RE2 - Ultimate File List
Player models:
pl0000 - LEON
pl0000 (RPD)
pl0001 (RPD injured)
pl0002 (Casual)
pl0003 (Classic costume)
pl0006 (Classic costume injured)
pl0050 (Head)
pl0070 (Hair)
DLC 920561 - LEON NOIR (costume A)
pl0004 (body)
pl0050_04 (noir face - textures only no mesh)
pl0074 (hair)
DLC 920560 - LEON ARKLAY SHERRIF (costume B)
pl0005 (body)
pl0075 (hat)
DLC 920565 - Leon Costume: '98 (costume D)
pl0007 (body)
pl0057 (head)
PFB files:
default - jacket
costume_1 - remake RPD
costume_2 - remake RPD dirt variation
costume_3 - injured
costume_4 - injured RPD dirt variation
costume_5 - classic police
costume_6 - classic police
costume_7 - classic police
costume_8 - classic wounded
costume_9 - classic wounded
costume_A - Noir
costume_B - Arklay Sherrif
costume_D - '98
pl1000 - CLAIRE
pl1000 (Jacket)
pl1001 (Tank top)
pl1002 (Classic costume)
pl1003 (Classic costume with no vest)
pl1050 (Head)
pl1070 (Hair)
pl?? (Motorcycle helmet + hair)
DLC 920562 - CLAIRE MILITARY (costume B)
pl1006 (body)
pl1050_04 (head - no mesh only textures)
pl1071 (hair + headband)
DLC 920563 - CLAIRE NOIR (costume A)
pl1005 (body)
pl1075 (hat)
DLC 920564 - ELZA WALKER COSTUME (costume C)
pl1004 (body)
DLC 920566 - Claire Costume: '98 (costume D)
pl1007 (body)
pl1057 (head)
PFB files:
default - jacket
costume_1 - jacket dirt variation
costume_2 - jacket dirt variation 2
costume_3 - tanktop
costume_4 - tanktop dirt variation
costume_5 - classic jacket
costume_6 - classic jacket
costume_7 - classic jacket
costume_8 - classic tanktop
costume_9 - classic tanktop
costume_A - Noir
costume_B - Military
costume_C - Elza
costume_D - '98
pl2000 - ADA
pl2000 (Dress)
pl2001 (Trench coat)
pl2002 (Dress injured)
pl2050 (Head)
pl2070 (Hair)
pl3000 - SHERRY
pl3000 (Schoolgirl)
pl3001 (Claires jacket)
pl3002 (Classic costume)
pl3003 (Classic costume with Claires vest)
pl3050 (Head)
pl3070 (Hair)
pl4000 - HUNK
pl4000 (body)
pl4050 (head)
pl4100 - TOFU
pl4100 (Tofu)
pl4101 (Uiro-Mochi)
pl4102 (Annin)
pl4103 (Konjac)
pl4104 (Flan)
pl5000 - ROBERT KENDO
pl5000 (body)
pl5050 (head)
pl5070 (hair)
pl5100 - CHIEF BRIAN IRONS
pl5100 (body)
pl5150 (head)
pl5170 (hair)
pl5200 - BEN BERTOLUCCI
pl5200 (body)
pl5250 (head)
pl5251 (squashed head)
pl5270 (hair)
pl5271 (hair from squashed head)
pl5300 - ANNETTE BIRKIN
pl5300 (body)
pl5350 (head)
pl5370 (hair)
pl5400 - Chris "I'm Redfield" Redfield (RE7 no helmet)
pl5400 - body (not direct RE7 reuse, the model is in a different pose)
pl5450 - head
pl5470 - hair
pl5500 - Ethan Winters (RE7 protag.)
