Ultra HD Benchmark User Guide
Ultra HD Benchmark User Guide
ULTRA HD BENCHMARK
User’s Guide
Introduction
Thank you for purchasing the Spears & Munsil Ultra HD Benchmark! These discs represent the
culmination of literally decades of research and development to create the absolute highest quali-
ty test material for video and audio. Each of these patterns was hand-built using software created
by us. Every line and grid is positioned with sub-pixel accuracy, and levels are dithered to produce
accuracy to 5 digits of precision. No other test patterns can boast similar accuracy.
Our hope is that these discs will be useful to both the newcomer to high-end video and the pro-
fessional video engineer or calibrator. There is literally something for everyone here.
Please visit our website: [Link], for more information, articles and tips.
Beginner’s Guide
Introduction
This section of the guide is designed to take you step-by-step through a straightforward set of
adjustments and calibrations that any home theater enthusiast can perform without needing any
special test equipment. At the end of this process, you will:
• Know some basic terminology for various video settings and features.
• Have set the primary modes and settings on your TV and Blu-ray Disc player that will provide the
optimal picture quality.
• Have fully adjusted the basic picture controls for both SDR and HDR input material.
4K, by contrast, is a term from the movie business and digital cinema, and is defined as any digital
picture format with 4096 horizontal pixels (with the vertical resolution varying depending on the
specific picture format). Since 3840 is pretty close to 4096, you will often see the two terms used
interchangeably. We will use the term “UHD” to refer to video encoded at 3840x2160 pixel resolu-
tion.
To get the most out of UHD & HDR for Blu-ray Discs and current streaming UHD video, you will
need HDMI cables capable of passing 18 gigabits per second (Gb/s). Cables that meet this spec
are also labeled “HDMI 2.0” or higher. Any HDMI cable that is at least version 2.0 compatible
should be OK, but look for a clear statement that the cable is rated for at least 18 Gb/s.
If you don’t have an Ultra HD Blu-ray Disc player yet, we recommend getting one that supports
Dolby Vision. But don’t worry if you already have a player without Dolby Vision; it should work
just fine with Ultra HD Benchmark.
One thing to be aware of is that a fair number of “UHD” or “4K” projectors are internally using
a lower-resolution DLP or LCOS panel that doesn’t actually have 3840x2160 addressable pixels.
These devices simulate a higher resolution by shifting a lower-resolution physical imaging panel
a tiny amount back and forth very quickly while changing the image on the panel in sync with the
high-speed shifting. They can also leave the panel in place but shift the image a fraction of a pixel
back and forth on the screen via tiny movements of a mirror or lens somewhere in the optical
path. These displays have an overall better picture than an HD display, but not really as good as
a true UHD display, and the shifting mechanism can produce odd artifacts. In general, we recom-
mend sticking with displays that have a true native panel with the full UHD resolution.
The main menu, along the left side of the menu screen, shows the major sections of the disc.
Most sections have subsections, which are arranged along the top of the screen. To go to a sec-
tion, press the left arrow on your Blu-ray Disc player remote until the current section is highlight-
ed, then press the up or down arrow to move to the desired section.
To move to a subsection, press the right arrow to move the highlight to one of the options on the
current menu screen, then press the up arrow until a subsection name at the top of the screen is
highlighted. Then use the left and right arrows to select the desired subsection.
Once you have selected the desired section and subsection, press down arrow to move the
highlight to the options on that specific menu page, and use the four arrow keys to move around
and select a pattern or option. Use the Enter button (in the center of the four arrow keys on most
Blu-ray Disc player remotes) to play that pattern or select that option.
In-Pattern Shortcuts
While a pattern is displayed on screen, you can use the right arrow to move to the next pattern
within that specific disc subsection. You can use the left arrow to move to the previous pattern in
that subsection. The list of patterns in each subsection wraps around in a loop, so pressing right
arrow while viewing the last pattern in a subsection moves to the first pattern, and pressing left
arrow while viewing the first pattern in a subsection moves to the last pattern.
While viewing a pattern, you can press the up arrow to display a pop-up menu with options for
video format and peak luminance. Use the four arrow keys to select a video format, and a peak
luminance (only if the video format selected is HDR10). To leave the menu without changing
anything, you can either select the current format, or press the down arrow multiple times until
the menu goes away.
Finally, while viewing many patterns, you can press the down arrow to display notes and tips for
that pattern, including instructions on how to interpret that pattern, if the pattern is useful for
naked-eye adjustments. Patterns that are intended for professional calibrators to use with test
equipment, most of which are contained in the Video Analysis section, do not have these notes,
as the explanations are too complex to fit on a single menu page.
Preparing Your Home Theater
Connecting the Player
We always recommend connecting the Blu-ray Disc (BD) player directly to the TV, even if you have
a AV Receiver that says it’s compatible with HDMI 2.0 and HDR. AV Receivers are notorious for
applying processing to the video, which can compromise quality and adds difficulty to tracking
down the root causes of video artifacts. If at all possible, dedicate one of your TV’s inputs to your
highest-quality source, your Blu-ray Disc player, even if all your other video sources are routed
through your receiver.
If your BD player has a second HDMI output for audio, use that output to connect the player to
the AV Receiver or audio processor, and the primary HDMI output to connect to the TV.
If the player has only one output, see if the TV has an Audio Return Channel (ARC) or Enhanced
Audio Return Channel (eARC) HDMI input and your AV Receiver has an ARC or eARC HDMI output.
