CIT10813X
Human Computer Interaction
HUMAN
COMPUTER
INTERACTION
| Week 3 - Natural Computing and Interaction
PRAYER
CIT10813X
Human Computer Interaction
HUMAN
COMPUTER
INTERACTION
| Week 3 - Natural Computing and Interaction
NATURAL
COMPUTING
NATURAL COMPUTING
● The study of how people
process and store
information, manipulate
symbols, ascribe
personal values to events,
attribute cultural and
emotive judgments.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
NATURAL COMPUTING
● Information processing is
just one of the
capabilities of the human
brain.
● The main idea of natural
computing is that
information processing is
a natural process for us.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
ASPECTS OF NATURAL COMPUTING
USER DESIGNER SUSTAINABILITY
ASPECTS OF NATURAL COMPUTING
USER
● Simple or more powerful
user models are created
● Provides a conceptual
framework within which
to address the issues of
user modeling
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
ASPECTS OF NATURAL COMPUTING
DESIGNER
● Understand
human
information
processing
sufficiently
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
ASPECTS OF NATURAL COMPUTING
SUSTAINABILITY
● There is the
necessity for
well-designed
systems
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
USER CENTERED DESIGN AND
NATURAL COMPUTING
USER CENTERED
DESIGN AND NATURAL
COMPUTING
● User model
● Universal access
● Design for all
● Inclusive design
● Task models
● Technological
platform
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
USER MODEL
● Summary of your
target demographic
● These can vary from
a simple list of stated
preferences right up
to a full psychological
profile.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
USER MODEL
● Strengths
● Weaknesses
● Skills
● Interests
● Potentials
● Disabilities
● Age
● Culture
● Experience
● Interests
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
UNIVERSAL ACCESS
● Universal access is
the objective of
making systems that
are accessible
anytime, anywhere
and to anyone of the
intended user
population.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
ACCESS TO ALL
● It is similar to 'universal
access', but also
promotes the notion of
careful design and
design standards, so
that users with special
needs are not excluded
from the use of a
system.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
TASK MODELS
● Identifying the key
features of the task to
be achieved – and
recognize those
aspects that must or
can be changed.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
TECHNOLOGICAL
PLATFORM
● In the earlier days of
system design,
technology placed
severe restrictions on
the functionality of
proposed systems
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
TECHNOLOGICAL
PLATFORM
● These days
technological options
are less restrictive and,
we can expect our
expectations to be
fulfilled by the
technology
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
INTERACTIVE
DESIGN
INTERACTIVE DESIGN
● The design between
users and products
● The goal of interactive
design is to create
products that enable
users to achieve their
specific tasks efficiently.
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF
INTERACTION DESIGN
DIMENSIONS OF INTERACTION DESIGN
1st DIMENSION: WORDS
● Words should be able
to effectively
communicate to users,
especially in conveying
important information.
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF INTERACTION DESIGN
2nd DIMENSION:
VISUAL REPRESENTATION
● Anything visual being
interacted by the user.
Examples include:
● Icons
● Images
● Color
● Typography
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF INTERACTION DESIGN
3rd DIMENSION:
PHYSICAL OBJECTS or SPACE
● Basically, this is the
physical interface
between software and
the user
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF INTERACTION DESIGN
4th DIMENSION:
TIME
● Refers to the motion that
changes within time to
signify progress.
● This may refer to
transitions, animations,
videos, sounds,
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF INTERACTION DESIGN
5th DIMENSION:
BEHAVIOR
● This sometimes refer to
the reaction a user has
from the experience
he/she has.
● Examples include UX,
feedback, and response,
defining the overall
experience of the user.
Source: Interaction Design Foundation ([Link])
ACTIVITY TIME
INITIAL PROJECT PLANNING:
SYSTEM CONCEPTUALIZATION
GENERAL INSTRUCTIONS:
FIND YOUR OWN GROUP OF 3 (THIS WILL SERVE AS YOUR
FUTURE GROUPINGS FOR ALL OF THE ACTIVITIES AND
PROJECTS)
● Identify your possible target audience
based on the 17 Sustainable
Development Goals (SDGs) from the
United Nations (UN).
GENERAL INSTRUCTIONS:
GENERAL INSTRUCTIONS:
On a Microsoft Word Document, answer the following
(7-8 sentences):
● Research further on your target audience and identify the
three important issues. Describe each issue.
● Research on the possible applications that you can do
based on your chosen SDG (3 apps for inspiration).
Describe each app.
● What possible conceptual application are to you design?
Describe the main idea.
● Identify EACH the three (3) main features you want to
include in your application.
GENERAL INSTRUCTIONS:
FORMAT
● Times New Roman, 12pt
● Double Space, 1” Margin on All Sides
● Short Size Bond Paper/Letter Size
Filename: Lastname_Lastname_CIT10813X-Section_Activity#3
Deadline: Within the Period