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Dungeons & Dragons Adventure Modules List

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Lucas Rascop
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0% found this document useful (0 votes)
19 views4 pages

Dungeons & Dragons Adventure Modules List

Uploaded by

Lucas Rascop
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

E= EX, K = UK, W = WG.

N1 Against the Cult of the Reptile God


K5-113 Orlane
H5-112 Cult tunnel complex

N2 The Forest Oracle


O5-112 Castle Karn

N3 Destiny of Kings
H5-96 Shrine of Nevrond

N4 Treasure Hunt
A4-97 Island of the Sea King

N5 Under Illefarn
P2-76 Illefarn

T1 The Village of Hommlet


O4-98 Moathouse

T2 The Village of Nulb


N4-97 Ruins

U1 The Sinister Secret of Saltmarsh


U4-123 Haunted House

U2 Danger at Dunwater
V4-124 Lizard Men's Lair

U3 The Final Enemy


W4-125 Sahuagin Lair

UK1 Beyond the Crystal Cave


O4-124 Porpherio's Garden

UK2 The Sentinel


F5-138 Berghof

UK3 The Gauntlet


E5-138 Keep of Adlerweg

UK4 When a Star Falls


E5-130 The Forge

UK5 Eye of the Serpent


O5-108 Hardway Mountain

UK6 All That Glitters


Z4-147 Mount Gegesti

UK7 Dark Clouds Gather


M5-102 Mount Ederglow

L1 The Secret of Bone Hill


B-78 Restenford

L2 The Assassin's Knot


C-79 Garrotten
A1 Slave Pits of the Undercity
A4-101 Highport

A2 Secret of the Slavers' Stockade


A4-102 Slavers' Stockade

A3-4 Assault on the Aerie of the Slave Lords


A4-104 Aerie

A4 In the Dungeons of the Slave Lords


A4-104 Mountain Crater Lake

C1 The Hidden Shrine of Tamoachan


A4-137 Ruins

C2 The Ghost Tower of Inverness


A4-92 Ghost Tower

C3 The Lost Island of Castanamir


D-73 Castananamir's Island

C4 To Find a King
G3-61 Loring's Wood
G3-62 Widdershin

C5 The Bane of Llywelyn


D3-58 Dolmen Moor

C6 The Official RPGA Tournament Handbook


Z2-55 Keep Anelle
Y2-53 Alm
U2-68 Moradin's Paradise
T2-61 Moradin's Mine

I1 Dwellers of the Forbidden City


Y-109 City of Yuan-Ti

I2 Tomb of the Lizard King


D5-127 The Palace of the Count of Eor
C5-128 The Village of Waycombe
A5-127 The Ancient Temple

I3 Pharaoh
E6-142 Gates of Sule
F6-141 Pyramid of Amun-Re

I4 Oasis of the White Palm


G6-142 Temple of Set or
E6-139 Temple of Set

I5 Lost Tomb of Martek


H6-143 Citadel of Martek or
F6-136 Citadel of Martek

I6 Ravenloft
F5-91 Castle Ravenloft

I7 Baltron's Beacon
Z4-126 The Keep

I8 Ravager of Time
K5-114 Eylea

I9 Day of Al'Akbar
K6-131 Great Erg of Arir

I10 The House on Gryphon Hill


O-23 Mordentshire

I11 Needle
I2-114 Ruins of Empire

I12 Egg of the Phoenix


S2-99 Nimbortan
R2-99 Castle Hydell
R2-96 Northending
W2-100 Doc's Island

I13 Adventure Pack I


S2-96 The Weird Woods of Baron Orchid

I14 Swords of the Iron Legion


E3-98 Golconda (Irongate)

