Overview of DB Strategies and Digital Business
Overview of DB Strategies and Digital Business
2
2 Organisation and digital transformation.................................................................................................................7
3 Digital strategy – reimagining business and re-evaluating value chain.................................................................12
4 Digital strategy – reconnecting customers and rebuilding organisation...............................................................21
5 Challenges and future direction............................................................................................................................30
6 organisation strategy.............................................................................................................................................37
1 INTRODUCTION
Digital business in a nutshell
o Create new business value by blurring the digital and physical worlds
o 3 common elements of DB
Use existing technologies to cut costs, gather data and provide a better customer
experience. DB focuses on the competitive advantages that technology gains them.
Embrace the concept of digital transformation and the cultural shifts that requires. The
implementation and management of digital services can necessitate organisational
restructuring, especially as new roles are created and IT is given a greater role in strategic
decisions.
Explore new business models that put customer experience at the centre of digital strategy.
o DB vs E-business
E-business typically leaves existing business models intact, merely using technology to gain
efficiency or eliminate redundancies.
DB focuses more on how technology allows companies to create new value and experiences
that differentiate companies and give them a competitive advantage over their peers.
E-business: Using technology to manage inventory system and main people DVDs, providing
convenience to customers but fairly similar to other movie rental stores.
o Disney’s MagicBand
Using MagicBand, visitors have an experience that moves fluidly between digital and
physical.
o Digital business is changing the way organisations use and think about technology, moving
technology from a supporting player to a leading player in innovation, revenue and market growth.
o Comments
Today, people are spending more money online, which has shifted business emphasis to
digital sources of revenue and digital channels. The growth of the digital economy has made
people more familiar with digital economy has made people more familiar with digital
products and services, which has driven companies to seek new competitive advantages in
the digital space.
Most digital businesses focus on creating value at new frontiers for their core businesses or
they use digital technology to drive growth, revenue and performance in ways that were
impossible with traditional models.
Digital business use technology to create new value in business models, customer experiences and the
internal capabilities that support its core operations. The term includes both digital-only brands and
traditional players that are transforming their businesses with digital technologies.
o Subscription: Spotify
o Franchise: Subway
o Asset-light/Aggregator: Airbnb
o Success metrics
Increased profitability
Digital business is the end goal and digital transformation is the process that companies undergo in order to
get there.
Digital transformation
o Digital transformation is the process of rethinking one’s business model or business process in light
of the availability and affordability of digital technology. It requires coordination across the entire
organisation since it applies new technologies to fundamentally change the way business is done.
For many enterprises today, the driving motivation of digital transformation is the chance to gain
competition advantages by improving customer experience.
o What is common?
Digitise information
Organise information
Automate processes
Streamline processes
o Digital transformation: A series of deep and coordinated culture, workforce and technology shifts
that enable new educational and operating models and transform an institution’s operations,
strategic directions and value propositions.
Transform institution
Music: iTunes
Clinic: DoctorAnywhere
o Processes
o People
Customers
Employees
o Requirements
Digital leadership
Innovation
Technology
Impact
Speed
Move fast and iterate rather than waiting to have all the answers before acting
Openness
Share advice and information openly rather than keeping knowledge to oneself.
Autonomy
Allow people high levels of discretion to do what needs to be done rather than
relying on formally structured coordination and policies.
Agile methodology
o Ecosystem involved
Regulators/Government
Infrastructure
Supporting industries
Software giants
Identify problems areas, e.g. new system to satisfy new legislation, streamline
processes for efficiency, meet customer needs, remain competitive.
AI
Hyper-automation of processes
Analytics
o Higher number of digital transaction -> data (about customer and employee)
Insights to make improvement
o Scope
Societal
Employment: skillsets
Nation
Summary
o Digital businesses use technology to create new value in business models, customer experiences and
the internal capabilities.
o Digital transformation is the process of reimagining business or achieving goals for a company,
society or nation through digital technologies.
o With the advancements of technologies, business, society and nation needs to evolve to remain
competitive and create opportunity.
o Adoption of digital transformation is total and not partial. It is a business evolution and culture of
company plays a big role.
o Bold, tightly integrated digital strategies are the most effective approach to digital transformations.
o Organisations that can leverage things like design thinking into their new offerings during the crisis
will see significant first-mover advantage.
Elements
o Products/Services
o People
They want to share more with each other and have a lower tolerance.
