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GPU Gems 3: Chunk Detail Levels

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Kerolaine Amorim
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0% found this document useful (0 votes)
45 views1 page

GPU Gems 3: Chunk Detail Levels

Uploaded by

Kerolaine Amorim
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Note that in this demo, the blocks (as they are called in the

GPU Gems 3 chapter) are sometimes referred to as "chunks."


Also note that the highest-res chunks in the code are 4.0
world space units to a side, as opposed to 1.0, as described
in the chapter. There are 3 levels of detail (LODs): 0 is the
highest, and 1 and 2 are progressively lower levels of detail
(i.e. larger-sized chunks in world space: 4, 10, and 32,
respectively).

Check out bin\[Link] for various startup options you can adjust
for the demo, including the gridsize for the chunks ("VoxelDim"),
window resolution, and so on.

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