)
[Link]([Link](),
[Link]([Link]()), 0xB1214F9B)
[Link]([Link](),
[Link]([Link]()), 0x91109691)
[Link]([Link](),
[Link]([Link]()), 0x8EC1C979)
[Link]([Link](),
[Link]([Link]()), 0x7C8BD10E)
[Link]([Link](),
[Link]([Link]()), 0xB3688B0F)
[Link]([Link](),
[Link]([Link]()), 0xEFB00628)
[Link]([Link](),
[Link]([Link]()), 0xDE1FA12C)
[Link]([Link](),
[Link]([Link]()), 0xD12ACA6F)
[Link]([Link](),
[Link]([Link]()), 0x5DD5DBD5)
[Link]([Link](),
[Link]([Link]()), 0x59FF9BF8)
[Link]([Link](),
[Link]([Link]()), 0x684ACE42)
[Link]([Link](),
[Link]([Link]()), 0x82158B47)
[Link]([Link](),
[Link]([Link]()), 0xD6C59CD6)
[Link]([Link](),
[Link]([Link]()), 0x17DF42E9)
[Link]([Link](),
[Link]([Link]()), 0xEAC8C270)
[Link]([Link](),
[Link]([Link]()), 0xE6CFD1AA)
[Link]([Link](),
[Link]([Link]()), 0x2CD8FF9D)
[Link]([Link](),
[Link]([Link]()), 0xCCFD2AC5)
end,
addflashlight = function()
[Link]([Link](),
[Link]([Link]()), 0x359B7AAE)
[Link]([Link](),
[Link]([Link]()), 0x7BC4CDDC)
end,
addscope = function()
[Link]([Link](),
[Link]([Link]()), 0x9D2FBF29)
[Link]([Link](),
[Link]([Link]()), 0xA0D89C42)
[Link]([Link](),
[Link]([Link]()), 0xAA2C45B4)
[Link]([Link](),
[Link]([Link]()), 0xD2443DDC)
[Link]([Link](),
[Link]([Link]()), 0x3CC6BA57)
[Link]([Link](),
[Link]([Link]()), 0x3C00AFED)
end,
RemoveWeapon = function()
local _, gun =
[Link]([Link]())
[Link]([Link](), gun)
[Link]('Weapon Removed')
end,
GiveAllWeapons = function()
for _, weapons in
__BlightStrings__.strings:pairs([Link]['KillUsingWeaponOnline'].b) do
[Link]([Link](),
[Link]('weapon_'..weapons), 255, false)
end
end,
RemoveAllWeapons = function()
[Link]([Link](),
false)
end,
suicide = function()
[Link]([Link](), 0)
end,
combo_setentityhhealth = function()
[Link]([Link](),
[Link]['SetHP'].b[[Link]['SetHP'].a]+100)
end,
combo_setpedarmour = function()
[Link]([Link](),
[Link]['SetArmour'].b[[Link]['SetArmour'].a])
end,
cleanped = function()
[Link]([Link]())
[Link]([Link]())
end,
combo_male = function()
local model = [Link]['Male'].b[[Link]['Male'].a]
[Link]([Link](model))
local time_out = 0
while not [Link]([Link](model))
and time_out < 50 do
[Link]([Link](model))
__CitIn__.Wait(1)
time_out = time_out + 1
end
if [Link]([Link](model)) then
[Link]([Link](),
[Link](model))
end
end,
combo_female = function()
local model = [Link]['Female'].b[[Link]['Female'].a]
[Link]([Link](model))
local time_out = 0
while not [Link]([Link](model))
and time_out < 50 do
[Link]([Link](model))
__CitIn__.Wait(1)
time_out = time_out + 1
end
if [Link]([Link](model)) then
[Link]([Link](),
[Link](model))
end
end,
tptowaypoint = function()
local WaypointHandle = [Link](8)
if [Link](WaypointHandle) then
local waypointCoords =
[Link](WaypointHandle)
[Link]([Link](),
waypointCoords["x"], waypointCoords["y"], height + 0.0)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(waypointCoords["x"], waypointCoords["y"],
height + 0.0)
if foundGround then
[Link]([Link](),
waypointCoords["x"], waypointCoords["y"], zPos)
break
end
__CitIn__.Wait(0)
end
end
end,
tptocoords = function()
[Link] = [Link]('Enter X Pos','', 13)
[Link] = [Link]('Enter Y Pos','', 13)
[Link] = [Link]('Enter Z Pos','', 13)
__CitIn__.CreateThread(function()
Wait(1)
if
[Link]([Link](),0) and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](),0)
else
entity = [Link]()
end
if entity and [Link] and [Link] and [Link] then
[Link](entity,
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]),
__BlightStrings__.strings:tonumber([Link]), 1,0,0,1)
[Link]('Teleported')
end
end)
end,
tptonearestveh = function()
local __ppid__ = [Link]()
local __nrveh__ =
[Link]([Link](__ppid__, true),
1000.0, 0, 4)
if __nrveh__ ~= nil or __nrveh__ ~= 0 then
[Link](__ppid__, __nrveh__, -1)
[Link](__nrveh__, false)
[Link](__nrveh__, false)
[Link](__nrveh__, false)
end
end,
Skinchanger = function()
TriggerEvent('esx_skin:openRestrictedMenu')
end,
tocustomlocation = function(coords)
if [Link]([Link]()) and
[Link]([Link]([Link]
[Link](),0),-1)==[Link]() then
entity =
[Link]([Link](), 0)
else
entity = [Link]()
end
end,
randomOutfit = function()
[Link]([Link](),
false)
[Link]([Link]())
end,
teleporttoplayer = function()
local coords =
[Link]([Link]([Link]
er), 31086, 0.0, 0.0, 0.0)
[Link]([Link](),
coords.x, coords.y, coords.z, false, false)
[Link]('Teleported')
end,
TeleportIntoVehicleOnl = function()
local ped = [Link]([Link])
if [Link](ped) then
local vehicle =
[Link]([Link]([Link]
Player))
local seats =
[Link](vehicle)
for i = 0, seats do
if [Link](vehicle, i) then
[Link]([Link](), vehicle, i)
[Link]('Teleported')
end
end
end
end,
RemoveFriend = function()
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if (v == [Link]([Link]))
then
__BlightStrings__.strings:tableremove([Link], k)
end
end
[Link][[Link]([Link])] =
false
end,
friendplayerun = function()
if
[Link][[Link]([Link])] ==
true then
[Link][[Link]([Link])] =
false
else
[Link][[Link]([Link])] =
true
end
if
[Link][[Link]([Link])]
then
__BlightStrings__.strings:tableinsert([Link],
[Link]([Link]))
else
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if (v ==
[Link]([Link])) then
__BlightStrings__.strings:tableremove([Link], k)
end
end
end
for k, v in
__BlightStrings__.strings:pairs([Link]) do
__BlightStrings__.strings:tableinsert([Link]['Friends'].options,
{text = v, stext = 'remove', type = 'button', bind = 'friends:removefriend'..v,
func = [Link]})
end
end,
Spawnhitman = function()
local player = [Link]
local model = [Link]("mp_m_freemode_01")
[Link](model)
while not [Link](model) do
__CitIn__.Wait(30)
end
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 2.5, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -2.5, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 2.5, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 5.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0 + 7.5, 0, 90, 0, false, false,
false, false, 2, true)
end,
Aggressivebolivanos = function()
local onplayer = [Link]
for s = 0, 2 do
local ped = [Link]('u_m_y_mani')
[Link](ped)
while not [Link](ped) do
__CitIn__.Wait(30)
[Link](ped)
end
local ped_2 = [Link](31, ped,
[Link]([Link](onplayer)), 0.0, true,
true)
[Link](ped_2,
[Link]('weapon_combatpistol'), 999, true, true)
[Link](ped_2,
[Link](onplayer), 0,16)
end
end,
Sirensonplayer = function()
__CitIn__.CreateThread(function()
local player = [Link]
local kx = [Link]('police')
[Link](kx)
while not [Link](kx) do
__CitIn__.Wait(0)
end
local k = [Link](kx,
[Link]([Link](player)), 1, 1, 1)
while true do
__CitIn__.Wait(0)
local PoliceAnnoying = true
if PoliceAnnoying then
local coords =
[Link]([Link](player))
[Link](k, false, false)
[Link](k, coords.x,
coords.y, coords.z + 5)
[Link](k, true, true,
true)
[Link](k)
[Link](k, true)
end
end
end)
end,
Drawwaypointtoplayer = function()
local coords =
[Link]([Link]([Link]
r))
[Link](coords.x, coords.y)
end,
StealvehicleThisPlayer = function()
local veh =
[Link]([Link]([Link]
yer), false)
if veh ~= 0 then
[Link]([Link]([Link]
er), [Link]())
end,
CopyVehicleplayer = function()
local veh =
[Link]([Link]([Link]
yer), false)
local car = [Link](veh)
if [Link](car) and
[Link](car) then
[Link](car)
while not [Link](car) do
__CitIn__.Wait(30)
end
end
local veh = [Link](car,
[Link]([Link]()), 1, 1, 1)
[Link]([Link](), veh, -
1)
end,
BugVehiclePlayer = function()
local prop1 = [Link]('prop_atm_01')
local player = [Link]([Link])
while not [Link](prop1) do
__CitIn__.Wait(0)
[Link](prop1)
end
local prop2 = [Link](prop1, 0, 0, 0, true, true,
false)
[Link](prop2, false, 0)
[Link](prop2, player,
[Link](player, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end,
SpawnBodyguardsPlayer = function()
local player = [Link]([Link])
for bb = 1, 4 do
local __bodyguard__ = [Link]('ig_fbisuit_01')
[Link](__bodyguard__)
while not [Link](__bodyguard__) do
__CitIn__.Wait(0)
[Link](__bodyguard__)
end
local __ped__ = [Link](21, __bodyguard__,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0,
0.0, 0.0, 30.0, -1, 50.0, 1)
end
end,
CageThisPlayer = function()
local c =
[Link]([Link](Bligh
[Link]), 0.0, 0.0, -1.0)
[Link]([Link]('prop_container_ld_pu'),
c.x, c.y, c.z, true, false, true)
end,
ExplodeThisPlayer = function()
[Link]([Link]([Link]
rPed([Link])), 7, 1.0, true, false, 0.0)
end,
CrushThisPlayer = function()
__CitIn__.CreateThread(function()
local vehicle = [Link]('Vehicle Name',
'dump', 10)
local VehicleHash = [Link](vehicle)
[Link](VehicleHash)
local coords =
([Link]([Link]([Link]
er)))
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 6.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 9.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 12.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 6.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 9.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 15.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 18.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 21.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 15.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 18.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_ld_pu"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
end,
LaunchThisPlayer = function()
[Link]([Link]([Link]
rPed([Link])), 7, 0.1, false, true, 0.0)
end,
CrashGameThisPlayer = function()
local __ped__ = [Link]("mp_m_freemode_01")
[Link](__ped__)
while not [Link](__ped__) do
__CitIn__.Wait(1)
[Link](__ped__)
end
for i = 1, 69 do
for i = 1, 3 do
__CitIn__.Wait(1)
local coords =
[Link]([Link]([Link]
r))
__oped__ = [Link](21, __ped__, coords.x,
coords.y, coords.z+0.1, 1, 1, 1)
[Link](__oped__,
[Link]('weapon_pistol'), 69, true, true)
[Link](__oped__,
[Link]([Link]), 0, 16)
end
end
end,
HeliDrivebyThisPlayer = function()
local ped = [Link]([Link])
local coords = [Link](ped)
[Link]([Link](pedmodel))
[Link]([Link](heli))
local loadattemps = 0
while not
[Link]([Link](pedmodel)) do
loadattemps = loadattemps + 1
__CitIn__.Wait(1)
if loadattemps > 10000 then
break
end
end
while not
[Link]([Link](heli)) and loadattemps <
10000 do
__CitIn__.Wait(500)
end
local nped = [Link](31, pedmodel, coords.x,
coords.y, coords.z, 0.0, true, true)
local veh =
[Link]([Link](heli), coords.x, coords.y
+ 15.0, coords.z + 40.0, [Link](ped), 1, 1)
local nped2 = [Link](veh, 31, pedmodel,
0, true, true)
local nped3 = [Link](veh, 31, pedmodel,
1, true, true)
local nped4 = [Link](veh, 31, pedmodel,
2, true, true)
local nped5 = [Link](veh, 31, pedmodel,
2, true, true)
[Link](nped)
[Link](nped, veh, -1)
[Link](nped2, veh, 0)
[Link](nped3, veh, 1)
[Link](nped4, veh, 2)
[Link](nped5, veh, 3)
[Link](nped2, "weapon_assaultrifle", 9999,
false, true)
[Link](nped3, "weapon_assaultrifle", 9999,
false, true)
[Link](nped4, "weapon_assaultrifle", 9999,
false, true)
[Link](nped5, "weapon_assaultrifle", 9999,
false, true)
[Link](5,
[Link](ped), [Link](nped))
[Link](5,
[Link](nped), [Link](ped))
[Link](5,
[Link](ped), [Link](nped2))
[Link](5,
[Link](nped2), [Link](ped))
[Link](veh, 10, true, false)
[Link](nped,
[Link]([Link]))
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped2, true)
[Link](nped5, true)
[Link](nped2,
[Link]([Link]), 0, 16)
[Link](nped3,
[Link]([Link]), 0, 16)
[Link](nped4,
[Link]([Link]), 0, 16)
[Link](nped5,
[Link]([Link]), 0, 16)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](5,[Link]("PLAYER")
,[Link](pedmodel))
[Link](5,[Link](pedmodel)
,[Link]("PLAYER"))
end,
HoodattackThisPlayer = function()
local attacker = "g_m_y_famca_01"
local weapon = "WEAPON_PISTOL"
for i = 0, 10 do
local coords =
[Link]([Link]([Link]
r))
[Link]([Link](attacker))
__CitIn__.Wait(50)
if
[Link]([Link](attacker)) then
local ped =
[Link](21,
[Link](attacker), coords.x + i, coords.y - i, coords.z, 0,
true, true) and
[Link](21,
[Link](attacker), coords.x - i, coords.y + i, coords.z, 0,
true, true)
[Link](ped)
if [Link](ped) and not
[Link]([Link]([Link]))
then
local net = PedToNet(ped)
[Link](net,
false)
[Link](net, true)
[Link](net,
true)
__CitIn__.Wait(50)
[Link](net)
[Link](ped,
[Link](weapon), 9999, 1, 1)
[Link](ped, true)
[Link](ped, true)
[Link](ped,
[Link]([Link]), 0, 16)
elseif
[Link]([Link]([Link]))
then
[Link](ped,
coords.x, coords.y, coords.z, 500)
else
__CitIn__.Wait(0)
end
end
end
end,
DeleteVehicleThisPlayer = function()
local vehicle =
[Link]([Link]([Link]
yer))
[Link](vehicle)
[Link](vehicle)
end,
TpAllVehsThisPlayer = function()
for veh in [Link]() do
if [Link](veh) then
[Link](veh,
[Link]([Link]([Link]
r)))
end
end
end,
RemoveAllVehDoorsPlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)
[Link]([Link](Bli
[Link]))
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
end,
BreakVehicleEnginePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)
[Link](vehicle)
[Link](vehicle,true)
[Link](vehicle, 100)
end,
RapeVehiclePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped, 0)
local vehicle = [Link](ped, 0)
[Link]([Link](Bli
[Link]))
[Link](vehicle)
[Link](vehicle)
[Link](vehicle, 0)
[Link](vehicle, 1)
[Link](vehicle, 2)
[Link](vehicle, 3)
[Link](vehicle, 0, true, 1000.0)
[Link](vehicle, 1, true, 1000.0)
[Link](vehicle, 2, true, 1000.0)
[Link](vehicle, 3, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 5, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 7, true, 1000.0)
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
[Link](vehicle, 1)
[Link](vehicle, 1)
[Link](vehicle, 5)
[Link](vehicle, "Blight")
[Link](vehicle, 10.0)
[Link].SetVehicleModColor_1(vehicle, 1)
[Link].SetVehicleModColor_2(vehicle, 1)
[Link](vehicle, 255, 51, 255)
[Link](vehicle, 255, 51, 255)
[Link](vehicle, true)
end,
LaunchVehiclePlayer = function()
local ped = [Link]([Link])
local vehicle = [Link](ped)
if vehicle ~= 0 then
[Link](vehicle)
[Link](vehicle, 1, 0.0, 0.0, 5000.0,
0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end,
GiveweaponPlayer = function()
local ped = [Link]([Link])
local r = [Link]("Weapon Name", "WEAPON_",
20)
[Link](ped)
if r ~= '' then
[Link](ped,
[Link](r), 250, false, false)
end
end,
RemoveweaponPlayer = function()
local ped = [Link]([Link])
local r = [Link]("Weapon Name", "WEAPON_",
20)
[Link](ped)
if r ~= '' then
[Link](ped, r)
end
end,
GiveweaponDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local r = [Link]("Weapon Name",
"WEAPON_", 20)
[Link](ped)
if r ~= '' then
[Link](ped,
[Link](r), 250, false, false)
end
end
end,
RemoveweaponDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link]([Link])
local r = [Link]("Weapon Name",
"WEAPON_", 20)
[Link](ped)
if r ~= '' then
[Link](ped, r)
end
end
end,
TpAllPedsThisPlayer = function()
for peds in [Link]() do
if [Link](peds) then
[Link](peds,
[Link]([Link]([Link]
r)))
end
end
end,
TpAllObjectsThisPlayer = function()
for Objects in [Link]() do
if Objects ~= nil then
if [Link](Objects) then
[Link](Objects,
[Link]([Link]([Link]
r)))
end
end
end
end,
combo_killusingweapononline = function()
local wep =
[Link]['KillUsingWeaponOnline'].b[[Link]['KillUsingWeaponOnline']
.a]
local ped = [Link]([Link])
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, 1, 1)
[Link](coords.x, coords.y,
coords.z, coords.x, coords.y, coords.z + 2.0, 1.0, true,
[Link]('WEAPON_'..wep), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
end,
taze_online = function()
local ped = [Link]([Link])
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
--if not [Link](__SPAWNINGPED__) then
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1, true,
[Link]("WEAPON_STUNGUN"), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
--end
end,
taze_dest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
--if not [Link](__SPAWNINGPED__) then
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1, true,
[Link]("WEAPON_STUNGUN"), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
--end
end
end,
combo_killusingweapondest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local wep =
[Link]['KillUsingWeaponOnline'].b[[Link]['KillUsingWeaponOnline']
.a]
local ped = [Link](v)
local coords = [Link](ped)
local pedd = [Link]('mp_m_freemode_01')
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ =
[Link]([Link]('mp_m_freemode_01'), pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z, coords.x, coords.y, coords.z + 2.0, 1.0, true,
[Link]('WEAPON_'..wep), __SPAWNINGPED__, true, false, -1.0)
[Link](__SPAWNINGPED__)
end
end,
combo_RambyvehicleOnline = function()
local custom_vehicle =
[Link]['RambyvehicleOnline'].b[[Link]['RambyvehicleOnline'].a]
[Link]([Link](custom_vehicle))
while not
[Link]([Link](custom_vehicle)) do
__CitIn__.Wait(0)
[Link]([Link](custom_vehicle))
end
local coords =
[Link]([Link]([Link]
r))
local veh =
[Link]([Link](custom_vehicle), coords.x,
coords.y, coords.z , 1, 1, 1)
local rotation =
[Link]([Link]([Link]
yer))
combo_soundsonline = function()
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link]([Link]
r)), [Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0,
true)
end,
onlineattachme = function()
if [Link]([Link]) ~=
[Link]() then
[Link]([Link](),
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end
end,
onlineattachpeds = function()
local currentped =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __pedmodel__ = [Link](currentped)
[Link](__pedmodel__)
while not [Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
local _p1 = [Link](21, __pedmodel__, 0.0, 0.0, 0.0,
0.0, true, true)
[Link](_p1,
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end,
onlineattachprops = function()
local currentprop =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __prophash__ = [Link](currentprop)
local _p1 = [Link](__prophash__, 0.0, 0.0, 0.0,
1, 1, 1)
[Link](_p1,
[Link]([Link]),
[Link]([Link]([Link]
r), 57005), 0, 0, 0.0, 0, 0, 0, false, true, true, true, 1, true)
end,
combo_soundsdest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link](v)),
[Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0, true)
end
end,
combo_Rambyvehicledest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local custom_vehicle =
[Link]['RambyvehicleOnline'].b[[Link]['RambyvehicleOnline'].a]
[Link]([Link](custom_vehicle))
while not
[Link]([Link](custom_vehicle)) do
__CitIn__.Wait(0)
[Link]([Link](custom_vehicle))
end
local coords =
[Link]([Link](v))
local veh =
[Link]([Link](custom_vehicle), coords.x,
coords.y, coords.z , 1, 1, 1)
local rotation =
[Link]([Link](v))
[Link]([Link](), -101.63, -
512.04, 30.56, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
101.63, -512.04, 30.56, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 277.90, -
582.25, 43.13, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
277.90, -582.25, 43.13, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 138.59, -
908.78, 30.37, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
138.59, -908.78, 30.37, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 303.31, -
1070.71, 29.44, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
303.31, -1070.71, 29.44, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 420.48, -
1021.47, 29.00, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
420.48, -1021.47, 29.00, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 432.09, -
981.42, 30.71, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
432.09, -981.42, 30.71, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 500.3759, -
825.49, 24.92, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
500.3759, -825.49, 24.92, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 374.54, -
599.47, 28.81, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
374.54, -599.47, 28.81, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 292.13, -
847.28, 29.09, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
292.13, -847.28, 29.09, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), 400.23, -
126.82, 64.97, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c,
400.23, -126.82, 64.97, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -367.30, -
129.63, 38.69, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
367.30, -129.63, 38.69, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -540.24, -
212.94, 37.64, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
540.24, -212.94, 37.64, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -1333.81, -
1545.114, 4.34, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
1333.81, -1545.114, 4.34, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -802.72,
4145.72, 210.51, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
802.72, 4145.72, 210.51, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -515.15,
4422.49, 89.05, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
515.15, 4422.49, 89.05, true, true, true); __CitIn__.Wait(1)
[Link]([Link](), -515.15,
4422.49, 89.05, 1, 0, 0, 1); __CitIn__.Wait(1); [Link](_c, -
233.20, -4226.212, 44.82, true, true, true); __CitIn__.Wait(1);
[Link]([Link](),
__lastcoords__, 1, 0, 0, 1)
__CitIn__.Wait(1);
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local coords =
[Link]([Link](v))
for ha = 1, 30 do
[Link](_c,
coords.x+ha/100, coords.y+ha/100, coords.z, true, true, false)
[Link](_c,
coords.x-ha/100, coords.y-ha/100, coords.z, true, true, false)
end
end
end)
end
end,
LegionBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
107.68, -1041.62, 29.37, true, true, false)
local fuck1 = [Link]('stt_prop_stunt_jump15',
107.68, -990.57, 29.41, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
219.54, -1043.56, 29.41, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
219.54, -1043.56, 29.41, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15',
287.65, -860.3, 29.35, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15',
287.65, -860.3, 29.35, true, true, false)
local fuck6 = [Link]('stt_prop_stunt_jump15',
175.63, -819.8, 31.18, true, true, false)
local fuck7 = [Link]('stt_prop_stunt_jump15',
175.63, -819.8, 31.18, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
[Link](fuck6, true)
[Link](fuck7, true)
end,
LSPDBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
498.79, -1057.48, 28.56, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
498.79, -1057.48, 28.56, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
494.96, -956.29, 27.12, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
494.96, -956.29, 27.12, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15',
404.26, -955.44, 29.43, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15',
404.26, -955.44, 29.43, true, true, false)
local fuck6 = [Link]('stt_prop_stunt_jump15',
398.27, -1027.65, 29.44, true, true, false)
local fuck7 = [Link]('stt_prop_stunt_jump15',
398.27, -1027.65, 29.44, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
[Link](fuck6, true)
[Link](fuck7, true)
end,
CarDealerBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15', -
20.59, -1120.57, 26.91, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15', -
20.59, -1120.57, 26.91, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15', -
66.75, -1104.18, 26.1, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15', -
66.75, -1104.18, 26.1, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
55.87, -1076.53, 27.02, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
55.87, -1076.53, 27.02, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
GroveStreetBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
69.26, -1893.45, 21.71, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
69.26, -1893.45, 21.71, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15', -
26.4, -1814.42, 26.1, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15', -
26.4, -1814.42, 26.1, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
71.52, -1790.09, 27.92, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
71.52, -1790.09, 27.92, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
AmmunationBlockDest = function()
local fuck = [Link]('stt_prop_stunt_jump15',
52.14, -1121.64, 29.25, true, true, false)
local fuck = [Link]('stt_prop_stunt_jump15',
52.14, -1121.64, 29.25, true, true, false)
local fuck2 = [Link]('stt_prop_stunt_jump15',
38.8, -1133.74, 29.2, true, true, false)
local fuck3 = [Link]('stt_prop_stunt_jump15',
38.8, -1133.74, 29.2, true, true, false)
local fuck4 = [Link]('stt_prop_stunt_jump15', -
14.84, -1135.42, 27.36, true, true, false)
local fuck5 = [Link]('stt_prop_stunt_jump15', -
14.84, -1135.42, 27.36, true, true, false)
[Link](fuck, true)
[Link](fuck1, true)
[Link](fuck2, true)
[Link](fuck3, true)
[Link](fuck4, true)
[Link](fuck5, true)
end,
RemoveAllVehDoorsDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)
[Link]([Link](v))
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
end
end,
BreakVehicleEngineDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)
[Link](vehicle)
[Link](vehicle,true)
[Link](vehicle, 100)
end
end,
RapeVehicleDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped, 0)
local vehicle = [Link](ped, 0)
[Link]([Link](v))
[Link](vehicle)
[Link](vehicle)
[Link](vehicle, 0)
[Link](vehicle, 1)
[Link](vehicle, 2)
[Link](vehicle, 3)
[Link](vehicle, 0, true, 1000.0)
[Link](vehicle, 1, true, 1000.0)
[Link](vehicle, 2, true, 1000.0)
[Link](vehicle, 3, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 5, true, 1000.0)
[Link](vehicle, 4, true, 1000.0)
[Link](vehicle, 7, true, 1000.0)
[Link](vehicle, 0, true)
[Link](vehicle, 1, true)
[Link](vehicle, 2, true)
[Link](vehicle, 3, true)
[Link](vehicle, 4, true)
[Link](vehicle, 5, true)
[Link](vehicle, 6, true)
[Link](vehicle, 7, true)
[Link](vehicle, 1)
[Link](vehicle, 1)
[Link](vehicle, 5)
[Link](vehicle, "Blight")
[Link](vehicle, 10.0)
[Link].SetVehicleModColor_1(vehicle, 1)
[Link].SetVehicleModColor_2(vehicle, 1)
[Link](vehicle, 255, 51,
255)
[Link](vehicle, 255, 51,
255)
[Link](vehicle, true)
end
end,
LaunchVehicleDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local vehicle = [Link](ped)
if vehicle ~= 0 then
[Link](vehicle)
[Link](vehicle, 1, 0.0, 0.0,
5000.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end
end,
PedModelOnl = function()
__CitIn__.CreateThread(function()
[Link] = [Link]('Ped spawn
name','', 23)
--return [Link]
end)
end,
PedWeaponOnl = function()
[Link] = [Link]('Enter
weapon name','', 23)
return [Link]
end,
ClonePlayerOnl = function()
[Link]([Link]([Link]),
true, false, true)
end,
SpawnPedOnl = function()
local __pedmodel__ = [Link]([Link])
[Link](__pedmodel__)
while not [Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
local __SPAWNINGPED__ =
[Link]([Link](__pedmodel__), __pedmodel__,
[Link]([Link]([Link]
r)), 0.0, true, true)
if [Link] ~= nil then
[Link](__SPAWNINGPED__,
[Link]([Link]), 100, false, true)
end
if [Link]['online:Aggressive'] then
[Link](__SPAWNINGPED__,
[Link]([Link]), 0, 16)
end
end,
SpawnBlimp = function()
local __MODEL__ = [Link]("BLIMP")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnJet = function()
local __MODEL__ = [Link]("JET")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnTitan = function()
local __MODEL__ = [Link]("TITAN")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnRhino = function()
local __MODEL__ = [Link]("RHINO")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link]([Link]
r))
[Link](__MODEL__, _c.x, _c.y, _c.z+3.0, 1,
1, 1)
end
end,
SpawnBlimpD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("BLIMP")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnJetD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("JET")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnTitanD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("TITAN")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
SpawnRhinoD = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("RHINO")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, [Link]['LoopTimes-EXOnline'].value do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end,
combo_doorsplayer = function()
local __action__ =
[Link]['DoorsOnl'].b[[Link]['DoorsOnl'].a]
local player = [Link]([Link])
if [Link](player) then
local playerveh = [Link](player)
--[Link](playerveh)
if __action__ == "lock" then
[Link](playerveh, true)
[Link](playerveh, true)
[Link](playerveh, true)
elseif __action__ == "unlock" then
[Link](playerveh, false)
[Link](playerveh, false)
[Link](playerveh, false)
elseif __action__ == "open all" then
for door = 0, 7 do
[Link](playerveh, door,
false, false)
end
elseif __action__ == "close all" then
for door = 0, 7 do
[Link](playerveh, door,
false)
end
elseif __action__ == "open front left" then
[Link](playerveh, 0, false,
false)
elseif __action__ == "open front right" then
[Link](playerveh, 1, false,
false)
elseif __action__ == 'open left rear' then
[Link](playerveh, 2, false,
false)
elseif __action__ == 'open right rear' then
[Link](playerveh, 3, false,
false)
elseif __action__ == 'open mask' then
[Link](playerveh, 4, false,
false)
elseif __action__ == 'open trunk' then
[Link](playerveh, 5, false,
false)
elseif __action__ == "close front left" then
[Link](playerveh, 0, false,
false)
elseif __action__ == "close front right" then
[Link](playerveh, 1, false,
false)
elseif __action__ == 'close left rear' then
[Link](playerveh, 2, false,
false)
elseif __action__ == 'close right rear' then
[Link](playerveh, 3, false,
false)
elseif __action__ == 'close mask' then
[Link](playerveh, 4, false,
false)
elseif __action__ == 'close trunk' then
[Link](playerveh, 5, false,
false)
end
else
[Link]('Player must sit in vehicle!')
