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RDT 3.0 Protocol Overview

Chapter 3 discusses the transport layer, focusing on protocols like TCP and UDP, their reliability mechanisms, and data transfer principles. It covers various reliable data transfer protocols such as rdt1.0, rdt2.0, and rdt3.0, as well as advanced techniques like Go-Back-N and Selective Repeat for efficient data transmission. The chapter concludes with an overview of TCP's structure and functionality, emphasizing its connection-oriented nature and flow control mechanisms.

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0% found this document useful (0 votes)
13 views56 pages

RDT 3.0 Protocol Overview

Chapter 3 discusses the transport layer, focusing on protocols like TCP and UDP, their reliability mechanisms, and data transfer principles. It covers various reliable data transfer protocols such as rdt1.0, rdt2.0, and rdt3.0, as well as advanced techniques like Go-Back-N and Selective Repeat for efficient data transmission. The chapter concludes with an overview of TCP's structure and functionality, emphasizing its connection-oriented nature and flow control mechanisms.

Uploaded by

rihsan7866
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 3

Transport Layer
Application Reliable
Transport (TCP) Protocol to make unreliable Nx layer reliable at app level
Network Unreliable

Transport Layer: 3-1


Chapter 3: History
▪ Transport-layer services
▪ Multiplexing and demultiplexing
▪ Connectionless transport: UDP
▪ Principles of reliable data transfer
▪ Connection-oriented transport: TCP
▪ Principles of congestion control
▪ TCP congestion control
▪ Evolution of transport-layer
functionality
Transport Layer: 3-2
rdt1.0
▪ Sends multiple packets in pipeline
▪ No reliability / no acknowledgements
▪ Works like modern-day UDP
▪ Good for speed but poor for reliability
▪ Max utilization of communication pipe
▪ Assumes underlying channel perfectly
reliable
• no bit errors
• no loss of packets

Transport Layer: 3-3


rdt2.0: channel with bit errors
▪ underlying channel may flip bits in packet
• checksum to detect bit errors
▪ the question: how to recover from errors?
• acknowledgements (ACKs): receiver explicitly tells sender that pkt
received OK
• negative acknowledgements (NAKs): receiver explicitly tells sender
that pkt had errors
• sender retransmits pkt on receipt of NAK
stop and wait
sender sends one packet, then waits for receiver response
We say that in stop-wait, the window size is 1 packet.
Transport Layer: 3-4
Transport Layer: 3-5
rdt2.1: discussion
sender: receiver:
▪ seq # added to pkt ▪ must check if received packet
▪ two seq. #s (0,1) will suffice. is duplicate
Why? • state indicates whether 0 or 1 is
expected pkt seq #
▪ must check if received ACK/NAK
corrupted ▪ note: receiver can not know if
its last ACK/NAK received OK
▪ twice as many states at sender
• state must “remember” whether
“expected” pkt should have seq #
of 0 or 1

Transport Layer: 3-6


Transport Layer: 3-7
rdt2.2: a NAK-free protocol
▪ same functionality as rdt2.1, using ACKs only
▪ instead of NAK, receiver sends ACK for last pkt received OK
• receiver must explicitly include seq # of pkt being ACKed
▪ duplicate ACK at sender results in same action as NAK:
retransmit current pkt

Transport Layer: 3-8


▪A ▪B
--- “x” 0--- > -> Recv 0
<---- ACK 0 <- ACK 0
-- “y“ 1 --- > -> Corrupted
Expecting ack1 but recvd Ack0 <- ACK 0

Transport Layer: 3-9


rdt3.0: channels with errors and loss
Approach: sender waits “reasonable” amount of time for ACK
▪ retransmits if no ACK received in this time
▪ if pkt (or ACK) just delayed (not lost):
• retransmission will be duplicate, but seq #s already handles this!
• receiver must specify seq # of packet being ACKed
▪ use countdown timer to interrupt after “reasonable” amount
of time
timeout

