Druid 3 Faker87
CLASS & LEVEL PLAYER NAME
Kazuma
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 12 24 --
+0 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+0 DEFENSES HIT DICE DEATH SAVES
10 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+3
+3
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
14 +0 Athletics STR
ABILITY SAVE DC === TOOLS ===
+1 Deception CHA
Herbalism Kit
P +3 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Draconic, Druidic, Elvish,
+1 +1 Intimidation CHA
Primordial
P +3 Investigation INT
12 +3 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM P +5 Perception WIS
+1 Performance CHA === ACTIONS === points, or die).
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Mask of the Wild
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can attempt to hide even when you are only
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object lightly obscured.
+0 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape
+3 Survival WIS
of a beast that you have seen before twice per short
+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
You can stay in beast shape for 1 hours before
13 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE WISDOM (PERCEPTION)
Sickle +2 1d4 Slashing Simple, Light
Shillelagh +5 1d8+3 Bludgeoning D: 1m, V/S/M
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +2 1 Bludgeoning
13 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Druid 3 Faker87
CLASS & LEVEL PLAYER NAME
Kazuma
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES ===
* Circle Spells • PHB 68
* Hit Points • PHB 65 You gain access to circle spells for your associated
land. A circle spell counts as a druid spell, you always
* Proficiencies • PHB 65 have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
* Druidic • PHB 66
You know Druidic, the secret language of druids.
=== WOOD ELF RACIAL TRAITS ===
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your * Darkvision • BR 23
spellcasting modifier (Spell DC 13, Spell Attack +5) You can see in darkness (shades of gray) up to 60 ft.
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting * Keen Senses • BR 23
focus. You have proficiency in the Perception skill.
* Wild Shape • PHB 66 * Fey Ancestry • BR 23
As an action, you can magically assume the shape of You have advantage on saves against being charmed,
a beast that you have seen before twice per short rest. and magic can’t put you to sleep.
You can stay in beast shape for 1 hours before * Trance • BR 23
reverting back to your normal form (or as a bonus You don't need to sleep, but meditate semiconsciously
action earlier or if you fall unconscious, drop to 0 hit for 4 hours a day. While meditating, you can dream
points, or die). after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
| 2 / Short Rest • 1 Action practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Druid Circle • PHB 67
* Mask of the Wild • BR 24
| Circle of the Land (Mountain) You can attempt to hide even when you are only lightly
obscured.
* Bonus Cantrip • PHB 68
You learn one additional druid cantrip of your choice. | Special
* Natural Recovery • PHB 68
Once per long rest during a short rest, you choose
expended spell slots to recover. The spell slots can
have a combined level of up to 2, and none of the slots
can be 6th level or higher.
| 1 / Long Rest
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb.
Sickle 1 2 lb.
SP 0 Ink (1 ounce bottle) 1 --
Clothes, Common 1 3 lb.
EP 0 Small Knife 1 --
GP 10
PP 0
WEIGHT CARRIED
11 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kazuma Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Shillelagh Druid +5 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M
O Poison Spray Druid CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Druidcraft Bonus Cantrip -- 1A 30 ft. V,S Instantaneous PHB 236 V/S
=== 1st LEVEL === 4 Slots OOOO
O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M
O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S
O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V
O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S
O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
=== 2nd LEVEL === 2 Slots OO
O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
P Spider Climb <C> Druid (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
P Spike Growth <C> Druid (Always Prepared) -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M
O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M
O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Flame Blade <C> Druid +5 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M
O Flaming Sphere <C> Druid DEX 13 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M
O Gust of Wind <C> Druid STR 13 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M
O Hold Person <C> Druid WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S
O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M
O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Moonbeam <C> Druid CON 13 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Dust Devil <C> Druid STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M
O Earthbind <C> Druid STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V
O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V
SPELLS
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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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