> referred to in EXE haven't found him yet
pl5600 - USS Soldier (ghost survivors)
Uses Hunk body (unsure if this directly uses a new model in pl5600 or if it just calls hunks body)
pl5650 - head
pl5670 - USS alpha team mask (one glass broken)
pl5700 - MARVIN BRANAGH
pl5700 (body)
pl5750 (head)
pl6000 - WILLIAM BIRKIN (human)
pl6000 (body)
pl6050 (head)
pl6070 (hair)
pl6?00 - "dead man"
pl6?00 - "John"
pl6400 - MAYORS DAUGHTER (Katherine Warren)
pl6400 (body)
pl6401 (static lying down)
pl6402 (static knocked down)
pl6450 (head textures)
pl6470 (hair textures)
pl7100 - HELICOPTER PILOT
pl7100 (body)
pl7150 (head)
pl7300 - TRUCK DRIVER
pl7300 (body)
pl7350 (head)
pl7370 (hair + hat)
pl7400 - ZOMBIE TRUCK DRIVER HITS
pl7400 (body)
pl7450 (head)
pl7470 (hair)
pl7500 - DANIEL ARKLAY SHERIFF (who gets bit at gas station)
pl7500 (body)
pl7550 (head)
pl7570 (hair)
pl7580 (bitten neck)
Daniel Playable (ghost survivors)
pl7501 (body)
pl7551 (head)
pl7571 (hair)
pl7600 - First zombie (gas station)
(game exe refers to him as "Vance zombie")
pl7700 - EMMA KENDO
pl7700 (body)
pl7750 (head)
pl7770 (hair)
pl7800 - ELLIOT EDWARD
pl7800 (body)
pl7850 (head)
pl7870 (hair)
pl7880 (intestines)
pl8000 – Bitten bald guy from gas station (store manager)
pl8000 (body)
pl8050 (head)
pl8100 - Cop with ripped face in west hallway
pl8300 - Zombie male
pl8300 (body and head)
pl8400 – Dead guy
pl8400 (body and head) - zombie body Annette burns with a G-parasite sticking out of it
pl8500 - Generic scientist man (found dead in a few locations, has slightly chubby face)
pl8500 (body)
pl8550 (head)
pl8600 - TRUCK DRIVER FROM TRUE ENDING (ending driver)
pl8600 (body)
pl8650 (head)
Ghost survivors hats:
Located: natives\x64\sectionroot\character\accessory\ in the pak file from the GS update
Ac0010 - Skull hat
Ac0011 - Croc hat
Ac0012 - USS (hunk style) helmet
Ac0013 - Creepy doll hat
Ac0014 - Unicorn hat
Ac0015 - Mr. Raccoon hat
Ac0016 - Molded hat
Ac0017 - G-head
Ac0018 - Ivy head
Ac0019 - Mr. X head
Ac0020 - Licker head
Ac0021 - Tiger head
Ac0022 - Sheep/ram head
Ac0030 - Raccoon hat
Ac0032 - Cat ears
Enemies:
em0000 - male zombie regular posture
Subfolders:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
em0050 - male zombie face variations:
FaceXX:
00 - zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair, might be one of the "just turned" zombies? could be zombie Daniel
from the gas station?
72 - zombie Marvin's head
73 - zombie Elliot
75 - model doesn't load, nothing else in the folder
76 - model doesn't load folder empty
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these, different sets of pants
Shirt:
guess what's in this folder, multiple tops
em1000 - female zombies
Subfolders:
Body:
body00 - female base (underwear only, includes exploded head, after headshots split open)
FaceXX:
00 - scratched face, mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair, reaches past shoulders, thick hair, partially covering face
02 - face with shoulder length hair, hair is thinner than 01, forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
(no hats for the females)
Pants:
Shirt:
em2000 - male zombie (heavy male)
Subfolders:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head, not on top
01 - left side of mouth is ripped, short haired male
03 - wide nose, short subby hair, wounds on right side of the face next to mouth
70 - bald chubby faced male head
Pants:
Shirt:
em3000 – Licker
em4000 - Zombie dogs:
Subfolders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em4400 - Small (but still kinda big) winged bugs
em5000 - Ivy
em6000 - G-adult
em6100 - G-baby "Baby G" small G-goop thing that the G-adults sometimes drop
em6110 - "Baby G" variation
em6200 - Mr. X body
em6201 - Mr. X body but with some internal guts?
em6250 - Mr. X head
em6270 - Mr. X hat
em6300 - Super tyrant
em6400 – Aligator
em7000 - William Birkin
Subfolders:
em7000 - G-Birkin first form
em7000_01 - Birkin's pipe
em7001 - G-Birkin second form
em7100 - G-Birkin second form but clothes more torn and looks slightly furter mutated than em7001?
em7200 - G-Birkin 3rd form (fight after acquiring the sample as Leon)
em7201 - Same? maybe heart exposed or something, hard to tell the difference
em7300 - G4 William
em7300 (Body)
em7301 (More body)
em7400 - G5 William
em7400 (Body)
em7410 (Circle of tentacles)
Ghost survivors:
(These enemies have models in sectionroot\character\enemy\em0000\rogue\
em8200 - "bomb" - Zombies with the explosive gas canisters (ghost survivors)
em8400 - "regenerate" - Pale heads/mutated zombies (ghost survivors)
em8500 - "poison" - Purple poison zombies (ghost survivors)
(in this bfolder there's also the "backpack" zombies wear and riot "armor" zombies)
em9000 - Irons with G monster coming out of him
em9000 (Body)
em9050 (Head)
em9070 (Hair)
Weapons and ammo:
wp0000 - Matilda (handgun)
wp0001 - ? (Broken mesh)
wp0100 - M19 (handgun)
wp0100 (also includes some of the files for upgrades for the Matilda for some reason?)