If so, you can turn on ARC or eARC on both devices, and have the TV strip the audio out of the
combined HDMI signal and send it back to the receiver. Basically, eARC provides the capability
of sending the TV’s audio “backward” on the HDMI cable connected to the AV Receiver. Then
you can connect a Blu-ray Disc player or streaming box to another input on the TV, and the TV
will send the audio via the eARC, back to the receiver. The combined video + audio goes from
the player to the TV on one of the TV’s input channels, and then the audio goes back to the AV
Receiver on a different TV input channel (which in this case becomes an audio output – slightly
confusing!)
As an example, suppose the receiver has eARC on its HDMI 1 output, and the TV has eARC on
its HDMI 2 input. You would connect the AV Receiver’s HDMI 1 output to the TV’s HDMI 2 input,
and use the menus on both devices to enable eARC. You would set the receiver to the eARC input
(sometimes labeled “TV”). Then you would connect your Blu-ray Disc player’s output to another
input on the TV, for example the TV’s HDMI 1 input. If you have other devices connected to the
AV Receiver on other receiver inputs, you would not use eARC for those devices – you’d switch
the receiver to the HDMI channel that those devices are plugged into, and set the TV to HDMI
2. In that case, eARC doesn’t apply and the signal chain is straightforward: Playback Device ->
Receiver -> TV.
If neither of these options are workable with your home theater, you probably will need to route
the output of your player through your AV Receiver in order to get the audio to play. If you find
video artifacts during your testing and adjustment, consider temporarily connecting the player
directly to the TV to see if the artifacts are being caused by the AV Receiver. If they are, at least
you’ll know and can factor that into your future home theater upgrade plans.
Make sure you are using HDMI cables rated for 18Gb/s or better, and/or HDMI 2.0 or better. You
only need HDMI cables of this grade for the connection from the player to the TV if the video is
skipping the receiver and going straight to the TV. If the video is routed through the receiver or a
secondary switchbox, the cables from the player to the receiver or switchbox and the cables from
the receiver or switchbox to the TV need to be 18Gb/s rated.
Enabling Advanced Video Features on the TV
Many TVs arrive with several features disabled that you may want to turn on, like higher bitrates,
extended color gamut or Dolby Vision. Some of them will automatically turn on these features
if they detect a device that can use them is connected, others will inform you that you should
enable these features, and some will just refuse to allow connections with these features until
you turn them on manually.
• LG: Should automatically switch to high bitrate when TV receives an HDR or BT.2020 color-space signal.
To manually set high bitrate, find the parameter called HDMI Ultra HD Deep Color. Its location in the
menu system has changed over the years; for the last two years, it has been located in the Additional
Settings submenu within the Picture Settings menu.
• Panasonic: Press the Menu button on the remote, select Main, then Settings, then HDMI Auto (or
HDMI HDR), then the specific HDMI input (1-4) that your BD Player is connected to. Select the HDR-en-
abled mode (labeled 4K HDR or similar)
• Philips: Press the Menu button on the remote, select Frequent Settings, then All Settings, then General
Settings, then HDMI Ultra HD, then the specific HDMI input (1-4) that your BD Player is connected to.
Select mode “Optimal”.
• Samsung: Should automatically switch to high bitrate when TV receives an HDR or BT.2020 color-space
signal. To manually set high bitrate, press the Home button on the remote, select Settings, select
General, select External Device manager, select Input Signal Plus, select the HDMI input you are using,
press the Select button to enable 18 Gbps for that input.
• Sony: Press the Home button on the remote, select Settings, select External inputs, select HDMI signal
formats, select Enhanced format.
• TCL: Press the Home button on the remote, select Settings, select TV Inputs, select the HDMI input
you are using, select HDMI Mode, select HDMI 2.0. The HDMI Mode defaults to Auto, which should
automatically enable high bitrate when necessary.
• Vizio: Press the Menu button on the remote, select Inputs, select Full UHD Color, select Enable.
Basic TV Settings
First, select the display’s Cinema, Movie or Filmmaker picture mode, which is generally the most
accurate out-of-the-box mode. This picture-mode setting is normally found in the display’s Picture
menu.
Some TVs have more than one Cinema mode; for example, some LG TVs default to Cinema Home,
but the mode labeled Cinema is best. You can verify this by displaying the HDR Color Space
Evaluation pattern and looking at the ST2084 Tracking section (see Fig. 4). Each rectangle in that
section looks solid gray—as it should—when you select the Cinema mode in a 2018 or 2019 LG
TV. Likewise, the best mode in Sony TVs is called Cinema Pro.
Next, verify that the color temperature is set to Warm, which is generally the most accurate col-
or-temperature setting. The Cinema picture mode normally defaults to this setting, but it’s a good
idea to double check. The color-temperature setting is often found deeper in the display’s Picture
menu in the “advanced settings” section.
Many Sony and Samsung TVs offer two Warm settings: Warm1 and Warm2. Select Warm2 if it’s
not active already. Also, newer Vizio TVs do not have a Warm setting at all; in that case, select
Normal.
Another important setting to check is often called Picture Size or Aspect Ratio. The available
choices for this setting typically include 4:3, 16:9, one or more settings called Zoom, and hopeful-
ly, one called something like Dot-by-Dot, Just Scan, Full Pixel, 1:1 Pixel Mapping, or something like
that. The setting with a name like those last ones displays each pixel in the content exactly where
it’s supposed to be on the screen, which is what you want.
Why are there settings that don’t display each pixel in the content exactly where it’s supposed to
be on the screen? Many of the settings distort the image to fill the screen, moving pixels around
and even synthesizing new pixels to do so. And some settings stretch the image ever so slightly in
a process called “overscanning,” which was used in analog TVs to hide information at the edges of
each frame that was supposed to be invisible to viewers. This is irrelevant in the age of digital TVs
and broadcasts, but many manufacturers still do it.
