ACADEMY
RESOURCE
Early Learning goals
Children will explore and develop familiarity with basic computer components, such as the monitor,
keyboard, and mouse, fostering confidence in using technology. (EYLF 4.4)
Children will develop fine motor skills and hand-eye coordination by practicing mouse movements
and keyboard inputs. (EYLF 3.2)
Children will engage in collaborative learning experiences, working together to complete a simple
computer-based task. (EYLF 1.4)
Children will demonstrate curiosity and persistence in learning how computers work, recognizing
them as tools for creativity and problem-solving. (EYLF 5.4)
Activity
Children will be introduced to basic computer parts and their functions through a hands-
on, interactive learning experience. Using a laptop, desktop, or interactive whiteboard,
they will learn how to move the mouse, type on the keyboard, and explore simple software
(such as a digital drawing program). Educators will guide them in a play-based activity,
where they must complete a task such as drawing a picture, typing their name, or clicking
on objects in an educational game. This activity fosters digital literacy, problem-solving,
and coordination skills while making early interactions with computers fun and engaging.
Extension
After learning about computer parts and basic functions, children can create
their own computer model using craft materials.
1. Provide paper, cardboard, glue, and markers for children to design their
own laptop or desktop computer.
2. Encourage them to label the screen, keyboard, and mouse.
3. Children can then pretend-play as computer users, reinforcing their
understanding of how computers work.
4. Alternatively, children can use digital drawing software to create a picture
of a computer and discuss its parts.
ICT Resources
Laptop or desktop computer
Interactive whiteboard (optional)
Tablet with a digital drawing app
Basic educational software (e.g., simple drawing program, typing game,
or interactive storybook)
Keyboard and mouse for hands-on exploration
Ideas for adapting to my context
If computers are not available, educators can use printouts of a keyboard and mouse
for practice.
The lesson can be conducted in small groups or one-on-one to provide personalized
support.
Children can work in pairs to encourage collaborative learning and peer support.
ICT Levels of Differentiation
Basic: Recognize and name basic computer parts (monitor, keyboard,
mouse)
Intermediate: Use a mouse to click and move objects on the screen
Advanced: Type letters or simple words using the keyboard.
Lesson Procedure: How Will It Develop?
Introduction:
1. Show children a real computer or interactive whiteboard and ask, “What is this?”
2. Engage them in a discussion about where they’ve seen computers before (e.g., at
home, in shops, at school).
3. Introduce the main parts of a computer (monitor, keyboard, mouse).
4. Demonstrate how the mouse moves the cursor, and how pressing keyboard keys
creates letters on the screen.
Main Activity:
1. Hands-on Exploration: Allow children to take turns using the mouse and keyboard.
Guide them in clicking, moving the mouse, and typing simple letters.
2. Engagement through Play: Use a simple, interactive game where they can drag
and drop objects, type letters, or draw using a digital paint program.
3. Group Collaboration: Children work in pairs or small groups to complete a fun
computer task, such as drawing a picture together or clicking to complete a digital
puzzle.
Conclusion:
1. Gather children together and discuss what they learned about computers.
2. Ask questions like, “What was your favorite part?” and “What do you think
computers can be used for?”
3. Encourage them to share their experience and demonstrate their new skills to their
peers.
Instructions
1. Introduction (5-10 minutes)
Gather children in a circle and show them a computer or tablet.
Ask, “What is this?” and encourage children to share their experiences of
seeing or using computers.
Introduce the main computer parts:
Monitor (Screen) – “This is where we see pictures and words.”
Keyboard – “This is used for typing letters and numbers.”
Mouse/Touchpad – “This helps us move things on the screen.”
Demonstrate how the mouse moves the cursor, how clicking selects items, and
how typing creates letters on the screen.
2. Hands-on Exploration (10-15 minutes)
Allow children to take turns moving the mouse and clicking on simple objects on
the screen.
Let them press different keys on the keyboard and see how letters appear on the
screen.
Introduce a fun interactive activity:
Option 1: Open a paint program and have children click and drag to draw
simple shapes.
Option 2: Use an educational game where they must click on matching
objects.
Option 3: Show an interactive story where they must press keys to turn
pages.
3. Group Activity (10-15 minutes)
1. Pair children in small groups and give them a mini-challenge:
Challenge 1: "Can you move the mouse and click on the star?"
Challenge 2: "Can you type the first letter of your name?"
Challenge 3: "Can you draw a happy face using the mouse?"
2. Provide verbal encouragement and guidance as they explore and complete
the activities.
4. Discussion & Reflection (5-10 minutes)
1. Gather children and ask:
“What did you learn about computers today?”
“What was your favorite thing to do on the computer?”
“What do people use computers for?”
2. Reinforce learning by pointing to computer parts again and having children
recall their names.
3. If time allows, let children demonstrate their new skills to a peer or teacher.
5. Extension Activity (Optional – 10-15 minutes)
Provide craft materials (paper, cardboard, markers) and have children design
their own computer model.
Encourage them to label the parts (screen, keyboard, mouse).
Alternatively, children can use a drawing app to create a picture of a
computer.
Higher Order Thinking
Computer skills KLAs
Skills
Identifying and naming
Recognizing and pointing to
basic computer parts Technology - Digital literacy
computer components
(monitor, keyboard, mouse)
Exploring and
Moving the mouse, clicking, Fine motor skills and
understanding how a
dragging objects coordination
computer works
Problem-solving through
interactive software (e.g., Using a touchpad or mouse Problem-solving - Logical
clicking the correct option, to navigate reasoning
dragging the right shape)
Applying learning by
completing a simple task Clicking and dragging to Creativity - Digital
(e.g., drawing a shape using create digital drawings expression
a paint program)
Synthesizing information by
Typing letters or simple Communication - Early
explaining how computers
words using a keyboard literacy
are used in everyday life
Evaluating and reflecting on
Using voice recording or Speaking and listening -
what they have learned
digital storytelling tools Language development
about computers
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