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Roblox Flying Script Guide

This script enables a flying mechanic for a player character in a game, allowing the player to toggle flying on and off using the 'F' key. When flying, the player's walking speed is disabled, and the character can move in the air using the WASD keys while aligned with the camera's direction. The script manages the physics for flying by utilizing BodyVelocity and BodyGyro to control movement and orientation in the air.

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0% found this document useful (0 votes)
72 views2 pages

Roblox Flying Script Guide

This script enables a flying mechanic for a player character in a game, allowing the player to toggle flying on and off using the 'F' key. When flying, the player's walking speed is disabled, and the character can move in the air using the WASD keys while aligned with the camera's direction. The script manages the physics for flying by utilizing BodyVelocity and BodyGyro to control movement and orientation in the air.

Uploaded by

galxayplays77
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local player = [Link].

LocalPlayer
local character = [Link] or [Link]:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = [Link]

local flying = false


local flySpeed = 50 -- Adjust fly speed here
local bodyVelocity
local bodyGyro

-- Function to start flying


local function startFlying()
if not flying then
flying = true
[Link] = 0 -- Disable walking
[Link] = true -- Smooth flying

bodyVelocity = [Link]("BodyVelocity")
[Link] = [Link](0, 0, 0)
[Link] = [Link](40000, 40000, 40000)
[Link] = rootPart

bodyGyro = [Link]("BodyGyro")
bodyGyro.P = 3000
[Link] = [Link](40000, 40000, 40000)
[Link] = rootPart
end
end

-- Function to stop flying


local function stopFlying()
if flying then
flying = false
[Link] = 16 -- Restore default walk speed
[Link] = false
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
end
end

-- Toggle flying with "F" key


game:GetService("UserInputService").InputBegan:Connect(function(input,
gameProcessed)
if not gameProcessed and [Link] == [Link].F then
if flying then
stopFlying()
else
startFlying()
end
end
end)

-- Control movement with W, A, S, D


game:GetService("RunService").RenderStepped:Connect(function()
if flying then
local moveDirection = [Link]()
local camLook = [Link]
local camRight = [Link]
-- WASD movement
if game:GetService("UserInputService"):IsKeyDown([Link].W) then
moveDirection = moveDirection + camLook
end
if game:GetService("UserInputService"):IsKeyDown([Link].S) then
moveDirection = moveDirection - camLook
end
if game:GetService("UserInputService"):IsKeyDown([Link].A) then
moveDirection = moveDirection - camRight
end
if game:GetService("UserInputService"):IsKeyDown([Link].D) then
moveDirection = moveDirection + camRight
end

-- Apply velocity or hover


if [Link] > 0 then
[Link] = [Link] * flySpeed
else
[Link] = [Link](0, 0, 0) -- Hover in place
end

-- Align with camera


[Link] = [Link]
end
end)

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