// Bitvest.
io Roulette Bot with Random Strategy Mappings That Switch on Profit
const config = {
startingBet: 5,
delayBetweenRounds: 10000,
chipSelectors: {
1: '[Link][data-int="1"]',
5: '[Link][data-int="5"]',
10: '[Link][data-int="10"]',
50: '[Link][data-int="50"]',
100: '[Link][data-int="100"]'
},
buttons: {
clear: '[Link]',
spin: '[Link]'
},
balanceSelector: '[Link]-balance',
currencySelector: '[Link]'
};
let currentMapping = {};
let baseBet = [Link];
let currentBetValue = baseBet;
let labelToCellMap = {};
let currentBetLabel = null;
let initialBalance = null;
function delay(ms) {
return new Promise(res => setTimeout(res, ms));
}
function getNumericBalance() {
const balanceText = [Link]([Link])?.textContent
|| '';
return parseFloat([Link](/,/g, '')) || 0;
}
function getSelectedCurrency() {
return [Link]([Link])?.getAttribute('data-
currency') || 'unknown';
}
function generateRandomMapping() {
const options = ['Red', 'Black', 'Odd', 'Even', '1 - 18', '19 - 36'];
const mapping = {
low: options[[Link]([Link]() * [Link])],
highRed: options[[Link]([Link]() * [Link])],
highBlack: options[[Link]([Link]() * [Link])]
};
[Link]('🎲 New Random Mapping:', mapping);
return mapping;
}
async function autoMapCellLabels() {
const cells = [Link]('[Link]');
for (const cell of cells) {
const label = [Link]();
if (label && label !== '#' && !labelToCellMap[label]) {
labelToCellMap[label] = cell;
[Link](`📌 Mapped label: "${label}"`);
}
}
const allDivs = [Link]('div');
for (const div of allDivs) {
if ([Link]('color_cell') &&
[Link]('black')) {
labelToCellMap['Black'] = div;
[Link]('📌 Mapped label by class: Black');
} else if ([Link]('color_cell') &&
[Link]('red')) {
labelToCellMap['Red'] = div;
[Link]('📌 Mapped label by class: Red');
}
}
}
async function click(selectorOrText, isXPath = false, isCell = false) {
let el = null;
if (isCell) {
el = labelToCellMap[selectorOrText];
} else if (isXPath) {
el = [Link](selectorOrText, document, null,
XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue;
} else {
el = [Link](selectorOrText);
}
if (el) {
[Link]();
await delay(500);
} else {
[Link]('❗ Element not found for:', selectorOrText);
}
}
async function placeBet(label) {
const chipValues = [Link]([Link]).map(Number).sort((a, b) =>
b - a);
let remaining = currentBetValue;
for (let i = 0; i < [Link]; i++) {
const chip = chipValues[i];
const selector = [Link][chip];
let count = [Link](remaining / chip);
for (let j = 0; j < count; j++) {
await click(selector);
await click(label, false, true);
}
remaining -= count * chip;
if (remaining <= 0) break;
}
}
async function clearBoard() {
await click([Link]);
}
async function spinWheel() {
await click([Link]);
}
async function getLastNumberAndColor() {
const history = [Link]('div[class*="history"] [Link]');
for (let i = 0; i < [Link]; i++) {
const txt = history[i].[Link]();
const num = parseInt(txt);
if (!isNaN(num)) {
const isRed =
[1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36].includes(num);
const isBlack =
[2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35].includes(num);
const color = isRed ? 'Red' : isBlack ? 'Black' : 'Green';
return { number: num, color };
}
}
return null;
}
function determineNextBet(result) {
if ([Link] >= 1 && [Link] <= 18) {
return [Link];
} else if ([Link] >= 19 && [Link] <= 36) {
if ([Link] === 'Red') return [Link];
if ([Link] === 'Black') return [Link];
}
return null;
}
function checkWin(result, betLabel) {
switch (betLabel) {
case '1 - 18': return [Link] >= 1 && [Link] <= 18;
case '19 - 36': return [Link] >= 19 && [Link] <= 36;
case 'Even': return [Link] % 2 === 0;
case 'Odd': return [Link] % 2 === 1;
case 'Red': return [Link] === 'Red';
case 'Black': return [Link] === 'Black';
default: return false;
}
}
async function gameLoop() {
await clearBoard();
if (!currentBetLabel) currentBetLabel = '1 - 18';
[Link](`🎯 Betting on: ${currentBetLabel} | Bet: $${currentBetValue}`);
await placeBet(currentBetLabel);
await delay(500);
await spinWheel();
await delay([Link]);
const result = await getLastNumberAndColor();
if (!result) {
[Link]("❓ Could not read result. Retrying...");
return setTimeout(gameLoop, 2000);
}
const win = checkWin(result, currentBetLabel);
[Link](`🎲 Result: ${[Link]} ${[Link]} | Win: ${win}`);
if (win) {
[Link]("✅ Win. Resetting bet and checking profit.");
currentBetValue = baseBet;
const currentBalance = getNumericBalance();
if (currentBalance > initialBalance) {
[Link]("💰 Profit achieved. Generating new mapping.");
currentMapping = generateRandomMapping();
initialBalance = currentBalance;
}
} else {
[Link]("❌ Loss. Doubling bet.");
currentBetValue *= 2;
}
currentBetLabel = determineNextBet(result);
if (!currentBetLabel) {
[Link]("⚠️ Could not determine next bet label.");
}
setTimeout(gameLoop, 1000);
}
function createStartButton() {
const btn = [Link]('button');
[Link] = '▶ Start Random Strategy Bot';
[Link] = 'fixed';
[Link] = '20px';
[Link] = '20px';
[Link] = '10px 15px';
[Link] = 9999;
[Link] = 'purple';
[Link] = 'white';
[Link] = '14px';
[Link] = 'none';
[Link] = '5px';
[Link] = 'pointer';
[Link] = async () => {
[Link] = true;
[Link] = 'Bot Running...';
[Link]("🟢 Starting Bitvest Roulette Bot with Random Strategy
Mappings...");
await autoMapCellLabels();
currentMapping = generateRandomMapping();
initialBalance = getNumericBalance();
currentBetLabel = '1 - 18';
gameLoop();
};
[Link](btn);
}
createStartButton();