Type of changes
Companies will have to change their business models to survive and workers whose
jobs no longer exist will have to re-skill and move to new sectors.
o Processes
Well defined processes -> Increased efficiency -> More customers -> More revenue
o Technology
o A process of rethinking one’s business model or business process considering the availability and
affordability of digital technology.
o Requires coordination across the entire organisation – people, process and technology.
Process reengineering
o Gain competitive advantage by improving customer experiences, reducing operating costs and being
efficient.
o Identify all the processes in an organisation and prioritise them in order of redesign urgency.
o Integrate information processing work into the real work that produces the information.
o Link parallel activities in the workflow instead of just integrating their results.
o Put the decision point where the work is performed and build control into the process.
Effect of change
o The integration and dependency of activities across organisations can be potential bottlenecks for an
organisation to successfully enhance and implement digital transformation.
o Advanced analytics
o Entrepreneurial talent
o Partnership
Summary
o Organisations see the need for making the change. Change is the only constant. New set of
processes must be sustainable.
o Either evolve on the business process (redraw) or invent something new (blank paper).
o Digital leadership
Digital leadership
o Skills needed:
Transformative vision: Knowledge of market and trends, business acumen, problem solver
o Thoughtful and selective – make sure the technology is mature enough to deliver the benefits
Scope
Business model
Ecosystem
E.g. Amazon invites competitors to sell products on their platforms. Shift from selling
products to creating a platform.
Scope
o Amazon evolution
AWS
Kindle
Hardware business
Strategy for Kindle is different from Apple’s iPad (Differentiation from competitors)
Razor and blades strategy
E.g. John Deere: selling heavy machinery to farmers and construction companies. In early
2000s, added software and sensors
o Competitive advantage doesn’t only come from low cost or product differentiation
E.g. Amazon
Accurate estimation of demand -> quick delivery -> meet customer needs
E.g. Apple
Complementary services like iTunes and FaceTime harder for customers to switch
Network effects
o E.g. WhatsApp
Indirect (cross-side): when a product becomes a platform that connects buyers and
sellers
o E.g. eBay
Tencent’s WeChat
o Designed as messaging application (direct network effects)
E.g. Amazon leverages on Prime customers to introduce new services like grocery shopping,
entertainment etc.
Targeted advertising.
E.g. Tesla improves its self-driving algorithms and updates software from its data
Business model
A business model where one item is sold for the purpose to make money on the other
complementary item, usually a consumable.
E.g. Eataly
o Expect people to come from all over for good experience (not just
convenience)
Metrics
o Selling experience
E.g. Tesla
Showroom in shopping malls
E.g. Philip
Ecosystem
Digital technology enables reduction of transaction costs – finding and matching the relevant
parties becomes easier.
The future is not about who owns the assets but who make the assets more productive.
Advantages
Asset-light
Inventory-based model
Hybrid
o Users get to use a basic product/service for free but must pay for a premium
version with additional features.
Balance interests – Apple Pay (complementary services) so banks and merchants can
own data
Governance
o Omnichannel strategy
o Operational excellence
Digital manufacturing, VR and AR, 3D printing to improve productivity, reduce failure rate
Speedy fulfilment
Omnichannel strategy
o Think of different channels as complements. Need to identify the complementary and build around
them.
Finding things
Trying things
Returning things
o Operational excellence
Digital technology is helping to improve productivity, reduce failure rate and create
competitive advantage.
Industry 4.0
Smart factory
On-demand production
Design platforms
Intellectual property
Impact on workforce
o Open innovation: leveraging the expertise and insights of both users and experts outside the
company.
o The world has moved from R&D to C&D (Connect and develop)
Diverse approaches
Self-selection
Contesters choose to work on projects they are passionate about – good match of
task and innovator.
o How to do it right?
Prize money
Length of contest
Not effective for broad and conceptual questions like “what is the future of banking”
Need to breakdown into smaller components, e.g. how to use sensor to detect
pedestrians
The competitive advantage is on defining the problem, the question asked and not the
solution that the firm knows
Summary
o Business needs to have clear vision with a business model that can create and capture values.
o Fusion of online and offline channels for better customer experience and purchase journey.
o Innovation is no long er a R&D within an organisation but important to consider and connect with
ideas outside.
o Customer journey
The customer journey is the complete sum of experiences that customers go through when
interacting with your company and brand. Instead of looking at just a part of a transaction or
experience, the customer journey documents the full experience of being a customer.