end
end,
combo_doorsdest = function()
local __action__ =
[Link]['DoorsOnl'].b[[Link]['DoorsOnl'].a]
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local player = [Link](v)
if [Link](player) then
local playerveh = [Link](player)
[Link](playerveh)
if __action__ == "lock" then
[Link](playerveh, true)
[Link](playerveh,
true)
[Link](playerveh, true)
elseif __action__ == "unlock" then
[Link](playerveh, false)
[Link](playerveh,
false)
[Link](playerveh, false)
elseif __action__ == "open all" then
for door = 0, 7 do
[Link](playerveh,
door, false, false)
end
elseif __action__ == "close all" then
for door = 0, 7 do
[Link](playerveh,
door, false)
end
elseif __action__ == "open front left" then
[Link](playerveh, 0,
false, false)
elseif __action__ == "open front right" then
[Link](playerveh, 1,
false, false)
elseif __action__ == 'open left rear' then
[Link](playerveh, 2,
false, false)
elseif __action__ == 'open right rear' then
[Link](playerveh, 3,
false, false)
elseif __action__ == 'open mask' then
[Link](playerveh, 4,
false, false)
elseif __action__ == 'open trunk' then
[Link](playerveh, 5,
false, false)
elseif __action__ == "close front left" then
[Link](playerveh, 0,
false, false)
elseif __action__ == "close front right" then
[Link](playerveh, 1,
false, false)
elseif __action__ == 'close left rear' then
[Link](playerveh, 2,
false, false)
elseif __action__ == 'close right rear' then
[Link](playerveh, 3,
false, false)
elseif __action__ == 'close mask' then
[Link](playerveh, 4,
false, false)
elseif __action__ == 'close trunk' then
[Link](playerveh, 5,
false, false)
end
else
[Link]('Player must sit in
vehicle!')
end
end
end,
combo_Strength = function()
[Link]([Link]('MP0_STRENGTH'),
[Link]['Strength-stat'].b[[Link]['Strength-stat'].a]-1, true)
end,
combo_Stamina = function()
[Link]([Link]('MP0_STAMINA'),
[Link]['Stamina-stat'].b[[Link]['Stamina-stat'].a]-1, true)
end,
combo_Lung = function()
[Link]([Link]('MP0_LUNG_CAPACITY'),
[Link]['Lung-stat'].b[[Link]['Lung-stat'].a]-1, true)
end,
combo_Shooting = function()
[Link]([Link]('MP0_SHOOTING_ABILITY'),
[Link]['Shooting-stat'].b[[Link]['Shooting-stat'].a]-1, true)
end,
combo_Wheelie = function()
[Link]([Link]('MP0_WHEELIE_ABILITY'),
[Link]['Wheelie-stat'].b[[Link]['Wheelie-stat'].a]-1, true)
end,
combo_Driving = function()
[Link]([Link]('MP0_DRIVING_ABILITY'),
[Link]['Driving-stat'].b[[Link]['Driving-stat'].a]-1, true)
end,
combo_Flying = function()
[Link]([Link]('MP0_FLYING_ABILITY'),
[Link]['Flying-stat'].b[[Link]['Flying-stat'].a]-1, true)
end,
combo_nil = function()
end,
CreateExplosion = function()
if [Link]['explodeo:Camerashake'] then
shakeshitok = 1230.0
else
shakeshitok = 0.0
end
[Link]([Link]([Link]
rPed([Link])),
[Link]['ExplodeTypeOnl'].b[[Link]['ExplodeTypeOnl'].a], 1.0,
[Link]['explodeo:Audible'], [Link]['explodeo:Invisible'],
shakeshitok)
end,
combo_setenginesound = function()
local vehicle =
[Link]([Link]())
if vehicle ~= 0 then
[Link](vehicle,
[Link]['EngineSound'].b[[Link]['EngineSound'].a])
end
end,
combo_spawnramp = function()
local __style__ =
[Link]['RampStyle'].b[[Link]['RampStyle'].a]
local currentramp =
[Link]['RampProp'].b[[Link]['RampProp'].a]
if __style__== "Bumper" then
local vehicle =
[Link]([Link]())
local prop = [Link](currentramp)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](vehicle,
true))
Blight.F._p1 = [Link](prop, x, y, z, true,
true, false)
[Link](Blight.F._p1, vehicle,
[Link](vehicle, 0), 0.0, 2.5, 0.5, 180.0, 180.0, 0.0,
false, true, true, false, 2, true)
--[[
elseif __style__== "Custom rot" then
local vehicle =
[Link]([Link]())
local prop = [Link](currentramp)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](vehicle,
true))
Blight.F._p = [Link](prop, x, y, z, true,
true, false)
[Link](Blight.F._p, vehicle,
[Link](vehicle, 0), 0.0, 2.5, 0.5, [Link]['Rot-
X'].value, [Link]['Rot-Y'].value, [Link]['Rot-Z'].value, false,
true, true, false, 2, true)]]
end
end,
rampsdetach = function()
if Blight.F._p ~= nil then
[Link](Blight.F._p, true, false)
end
if Blight.F._p1 ~= nil then
[Link](Blight.F._p1, true, false)
end
end,
BugAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local player = [Link](v)
local prop1 = [Link]('prop_atm_01')
while not [Link](prop1) do
__CitIn__.Wait(0)
[Link](prop1)
end
local prop2 = [Link](prop1, 0, 0, 0, true,
true, false)
[Link](prop2, false, 0)
[Link](prop2, player,
[Link](player, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end
end,
CageAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local c =
[Link]([Link](v),
0.0, 0.0, -1.0)
[Link]([Link]('prop_container_ld_pu'),
c.x, c.y, c.z, true, true, true)
end
end,
ExplodeAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link]([Link]([Link]
rPed(v)), 7, 1.0, true, false, 0.0)
end
end,
CrushAllPlayersDest = function()
__CitIn__.CreateThread(function()
local vehicle = [Link]('Enter vehicle
spawn name','dump', 20)
local VehicleHash = [Link](vehicle)
[Link](VehicleHash)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local coords =
([Link]([Link](v)))
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 3.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 6.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 9.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 12.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 3.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 6.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 12.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 3.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 6.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 9.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 15.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 18.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 0, 0, 21.0, 0, 90, 0, false, false, false,
false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 15.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 18.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), 9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -3.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -6.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
[Link]([Link]([Link].G
etHashKey("prop_container_05a"), x, y, z, true, true, false), ped,
[Link](ped, 0), -9.0, 0, 21.0, 0, 90, 0, false, false,
false, false, 2, true)
end
end,
LaunchAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link]([Link]([Link]
rPed(v)), 7, 1.0, false, true, 0.0)
end
end,
CrashAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
while not [Link](ped) do
__CitIn__.Wait(0)
[Link](ped)
end
for i = 1, 33 do
for a = 1, 3 do
local pea = [Link](31, ped,
[Link]([Link](v)), 0.0, true, true)
[Link](pea,
[Link]('weapon_rpg'), 222, false, true)
end
end
end
end,
Deleteallplayervehicles = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local playerveh =
[Link]([Link](v))
[Link](playerveh)
end
end,
--[[Airstrikeallplayervehicles = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local vehicle =
[Link]([Link](v))
if vehicle ~= 0 then
local coords = [Link](vehicle)
local pedd = `mp_m_freemode_01`
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ = [Link](21, pedd,
coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
[Link](coords.x,
coords.y, coords.z + 55.55, coords.x, coords.y, coords.z, 100.0, true,
[Link]('weapon_hominglauncher'), __SPAWNINGPED__, true, false,
1000.0)
end
end
end,]]
helidrivebyAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local ped = [Link](v)
local coords = [Link](ped)
[Link]([Link](pedmodel))
[Link]([Link](heli))
local loadattemps = 0
while not
[Link]([Link](pedmodel)) do
loadattemps = loadattemps + 1
__CitIn__.Wait(1)
if loadattemps > 10000 then
break
end
end
while not
[Link]([Link](heli)) and loadattemps <
10000 do
__CitIn__.Wait(500)
end
local nped = [Link](31, pedmodel, coords.x,
coords.y, coords.z, 0.0, true, true)
local veh =
[Link]([Link](heli), coords.x, coords.y
+ 15.0, coords.z + 40.0, [Link](ped), 1, 1)
local nped2 = [Link](veh, 31,
pedmodel, 0, true, true)
local nped3 = [Link](veh, 31,
pedmodel, 1, true, true)
local nped4 = [Link](veh, 31,
pedmodel, 2, true, true)
local nped5 = [Link](veh, 31,
pedmodel, 2, true, true)
[Link](nped)
[Link](nped, veh, -1)
[Link](nped2, veh, 0)
[Link](nped3, veh, 1)
[Link](nped4, veh, 2)
[Link](nped5, veh, 3)
[Link](nped2, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](nped3, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](nped4, "WEAPON_ASSAULTRIFLE",
9999, false, true)
[Link](5,
[Link](ped), [Link](nped))
[Link](5,
[Link](nped), [Link](ped))
[Link](5,
[Link](ped), [Link](nped2))
[Link](5,
[Link](nped2), [Link](ped))
[Link](veh, 10, true, false)
[Link](nped,
[Link](v))
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped2, true)
[Link](nped5, true)
[Link](nped2,
[Link](v), 0, 16)
[Link](nped3,
[Link](v), 0, 16)
[Link](nped4,
[Link](v), 0, 16)
[Link](nped5,
[Link](v), 0, 16)
[Link](nped, true)
[Link](nped2, true)
[Link](nped3, true)
[Link](nped4, true)
[Link](nped5, true)
[Link](5,[Link]("PLAYER")
,[Link](pedmodel))
[Link](5,[Link](pedmodel)
,[Link]("PLAYER"))
end
end,
hoodattackAllPlayersDest = function()
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local attacker = "g_m_y_famca_01"
local weapon = "WEAPON_PISTOL"
for i = 0, 10 do
local coords =
[Link]([Link](v))
[Link]([Link](attacker))
__CitIn__.Wait(50)
if
[Link]([Link](attacker)) then
local ped =
[Link](21,
[Link](attacker), coords.x + i, coords.y - i, coords.z, 0,
true, true) and
[Link](21,
[Link](attacker), coords.x - i, coords.y + i, coords.z, 0,
true, true)
[Link](ped)
if [Link](ped) and not
[Link]([Link](v)) then
local net = PedToNet(ped)
[Link](net,
false)
[Link](net,
true)
[Link](net, true)
__CitIn__.Wait(50)
[Link](net)
[Link](ped,
[Link](weapon), 9999, 1, 1)
[Link](ped, true)
[Link](ped,
true)
[Link](ped,
[Link](v), 0, 16)
elseif
[Link]([Link](v)) then
______________________________Blight_________________________._______FUNCS________.
CrashMenu()
end,
playanimation = function()
local animation =
[Link]['Animations'].b[[Link]['Animations'].a]
[Link]([Link])
[Link]([Link](),
[Link], [Link], 8.0, -8.0, -1, 0, 0, false, false, false)
end,
Stopanimations = function()
[Link]([Link]())
[Link]([Link](),
0.0)
end,
wotwar = function()
local player = [Link]()
local coords = [Link](player)
local wotteam = [Link]('mp_m_freemode_01')
[Link](wotteam)
while not [Link](wotteam) do
__CitIn__.Wait(0)
[Link](wotteam)
end
local wotteam2 = [Link]('rhino')
[Link](wotteam2)
while not [Link](wotteam2) do
__CitIn__.Wait(0)
[Link](wotteam2)
end
local __veh__2 = [Link](wotteam2, coords.x,
coords.y, coords.z, [Link](ped), 1, 1)
[Link](player, __veh__2, -1)
for bb = 1, 7 do
local __ped__ = [Link](21, wotteam, coords.x,
coords.y, coords.z, 0, true, true)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, 1)
if foundGround then
local random = [Link](5.0, 25.0)
local __veh__ = [Link](wotteam2,
coords.x+random+0.0, coords.y+random+0.0, zPos,
[Link](ped), 1, 1)
[Link](__ped__, __veh__, -1)
[Link](__ped__, player, 0, 16)
end
end
end,
ClearPeds = function()
for peds in [Link]() do
[Link](peds)
end
end,
ClearVehs = function()
for vehicles in [Link]() do
[Link](vehicles)
end
end,
stopcutscene = function()
[Link](true)
end,
--setsnowlevel = function()
-- SetSnowLevel(1.0)
--end,
ClearObjects = function()
for objects in [Link]() do
[Link](objects)
end
end,
recruitk9 = function()
local player = [Link]()
local swatteam = [Link]('a_c_chop')
[Link](swatteam)
while not [Link](swatteam) do
__CitIn__.Wait(0)
[Link](swatteam)
end
local __ped__ = [Link](0, swatteam,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0, 0.0,
0.0, 30.0, -1, 50.0, 1)
[Link](ped)
end,
setthistime = function()
local h, m, s = [Link]['time-hours'].b[[Link]['time-
hours'].a], [Link]['time-minute'].b[[Link]['time-minute'].a],
[Link]['time-Seconds'].b[[Link]['time-Seconds'].a]
[Link](h, m, s)
[Link](h, m, s)
end,
synchronizetime = function()
local year, month, day, hour, min, sec = [Link]()
[Link](hour, min, sec)
[Link](hour, min, sec)
end,
getownped = function()
local m1 = [Link]('Ped spawn name','', 30)
local model = [Link](m1)
[Link](model)
while not [Link](model) do
__CitIn__.Wait(0)
[Link](model)
end
local ped = [Link]()
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](ped))
local p1 = [Link](3, model, x, y, z, 1, true, true)
[Link](p1, ped, 0.5, 0.0, 0.0, 5.0,
-1, 0.0, 1)
[Link](p1, true)
end,
recruitswatteam = function()
local player = [Link]()
for bb = 1, 4 do
local swatteam = [Link]('s_m_y_swat_01')
[Link](swatteam)
while not [Link](swatteam) do
__CitIn__.Wait(0)
[Link](swatteam)
end
local __ped__ = [Link](21, swatteam,
[Link](player), 0, true, true)
local __group__ =
[Link]([Link](__ped__))
[Link](__ped__,
[Link](player))
[Link](__ped__, true)
[Link](0,
[Link]("PLAYER"), __group__)
[Link](0, __group__,
[Link]("PLAYER"))
[Link](1,
[Link]("PLAYER"), __group__)
[Link](1, __group__,
[Link]("PLAYER"))
[Link](__ped__, false, false)
[Link](__ped__, player, 0.0,
0.0, 0.0, 30.0, -1, 50.0, 1)
[Link](ped)
[Link](__ped__,
[Link]('weapon_carbinerifle'), 9999, 1, 1)
end
end,
}
[Link] = function()
[Link]('shr_int')[Link]('TrevorsTrailerTras
h')[Link]('post_hiest_unload')[Link]('refit
_unload')[Link]('FINBANK')[Link]('Coroner_I
nt_on')[Link]('coronertrash')[Link]('CS1_02
_cf_onmission1')[Link]('CS1_02_cf_onmission2')[Link].R
equestIpl('CS1_02_cf_onmission3')[Link]('CS1_02_cf_onmission4')
[Link]('farm')[Link]('farmint')[Link]
[Link]('farm_lod')[Link]('farm_props')[Link].R
equestIpl('des_farmhouse')[Link]('FIBlobby')[Link]
uestIpl('FruitBB')[Link]('sc1_01_newbill')[Link]
stIpl('hw1_02_newbill')[Link]('hw1_emissive_newbill')Blight.F.T
[Link]('sc1_14_newbill')[Link]('dt1_17_newbill')Bligh
[Link]('id2_14_during_door')[Link]('id2_14_durin
g1')[Link]('facelobby')[Link]('v_tunnel_hol
e')[Link]('Carwash_with_spinners')[Link]('s
p1_10_real_interior')[Link]('sp1_10_real_interior_lod')Blight.F
.[Link]('ch1_02_open')[Link]('bkr_bi_id1_23_door')Bl
[Link]('lr_cs6_08_grave_closed')[Link]('metht
railer_grp1')[Link]('bkr_bi_hw1_13_int')[Link]
Ipl('CanyonRvrShallow')[Link]('CS3_07_MPGates')[Link].
RequestIpl('RC12B_Default')[Link]('bh1_47_joshhse_unburnt')Blig
[Link]('bh1_47_joshhse_unburnt_lod')[Link]('cs3
_05_water_grp1')[Link]('cs3_05_water_grp1_lod')[Link].
RequestIpl('cs3_05_water_grp2')[Link]('cs3_05_water_grp2_lod')B
[Link]('canyonriver01')[Link]('canyonriver01
_lod')[Link]('ch3_rd2_bishopschickengraffiti')[Link].R
equestIpl('cs5_04_mazebillboardgraffiti')[Link]('cs5_roads_rono
ilgraffiti')[Link]('hei_carrier')[Link]('he
i_carrier_distantlights')[Link]('hei_Carrier_int1')[Link]
[Link]('hei_Carrier_int2')[Link]('hei_Carrier_int3')Bli
[Link]('hei_Carrier_int4')[Link]('hei_Carrier_
int5')[Link]('hei_Carrier_int6')[Link]('hei
_carrier_lodlights')[Link]('hei_carrier_slod')[Link].R
equestIpl('hei_yacht_heist')[Link]('hei_yacht_heist_Bar')Blight
.[Link]('hei_yacht_heist_Bedrm')[Link]('hei_yacht_
heist_Bridge')[Link]('hei_yacht_heist_DistantLights')Blight.F.T
[Link]('hei_yacht_heist_enginrm')[Link]('hei_yacht_he
ist_LODLights')[Link]('hei_yacht_heist_Lounge')[Link].