Transport Layer: 3-10


rdt3.0 in action
sender receiver sender receiver
send pkt0 pkt0 send pkt0 pkt0
rcv pkt0 rcv pkt0
ack0 send ack0 ack0 send ack0
rcv ack0 rcv ack0
send pkt1 pkt1 send pkt1 pkt1
rcv pkt1 X
loss
ack1 send ack1
rcv ack1
send pkt0 pkt0
rcv pkt0 timeout
ack0 send ack0 resend pkt1 pkt1
rcv pkt1
ack1 send ack1
rcv ack1
send pkt0 pkt0
(a) no loss rcv pkt0
ack0 send ack0

(b) packet loss


Transport Layer: 3-11
rdt3.0 in action
sender receiver
sender receiver send pkt0
pkt0
rcv pkt0
send pkt0 pkt0 send ack0
ack0
rcv pkt0 rcv ack0
ack0 send ack0 send pkt1 pkt1
rcv ack0 rcv pkt1
send pkt1 pkt1 send ack1
rcv pkt1 ack1
ack1 send ack1
X timeout
loss resend pkt1
timeout
pkt1 rcv pkt1
resend pkt1 pkt1
rcv pkt1 rcv ack1 (detect duplicate)
send pkt0 pkt0 send ack1
(detect duplicate)
ack1 send ack1 ack1 rcv pkt0
rcv ack1 rcv ack1 send ack0
send pkt0 pkt0 (ignore) ack0
rcv pkt0
ack0 send ack0 pkt1

(c) ACK loss (d) premature timeout/ delayed ACK


Transport Layer: 3-12
Performance of rdt3.0 (stop-and-wait)
▪ U sender: utilization – fraction of time sender busy sending

▪ example: 1 Gbps link, 15 ms prop. delay, 8000 bit packet


• time to transmit packet into channel:
L 8000 bits
Dtrans = R = 9 = 8 microsecs
10 bits/sec

Transport Layer: 3-13


rdt3.0: stop-and-wait operation
sender receiver
first packet bit transmitted, t = 0

first packet bit arrives


RTT last packet bit arrives, send ACK

ACK arrives, send next


packet, t = RTT + L / R

Transport Layer: 3-14


rdt3.0: stop-and-wait operation
sender receiver

L/R L/R
Usender=
RTT + L / R
.008 RTT
=
30.008
= 0.00027

▪ rdt 3.0 protocol performance stinks!


▪ Protocol limits performance of underlying infrastructure (channel)

Transport Layer: 3-15


rdt3.0: pipelined protocols operation
pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged
packets
• range of sequence numbers must be increased
• buffering at sender and/or receiver

Transport Layer: 3-16


Pipelining: increased utilization
sender receiver
first packet bit transmitted, t = 0
last bit transmitted, t = L / R

first packet bit arrives


RTT last packet bit arrives, send ACK
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
3-packet pipelining increases
utilization by a factor of 3!

U 3L / R .0024
sender = = = 0.00081
RTT + L / R 30.008

Transport Layer: 3-17


If packet x is in loss then
There is high probability that
Packet x+1 is in loss too

Transport Layer: 3-18


Suppose
pkt 5,6,7 are in loss

RDT3.0

TTL (pk5) + L / R + RTT


TTL (pk6) + L / R + RTT
TTL (pk7) + L / R + RTT

GoBackN

TTL + 3L/R + RTT

Savings: 2RTT
Go-Back-N: sender
▪ sender: “window” of up to N, consecutive transmitted but unACKed pkts
• k-bit seq # in pkt header

▪ cumulative ACK: ACK(n): ACKs all packets up to, including seq # n


• on receiving ACK(n): move window forward to begin at n+1
▪ timer for oldest in-flight packet
▪ timeout(n): retransmit packet n and all higher seq # packets in window
Transport Layer: 3-20
Go-Back-N: receiver
▪ ACK-only: always send ACK for correctly-received packet so far, with
highest in-order seq #
• may generate duplicate ACKs
• need only remember rcv_base
▪ on receipt of out-of-order packet:
• can discard (don’t buffer) or buffer: an implementation decision
• re-ACK pkt with highest in-order seq #