In all these cases, the process of stretching the image—which is called “scaling”—softens the
image, reducing the detail you can see. To get the most from Ultra HD Benchmark, you need to
make sure that any scaling, including overscanning, is disabled. Select Dot-by-Dot, Just Scan, Full
Pixel, or whatever your TV calls 1:1 pixel mapping.
Hisense TVs have separate Picture Size and Overscan parameters. Turn Overscan off and set
Picture Size to Dot-by-Dot.
To verify that you have disabled all scaling, display the Image Cropping Pattern, which is found in
the Advanced Video->Evaluation menu. A single-pixel checkerboard appears in the center of that
pattern. If scaling/overscanning are disabled, the checkerboard looks uniformly gray. Otherwise,
the checkerboard will have strange distortions called “moiré.” Once you select 1:1 pixel mapping,
the moiré should disappear.
OLED TVs typically have a function called “orbit,” which moves the entire image up, down, right,
and left by a single pixel once in a while to reduce the chance of image retention or “burn in.”
If this feature is enabled—which it usually is by default—the end of one of the Image Cropping
pattern’s rectangles labeled “1” will not be visible. Turn off the orbit function to verify that you
can see all four rectangles labeled “1.”
Next, make sure that all of the TV’s so-called “enhancement” features are disabled. These typical-
ly include frame interpolation, black-level expansion, dynamic contrast, edge enhancement, noise
reduction, and others. Most of these “enhancements” actually degrade the image quality, so turn
them off in general.
For standard dynamic range, the display’s gamma setting should be as close to 2.4 as possible.
Without getting too technical, gamma determines how the display responds to different bright-
ness codes in the video signal. The SDR test patterns are mastered with a gamma of 2.4, so that’s
what the display should be set to.
As you might expect by now, different manufacturers specify the gamma setting differently.
Some specify the actual gamma value (for example, 2.0, 2.2, 2.4, and so on), while others specify
arbitrary numbers (such as 1, 2, 3, etc.). If it’s not clear what the actual gamma value is from the
name in the menus, best to just leave it alone.
Virtually all players offer an output-resolution control, which for most players should be set to
UHD/4K/3840x2160. This will cause the player to upscale lower resolutions to UHD, which is the
resolution of most material on Ultra HD Benchmark, so it will be sent to the display unaltered.
For the small number of players that have a “source direct” setting that will send the signal at the
native resolution for both UHD and HD sources, go ahead and use that mode.
In addition, some Ultra HD Blu-ray players—such as those from Panasonic—have the ability to
tone map HDR content before it is sent to the display. In the Panasonic players, however, turning
this feature on introduces some banding in some of the test patterns on Ultra HD Benchmark. So,
it’s best to disable this feature when using Ultra HD Benchmark.
If your player has color space and bit-depth controls, a good starting point is to set it to 10-bit,
4:2:2. Later, you can use the Color Space Evaluation pattern to try out other color spaces and see
if you get better results with a different color space or bit depth setting.
If your player supports Dolby Vision, make sure it’s enabled. If there is an option in the player to
select “player-led” or “TV-led” Dolby Vision processing, you should set it to “TV-led.” This ensures
that the Dolby Vision information is sent to the TV untouched.
Most other picture controls in the player should default to “auto,” which is fine. Depending on the
player, these can include aspect ratio, 3D, and deinterlacing.
Disc 1 Configuration
There are four main sections in the Disc 1 Configuration screen: Video Format, Peak Luminance,
Audio Format, and Dolby Vision (analysis).
The first and most important setting is “Video Format,” which can be set to HDR10, HDR10+,
or Dolby Vision. You’ll see a checkmark next to formats that the player and TV report that they
support. If you expect to see a checkmark next to a format but don’t see one, you may want to
ensure that the format in question is actually supported by both the player and the TV, and that it
is enabled on both devices. Note that some TVs allow you to selectively enable or disable formats
on a per-input basis, so make sure that the specific HDMI input you are using has the format you
want to use enabled. If you’re confident that the devices support the format, you can select that
format even if you don’t see a checkmark next to it.
For now, set Video Format to HDR10. Later, you can circle back and redo these calibrations with
the other video formats that your home theater supports.
Next is Peak Luminance. When the Video Format is set to HDR10, the peak luminance level can
be changed with this menu. You should set this to the closest match to your display’s actual
peak luminance. If you don’t know your display’s peak luminance, for a flat-panel display, set it to
1000, or for a projector, set it to 350.
The Audio Format setting on the UHD disc is just used for A/V Sync patterns. For now, leave it
alone.
The final setting is Dolby Vision (Analysis). This setting only applies to the patterns in the Analysis
section of the disc, and only when the Video Format is set to Dolby Vision. It should be set to
Perceptual, which is the default.
Bias Lighting
Ideally, you should view TV in a very dim room, but not completely dark. In mastering suites at
video post-production facilities, they use a “bias light” to provide a known quantity of light at a
known white level.
If your room is completely dark or very dark, you may want to consider getting a bias light, and
luckily MediaLight, the distributor of the Ultra HD Benchmark, makes very nice and reason-
ably-priced bias lights. Their lights are all calibrated to D65, the correct color for viewing video,
and have dimmers so they can be adjusted to the correct brightness. Follow the instructions
included with the MediaLight to mount it behind the display or projection screen so it frames the
screen with a low but visible white light.
If you view video in a room that is not dark, consider taking steps to make the room as dim as is
reasonably possible, via light controlling shades or blinds. Turn off as many room lights as you
can. Ultimately, though, do the calibration in whatever light environment you are in when watch-
ing high-quality material. In other words, if you usually watch movies at night with the lights off,
calibrate at night with the lights off.