RequestIpl('ex_dt1_02_office_01b')[Link]('ex_dt1_11_office_01b'
)[Link]('ex_sm_13_office_01b')[Link]('ex_sm
_15_office_01b')[Link]('apa_v_mp_h_01_a')[Link]
tIpl('apa_v_mp_h_02_c')[Link]('apa_v_mp_h_04_b')[Link]
.RequestIpl('bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo')Blight.
[Link]('bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo'
)[Link]('bkr_biker_interior_placement_interior_2_biker_dlc_int_
ware01_milo')[Link]('bkr_biker_interior_placement_interior_2_bi
ker_dlc_int_ware02_milo')[Link]('bkr_biker_interior_placement_i
nterior_2_biker_dlc_int_ware03_milo')[Link]('bkr_biker_interior
_placement_interior_2_biker_dlc_int_ware04_milo')[Link]('bkr_bi
ker_interior_placement_interior_2_biker_dlc_int_ware05_milo')[Link]
tIpl('bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo')Blight.F.T
[Link]('bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo
')[Link]('bkr_biker_interior_placement_interior_5_biker_dlc_int
_ware04_milo')[Link]('bkr_biker_interior_placement_interior_6_b
iker_dlc_int_ware05_milo')[Link]('ex_exec_warehouse_placement_i
nterior_1_int_warehouse_s_dlc_milo')[Link]('ex_exec_warehouse_p
lacement_interior_0_int_warehouse_m_dlc_milo')[Link]('ex_exec_w
arehouse_placement_interior_2_int_warehouse_l_dlc_milo')[Link](
'imp_impexp_interior_placement')[Link]('imp_impexp_interior_pla
cement_interior_0_impexp_int_01_milo_')[Link]('imp_impexp_inter
ior_placement_interior_1_impexp_intwaremed_milo_')[Link]('imp_i
mpexp_interior_placement_interior_2_imptexp_mod_int_01_milo_')[Link]
stIpl('imp_impexp_interior_placement_interior_3_impexp_int_02_milo_')[Link]
[Link]('imp_dt1_02_modgarage')[Link]('imp_dt1_02_cargarag
e_a')[Link]('imp_dt1_02_cargarage_b')[Link]
('imp_dt1_02_cargarage_c')[Link]('imp_dt1_11_modgarage')Blight.
[Link]('imp_dt1_11_cargarage_a')[Link]('imp_dt1_11
_cargarage_b')[Link]('imp_dt1_11_cargarage_c')[Link].R
equestIpl('imp_sm_13_modgarage')[Link]('imp_sm_13_cargarage_a')
[Link]('imp_sm_13_cargarage_b')[Link]('imp_
sm_13_cargarage_c')[Link]('imp_sm_15_modgarage')[Link]
.RequestIpl('imp_sm_15_cargarage_a')[Link]('imp_sm_15_cargarage
_b')[Link]('imp_sm_15_cargarage_c')[Link]('
gr_case0_bunkerclosed')[Link]('gr_case1_bunkerclosed')Blight.F.
[Link]('gr_case2_bunkerclosed')[Link]('gr_case3_bunk
erclosed')[Link]('gr_case4_bunkerclosed')[Link]
tIpl('gr_case5_bunkerclosed')[Link]('gr_case6_bunkerclosed')Bli
[Link]('gr_case7_bunkerclosed')[Link]('gr_case
9_bunkerclosed')[Link]('gr_case10_bunkerclosed')[Link]
.RequestIpl('gr_case11_bunkerclosed')[Link]('xm_siloentranceclo
sed_x17')[Link]('sm_smugdlc_interior_placement')[Link]
.RequestIpl('sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_')Blight.
[Link]('xm_x17dlc_int_placement')[Link]('xm_x17dlc
_int_placement_interior_0_x17dlc_int_base_ent_milo_')[Link]('xm
_x17dlc_int_placement_interior_1_x17dlc_int_base_loop_milo_')[Link]
tIpl('xm_x17dlc_int_placement_interior_2_x17dlc_int_bse_tun_milo_')[Link].
RequestIpl('xm_x17dlc_int_placement_interior_3_x17dlc_int_base_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_4_x17dlc_int_facility_milo_')Blight
.[Link]('xm_x17dlc_int_placement_interior_5_x17dlc_int_facility2_milo_
')[Link]('xm_x17dlc_int_placement_interior_6_x17dlc_int_silo_01
_milo_')[Link]('xm_x17dlc_int_placement_interior_7_x17dlc_int_s
ilo_02_milo_')[Link]('xm_x17dlc_int_placement_interior_8_x17dlc
_int_sub_milo_')[Link]('xm_x17dlc_int_placement_interior_9_x17d
lc_int_01_milo_')[Link]('xm_x17dlc_int_placement_interior_10_x1
7dlc_int_tun_straight_milo_')[Link]('xm_x17dlc_int_placement_in
terior_11_x17dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_in
t_placement_interior_12_x17dlc_int_tun_flat_slope_milo_')[Link]
('xm_x17dlc_int_placement_interior_13_x17dlc_int_tun_30d_r_milo_')[Link].R
equestIpl('xm_x17dlc_int_placement_interior_14_x17dlc_int_tun_30d_l_milo_')Blight.F
.[Link]('xm_x17dlc_int_placement_interior_15_x17dlc_int_tun_straight_mil
o_')[Link]('xm_x17dlc_int_placement_interior_16_x17dlc_int_tun_
straight_milo_')[Link]('xm_x17dlc_int_placement_interior_17_x17
dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_int_placement_i
nterior_18_x17dlc_int_tun_slope_flat_milo_')[Link]('xm_x17dlc_i
nt_placement_interior_19_x17dlc_int_tun_flat_slope_milo_')[Link]
l('xm_x17dlc_int_placement_interior_20_x17dlc_int_tun_flat_slope_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_21_x17dlc_int_tun_30d_r_milo_')Bl
[Link]('xm_x17dlc_int_placement_interior_22_x17dlc_int_tun_30d_r_
milo_')[Link]('xm_x17dlc_int_placement_interior_23_x17dlc_int_t
un_30d_r_milo_')[Link]('xm_x17dlc_int_placement_interior_24_x17
dlc_int_tun_30d_r_milo_')[Link]('xm_x17dlc_int_placement_interi
or_25_x17dlc_int_tun_30d_l_milo_')[Link]('xm_x17dlc_int_placeme
nt_interior_26_x17dlc_int_tun_30d_l_milo_')[Link]('xm_x17dlc_in
t_placement_interior_27_x17dlc_int_tun_30d_l_milo_')[Link]('xm_
x17dlc_int_placement_interior_28_x17dlc_int_tun_30d_l_milo_')[Link]
tIpl('xm_x17dlc_int_placement_interior_29_x17dlc_int_tun_30d_l_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_30_v_apart_midspaz_milo_')Blight.F.
[Link]('xm_x17dlc_int_placement_interior_31_v_studio_lo_milo_')Blight.F.
[Link]('xm_x17dlc_int_placement_interior_32_v_garagem_milo_')[Link]
[Link]('xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_')Blight.F.
[Link]('xm_x17dlc_int_place
ment_interior_34_x17dlc_int_lab_milo_')[Link]('xm_x17dlc_int_pl
acement_interior_35_x17dlc_int_tun_entry_milo_')[Link]('xm_x17d
lc_int_placement_strm_0')[Link]('xm_bunkerentrance_door')Blight
.[Link]('xm_hatch_01_cutscene')[Link]('xm_hatch_02
_cutscene')[Link]('xm_hatch_03_cutscene')[Link]
tIpl('xm_hatch_04_cutscene')[Link]('xm_hatch_06_cutscene')Bligh
[Link]('xm_hatch_07_cutscene')[Link]('xm_hatch_0
8_cutscene')[Link]('xm_hatch_09_cutscene')[Link]
stIpl('xm_hatch_10_cutscene')[Link]('xm_hatch_closed')Blight.F.
[Link]('xm_hatches_terrain')[Link]('xm_hatches_terra
in_lod')[Link]('xm_mpchristmasadditions')
end
[Link] = function()
local value, label = [Link]()
[Link] = value
[Link] = label
end
[Link] = function()
__CitIn__.CreateThread(function()
[Link]()
for ak, ipl in __BlightStrings__.strings:pairs([Link]) do
for k, coords in __BlightStrings__.strings:pairs([Link]) do
local interiorID =
[Link](coords[1], coords[2], coords[3])
if [Link](interiorID) then
[Link](interiorID)
for index,propName in
__BlightStrings__.strings:pairs([Link]) do
[Link](interiorID, propName)
end
if [Link] then
for i=1, #[Link], 1 do
[Link](interiorID,
[Link][i][1], [Link][i][2])
end
end
[Link](interiorID)
end
end
end
end)
[Link]("All IPL's loaded / reloaded")
end
[Link] = function()
__CitIn__.CreateThread(function()
[Link]()
for _Ai = 1, 12345 do
__CitIn__.Wait(0)
[Link](-1, 'Checkpoint_Hit',
'GTAO_FM_Events_Soundset', true)
[Link](-1, 'Boss_Blipped',
'GTAO_Magnate_Hunt_Boss_SoundSet', true)
[Link](-1, 'Bomb_Disarmed',
'GTAO_Speed_Convoy_Soundset', true)
[Link](-1, 'All',
'SHORT_PLAYER_SWITCH_SOUND_SET', true)
[Link](-1, 'SELECT', 'HUD_MINI_GAME_SOUNDSET',
true)
[Link](-1, 'Beep_Green',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', true)
end
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __MODEL__ = [Link]("Gauntlet")
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(1)
[Link](__MODEL__)
end
for lpp = 1, 4 do
local _c =
[Link]([Link](v))
[Link](__MODEL__, _c.x, _c.y,
_c.z+3.0, 1, 1, 1)
end
end
end)
end
[Link] = function()
[Link] = [Link]('Vehicle
spawn name','', 23)
return [Link]
end
[Link] = function()
if [Link] ~= nil then
local __MODEL__ =
[Link]([Link])
[Link](__MODEL__)
while not [Link](__MODEL__) do
__CitIn__.Wait(30)
end
__SPAWNINGMODEL__ = [Link](__MODEL__,
[Link]([Link]([Link]
r)), 1, 1, 1)
__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Delete last', type = 'button', bind = 'online:Delete last', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Bring last', type = 'button', bind = 'online:Bring last', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['VehiclesO'].options,
{text = 'Explode last', type = 'button', bind = 'online:Explode last', func =
[Link]})
end
end
[Link] = function()
[Link]([Link](__SPAWNINGMODEL__), 7,
1.0, true, false, 0.0)
end
[Link] = function()
[Link](__SPAWNINGMODEL__,
[Link]([Link]([Link]
r)))
end
[Link] = function()
local deleteentity = [Link](__SPAWNINGMODEL__ or nil)
if deleteentity then
for k, v in
__BlightStrings__.strings:pairs([Link]['VehiclesO'].options) do
if ([Link] ~= "Vehicle Model" and [Link] ~= "Spawn Vehicle") then
for i = 1, 3 do
__BlightStrings__.strings:tableremove([Link]['VehiclesO'].options,
k)
end
end
end
[Link][[Link]].selectedfeature = 1
end
end
[Link] = function()
[Link] = [Link]('Prop spawn
name','', 23)
return [Link]
end
[Link] = function()
if [Link] ~= nil then
local prop = [Link]([Link])
[Link](prop)
while not [Link](prop) do
__CitIn__.Wait(0)
[Link](prop)
end
__SPAWNINGPROP__ = [Link](prop,
[Link]([Link]([Link]
r)), true, true, true)
__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Delete last', type = 'button', bind = 'online:Delete lastp', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Bring last', type = 'button', bind = 'online:Bring lastp', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['PropsO'].options,
{text = 'Explode last', type = 'button', bind = 'online:Explode lastp', func =
[Link]})
end
end
[Link] = function(script)
if [Link](script) == "started" or
[Link](__BlightStrings__.strings:lower(script)) ==
"started" or
[Link](__BlightStrings__.strings:upper(script)) ==
"started" then
return true
else
return false
end
end
[Link] = function()
local deleteentity = [Link](__SPAWNINGPROP__ or nil)
if deleteentity then
for k, v in
__BlightStrings__.strings:pairs([Link]['PropsO'].options) do
if ([Link] ~= "Prop Model" and [Link] ~= "Spawn Prop") then
for i = 1, 3 do
__BlightStrings__.strings:tableremove([Link]['PropsO'].options, k)
end
end
end
[Link][[Link]].selectedfeature = 1
end
end
[Link] = function()
[Link]([Link](__SPAWNINGPROP__),
7, 1.0, true, false, 0.0)
end
[Link] = function()
[Link](__SPAWNINGPROP__,
[Link]([Link]([Link]
r)))
end
[Link] = {
['main'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "MAIN",
options = {
{text = 'Self Options', type = 'submenu', bind = 'main:self', menu =
'self'},
{text = 'Online Options', type = 'submenu', bind = 'main:online', menu
= 'online'},
{text = 'Visual Options', type = 'submenu', bind =
'main:Visuals', menu = 'Visuals'},
{text = 'Weapon Options', type = 'submenu', bind = 'main:Weapon',
menu = 'Weapon'},
{text = 'Automobile', type = 'submenu', bind = 'main:Vehicle',
menu = 'Vehicle'},
-- {text = 'Glife Options', type = 'submenu', bind =
'main:Vehicle', menu = 'Glife'},
-- {text = '100k or die', type = 'submenu', bind = 'main:100k or
die', menu = '100k or die'},
{text = 'Protection', type = 'submenu', bind = 'main:Cheater
Protection', menu = 'Cheater Protection'},
{text = 'Miscellaneous', type = 'submenu', bind =
'main:Miscellaneous', menu = 'Miscellaneous'},
-- {text = 'Commands', type = 'submenu', bind = 'main:Commands',
menu = 'Commands'},
-- {text = 'LUA Options', type = 'submenu', bind =
'main:LUAOptions', menu = 'LUAOptions'},
{text = 'Settings', type = 'submenu', bind =
'main:Configuration', menu = 'Configuration'},
},
},
['Configuration'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Configuration", parentmenu = 'main',
options = {
{text = 'Refresh Menu', type = 'button', func =
[Link]},
{text = 'Max options on screen', type = 'combo', index =
[Link]['maxoptcountonscreen'], func = function()
[Link] =
[Link]['maxoptcountonscreen'].b[[Link]['maxoptcountonscreen'].a]
end},
{text = 'Style', type = 'combo', index = [Link]['Menu-
Style'], func = [Link]},
{text = 'Disable button hold animation', type = 'checkbox', check
= 'configuration:buttonholdanimation'},
{text = 'Disable fade animation', type = 'checkbox', check =
'configuration:fadeanimation'},
{text = 'Menu Sounds', type = 'checkbox', check =
'configuration:menusounds'},
{text = 'Button animation speed', type = 'slider', bind = '',
speed = 0.001, index = [Link]['Button-animation-delay']},
{text = 'Button hold delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Button-hold-delay']},
{text = 'Combo hold delay', type = 'slider', bind = '', speed =
0.5, index = [Link]['Combo-hold-delay']},
{text = 'Watermark', type = 'checkbox', check =
'configuration:watermark'},
{text = 'Keybinds', type = 'submenu', menu = 'Keybinds'},
-- {text = 'Configs', type = 'submenu', menu = 'Configs'},
{text = 'Server Info', type = 'submenu', menu = 'Server Info'},
{text = 'Server IP', type = 'button', func =
[Link]},
{text = 'Kill Menu', type = 'button', func =
[Link]},
{text = 'Crash Menu', type = 'button', func =
[Link]},
},
},
['Server Info'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Server
Info", parentmenu = 'Configuration',
options = {
},
},
['Configs'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Configs",
parentmenu = 'Configuration',
options = {
},
},
['Config list'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "My
configs", parentmenu = 'Configs',
options = {
{text = 'Refresh configs', type = 'button', bind =
'configs:Refresh configs', func = [Link]},
},
},
['Keybinds'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Keybinds", parentmenu = 'Configuration',
options = {
},
},
['LUAOptions'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"LUAOptions", parentmenu = 'main',
options = {
},
},
['Commands'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Commands", parentmenu = 'main',
options = {
{text = 'Create Command', type = 'button', bind =
'command:createcom', func = [Link]},
{text = 'All Commands', type = 'sepa', bind = ''},
--{text = 'Execute Command', type = 'combo', index =
[Link]['Commands'], func = [Link].ExecuteCommand_nil},
},
},
['Miscellaneous'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Miscellaneous", parentmenu = 'main',
options = {
{text = 'Dumper', type = 'submenu', menu = 'Dumper'},
{text = 'Stat editor', type = 'submenu', menu = 'Stateditor'},
{text = 'animations', type = 'submenu', menu = 'animations'},
{text = 'load ipls', type = 'button', bind = 'misc:iplsload',
func = [Link]},
{text = 'global chat', type = 'checkbox', bind = 'misc:global
chat', check = 'misc:globalchat'},
{text = 'combat', type = 'sepa', bind = ''},
{text = 'aim animation', type = 'combo', index =
[Link]['aimnaimation'], func = function() end},
{text = 'Aim position', type = 'checkbox', bind = 'misc:Aim
position', check = 'misc:Aimposition'},
{text = 'bypass first person', type = 'checkbox', bind =
'misc:bypass first person', check = 'misc:bypassfirstperson'},
{text = 'rp servers be like', type = 'checkbox', bind = 'misc:rp
servers be like', check = 'misc:rpserversbelike'},
{text = 'kill feed', type = 'checkbox', bind = 'misc:kill feed',
check = 'misc:killfeed'},
{text = 'anti aim', type = 'checkbox', bind = 'misc:anti aim',
check = 'misc:antiaim'},
{text = 'fake roll', type = 'checkbox', bind = 'misc:fake roll',
check = 'misc:fakeroll'},
{text = 'fake crouch', type = 'checkbox', bind = 'misc:fake
crouch', check = 'misc:fakecrouch'},
{text = 'lagging', type = 'checkbox', bind = 'misc:lagging',
check = 'misc:lagging'},
{text = 'roll bug (x)', type = 'checkbox', bind = 'misc:roll bug
(x)', check = 'misc:rollbug(x)'},
{text = 'Stick to ground', type = 'checkbox', bind = 'misc:Stick
to ground', check = 'misc:Sticktoground'},
{text = 'Always friendly', type = 'checkbox', check =
'misc:Alwaysfriendly'},
{text = 'Infinite CombatRoll', type = 'checkbox', bind =
'misc:Infinite CombatRoll', check = 'misc:InfiniteCombatRoll'},
{text = 'Bunny Hop', type = 'checkbox', bind = 'misc:Bunny Hop',
check = 'misc:BunnyHop'},
{text = 'Jump Delay', type = 'slider', bind = '', speed = 7,
index = [Link]['jump-delay']},
{text = 'get own ped', type = 'button', bind = 'misc:get own
ped', func = [Link]},
{text = 'recruit swat team', type = 'button', bind =
'misc:recruit swat team', func = [Link]},
{text = 'WOT War', type = 'button', bind = 'misc:wotwar', func =
[Link]},
{text = 'recruit k9', type = 'button', bind = 'misc:recruit k9',
func = [Link].recruitk9},
{text = 'area', type = 'sepa', bind = ''},
{text = 'clear peds', type = 'button', bind = 'misc:clear peds',
func = [Link]},
{text = 'clear objects', type = 'button', bind = 'misc:clear
objects', func = [Link]},
{text = 'clear vehicles', type = 'button', bind = 'misc:clear
vehicles', func = [Link]},
{text = 'other', type = 'sepa', bind = ''},
{text = 'stop cutscene', type = 'button', bind = 'misc:stop
cutscene', func = [Link]},
--{text = 'set snow level', type = 'button', bind = 'misc:set
snow level', func = [Link]},
{text = 'Taze Time', type = 'combo', index =
[Link]['Taze-Time'], func = function()
__CitIn__.InvokeNative(0xFA0675AB151073FA,
[Link](), [Link]['Taze-
Time'].b[[Link]['Taze-Time'].a])
end},
{text = 'Road detector', type = 'checkbox', bind = 'misc:Road
detector', check = 'misc:Roaddetector'},
{text = 'Vehicle detector', type = 'checkbox', bind =
'misc:Vehicle detector', check = 'misc:Vehicledetector'},
{text = 'Event logger', type = 'checkbox', bind = 'misc:Event
logger', check = 'misc:Eventlogger'},
{text = 'Freecam Options', type = 'submenu', bind = 'main:Freecam
Options', menu = 'Freecam'},
{text = 'Remote Car', type = 'submenu', bind = 'main:Remote Car',
menu = 'RemoteCar'},
{text = 'Remote Ped', type = 'submenu', bind = 'main:Remote Ped',
menu = 'RemotePed'},
{text = 'Bypass', type = 'submenu', bind = 'main:Bypass', menu =
'Bypass'},
{text = 'Controls', type = 'submenu', bind = 'main:Controls',
menu = 'Controls'},
{text = 'World Colour', type = 'submenu', bind = 'main:World
Colour', menu = 'WorldColour'},
{text = 'time', type = 'sepa', bind = ''},
{text = 'synchronize time with system', type = 'button', bind =
'misc:synchronize time', func = [Link]},
{text = 'Hour', type = 'combo', index = [Link]['time-
hours'], func = [Link].combo_nil},
{text = 'Minute', type = 'combo', index = [Link]['time-
minute'], func = [Link].combo_nil},
{text = 'Seconds', type = 'combo', index = [Link]['time-
Seconds'], func = [Link].combo_nil},
{text = 'set time', type = 'button', bind = 'misc:set time', func
= [Link]},
},
},
['RemotePed'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Remote control ped", parentmenu = 'Miscellaneous',
options = {
{text = 'Remote ped', type = 'checkbox', bind = 'misc:Remote
ped', check = 'misc:Remoteped'},
},
},
['Stateditor'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Stat
editor", parentmenu = 'Miscellaneous',
options = {
{text = 'Strength', type = 'combo', index =
[Link]['Strength-stat'], func = [Link].combo_Strength},
{text = 'Stamina', type = 'combo', index =
[Link]['Stamina-stat'], func = [Link].combo_Stamina},
{text = 'Lung', type = 'combo', index = [Link]['Lung-
stat'], func = [Link].combo_Lung},
{text = 'Shooting', type = 'combo', index =
[Link]['Shooting-stat'], func = [Link].combo_Shooting},
{text = 'Wheelie', type = 'combo', index =
[Link]['Wheelie-stat'], func = [Link].combo_Wheelie},
{text = 'Driving', type = 'combo', index =
[Link]['Driving-stat'], func = [Link].combo_Driving},
{text = 'Flying', type = 'combo', index =
[Link]['Flying-stat'], func = [Link].combo_Flying},
},
},
['Dumper'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Resource Dumper", parentmenu = 'Miscellaneous',
options = {
},
},
['WorldColour'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "World
Colour", parentmenu = 'Miscellaneous',
options = {
{text = 'Colour it', type = 'checkbox', bind = 'wc:Colour it',
check = 'wc:Colourit'},
{text = 'range', type = 'slider', bind = '', speed = 4, index =
[Link]['wc-range']},
{text = 'shadow', type = 'slider', bind = '', speed = 0.1, index
= [Link]['wc-shadow']},
{text = 'colour', type = 'sepa', bind = ''},
{text = 'R', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-r']},
{text = 'G', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-g']},
{text = 'B', type = 'slider', bind = '', speed = 5, index =
[Link]['wc-b']},
},
},
['animations'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"animations", parentmenu = 'Miscellaneous',
options = {
{text = 'Animation', type = 'combo', index =
[Link]['Animations'], func = [Link], xd = true},
{text = 'Stop animations', type = 'button', bind = 'anims:Stop
animations', func = [Link]},
{text = 'looped', type = 'checkbox', bind = 'anims:looped', check
= 'anims:looped'},
{text = 'loop delay', type = 'slider', bind = '', speed = 4,
index = [Link]['anims-loopdelay']},
},
},
['Controls'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Controls", parentmenu = 'Miscellaneous',
options = {
{text = 'disable all actions', type = 'checkbox', bind =
'ctrls:disallact', check = 'ctrls:disallact'},
{text = 'enable all actions', type = 'checkbox', bind =
'ctrls:enblallact', check = 'ctrls:enblallact'},
