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Understanding Vectors in Physics

Wiley lecture note pdf

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0% found this document useful (0 votes)
5 views26 pages

Understanding Vectors in Physics

Wiley lecture note pdf

Uploaded by

hayne0421
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 3

Vectors

Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
Vector: a physical quantity with
both magnitude and direction

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Physics deals with quantities that have both size and


direction
 A vector is a mathematical object with size and
direction
 A vector quantity is a quantity that can be
represented by a vector
 Examples: position, velocity, acceleration
 Vectors have their own rules for manipulation
 A scalar is a quantity that does not have a direction
 Examples: time, temperature, energy, mass
 Scalars are manipulated with ordinary algebra

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 The simplest example is a displacement vector


 If a particle changes position from A to B, we represent
this by a vector arrow pointing from A to B

 In (a) we see that all three arrows have


the same magnitude and direction: they
are identical displacement vectors.
 In (b) we see that all three paths
correspond to the same displacement
vector. The vector tells us nothing about
the actual path that was taken between A
and B.

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 The vector sum, or resultant


o Is the result of performing vector
addition
o Represents the net displacement of
two or more displacement vectors

o Can be added graphically as shown:

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Vector addition is commutative


o We can add vectors in any order

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Vector addition is associative


o We can group vector addition however we like

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 A negative sign reverses vector


direction

 We use this to define vector


subtraction

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 These rules hold for all vectors, whether they


represent displacement, velocity, etc.
 Only vectors of the same kind can be added
o (distance) + (distance) makes sense
o (distance) + (velocity) does not

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Rather than using a graphical method, vectors can be added by


components
o A component is the projection of a vector on an axis
 The process of finding components is called resolving the
vector

 The components of a vector can


be positive or negative
 They are unchanged if the vector
is shifted in any direction (but not
rotated)

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Components in two dimensions can be found by:

 Where θ is the angle the vector makes with the


positive x axis, and a is the vector length
 The length and angle can also be found if the
components are known
(ax, ay)

(a, )
 Therefore, components fully define a vector
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components

 In the three dimensional case we need more


components to specify a vector:
o (a,θ,φ) or (ax,ay,az)

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-1 Vectors and Their Components

 Angles may be measured in degrees or radians


 For conversion, recall that a full circle is 360˚, or 2π rad

 Know the three basic trigonometric functions

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-2 Unit Vectors, Adding Vectors by Components

 A unit vector
o Has magnitude 1
o Has a particular direction
o Lacks both dimension and unit
o Is labeled with a hat: ^

 We use a right-handed
coordinate system.
o Remains right-handed when
rotated

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-2 Unit Vectors, Adding Vectors by Components

 The quantities axi and ayj are vector components.

 The quantities ax and ay alone are scalar components.


o Or just “components” as before

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-2 Unit Vectors, Adding Vectors by Components

 Vectors can be added using components.

 To subtract two vectors, we subtract components

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-2 Unit Vectors, Adding Vectors by Components

 Vectors are independent of the


coordinate system used to measure
them
 We can rotate the coordinate
system, without rotating the vector,
and the vector remains the same

 All such coordinate systems are


equally valid

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

 Multiplying a vector z by a scalar c


o Results in a new vector
o Its magnitude is the magnitude of vector z times |c|
o Its direction is the same as vector z, or opposite if c is
negative
o To achieve this, we can simply multiply each of the
components of vector z by c

 To divide a vector by a scalar we multiply by 1/c

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

 Multiplying two vectors: the scalar product


o Also called the dot product
o Results in a scalar, where a and b are magnitudes and φ is the angle
between the directions of the two vectors:

o The commutative law applies:

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

 A dot product is: the product of the magnitude of one vector


times the scalar component of the other vector in the direction
of the first vector

 Either projection of one vector onto


the other can be used

 We can do the dot product in


component form

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

 Multiplying two vectors: the vector product


o The cross product of two vectors with magnitudes a & b, separated by
angle φ, produces a vector with magnitude:

o And a direction perpendicular to both original vectors

 Direction is determined by the right-hand rule


 Place vectors tail-to-tail, sweep fingers from the first to the
second, and thumb points in the direction of the resultant vector

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

The upper shows vector a cross vector b, the lower shows vector b cross vector a

© 2014 John Wiley & Sons, Inc. All rights reserved.


3-3 Multiplying Vectors

 The cross product is not commutative

 To evaluate, we distribute over components:

 Therefore, by expanding it:

© 2014 John Wiley & Sons, Inc. All rights reserved.


© 2014 John Wiley & Sons, Inc. All rights reserved.
3 Summary

Scalars and Vectors Adding Geometrically


 Scalars have magnitude only  Obeys commutative and
associative laws
 Vectors have magnitude and
Eq. (3-2)
direction
Eq. (3-3)
 Both have units!

Vector Components Unit Vector Notation


 Given by  We can write vectors in terms
Eq. (3-5) of unit vectors
Eq. (3-7)
 Related back by
Eq. (3-6)

© 2014 John Wiley & Sons, Inc. All rights reserved.


3 Summary

Adding by Components Scalar Times a Vector


 Add component-by-component  Product is a new vector
 Magnitude is multiplied by
scalar
Eqs. (3-10) - (3-12)  Direction is same or opposite

Scalar Product Cross Product


 Dot product  Produces a new vector in
perpendicular direction
Eq. (3-20)  Direction determined by right-
hand rule
Eq. (3-24)
Eq. (3-22)

© 2014 John Wiley & Sons, Inc. All rights reserved.

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