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Reflection of Light in Plane Mirrors

The document provides an overview of the reflection of light, detailing concepts such as regular and irregular reflection, laws of reflection, and characteristics of images formed by plane mirrors. It explains the differences between real and virtual images, the effects of mirror rotation, and includes numerical examples related to image distance and angles. Additionally, it discusses practical applications of mirrors, such as in dressing mirrors and kaleidoscopes.

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0% found this document useful (0 votes)
49 views3 pages

Reflection of Light in Plane Mirrors

The document provides an overview of the reflection of light, detailing concepts such as regular and irregular reflection, laws of reflection, and characteristics of images formed by plane mirrors. It explains the differences between real and virtual images, the effects of mirror rotation, and includes numerical examples related to image distance and angles. Additionally, it discusses practical applications of mirrors, such as in dressing mirrors and kaleidoscopes.

Uploaded by

sree karthick
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Solved Answer Sheet - Reflection of Light (Plane Mirrors)

1. Reflection of light:
The bouncing back of light from a surface when it strikes it.

2. Regular vs Irregular (diffused) reflection:


Regular: reflection from a smooth surface - rays remain parallel -> clear image.
Irregular: reflection from a rough surface - rays scatter -> no clear image.

3. Two laws of reflection:


- The incident ray, reflected ray and normal all lie in the same plane.
- Angle of incidence = Angle of reflection (i = r).

4. Definitions:
- Incident ray: incoming ray that strikes a surface.
- Reflected ray: ray that bounces off the surface.
- Normal: line perpendicular to the surface at the point of incidence.
- Angle of incidence: angle between incident ray and normal.
- Angle of reflection: angle between reflected ray and normal.

5. Silvered surface:
A thin reflective coating (silver or aluminium) applied to the back of a glass plate.

6. Real and virtual images (examples):


- Real image: formed by a concave mirror when the object is beyond the focus (can be obtained
on a screen).
- Virtual image: image in a plane mirror (cannot be obtained on a screen).

7. Two differences (real vs virtual):


- Real: rays actually meet; inverted; can be obtained on a screen.
- Virtual: rays appear to meet; erect; cannot be obtained on a screen.

8. Three characteristics of image by plane mirror:


- Virtual, erect, same size as object.
- Laterally inverted.
- Distance of image behind mirror = distance of object in front of mirror.

9. Lateral inversion:
Left-right reversal in a mirror (e.g., your left hand appears as right).

10. Erect image:


An image that has the same orientation as the object (not inverted).

11. Why same size in plane mirror:


Because geometry of reflection makes the image form at equal distance behind the mirror as the
object in front, preserving linear size.

12. Position of image in plane mirror:


The image is located as far behind the mirror as the object is in front.
13-17. Diagram notes (labels to include):
Label incident ray, reflected ray, normal, angles i and r, and extend reflected rays behind the
mirror to meet at the image point. For extended objects, draw rays from top and bottom to
locate image.

18. Why silver on back:


The silver (or aluminium) layer actually reflects light; glass in front protects it from damage
and oxidation.

19. Object moved 10 cm toward mirror -> image shift:


Image moves 10 cm; change in object-image separation = 20 cm.

20. Why virtual image cannot be on screen:


Because the reflected rays do not actually converge at the virtual image point.

21. Why left appears as right in mirror:


Due to lateral inversion - mirror reverses left-right relative to front-back axis.

22. Ambulance mirror-writing reason:


So that in a driver's rear-view mirror the word appears correct and readable immediately.

23. Person 1 m in front moves 50 cm back -> image shift:


Image shifts 50 cm; change in separation between object & image = 1.0 m.

24. Regular vs irregular reflection and clear images:


Regular keeps rays ordered (parallel), allowing a sharp image; irregular scatters rays so a
clear image is not formed.

25. Mirror rotated by theta -> reflected ray rotates by 2*theta:


Because both incidence and reflection angles change, doubling mirror rotation effect on
reflected ray.

26. Numerical - object 20 cm in front of plane mirror:


(a) Image distance from mirror = 20 cm.
(b) Distance between object and image = 40 cm.

27. Numerical - boy and friend:


Boy 1.5 m in front -> image 1.5 m behind. Friend 0.5 m behind boy -> friend 2.0 m from mirror
-> image 2.0 m behind. Distance between images = 0.5 m. Apparent separation considering
front/back = 1.0 m.