Receiver view of sequence number space:


received and ACKed

… … Out-of-order: received but not ACKed

rcv_base
Not received
Transport Layer: 3-21
Go-Back-N in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, discard,
012345678 rcv ack0, send pkt4 (re)send ack1
012345678 rcv ack1, send pkt5 receive pkt4, discard,
(re)send ack1
ignore duplicate ACK receive pkt5, discard,
(re)send ack1
pkt 2 timeout
012345678 send pkt2
012345678 send pkt3
012345678 send pkt4 rcv pkt2, deliver, send ack2
012345678 send pkt5 rcv pkt3, deliver, send ack3
rcv pkt4, deliver, send ack4
rcv pkt5, deliver, send ack5

Transport Layer: 3-22


Selective repeat
▪receiver individually acknowledges all correctly received packets
• buffers packets, as needed, for eventual in-order delivery to upper
layer
▪sender times-out/retransmits individually for unACKed packets
• sender maintains timer for each unACKed pkt
▪sender window
• N consecutive seq #s
• limits seq #s of sent, unACKed packets

Transport Layer: 3-23


Selective repeat: sender, receiver windows

Transport Layer: 3-24


Selective repeat: sender and receiver
sender receiver
data from above: packet n in [rcvbase, rcvbase+N-1]
▪ if next available seq # in ▪ send ACK(n)
window, send packet ▪ out-of-order: buffer
timeout(n): ▪ in-order: deliver (also deliver
buffered, in-order packets),
▪ resend packet n, restart timer advance window to next not-yet-
ACK(n) in [sendbase,sendbase+N]: received packet
▪ mark packet n as received packet n in [rcvbase-N,rcvbase-1]
▪ if n smallest unACKed packet, ▪ ACK(n)
advance window base to next otherwise:
unACKed seq # ▪ ignore

Transport Layer: 3-25


Selective Repeat in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, buffer,
012345678 rcv ack0, send pkt4 send ack3
012345678 rcv ack1, send pkt5
receive pkt4, buffer,
record ack3 arrived send ack4
receive pkt5, buffer,
pkt 2 timeout send ack5
012345678 send pkt2
012345678 (but not 3,4,5)
012345678 rcv pkt2; deliver pkt2,
012345678 pkt3, pkt4, pkt5; send ack2

Q: what happens when ack2 arrives?

Transport Layer: 3-26


sender window receiver window
Selective repeat: (after receipt)

pkt0
(after receipt)

a dilemma!
0123012
0123012 pkt1 0123012
0123012 pkt2 0123012
0123012
example: 0123012 pkt3
X
▪ seq #s: 0, 1, 2, 3 (base 4 counting)
0123012
pkt0 will accept packet
with seq number 0
▪ window size=3 (a) no problem

0123012 pkt0
0123012 pkt1 0123012
0123012 pkt2 X 0123012
X 0123012
X
timeout
retransmit pkt0
0123012 pkt0
will accept packet
with seq number 0
(b) oops!
Transport Layer: 3-27
sender window receiver window
Selective repeat: (after receipt)

pkt0
(after receipt)