To check this, bring up the Quantization Rotate pattern in the Advanced Video->Motion section.
It includes three squares containing a subtle color gradient. In the squares labeled “8-bit,” you
should see some banding (i.e. the color changes will look stepped instead of perfectly smooth),
while you should see no banding in those areas of the squares labeled “10-bit.” If the squares all
show the same kind of banding, check to make sure the player is set to output 10-bit or higher bit
depth, and the TV is set to accept 10-bit or higher input signals. You may also need to enable HDR
mode on the input HDMI port, depending on the specific TV.
On some TVs, the 10-bit squares may still show some banding, even when the TV and player are
both correctly configured, but the 10-bit squares should still be noticeably smoother than the
8-bit squares.
All of the patterns below can be found on Disc 3 in the Video Setup->Baseline section.
Brightness
The first control to adjust is Brightness, which raises and lowers both the black level and peak
brightness of the display. In other words, it shifts the entire dynamic range up and down. We are
only concerned with its effect on the black level; we will adjust the peak white level using the
Contrast control after we set the Brightness control.
Display the Brightness pattern and look for four vertical stripes in the center of the image. If you
can’t see four stripes, increase the Brightness control until you can. If you can only see two stripes
no matter how high Brightness is set, skip to the “Alternate Method” section, below.
Primary Method
Increase the Brightness control until you see all four stripes. Decrease the control until you can’t
see the two stripes on the left but you can see the two stripes on the right. The inner stripe on
the right will be barely visible, but you should be able to see it.
Alternate Method
Increase the Brightness control until you can see the two stripes on the right clearly. Decrease
the control until the inner (left-hand) of the two strips just barely disappears, then increase the
Brightness one notch to make it just barely visible.
Contrast
Display the Contrast pattern, which includes a series of blinking, numbered rectangles. (The
meaning of those numbers is not important for the purposes of this guide.) Lower the TV’s Con-
trast control until all of the rectangles are visible. If you can’t make all the rectangles visible, no
matter how low the Contrast is set, lower it until as many rectangles as possible are visible.
Once you have all the rectangles visible (or as many as possible), increase the Contrast control
until at least one rectangle disappears, then lower it one notch to bring back the rectangle(s) that
just disappeared.
Sharpness
Sharpness is a control that is very important to getting an optimal picture. Unlike most picture
settings, it does not have an objectively correct setting. Setting it always involves some amount of
personal perception, and it’s sensitive to your exact viewing distance, the size of your display, and
even your personal visual acuity.
The basic process for setting Sharpness is to turn it up until artifacts appear, then turn it back
down until the artifacts aren’t visible any more. The intent is to make the picture as sharp as you
can get it without causing annoying picture issues.
To see some of those annoying picture issues, start by displaying the Sharpness pattern on screen.
Now turn your Sharpness control all the way down, then all the way up. Feel free to move it back
and forth from highest to lowest as you look at the pattern. You may want to get up close to the
screen so you can see what it does to the picture clearly (but don’t calibrate Sharpness while
standing close to the screen).
Once you feel like you know which artifacts show up with your specific display and your Sharp-
ness control, return to your normal seating position.
Now, set Sharpness all the way to the bottom of its range. Then adjust Sharpness up until you
start to see artifacts, or until they get highly visible. Then reduce Sharpness until the artifacts go
away or are mild, hopefully before you start to see image softness.
With some TVs, there may be a clear point where softness is minimized and artifacts are not
present or not bothersome. With others, you may find that you have to accept a little softness to
avoid other artifacts, or you have to accept some minor artifacts to get rid of softness. You may
also find that your preferences about which artifacts are most annoying may change as you watch
content on your TV. It’s a good idea to revisit this control several times, after spending some time
watching good quality content and seeing what kinds of video artifacts stand out to you.
Lots of modern TVs have multiple settings and modes that are effectively different kinds of sharp-
ening, and this pattern is the right one to evaluate all of them. Here are a few settings and modes
that are at heart some form of sharpening or softening. It’s a good idea to try them all while
viewing the Sharpness pattern to see what they do to the image. As with the Sharpness control,
adjust them until they produce a nice clear picture with minimal distracting artifacts.
• Sharpening:
o Clarity
o Detail Enhancement
o Edge Enhancement
o Super Resolution
o Digital Reality Creation
• Softening:
o Noise Reduction
o Smooth Gradation
Broadcast Video Monitors used in video production have a mode that shuts off the red and green
channels, leaving only the blue signal visible, so technicians can adjust the color and tint controls.
In the old days of tube TVs, the controls would constantly go slightly out of adjustment as the
monitors’ tubes heated up and aged, and it was common for consumer TVs to be slightly out of
calibration even when brand new, because of variability in components. Current TVs don’t have
any of the problems that would be rectified by adjusting Color or Tint, and very few TVs have a
blue-only mode.
In the past, some have used a handheld dark blue filter to adjust Color & Tint. This only works,
though, if the filter material completely blocks all the red and green, showing you only the blue
parts of the image. We have looked at literally hundreds of filters over the last 20 years, and
have never found a single filter that works for all TVs. In the last 10 years, with the advent of
wider-gamut TVs and internal Color Management Systems (CMS), we’ve had trouble finding filters
that work for any TV.
If you have a filter that you have verified works with your TV, or your TV has a blue-only mode
you can turn on, there is a quick guide you can view by pressing the down arrow on your player
remote while viewing the pattern, or a more detailed guide available on the Spears & Munsil
website ([Link])
With all of those caveats noted, you will find a blue filter in the package with this edition of the
Ultra HD Benchmark. We’ve included it largely so people can verify what we’re saying with their
own TVs. And, of course, there are still potentially TVs out there that will work with a blue filter.