28. Numerical - incident angle 35 degrees:


Angle of reflection = 35 degrees. Angle between incident and reflected rays = 70 degrees.

29. Numerical - object moves from 15 cm to 10 cm:


Image shift = 5 cm. Change in object-image separation = 10 cm.

30. Numerical - ray incident 60 degrees to mirror surface:


Angle to normal = 90 - 60 = 30 degrees. Angle of incidence = 30 degrees. Angle of reflection =
30 degrees.

31. Two mirrors formula:


n = 360/theta - 1 (use integer result and parity rules when required).

32. Mirrors at 90 degrees:


n = 360/90 - 1 = 3 images.

33. Mirrors at 60 degrees:


n = 360/60 - 1 = 5 images.

34. Parallel mirrors (theta = 0 degrees):


Infinite images (light reflects repeatedly).

35. Mirrors at 45 degrees:


n = 360/45 - 1 = 7 images.

36. When infinite:


When mirrors are parallel (theta = 0 degrees) and reflections continue indefinitely.

37. Dressing mirror explanation:


Stepping back increases the portion of your body whose reflected rays reach the mirror and then
your eyes, allowing you to see the whole body.

38. Shopkeepers using multiple mirrors:


Mirrors at different angles reflect different views of the product to the customer's eyes so
multiple sides can be seen.

39. Kaleidoscope working:


Two or more mirrors inclined inside a tube reflect colored pieces multiple times creating
symmetrical repeating patterns.

40. Rear-view mirror being slightly convex:


Convex mirrors give a wider field of view, reducing blind spots though producing smaller
images.

(End of solved answer sheet)

Common questions

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When an object moves towards a plane mirror, its image also moves closer by the same distance, thereby doubling the change in the separation between the object and its image. This behavior reveals that in plane mirrors, the distance of the image behind the mirror equals the distance of the object in front of it, maintaining a consistent spatial relationship.

The geometrical reason why the image size is identical to the object size in a plane mirror is that the laws of reflection ensure the angle of incidence equals the angle of reflection. This leads to the image forming at an equal distance behind the mirror to that of the object in front, thus preserving the linear dimensions equally in both directions.

When a mirror is rotated by an angle θ, the angle of the reflected ray changes by 2θ. This relationship is explained by the principle that both the incidence and reflection angles shift proportionally with the movement of the mirror, thus doubling the effect observed in the reflected ray.

A virtual image cannot form on a screen because the reflected rays do not actually converge at the virtual image point; instead, they only appear to do so when viewed. This condition results in virtual images in plane mirrors being erect and unable to be captured on a physical surface, providing a mirrored appearance without being tangible.

Regular reflection occurs when light bounces off a smooth surface, causing the rays to remain parallel. This results in a clear image formation. In contrast, irregular (or diffused) reflection occurs when light hits a rough surface, scattering the rays in various directions, which prevents the formation of a clear image.

The number of images formed between two inclined mirrors can be calculated using the formula n = 360/θ - 1, where θ is the angle between the mirrors. This calculation is based on the principle of multiple reflections, where the angle determines the extent to which light is reflected between the mirrors, influencing the number of images.

Rear-view mirrors are often slightly convex because they offer a wider field of view, which helps reduce blind spots when driving. The trade-off is that while convex mirrors increase visibility, they also produce smaller and slightly distorted images, which can affect depth perception.

In a kaleidoscope, the use of two or more mirrors inclined at specific angles inside a tube reflects light off colored pieces multiple times, leading to the creation of intricate, symmetrical patterns that change as the mirrors or tube is rotated. This setup demonstrates the principle of repeated reflection and symmetry in light behavior.

In retail settings, multiple mirrors are often positioned at different angles to reflect various views of products to customers, enhancing visibility and appeal by allowing them to view items from multiple perspectives. This strategic placement enhances the shopping experience by providing comprehensive views that attract customer attention and support purchase decisions.

Lateral inversion occurs due to the way mirror images reverse left and right relative to the front-back axis. This reversal is particularly useful in applications such as the 'AMBULANCE' writing on emergency vehicles, which writes the word in a mirrored format so that it appears correct in drivers' rear-view mirrors, ensuring readability and quick response during emergencies.

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