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Apocalust Game Initialization Log

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0% found this document useful (0 votes)
6 views2 pages

Apocalust Game Initialization Log

Math facile

Uploaded by

rayanfutba
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Fri Aug 8 08:07:01 2025

Unknown platform.
Ren'Py 7.5.3.22090809

Bootstrap to the start of [Link] took 0.00s


Bootstrap to the start of [Link] took 0.00s
Manufacturer Xiaomi model 23106RN0DA
Screen diagonal is 4.93408505323 inches.
Early init took 0.22s
Early init took 0.22s
Android search paths:
/storage/emulated/0/Android/data/[Link]/files/../../../../Documents/DA/
[Link]/game /data/user/0/[Link]/files/game
Loader init took 0.07s
Loader init took 0.07s
Loading error handling took 0.21s
Loading error handling took 0.21s
Loading script took 2.61s
Loading script took 2.61s
Saving to
/storage/emulated/0/Android/data/[Link]/files/../../../../Documents/DA/
[Link]
Loading save slot metadata. took 0.52s
Loading save slot metadata. took 0.52s
Loading persistent took 0.01s
Loading persistent took 0.01s
Faled to initialize steam: OSError('dlopen failed: library
"/data/user/0/[Link]/files/libsteam_api.so" not found',)
Set script version to: (7, 4, 11)
- Init at [Link] took 0.43993 s.
Running init code took 2.08s
Running init code took 2.08s
Loading analysis data took 0.30s
Loading analysis data took 0.30s
Analyze and compile ATL took 0.05s
Analyze and compile ATL took 0.05s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.44s
Initial gc. took 0.44s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.47s
Init translation took 0.47s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.27s
Load screen analysis took 0.27s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.84s
Prepare screens took 0.84s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.87s
Interface start took 0.87s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1438, 652)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52 MC2'
Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.52688e0652bc37eab85ce86c674ab12f'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720)
Maximum texture size: 4096x4096
controller: u'05000000660600008808000001000000' u'uinput-fpc' 1
Total time until interface ready: 10.0417859554s
Hid presplash.
controller: u'05000000660600008808000001000000' u'uinput-fpc' 1

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