Note that in this demo, the blocks (as they are called in the
GPU Gems 3 chapter) are sometimes referred to as "chunks."
Also note that the highest-res chunks in the code are 4.0
world space units to a side, as opposed to 1.0, as described
in the chapter. There are 3 levels of detail (LODs): 0 is the
highest, and 1 and 2 are progressively lower levels of detail
(i.e. larger-sized chunks in world space: 4, 10, and 32,
respectively).
Check out bin\[Link] for various startup options you can adjust
for the demo, including the gridsize for the chunks ("VoxelDim"),
window resolution, and so on.