History and Rules of Squash Sport
History and Rules of Squash Sport
(A) History
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(D) Rackets
(E) Balls
(F) Clothing
Players should put on a pale colours polo shirt with a collar and a short/skirt to avoid affecting
their opponent seeing the ball. Squash calls for lots of sudden acceleration and rapid changes in
direction, so well-fitting cotton socks are important. Another essential is that players should wear
white or non-remarkable soled indoor shoes with good arch support to prevent sore feet.
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(G) The Single Games
Serve
• To start the match, the right to serve is decided by the
spin of the racket.
• The server can choose the service box on either side of
the court.
• The server must stand with one foot in the service box.
• He/She drops the ball or throws it in the air and hits it
before it touches the floor/walls directly to the front wall
between the service line and the out-of-court line, so that
it lands in the back half of the opposite court on its
return from the front wall.
• Only one serve is allowed.
• The server must alternate the serve from each side of the
court if he/she continues to score a point. He/She
continues to serve until he/she loses the rally. Then the
opponent becomes the server and he/she has the right to
serve from either side of the court.
Rally
After a correct serve, players alternate hitting the ball until the rally ends when one of the players makes a
mistake:
Not up: the ball is not struck correctly by the server or striker; OR when the ball bounces more than
once upon the floor before being struck by the striker; OR the ball hits the floor before it reaches the
front wall; OR when the ball touches the striker or anything he wears or carries other than his racket.
Down: the ball hits the board line or the tin.
Out: the ball hit the out of court line or the wall above the line.
The ball can strike the back or side walls in any combination in its flight towards or away from the front
wall.
Terms
• Boast: A shot played so that the ball hits the side wall before hitting the front wall.
• Lob: A shot played so that the ball hangs high in the air and falls almost vertically to die in the
back corners.
• Drop Shot: The drop shot is a delicately placed stroke that lands close to the front wall.
• Volley: A ball hit before it bounces, either on the forehand or backhand side.
• Tight, length & width: In squash, the players will try to hit the ball close to either walls (tight) or
to the back of the court (length). They will also hit the ball away from their opponent (width) to
avoid them volleying.
• Nick: It is the junction between two walls or between the wall and the floor where the ball dies
immediately.
• T-position: It is the area at the junction of the short line and the half-court line.
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Warm up
At the start of a match, the players go on the court together to warm up the ball for a maximum of 4
minutes. After 2 minutes, the players must change sides unless they have already done so. The players
must have equal opportunities to strike the ball (2-3
times).
(H) Technique
Grip
Racket face perpendicular to the floor:
1. The ‘V’ formed by the thumb and index finger is
placed over the shaft inside the edge.
2. Thumb touches the middle finger.
3. End of the palm rests on the top of the handle.
4. Keep the wrist up for good ball control.
5. Middle finger, 4th finger and last finger spread
out.
6. Index finger and middle finger are separated a
finger width.
7. To reduce arm muscle fatigue, hold the racket
tight just when you hit the ball.
Wrong:dropped wrist
Correct grip size
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Forehand and Backhand Drives
Target Areas
Targets for different shots are shown below:
Area 1 - Straight/Crosscourt Dying Length Drives
Area 2 - Straight Full Length Drives
Area 3 - Crosscourt Full Length Drives, Services and
Lobs rebound area and landing in Area 4
Area 5 - Straight/Crosscourt Kills
Area6 - Straight/Crosscourt Drops
Area 7 - Fading Boasts
Footwork
Ready at the “T” and watch the ball all the time.
Don’t run to the ball. Walk in an arc.
Move up and down the middle of the court to a place at
the side of the ball.
Try to keep outside the “sidelines”(dotted straight lines).
Keep the ball between yourself and the wall.
Keep the leading foot one racket length away from the
ball.
Return to the “T” after hitting.
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(I) Tactics
Basics
1. Avoid unforced errors which will benefit your opponent.
2. Recover to the “T” (the area around the centre of the court) as quickly as possible after
striking the ball to shorten the distance to cover for the next shot.
3. Keep your opponent running by hitting the ball away from them and making them tired.
4. Hit the ball mainly to the back of the court to force your opponent to make a short and weak
return for your attack.
5. Pressurize your opponent by volleying their loose shots which will give them less time to
react to the next shot.
6. Vary your returns, timing, height and hardness of your hitting (pace control) to limit your
opponent’s anticipation.
7. Hit the ball tight for good length and wide for crosscourt to avoid opponent volleying
8. Hit the ball high and soft when under pressure to gain recovery time.
Shots Selection (Note: Aiming at hitting the ball away from the opponent. Refer to attached illustrations.)