Reconnect
o Acquiring customers
o Engaging consumers
Moments of truth
The best brands consistently win 2 moments of truth. The first moment occurs at
the store shelf, when a consumer decides whether to buy one brand or another. The
second moment occurs at home, when she uses the brand and is delighted or isn’t.
FMOT - Purchase
SMOT – Consume
E.g. Adobe changed from selling packaged products to monthly subscription service
with freemium model -> acquired millions of free users
o
o Personal touch
Engaging consumers
Mastercard: an enabler of not just payments but also meaningful experiences. “Connecting
people to priceless possibilities”. Mastercard’s “priceless causes” campaign generates
donations to particular charities when consumers use their Mastercards.
o Moment-based marketing
Era of micro-moments: messages need to arrive at the proper time, in proper context.
Activity: SASA
Measuring and optimising marketing spend
o Digital advertising: new era of marketing metrics – video views, Facebook likes and click-through
rates but their link to actual sales is fuzzy.
o E.g. MarTech
o Attribution modelling
Attribution model
o Online-offline interaction
Online ads influence offline sales but it is challenging to measure the value of ads.
E.g. Adobe
Landing dock for new initiative to dock while leveraging the power of mothership
Innovative way of hiring and managing talents. E.g. Knack uses mobile games to recruit.
o Roadmap
o Across organisation
Operational backbone
Digital platform
What customers will play and how digital technologies can deliver.
Accountable framework
o Example: DBS
o Product development
o Pricing
o Customer management
o Online communities
Create a platform for information sharing and connect with expert for a fee
o Start visualisation to activate discussion and find the focus and what to work on. E.g. Pie charts/Bar
charts etc.
Instead of creating an initiative and let it evolves, the initiative should use the infrastructure
and the engine, align with company strategies.
E.g. Mastercard
Mastercard Labs
o Invest in start-ups
Joint ventures
o Most innovations don’t succeed, worth to try and see technology of future
and inspire the employees
Build new business focus and slowly morph the company into the vision.
E.g. IBM from a hardware to services company (Cloud, Analytics and AI, Business continuity,
Intelligent workflow)
Open the platform to clients to access the platform and tools – co-build the product
o Skills in demand
Cloud computing
Artificial intelligence
Sales leadership
Analysis
Translation
People management
Video production
Audio production
UX design
Recruiting
Knack used mobile games with combinations of machine learning and 35 human
model behavioural attributes
CEO of Coke in China created a teen advisory board to get insights on media
consumption and buying behaviour
Performance evaluation
Talent retention
Summary
o Digital technology enables new channels to acquire customers but no perfect metrics for the whole
journey (online and offline).
o Organisation needs to be rebuilt to manage the digital transition and instil innovation culture.
o Scalability
o Community (inclusivity)
o Technology
o Sustainability
o Are there any pre-requisites before one can make use of these digital solutions?
Digital know-how
Customer segregation
o Demographic
o Geographic
o Behavioural: loyalty, purchasing power, user status (first time buyer etc.), buyer readiness
Social inclusion
o Process of improving the terms on which individuals and groups take part in society – improving the
ability, opportunity and dignity of those disadvantaged on the basis on their identity.
Financial inclusion
o Individuals and businesses to have access to useful and affordable financial products and services
that meet their needs – transactions, payments, savings etc.
o First step is to have access to a transaction account.
Economic inclusion
o Everyone, regardless of citizenship, has the right to work and governments are obliged to take
processive measures to safeguard this right.
o Non-citizens who are lawfully present in a state are entitled to treatment equal to that enjoyed by
citizens in the realm of employment and work.
o Challenges
Digital divide
o Refers to the gap between demographics and regions that have access to modern information and
communications technology and those that do not or have restricted access. This technology can
include the telephone, television, personal computers and the Internet.
o Infrastructure
Accessibility of devices.
o Education
o Government ecosystem
The digital transformation is affecting every aspects of our lives. It is redefining social and economic
interactions. It is raising concerns about jobs, skills, privacy and security. And it is testing our policy
frameworks as we try to balance innovations that can greatly improve people’s well-being with many other
concerns involving privacy, security, competition or equality etc. We have a responsibility to get the digital
transformation right so it empowers and improves everybody’s lives.
