Tutorial 01
Case Study 1
Scenario: A tech company is developing a new tablet device aimed at a global market, including users
with varying physical abilities.
1. Analyze how differences in hand size, strength, and coordination among users might affect their
interaction with the tablet. Propose design solutions to accommodate these differences.
2. Research and evaluate adaptive technologies that can be integrated into the tablet to support
users with physical disabilities. Provide specific examples and justify their inclusion.
Case Study 2
Scenario: An educational software company is creating a learning platform intended for both young
children and elderly adults.
1. Investigate the specific needs of elderly users, including vision, hearing, and cognitive changes.
Suggest design features that would make the platform accessible to them.
2. Compare and contrast design considerations for young children versus elderly adults. Develop a
set of guidelines for creating an interface that can cater to both age groups effectively.
Case Study 3
Scenario: A global social media platform aims to enhance user engagement by considering cultural and
motivational diversity.
1. Analyze how cultural differences among users might influence their interaction with the
platform. Provide examples of cultural considerations in interface design.
2. Identify different user motivations for engaging with the platform. Develop strategies to design
features that cater to these varied motivations.
Case Study 4
Scenario: A company is designing a navigation app for both neurotypical users and users with cognitive
disabilities.
1. Assess the challenges faced by users with different cognitive abilities when using navigation
apps. Propose design solutions that can accommodate these users.
2. Evaluate how users’ mental models might influence their interaction with the navigation app.
Provide a design approach that aligns with these mental models to enhance usability.