The most appropriate way to return your opponent's shots:
:
(J) Interference
The player whose turn it is to play the ball is entitled to freedom from interference by the opponent. To
avoid interference, the opponent must make every effort to provide the player with:
2. A fair view of the ball on its rebound from the front wall;
4. Freedom to play the ball directly to any part of the front wall.
Interference occurs if the opponent fails to fulfil any of the above requirements. When one player is
obstructed by his/her opponent, he/she can call out loud 'let please'. The appeal for interference will be
decided by the Referee with either “Yes Let”, “No Let”, or “Stroke”. The Referee, when making his
decision, shall go through the following line of reasoning:
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Question Decision
1. Did interference occur?
Yes No No Let
2. Could obstructed player have reached the ball and made a good return, and was that player making
every effort to do so?
Yes No No Let
3. Did obstructing player make every effort to move clear?
Yes No Stroke to obstructed player
4. Was the obstructed player in a position to play a winner?
Yes Stroke to obstructed player
No (The player could only make a good return) Yes Let
If the striker strikes at the ball and misses, further attempts may be made to strike it.
(M) Turning
1. If the striker could have struck the ball without turning, but turned in order to create an
opportunity to request a let, no let is allowed.
2. If the striker had turned and the ball hit the non-striker, a stroke is awarded to the non-striker.
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(N) Injury
1. Self-inflicted Injury
The Referee allows a time interval of 3 minutes. If the injured player requests additional recovery
time after this, the Referee will require the player to concede 1 game and accept 90-second
intervals, and then resume play or concede the match.
2. Contributed Injury
The Referee allows 1 hour for the injured player to recover. The injured player must, by the end of
this period, resume play or concede the match.
3. Opponent-inflicted injury
(a) Accidental: The Referee shall apply a conduct penalty to the opponent. The injured player is
permitted 15 minutes to recover. If the player cannot resume play, the match is
awarded to the injured player.
(b) Deliberate or Dangerous Play: If the injured player requires any time for recovery, the match
is awarded to the injured player. If the injured player can
continue without delay, the Referee shall apply a conduct
penalty to the opponent.
(O) Illness
1. A player who suffers an illness that involves neither an injury nor bleeding must either continue
to play immediately or concede the game in progress and take the 90-second interval between
games to recover. This includes conditions such as a cramp, nausea, breathlessness, and asthma.
Only 1 game may be conceded. The player must then resume play, or concede the match.
2. If a player’s vomiting or other action causes the court to become unplayable, the match is
awarded to the opponent.
(P) Bleeding
1. Whenever bleeding occurs, play must stop and the player must leave the court and attend to the
bleeding promptly. Reasonable time for treatment is allowed. Play may resume only after the
bleeding has stopped and, where possible, the wound has been covered.
2. A player who is unable to stop the bleeding within the time permitted must either concede 1
game and take the 90-second interval and then continue play, or concede the match.
3. If the bleeding is the result of the opponent’s deliberate or dangerous play or action, the match
is awarded to the injured player.
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(Q) Ball Hitting A Player
Players shall avoid hitting their opponent with the ball at all times during a match.
On the condition that the return would have been good:
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Shots Selection Illustrations:
“O” “R”
a. Boast – Drop b. Loose straight drive – Volley boast
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Shots Selection Illustrations (cont'd):
e. Serve & slow to reach T – Volley straight f. Loose drop – Crosscourt drive
drive
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References
1. Akyol, M. (2012). Squash for Beginners: Squash Basics. Kindle.
2. Albir G. S. (2017). Anatomy & 100 essential stretching exercises for tennis: And other racket
sports, including paddleball, squash, and badminton. Hauppage, NY: Barrons Educational
Series, Inc.
3. Beddington, J. (2015). Play Better Squash. G2 Entertainment Ltd.
4. Correa, J. (2015). Creating the Ultimate Squash Player. CreateSpace Independent Publishing
Platform.
5. Hirst, P. A. (2011). Squash: Skills Techniques Tactics. The Crowood Press Ltd.
6. Khan, S. (2019). Khan Squash Tips: Tips on How to Excel in the Game of Squash.
Independently published.
7. McKenzie, I. (2002). Ian McKenzie’s Squash skills. The Crowood Press Ltd.
8. Murray, S. (2016). The Science of Sport: Squash. The Crowood Press Ltd.
9. Willstrop, J. & Gilmour, R (2012). Shot and a Ghost: a year in the brutal world of
professional squash. CPI Group (UK) Ltd.
10. Yarrow, P. & Harrison, A. (2009). Squash: Steps to Success. (2nd Ed.) Human Kinetics
Publishers.
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