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Resident Evil 2: 9V Battery Guide

Nomenclatura de archivos del juego Resident Evil 2 para conocer a qué personajes corresponden cada uno de ellos en los mods.

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fv.juarez.08
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0% found this document useful (0 votes)
50 views10 pages

Resident Evil 2: 9V Battery Guide

Nomenclatura de archivos del juego Resident Evil 2 para conocer a qué personajes corresponden cada uno de ellos en los mods.

Uploaded by

fv.juarez.08
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RE2 - Ultimate File List

Player models:
pl0000 - LEON
pl0000 (RPD)
pl0001 (RPD injured)
pl0002 (Casual)
pl0003 (Classic costume)
pl0006 (Classic costume injured)
pl0050 (Head)
pl0070 (Hair)

DLC 920561 - LEON NOIR (costume A)


pl0004 (body)
pl0050_04 (noir face - textures only no mesh)
pl0074 (hair)

DLC 920560 - LEON ARKLAY SHERRIF (costume B)


pl0005 (body)
pl0075 (hat)

DLC 920565 - Leon Costume: '98 (costume D)


pl0007 (body)
pl0057 (head)

PFB files:
default - jacket
costume_1 - remake RPD
costume_2 - remake RPD dirt variation
costume_3 - injured
costume_4 - injured RPD dirt variation
costume_5 - classic police
costume_6 - classic police
costume_7 - classic police
costume_8 - classic wounded
costume_9 - classic wounded
costume_A - Noir
costume_B - Arklay Sherrif
costume_D - '98

pl1000 - CLAIRE
pl1000 (Jacket)
pl1001 (Tank top)
pl1002 (Classic costume)
pl1003 (Classic costume with no vest)
pl1050 (Head)
pl1070 (Hair)
pl?? (Motorcycle helmet + hair)

DLC 920562 - CLAIRE MILITARY (costume B)


pl1006 (body)
pl1050_04 (head - no mesh only textures)
pl1071 (hair + headband)

DLC 920563 - CLAIRE NOIR (costume A)


pl1005 (body)
pl1075 (hat)

DLC 920564 - ELZA WALKER COSTUME (costume C)


pl1004 (body)

DLC 920566 - Claire Costume: '98 (costume D)


pl1007 (body)
pl1057 (head)

PFB files:
default - jacket
costume_1 - jacket dirt variation
costume_2 - jacket dirt variation 2
costume_3 - tanktop
costume_4 - tanktop dirt variation
costume_5 - classic jacket
costume_6 - classic jacket
costume_7 - classic jacket
costume_8 - classic tanktop
costume_9 - classic tanktop
costume_A - Noir
costume_B - Military
costume_C - Elza
costume_D - '98

pl2000 - ADA
pl2000 (Dress)
pl2001 (Trench coat)
pl2002 (Dress injured)
pl2050 (Head)
pl2070 (Hair)

pl3000 - SHERRY
pl3000 (Schoolgirl)
pl3001 (Claires jacket)
pl3002 (Classic costume)
pl3003 (Classic costume with Claires vest)
pl3050 (Head)
pl3070 (Hair)

pl4000 - HUNK
pl4000 (body)
pl4050 (head)
pl4100 - TOFU
pl4100 (Tofu)
pl4101 (Uiro-Mochi)
pl4102 (Annin)
pl4103 (Konjac)
pl4104 (Flan)

pl5000 - ROBERT KENDO


pl5000 (body)
pl5050 (head)
pl5070 (hair)

pl5100 - CHIEF BRIAN IRONS


pl5100 (body)
pl5150 (head)
pl5170 (hair)

pl5200 - BEN BERTOLUCCI


pl5200 (body)
pl5250 (head)
pl5251 (squashed head)
pl5270 (hair)
pl5271 (hair from squashed head)

pl5300 - ANNETTE BIRKIN


pl5300 (body)
pl5350 (head)
pl5370 (hair)

pl5400 - Chris "I'm Redfield" Redfield (RE7 no helmet)


pl5400 - body (not direct RE7 reuse, the model is in a different pose)
pl5450 - head
pl5470 - hair

pl5500 - Ethan Winters (RE7 protag.)


