RE3 - Ultimate File List
Player models:
Carlos Oliveira:
pl0000
Body - pl0000
head - pl0001
hair - pl0005
Carlos "Zombie"
body - pl8070
head - pl8071
hair - pl8075
Carlos wounded variation (last few cutscenes in the game)
body - pl8090
head - pl8091
These seem to just be textures, no mesh files it uses the pl0000 meshes for this variant
Classic costume Carlos: (DLC Costume)
body - (uses body from default)
head - pl0011
hair - pl0015
Jill Valentine: default
body - pl2000
head - pl2001
hair - pl2005
Jill S.T.A.R.S. (RE3R version)
body - pl2010
hair with beret - pl2015
Classic costume Jill: (DLC Costume)
body - pl2020
Hospital Jill
body - pl2700
head - pl2701
Hospital Jill S.T.A.R.S.
body - pl2710
Hospital Jill Classic
body - pl2720
Dream sequence first person Jill
body - pl2800
Dream sequence first person stars Jill
body - pl2810
Dream sequence first person classic Jill
body - pl2820
Dream sequence/zombie Jill
body - pl2900
head - pl2901
hair - pl2905
Mirror Jill default
body - pl2910
head - pl2911
Mirror Jill S.T.A.R.S.
body - pl2920
hair - pl2925
Mirror Jill Classic
body - pl2930
Mirror Jill zombie
body - pl2940
face - pl2941
Nicholai Zinoviev:
pl4000
body - pl4000
head - pl4005
hair - pl4001
Sectionroot folder pl4050 has HUNK textures from RE2R
Mikhail Viktor:
pl5000
body - pl5000
head - pl5001
hair - pl5005
Zombie Matt Walker (Zombie A)
body + head + hair - pl7000 (single mesh)
Zombie B (male)
body + head + hair - pl7010 (single mesh)
Zombie C
body + head + hair - pl7020 (single mesh)
Brad "chickenheart" Vickers:
pl8000
body - pl8000
head - pl8001
hair - pl8005
Tyrell Patrick:
pl8010
body - pl8010
head - pl8011
Murphy Seeker:
pl8020
body - pl8020
head - pl8021
hair - pl8025
Dario "LEAVE ME ALONE" Rosso:
pl8030
body - pl8030
head - pl8031
hair - pl8035
Nathaniel Bard:
pl8060
body - pl8060
head - pl8061
hair - pl8065
Zombie Brad?
head + hair model - pl8081
mesh doesn't look like the zombie version though, not sure what this is for
Marvin Branagh:
pl8100
body - pl8100
head + hair - pl8101
there's also Marvin textures in Sectionroot in the PL5700 folder
Brian irons
pl8140 - didn't find model/textures
Ben Bertolini
pl8150 - didn't find model/textures
Robert Kendo:
pl8170
body - pl8170
head - pl8171
hair - pl8175
"Police H" (H probably means human)
body - pl8500
head - pl8501
hair - pl8505
T-shirt man
full body - pl8530
Long sleeved shirt man
full body - pl8550
NPCs
The NPCs are located here:
natives\STM\sectionroot\character\enemy
Male generic survivors - em7000
This has a bunch of subfolders for their heads, hair, and clothing meshes
Female generic survivors - em7100
This has a bunch of subfolders for their heads, hair, and clothing meshes
Enemies:
Enemies are located in two folders so I divided them into two sections.
First set:
Enemy files in "nativesRE3Full\STM\sectionroot\character\enemy"
(I copied most of this data from RE2R's list assuming it'd be the same, given they're reusing zombie models)
em0000 - male zombie regular posture
Subfolders:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
> em0050 - male zombie face variations:
FaceXX:
00 - zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair, might be one of the "just turned" zombies?