a dilemma!
0123012
0123012 pkt1 0123012
0123012 pkt2 0123012
0123012
example: 0123012 pkt3
X
▪ seq #s: 0, 1, 2, 3 (base 4 counting) ▪ receiver can’t
0123012
pkt0 will accept packet
see sender side with seq number 0
▪ window size=3 (a) no problem
▪ receiver
behavior
identical in both
cases!
▪0something’s
123012 pkt0
Q: what relationship is needed 0(very)
1 2 3 0 1wrong!
2 pkt1 0123012
pkt2 X
between sequence # size and 0123012
X
0123012
0123012
window size to avoid problem X
timeout
in scenario (b)? retransmit pkt0
0123012 pkt0
will accept packet
with seq number 0
(b) oops!
Transport Layer: 3-28
Chapter 3: roadmap
▪ Transport-layer services
▪ Multiplexing and demultiplexing
▪ Connectionless transport: UDP
▪ Principles of reliable data transfer
▪ Connection-oriented transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
▪ Principles of congestion control
▪ TCP congestion control
Transport Layer: 3-29
TCP: overview RFCs: 793,1122, 2018, 5681, 7323
▪ point-to-point: ▪ cumulative ACKs
• one sender, one receiver ▪ pipelining:
▪ reliable, in-order byte • TCP congestion and flow control
steam: set window size
• no “message boundaries" ▪ connection-oriented:
▪ full duplex data: • handshaking (exchange of control
• bi-directional data flow in messages) initializes sender,
same connection receiver state before data exchange
• MSS: maximum segment size ▪ flow controlled:
• sender will not overwhelm receiver

Transport Layer: 3-30


TCP segment structure
32 bits

source port # dest port # segment seq #: counting


ACK: seq # of next expected sequence number bytes of data into bytestream
byte; A bit: this is an ACK (not segments!)
acknowledgement number
head not
length (of TCP header) len used C EUAP R SF receive window flow control: # bytes
Internet checksum checksum Urg data pointer receiver willing to accept

options (variable length)


C, E: congestion notification
TCP options
application data sent by
RST, SYN, FIN: connection data application into
management (variable length) TCP socket

Transport Layer: 3-31


TCP sequence numbers, ACKs
outgoing segment from sender
Sequence numbers: source port # dest port #
sequence number
• byte stream “number” of acknowledgement number
rwnd
first byte in segment’s data checksum urg pointer

window size
Acknowledgements: N

• seq # of next byte expected


from other side sender sequence number space

• cumulative ACK sent sent, not- usable not


ACKed yet ACKed but not usable
(“in-flight”) yet sent
Q: how receiver handles out-of-
order segments outgoing segment from receiver

• A: TCP spec doesn’t say, - up


source port # dest port #
sequence number

to implementor acknowledgement number


A rwnd
checksum urg pointer
Transport Layer: 3-32
TCP sequence numbers, ACKs
Host A Host B

User types‘C’
Seq=42, ACK=79, data = ‘C’
host ACKs receipt
of‘C’, echoes back ‘C’
Seq=79, ACK=43, data = ‘C’
host ACKs receipt
of echoed ‘C’
Seq=43, ACK=80

simple telnet scenario


Transport Layer: 3-33
TCP round trip time, timeout
Q: how to set TCP timeout Q: how to estimate RTT?
value? ▪ SampleRTT:measured time
▪ longer than RTT, but RTT varies! from segment transmission until
ACK receipt
▪ too short: premature timeout,
• ignore retransmissions
unnecessary retransmissions
▪ SampleRTT will vary, want
▪ too long: slow reaction to estimated RTT “smoother”
segment loss • average several recent
measurements, not just current
SampleRTT

Transport Layer: 3-34


TCP round trip time, timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
▪ exponential weighted moving average (EWMA)
▪ influence of past sample decreases exponentially fast
RTT: [Link] to [Link]
▪ typical value:  = 0.125 350

RTT: [Link] to [Link]

RTT (milliseconds)
300

250

RTT (milliseconds)
200

sampleRTT
150

EstimatedRTT

100
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
time (seconds)
SampleRTT Estimated RTT
Transport Layer: 3-35
TCP round trip time, timeout
▪ timeout interval: EstimatedRTT plus “safety margin”
• large variation in EstimatedRTT: want a larger safety margin
TimeoutInterval = EstimatedRTT + 4*DevRTT

estimated RTT “safety margin”

▪ DevRTT: EWMA of SampleRTT deviation from EstimatedRTT:


DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT|
(typically,  = 0.25)