> referred to in EXE haven't found him yet

pl5600 - USS Soldier (ghost survivors)


Uses Hunk body (unsure if this directly uses a new model in pl5600 or if it just calls hunks body)
pl5650 - head
pl5670 - USS alpha team mask (one glass broken)

pl5700 - MARVIN BRANAGH


pl5700 (body)
pl5750 (head)

pl6000 - WILLIAM BIRKIN (human)


pl6000 (body)
pl6050 (head)
pl6070 (hair)
pl6?00 - "dead man"
pl6?00 - "John"
pl6400 - MAYORS DAUGHTER (Katherine Warren)
pl6400 (body)
pl6401 (static lying down)
pl6402 (static knocked down)
pl6450 (head textures)
pl6470 (hair textures)

pl7100 - HELICOPTER PILOT


pl7100 (body)
pl7150 (head)

pl7300 - TRUCK DRIVER


pl7300 (body)
pl7350 (head)
pl7370 (hair + hat)

pl7400 - ZOMBIE TRUCK DRIVER HITS


pl7400 (body)
pl7450 (head)
pl7470 (hair)

pl7500 - DANIEL ARKLAY SHERIFF (who gets bit at gas station)


pl7500 (body)
pl7550 (head)
pl7570 (hair)
pl7580 (bitten neck)

Daniel Playable (ghost survivors)


pl7501 (body)
pl7551 (head)
pl7571 (hair)

pl7600 - First zombie (gas station)


(game exe refers to him as "Vance zombie")

pl7700 - EMMA KENDO


pl7700 (body)
pl7750 (head)
pl7770 (hair)

pl7800 - ELLIOT EDWARD


pl7800 (body)
pl7850 (head)
pl7870 (hair)
pl7880 (intestines)
pl8000 – Bitten bald guy from gas station (store manager)
pl8000 (body)
pl8050 (head)

pl8100 - Cop with ripped face in west hallway

pl8300 - Zombie male


pl8300 (body and head)

pl8400 – Dead guy


pl8400 (body and head) - zombie body Annette burns with a G-parasite sticking out of it

pl8500 - Generic scientist man (found dead in a few locations, has slightly chubby face)
pl8500 (body)
pl8550 (head)

pl8600 - TRUCK DRIVER FROM TRUE ENDING (ending driver)


pl8600 (body)
pl8650 (head)

Ghost survivors hats:


Located: natives\x64\sectionroot\character\accessory\ in the pak file from the GS update
Ac0010 - Skull hat
Ac0011 - Croc hat
Ac0012 - USS (hunk style) helmet
Ac0013 - Creepy doll hat
Ac0014 - Unicorn hat
Ac0015 - Mr. Raccoon hat
Ac0016 - Molded hat
Ac0017 - G-head
Ac0018 - Ivy head
Ac0019 - Mr. X head
Ac0020 - Licker head
Ac0021 - Tiger head
Ac0022 - Sheep/ram head
Ac0030 - Raccoon hat
Ac0032 - Cat ears

Enemies:
em0000 - male zombie regular posture
Subfolders:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
em0050 - male zombie face variations:
FaceXX:
00 - zombie Matt Walker hair is textured onto the head
01 - zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - rounder face, no nose, missing part of cheek
03 - wrinkeled cheeks short hair
04 - asian face, mid long hair on top, sorter near bottom
05 - older male, longer face, short/balding hair
06 - bald head, hold in forehead, right cheek ripped open
07 - older male, bald head, midlong beard, long eyebrows
10 - ??
11 - zombie head ripped by licker
14 - bald head (seems like base model similar to 00)
70 - ripped mouth (no lips) mid long messy hair
71 - ripped neck, groomed short hair, might be one of the "just turned" zombies? could be zombie Daniel
from the gas station?
72 - zombie Marvin's head
73 - zombie Elliot
75 - model doesn't load, nothing else in the folder
76 - model doesn't load folder empty
Hat:
00 - police hat
01 - baseball cap
Pants:
I think you can guess these, different sets of pants
Shirt:
guess what's in this folder, multiple tops
em1000 - female zombies
Subfolders:
Body:
body00 - female base (underwear only, includes exploded head, after headshots split open)
FaceXX:
00 - scratched face, mid-long hair (hair is kinda like Rebecca's but longer)
01 - female face with very long hair, reaches past shoulders, thick hair, partially covering face
02 - face with shoulder length hair, hair is thinner than 01, forehead exposed
03 - female face with dreads hairstyle
04 - shoulder length messy hair, hair covers face
(no hats for the females)
Pants:
Shirt:
em2000 - male zombie (heavy male)
Subfolders:
Body:
body00 - male zombie base ("nude" body, underpants only, includes exploded head, after headshots split
open)
Face:
00 - bald (chubby-ish) face, hair only on the sides and back of the head, not on top
01 - left side of mouth is ripped, short haired male
03 - wide nose, short subby hair, wounds on right side of the face next to mouth
70 - bald chubby faced male head
Pants:
Shirt:
em3000 – Licker
em4000 - Zombie dogs:
Subfolders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar
em4400 - Small (but still kinda big) winged bugs
em5000 - Ivy
em6000 - G-adult
em6100 - G-baby "Baby G" small G-goop thing that the G-adults sometimes drop
em6110 - "Baby G" variation
em6200 - Mr. X body
em6201 - Mr. X body but with some internal guts?
em6250 - Mr. X head
em6270 - Mr. X hat
em6300 - Super tyrant
em6400 – Aligator
em7000 - William Birkin
Subfolders:
em7000 - G-Birkin first form
em7000_01 - Birkin's pipe
em7001 - G-Birkin second form
em7100 - G-Birkin second form but clothes more torn and looks slightly furter mutated than em7001?
em7200 - G-Birkin 3rd form (fight after acquiring the sample as Leon)
em7201 - Same? maybe heart exposed or something, hard to tell the difference
em7300 - G4 William
em7300 (Body)
em7301 (More body)
em7400 - G5 William
em7400 (Body)
em7410 (Circle of tentacles)