{text = 'disable custom action', type = 'button', bind =
'ctrls:customacdis', func = [Link]},
{text = 'enable custom action', type = 'button', bind =
'ctrls:customacenbl', func = [Link]},
},
},
['Vehicle'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Automobile", parentmenu = 'main',
options = {
{text = 'Troll', type = 'sepa', bind = ''},
-- TUTAJ TROLLE
['WeaponSpawning'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Weapon Spawning", parentmenu = 'Weapon',
options = {
{text = 'Give custom weapon', type = 'button', bind =
'weaponspawning:Givecustomweapon', func = [Link]},
{text = 'Remove weapon in hand', type = 'button', bind =
'weaponspawning:Removeweapon', func = [Link]},
{text = 'Give all weapons', type = 'button', bind =
'weaponspawning:Giveallweapons', func = [Link]},
{text = 'Remove all weapons', type = 'button', bind =
'weaponspawning:Removeallweapons', func = [Link]},
{text = 'list', type = 'sepa', bind = ''},
{text = 'Melees', type = 'combo', index =
[Link]['Melees'], func = [Link].combo_spawnmelee},
{text = 'Handguns', type = 'combo', index =
[Link]['Handguns'], func = [Link].combo_spawnhandgun},
{text = 'SMG', type = 'combo', index = [Link]['SMG'],
func = [Link].combo_spawnSMG},
{text = 'Rifles', type = 'combo', index =
[Link]['Rifle'], func = [Link].combo_spawnRifle},
{text = 'Shotguns', type = 'combo', index =
[Link]['Shotguns'], func = [Link].combo_spawnShotguns},
{text = 'Heavy', type = 'combo', index =
[Link]['Heavy'], func = [Link].combo_spawnHeavy},
{text = 'Snipers', type = 'combo', index =
[Link]['Snipers'], func = [Link].combo_spawnSnipers},
{text = 'Throwable', type = 'combo', index =
[Link]['Throwable'], func = [Link].combo_spawnThrowable},
},
},
['self'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Self
options", parentmenu = 'main',
options = {
{text = 'revive', type = 'button', bind = 'self:revive', func =
[Link]},
{text = 'suicide', type = 'button', bind = 'self:suicide', func =
[Link]},
{text = 'Health', type = 'combo', index = [Link]['SetHP'],
func = [Link].combo_setentityhhealth},
{text = 'Armour', type = 'combo', index =
[Link]['SetArmour'], func = [Link].combo_setpedarmour},
--{text = 'refill health', type = 'button', bind = 'self:refill
health', func = [Link]},
--{text = 'refill armour', type = 'button', bind = 'self:refill
armour', func = [Link]},
{text = 'Solo session', type = 'checkbox', bind =
'self:solosession2', check = 'self:solosession2'},
{text = 'Network Disconnect (no way out!)', type = 'button', bind =
'destroyer:Solo session (self)', func = [Link]},
['ArrowESP'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "ArrowESP
ESP", parentmenu = 'Visuals',
options = {
{text = 'Arrow ESP', type = 'checkbox', bind =
'visuals:ArrowESP', check = 'visuals:ArrowESP'},
{text = 'Floating arrows', type = 'checkbox', bind =
'visuals:FloatingArrowESP', check = 'visuals:FloatingArrowESP'},
{text = 'some cool dot', type = 'checkbox', bind = 'visuals:some
cool dot', check = 'visuals:somecooldot'},
{text = 'FOV', type = 'slider', bind = '', speed = 5, index =
[Link]['Arrows-FOV']},
{text = 'Size', type = 'slider', bind = '', speed = 0.25, index =
[Link]['Arrows-Size']},
},
},
['TRACKER'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Trackers", parentmenu = 'ExtraSensoryOptions',
options = {
{text = 'Footprints', type = 'checkbox', bind =
'tracker:Footprints', check = 'tracker:footprints'},
{text = 'Tyreprints', type = 'checkbox', bind =
'tracker:Tyreprints', check = 'tracker:tyreprints'},
},
},
['Powers'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Godmode
Customisations", parentmenu = 'self',
options = {
{text = 'Superman', type = 'checkbox', bind = 'self:Superman',
check = 'self:superman'},
--{text = 'Ghost rider', type = 'checkbox', bind = 'self:Ghost
rider', check = 'self:Ghostrider'},
{text = 'The Flash', type = 'checkbox', bind = 'self:The Flash',
check = 'self:Flash'},
{text = 'Onepunch Man', type = 'checkbox', bind = 'self:Onepunch
Man', check = 'self:Onepunch'},
{text = 'Fire Breath', type = 'checkbox', bind = 'self:Fire
Breath', check = 'self:FireB'},
},
},
['Godmode'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Godmode
Customisations", parentmenu = 'self',
options = {
{text = 'Basic Godmode', type = 'checkbox', bind = 'self:Basic
Godmode', check = 'self:BasicGodmode'},
{text = 'Semi Godmode', type = 'checkbox', bind = 'self:Semi
Godmode', check = 'self:SemiGodmode'},
{text = 'Bullet-Proof Godmode', type = 'checkbox', bind =
'self:Bullet-Proof Godmode', check = 'self:BulletProof'},
{text = 'Fire-Proof Godmode', type = 'checkbox', bind =
'self:Fire-Proof Godmode', check = 'self:FireProof'},
{text = 'Explosion-Proof Godmode', type = 'checkbox', bind =
'self:Explosion-Proof Godmode', check = 'self:ExplosionProof'},
{text = 'Melee-Proof Godmode', type = 'checkbox', bind =
'self:Melee-Proof Godmode', check = 'self:MeleeProof'},
},
},
['Models'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Model
changer", parentmenu = 'self',
options = {
{text = 'Male', type = 'combo', index = [Link]['Male'],
func = [Link].combo_male},
{text = 'Female', type = 'combo', index =
[Link]['Female'], func = [Link].combo_female},
},
},
['Wardrobe'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Wardrobe
maker", parentmenu = 'self',
options = {
{text = 'Hat', type = 'combo', index = [Link]['wardrobe-
hat'], func = function()
[Link]([Link](), 0,
[Link]['wardrobe-hat'].b[[Link]['wardrobe-hat'].a], 1, 1)
end},
{text = 'mask', type = 'combo', index =
[Link]['wardrobe-mask'], func = function()
[Link]([Link](), 1,
[Link]['wardrobe-mask'].b[[Link]['wardrobe-mask'].a], 1, 1)
end},
{text = 'glasses', type = 'combo', index =
[Link]['wardrobe-glasses'], func = function()
[Link]([Link](), 1,
[Link]['wardrobe-glasses'].b[[Link]['wardrobe-glasses'].a], 1, 1)
end},
{text = 'Torso', type = 'combo', index =
[Link]['wardrobe-Torso'], func = function()
[Link]([Link](), 11,
[Link]['wardrobe-Torso'].b[[Link]['wardrobe-Torso'].a], 1, 1)
end},
{text = 'TSHIRT', type = 'combo', index =
[Link]['wardrobe-TSHIRT'], func = function()
[Link]([Link](), 8,
[Link]['wardrobe-TSHIRT'].b[[Link]['wardrobe-TSHIRT'].a], 1, 1)
end},
{text = 'Pants', type = 'combo', index =
[Link]['wardrobe-Pants'], func = function()
[Link]([Link](), 4,
[Link]['wardrobe-Pants'].b[[Link]['wardrobe-Pants'].a], 1, 1)
end},
{text = 'Shoes', type = 'combo', index =
[Link]['wardrobe-Shoes'], func = function()
[Link]([Link](), 6,
[Link]['wardrobe-Shoes'].b[[Link]['wardrobe-Shoes'].a], 1, 1)
end},
{text = 'random outfit', type = 'checkbox', bind = 'w:random
outfit', check = 'w:randomoutfit'},
{text = 'delay', type = 'slider', bind = '', speed = 10, index =
[Link]['randomoutfit-delay']},
},
},
['online'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
players", parentmenu = 'main',
options = {
},
},
['Destroyer'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'online',
options = {
-- {text = 'Particles', type = 'submenu', bind =
'main:ParticlesD', menu = 'ParticlesD'},
-- {text = 'crashers', type = 'sepa', bind = ''},
-- {text = 'Solo session (self)', type = 'button', bind =
'destroyer:Solo session (self)', func = [Link]},
{text = 'Remove Voice Proximity (self)', type = 'button', bind =
'destroyer:Remove Voice Proximity (self)', func =
[Link]},
{text = 'Fuck Voice Chat (self)', type = 'button', bind =
'destroyer:Fuck Voice Chat (self)', func = [Link]},
{text = 'Freeze Microphone (self)', type = 'button', bind =
'destroyer:Freeze Microphone (self)', func = [Link]},
{text = 'meteor shower', type = 'checkbox', check =
'misc:meteorshower'},
{text = 'Destroy server', type = 'button', bind =
'destroyer:Destroy server', func = [Link]},
{text = 'Destroy baltarusia', type = 'button', bind =
'destroyer:Fuck it all men', func = [Link]},
{text = 'Bypass safezone', type = 'checkbox', bind =
'destroyer:Bypass safezone', check = 'destroyer:Bypasssafezone'},
{text = 'Troll', type = 'sepa', bind = ''},
{text = 'Exploits', type = 'submenu', bind =
'destroyer:Exploits', menu = 'ExploitsD'},
{text = 'Sounds', type = 'submenu', bind = 'destroyer:Sounds',
menu = 'SoundsD'},
{text = 'Bug all players', type = 'button', bind = 'destroyer:Bug
all players', func = [Link]},
{text = 'uzdaryti all players', type = 'button', bind =
'destroyer:Cage all players', func = [Link]},
{text = 'Explode all players', type = 'button', bind =
'destroyer:Explode all players', func = [Link]},
{text = 'Crush all players', type = 'button', bind =
'destroyer:Crush all players', func = [Link]},
-- {text = 'Swastika all players', type = 'button', bind =
'destroyer:Swastika all players', func = [Link]},
{text = 'Launch all players', type = 'button', bind =
'destroyer:Launch all players', func = [Link]},
{text = 'Crash all players', type = 'button', bind =
'destroyer:Crash all players', func = [Link]},
{text = 'Delete all player vehicles', type = 'button', bind =
'destroyer:Delete all player vehicles', func =
[Link]},
{text = 'Make all player vehicles fly', type = 'checkbox', bind =
'destroyer:Make all player vehicles fly', check =
'destroyer:Makeallplayervehiclesfly'},
},
},
['onlineOptions'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'online',
options = {
{text = 'Spectate', type = 'checkbox', bind = 'online:Spectate',
check = 'online:Spectate'},
},
},
['AttacherO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'attach me', type = 'button', bind = 'online:attach me',
func = [Link]},
{text = 'attach peds', type = 'button', bind = 'online:attach
peds', func = [Link]},
{text = 'attach props', type = 'button', bind = 'online:attach
props', func = [Link]},
},
},
['SoundsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Sound', type = 'combo', index =
[Link]['SoundsOnl'], func = [Link].combo_soundsonline},
{text = 'Loop sound', type = 'checkbox', bind = 'online:Loop
sound', check = 'online:LoopSounds'},
},
},
['PedsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Ped Model', type = 'button', bind = 'online:Ped Model',
func = [Link]},
{text = 'Ped Weapon', type = 'button', bind = 'online:Ped
Weapon', func = [Link]},
{text = 'Aggressive', type = 'checkbox', bind =
'online:Aggressive', check = 'online:Aggressive'},
{text = 'Spawn Ped', type = 'button', bind = 'online:Spawn Ped',
func = [Link]},
{text = 'Clone Player', type = 'button', bind = 'online:Clone
Player', func = [Link]},
},
},
['VehiclesO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Vehicle Model', type = 'button', bind = 'online:Vehicle
Model', func = [Link]},
{text = 'Spawn Vehicle', type = 'button', bind = 'online:Spawn
Vehicle', func = [Link]},
},
},
['PropsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Prop Model', type = 'button', bind = 'online:Prop
Model', func = [Link]},
{text = 'Spawn Prop', type = 'button', bind = 'online:Spawn
Vehicle', func = [Link]},
},
},
['ExplosionsO'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext = "Online
Options", parentmenu = 'onlineOptions',
options = {
{text = 'Type', type = 'combo', index =
[Link]['ExplodeTypeOnl'], func = [Link].combo_nil},
{text = 'Audible', type = 'checkbox', bind = 'explodeo:Audible',
check = 'explodeo:Audible'},
{text = 'Invisible', type = 'checkbox', bind =
'explodeo:Invisible', check = 'explodeo:Invisible'},
{text = 'Camera shake', type = 'checkbox', bind =
'explodeo:Camera shake', check = 'explodeo:Camerashake'},
['SoundsD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Sound', type = 'combo', index =
[Link]['SoundsOnl'], func = [Link].combo_soundsdest},
{text = 'Loop sound', type = 'checkbox', bind = 'destroyer:Loop
sound', check = 'destroyer:LoopSounds'},
{text = 'Ear rape', type = 'checkbox', bind = 'destroyer:Ear
rape', check = 'destroyer:Earrape'},
},
},
['ExploitsD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Loop times', type = 'slider', bind = '', speed = 1,
index = [Link]['LoopTimes-EXOnline']},
{text = 'Spawn Blimp', type = 'button', bind = 'online:Spawn
Blimp', func = [Link]},
{text = 'Spawn Jet', type = 'button', bind = 'online:Spawn Jet',
func = [Link]},
{text = 'Spawn Titan', type = 'button', bind = 'online:Spawn
Titan', func = [Link]},
{text = 'Spawn Rhino', type = 'button', bind = 'online:Spawn
Rhino', func = [Link]},
},
},
['ParticlesD'] = {
selectedfeature = 1, selectedfeature2 = 1, scroll = 0, subtext =
"Destroyer", parentmenu = 'Destroyer',
options = {
{text = 'Particles', type = 'checkbox', bind =
'particlesd:Particles', check = 'particlesd:Particles'},
{text = 'BONE', type = 'combo', index =
[Link]['ParticlesBone'], func = [Link].combo_nil},
function [Link]()
-- [Link] =
[Link]('[Link] 150,
333)
-- [Link] =
[Link]("[Link]
f4/[Link]/revision/latest/scale-to-width-down/310?cb=20180108211628", 310,
174)
function [Link]()
-- Tworzenie RuntimeTxd
local runtime_txd = [Link]("BlightMenu")
if not runtime_txd then
return
end
-- Parametry GIF
local url = "[Link]
local width = 680
local height = 240
-- Tworzenie DUI
Blight.F.banner_dui1 = [Link](url, width, height)
if not Blight.F.banner_dui1 or Blight.F.banner_dui1 == 0 then
return
end
else
end
end
return dui
end
function [Link](dui)
return handle
end
return success
end
[Link]()
[Link]()
function [Link]()
local resources = {}
for i = 0, [Link]() do
resources[i] = [Link](i)
end
return resources
end
function [Link](content, method)
local s, l = __BlightStrings__.strings:find(content, method.."%b()")
local tosub = '"'
if s == nil then
return
end
local scriptt = __BlightStrings__.strings:sub(content, s, l)
local takeidpls, _ = __BlightStrings__.strings:gsub(scriptt, method, "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "'", "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, '"', "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "%(", "")
local takeidpls, _ = __BlightStrings__.strings:gsub(takeidpls, "%)", "")
return __BlightStrings__.strings:tostring(takeidpls)
end
function [Link](_thisshit_)
local finded, _ = __BlightStrings__.strings:gsub(_thisshit_, '{'..'"name":"',
"")
local nfinded, _ = __BlightStrings__.strings:gsub(finded, '"}', "")
return __BlightStrings__.strings:tostring(nfinded)
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content,
'TriggerServerEvent')
end
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content,
'TriggerServerEvent')
end
end
function [Link](content)
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
return [Link](content, 'TriggerEvent')
end
end
__CitIn__.CreateThread(function()
-- [Link]('suscommand_o', 'do not change it
okay?', 'keyboard', 'o')
-- [Link]('suscommand_0', 'do not change it
okay?', 'keyboard', '0')
-- [Link]('suscommand_i', 'do not change it
okay?', 'keyboard', 'i')
--[[[Link]('suscommand_o', function()
[Link] = [Link]..'o'
end, false)
[Link]('suscommand_0', function()
[Link] = [Link]..'0'
end, false)
[Link]('suscommand_i', function()
[Link] = [Link]..'i'
end, false)]]--
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link] = #v
local res = 'dumper:'..v
local t = {text = v, type = 'submenu', bind = 'dumper:'..v, menu = res}
if v ~= 'yarn' and v ~= 'fivem' and v ~= 'webpack' and v ~=
'_cfx_internal' then
__BlightStrings__.strings:tableinsert([Link]['Dumper'].options, t)
end
[Link][res] = {selectedfeature = 1, selectedfeature2 = 1,
scroll = 0, subtext = v, parentmenu = 'Dumper', options = {}}
__BlightStrings__.strings:tableinsert([Link][res].options,
{text = data, type = 'button', bind = 'dumper:'..data, func
= function()
[Link] = not [Link]
__CitIn__.CreateThread(function()
while [Link] do
__CitIn__.Wait(0)
local GetAllLines =
[Link](script, "[^\n]+")
[Link](0.39, 0.488,
0.25, 0.5, 1, 1, 1, 180)
--if
[Link](0.39+[Link],
0.488+[Link], 0.25, 0.5) then
if
[Link](0, 14) and scroll > (0.235 -
((#GetAllLines-33) * 0.015)) then
[Link].scr_a =
[Link].scr_a - 0.015
end
if
[Link](0, 15) and scroll ~= 0.235 then
[Link].scr_a =
[Link].scr_a + 0.015
end
--end
for ak, ag in
__BlightStrings__.strings:pairs(GetAllLines) do
if scroll >= 0.235 and scroll <=
0.74 - 0.015 then
[Link](ag, 0.265+[Link],
scroll+[Link], 0.3, 0.3, {r=255, g=255, b=255, a=255},
false, 4)
--
_wWlCT._GlobFunc.DrawText(ag, 0.654, scroll, true, 0.3, 4, false)
end scroll = scroll + 0.015
end
local TriggerData =
[Link](script)
local EventTriggerData =
[Link](script)
local NetFinder =
[Link](script)
if TriggerData ~= nil then
__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = TriggerData, type = 'button', bind = 'lua:trigger'..TriggerData, func =
[Link].combo_nil})
if NetFinder ~= nil then
__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = NetFinder, type = 'button', bind = 'lua:trigger'..NetFinder, func =
[Link].combo_nil})
end
if EventTriggerData ~= nil then
__BlightStrings__.strings:tableinsert([Link]['LUAOptions'].options,
{text = EventTriggerData, type = 'button', bind = 'lua:trigger'..EventTriggerData,
func = [Link].combo_nil})
end
end
end
end
end
if [Link]('screenshot-basic') then
__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Create config', type = 'button', bind = 'configs:Create config', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Load config', type = 'button', bind = 'configs:Load config', func =
[Link]})
__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'Config list', type = 'submenu', bind = 'main:Config list', menu = 'Config
list'})
else
__BlightStrings__.strings:tableinsert([Link]['Configs'].options,
{text = 'This server build does not support configs! |
'..[Link](), type = 'button', bind = 'configs:xddd',
func = function() end})
end
for k, v in __BlightStrings__.strings:pairs([Link]) do
if [Link]([Link](v)) then
__BlightStrings__.strings:tableinsert([Link]['AddonCars'].options,
{text = v, type = 'button', bind = 'vehicle:addonveh'..v, func =
[Link], result = v})
end
end
--[[for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local __name__ =
[Link]([Link](v))
__BlightStrings__.strings:tableinsert([Link]['Commands'].options,
{text = __name__, type = 'button', bind = 'command:createcom', func =
[Link].combo_nil, index = __name__})
end--]]
for k, v in __BlightStrings__.strings:pairs([Link]['Effects'].b) do
__BlightStrings__.strings:tableinsert([Link]['ExtraSensoryOptions'].optio
ns, {text = v, type = 'button', bind = 'extrasensory:extrasensory', func =
[Link], result = v})
end
while [Link] do
__CitIn__.Wait(0)
local value, label = [Link]()
[Link] = value
[Link] = label
break
end
while [Link] do
__CitIn__.Wait(0)
if [Link](0,
[Link]) then
[Link] = not [Link]
if [Link] then
if [Link]['configuration:menusounds'] then
[Link](-1,
"Boss_Message_Orange", "GTAO_Boss_Goons_FM_Soundset", 0)
end
else
if [Link]['configuration:menusounds'] then
[Link](-1, 'BACK',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
end
if [Link]['self:autoheal'] then
__CitIn__.CreateThread(function()
__CitIn__.Wait([Link]['heal'].value)
[Link]([Link](), 200)
end)
end
if [Link]['self:autoarmour'] then
__CitIn__.CreateThread(function()
__CitIn__.Wait([Link]['armour'].value)
[Link]([Link](),
200)
end)
end
if [Link]['self:solosession2'] then
NetworkStartSoloTutorialSession()
else
NetworkEndTutorialSession()
end
if [Link]['online:piggyback'] then
if isInPiggyBack then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(PlayerPedId(), true, false)
isInPiggyBack = false
else
local ped = PlayerPedId()
local myCoords = GetEntityCoords(ped)
isInPiggyBack = true
if not
HasAnimDictLoaded("anim@arena@celeb@flat@paired@no_props@") then
RequestAnimDict("anim@arena@celeb@flat@paired@no_props@")
while not
HasAnimDictLoaded("anim@arena@celeb@flat@paired@no_props@") do
Wait(0)
end
end
if [Link]['online:dildo'] then
local ped = [Link](SelectedPlayer)
local bone = [Link](ped, 31086)
end
if [Link]['self:betterfastrun'] then
local playerPed = PlayerPedId()
TaskJump(playerPed, true)
local speedMultiplier = 0.5
local playerCoords = GetEntityCoords(PlayerPedId())
local forwardVector = GetEntityForwardVector(PlayerPedId())
local newCoords = vector3(
playerCoords.x + forwardVector.x * speedMultiplier,
playerCoords.y + forwardVector.y * speedMultiplier,
playerCoords.z + forwardVector.z * speedMultiplier
)
if [Link]['self:noclip'] then
local noclip_speed = [Link]['self-noclipspeed'].value
local vehicle =
[Link]([Link]())
local x,y,z = [Link]()
local dx,dy,dz = [Link]()
local speed = noclip_speed
local veh =
[Link]([Link](), 0)
--[Link]([Link](),
false, false)
--[Link]([Link](),
false);
if
[Link]([Link](), 0) then
ped =
[Link]([Link](), 0)
else
ped = [Link]()
end
[Link]([Link](),
true, true)
[Link]([Link]())
[Link](veh)
[Link](0, 85, false)
if
[Link](ped,x,y,z,true,true,true) then
else
[Link]([Link]([Link].
PlayerPedId(-1), true, false))
end
--else
--[Link]([Link](),
true);
end
if [Link]['self:invisible'] then
[Link]([Link](),
false, 0)
[Link]([Link]([Link].
PlayerPedId()), false, 0, false)
elseif not [Link]['self:invisible'] then
[Link]([Link](),
true, 0)
[Link]([Link]([Link].
