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Bluetooth-Controlled Robot Arm Code

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0% found this document useful (0 votes)
8 views4 pages

Bluetooth-Controlled Robot Arm Code

Uploaded by

tutulilybabai
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

#include <AFMotor.

h>

#include <Servo.h>

#include <SoftwareSerial.h>

SoftwareSerial BTSerial(10, 11); // RX, TX pins for Bluetooth communication

AF_DCMotor motor1(1); // Motor 1

AF_DCMotor motor2(2); // Motor 2

Servo armServo; // Robotic arm servo

bool isGripperClosed = false; // Track the gripper state

void setup() {

// Initialize motor control

[Link](255);

[Link](255);

// Initialize robotic arm

[Link](9); // Attach servo to pin 9

// Initialize Bluetooth serial communication

[Link](9600);

void loop() {

if ([Link]()) {

String command = [Link]('\n');

[Link](); // Remove leading/trailing whitespace

if (command == "forward") {

moveForward();

} else if (command == "backward") {


moveBackward();

} else if (command == "left") {

turnLeft();

} else if (command == "right") {

turnRight();

} else if (command == "arm_up") {

moveArmUp();

} else if (command == "arm_down") {

moveArmDown();

} else if (command == "pick_up") {

pickUpObject();

} else if (command == "release") {

releaseObject();

} else if (command == "fan_on") {

turnFanOn();

} else if (command == "fan_off") {

turnFanOff();

void moveForward() {

// Implement forward motion logic

void moveBackward() {

// Implement backward motion logic

void turnLeft() {

// Implement left turn logic


}

void turnRight() {

// Implement right turn logic

void moveArmUp() {

// Implement arm up motion logic

void moveArmDown() {

// Implement arm down motion logic

void pickUpObject() {

// Implement logic for picking up an object

if (!isGripperClosed) {

[Link](90); // Close the gripper (adjust as needed)

isGripperClosed = true;

delay(1000); // Wait for the gripper to close

void releaseObject() {

// Implement logic for releasing an object

if (isGripperClosed) {

[Link](0); // Open the gripper (adjust as needed)

isGripperClosed = false;

delay(1000); // Wait for the gripper to open

}
void turnFanOn() {

// Implement fan control logic for turning the fan on

void turnFanOff() {

// Implement fan control logic for turning the fan off

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