wp0200 - JMB Hp3 (handgun)
wp0300 - Quickdraw army revolver
wp0400 - Glock handgun (handgun)
wp0500 - Bronwing HP textures?
wp0600 - USP (handgun)
wp0700 - Makarov (Adas handgun)
wp0800 - S&W model 649 revolver (Claires handgun)
wp1000 - W-870 (shotgun)
wp1001 - Shotgun cartridge
wp1100 - Remington 870 (shotgun)
wp2000 - MQ 11 (Claires SMG)
wp2100 - MQ 11 (textures)
wp2200 - H&K MP5 (Hunk SMG)
wp3000 - Lightning Hawk (magnum)
wp3200 - Chief Irons' S&W 329 revolver/magnum thing
wp4000 - EMF Visualizer hacking tool
wp4100 - Grenade launcher
wp4110 - Grenade launcher (ammo)
wp4200 - Chemical flamethrower
wp4300 - Spark shot
wp4310 - Spark shot (ammo)
wp4400 - Anti-tank (RPG)
wp4500 - Combat knife
wp4510 - Infinite/unbreakable knife
wp4530 - Flashlight
wp4600 - M202 flash (RPG)
wp4610 - M202 flash (RPG) (again)
wp4700 - Minigun
wp4701 - Minigun (ammo)
wp4900 - Annette's anti-virus gun
wp4901 - Annette's anti-virus gun (ammo)
wp6200 - Grenade (defense item)
wp6202 - Grenade lever (defense item)
wp6300 - Flash grenade
wp6301 - Flash grenade lever
DLC:
DLC 920569 - Samurai Edge (Jill)
wp7020 - Jill's Samurai Edge
DLC 920570 - Samurai Edge (Chris)
wp7010 - Chris' Samurai Edge
DLC 920568 - Samurai Edge (Wesker)
wp7030 - Wesker's Samurai Edge
Items:
sm70_000 - First aid spray
sm70_001 - Green herb
sm70_002 - Red herb
sm70_003 - Blue herb
sm70_004 - Mixed herb (green + green)
sm70_005 - Mixed herb (green + red)
sm70_006 - Mixed herb (green + blue)
sm70_007 - Mixed herb (green + green + blue)
sm70_008 - Mixed herb (green + green + green)
sm70_009 - Mixed herb (green + red + blue)
sm70_010 - Mixed herb (red + blue)
sm70_051 - Green herb (item)
sm70_052 - Red herb (item)
sm70_053 - Blue herb (item)
sm70_100 - Handgun bullets
sm70_101 - Shotgun bullets
sm70_102 - Submachinegun bullets
sm70_103 - Magnum bullets
sm70_106 - Grenade launcher - acid bullets (black?)
sm70_107 - Grenade launcher - acid bullets
sm70_108 - Grenade launcher - fire bullets
sm70_109 - Sparkshot bullets
sm70_110 - Flamethrower fuel tank
sm70_111 - Big gun bullets
sm70_112 - SLS60 special bullets
sm70_201 - Ink ribbon
sm70_202 - Wood barricade
sm70_203 - C4 detonator
sm70_204 - 9V battery
sm70_205 - Gunpowder
sm70_206 - Gunpowder (large)
sm70_207 - High-grade gunpowder (yellow)
sm70_208 - High-grade gunpowder (white)
Models located in:
natives\x64\objectroot\setmodel\sm7x_item\sm70
Textures located in:
natives/x64/objectroot/setmodel/textures (you also have to change them in streaming/objectroot as well for
the HQ textures)
Stages/levels/environments:
? - Laboratory
? - "Mountain" - cut area
? - RPD
? - "Laboratory undermost"
? - "Wastewater" (sewers)
? - Gas station
? - Orphan approach
? - Orphanage
? - Greenhouse
? - Crocodile area
? - RPD_B1
?-
Others:
SM files:
sm60_175 - ending truck front (truck car)
sm60_180 - ending truck trailer
DLC:
DLC 920567 - classic OST/SFX