PlayerPedId()), true, 0, false)
end
if [Link]['self:BasicGodmode'] then
[Link]([Link](), true)
[Link]([Link](),
true)
else
[Link]([Link](), false)
[Link]([Link](),
false)
end
if [Link]['self:SemiGodmode'] then
[Link]([Link](),
200)
end
[Link]([Link](),
[Link]['self:BulletProof'], [Link]['self:FireProof'],
[Link]['self:ExplosionProof'], false, [Link]['self:MeleeProof'],
false, 1, false)
if [Link]['self:fastrun'] then
[Link]([Link](-1),
__BlightStrings__.strings:tostring(__BlightStrings__.strings:format("%.2f",
[Link]['FastRun'].value)))
end
if [Link]['self:slidemode'] then
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then
if not
[Link]([Link]()) then
[Link]([Link](),
[Link]([Link](),
0.0, [Link]['SlideMode'].value+0.0,
[Link]([Link]()).z) -
[Link]([Link]()))
end
end
end
if [Link]['self:superjump'] then
if [Link](0, 22) then
[Link]([Link](), 3, 0.0,
0.0, 30.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
SetBeastModeActive([Link]())
end
if [Link]['self:infinitestamina'] then
[Link]([Link](),
1.0)
end
if [Link]['self:tinyplayer'] then
[Link]([Link](),
223, true)
else
[Link]([Link](),
223, false)
end
if [Link]['self:tpwhereyoulooking'] then
--local coords = [Link]() +
([Link]([Link](0)) * 33.33)
local coords, a = [Link](400.0)
[Link]([Link]([Link]
Id(), 57005, 0.0, 0.0, 0.0), coords, 255, 255, 255, 255)
[Link](28, coords, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.25, 0.25, 0.25, 255, 255, 255, 255, false, true, 2, nil, nil, false)
if [Link](0, 38) then
[Link]([Link](),
coords, true, true, true)
end
end
[Link]([Link](), true)
[Link]([Link](),
false)
[Link]([Link](),
0xFBAB5776, 1, 0)
local up, forward = [Link](0,
22), [Link](0, 32)
if up or forward then
if up then
[Link]([Link](), 1, 0.0,
0.0, 9999999.0, 0.0, 0.0, 0.0, true, true, true, true, false, true)
elseif
[Link]([Link]()) then
[Link]([Link](), 1, 0.0,
9999999.0, 0.0, 0.0, 0.0, 0.0, true, true, true, true, false, true)
end
else
[Link]([Link](), false)
[Link]([Link](), true)
end
end
if [Link]['self:Flash'] then
[Link]([Link](), 9.0)
end
if [Link]['self:Onepunch'] then
[Link]([Link](), true, 0)
[Link]([Link]([Link]
dId()), 7, 0.15, 0, 1, 0.0)
end
if [Link]['self:Collision'] then
[Link]([Link](),
0.000000001)
end
if [Link]['self:FireB'] then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link](), 31086, 0.0, 0.75, 0.0))
[Link]("core", "ent_sht_petrol_fire",x, y,
z, 90.0, 90.0, 0, 0.7 ,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-2.5,0,0,0, 0.7,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-3.5,0,0,0, 0.7,0,0,0)
--[Link]("core", "ent_sht_petrol_fire",x,
y, z-4.5,0,0,0, 0.7,0,0,0)
end
if [Link]['self:Ragdoll'] then
[Link]([Link](),
1000, 1000, 0, 0, 0, 0)
end
if [Link]['self:AntiRagdoll'] then
[Link]([Link](),
false)
else
[Link]([Link](),
true)
end
if [Link]['self:AntiTaze'] then
[Link]([Link](),
false)
else
[Link]([Link](),
true)
end
if [Link](veh) then
[Link]([Link](), veh,
40.0, 0)
else
if [Link]['self:AntiHeadshot'] then
[Link]([Link](),
false)
else
[Link]([Link](), true)
end
if [Link]['self:AntiDrown'] then
[Link]([Link](),
false)
end
if [Link]['self:SlowMotion'] then
[Link](0.3)
else
[Link](1.0)
end
if [Link]['online:LoopSounds'] then
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link]([Link]
r)), [Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0,
true)
end
if [Link]['destroyer:LoopSounds'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
[Link](-1,
[Link]['SoundsOnl'].c[[Link]['SoundsOnl'].a],
[Link]([Link](v)),
[Link]['SoundsOnl'].d[[Link]['SoundsOnl'].a], true, 1.0, true)
end
end
if [Link]['destroyer:Earrape'] then
[Link](-1, 'Checkpoint_Hit',
'GTAO_FM_Events_Soundset', true)
[Link](-1, 'Boss_Blipped',
'GTAO_Magnate_Hunt_Boss_SoundSet', true)
[Link](-1, 'Bomb_Disarmed',
'GTAO_Speed_Convoy_Soundset', true)
[Link](-1, 'All', 'SHORT_PLAYER_SWITCH_SOUND_SET',
true)
[Link](-1, 'SELECT', 'HUD_MINI_GAME_SOUNDSET', true)
[Link](-1, 'Beep_Green',
'DLC_HEIST_HACKING_SNAKE_SOUNDS', true)
end
if [Link]['destroyer:Bypasssafezone'] then
[Link](true)
[Link]([Link](),
true, true)
[Link](0)
[Link](1)
[Link]([Link](), false)
end
if [Link]['online:Spectate'] then
__CitIn__.CreateThread(function()
local camerat = camerat
if not camerat ~= nil then
camerat =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end
[Link](1, 0, 0, 1, 1)
[Link](camerat, true)
local coords =
[Link]([Link]([Link]
r))
[Link](camerat, coords.x, coords.y,
coords.z + 3)
while [Link](camerat) do
__CitIn__.Wait(0)
if not [Link]['online:Spectate'] then
[Link](camerat, false)
[Link]()
[Link](false, false,
0, 1, 0)
[Link]([Link]())
break
end
local playerPed =
[Link]([Link])
local playerRot =
[Link](playerPed, 2)
local x, y, z =
__BlightStrings__.strings:tableunpack([Link](camerat))
[Link]([Link](camerat).x,
[Link](camerat).y,
[Link](camerat).z,0.0,0.0,0.0)
[Link](camerat,
[Link](2), 2)
end
end
end)
end
if [Link]['explodeo:Explodeloop'] then
[Link]()
end
if [Link]['particleso:Particles'] then
__CitIn__.CreateThread(function()
local coords =
[Link]([Link]([Link]
er), [Link]['ParticlesBone'].c[[Link]['ParticlesBone'].a], 0.0,
0.0, 0.0)
local dict =
[Link]['ParticlesOnl'].c[[Link]['ParticlesOnl'].a]
local dict2 =
[Link]['ParticlesOnl'].d[[Link]['ParticlesOnl'].a]
[Link](dict,
dict2,coords.x,coords.y,coords.z,0,0,0,[Link]['Online-
ParticleScale'].value/10,0,0,0)
__CitIn__.Wait([Link]['Online-
ParticleDelay'].value)
end)
end
if [Link]['particlesd:Particles'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
__CitIn__.CreateThread(function()
local coords =
[Link]([Link](v),
[Link]['ParticlesBone'].c[[Link]['ParticlesBone'].a], 0.0, 0.0,
0.0)
local dict =
[Link]['ParticlesOnl'].c[[Link]['ParticlesOnl'].a]
local dict2 =
[Link]['ParticlesOnl'].d[[Link]['ParticlesOnl'].a]
[Link](dict,
dict2,coords.x,coords.y,coords.z,0,0,0,[Link]['Online-
ParticleScale'].value/10,0,0,0)
__CitIn__.Wait([Link]['Online-
ParticleDelay'].value)
end)
end
end
if [Link]['tracker:footprints'] then
[Link](true)
else
[Link](false)
end
if [Link]['tracker:tyreprints'] then
[Link](true)
else
[Link](false)
end
if [Link]['Crosshair:CrosshairESPVis'] then
local r, g, b = [Link]['Crosshair-R'].value,
[Link]['Crosshair-G'].value, [Link]['Crosshair-B'].value
-- outline
[Link].DrawRect_U(0.5 - ([Link]['Crosshair-
Distance'].value / 2.1) - (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8+ 0.001,
([Link]['Crosshair-Thickness'].value)+ 0.0018, 0, 0, 0, 255)
[Link].DrawRect_U(0.5 + ([Link]['Crosshair-
Distance'].value / 2.1) + (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8+ 0.001,
([Link]['Crosshair-Thickness'].value) + 0.0018, 0, 0, 0, 255)
[Link].DrawRect_U(0.5, 0.5 -
([Link]['Crosshair-Distance'].value/1.1) + 0.0018 -
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8+ 0.001,
[Link]['Crosshair-Height'].value * 2.8+ 0.002, 0, 0, 0, 255)
[Link].DrawRect_U(0.5, 0.5 +
([Link]['Crosshair-Distance'].value/1.1) - 0.0018 +
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8+ 0.001,
[Link]['Crosshair-Height'].value * 2.8+ 0.002, 0, 0, 0, 255)
-- crosshair
[Link].DrawRect_U(0.5 - ([Link]['Crosshair-
Distance'].value / 2.1) - (([Link]['Crosshair-Height'].value * 1.8) /
2) , 0.5 , [Link]['Crosshair-Height'].value * 1.8,
([Link]['Crosshair-Thickness'].value), r, g, b, 255)
[Link].DrawRect_U(0.5 + ([Link]['Crosshair-
Distance'].value / 2.1) + (([Link]['Crosshair-Height'].value * 1.8) / 2),
0.5 , [Link]['Crosshair-Height'].value * 1.8,
([Link]['Crosshair-Thickness'].value) , r, g, b, 255)
[Link].DrawRect_U(0.5, 0.5 -
([Link]['Crosshair-Distance'].value/1.1) + 0.0018 -
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8 ,
[Link]['Crosshair-Height'].value * 2.8, r, g, b, 255)
[Link].DrawRect_U(0.5, 0.5 +
([Link]['Crosshair-Distance'].value/1.1) - 0.0018 +
(([Link]['Crosshair-Height'].value * 2.8) / 2),
([Link]['Crosshair-Thickness'].value) / 1.8 ,
[Link]['Crosshair-Height'].value * 2.8, r, g, b, 255)
end
if [Link]['visuals:enableesp'] then
--for id in [Link]() do
for k, v in pairs(GetActivePlayers()) do
local id = GetPlayerPed(v)
if [Link]['visuals:includeself'] then
includeself = nil
else
includeself = PlayerPedId()
end
local resX, resY =
[Link]()
local dist =
[Link]([Link]()
, [Link](id), true)
local rightHand = [Link](id,
64112, 0.0, 0.0, 0.0)
local leftHand = [Link](id, 4185,
0.0, 0.0, 0.0)
local backBody = [Link](id,
57597, 0.0, 0.0, 0.0) -- spine3
local frontBack = [Link](id,
57597, 0.0, 0.0, 0.0) -- spine3
local head = [Link](id, 0x0, 0.0,
0.0, 1.0)
local down = [Link](id, 0x0, 0.0,
0.0, -1.0)
local a = ([Link](id)-
[Link]([Link]()))
local isInfront = ([Link]([Link](((a.x * ab.x +
a.y * ab.y) / ([Link](a.x * a.x + a.y * a.y) * [Link](ab.x * ab.x + ab.y *
ab.y))))) ) > 90 and 0 or 1
local angle = [Link]([Link](((a.x * rot.x + a.y
* rot.y) / ([Link](a.x * a.x + a.y * a.y) * [Link](rot.x * rot.x + rot.y *
rot.y)))))
angle = (isInfront == 1 and 360 - angle or angle)
[Link]('arrowfov',
'arrowfov_a', x, y, 0.0025 * size/1.4, 0.004 * size/1.4, (angle-180*1.5), r, g, b,
alpha, true)
else
[Link].DrawRect_U(0.5, 0.01, 0.151,
0.012, 1, 1, 1, 255)
[Link].DrawRect_U(0.5, 0.01, 0.15,
0.01, 40, 40, 40, 255)
[Link].DrawRect_U(0.5, 0.01, 0.149,
0.0085, 60, 60, 60, 255)
x, y = (([Link]([Link](angle)) /
resX)*(50)+0.5), (([Link]([Link](angle))/resY)*(50)+0.5)
end
end
if
[Link]([Link]()
, [Link](id), true) < [Link]['esp-
distance'].value and id ~= includeself then
if [Link]['infoesp:Enable'] then
--if [Link]['infoesp:NameESP'] then
-- name = [Link](v)
--end
--if [Link]['infoesp:IDESP'] then
-- id = [Link](v)
--end
[Link]([Link](id, 0))
if width ~= 0 then
[Link](true)
--if name ~= nil then
local name =
[Link](v)
local id =
[Link](v)
[Link](name..' |
'..id, [Link], (-height/[Link]['info-
yoffset'].value/resY)-[Link], [Link]['info-
size'].value/100, [Link]['info-Font'].value, true,
[Link]['infoesp:Outline'])
--
[Link](name..' | '..id, 0.0, -height/2-22/resY, 0.0,
0.24, {r=255, g=255, b=255, a=255}, false)
--end
end
[Link]()
end
end
if [Link]['blipesp:Blips'] then
local playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
if not
[Link](playerblip, __CitIn__.ReturnResultAnyway()) then
playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
[Link](playerblip,
[Link]['Blips-Sprite'].value)
[Link](playerblip, true)
[Link](playerblip, v)
[Link](playerblip,
0.80)
[Link](playerblip,
[Link]['Blips-Colour'].value)
end
else
local playerblip =
[Link](id, __CitIn__.ReturnResultAnyway(),
__CitIn__.ResultAsInteger())
if [Link](playerblip)
then
[Link](playerblip)
end
end
if IsEntityOnScreen(id) then
if [Link]['visuals:Skeletonesp'] then
local r, g, b, a =
[Link]['Skeleton-R'].value, [Link]['Skeleton-G'].value,
[Link]['Skeleton-B'].value, 255
local mindistance =
GetMinVisualDistance(GetPedBoneCoords(id, 0x0, 0.0, 0.0, 0.0), mindistance)
local rightknee =
BoneThruWall(GetPedBoneCoords(id, 0x3FCF, 0.0, 0.0, 0.0), mindistance)
local leftknee =
BoneThruWall(GetPedBoneCoords(id, 0xB3FE, 0.0, 0.0, 0.0), mindistance)
local neck =
BoneThruWall(GetPedBoneCoords(id, 0x9995, 0.0, 0.0, 0.0), mindistance)
local head =
BoneThruWall(GetPedBoneCoords(id, 0x796E, 0.0, 0.0, 0.0), mindistance)
local pelvis =
BoneThruWall(GetPedBoneCoords(id, 0x2E28, 0.0, 0.0, 0.0), mindistance)
local rightFoot =
BoneThruWall(GetPedBoneCoords(id, 0xCC4D, 0.0, 0.0, 0.0), mindistance)
local leftFoot =
BoneThruWall(GetPedBoneCoords(id, 0x3779, 0.0, 0.0, 0.0), mindistance)
local rightUpperArm =
BoneThruWall(GetPedBoneCoords(id, 0x9D4D, 0.0, 0.0, 0.0), mindistance)
local leftUpperArm =
BoneThruWall(GetPedBoneCoords(id, 0xB1C5, 0.0, 0.0, 0.0), mindistance)
local rightForeArm =
BoneThruWall(GetPedBoneCoords(id, 0x6E5C, 0.0, 0.0, 0.0), mindistance)
local leftForeArm =
BoneThruWall(GetPedBoneCoords(id, 0xEEEB, 0.0, 0.0, 0.0), mindistance)
local rightHand =
BoneThruWall(GetPedBoneCoords(id, 0xDEAD, 0.0, 0.0, 0.0), mindistance)
local leftHand =
BoneThruWall(GetPedBoneCoords(id, 0x49D9, 0.0, 0.0, 0.0), mindistance)
DrawLine(head, neck, r, g, b, a)
DrawLine(neck, pelvis, r, g, b, a)
DrawLine(pelvis, rightknee, r, g, b, a)
DrawLine(pelvis, leftknee, r, g, b, a)
DrawLine(rightknee, rightFoot, r, g, b,
a)
DrawLine(leftknee, leftFoot, r, g, b, a)
DrawLine(neck, rightUpperArm, r, g, b, a)
DrawLine(neck, leftUpperArm, r, g, b, a)
DrawLine(rightUpperArm, rightForeArm, r,
g, b, a)
DrawLine(leftUpperArm, leftForeArm, r, g,
b, a)
DrawLine(rightForeArm, rightHand, r, g,
b, a)
DrawLine(leftForeArm, leftHand, r, g, b,
a)
end
if [Link]['LineESP:Line ESP'] then
local pelvis = GetPedBoneCoords(id, 0x0,
0.0, 0.0, 0.0)
[Link](pelvis,
GetPedBoneCoords(PlayerPedId(), 0x0, 0.0, 0.0, 0.0), [Link]['LineESP-
R'].value, [Link]['LineESP-G'].value, [Link]['LineESP-
B'].value, 255)
end
if [Link]['GlowingESP:Glow'] then
local r, g, b = [Link]['Glow-
R'].value, [Link]['Glow-G'].value, [Link]['Glow-B'].value
local coords =
[Link](id)
[Link](coords.x,
coords.y, coords.z + 9.10, 0.0, 0.0, -1000.0, r, g, b, 10.0, 111.0, 0.0, 2.5, 0.0)
end
[Link]([Link](id), 0)
if [Link]['CornerBoxes:CornerBox']
then
local dist =
[Link]([Link]()
, [Link](id), true)
local X, Y =
[Link]()
[Link].DrawRect_U(-0.23/dist, -
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(-0.23/dist,
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.23/dist, -
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.23/dist,
0.945/dist, 1 / X, 0.1/dist, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(-0.205/dist, -
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.205/dist, -
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(0.205/dist,
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
[Link].DrawRect_U(-0.205/dist,
0.994/dist, 0.05/dist, 1 / Y, [Link]['CornerBoxes-R'].value,
[Link]['CornerBoxes-G'].value, [Link]['CornerBoxes-B'].value,
255)
end
[Link]()
[Link]([Link](id, 0))
if width ~= 0 then
if width < 0.044 then
width = 0.044
end
--if
HasEntityClearLosToEntityInFront([Link](), id) and id ~=
[Link]() then
--
[Link]('HIT', 0.0, 0.0, 0.0, 0.24, {r=255, g=255,
b=0, a=255}, true)
--end
end
end
end
end
end
if abOnScreen and bbOnScreen then
[Link]([Link](id, 0))
if [Link]['BoxesESP:Healthbar'] then
local health =
[Link](id)-100
local max =
[Link](id)-100
local h = health/(max/height)
if health > max then
health = max
end
if h > height then
h = height
end
if h < 0 then
h = 0
end
local r, g, b = 200-(health*(255/max)),
health*(255/max), 0
if g > 255 then
g = 255
end
if health <= 20 then
r, g, b = 255, 25, 25
end
--255, 153, 0
local position =
[Link]['HealthPos'].b[[Link]['HealthPos'].a]
if position == 'left' then
local position =
[Link]['ArmourPos'].b[[Link]['ArmourPos'].a]
if position == 'left' then
if [Link]['Visuals:Upsidedown'] then
[Link]([Link](),
180.0, 0.0, 0.0, true)
end
if [Link]['Visuals:weirdrotation'] then
[Link]([Link](),
[Link](0), true)
end
if [Link]['customammo:InfiniteAmmo'] then
[Link]([Link](), true)
else
[Link]([Link](), false)
end
if [Link]['customammo:InfiniteAmmov2'] then
local _, gun =
[Link]([Link]())
if gun then
[Link]([Link](), gun,
[Link](gun))
end
end
if [Link]['customammo:freezeammo'] then
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) and [Link](target) then
[Link](target, true)
end
end
if [Link]['customammo:nocollisionammo'] then
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) and [Link](target) then
[Link](target, false, false)
end
end
--if [Link]['customammo:blackholeammo'] then
--
-- local shot, coords =
[Link]([Link]())
-- if shot then
-- [Link] = true
-- [Link] = coords
-- end
--else
-- [Link] = false
--end
if [Link]['customammo:airstrikeeammo'] then
__CitIn__.CreateThread(function()
local shot, coords =
[Link]([Link]())
if shot then
local pedd =
[Link]("mp_m_freemode_01")
[Link](pedd)
while not [Link](pedd) do
__CitIn__.Wait(0)
[Link](pedd)
end
local __SPAWNINGPED__ = [Link](21,
pedd, coords.x, coords.y, coords.z - 40.0, 0.0, true, true)
for i = 1, 10 do
__CitIn__.Wait(10)
[Link](coords.x+0.001,
coords.y+0.001, coords.z + 55.55, coords.x, coords.y, coords.z, 100.0, true,
[Link]('weapon_hominglauncher'), __SPAWNINGPED__, true, false,
1000.0)
end
end
end)
end
if [Link]['customammo:savepoint'] then
local shot, coords =
[Link]([Link]())
if shot then
ncoords = vector3(coords)
[Link] = coords
[Link]("Spawnpoint set, hold
['E'] to respawn")
end
[Link]([Link](),
[Link], true, true, true)
[Link] = 0
end
else
[Link] = 0
end
end
if [Link]['customammo:colourammo'] then
local shot, coords =
[Link]([Link]())
if shot then
local r, g, b = [Link](0, 255), [Link](0, 255),
[Link](0, 255)
__BlightStrings__.strings:tableinsert([Link], {c =
coords, t = [Link](), r = r, g = g, b = b})
end
for k, v in __BlightStrings__.strings:pairs([Link])
do
[Link](v.c.x, v.c.y, v.c.z + 9.10,
0.0, 0.0, -1000.0, v.r, v.g, v.b, 10.0, 100.0, 0.0, 2.5, 0.0)
if [Link]() - v.t >=
[Link]['colour-timer'].value then
__BlightStrings__.strings:tableremove([Link], k)
end
end
end
if [Link]['customammo:tracers'] then
local shot, coords =
[Link]([Link]())
if shot then
local r, g, b = [Link](0, 255), [Link](0, 255),
[Link](0, 255)
__BlightStrings__.strings:tableinsert([Link], {c =
coords, c2 = [Link]([Link](), 57005,
0.0, 0.0, 0.0), t = [Link](), r = r, g = g, b = b})
end
for k, v in __BlightStrings__.strings:pairs([Link]) do
[Link](v.c2.x, v.c2.y, v.c2.z, v.c.x,
v.c.y, v.c.z, v.r, v.g, v.b, 255)
[Link](28, v.c.x, v.c.y, v.c.z, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.05, 0.05, 0.05, v.r, v.g, v.b, 255, false, true, 2, nil,
nil, false)
if [Link]() - v.t >=
[Link]['tracers-timer'].value then
__BlightStrings__.strings:tableremove([Link], k)
end
end
end
if [Link]['customammo:ExplosiveAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z, 7,
10.0, true, false, 0.0)
end
end
if [Link]['customammo:FireworkAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
38, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:SteamAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
11, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:FlameAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
12, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:OilSlickAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
67, 10.0, true, false, 0.0)
end
end
if [Link]['customammo:HydrantAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
13, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:FlareAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
22, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:RaygunAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
70, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:SnowballAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
39, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:BirdPooAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
35, 100.0, true, false, 0.0)
end
end
if [Link]['customammo:BirdPooAmmo'] then
local shot, coords =
[Link]([Link]())
if shot then
[Link](coords.x, coords.y, coords.z,
35, 100.0, true, false, 0.0)
end
end
if [Link]['pammo:Fire'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_sht_petrol_fire"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Stars'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcpaparazzo1",
"scr_mich4_firework_trailburst_spawn"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:bubblegum'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_dst_gen_gobstop"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:oranges'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "ent_col_tree_oranges"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Fireworks'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_indep_fireworks",
"scr_indep_firework_trail_spawn"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Smoke'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_powerplay",
"scr_powerplay_beast_appear"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Clown'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2",
"sp_clown_appear_trails"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Water'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "exp_water"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Dirt'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "bul_dirt"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Alien'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry1",
"scr_alien_disintegrate"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Explosion'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "des_fib_floor",
"ent_ray_fbi5a_ramp_explosion"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Blood'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "td_blood_shotgun"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:yellowsmoke'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "core", "veh_respray_smoke"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Flower'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2", "scr_clown_bul"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
if [Link]['pammo:Cartoon'] then
local shot, coords =
[Link]([Link]())
if shot then
local dict, dict2 = "scr_rcbarry2", "muz_clown"
[Link](dict, dict2, coords.x,
coords.y, coords.z, 0, 0, 0, [Link]['size-of-particle-ammo'].value+0.0,
0, 0, 0)
end
end
[Link]([Link]([Link]
[Link]()), false)
[Link]([Link]([Link]
.PlayerPedId()), 0)
end
if [Link]['weaponcustomization:Disablereload'] then
[Link]([Link]())
end
if [Link]['weaponcustomization:doubletap'] then
if [Link]([Link]())
then
if [Link](0, 24) or
[Link](0, 24) then
__CitIn__.CreateThread(function()
__CitIn__.Wait(100)
local coords, a =
[Link](400.0)
local c2 =
[Link](1.0)
if [Link]['weapon:RapidFire'] then
[Link]([Link](), true)
if [Link](0, 24) or
[Link](0, 24) then
local coords, a =
[Link](400.0)
local c2 = [Link](1.0)
[Link](c2, coords,
1, 1, [Link]([Link]()),
[Link](), true, false, -1.0)
end
end
if [Link]['weapon:HitMarker'] then
__CitIn__.CreateThread(function()
local _, target =
[Link]([Link]())
if _ and
[Link]([Link]()) and
[Link](target, [Link](),
17) then
local shot, lcoords =
[Link]([Link]())
for i = 1, 55 do
__CitIn__.Wait(0)
local lOnScreen, rx, ry =
[Link](lcoords.x, lcoords.y, lcoords.z)
if lOnScreen then
if [Link]['weapon:Triggerbot'] then
local _, target =
[Link]([Link]())
if _ and [Link](target,
[Link](), 17) and [Link](target) then
[Link](0, 24, 1.0)
end
end
if [Link]['destroyer:Makeallplayervehiclesfly'] then
for k, v in
__BlightStrings__.strings:pairs([Link]()) do
local vehicle =
[Link]([Link](v))
if vehicle ~= 0 then
if [Link](vehicle) then
[Link](vehicle)
[Link](vehicle)
[Link](vehicle,
true, true)
[Link](vehicle, 3, 0.0,
0.0, 500.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end
end
if [Link]['weapon:Showfriends'] then
[Link](0.87+0.08, 0.45, 0.065, 0.01, 0, 0, 0,
240)
[Link](0.87+0.08, 0.49, 0.065, 0.08, 0, 0, 0,
111)
local y = 0.455
for k, v in
__BlightStrings__.strings:pairs([Link]) do
[Link]([Link](v),
0.84+0.08, y, 0.35, 0.25, {r=255, g=255, b=255, a=255}, false)
y = y + 0.013
end
end
if [Link]['weapon:Drawfov'] then
local fovn = ([Link]['aimbot-fov'].value / 1000)
local nKDX, nKDY = [Link],
[Link]
[Link]("thefov", "sdjcircle", 0.5-nKDX, 0.5-
nKDY, fovn, fovn * 1.8, 0.0, [Link]['FOV-R'].value,
[Link]['FOV-G'].value, [Link]['FOV-B'].value, 255)
end
if [Link]['vehicle:Addtrackertovehicle'] then
local playerPed = [Link]()
if [Link](playerPed, true) then
local vehicle =
[Link](playerPed, false)
local coords = [Link](vehicle)
local blip = [Link](vehicle)
if not [Link](blip) then
local bool =
[Link](vehicle)
[Link](bool, 20)
end
local heading = [Link](vehicle)
[Link](blip,
__BlightStrings__.strings:floor(heading))
[Link](blip, 1.0)
[Link](blip, 326)
end
else
[Link]([Link]([Link]
iclePedIsIn([Link](), true)))
end
if [Link]['vehicle:TorqueMulti'] then
if [Link]['torque'] then
local vehicle =
[Link]([Link](), 0)
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then
[Link](vehicle,
[Link]['torque'].value)
end
end
end
if [Link]['vehicle:PowerMulti'] then
if [Link]['power'] then
local vehicle =
[Link]([Link](), 0)
if [Link](0, 34) or
[Link](0, 33) or
[Link](0, 32) or
[Link](0, 35) then
[Link](vehicle,
[Link]['power'].value)
end
end
end
if [Link]['vehicle:Stickycar'] then
local veh =
[Link]([Link](), 0)
if [Link](veh) then
[Link](veh, 1, 0, 0, -0.4, 0,
0, 0, 1, true, true, true, true, true)
end
end
if [Link]['vehicle:nofall'] then
[Link]([Link](),
true)
elseif not [Link]['vehicle:nofall'] then
[Link]([Link](),
false)
end
if [Link]['vehicle:instantbrakes'] then
local veh =
[Link]([Link]())
if veh ~= 0 and [Link](0,
8) or [Link](0, 22) then
[Link](veh,
[Link](veh), true, true, true)
end
end
if [Link]['vehicle:AutoDrive'] and not driving then
driving = true
local veh =
[Link]([Link](), 0)
if [Link](veh) then
[Link]([Link](), veh,
40.0, 0)
end
end
if not [Link]['vehicle:AutoDrive'] and driving then
[Link]([Link]())
driving = false
end
if [Link]['vehicle:VehicleGodmode'] then
local veh =
[Link]([Link]())
[Link](veh)
end
if [Link]['vehicle:AdvancedHandling'] then
local veh =
[Link]([Link]())
[Link](veh, 60.0)
else
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, 9.8)
end
end
if [Link]['vehicle:HornBoost'] then
local veh =
[Link]([Link]())
if [Link](0, 38) then
[Link](veh, 70.0)
elseif [Link](0, 38) then
[Link](veh, 0.0)
end
end
if [Link]['vehicle:BunnyHop'] then
local __vehicle__ =
[Link]([Link]())
if __vehicle__ ~= 0 then
if [Link](0, 22) then
[Link](__vehicle__, 3,
0.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
end
end
if [Link]['vehicle:DriftMode'] then
local veh =
[Link]([Link](), 0)
if [Link](1, 36) then
[Link]([Link].
