VI Semester
AGILE TECHNOLOGIES
Course Code 21CS641 CIE Marks 50
Teaching Hours/Week (L:T:P: S) 3:0:0:0 SEE Marks 50
Total Hours of Pedagogy 40 Total Marks 100
Credits 03 Exam Hours 03
Course Learning Objectives:
CLO 1. To understand basics of agile technologies
CLO 2. To explain XP Lifecycle, XP Concepts and Adopting XP
CLO 3. To Evaluate on Pair Programming, Root-Cause Analysis, Retrospectives, Planning,
Incremental Requirements and Customer Tests
CLO 4. To become Mastering in Agility
CLO 5. To provide well Deliver Value
Teaching-Learning Process (General Instructions)
These are sample Strategies, which teachers can use to accelerate the attainment of the various course
outcomes.
1. Lecturer method (L) does not mean only traditional lecture method, but different type of
teaching methods may be adopted to develop the outcomes.
2. Show Video/animation films to explain functioning of various concepts.
3. Encourage collaborative (Group Learning) Learning in the class.
4. Ask at least three HOT (Higher order Thinking) questions in the class, which promotes critical
thinking.
5. Adopt Problem Based Learning (PBL), which fosters students’ Analytical skills, develop
thinking skills such as the ability to evaluate, generalize, and analyze information rather than
simply recall it.
6. Topics will be introduced in a multiple representation.
7. Show the different ways to solve the same problem and encourage the students to come up
with their own creative ways to solve them.
8. Discuss how every concept can be applied to the real world - and when that's possible, it helps
improve the students' understanding.
Module-1
Why Agile? : Understanding Success, Beyond Deadlines, The Importance of Organizational Success,
Enter Agility, How to Be Agile?: Agile Methods, Don’t Make Your Own Method, The Road to Mastery, Find
a Mentor.
The Genesis of Agile, Introduction and background, Agile Manifesto, and Principles, Simple Design, User
Stories, Agile Testing, Agile Tools
Textbook 1: Part I – Ch 1, Ch 2.
Textbook 2: Ch 1
Teaching-Learning Process Chalk and board, Active Learning
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Module-2
Understanding XP: The XP Lifecycle, The XP Team, XP Concepts, Adopting XP: Is XP Right for Us?, Go!,
Assess Your Agility
Overview of Extreme Programming, The Practices of Extreme Programming, Conclusion, Bibliography,
Planning Initial Exploration, Release Planning, Iteration Planning, Defining "Done", Task Planning
Iterating, Tracking.
Textbook 1: Part I: Ch 3, Ch 4.
Textbook 3: Section 1: Ch 1
Teaching-Learning Process Chalk and board, Active Learning
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Module-3
Practicing XP: Thinking: Pair Programming, Energized Work, Informative Workspace, Root Cause
Analysis, Retrospectives,
Collaborating: Trust, Sit Together, Real Customer Involvement, Ubiquitous Language, Stand-Up
Meetings, Coding Standards, Iteration Demo, Reporting,
Releasing: “Done Done”, No Bugs, Version Control, Ten-Minute Build, Continuous Integration, Collective
Code Ownership, Documentation. Planning: Vision, Release Planning, The Planning Game, Risk
Management, Iteration Planning, Slack, Stories, Estimating. Developing: Incremental requirements,
Customer Tests, Test-Driven Development, Refactoring, Simple Design, Incremental Design and
Architecture, Spike Solutions, Performance Optimization, Exploratory Testing
Textbook 1: Part II: Ch 5, Ch 6, Ch 7, Ch 8, Ch 9.
Teaching-Learning Process Chalk and board, Demonstration
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Module-4
Mastering Agility : Values and Principles: Commonalities, About Values, Principles, and Practices,
Further Reading, Improve the Process: Understand Your Project, Tune and Adapt, Break the Rules, Rely
on People :Build Effective Relationships, Let the Right People Do the Right Things, Build the Process for
the People, Eliminate Waste :Work in Small, Reversible Steps, Fail Fast, Maximize Work Not Done, Pursue
Throughput
Textbook 1: Part III- Ch 10, Ch 11, Ch 12, Ch 13.
Teaching-Learning Process Chalk and board
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Module-5
Deliver Value: Exploit Your Agility, Only Releasable Code Has Value, Deliver Business Results, Deliver
Frequently, Seek Technical Excellence: Software Doesn’t Exist, Design Is for Understanding, Design
Trade-offs, Quality with a Name, Great Design, Universal Design Principles, Principles in Practice, Pursue
Mastery
Textbook 1: Part IV- Ch 14, Ch 15.
Teaching-Learning Process Chalk and board
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Course outcome (Course Skill Set)
At the end of the course the student will be able to:
CO 1. Understand the fundamentals of agile technologies
CO 2. Explain XP Lifecycle, XP Concepts and Adopting XP
CO 3. Apply different techniques on Practicing XP, Collaborating and Releasing
CO 4. Analyze the Values and Principles of Mastering Agility
CO 5. Demonstrate the agility to deliver good values
Assessment Details (both CIE and SEE)
The weightage of Continuous Internal Evaluation (CIE) is 50% and for Semester End Exam (SEE) is 50%.
The minimum passing mark for the CIE is 40% of the maximum marks (20 marks). A student shall be
deemed to have satisfied the academic requirements and earned the credits allotted to each subject/
course if the student secures not less than 35% (18 Marks out of 50) in the semester-end examination
(SEE), and a minimum of 40% (40 marks out of 100) in the sum total of the CIE (Continuous Internal
Evaluation) and SEE (Semester End Examination) taken together
Continuous Internal Evaluation:
Three Unit Tests each of 20 Marks (duration 01 hour)
1. First test at the end of 5th week of the semester
2. Second test at the end of the 10th week of the semester
3. Third test at the end of the 15th week of the semester
Two assignments each of 10 Marks
4. First assignment at the end of 4th week of the semester
5. Second assignment at the end of 9th week of the semester
Group discussion/Seminar/quiz any one of three suitably planned to attain the COs and POs for 20
Marks (duration 01 hours)
6. At the end of the 13th week of the semester
The sum of three tests, two assignments, and quiz/seminar/group discussion will be out of 100 marks
and will be scaled down to 50 marks
(to have less stressed CIE, the portion of the syllabus should not be common /repeated for any of the
methods of the CIE. Each method of CIE should have a different syllabus portion of the course).
CIE methods /question paper has to be designed to attain the different levels of Bloom’s
taxonomy as per the outcome defined for the course.
Semester End Examination:
Theory SEE will be conducted by University as per the scheduled timetable, with common question
papers for the subject (duration 03 hours)
1. The question paper will have ten questions. Each question is set for 20 marks. Marks scored
shall be proportionally reduced to 50 marks
2. There will be 2 questions from each module. Each of the two questions under a module (with a
maximum of 3 sub-questions), should have a mix of topics under that module.
The students have to answer 5 full questions, selecting one full question from each module.
Suggested Learning Resources:
Textbooks
1. James shore, Chromatic, O’Reilly, The Art of Agile Development, 2007
Reference Books
1. Ken Schawber, Mike Beedle, “Agile Software Development with Scrum”,Pearson, 2008
2. Agile-Principles-Patterns-and-Practices-in-C by Robert C Martin & Mic Martin.
Web links and Video Lectures (e-Resources):
Model wise mentioned
Activity Based Learning (Suggested Activities in Class)/ Practical Based learning
Demonstration of the project based on Agile technologies.