Technology
Cyber security
o Aim: Cyber-resilient – taking measures to prevent and protect against the criminal or unauthorised
use of electronic data.
Data privacy
o E.g. Grab
o Data privacy rests on a definition called personally identified information (pii). E.g. NRIC, Credit card.
o Special categories such as genetic code, biometric data, sexual orientation, health records
o Authentication vs Authorisation
o EU framework GDPR (global data protection regulations)
o PDPA in Singapore
Use internal data classification – secret, confidential, public etc. to increase awareness.
o Not having cyber-resilience can lead to loss of competitive information and a reputational hit from a
breach and/or a significant operational shutdown.
Data governance
If your key business process depends on some data, important to own the data and not
depends on third-party.
Challenge
Government
o Cyber resilience
Challenge
o Responsibilities/Regulations
Risk of digital transformation -> digital fraud within banking institutions, cyber terrorists that
paralyse public institutions
Napster: first major P2P sharing platform for music that violated the copyrights of artists ->
lawsuit -> shutdown in 2001.
Challenge
Organisations need to keep up to date with the changing regulations: PDPA, HIPAA,
PCI etc.
IoT threats
o Leverage on network vulnerabilities to get to PCs or phones that hold sensitive and valuable info
o Attack can be prompts to download patches – malware to access other devices or ransomware –
locking user out of the device unless a ransom is paid.
o IoT cyber security guide for enterprises
Environment
o Green economy
Green finance
Issues with climate change is a major concern, leading to an increase in the number
of investments in these areas.
Integration of supply chain with the environment. This includes product design,
material sourcing and selection, the manufacturing process, delivery of the final
products to consumers, and end-to-life product management.
o Minimise waste.
o Climate change
Technology
AI
Remote work
Cloud computing
Smart cities
o Sustainability
Summary
o Digital transformation has created a divide which we will want to narrow and not widen. Everyone
should be included in this transformation and not being left out.
o Other challenges
o Various goals for the future directions but the key is building an inclusive, trustworthy and
sustainable digital society.
o The use of technology should help in the building of an organisation or nation that includes
everyone, not segregating or eliminating them.
6 ORGANISATION STRATEGY
Number/size of suppliers
Availability of substitutes
Uniqueness/quality of suppliers
o Threat of substitutes
o Criticisms
Tool to assess whether potential customers find adequate utility in a proposed product.
o Criticisms
o Change
Mindset
Traditions
Belief
Identify obstacles
Convince others
o Questions
o Steps
Decide what to do
Make it happen
Don’t let up
Make it stick
o Have those who use the output of the process perform the process.
o Subsume information-processing work into the real work that produces the information.
o Put the decision point where the work is performed and build control into the process.
o There are many approaches that can be taken by the organisations to achieve BPR. The priorities of
every organisation will be different.
o Their target audience are different and thus processes has to be designed to meet the needs of the
customers.
o Each organisation has different business goals, business models, business processes and target
audiences.
Key partners
Key activities
Key resources
Value propositions
Customer relationships
Channels
Customer segments
Cost structure
Revenue streams
o
o
o Limitations
Does not take into consideration external competitions, market situations etc.
Value capture is based on revenue – cost. Is this too simplistic? Will it work for non-profit
organisations or government agencies?
There is no clear linkages between each of the components. How does the change in one
affect the other?
Does not clearly define the role of the organisation in the ecosystem.
o Key factors that are pushing Singapore hawkers to digitalise their business
Government incentives
o Players in the ecosystem that helped the hawkers in their drive towards digitalisation
Government
Customers
Delivery platforms
Telecommunication partners
Software developers
Logistics partners
o What are the hawkers’ perceived value of what technology can bring to their business and how
urgent?
o Process reengineering
Summary
o Understand the needs of a selected target customers for which this transformation will bring
benefits to.
5 Forces
o The change may require changes to the organisation’s business process which they can take the
chance to streamline and eliminate unnecessary steps to gain competitive advantage.
Cloud providers
o Amazon AWS
o Microsoft Azure
o Google Cloud
o This requires ironing out differences in existing organisational processes across different regions. If
the details of how a new technology will be used are chiefly developed by employees from one
country, they might not be aware of the potential incompatibilities.
o New proposals were vetted by employees from different country offices and different functions,
these teams were able to foresee problems with implementation and were able to address them
before the entire organisation fully adopted the new technologies.