Feel free to check out the Color & Tint pattern, but we really do emphasize that they almost cer-
tainly don’t need to be adjusted, and you can’t actually adjust them with the filter unless the filter
blocks all visible green and red (which you can verify with the Color & Tint pattern).
Optimize HDR10
Once you feel confident you’ve adjusted the SDR picture properly, it’s time to do some of the
same adjustments for HDR10. Because HDR has a very different way of mapping bright video sig-
nals to the actual physical characteristics of your display, some of the settings used for SDR aren’t
relevant to HDR, so this calibration should go much faster.
First, put in Disc 1 – HDR Patterns. Bring up the Configuration section. Make sure that “HDR10”
is selected in the Video Format section. Set the Peak Brightness to the option that is closest to
your display’s actual peak brightness (measured in cd/m2). If you don’t know your display’s peak
brightness, pick 1000 for a flat panel (OLED or LCD) display, or 350 for a projector.
Brightness & Contrast
The Brightness control should be adjusted using the exact same procedure used for SDR. Make
sure you can see the right two bars, but cannot see the left two bars.
The Contrast control should generally not be adjusted. The Contrast control is designed for
adjusting the very straightforward process of mapping bright SDR video signals to the actual peak
brightness of a display. There is no such simple mapping for HDR video signals.
Modern HDR TVs have “tone mapping” algorithms that map the brightest video signals to the dis-
play’s actual peak brightness while attempting to balance intended brightness, preserving detail,
and maximizing contrast. These algorithms are complex and proprietary and can change from
scene to scene. On some TVs, the Contrast control is unavailable in HDR mode, or just doesn’t
have any effect. The TVs that do allow Contrast adjustments tend to behave unpredictably when it
is adjusted away from Factory settings. The company may have never tested what happens to dif-
ferent types of content with the Contrast control adjusted up or down. In any case, there is simply
no standard for how the Contrast control should be implemented or adjusted for HDR signals.
The Contrast pattern on the Ultra HD Benchmark is provided largely as an evaluation pattern, so
you can see how different TVs handle bright areas of the image, and also to see what happens
when you change the Peak Brightness setting from the disc menu.
Sharpness
Sharpness should again be set exactly the same way as it was set for HDR. It’s possible that you’ll
end up with the same basic Sharpness setting for both SDR and HDR, but don’t worry if they’re
wildly different. The two different types of video may have very different sharpening algorithms.
The very different overall contrast levels and average picture levels can also affect perceptibility of
sharpening artifacts, so a sharpness level that looks good in SDR may have visible and distracting
artifacts in HDR. Just follow the procedure outlined in the SDR section above to set Sharpness to
the highest level that doesn’t produce unacceptable artifacts.
If your player and TV both support Dolby Vision, again, go back and turn on Dolby Vision mode in
the Disc 1 configuration section, then redo the Brightness and Sharpness adjustments.
Check Demonstration Material & Skin Tones
Now that you’ve done all the basic adjustments and settings, it’s worth looking at the demonstra-
tion material and skin tone clips on Disc 2.
The skin tone clips are there largely to look for gross color balance errors and subtle banding &
posterization problems. Our visual system is very sensitive to skin tones, and artifacts are often
most visible on smooth skin tone gradations. With a properly calibrated TV, the facial skin tones
should look smooth and realistic with no distracting color casts or solid blocky areas of red or
brown tones.
The demonstration material on the Ultra HD Benchmark was shot using RED cameras at a native
resolution of 7680x4320, then processed and resized to the final 3840x2160 resolution using pro-
prietary software written by Spears & Munsil that maintains maximum color fidelity and dynamic
range throughout the post production process.
As you watch this material, be sure to notice how natural the colors look—the blue of the sky and
water, the green of the foliage, the white of the snow, the yellow and orange of the sunset. Also,
notice the detail in things like the hair of mammals and feathers of birds as well as blades of grass
and points of light in nighttime city skylines. It should appear as if you are looking out a window.
To see how much HDR improves the overall image, play the HDR vs. SDR footage. In this case, the
screen is cut in half by a rotating split line; half is in HDR10 with 1000 cd/m2 peak luminance, and
the other half is SDR at 203 cd/m2 peak. The HDR side should have higher brightness and contrast,
and punchier colors than the SDR side on any modern HDR display. You should find that the HDR
side looks sharper, crisper and more realistic than the SDR side, even though both have identical
Ultra HD picture resolution (3840x2160).
Disc Menus
Disc 1 – HDR Patterns
Configuration
• Video Format – Sets the format used for the patterns on the disc. A handful of patterns are only
supplied in the format relevant to that pattern – i.e. if a pattern is just for testing Dolby Vision, it will
always be displayed using Dolby Vision, no matter what is selected here. Checkmarks next to each of the
formats show whether the player and display both support that video format. Not all players are able to
accurately detect the formats that the TV supports, so you are allowed to select formats that the player
doesn’t think are supported. This may result in incorrect display, or the video format reverting to HDR10
(10,000 cd/m2), depending on the specific implementation of your player.
• Peak Luminance – Used only for HDR10, this sets the peak luminance used for patterns. In many cases,
this actually sets the peak luminance used in the pattern. In some cases where the pattern has a fixed
level that is inherent to the pattern, such as a window or field of a given luminance, only the metadata
that is reported to the TV changes. For HDR10+ and Dolby Vision, the patterns are always created at the
highest useful luminance, and this setting does not apply.