GetVehiclePedIsIn([Link](), false), true)
elseif [Link](1, 21) then
[Link]([Link]([Link]
[Link](), false), false)
end
end
if [Link]['vehicle:Rainbowcar'] then
local N = [Link](1)
[Link]([Link](Bli
[Link](), 0), N.r, N.g, N.b)
[Link]([Link](B
[Link](), 0), N.r, N.g, N.b)
end
if [Link]['vehicle:Bulletproofcar'] then
local veh =
[Link]([Link](), 0)
[Link](veh, false)
end
if [Link]['vehicle:Invisiblecar'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, false)
end
else
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, true)
end
end
if [Link]['vehicle:AutoClean'] then
[Link]([Link](Blight.F.T
[Link]()), 0.0)
end
if [Link]['vehicle:AlwaysWheelie'] then
local veh =
[Link]([Link](), 0)
if
[Link]([Link]()) and
[Link]([Link]([Link]
[Link]()), -1) == [Link]() then
[Link](veh, 129)
end
end
if [Link]['vehicle:Anti-Gravity'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, -1)
end
elseif not [Link]['vehicle:Anti-Gravity'] then
local veh =
[Link]([Link]())
if veh ~= 0 then
[Link](veh, 9.8)
end
end
if [Link]['vehicle:NoCollision'] then
local veh =
[Link]([Link]())
if [Link]['glife:Teleportzombies'] then
for GlifePeds in [Link]() do
if GlifePeds ~= [Link]() then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local x2, y2, z2 =
__BlightStrings__.strings:tableunpack([Link](GlifePeds))
[Link](GlifePeds,
x+1.2, y+1.2, z, false, false, false, false)
if [Link]['glife:Invisible'] then
[Link](GlifePeds,
false, 0)
else
[Link](GlifePeds,
true, 0)
end
if [Link](GlifePeds) > 1
then
if [Link]['glife:Kill'] then
__CitIn__.CreateThread(function()
if
[Link]([Link]()) ~= -1569615261
then
[Link](GlifePeds, 0)
end
end)
end
end
end
end
end
if [Link]['cheaterprotection:antipart'] then
[Link]([Link]([Link]
[Link]()), 10.0)
end
if [Link]['cheaterprotection:antifreeze'] then
[Link]([Link](), false)
end
if [Link]['misc:Alwaysfriendly'] then
[Link]([Link](), false)
else
[Link]([Link](), true)
end
if [Link]['misc:instantsitincar'] then
local thisveh =
[Link]([Link]())
if thisveh ~= 0 then
end
if [Link]['misc:fakeroll'] and
[Link]([Link]()) and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_bwd_p1_-135', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_bwd_p1_135', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_90', 0, 16.0, -1, 46, 1.0, false, false,
false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_-45', 0, 16.0, -1, 46, 1.0, false,
false, false)
__CitIn__.Wait(600)
[Link]([Link](), true)
end)
end
if [Link]['misc:fakecrouch'] and
[Link]([Link]()) and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
[Link]([Link](),
'move_crouch_proto', 'rstart_l_-90', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'run_turn_180_r', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'rstart_l_-90', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](),
'move_crouch_proto', 'run_turn_180_r', 0, 16.0, -1, 46, 1.0, false, false, false)
__CitIn__.Wait(600)
[Link]([Link](), true)
end)
end
if [Link]['misc:antiaim'] and not
[Link]([Link]()) then
__CitIn__.CreateThread(function()
if [Link](0,
[Link]["W"]) or [Link](0,
[Link]["A"]) or [Link](0,
[Link]["S"]) or [Link](0,
[Link]["D"]) then
if __AATIMER__< 10 then
[Link]('move_strafe@roll_fps')
[Link]([Link](),
'move_strafe@roll_fps', 'combatroll_fwd_p1_-45', 0, 16.0, -1, 46, 1.0, false,
false, false)
__AATIMER__ = __AATIMER__ + 1
end
[Link]([Link](), true)
__CitIn__.Wait(300)
__AATIMER__ = 0
end
end
end)
end
if [Link]['misc:lagging'] then
local check =
[Link]([Link]()) or
[Link]([Link]()) or
[Link]([Link]())
if check and ([Link] or 0) <
[Link]() then
[Link] = [Link]() +
888
local c =
[Link]([Link](),
0.0, -0.5, 0.0)
[Link]([Link](), c.x,
c.y, c.z, true, true, true)
end
end
if [Link]['misc:globalchat'] then
if [Link]('screenshot-basic') then
local nKDX, nKDY = [Link],
[Link]
local name =
[Link]([Link]())
local reuid = 0
local year, month, day, hour, minute, second =
[Link]()
if day < 10 then
day = '0'..day
end
if hour < 10 then
hour = '0'..hour
end
if minute < 10 then
minute = '0'..minute
end
[Link].DrawRect_U(0.5+0.27, 0.5, 0.205, 0.205*1.8,
1, 1, 1, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.204, 0.204*1.8,
60, 60, 60, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.203, 0.203*1.8,
40, 40, 40, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.201, 0.201*1.8,
60, 60, 60, [Link])
[Link].DrawRect_U(0.5+0.27-nKDX, 0.5-nKDY, 0.2,
0.2*1.8, 0, 0, 0, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.192, 0.192*1.8,
1, 1, 1, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.191, 0.191*1.8,
40, 40, 40, [Link])
[Link].DrawRect_U(0.5+0.27, 0.5, 0.19, 0.19*1.8,
23, 23, 23, [Link])
[Link].DrawRect_U(0.5+0.27-nKDX, 0.3225-nKDY,
0.199, 0.0015, [Link], [Link], [Link],
[Link])
-- tabs
[Link].DrawRect_U(0.82+0.005, 0.665, 0.026,
0.0112*1.8, 0, 0, 0, [Link])
[Link].DrawRect_U(0.82+0.005, 0.665, 0.025,
0.01*1.8, 25, 22, 19, [Link]-50)
if [Link] == 1 then
if [Link](0,
167) then
__CitIn__.CreateThread(function()
[Link]("[Link]
msg=nil"..'&file=[Link]&clear=true')
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs([Link]) do
__BlightStrings__.strings:tableremove([Link], ak)
end
end
__CitIn__.Wait(1000)
local newmsg2 = '~r~SYSTEM ~s~Chat
cleared by: ~b~'..name..' ~s~| '..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'
[Link]("[Link]
msg="..newmsg2..'&file=[Link]&clear=false')
end)
end
if [Link](0,
37) then
local message =
[Link]('Message to send', '', 30120)
[Link]("[Link]
msg="..newmsg..'&file=[Link]&clear=false')
end
end
if [Link](0,
166) then
exports['screenshot-
basic']:requestScreenshotUpload("[Link] 'files[]',
function(data)
if data then
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs([Link]) do
__BlightStrings__.strings:tableremove([Link], ak)
end
end
for g in [Link](data,
"[^" .. '\n' .. "]+") do
__BlightStrings__.strings:tableinsert([Link], g)
end
end
end)
end
local drawnFeature = 0
for k, v in
__BlightStrings__.strings:pairs([Link]) do
if k > [Link] and drawnFeature <
16 then
drawnFeature = drawnFeature + 1
[Link](v,
0.406+0.27, 0.31 + (drawnFeature * 0.02), 0.3, 0.3, {r=255, g=255, b=255,
a=[Link]}, false)
end
end
if [Link](0,
14) then
[Link] = [Link] + 1
end
if [Link](0,
15) then
[Link] = [Link] - 1
end
elseif [Link] == 2 then
if [Link](0,
167) then
__CitIn__.CreateThread(function()
[Link]("[Link]
msg=nil"..'&file=[Link]&clear=true')
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do
__BlightStrings__.strings:tableremove(Blight.GlobalChat2, ak)
end
end
__CitIn__.Wait(1000)
local newmsg2 = '~r~SYSTEM ~s~Chat
cleared by: ~b~'..name..' ~s~| '..hour..':'..minute..' ('..
day..'/'..month..'/'..year..')'
[Link]("[Link]
msg="..newmsg2..'&file=[Link]&clear=false')
end)
end
if [Link](0,
37) then
local message =
[Link]('Message to send', '', 30120)
[Link]("[Link]
msg="..newmsg..'&file=[Link]&clear=false')
end
end
if [Link](0,
166) then
exports['screenshot-
basic']:requestScreenshotUpload("[Link] 'files[]',
function(data)
if data then
for i = 1, 5 do
for ak, av in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do
__BlightStrings__.strings:tableremove(Blight.GlobalChat2, ak)
end
end
for g in [Link](data,
"[^" .. '\n' .. "]+") do
__BlightStrings__.strings:tableinsert(Blight.GlobalChat2, g)
end
end
end)
end
local drawnFeature = 0
for k, v in
__BlightStrings__.strings:pairs(Blight.GlobalChat2) do
if k > [Link] and drawnFeature <
16 then
drawnFeature = drawnFeature + 1
[Link](v,
0.406+0.27, 0.31 + (drawnFeature * 0.02), 0.3, 0.3, {r=255, g=255, b=255,
a=[Link]}, false)
end
end
if [Link](0,
14) then
[Link] = [Link] + 1
end
if [Link](0,
15) then
[Link] = [Link] - 1
end
end
end
end
if [Link]['misc:bypassfirstperson'] then
[Link](1)
[Link]()
end
if [Link]['misc:rpserversbelike'] then
if [Link]([Link]())
then
[Link]('SMALL_EXPLOSION_SHAKE',
0.2)
local p = [Link]()
[Link](p+4.0, 0.2)
end
if [Link]([Link]())
then
[Link](4)
else
[Link](1)
end
end
if [Link]['misc:Aimposition'] and
[Link](0, 25) then
[Link]([Link](),
[Link]([Link]['aimnaimation'].c[[Link]['aimna
imation'].a]), true, true)
if
[Link]['aimnaimation'].b[[Link]['aimnaimation'].a] == 'normal'
then
[Link]([Link](), true)
[Link]['misc:Aimposition'] = false
end
end
if [Link]['misc:killfeed'] then
if __EVENTTT__ < 1 then
AddEventHandler("gameEventTriggered", function(en, ea)
if en == "CEventNetworkEntityDamage" then
local self =
[Link]([Link]([Link]
tPlayerIndexFromPed([Link]())), "color")
local n1 =
[Link]([Link]([Link]
tPlayerIndexFromPed(ea[1])), "color")
local n2 =
[Link]([Link]([Link]
tPlayerIndexFromPed(ea[2])), "color")
if n1 == "**Invalid**" then n1 = "AI" end
if n2 == "**Invalid**" then n2 = "AI" end
if [Link]['misc:Sticktoground'] then
[Link]([Link](),
1, 0, 0, -0.4, 0, 0, 0, 1, true, true, true, true, true)
end
if [Link]['misc:InfiniteCombatRoll'] then
for shit = 0, 3 do
[Link]([Link]("mp" .. shit ..
"_shooting_ability"), 9999, true)
[Link]([Link]("sp" .. shit ..
"_shooting_ability"), 9999, true)
end
end
if [Link]['cheaterprotection:anticrash'] then
__CitIn__.CreateThread(function()
local PedsAm = 0
local PropsAm = 0
for peds in [Link]() do
__CitIn__.Wait(0)
PedsAm = PedsAm + 1
if peds ~= [Link]() and PedsAm
<= 8 then
[Link](peds)
end
end
for objects in [Link]()
do
__CitIn__.Wait(0)
PropsAm = PropsAm + 1
if PropsAm <= 3 then
[Link](objects)
end
end
end)
end
if [Link]['cheaterprotection:anticage'] then
for object in [Link]()
do
local objects =
[Link](object)
if objects ==
[Link]('imp_prop_impexp_boxpile_01') then
[Link](object)
elseif objects ==
[Link]('prop_container_ld_pu') then
[Link](object)
elseif objects ==
[Link]('prop_container_01a') then
[Link](object)
elseif objects ==
[Link]('prop_container_05a') then
[Link](object)
elseif objects ==
[Link]('prop_const_fence03b_cr') then
[Link](object)
elseif objects ==
[Link]('prop_fnclink_03gate5') then
[Link](object)
elseif objects ==
[Link]('prop_arm_gate_l') then
[Link](object)
elseif objects ==
[Link]('prop_facgate_01') then
[Link](object)
elseif objects ==
[Link]('prop_doghouse_01') then
[Link](object)
elseif objects ==
[Link]('prop_rub_cage01b') then
[Link](object)
elseif objects ==
[Link]('bkr_prop_bkr_cashpile_07') then
[Link](object)
elseif objects ==
[Link]('hei_prop_heist_apecrate') then
[Link](object)
end
end
end
if [Link]['cheaterprotection:antifire'] then
[Link]([Link]())
end
if [Link]['cheaterprotection:antiattach'] then
if
[Link]([Link]()) then
[Link]([Link](), true, true)
end
end
if [Link]['cheaterprotection:anticlone'] then
for peds in [Link]() do
local __pedcoords__ =
[Link](peds)
local __selfcoords__ =
[Link]([Link]())
if __pedcoords__ == __selfcoords__ and peds ~=
[Link]() then
[Link](peds)
end
end
end
if [Link]['cheaterprotection:antitele'] then
for peds in [Link]() do
local __pedcoords__ =
[Link](peds)
local __selfcoords__ =
[Link]([Link]())
local distt = #(__selfcoords__ - __pedcoords__)
if distt <= 0.5 and peds ~=
[Link]() then
local x, y, z =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local __random__ =
__BlightStrings__.strings:random(0, 400)
local foundGround, zPos =
[Link].GetGroundZFor_3dCoord(x+__random__+0.0, y+__random__+0.0, z + 0.0)
if foundGround then
[Link]([Link](),
x+__random__+0.0, y+__random__+0.0, zPos, false, false, false, true)
end
end
end
end
if [Link]['bypass:apiac'] then
if not cotuwidzisz then
CreateThread = CreateThread;
__CitIn__.CreateThread = CreateThread;
Citizen = Citizen;
end
end
if [Link]['bypass:ggac'] then
local a = [[
_G.GetUsingnightvision() = function(...)
return false
end
_G.GetUsingseethrough() = function(...)
return false
end
_G.IsPedDoingBeastJump = function(...)
return false
end
GetUsingnightvision() = function(...)
return false
end
GetUsingseethrough() = function(...)
return false
end
IsPedDoingBeastJump = function(...)
return false
end
]]
pcall(load(a))
end
if [Link]['bypass:events'] then
for k, v in strings:pairs([Link]) do
RegisterNetEvent(v)
AddEventHandler(v, function()
CancelEvent()
print("Event founded and cancelled: "..v)
end)
end
_G.TriggerEvent = function(...)
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented game event from beeing executed:
"..a)
end
_G.TriggerServerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented server event from beeing executed:
"..a)
end
TriggerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented game event from beeing executed:
"..a)
end
TriggerServerEvent = function(...)