72 - zombie Marvin's head
73 - zombie Elliot
75 - model doesn't load, nothing else in the folder
76 - model doesn't load folder empty
90 – Brad
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these, different sets of pants
90 – Brad
Shirt:
guess what's in this folder, multiple tops
90 – brad
In the em0000 folder there is a folder called "specific" this is the pale head
em0100 - female zombies
Subfolders:
Body:
body00 - female base (underwear only, includes exploded head, after headshots split open)
FaceXX:
00 - scratched face, mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair, reaches past shoulders, thick hair, partially covering face
02 - face with shoulder length hair, hair is thinner than 01, forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
No hats for the females
Pants:
Shirt:
em0200 - male zombie (heavy male)
Subfolder:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head, not on top
01 - left side of mouth is ripped, short haired male
03 - wide nose, short subby hair, wounds on right side of the face next to mouth
70 - bald chubby faced male head
em4000 - Zombie dog:
Subfolder:
em4000_00 - dog (body seems to be ripped, can see some ribs)
Second set of Enemy files:
Enemy files in "natives\STM\escape\character\enemy\"
em0000 - ?
em1000 - NE-Alpha Parasite (facehugger thing nemesis puts on zombies)
em3000 – licker
em3300 – hunter
em3400 - hunter gamma
em3500 - drain demoes
em3510 - demoes egg?
em3600 - drain demoes again? no mouth tentacle?
em4000 - zombie dogs:
Subfolders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em7000 - ? no mesh or textures
em900:
em9000 - Nemesis body (gameplay version) with all torn coat variations
em9001 - nemmy head
em9030 - Nemesis tentacle
em9100:
em9100 - Nemesis body opening scene persuer
em9101 - Nemesis head in bag (wrapped up for the opening)
em9200:
em9200 - pit fight Nemesis (one arm is a tentacle)
em9201 - pit fight tower Nemesis head
em9210 - coat piece
em9300:
em9300 - final Nemesis full body
em9301 - Nemesis room goop
em9302 - more goop
em9303 – weakspot
em9400:
em9400 - Nemesis clocktower fight form body
em9401 - Nemesis head clocktower fight
em9405 - Jill's hair?
em9410 - Nemesis coat torn piece
em9480 - Nemesis tentacle
Weapons and ammo:
wp0000 - G19 handgun
wp0001 - Handgun bullet
wp0100 - G18 handgun with extended mag
wp0200 - G18 handgun with normal mag
wp0300 - Samurai Edge
wp0600 - MUP handgun
wp1000 - Shotgun
wp1001 - Shotgun shell
wp2000 - Assault rifle
wp2001 - Assault rifle bullet
wp2100 – Inf. assault rifle (just some alt textures)
wp3000 - Magnum
wp3001 - Magnum bullet
wp3100 - Special weapon - sparkshot esque gun
wp4100 - Grenade launcher
wp4101 - Grenade shell
wp4103 - Flame shell
wp4105 - Acid shell
wp4107 - Mine shell
wp4400 - Anti-tank rocket launcher (4 barrel)
wp4401 - Rocket
wp4500 - Combat knife with ring
wp4510 - Combat knife Jill
wp4520 - Special weapon - flame knife
wp4600 - ATM (tube rocket launcher)
wp4700 - Railgun
wp6200 - Grenade
wp6201 - Grenade lever
wp6300 - Flash grenade
wp6301 - Fash grenade lever
wp9000 - Nemesis' rocket launcher
wp9001 - Rocket
wp9100 - Nemesis' flame thrower + gas tank
wp9200 - Rubble nemesis uses in the opening scene
wp9500 - G19 handgun
Items:
green herb - ?
red herb - ?
blue herb - ?
first aid spray - ?
hip pouch - ?
?–
Stages/levels/environments:
?-
Others/cutscene items:
sm46_033_es_knife01a - throwing knife?
sm46_046_es_ballisticknife01a - butterfly knife
sm46_049_es_vaccinecase01a - vaccine cannister, also has broken version after shot in the folder
sm46_051_es_shotgun01a - windham shotgun
sm46_086_es_handgun01a - (located in setmodel) Nicholai's handgun
sm46_088_es_handgun01a - (located in setmodel) Marvin's handgun (looks like Leon's M19)
sm46_107_es_nikukai01a - blob Nemesis cutscene before final fight