Transport Layer: 3-36


TCP Sender (simplified)
event: data received from event: timeout
application ▪ retransmit segment that
caused timeout
▪ create segment with seq #
▪ restart timer
▪ seq # is byte-stream number
of first data byte in segment
event: ACK received
▪ start timer if not already
running ▪ if ACK acknowledges
previously unACKed segments
• think of timer as for oldest
unACKed segment • update what is known to be
ACKed
• expiration interval:
TimeOutInterval • start timer if there are still
unACKed segments
Transport Layer: 3-37
TCP Receiver: ACK generation [RFC 5681]
Event at receiver TCP receiver action
arrival of in-order segment with delayed ACK. Wait up to 500ms
expected seq #. All data up to for next segment. If no next segment,
expected seq # already ACKed send ACK

arrival of in-order segment with immediately send single cumulative


expected seq #. One other ACK, ACKing both in-order segments
segment has ACK pending

arrival of out-of-order segment immediately send duplicate ACK,


higher-than-expect seq. # . indicating seq. # of next expected byte
Gap detected

arrival of segment that immediate send ACK, provided that


partially or completely fills gap segment starts at lower end of gap

Transport Layer: 3-38


TCP: retransmission scenarios
Host A Host B Host A Host B

SendBase=92
Seq=92, 8 bytes of data Seq=92, 8 bytes of data

Seq=100, 20 bytes of data


timeout

timeout
ACK=100
X
ACK=100
ACK=120

Seq=92, 8 bytes of data Seq=92, 8


SendBase=100 bytes of data send cumulative
SendBase=120 ACK for 120
ACK=100
ACK=120

SendBase=120

lost ACK scenario premature timeout

Transport Layer: 3-39


TCP: retransmission scenarios
Host A Host B

Seq=92, 8 bytes of data

Seq=100, 20 bytes of data


ACK=100
X
ACK=120

Seq=120, 15 bytes of data

cumulative ACK covers


for earlier lost ACK

Transport Layer: 3-40


TCP fast retransmit
Host A Host B
TCP fast retransmit
if sender receives 3 additional
ACKs for same data (“triple
duplicate ACKs”), resend unACKed
segment with smallest seq # X
▪ likely that unACKed segment lost,
so don’t wait for timeout

timeout
Receipt of three duplicate ACKs
indicates 3 segments received Seq=100, 20 bytes of data

after a missing segment – lost


segment is likely. So retransmit!

Transport Layer: 3-41


Chapter 3: roadmap
▪ Transport-layer services
▪ Multiplexing and demultiplexing
▪ Connectionless transport: UDP
▪ Principles of reliable data transfer
▪ Connection-oriented transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
▪ Principles of congestion control
▪ TCP congestion control
Transport Layer: 3-42
TCP flow control
application
Q: What happens if network Application removing
process
layer delivers data faster than data from TCP socket
buffers
application layer removes TCP socket
data from socket buffers? receiver buffers

TCP
code
Network layer
delivering IP datagram
payload into TCP
IP
socket buffers
code

from sender

receiver protocol stack

Transport Layer: 3-43


TCP flow control
application
Q: What happens if network Application removing
process
layer delivers data faster than data from TCP socket
buffers
application layer removes TCP socket
data from socket buffers? receiver buffers

TCP
code
Network layer
delivering IP datagram
payload into TCP
IP
socket buffers
code

from sender

receiver protocol stack

Transport Layer: 3-44


TCP flow control
application
Q: What happens if network Application removing
process
layer delivers data faster than data from TCP socket
buffers
application layer removes TCP socket
data from socket buffers? receiver buffers

TCP
code

receive window
flow control: # bytes
receiver willing to accept IP
code

from sender

receiver protocol stack

Transport Layer: 3-45


TCP flow control
application
Q: What happens if network Application removing
process
layer delivers data faster than data from TCP socket
buffers
application layer removes TCP socket
data from socket buffers? receiver buffers