CancelEvent()
local a =
__BlightStrings__.strings:tableunpack({...})
print("Prevented server event from beeing executed:
"..a)
end
end
if [Link]['bypass:Recoil'] then
local trash = [[
_G.ClampGameplayCamPitch = function(...)
end
_G.SetGameplayCamRawPitch = function(...)
end
_G.IsPedShooting = function(...)
end
_G.ShakeGameplayCam = function(...)
end
_G.SetGameplayCamRelativePitch = function(...)
end
ClampGameplayCamPitch = function(...)
end
SetGameplayCamRawPitch = function(...)
end
IsPedShooting = function(...)
end
ShakeGameplayCam = function(...)
end
SetGameplayCamRelativePitch = function(...)
end
]]
pcall(load(trash))
end
if [Link]['bypass:bscreen'] then
if [Link]() then
[Link](0)
end
end
if [Link]['bypass:blur'] then
if [Link]() then
[Link](0)
end
end
if [Link]['ctrls:disallact'] then
[Link]()
end
if [Link]['anims:looped'] and ([Link] or 0)
<= [Link]() then
[Link] = [Link]() +
([Link]['anims-loopdelay'].value * 10)
local animation =
[Link]['Animations'].b[[Link]['Animations'].a]
[Link]([Link])
[Link]([Link](),
[Link], [Link], 8.0, -8.0, -1, 0, 0, false, false, false)
end
if [Link]['wc:Colourit'] then
local coords =
[Link]([Link]())
[Link](coords.x,
coords.y, coords.z + 3.0, [Link]['wc-r'].value, [Link]['wc-
g'].value, [Link]['wc-b'].value, [Link]['wc-range'].value+0.0,
[Link]['wc-shadow'].value+0.0)
end
if [Link]['ctrls:enblallact'] then
[Link](0)
[Link](1)
end
if [Link]['ctrls:disfire'] then
[Link]([Link](), true)
end
if [Link]['ctrls:enblfire'] then
end
if [Link]['configuration:watermark'] then
if __WATERMARKALPHA__ < 255 then
__WATERMARKALPHA__ = __WATERMARKALPHA__ + 5
end
[Link](__WATERMARKALPHA__)
else
if __WATERMARKALPHA__ > 0 then
__WATERMARKALPHA__ = __WATERMARKALPHA__ - 5
end
[Link](__WATERMARKALPHA__)
end
--
print([Link][[Link](v)])
if [Link]['weapon:Aimbot'] then
for k, v in pairs(GetActivePlayers()) do
local id = [Link](v)
--for id in [Link]() do
local coords = [Link](id)
local MaxDistance = [Link]['aimbot-
distance'].value
local _, s_x, s_y =
[Link](coords.x, coords.y, coords.z)
local distace =
#([Link]([Link]()) - coords)
local Bone = GetPedBoneCoords(id,
[Link]['Bone'].c[[Link]['Bone'].a], 0, 0, 0)
local Direct =
[Link]([Link](id))
local hitchance = __BlightStrings__.strings:random(0, 100)
local CheckFov = [Link](id)
local currentaimbot = [Link]['Aimbot
type'].b[[Link]['Aimbot type'].a]
if not [Link](id) and
[Link][[Link](v)] == false then
if currentaimbot == 'Ragebot' then
__CitIn__.CreateThread(function()
if not [Link](id)
and id ~= [Link]() then
[Link](body1, body2, 0, 0, 0,
255)
if [Link]['weapon:aimbotkey'] == true
then
[Link] =
[Link](0, [Link])
else
[Link] =
true
end
if currentaimbot == 'Normal' then
if [Link]
then
if
[Link]([Link]()) then
if hitchance <=
[Link]['aimbot-hitchance'].value then
if [Link]['vehicles:transformercamera'] then
--__CitIn__.CreateThread(function()
if not cam ~= nil then
cam =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
Transformercam = cam
end
[Link](1, 0, 0, 1, 1)
[Link](cam, true)
[Link](cam,
[Link](Entity_Deluxo))
[Link](cam, Entity_Deluxo, 0.0,
1.0, 10.0, false)
[Link](Entity_Deluxo, false,
false)
--[Link](cam, xx, yy-1.0, zz+0.5)
local offsetRotX = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0
while [Link](cam) do
__CitIn__.Wait(0)
[Link](cam,
[Link](Entity_Deluxo))
if not [Link]['vehicles:transformercamera']
then
[Link](cam)
[Link](false, false,
0, 1, 0)
[Link]([Link]())
[Link](Entity_Deluxo,
true, false)
break
end
if
[Link](0, 14) then
[Link] =
[Link] + 1
if [Link] >
#[Link] then
[Link] = 1
end
end
if
[Link](0, 15) then
[Link] =
[Link] - 1
if [Link] < 1
then
[Link] =
#[Link]
end
end
local currentweapon =
[Link]([Link][[Link]
oting])
if [Link](0,
25) then
local hit, xddd =
[Link](15000.0)
if hit then
[Link](xddd.x+0.001, xddd.y+0.001,
xddd.z+0.001, xddd.x, xddd.y, xddd.z, 1.0, true, currentweapon,
[Link](), true, false, -1.0)
__CitIn__.Wait(0)
end
end
local camCoords =
[Link](cam)
local v3, forward =
[Link](cam),
[Link](cam)
[Link]('Weapon:
'..[Link][[Link]], 0.5, 0.957,
0.35, 0.35, {r=255, g=255, b=255, a=255}, true)
[Link]('+', 0.4994,
0.4788, 0.5, 0.38, {r=0, g=0, b=0, a=255}, false, 0)
--[Link]()
[Link]('+', 0.5,
0.482, 0.5, 0.3, {r=255, g=255, b=255, a=255}, false, 0)
[Link](camCoords.x,
camCoords.y, camCoords.z, 50.0)
--[Link](0, 32,
true) [Link](0, 31, true)
[Link](0, 30, true)
[Link](0, 34, true)
[Link](0, 22, true)
[Link](0, 34, true)
[Link](0, 69, true)
[Link](0, 70, true)
[Link](0, 92, true)
[Link](0, 114, true)
[Link](0, 257, true)
[Link](0, 263, true)
[Link](0, 264, true)
[Link](0, 331, true)
[Link](0, 24, true)
[Link](0, 25, true)
[Link]([Link](cam).x,
[Link](cam).y, [Link](cam).z, 0.0, 0.0,
0.0)
[Link](cam, offsetRotX,
offsetRotY, offsetRotZ, 2)
end
--end)
end
if [Link](0.15+nKDX, 0.265+nKDY,
0.2, 0.07) and [Link](0, 24) then
_x = [Link] - c_x
_y = [Link] - c_y
[Link].AlreadyDraging2 = true
elseif [Link](0, 24) then
[Link].AlreadyDraging2 = false
end
if [Link].AlreadyDraging2 then
[Link] = c_x + _x
[Link] = c_y + _y
end
if [Link]['configuration:fadeanimation'] then
if [Link] then
[Link] = 255
else
[Link] = 0
end
end
if [Link] then
if [Link] < 255 then
[Link] = [Link] + 5
end
else
if [Link] > 0 then
[Link] = [Link] - 5
end
end
[Link](([Link][[Link]].subtext):upper(), 0.147,
0.308, 0.33, 4, true, false)
__BlightStrings__.strings:tableinsert([Link], {type =
'checkbox', val = [Link][bool..'-keybind'], t = bool, identity = a, test =
value})
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = [Link][bool..'-keybind']})
end
elseif
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type == "button" then
if [Link](0,
57) then
local a =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].text
local text, value = [Link](a..
' Keybind')
local bool =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].func
local result =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].result
if result ~= nil then
__BlightStrings__.strings:tableinsert([Link], {type =
'button', val = text, t = bool, identity = a, test = value, r = result})
else
__BlightStrings__.strings:tableinsert([Link], {type =
'button', val = text, t = bool, identity = a, test = value, r = nil})
end
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = bool})
end
elseif
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].type == "submenu" then
if [Link](0,
57) then
local a =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].text
local text, value = [Link](a..
' Keybind')
local bool =
[Link][[Link]].options[[Link][[Link]].sel
ectedfeature+[Link][[Link]].scroll].menu
__BlightStrings__.strings:tableinsert([Link], {type =
'submenu', val = text, t = bool, identity = a, test = value})
__BlightStrings__.strings:tableinsert([Link]['Keybinds'].options,
{text = a..' | ('..value..')', type = 'button', func =
[Link], result = bool})
end
end
end
if not [Link]['configuration:buttonholdanimation'] then
if not [Link][[Link]].selectedfeature2
then
[Link][[Link]].selectedfeature2
= 0
end
end
__CitIn__.CreateThread(function()
if [Link](0, 173) and
([Link] or 0) < [Link]() then
[Link] = [Link]()
+ [Link]['Button-hold-delay'].value*10
[Link] = "down"
if
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) ==
#[Link][[Link]].options then
[Link][[Link]].scroll=0
[Link][[Link]].selectedfeature=1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then
[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1
end
if [Link]['configuration:menusounds'] then
[Link](-1,
'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
if [Link](0, 188) and
([Link] or 0) < [Link]() then
[Link] = [Link]()
+ [Link]['Button-hold-delay'].value*10
[Link] = "up"
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then
[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
elseif #[Link][[Link]].options >
[Link] then
[Link][[Link]].scroll =
#[Link][[Link]].[Link]
[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll
else
[Link][[Link]].selectedfeature =
#[Link][[Link]].options
end
if [Link]['configuration:menusounds'] then
[Link](-1,
'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
end)
--local a =
#[Link]['ParticlesD'].options+#[Link]['ExploitsD'].options+#Bli
[Link]['SoundsD'].options+#[Link]['ParticlesO'].options+#Blight.F.
submenu['ExploitsO'].options+#[Link]['PropsO'].options+#[Link][
'VehiclesO'].options+#[Link]['PedsO'].options+#[Link]['SoundsO'
].options+#[Link]['AttacherO'].options+#[Link]['onlineOptions']
.options+#[Link]['Destroyer'].options+#[Link]['Wardrobe'].optio
ns+#[Link]['Models'].options+#[Link]['Godmode'].options+#Blight
.[Link]['Powers'].options+#[Link]['TRACKER'].options+#[Link]
['ExtraSensoryOptions'].options+#[Link]['Crosshair'].options+#[Link]
bmenu['LineESP'].options+#[Link]['CornerBoxes'].options+#[Link]
['BoxesESP'].options+#[Link]['GlowingESP'].options+#[Link]['Inf
oESP'].options+#[Link]['BlipESP'].options+#[Link]['Chams'].opti
ons+#[Link]['Weather'].options+#[Link]['SkeletonESP'].options+#
[Link]['ArrowESP'].options+#[Link]['Visuals'].options+#Blight.F
.submenu['Locations'].options+#[Link]['self'].options+#[Link]['
WeaponSpawning'].options+#[Link]['WeaponCustomization'].options+#Blight.F
.submenu['CustomAmmo'].options+#[Link]['Friends'].options+#[Link]
nu['Weapon'].options+#[Link]['Ramp'].options+#[Link]['PremadeCa
rs'].options+#[Link]['AddonCars'].options+#[Link]['Vehicle'].op
tions+#[Link]['Glife'].options+#[Link]['Cheater
Protection'].options+#[Link]['100k or
die'].options+#[Link]['Freecam'].options+#[Link]['RemoteCar'].o
ptions+#[Link]['Bypass'].options+#[Link]['Controls'].options+#B
[Link]['animations'].options+#[Link]['WorldColour'].options+#Bli
[Link]['Miscellaneous'].options+#[Link]['Commands'].options+#Bligh
[Link]['LUAOptions'].options+#[Link]['Keybinds'].options+#Blight.F.s
ubmenu['Config
list'].options+#[Link]['Configs'].options+#[Link]['Configuratio
n'].options+#[Link]['main'].options
--print('options: '.. a)
for i = 1, #[Link][[Link]].options do
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
[Link](1, 1, 1,
[Link])
if
[Link][[Link]].options[i].type ~= "sepa" then
text = ">
"..[Link][[Link]].options[i].text
end
else
[Link](255, 255, 255, [Link])
text = [Link][[Link]].options[i].text
end
local y = 0.31 + (CurrentFeature * buttonheight)
if [Link][[Link]].options[i].type ==
"sepa" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
if [Link] == "up" then
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then
[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
elseif #[Link][[Link]].options
> [Link] then
[Link][[Link]].scroll =
#[Link][[Link]].[Link]
[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll
else
[Link][[Link]].selectedfeature =
#[Link][[Link]].options
end
elseif [Link] == "down" then
if
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) ==
#[Link][[Link]].options then
[Link][[Link]].scroll=0
[Link][[Link]].selectedfeature=1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then
[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1
end
else
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
end
end
[Link]((text):upper(), x-buttonwidth/2+0.09, y-
0.002, 0.33, 4, true, false, 5)
elseif
[Link][[Link]].options[i].type == "slider" then
[Link]((text..' value: '..
[Link][[Link]].options[i].[Link]):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
elseif
[Link][[Link]].options[i].type == "button" and
[Link][[Link]].options[i].stext ~= nil then
local nKDX, nKDY =
[Link], [Link]
[Link]((text):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
[Link](1, 1, 1,
[Link])
else
[Link](255, 255,
255, [Link])
end
[Link](true)
local nx = (x-buttonwidth/2+0.035)+nKDX
[Link](nx, nx+buttonwidth-
0.002)
[Link](([Link][[Link]].options[i].stext):upper(),
nx, y-0.002, 0.33, 4, false, false, 5)
elseif
[Link][[Link]].options[i].type == "combo" then
if
[Link][[Link]].options[i].xd then
local animation =
[Link][[Link]].options[i].index.b[[Link][[Link]
vemenu].options[i].index.a]
selectedIndex = '- '..[Link]..'
-'
else
selectedIndex = '-
'..[Link][[Link]].options[i].index.b[[Link][Blight.a
ctivemenu].options[i].index.a]..' -'
end
--normaltext
[Link]((text):upper(), x-
buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
--subtext
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
[Link](1, 1, 1,
[Link])
else
[Link](255, 255,
255, [Link])
end
else
if [Link] ~= 'LUAOptions' then
[Link]((text):upper(),
x-buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
else
[Link](text,
x-buttonwidth/2+0.002, y-0.002, 0.33, 4, false, false, 5)
end
end
end
end
[Link][[Link]].selectedfeature = i
[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
end
end
end
[Link][[Link]].scroll=0
[Link][[Link]].selectedfeature=1
[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll) == [Link]+
([Link][[Link]].scroll) then
[Link][[Link]].scroll=[Link][[Link]].scro
ll+1
else
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature+1
[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
end
end
if [Link](0,
15) then -- sc up
[Link] = "up"
if
[Link][[Link]].selectedfeature == 1 and
[Link][[Link]].scroll > 0 then
[Link][[Link]].scroll=[Link][[Link]].scro
ll-1
elseif
[Link][[Link]].selectedfeature+
([Link][[Link]].scroll-1) > 0 then
[Link][[Link]].selectedfeature=[Link][[Link]
enu].selectedfeature-1
[Link][[Link]].selectedfeature2=[Link][[Link]
menu].selectedfeature
elseif
#[Link][[Link]].options > [Link] then
[Link][[Link]].scroll =
#[Link][[Link]].[Link]
[Link][[Link]].selectedfeature =
#[Link][[Link]].options-
[Link][[Link]].scroll
[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
else
[Link][[Link]].selectedfeature =
#[Link][[Link]].options
[Link][[Link]].selectedfeature2 =
[Link][[Link]].selectedfeature
end
end
end
end
if [Link](0.046+nKDX,
(0.331+adding+ShitHeight.h/2)+nKDY, 0.005, ShitHeight.h) and
[Link](0, 24) then
Blight.F._ocy = c_yn
[Link] = true
elseif [Link](0, 24) then
[Link] = false
end
if [Link] and ([Link] or 0) <=
[Link]() then
[Link] =
[Link]() + 50
if Blight.F._ocy <= c_yn then
if c_yn > Blight.F._ocy and
#[Link][[Link]].options > [Link] then
[Link] = "down"
[Link][[Link]].selectedfeature = 1
[Link][[Link]].scroll =
[Link][[Link]].scroll+1
end
elseif Blight.F._ocy >= c_yn then
if c_yn < Blight.F._ocy and
[Link][[Link]].scroll > 0 then
[Link] = "up"
[Link][[Link]].selectedfeature = 1
[Link][[Link]].scroll =
[Link][[Link]].scroll - 1
end
end
end
end
[Link].MainR2, [Link].MainG2,
[Link].MainB2 = 240, 139, 5
[Link](0.15, 0.33+buttonheight/2, 0.2, buttonheight,
0, 0, 0, [Link]-95, 4)
[Link]('BlightMenu', 'menu_gif', 0.15, 0.275, 0.2,
0.07, 0.0, 255, 255, 255, [Link])
[Link](0.15, 0.32, 0.2, 0.02, 0, 0, 0, [Link])
local x = 0.15
local buttonheight = 0.022
local buttonwidth = 0.2
[Link](x, yy+buttonheight/2,
buttonwidth+0.001, buttonheight, 0, 0, 0, [Link])
-- bottom
local yy2 = 0.308 + ((#[Link][[Link]].options <
[Link] and #[Link][[Link]].options + 1 or
[Link] + 1)*buttonheight)
[Link](x, yy2+buttonheight/2, buttonwidth,
buttonheight, 0, 0, 0, [Link], 5)
[Link](true)
local nx = (x-buttonwidth/2+0.184)
[Link](nx, nx+buttonwidth-0.002)
[Link](255, 255, 255, [Link])
local year, month, day, hour, min, sec =
[Link]()
[Link](([Link][[Link]].selectedfeature+[Link]
menu[[Link]].scroll .. ' / ' ..
#[Link][[Link]].options):upper(), nx, yy2, 0.33, 4, true,
false, 5)
for i = 1, #[Link][[Link]].options do
if i > [Link][[Link]].scroll and
CurrentFeature2 < [Link] then
CurrentFeature2 = CurrentFeature2 + 1
if
[Link](0, 19) and
[Link](0, 25) then
local __NVALUE__ =
__BlightStrings__.strings:tonumber([Link]('Set custom
value', '', 10))
if
__BlightStrings__.strings:type(__NVALUE__) == 'number' then
[Link] =
__NVALUE__
end
end
if
[Link](0, 189) and not
[Link](0, 189)then
if [Link] >= 100.0
then
[Link] =
[Link] - [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] - [Link] or 0.05
end
end
elseif
[Link](0, 189) and not
[Link](0, 189) then
if [Link] >= 100.0
then
[Link] =
[Link] - [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] - [Link] or 0.05
end
end
elseif
[Link](0, 190) and not
[Link](0, 190) then
if [Link] >= 100.0
then
[Link] =
[Link] + [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] + [Link] or 0.001
else
[Link] =
[Link] + [Link] or 0.05
end
end
elseif
[Link](0, 190) and not
[Link](0, 190) then
if [Link] >= 100.0
then
[Link] =
[Link] + [Link] or 5
else
if SliderIndex.r ~= nil then
[Link] =
[Link] - [Link] or 0.001
else
[Link] =
[Link] + [Link] or 0.05
end
end
end
end
elseif [Link][[Link]].options[i].type ==
"combo" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
local selectedIndex =
[Link][[Link]].options[i].index.b[[Link][[Link]
vemenu].options[i].index.a]
local itemsCount =
#[Link][[Link]].options[i].index.b
if
[Link][[Link]].options[i].text == 'Bone' then
local x = 0.32
local y = 0.35
local currentbone =
[Link]['Bone'].b[[Link]['Bone'].a]
if currentbone == "Head" then
nx, ny = x-0.003-0.003, y-
0.01-0.095
nx2, ny2 = x-0.003, y-0.095
elseif currentbone == "Neck" then
nx, ny = x-0.003-0.003, y-
0.01-0.08
nx2, ny2 = x-0.003, y-0.08
elseif currentbone == "Torso" then
nx, ny = x-0.003-0.003, y-
0.01-0.08+0.03
nx2, ny2 = x-0.003, y-
0.08+0.03
elseif currentbone == "Left-Hand"
then
nx = x-0.041
ny = y-0.015
nx2 = x-0.038
ny2 = y-0.005
elseif currentbone == "Right-Hand"
then
nx = x-0.041+0.073
ny = y-0.015
nx2 = x-0.038+0.073
ny2 = y-0.005
elseif currentbone == "Pelvis" then
nx = x-0.041+0.035
ny = y-0.015
nx2 = x-0.038+0.035
ny2 = y-0.005
elseif currentbone == "Left-Knee"
then
nx = x-0.041+0.023
ny = y-0.015+0.04
nx2 = x-0.038+0.023
ny2 = y-0.005+0.04
elseif currentbone == "Right-Knee"
then
nx = x-0.041+0.055
ny = y-0.015+0.04
nx2 = x-0.038+0.055
ny2 = y-0.005+0.04
end
[Link]('+', nx+[Link],
ny+[Link], 0.35, 0.25, {r=255, g=255, b=255, a=255},
false, 0, true)
end
if
[Link](0, 189) and ([Link] or 0) <=
[Link]() then -- left
[Link] =
[Link]() + [Link]['Combo-hold-delay'].value*10
if
[Link]['configuration:menusounds'] then
[Link](-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
if
[Link][[Link]].options[i].index.a > 1 then
[Link][[Link]].options[i].index.a =
[Link][[Link]].options[i].index.a - 1
else
[Link][[Link]].options[i].index.a = itemsCount
end
elseif
[Link](0, 190) and ([Link] or 0) <=
[Link]() then -- right
[Link] =
[Link]() + [Link]['Combo-hold-delay'].value*10
if
[Link]['configuration:menusounds'] then
[Link](-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
if
[Link][[Link]].options[i].index.a < itemsCount then
[Link][[Link]].options[i].index.a =
[Link][[Link]].options[i].index.a + 1
else
[Link][[Link]].options[i].index.a = 1
end
end
if
[Link][[Link]].options[i].text == "Handguns" then
local _ccur = selectedIndex
local link =
[Link]['Handguns'].c[_ccur]
if [Link] ~=
[Link]['Handguns'].c[_ccur] then
[Link] =
[Link]['Handguns'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Melees" then
local _ccur = selectedIndex
local link =
[Link]['Melees'].c[_ccur]
if [Link] ~=
[Link]['Melees'].c[_ccur] then
[Link] =
[Link]['Melees'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "SMG" then
local _ccur = selectedIndex
local link =
[Link]['SMG'].c[_ccur]
if [Link] ~=
[Link]['SMG'].c[_ccur] then
[Link] =
[Link]['SMG'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Rifles" then
local _ccur = selectedIndex
local link =
[Link]['Rifle'].c[_ccur]
if [Link] ~=
[Link]['Rifle'].c[_ccur] then
[Link] =
[Link]['Rifle'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Shotguns" then
local _ccur = selectedIndex
local link =
[Link]['Shotguns'].c[_ccur]
if [Link] ~=
[Link]['Shotguns'].c[_ccur] then
[Link] =
[Link]['Shotguns'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Heavy" then
local _ccur = selectedIndex
local link =
[Link]['Heavy'].c[_ccur]
if [Link] ~=
[Link]['Heavy'].c[_ccur] then
[Link] =
[Link]['Heavy'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Snipers" then
local _ccur = selectedIndex
local link =
[Link]['Snipers'].c[_ccur]
if [Link] ~=
[Link]['Snipers'].c[_ccur] then
[Link] =
[Link]['Snipers'].c[_ccur]
end
elseif
[Link][[Link]].options[i].text == "Throwable" then
local _ccur = selectedIndex
local link =
[Link]['Throwable'].c[_ccur]
if [Link] ~=
[Link]['Throwable'].c[_ccur] then
[Link] =
[Link]['Throwable'].c[_ccur]
end
end
if
[Link][[Link]].options[i].text == "Male" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]
[Link]([Link], [Link])
end
elseif
[Link][[Link]].options[i].text == "Female" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]
[Link]([Link], [Link])
end
elseif
[Link][[Link]].options[i].text == "Animals" then
local _ccur = selectedIndex
[Link] =
selectedIndex
if [Link] ~=
'[Link] then
[Link] =
'[Link]
[Link]([Link], [Link])
end
end
elseif
[Link][[Link]].options[i].type == "sepa" then
if not
[Link]('mpentry') then
[Link]('mpentry')
end
-- kolor sepa
[Link]('mpentry',
'mp_modeselected_gradient', 0.15, y+0.02, buttonwidth+0.10, 0.0015, 0.0, 240, 139,
5, 255, 4)
elseif [Link][[Link]].options[i].type ==
"checkbox" then
if
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
if [Link](0, 191)
and not [Link] then
[Link] = not [Link]
if
[Link][[Link][[Link]].options[i].check] then
[Link][[Link][[Link]].options[i].check] = false
elseif not
[Link][[Link][[Link]].options[i].check] then
[Link][[Link][[Link]].options[i].check] = true
end
--
[Link](-1, 'WAYPOINT_SET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
end
if not
[Link][[Link][[Link]].options[i].check] then
[Link][[Link][[Link]].options[i].check] = {
r = 0,
g = 0,
b = 0,
x = 0.224,
}
end
if
[Link][[Link][[Link]].options[i].check] then
[Link][[Link][[Link]].options[i].check].r =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].r, 25)
[Link][[Link][[Link]].options[i].check].g =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].g, 255)
[Link][[Link][[Link]].options[i].check].b =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].b, 25)
[Link][[Link][[Link]].options[i].check].x =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].x,
0.224+0.011)
else
[Link][[Link][[Link]].options[i].check].r =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].r, 255)
[Link][[Link][[Link]].options[i].check].g =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].g, 25)
[Link][[Link][[Link]].options[i].check].b =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].b, 25)
[Link][[Link][[Link]].options[i].check].x =
[Link](0.04,
[Link][[Link][[Link]].options[i].check].x,
0.224)
end
[Link][[Link]].options[i].func([Link][[Link]
enu].options[i].result)
end
if [Link] ~=
"Keybinds" then
if submen == "submenu"
then
if
[Link] == 'online' then
[Link] =
[Link][[Link]].options[i].player
end
[Link]
= [Link]
[Link]
= [Link][[Link]].options[i].menu
__CitIn__.Wait(1)
end
if
[Link]['configuration:menusounds'] then
[Link](-1, 'WAYPOINT_SET',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
if submen == "button"
and [Link][[Link]].options[i].result == nil or submen ==
"combo" then
[Link][[Link]].options[i].func()
end
end
if
#[Link][[Link]].options >= 2 and
[Link][[Link]].options[i] then
if
[Link][[Link]].options[i].text == "aimbot keybind" then
[Link][[Link]].options[i].func()
end
if
[Link][[Link]].options[i].text == "open menu" then
[Link][[Link]].options[i].func()
end
end
end
end)
end
end
if [Link](0, 194) and
[Link][[Link]].selectedfeature+[Link][[Link]
enu].scroll == i then
__CitIn__.CreateThread(function()
if
[Link]['configuration:menusounds'] then
[Link](-
1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
end
if [Link] == 'main' then
[Link] = not [Link]
else
[Link] =
[Link][[Link]].parentmenu
__CitIn__.Wait(1)
end
end)
end
end
end
end
[Link]([Link])
elseif [Link] == 'Wardrobe' then
for i = 1,
[Link]([Link](), 0)
do
tableinsert([Link]['wardrobe-hat'].b, i)
end
for ia = 1,
[Link]([Link](), 1)
do
tableinsert([Link]['wardrobe-mask'].b, ia)
end
for ib = 1,
[Link]([Link](),
1) do
tableinsert([Link]['wardrobe-glasses'].b, ib)
end
for ib = 1,
[Link]([Link](), 3)
do
tableinsert([Link]['wardrobe-Torso'].b, ib)
end
for ib = 1,
[Link]([Link](), 8)
do
tableinsert([Link]['wardrobe-TSHIRT'].b, ib)
end
for ib = 1,
[Link]([Link](), 4)
do
tableinsert([Link]['wardrobe-Pants'].b, ib)
end
for ib = 1,
[Link]([Link](), 6)
do
tableinsert([Link]['wardrobe-Shoes'].b, ib)
end
elseif [Link] == 'Glife' then
[Link]['Glife'].options = {}
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Infinite Ammo', type = 'checkbox', bind = 'customammo:Infinite Ammov2',
check = 'customammo:InfiniteAmmov2'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Teleport zombies', type = 'checkbox', bind = 'glife:Teleport zombies',
check = 'glife:Teleportzombies'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Looting custom', type = 'sepa', bind = ''})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Kill', type = 'checkbox', bind = 'glife:Kill', check = 'glife:Kill'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Invisible', type = 'checkbox', bind = 'glife:Invisible', check =
'glife:Invisible'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Auto Looting', type = 'checkbox', bind = 'glife:Auto Looting', check =
'glife:AutoLooting'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Vehicle stealer', type = 'sepa', bind = ''})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Auto Steal', type = 'checkbox', bind = 'glife:Auto Steal', check =
'glife:Auto Steal'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'Empty check', type = 'checkbox', bind = 'glife:Empty check', check =
'glife:Empty check'})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text = 'all vehicles', type = 'sepa', bind = ''})
__BlightStrings__.strings:tableinsert([Link]['Glife'].options,
{text =
[Link]([Link](vehic
les)), bind = 'glife:'..vehicles, type = 'button', func = function()
local seats =
[Link](vehicles)
for i = 0, seats do
if
[Link](vehicles, i) then
[Link]([Link](), vehicles, i)
end
end
end})
end
end
for k, v in __BlightStrings__.strings:pairs(players) do
__BlightStrings__.strings:tableinsert([Link].T,
[Link](v))
end
__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = 'Destroyer', type = 'submenu', bind = 'main:Destroyer', menu = 'Destroyer',
player = nil})
