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C# OOP Concepts: Classes, Inheritance, and More

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0% found this document useful (0 votes)
22 views2 pages

C# OOP Concepts: Classes, Inheritance, and More

Uploaded by

dexlab256
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as RTF, PDF, TXT or read online on Scribd

1.

**Classes and Objects**

- A class is a blueprint for creating objects, defining properties and methods that represent the
characteristics and behavior of the objects.

- An object is an instance of a class.

2. **Encapsulation**

- Encapsulation restricts direct access to an object’s data, allowing only controlled interactions through
methods. In C#, it's implemented using access modifiers like `public`, `private`, `protected`, and
`internal`.

3. **Abstraction**

- Abstraction simplifies complex systems by only exposing the essential features and hiding the
implementation details. In C#, this is done through abstract classes and interfaces.

4. **Inheritance**

- Inheritance enables a class (derived/child class) to inherit fields and methods from another class
(base/parent class). This promotes code reuse and establishes a parent-child relationship.

5. **Polymorphism**

- Polymorphism allows one interface to be used for different data types. In C#, this is implemented via
method overriding (runtime polymorphism) and method overloading (compile-time polymorphism).

6. **Interfaces**

- Interfaces define a contract that classes can implement. They contain only the signatures of methods
and properties, and any class implementing the interface must provide definitions for them.
7. **Constructors and Destructors**

- Constructors initialize objects when they’re created, setting initial values for fields. Destructors clean
up resources before an object is destroyed, though they’re less commonly used in C# due to garbage
collection.

8. **Properties and Indexers**

- Properties provide controlled access to fields, supporting encapsulation. Indexers allow instances of a
class to be indexed like arrays.

9. **Events and Delegates**

- Delegates are like function pointers, allowing methods to be passed as arguments. Events use
delegates to define custom events, enabling a form of communication between objects.

Each of these concepts helps in designing structured, maintainable, and reusable code in C#. Let me
know if you'd like more detail on any specific concept!

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