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Natural Computing in HCI: Week 3 Insights

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0% found this document useful (0 votes)
5 views33 pages

Natural Computing in HCI: Week 3 Insights

Uploaded by

leradiant430
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CIT10813X

Human Computer Interaction

HUMAN
COMPUTER
INTERACTION

| Week 3 - Natural Computing and Interaction


PRAYER
CIT10813X
Human Computer Interaction

HUMAN
COMPUTER
INTERACTION

| Week 3 - Natural Computing and Interaction


NATURAL
COMPUTING
NATURAL COMPUTING
● The study of how people
process and store
information, manipulate
symbols, ascribe
personal values to events,
attribute cultural and
emotive judgments.

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
NATURAL COMPUTING
● Information processing is
just one of the
capabilities of the human
brain.

● The main idea of natural


computing is that
information processing is
a natural process for us.

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
ASPECTS OF NATURAL COMPUTING

USER DESIGNER SUSTAINABILITY


ASPECTS OF NATURAL COMPUTING

USER
● Simple or more powerful
user models are created

● Provides a conceptual
framework within which
to address the issues of
user modeling

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
ASPECTS OF NATURAL COMPUTING

DESIGNER

● Understand
human
information
processing
sufficiently

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
ASPECTS OF NATURAL COMPUTING

SUSTAINABILITY

● There is the
necessity for
well-designed
systems

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
USER CENTERED DESIGN AND
NATURAL COMPUTING
USER CENTERED
DESIGN AND NATURAL
COMPUTING

● User model
● Universal access
● Design for all
● Inclusive design
● Task models
● Technological
platform
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
USER MODEL

● Summary of your
target demographic

● These can vary from


a simple list of stated
preferences right up
to a full psychological
profile.
Source: Smith-Atakan, Serengul. (2006). Human Computer
Interaction
USER MODEL

● Strengths
● Weaknesses
● Skills
● Interests
● Potentials
● Disabilities
● Age
● Culture
● Experience
● Interests

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
UNIVERSAL ACCESS

● Universal access is
the objective of
making systems that
are accessible
anytime, anywhere
and to anyone of the
intended user
population.

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
ACCESS TO ALL

● It is similar to 'universal
access', but also
promotes the notion of
careful design and
design standards, so
that users with special
needs are not excluded
from the use of a
system.

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
TASK MODELS

● Identifying the key


features of the task to
be achieved – and
recognize those
aspects that must or
can be changed.

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
TECHNOLOGICAL
PLATFORM

● In the earlier days of


system design,
technology placed
severe restrictions on
the functionality of
proposed systems

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
TECHNOLOGICAL
PLATFORM

● These days
technological options
are less restrictive and,
we can expect our
expectations to be
fulfilled by the
technology

Source: Smith-Atakan, Serengul. (2006). Human Computer


Interaction
INTERACTIVE
DESIGN
INTERACTIVE DESIGN

● The design between


users and products

● The goal of interactive


design is to create
products that enable
users to achieve their
specific tasks efficiently.

Source: Interaction Design Foundation ([Link])


DIMENSIONS OF
INTERACTION DESIGN
DIMENSIONS OF INTERACTION DESIGN

1st DIMENSION: WORDS

● Words should be able


to effectively
communicate to users,
especially in conveying
important information.

Source: Interaction Design Foundation ([Link])


DIMENSIONS OF INTERACTION DESIGN

2nd DIMENSION:
VISUAL REPRESENTATION
● Anything visual being
interacted by the user.
Examples include:
● Icons
● Images
● Color
● Typography
Source: Interaction Design Foundation ([Link])
DIMENSIONS OF INTERACTION DESIGN

3rd DIMENSION:
PHYSICAL OBJECTS or SPACE
● Basically, this is the
physical interface
between software and
the user

Source: Interaction Design Foundation ([Link])


DIMENSIONS OF INTERACTION DESIGN

4th DIMENSION:
TIME
● Refers to the motion that
changes within time to
signify progress.
● This may refer to
transitions, animations,
videos, sounds,

Source: Interaction Design Foundation ([Link])


DIMENSIONS OF INTERACTION DESIGN

5th DIMENSION:
BEHAVIOR
● This sometimes refer to
the reaction a user has
from the experience
he/she has.
● Examples include UX,
feedback, and response,
defining the overall
experience of the user.
Source: Interaction Design Foundation ([Link])
ACTIVITY TIME
INITIAL PROJECT PLANNING:
SYSTEM CONCEPTUALIZATION
GENERAL INSTRUCTIONS:
FIND YOUR OWN GROUP OF 3 (THIS WILL SERVE AS YOUR
FUTURE GROUPINGS FOR ALL OF THE ACTIVITIES AND
PROJECTS)

● Identify your possible target audience


based on the 17 Sustainable
Development Goals (SDGs) from the
United Nations (UN).
GENERAL INSTRUCTIONS:
GENERAL INSTRUCTIONS:
On a Microsoft Word Document, answer the following
(7-8 sentences):

● Research further on your target audience and identify the


three important issues. Describe each issue.
● Research on the possible applications that you can do
based on your chosen SDG (3 apps for inspiration).
Describe each app.
● What possible conceptual application are to you design?
Describe the main idea.
● Identify EACH the three (3) main features you want to
include in your application.
GENERAL INSTRUCTIONS:
FORMAT

● Times New Roman, 12pt


● Double Space, 1” Margin on All Sides
● Short Size Bond Paper/Letter Size

Filename: Lastname_Lastname_CIT10813X-Section_Activity#3
Deadline: Within the Period

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