• Audio Format (A/V Sync) – Sets the audio format used for the A/V Sync patterns. This allows you to
check A/V Sync separately for each audio format supported by your A/V system.
• Dolby Vision (Analysis) – This setting is useful only for advanced calibration. For most purposes it should
be set to Perceptual, which is the standard mode. A quick reference to the modes:
o Perceptual: Default mode.
o Absolute: A special mode used for calibration. Disables all tone mapping and tells the display to
apply a strict ST 2084 curve. May not work properly on all players.
o Relative: A special mode used for calibration. Disables all tone mapping and makes the display use
its own native transfer curve. May not work properly on all players.
Video Setup
Baseline
These are the most common video calibration and adjustment patterns.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
Optical Comparator
These are patterns useful for adjusting color temperature with an optical comparator. By com-
paring the known-correct white source of the optical comparator to the patches on screen you
can see whether there is too much or not enough of red, green or blue in the white level. You
then adjust those levels up or down until the center square on the screen matches the optical
comparator.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
A/V Sync
These are patterns useful for checking the synchronization of audio and video. The framerate and
resolution can be selected in case you need to adjust A/V synchronization separately for each
video framerate and resolution. The four different patterns represent four slightly different ways
of viewing the synchronization – use whichever one you find most intuitive. The last two are
designed to allow for automated calibration using the Sync-One2 device, available separately.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
Advanced Video
Overview
This section contains patterns useful for professionals and enthusiasts to evaluate and adjust
advanced video characteristics. These patterns assume a fairly advanced knowledge of video
fundamentals.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern, but note that these patterns are not designed for the novice,
and in some cases the pattern help text can only give a basic overview of what the pattern is for.
Evaluation
This subsection contains patterns useful for evaluating common scaling, sharpness and con-
trast-related quality and performance issues found in modern video displays.
Evaluation Color
This subsection contains patterns useful for evaluating common color-related quality and perfor-
mance issues found in modern video displays.
Ramps
This subsection contains a variety of different ramps, which are patterns that have a rectangle
with a gradient from one brightness level to another, or one color to another, or both.
Resolution
This subsection contains patterns useful for testing the effective resolution of the display.
Aspect Ratio
This subsection contains patterns useful for testing that the display is correctly displaying different
aspect ratio content, especially when using anamorphic lenses or complex projection systems. It’s
also useful for helping to set up advanced masking systems on projection screens.
Panel
This subsection contains patterns useful for testing aspects of physical OLED and LCD panels.
Contrast Ratio
This subsection contains patterns useful for measuring display contrast, including ANSI contrast
ratio and other baseline contrast measurements.
PCA
This subsection contains patterns useful for measuring Perceptual Contrast Area (PCA), also
known as Backlight Resolution.
ADL
This subsection contains patterns useful for measuring contrast while maintaining constant Aver-
age Display Luminance (ADL).
Motion
This subsection contains patterns useful for evaluating resolution and other performance charac-
teristics in moving video. These patterns are all encoded at 23.976 fps.
Motion HFR
This subsection contains patterns useful for evaluating resolution and other performance charac-
teristics in moving video. These patterns are all encoded in High Frame Rate (HFR) at 59.94 fps.
Specialty
This subsection contains patterns useful for evaluating how players and displays are affected by
Dolby Vision & HDR10 metadata changes. Selecting HDR10+ from the Configuration subsection
will result in HDR10 format. This subsection is not affected by the Peak Luminance and Dolby Vi-
sion (Analysis) settings in the Configuration section, since it has its own versions of those settings.
Analysis
Overview
This section contains patterns that are designed to work with specific measurement equipment.
These patterns are only useful for advanced professional calibrators and video engineers. These
patterns do not contain help information, as they are too complex to explain in a short piece of
text.
Grayscale
This subsection contains patterns that show simple grayscale fields and windows for calibration
and evaluation purposes.
cd/m2
This subsection contains patterns that show grayscale fields at specific luminance levels, given in
cd/m2.
Peak vs. Size
This subsection contains fields of different sizes (given in percentages of screen area covered), all
at peak luminance (10,000 cd/m2).
ColorChecker
This subsection contains fields that display the colors and grayscales used on the ColorChecker
card, which is designed to be used by automated calibration software.
Saturation Sweeps
This subsection contains saturation sweeps useful for automated calibration software.
Gamut
This subsection contains gamut patterns useful for automated calibration software.
Motion
This section contains two patterns, encoded at two different frame rates, useful for testing
specific issues in flat-panel displays. For more on the specific issues being tested, see the specific
pattern help text by pressing the down arrow on the player remote while displaying one of these
patterns.
Skin Tones
This section contains sample clips of models, useful for evaluating reproduction of skin tones. Skin
tones are so-called “memory colors” and the human visual system is very sensitive to small visual
issues in skin reproduction. Issues like posterization and banding are often most visible on skin,
and may be more or less apparent on different skin tones.
Note that this section contains only the HDR10, HDR10+ and Dolby Vision versions of the clips.
The SDR versions are on Disc 3 – SDR and Audio.
Demonstration Material
This section contains reference-quality content you can use to demonstrate the video and
audio capabilities of your system or for evaluating equipment when shopping for new players
and displays. All the content was generated using the very highest bitrates and best available
compression and mastering, and is absolutely the state of the art. The video was processed from
the original masters using exclusive software developed by Spears & Munsil that uses radiomet-
rically linear light processing in floating point precision to do all scaling and color conversion. The
patented dithering techniques produce the equivalent of 13+ bits of dynamic range in all color
channels.
To see how different HDR formats affect video content, the montage is presented in multiple for-
mats, including Dolby Vision, HDR10+, HDR10, Advanced HDR by Technicolor, Hybrid Log-Gamma
and SDR.