Ghost survivors:
(These enemies have models in sectionroot\character\enemy\em0000\rogue\
em8200 - "bomb" - Zombies with the explosive gas canisters (ghost survivors)
em8400 - "regenerate" - Pale heads/mutated zombies (ghost survivors)
em8500 - "poison" - Purple poison zombies (ghost survivors)
(in this bfolder there's also the "backpack" zombies wear and riot "armor" zombies)
em9000 - Irons with G monster coming out of him
em9000 (Body)
em9050 (Head)
em9070 (Hair)

Weapons and ammo:


wp0000 - Matilda (handgun)
wp0001 - ? (Broken mesh)
wp0100 - M19 (handgun)
wp0100 (also includes some of the files for upgrades for the Matilda for some reason?)
wp0200 - JMB Hp3 (handgun)
wp0300 - Quickdraw army revolver
wp0400 - Glock handgun (handgun)
wp0500 - Bronwing HP textures?
wp0600 - USP (handgun)
wp0700 - Makarov (Adas handgun)
wp0800 - S&W model 649 revolver (Claires handgun)
wp1000 - W-870 (shotgun)
wp1001 - Shotgun cartridge
wp1100 - Remington 870 (shotgun)
wp2000 - MQ 11 (Claires SMG)
wp2100 - MQ 11 (textures)
wp2200 - H&K MP5 (Hunk SMG)
wp3000 - Lightning Hawk (magnum)
wp3200 - Chief Irons' S&W 329 revolver/magnum thing
wp4000 - EMF Visualizer hacking tool
wp4100 - Grenade launcher
wp4110 - Grenade launcher (ammo)
wp4200 - Chemical flamethrower
wp4300 - Spark shot
wp4310 - Spark shot (ammo)
wp4400 - Anti-tank (RPG)
wp4500 - Combat knife
wp4510 - Infinite/unbreakable knife
wp4530 - Flashlight
wp4600 - M202 flash (RPG)
wp4610 - M202 flash (RPG) (again)
wp4700 - Minigun
wp4701 - Minigun (ammo)
wp4900 - Annette's anti-virus gun
wp4901 - Annette's anti-virus gun (ammo)
wp6200 - Grenade (defense item)
wp6202 - Grenade lever (defense item)
wp6300 - Flash grenade
wp6301 - Flash grenade lever
DLC:
DLC 920569 - Samurai Edge (Jill)
wp7020 - Jill's Samurai Edge
DLC 920570 - Samurai Edge (Chris)
wp7010 - Chris' Samurai Edge
DLC 920568 - Samurai Edge (Wesker)
wp7030 - Wesker's Samurai Edge

Items:
sm70_000 - First aid spray
sm70_001 - Green herb
sm70_002 - Red herb
sm70_003 - Blue herb
sm70_004 - Mixed herb (green + green)
sm70_005 - Mixed herb (green + red)
sm70_006 - Mixed herb (green + blue)
sm70_007 - Mixed herb (green + green + blue)
sm70_008 - Mixed herb (green + green + green)
sm70_009 - Mixed herb (green + red + blue)
sm70_010 - Mixed herb (red + blue)
sm70_051 - Green herb (item)
sm70_052 - Red herb (item)
sm70_053 - Blue herb (item)
sm70_100 - Handgun bullets
sm70_101 - Shotgun bullets
sm70_102 - Submachinegun bullets
sm70_103 - Magnum bullets
sm70_106 - Grenade launcher - acid bullets (black?)
sm70_107 - Grenade launcher - acid bullets
sm70_108 - Grenade launcher - fire bullets
sm70_109 - Sparkshot bullets
sm70_110 - Flamethrower fuel tank
sm70_111 - Big gun bullets
sm70_112 - SLS60 special bullets
sm70_201 - Ink ribbon
sm70_202 - Wood barricade
sm70_203 - C4 detonator
sm70_204 - 9V battery
sm70_205 - Gunpowder
sm70_206 - Gunpowder (large)
sm70_207 - High-grade gunpowder (yellow)
sm70_208 - High-grade gunpowder (white)
Models located in:
natives\x64\objectroot\setmodel\sm7x_item\sm70
Textures located in:
natives/x64/objectroot/setmodel/textures (you also have to change them in streaming/objectroot as well for
the HQ textures)
Stages/levels/environments:
? - Laboratory
? - "Mountain" - cut area
? - RPD
? - "Laboratory undermost"
? - "Wastewater" (sewers)
? - Gas station
? - Orphan approach
? - Orphanage
? - Greenhouse
? - Crocodile area
? - RPD_B1
?-