TCP
code
flow control
receiver controls sender, so
sender won’t overflow IP
code
receiver’s buffer by
transmitting too much, too fast
from sender

receiver protocol stack

Transport Layer: 3-46


TCP flow control
▪ TCP receiver “advertises” free buffer
space in rwnd field in TCP header to application process
• RcvBuffer size set via socket
options (typical default is 4096 bytes) RcvBuffer buffered data
• many operating systems autoadjust
RcvBuffer
rwnd free buffer space

▪ sender limits amount of unACKed


(“in-flight”) data to received rwnd TCP segment payloads

▪ guarantees receive buffer will not TCP receiver-side buffering


overflow

Transport Layer: 3-47


TCP flow control
flow control: # bytes receiver willing to accept

▪ TCP receiver “advertises” free buffer


space in rwnd field in TCP header
• RcvBuffer size set via socket
receive window
options (typical default is 4096 bytes)
• many operating systems autoadjust
RcvBuffer
▪ sender limits amount of unACKed
(“in-flight”) data to received rwnd
▪ guarantees receive buffer will not
overflow
TCP segment format

Transport Layer: 3-48


TCP connection management
before exchanging data, sender/receiver “handshake”:
▪ agree to establish connection (each knowing the other willing to establish connection)
▪ agree on connection parameters (e.g., starting seq #s)

application application

connection state: ESTAB connection state: ESTAB


connection variables: connection Variables:
seq # client-to-server seq # client-to-server
server-to-client server-to-client
rcvBuffer size rcvBuffer size
at server,client at server,client

network network

Socket clientSocket = Socket connectionSocket =


newSocket("hostname","port number"); [Link]();
Transport Layer: 3-49
Agreeing to establish a connection
2-way handshake:

Q: will 2-way handshake always


Let’s talk work in network?
ESTAB
ESTAB
OK ▪ variable delays
▪ retransmitted messages (e.g.
req_conn(x)) due to message loss
▪ message reordering
choose x
req_conn(x) ▪ can’t “see” other side
ESTAB
acc_conn(x)
ESTAB

Transport Layer: 3-50


2-way handshake scenarios

choose x
req_conn(x)
ESTAB
acc_conn(x)

ESTAB
data(x+1) accept
data(x+1)
ACK(x+1)
connection
x completes

No problem!

Transport Layer: 3-51


2-way handshake scenarios

choose x
req_conn(x)
ESTAB
retransmit acc_conn(x)
req_conn(x)

ESTAB
req_conn(x)

connection
client x completes server
terminates forgets x

ESTAB
acc_conn(x)
Problem: half open
connection! (no client)
Transport Layer: 3-52
2-way handshake scenarios
choose x
req_conn(x)
ESTAB
retransmit acc_conn(x)
req_conn(x)

ESTAB
data(x+1) accept
data(x+1)
retransmit
data(x+1)
connection
x completes server
client
terminates forgets x
req_conn(x)
ESTAB
data(x+1) accept
data(x+1)
Problem: dup data
accepted!
TCP 3-way handshake
Server state
serverSocket = socket(AF_INET,SOCK_STREAM)
Client state [Link]((‘’,serverPort))
[Link](1)
clientSocket = socket(AF_INET, SOCK_STREAM) connectionSocket, addr = [Link]()
LISTEN
[Link]((serverName,serverPort)) LISTEN
choose init seq num, x
send TCP SYN msg
SYNSENT SYNbit=1, Seq=x
choose init seq num, y
send TCP SYNACK
msg, acking SYN SYN RCVD
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
received SYNACK(x)
ESTAB indicates server is live;
send ACK for SYNACK;
this segment may contain ACKbit=1, ACKnum=y+1
client-to-server data
received ACK(y)
indicates client is live
ESTAB

Transport Layer: 3-54


Closing a TCP connection
▪ client, server each close their side of connection
• send TCP segment with FIN bit = 1
▪ respond to received FIN with ACK
• on receiving FIN, ACK can be combined with own FIN
▪ simultaneous FIN exchanges can be handled

Transport Layer: 3-55


Transport Layer: 3-56

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