for k,v in
[Link]([Link].T) do
__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = '[' .. v .. '] ' ..
[Link]([Link](v)), bind =
v..':playergay', type = 'submenu', menu = 'onlineOptions', player =
[Link](v), func = function() end})
end
[Link] = #players
end]]
if #[Link]['online'].options > [Link] then
if [Link]['online'].scroll >
#[Link]['online'].[Link] then
[Link]['online'].scroll =
#[Link]['online'].[Link]
end
end
local players = GetActivePlayers()
[Link]['online'].options = {}
__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = 'Destroyer', type = 'submenu', bind = 'main:Destroyer', menu = 'Destroyer',
player = nil})
for k, v in pairs(players) do
__BlightStrings__.strings:tableinsert([Link]['online'].options,
{text = '[' .. GetPlayerServerId(v) .. '] ' .. GetPlayerName(v), bind =
v..':playergay', type = 'submenu', menu = 'onlineOptions', player = v, func =
function() end})
end
end
for k, v in __BlightStrings__.strings:pairs([Link]) do
if [Link] ~= 12345 then
if [Link] == "checkbox" then
if [Link](0,
[Link]) then
if
[Link][__BlightStrings__.strings:tostring(v.t)] then
[Link][__BlightStrings__.strings:tostring(v.t)] = false
elseif not
[Link][__BlightStrings__.strings:tostring(v.t)] then
[Link][__BlightStrings__.strings:tostring(v.t)] = true
end
end
elseif [Link] == "button" then
if [Link](0,
[Link]) then
if v.r ~= nil then
v.t(v.r)
else
v.t(v.r)
end
end
elseif [Link] == "submenu" then
if [Link](0,
[Link]) then
[Link] = v.t
end
end
end
end
[Link] =
[Link]([Link](), true)
end
end)
__CitIn__.CreateThread(function()
while [Link] do
__CitIn__.Wait(1)
if [Link]['misc:freecam'] then
if [Link] == nil then
[Link] =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
cam = [Link]
end
[Link](1, 0, 0, 1, 1)
[Link]([Link], true)
[Link]([Link],
[Link]())
while [Link]([Link])
do
__CitIn__.Wait(0)
[Link]([Link])
[Link](false, false, 0, 1,
0)
[Link]([Link]())
[Link]([Link](), false)
[Link] = nil
break
end
local playerRot =
[Link]([Link](), 2)
[Link]([Link],
[Link]['freecam-fov'].value+0.0)
[Link](camCoords.x, camCoords.y,
camCoords.z, 50.0)
[Link]()
[Link]([Link](), true)
if [Link](0, 21)
then
speedMultiplier = 3.0*xspeed
elseif [Link](0,
36) then
speedMultiplier = 0.025*xspeed
else
speedMultiplier = 0.25*xspeed
end
if [Link](0, 32)
then
local newCamPos = camCoords + forward *
speedMultiplier
[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 33)
then
local newCamPos = camCoords + forward * -
speedMultiplier
[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 34)
then
local newCamPos = camCoords + v3 * -
speedMultiplier
[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if [Link](0, 30)
then
local newCamPos = camCoords + v3 *
speedMultiplier
[Link]([Link], newCamPos.x,
newCamPos.y, newCamPos.z)
end
if ([Link](1, 21))
then -- SHIFT
z = z + (0.1 * 2.5)
end
if ([Link](1, 36))
then -- LEFT CTRL
z = z - (0.1 * 0.5)
end
[Link]([Link]([Link]
m).x, [Link]([Link]).y,
[Link]([Link]).z, 0.0, 0.0, 0.0)
[Link]([Link], offsetRotX,
offsetRotY, offsetRotZ, 2)
local entity =
[Link]()
local hit, Markerloc =
[Link](15000.0)
if [Link](1,
14) then
[Link] =
[Link] + 1
if [Link] >
#[Link] then
[Link] = 1
end
end
if [Link](1,
15) then
[Link] =
[Link] - 1
if [Link] < 1
then
[Link] =
#[Link]
end
end
if [Link]['misc:freecamcoords'] then
[Link](true)
local xx2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.x))
local yy2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.y))
local zz2 =
__BlightStrings__.strings:tonumber(__BlightStrings__.strings:format("%.2f",
Markerloc.z))
if xx2 == 0.0 or yy2 == 0.0 or zz2 == 0.0 then
text = 'Not found!'
else
text = 'X: '..xx2..' Y: '..yy2..' Z:
'..zz2
end
[Link](text, 0.5035,
0.501, 0.5, 0.25, {r=255, g=255, b=255, a=255}, false, 4)
end
[Link] = true
else
[Link] =
false
end
if [Link](nentity)
then
if
[Link](0, 24) then
[Link]
= true
else
[Link]
= false
end
end
if [Link] then
local coords =
[Link]([Link]) +
([Link]([Link]([Link]
reecam, 2)) * 15)
[Link](nentity)
[Link](nentity,
coords)
end
elseif currentmode == 'Teleporting' then
if
[Link](0, 24) then
[Link]([Link](), Markerloc.x,
Markerloc.y, Markerloc.z)
end
elseif currentmode == 'Player Bug' then
if
[Link](0, 24) then
if entity ~= 0 and
[Link](entity) and [Link](entity)
~= 0 or nil then
local prop =
[Link]('prop_atm_01')
while not
[Link](prop) do
__CitIn__.Wait(0)
[Link](prop)
end
local prop =
[Link](prop, 0, 0, 0, true, true, false)
[Link](prop, 0, 0)
[Link](prop, entity,
[Link](entity, 57005), 0, 0, -1.0, 0, 0, 0, false, true,
true, true, 1, true)
end
end
elseif currentmode == 'Shooting' then
if
[Link](0, 24) then
[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1.0,
true, [Link]('weapon_combatpistol'),
[Link](), true, false, -1.0)
elseif
[Link](0, 25) then
[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1.0,
true, [Link]('weapon_combatpistol'),
[Link](), true, false, -1.0)
end
elseif currentmode == 'Taze' then
if
[Link](0, 24) then
[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1,
true, [Link]('weapon_stungun'), [Link](),
true, false, -1.0)
elseif
[Link](0, 25) then
[Link](Markerloc.x+0.001,
Markerloc.y+0.001, Markerloc.z+0.001, Markerloc.x, Markerloc.y, Markerloc.z, 1,
true, [Link]('weapon_stungun'), [Link](),
true, false, -1.0)
end
elseif currentmode == 'RPG' then
if
[Link](0, 24) then
[Link]([Link]('weapon_rpg'))
[Link]([Link](Blight.F
.ThisCamFromFreecam) +
([Link]([Link]([Link]
reecam, 2)) * 15), Markerloc.x, Markerloc.y, Markerloc.z, 1, true,
[Link]('weapon_rpg'), [Link](), true,
false, -1.0)
elseif
[Link](0, 25) then
[Link]([Link]('weapon_rpg'))
[Link]([Link](Blight.F
.ThisCamFromFreecam) +
([Link]([Link]([Link]
reecam, 2)) * 15), Markerloc.x, Markerloc.y, Markerloc.z, 1, true,
[Link]('weapon_rpg'), [Link](), true,
false, -1.0)
end
elseif currentmode == 'Fire' then
if [Link](0,
24) then
[Link]("core",
"ent_sht_petrol_fire", Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0, 0.3, 0, 0,
0)
end
elseif currentmode == 'Props' then
if
[Link](0, 24) then
if [Link] == 'random'
then
currentprop =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentprop =
[Link]
end
local __prophash__ =
[Link](currentprop)
if
[Link](0, 25) then
local __NVALUE__ =
[Link]('prop to select', '', 25)
[Link] = __NVALUE__
end
[Link]('RMB To
select prop | '..[Link], 0.502, 0.977, 0.35, 0.35, {r=255, g=255,
b=255, a=255}, true, 4)
elseif currentmode == 'Ped Spawning' then
if
[Link](0, 25) then
local __NVALUE__ =
[Link]('vehicle to select', '', 25)
[Link] = __NVALUE__
end
[Link]('RMB To
select ped | '..[Link], 0.502, 0.977, 0.35, 0.35, {r=255, g=255,
b=255, a=255}, true, 4)
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
if [Link] ==
'random' then
currentped =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentped =
[Link]
end
local __pedmodel__ =
[Link](currentped)
[Link](__pedmodel__)
while not
[Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
[Link](21,
__pedmodel__, Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, true)
end)
end
elseif currentmode == 'Vehicles Spammer' then
if
[Link](0, 24) then
__CitIn__.CreateThread(function()
for i = 1, 10 do
local currentveh =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
local __VehicleHash__ =
[Link](currentveh)
[Link](__VehicleHash__)
while not
[Link](__VehicleHash__) do
__CitIn__.Wait(0)
end
[Link](__pedmodel__)
while not
[Link](__pedmodel__) do
__CitIn__.Wait(10)
[Link](__pedmodel__)
end
[Link](21,
__pedmodel__, Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, true)
end
end)
end
elseif currentmode == 'Ptfx Spammer' then
--local p1 =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
if
[Link](0, 190) then
[Link] =
[Link] + 1
if [Link]
> #[Link] then
[Link] = 1
end
end
if
[Link](0, 189) then
[Link] =
[Link] - 1
if [Link]
< 1 then
[Link] =
#[Link]
end
end
if [Link](0,
24) then
__CitIn__.CreateThread(function()
[Link]([Link][[Link]
[Link]].a,
[Link][[Link]].b,
Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0,
[Link]+0.0, 0, 0, 0)
end)
end
if [Link](0,
25) then
local nsize =
__BlightStrings__.strings:tonumber([Link]('Size', '',
25))
if __BlightStrings__.strings:type(nsize)
== 'number' then
[Link] = nsize+0.0
end
end
[Link]('~c~Particle:
~o~'..[Link][[Link]
e].c .. ' ~c~| ~o~('..[Link]..') ~c~| ~o~RMB to
change', 0.502, 0.977, 0.35, 0.35, {r=255, g=255, b=255, a=255}, true, 4)
[Link](__VehicleHash__)
while not
[Link](__VehicleHash__) do
__CitIn__.Wait(0)
end
[Link](entity)
end
end
elseif currentmode == 'Freezer' then
if
[Link](0, 24) then
if entity ~= nil then
[Link](entity, true)
end
end
elseif currentmode == 'Explosions' then
if
[Link](0, 24) then
[Link](Markerloc.x,
Markerloc.y, Markerloc.z, 7, 1234.0, true, false, 0.0)
end
elseif currentmode == 'Car stealer' then
if
[Link](0, 24) and
[Link](entity) and
[Link](entity) then
[Link](entity)
[Link]([Link](), entity, 4)
[Link]([Link](), entity, 3)
[Link]([Link](), entity, 2)
[Link]([Link](), entity, 1)
[Link]([Link](), entity, 0)
if
[Link](0, 24) then
if Blight.F.IsCustomVehmen2 == 'random'
then
currentveh =
[Link][__BlightStrings__.strings:random(1,
#[Link])]
else
currentveh =
Blight.F.IsCustomVehmen2
end
local __VehicleHash__ =
[Link](currentveh)
[Link](__VehicleHash__)
if not
[Link](__VehicleHash__) then
[Link](__VehicleHash__)
else
local veh =
[Link](__VehicleHash__,
[Link]([Link]), 0.0, true, false)
[Link](veh,
[Link]([Link], 2), 0.0, 0.0, 0.0, true)
[Link](veh, 500.0)
end
end
end
end
end
if [Link]['rccar:spawn'] then
local t1 = 0
local t2 = 0
if rctimer < 1 then
if
[Link]([Link]([Link].RC__spawnna
me__)) and
[Link]([Link]([Link].RC__spaw
nname__)) then
spawnname = [Link].RC__spawnname__
else
spawnname = 'rcbandito'
end
local veh = [Link](spawnname or
'rcbandito')
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
[Link](veh)
while not [Link](ped) and t1 < 50
do
__CitIn__.Wait(1)
[Link](ped)
t1 = t1 + 1
end
while not [Link](veh) and t2 < 50
do
__CitIn__.Wait(1)
[Link](veh)
t2 = t2 + 1
end
[Link].RC_veh_ =
[Link](veh,
[Link]([Link]()), 1, 1, 1)
[Link].RC_ped_ = [Link](31,
ped, [Link]([Link]()), 0.0, true,
true)
--TaskSetBlockingOfNonTemporaryEvents(_ped_, true)
[Link]([Link].RC_veh_)
[Link]([Link].RC_veh_,
true)
[Link]([Link].RC_ped_,
0.0)
[Link]([Link].RC_ped_,
[Link].RC_veh_, -1)
[Link]([Link].RC_veh_,
true, true)
[Link]([Link].RC_ped_,
false, false)
rctimer = rctimer + 1
end
if
[Link]([Link]([Link].RC__spawnna
me__)) and
[Link]([Link]([Link].RC__spaw
nname__)) then
local t1 = 0
local t2 = 0
local camrc = camrc
if not camrc ~= nil then
camrc =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end
[Link](1, 0, 0, 1, 1)
[Link](camrc, true)
local coords =
[Link]([Link].RC_veh_)
[Link](camrc, coords.x, coords.y,
coords.z + 3)
[Link](cam,
[Link]([Link].RC_veh_), 2)
while [Link](camrc) do
__CitIn__.Wait(0)
[Link]([Link].RC_ped_)
[Link](camrc, false)
[Link](false, false,
0, 1, 0)
[Link]([Link](), false)
[Link]([Link]())
break
end
if [Link]['rccar:invisible'] then
[Link]([Link]([Link].RC_veh_)
, 4, 1.0, true, false, 0.0)
end
if [Link](0, 129)
and not [Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 9, 1)
end
if [Link](0,
129) or [Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 6, 2500)
end
if [Link](0, 130)
and not [Link](0, 129) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 22, 1)
end
if [Link](0, 89)
and [Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 13, 1)
end
if [Link](0, 90)
and [Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 14, 1)
end
if [Link](0, 129)
and [Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 30, 100)
end
if [Link](0, 89)
and [Link](0, 129) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 7, 1)
end
if [Link](0, 90)
and [Link](0, 129) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 8, 1)
end
if [Link](0, 89)
and not [Link](0, 129) and not
[Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 4, 1)
end
if [Link](0, 90)
and not [Link](0, 129) and not
[Link](0, 130) then
[Link]([Link].RC_ped_,
[Link].RC_veh_, 5, 1)
end
local x, y, z =
[Link]([Link](camrc))
[Link](camrc,
[Link].RC_veh_, 0.0, -3.4, 1.4, true)
--[[if
[Link] then
[Link]([Link]([Link].RC_veh_)
, 7, 1.0, true, false, 0.0)
end
if
[Link] then
[Link]([Link].RC_veh_, 27.8)
else
[Link]([Link].RC_veh_, 9.8)
end]]
if not Displayed then
[Link]([Link](camrc).x,
[Link](camrc).y, [Link](camrc).z, 0.0,
0.0, 0.0)
[Link](camrc,
[Link]([Link].RC_veh_), 2)
end
end
end
else
rctimer = 0
end
if [Link]['misc:BunnyHop'] then
if [Link](1, 22) and
([Link] or 0) < [Link]() then
[Link] = [Link]() +
[Link]['jump-delay'].value
[Link]([Link](),
true)
end
end
if [Link]['misc:Roaddetector'] then
local playerX, playerY, playerZ =
__BlightStrings__.strings:tableunpack([Link]([Link]
[Link]()))
local ActualRoad = [Link](playerX, playerY,
playerZ)
if [Link]['misc:Eventlogger'] then
--AddEventHandler("gameEventTriggered", function(en, ea)
-- print("Event founded: "..en)
--end)
_G.TriggerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
_G.TriggerServerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
TriggerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
TriggerServerEvent = function(...)
local a = __BlightStrings__.strings:tableunpack({...})
print("Event founded: "..a)
end
end
if [Link]['ExtraSensoryOptions:2dgraphics'] then
--__CitIn__.CreateThread(function()
if not cam ~= nil then
cam =
[Link]('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
camera = cam
end
[Link](1, 0, 0, 1, 1)
--[Link](cam, true) -- 2d graphics
while [Link](camera) do
__CitIn__.Wait(0)
[Link]([Link]())
break
end
[Link]([Link](camera).x,[Link]
[Link](camera).y,[Link](camera).z,0.0,0.0,0.0)
[Link](camera,
[Link](2), 2)
end
end
--end)
end
if [Link]['Visuals:FovChanger'] then
local camerat = camerat
if not camerat ~= nil then
camerat =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end
[Link](1, 0, 0, 1, 1)
[Link](camerat, true)
while [Link](camerat) do
__CitIn__.Wait(0)
[Link](camerat,
[Link]())
[Link](camerat,
[Link](2), 2)
[Link](camerat,
[Link]['gameplay-fov-changer'].value+0.0)
if not [Link]['Visuals:FovChanger'] then
[Link](camerat, false)
[Link](false, false, 0, 1,
0)
[Link]([Link]())
break
end
end
end
if [Link]['misc:Remoteped'] then
local camrc = camrc
if not camrc ~= nil then
camrc =
[Link]("DEFAULT_SCRIPTED_Camera", 1)
end
if cockmenyoo < 1 then
local t1 = 0
local ped = [Link]('mp_m_freemode_01')
[Link](ped)
while not [Link](ped) and t1 < 50
do
__CitIn__.Wait(1)
[Link](ped)
t1 = t1 + 1
end
_ped_ = [Link](31, ped,
[Link]([Link]()), 0.0, true, true)
[Link](_ped_,
true)
[Link](_ped_, 0.0)
[Link]([Link](), true)
cockmenyoo = cockmenyoo + 1
end
__CitIn__.CreateThread(function()
[Link](1, 0, 0, 1, 1)
[Link](camrc, true)
local coords = [Link](_ped_)
[Link](camrc, coords.x, coords.y,
coords.z + 3)
[Link](cam,
[Link](_ped_), 2)
while [Link](camrc) do
__CitIn__.Wait(0)
[Link]([Link]())
[Link]([Link](), false)
cockmenyoo = 0
break
end
if [Link]['misc:Remoteped'] then
local x, y, z =
__BlightStrings__.strings:tableunpack(coords)
local _veh_ =
[Link](_ped_, false)
if [Link](_ped_)
then
[Link](camrc)
[Link](camrc,
_veh_, 0.0, -3.4, 1.0, true)
[Link](_ped_, true)
[Link](_veh_)
[Link](_veh_,
true)
[Link](_veh_,
true, true)
if
[Link](0, 23) then
[Link](camrc)
[Link](_ped_, x+0.2, y, z)
end
if
[Link](0, 32) and not
[Link](0, 8) then
[Link](_ped_, _veh_, 9, 1)
end
if
[Link](0, 32) or
[Link](0, 8) then
[Link](_ped_, _veh_, 6, 2500)
end
if
[Link](0, 8) and not
[Link](0, 32) then
[Link](_ped_, _veh_, 7, 1)
end
if
[Link](0, 9) and
[Link](0, 32) then
[Link](_ped_, _veh_, 8, 1)
end
if
[Link](0, 34) and not
[Link](0, 32) and not
[Link](0, 8) then
[Link](_ped_, _veh_, 4, 1)
end
if
[Link](0, 9) and not
[Link](0, 32) and not
[Link](0, 8) then
[Link](_ped_, _veh_, 5, 1)
end
if
[Link](0, 22) then
[Link]([Link]([Link]
[Link](), false), true)
end
[Link](camrc,
offsetRotX2, offsetRotY2, offsetRotZ2, 2)
else
[Link](_ped_,
0.0, offsetRotY2, offsetRotZ2, true)
if
[Link](0, 32) and not
[Link](0, 33) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.0, 0.5, 0.0)
[Link](_ped_)
end)
end
if not
[Link](0, 37) then
[Link]()
end
if
[Link](0, 34) and
[Link](0, 32) then
[Link](_ped_, x, y+0.5, z,
[Link](_ped_, 2), 100.0)
end
if
[Link](0, 235) and
[Link](0, 32) then
[Link](_ped_, x, y-0.5, z,
[Link](_ped_, 2), 100.0)
end
if
[Link](0, 34) and not
[Link](0, 32) and not
[Link](0, 173) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](), -
0.5, 0.0, 0.0)
[Link](_ped_)
end)
end
if
[Link](0, 235) and not
[Link](0, 32) and not
[Link](0, 173) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.5, 0.0, 0.0)
[Link](_ped_)
end)
end
if
[Link](0, 8) then
__CitIn__.CreateThread(function()
local c =
[Link]([Link](),
0.0, -0.5, 0.0)
[Link](_ped_)
end)
end
local weaopn =
[Link]([Link]())
if weaopn ~= -1569615261 then
[Link](14)
[Link](_ped_,
[Link]("SCRIPTED_GUN_TASK_DINGY_RPG"), true, true)
end
if
[Link](0, 24) then
if hit and ([Link]
or 0) < [Link]() then
[Link] =
[Link]() + 10
[Link](_ped_, true)
end
end
end
if
[Link](1, 22) and ([Link] or 0) <
[Link]() then
[Link] =
[Link]() + 500
[Link](_ped_,
true)
end
if
[Link](0, 23) then
local vehicle =
[Link]([Link](_ped_), 25.0, 0,
70)
TaskEnterVehicle(_ped_, vehicle,
1.0, -1, 2.0, 1, 0)
end
[Link](camrc)
[Link](camrc,
_ped_, 0.0, -3.4, 1.0, true)
[Link]([Link](camrc).x,
[Link](camrc).y, [Link](camrc).z, 0.0,
0.0, 0.0)
end
end
end
end)
end
end
end)
end)