Others:
SM files:
sm60_175 - ending truck front (truck car)
sm60_180 - ending truck trailer
DLC:
DLC 920567 - classic OST/SFX

Common questions

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The environmental design, such as the laboratory, RPD, and various other settings like the wastewater or crocodile area, significantly impact gameplay by offering distinct atmospheric and spatial experiences that challenge player navigation and strategy. Each environment incorporates unique textures and models that contribute to the overall ambiance, reflecting specific themes like horror and suspense. The cut areas like the 'Mountain' could suggest lost gameplay experiences, impacting narrative immersion and player engagement had they been included .

Leon S. Kennedy's character design varies significantly based on the costume. The design includes regular RPD (pl0000), injured RPD (pl0001), casual (pl0002), and classic costumes (pl0003, pl0006). The Noir costume (pl0004) showcases a different approach with textures only for the noir face (pl0050_04), representing a stylistic shift. The Arklay Sheriff costume (pl0005) includes a hat (pl0075), altering the head silhouette. Each design reflects aesthetic and functional design choices, such as injury variations (pl0006), contributing to narrative and character function .

Ada Wong's costume variations, such as her iconic dress (pl2000) or trench coat (pl2001), significantly influence her portrayal by emphasizing elegance and mystery, engaging players with a sense of intrigue and sophistication. These costumes not only affect visual presentation but also narrative engagement, as they contribute to the character’s enigmatic persona and complement plot developments, consequently enriching player experience through visual storytelling and character depth .

Design strategies for differentiating male and female zombies are evident in their respective aesthetic characteristics. Male zombies, as seen in em0000 and em2000, feature variations like sunken cheeks or bald heads, often highlighted by visible wounds or bald patches, whereas female zombies like those in em1000 explore detailed hairstyles such as dreads or shoulder-length hair to create distinct silhouettes. These designs add dimensionality and diversity, enhancing visual storytelling and identifying different character backgrounds and decay states .

Claire Redfield's character models display diverse functionality through various costumes like the classic costume (pl1002) and variations such as the tank top (pl1003) and military (pl1006). Each model is designed for different narrative situations or gameplay needs; for instance, the military costume may afford gameplay mechanics emphasizing combat readiness compared to the casual or classic costumes that highlight adaptability in narrative roles or environmental traversal .

The G-Birkin transformations are characterized by multiple stages of mutation. In the character model files, G-Birkin's forms are documented as follows: em7000 represents the first form, em7001 the second form, which appears slightly more mutated, and em7200 the third form encountered after acquiring the sample as Leon. The changes reflect increased mutation and physical alteration. Additional forms include em7000_01 which features Birkin's pipe, a detail signifying a stage-specific characteristic. Each form further mutates, depicting the progressive G-Virus infection .

The 'Ghost Survivors' and their related character models, such as Daniel Arklay Sheriff and pale heads/mutated zombies, add thematic layers of complexity and depth to the main narrative by exploring 'what if' scenarios. These characters embody alternative survival stories, contributing to the overarching theme of survival and consequence in a post-outbreak world. The specific models, such as the rogue zombies with unique features, reinforce the unpredictability and chaos within the narrative universe .

The weapon variety, including handguns like the Matilda (wp0000), SMGs such as the MQ 11 (wp2000), and heavy weapons like the Lightning Hawk (wp3000), contribute significantly to gameplay differentiation by offering players diverse tactical choices. Different weapons suit varied combat scenarios and enemy types, allowing for adaptive gameplay which is crucial in dynamically responding to threats within the game's horror setting. Each weapon's unique attributes, such as the Grenade launcher (wp4100) versus standard firearms, further diversify player strategy and interactivity .

Sherry's character models, such as the schoolgirl (pl3000) and Claire's jacket (pl3001), carry narrative weight by depicting vulnerability and progression. Her succinct design, allowing for visible emotional and environmental interactions, contributes to how her character story unfolds, reflecting themes of innocence amidst chaos. These models facilitate dramatic storytelling by providing visual empathy and character growth, anchoring key narrative elements such as protection and guidance roles critical to the story’s development .

Chief Brian Irons' presence and narrative role are indicated through detailed model elements such as pl5100 (body), pl5150 (head), and pl5170 (hair), which provide the physical attributes necessary for cinematics and in-game interaction. His specific modeling suggests a pivotal role characterized by a detailed, unique appearance, pointing to important narrative interactions or contributions to the storyline, likely involving authority interaction and tension within the game's environment .

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