The disc configuration settings are ignored for these clips; each one is encoded with specific fixed
metadata, and the audio is all encoded in Dolby Atmos.
The reference video has peaks that go all the way to 10,000 cd/m². For some formats, these peaks
were retained, but metadata was included that are intended to give the display enough informa-
tion to tone map the video into the available display levels. Other formats (which are noted) have
been tone mapped to reduce the peaks to a lower level, with all the other levels adjusted to pro-
duce a finished video that is aesthetically as close as possible to the reference while minimizing
ugly clipping in luminance or saturation.
HDR10+: Uses reference grading with peaks at 10,000 cd/m², with metadata designed for a target
display with maximum luminance of 500 cd/m².
HDR10:
• 10,000 BT.2020: Uses reference grading with peaks at 10,000 cd/m².
• 2000 BT.2020: Tone mapped to peak at 2000 cd/m².
• 1000 BT.2020: Tone mapped to peak at 1000 cd/m².
• 600 BT.2020: Tone mapped to peak at 600 cd/m².
• HDR Analyzer: Uses reference grading with peaks at 10,000 cd/m². Includes a waveform monitor
view (in UL), a color gamut view (in UR) the raw image (in LL) and a grayscale view where pixels
turn red when the color goes outside the P3 triangle (in LR).
• HDR vs SDR: Shows a split screen view of the 1000 cd/m² version and a simulated SDR version
(at 203 cd/m² peak). The split line rotates during the clip to make it easier to see the differences.
• Graded vs. Ungraded: Shows a split screen view of the raw video that has not been color graded
vs. the color graded version. Uses tone mapped encoding with peaks at 1000 cd/m². The split
line rotates during the clip to make it easier to see the differences.
Hybrid Log-Gamma: Tone mapped to peak at 1000 cd/m² and encoded using the Hybrid
Log-Gamma (HLG) transfer function in the BT.2020 color space.
Video Setup
Baseline
These are the most common video calibration and adjustment patterns.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
Optical Comparator
These are patterns useful for adjusting color temperature with an optical comparator. By com-
paring the known-correct white source of the optical comparator to the patches on screen you
can see whether there is too much or not enough of red, green or blue in the white level. You
then adjust those levels up or down until the center square on the screen matches the optical
comparator.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
Audio
Overview
These “patterns” are mostly audio test signals, useful for setting up and testing the audio portion
of your A/V system.
Levels
This subsection contains audio signals useful for setting the audio levels for each speaker in your
system. Help text displays on screen while the audio is playing.
Bass Management
This subsection contains audio signals useful for setting the bass management crossovers and
modes for your A/V receiver or audio processor. Help text displays on screen while the audio is
playing.
Panning
This subsection contains audio signals useful for checking overall positioning, timbre and phase
matching of your speakers. Help text displays on screen while the audio is playing.
Rattle Test
This subsection contains audio signals useful for checking your room for unwanted resonance or
rattling. Help text displays on screen while the audio is playing.
A/V Sync
These are patterns useful for checking the synchronization of audio and video. The framerate and
resolution can be selected in case you need to adjust A/V synchronization separately for each
video framerate and resolution. The four different patterns represent four slightly different ways
of viewing the synchronization – use whichever one you find most intuitive. The last two are
designed to allow for automated calibration using the Sync-One2 device, available separately.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern.
Advanced Video
Overview
This section contains patterns useful for professionals and enthusiasts to evaluate and adjust
advanced video characteristics. These patterns assume a fairly advanced knowledge of video
fundamentals.
There are more complete instructions available by pressing the down arrow button on your player
remote while viewing each pattern, but note that these patterns are not designed for the novice,
and in some cases the pattern help text can only give a basic overview of what the pattern is for.
Evaluation
This subsection contains patterns useful for evaluating common scaling, sharpness and con-
trast-related quality and performance issues found in modern video displays.
Evaluation Color
This subsection contains patterns useful for evaluating common color-related quality and perfor-
mance issues found in modern video displays.
Ramps
This subsection contains a variety of different ramps, which are patterns that have a rectangle
with a gradient from one brightness level to another, or one color to another, or both.
Resolution
This subsection contains patterns useful for testing the effective resolution of the display.
Aspect Ratio
This subsection contains patterns useful for testing that the display is correctly displaying different
aspect ratio content, especially when using anamorphic lenses or complex projection systems. It’s
also useful for helping to set up advanced masking systems on projection screens.
Panel
This subsection contains patterns useful for testing aspects of physical OLED and LCD panels.
Contrast Ratio
This subsection contains patterns useful for measuring display contrast, including ANSI contrast
ratio and other baseline contrast measurements.
PCA
This subsection contains patterns useful for measuring Perceptual Contrast Area (PCA), also
known as Backlight Resolution.
ADL
This subsection contains patterns useful for measuring contrast while maintaining constant Aver-
age Display Luminance (ADL).
Motion
This subsection contains patterns useful for evaluating resolution and other performance charac-
teristics in moving video. These patterns are all encoded at 23.976 fps.
Motion HFR
This subsection contains patterns useful for evaluating resolution and other performance charac-
teristics in moving video. These patterns are all encoded in High Frame Rate (HFR) at 59.94 fps.
Skin Tones
This section contains sample clips of models, useful for evaluating reproduction of skin tones. Skin
tones are so-called “memory colors” and the human visual system is very sensitive to small visual
issues in skin reproduction. Issues like posterization and banding are often most visible on skin,
and may be more or less apparent on different skin tones.
Note that this section only contains the SDR versions of these clips. The HDR10, HDR10+ and
Dolby Vision versions are on Disc 2 – Demonstration Material and Skin Tones.
Gamma
This subsection contains patterns useful for visually checking the overall gamma setting of your
display. Not every display is compatible with these patterns. Specifically, displays with internal
scaling of the image or excessive sharpening, or that cannot resolve single-pixel checkerboards
while maintaining accurate levels, will not produce accurate results. Typically, however, if the
display isn’t compatible the results will be way out of range, so if these patterns indicate your
display’s gamma is outside the range 1.9-2.6, most likely your display just doesn’t work with these
patterns.
Analysis
Overview
This section contains patterns that are designed to work with specific measurement equipment.
These patterns are only useful for advanced professional calibrators and video engineers. These
patterns do not contain help information.
Grayscale
This subsection contains patterns that show simple grayscale fields and windows for calibration
and evaluation purposes.
Gamut
This subsection contains gamut patterns useful for automated calibration software.
ColorChecker
This subsection contains fields that display the colors and grayscales used on the ColorChecker
card, which is designed to be used by the automated calibration software.
Saturation Sweeps
This subsection contains saturation sweeps useful for automated calibration software.
Luminance Sweeps
This subsection contains luminance sweeps useful for automated calibration software.
It wouldn’t seem like 2 extra bits of precision would be that important, but those two extra bits
quadruple the number of separate levels that can be displayed in each of the red, green and blue
channels, and this can really cut down on errors.
As an example, suppose we want to create a 50% gray window (this is 50% stimulus, which is
different from 50% linear – more on that later). The code value for 0% in 8-bit is 16, and the code
value for 100% is 235, so 50% would be (16 + 235) / 2, which is 125.5. Generally this is rounded
to 126, but that’s obviously a little too high. 125 would be a little too low. 126 actually comes out
to 50.23%, which is a significant error if you’re trying to get very accurate measurements for a
high-quality calibration. In contrast, using 10-bit code values, you can actually represent exactly
50% as a code value, since in 10-bit the range is 64 - 940, and (64 + 940) / 2 = 502.
While 50% happens to come out perfectly in 10 bits, 51% does not, and neither does 52% or 53%
or any other integer level except for 0% and 100%. Using the full 10 bits does reduce the error
considerably, but if your goal is to get as close to perfection as possible, you really want to push
the error as low as possible, and that’s where dither comes in.
When a light meter or colorimeter measures a window or patch on the screen, it isn’t measuring
the value of a single pixel, it’s effectively measuring the average of hundreds of pixels that all
fall within its measurement circle. By varying the level of pixels in that measurement circle, we
can generate exact values with negligible errors. For example, if we need a level that falls exactly
halfway between code value 10 and code value 11, we can make our window a semi-random
scattering where half the pixels are at code 10 and half at code 11, which will measure as exactly
halfway between the brightness expected for code 10 and code 11. The same applies to color
accuracy; by dithering between different nearby colors we can hit as close as physically possible
to an exact match for the color we want to display.
In pretty much all forms of digital display and imaging used today, there is something called a
“transfer function” that maps the input values sent into the display (“code word” values) to actual
light levels that are physically produced by the display (“linear” values). In Standard Dynamic
Range (SDR) video, the transfer function is nominally a simple power curve, where L = SG, where L
is linear Luminance, S is the non-linear stimulus value, and G is gamma. In HDR video, the transfer
function is much more complex, but it’s still a bit like that simple power curve.
A transfer function is used in imaging because it maps roughly to the human visual system’s per-
ception of changes in light level. Your eyes are much more sensitive to changes in light level at the
lower end of the brightness scale than at the higher end. So by using this curve to represent light
levels, the encoded images or video can put more code values near black, where they’re needed,
and fewer near white, where they aren’t needed as much. To give you some idea of how that
works in practice, in 10-bit HDR encoding, going from code value 64 to 65 represents a change in
linear light level of 0.00000053%, while going from code value 939 to 940 represents a change of
1.085%.
If that makes your head hurt, don’t worry, it’s a little hard to wrap your head around. The upshot
is that, say, 25% stimulus is not half as bright as 50% stimulus, at least not in physical units mea-
sured by a light meter. You might find, depending on the exact transfer function being used, that
25% stimulus looks about half as bright as 50% stimulus, because of the previously mentioned
variations in perception in the human visual system, but the human eye doesn’t measure light like
a light meter.
The other important thing to know is that with modern HDR, it’s more common to give linear val-
ues in absolute luminance units, given as “candelas per meter squared” or “cd/m²”. (A common
nickname for this unit is “nits,” so if you should see “1000 nits” that’s a shorthand for “1000 cd/
m2”.)
When viewing a numeric label in our patterns, if you see the word “linear” or see that the units
are cd/m², you can be confident the numbers are linear and represent physical quantities you can
measure.
If you see code values, or see labels like “% code value” or “% stimulus” or even percent values
with no qualifier, those are almost always stimulus numbers, which don’t map linearly to actual
measured brightness levels.
The key distinction between these is that when you double or halve a given stimulus percentage
or code value, the measured brightness doesn’t double or halve, but will change according to the
current transfer function. And with modern HDR transfer functions, a doubling of stimulus can
represent much more than doubling of linear brightness, so your intuitions about how bright one
stimulus should be relative to another may be wrong. Don’t worry; that’s entirely normal even for
people who work with video all the time.
Below is a table showing the relationship between linear light values (in cd/m2), normalized linear
percentage, stimulus percentage, and the nearest code value in 10-bit limited-range encoding. All
of this assumes an ST 2084 transfer function, the function used by most modern HDR encoding.