T3 The Dungeons of Elemental Evil


N4-97 Temple of Elemental Evil

T4 The Nodes of Elemental Evil


N4-97 Temple of Elemental Evil

S1 Tomb of Horrors
K2-97 Ancient Tomb

S2 White Plume Mountain


T3-70 Ancient Volcano

S3 Expedition to Barrier Peaks


A6-119 Spaceship

S4 The Lost Caverns of Tsojcanth


E5-88 Caverns of Tsojcanth

WG4 The Forgotten Temple of Tharizdun


F5-88 Temple of Tharizdun

WG5 Mordenkainen's Fantastic Adventure


X3-86 Maure Castle

EX1 Dungeonland
D4-86 Greyhawk Castle

EX2 The Land Beyond the Magic Mirror


D4-86 Greyhawk Castle

G1 Steading of the Hill Giant Chief


P5-129 Steading
G2 The Glacial Rift of the Frost Giant Jarl
S5-134 Glacial Rift

G3 Hall of the Fire Giant King


M5-138 Hall

D1 Descent into the Depths of the Earth


M5-138 Warrens

D2 Shrine of the Kuo-Toa


M5-138 Shrine

D3 Vault of the Drow


N5-138 Vault

Q1 Queen of the Demonweb Pits


N5-138 66th Layer of the Abyss

WG6 Isle of the Ape


Z3-83 Hidden Fortress of Unknown Depths

H1 Bloodstone Pass
V-17 Bloodstone Pass

H2 The Mines of Bloodstone


V-17 The Mines of Bloodstone

H3 The Bloodstone Wars


V-17 Valley of Bloodstone

H4 The Throne of Bloodstone


V-17 333rd Layer of the Abyss

Common questions

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'The Tomb of Horrors' utilizes non-linear storytelling by allowing players multiple paths through a labyrinthine dungeon filled with deadly traps and puzzles. This approach enhances replayability and encourages players to think creatively about their strategic approaches. The non-linear design provides a sense of freedom and autonomy, making players feel their decisions genuinely impact their experience. This structural choice adds depth and complexity, elevating both the challenge and appeal of gameplay .

In 'The Mines of Bloodstone,' the setting significantly influences story development by establishing a harsh and dangerous environment fraught with political tension and economic interests. The mines are a battleground between various factions vying for control of valuable resources. This setting creates a backdrop for conflict-driven narratives where players must negotiate, form alliances, and confront powerful adversaries, driving the plot forward through location-based challenges and opportunities .

'The Lost Tomb of Martek' incorporates elements of ancient mythology, such as mythical relics and the exploration of legendary ruins, to enhance the immersive experience. These elements infuse the narrative with a sense of history and mysticism, inviting players into a world that feels both authentic and wondrous. By blending mythological motifs with the storyline, the scenario creates a more engaging setting that taps into players' sense of adventure and curiosity .

'The Sinister Secret of Saltmarsh' includes themes of exploration and mystery, which are key elements of its narrative. Players are drawn into unraveling the secrets hidden within a seemingly haunted house and the smugglers' activities that surround it. The mysterious atmosphere and exploration of the unknown drive the story forward, engaging players in investigative gameplay that is both challenging and rewarding .

'Ravenloft' epitomizes gothic horror through its atmospheric setting of Castle Ravenloft and the surrounding lands, known for their eerie ambiance and constant mist. The story's central figure, Count Strahd von Zarovich, serves as a vampire overlord who embodies traits of classic gothic villains. The intertwining of tragedy, despair, and supernatural horror creates a sense of creeping dread, illustrating moods typical of gothic narratives .

'Treasure Hunt' focuses on a classic adventure narrative with the discovery and acquisition of hidden riches serving as the primary goal. The structure revolves around combat and exploration, emphasizing traditional role-playing mechanics. On the other hand, 'Beyond the Crystal Cave' presents a more intricate narrative approach, stressing negotiation and problem-solving over combat. The need to resolve conflicts through dialogue and interaction with other characters presents a more nuanced storyline, making the adventure richer and more varied .

In 'Destiny of Kings,' moral dilemmas play a significant role in engaging players by posing difficult choices that affect the story outcome. Players must navigate through situations involving political intrigue and ethical decisions about rightful leadership, affecting alliances and perceptions within the game world. These dilemmas enhance narrative depth, compelling players to consider the consequences of their actions, thus increasing emotional investment and engagement .

'Slave Pits of the Undercity' conveys the theme of oppression through the setting of a city where characters encounter enslaved individuals and oppressive overlords. The environment and encounters are designed to highlight the cruelty and despotism of the slavers, while empowering players to act as agents of resistance. The narrative structure encourages players to liberate captives and undermine the slavers' power, reinforcing themes of freedom and rebellion .

'Mordenkainen's Fantastic Adventure' presents a series of complex challenges associated with dungeon exploration. Players face intricate mazes filled with traps and monsters requiring strategic planning and quick problem-solving skills. The narrative rewards persistence and ingenuity with hidden treasures and powerful artifacts, enhancing the sense of achievement. This balance of risk and reward serves to captivate players, offering a deeply satisfying role-playing experience through challenge and discovery .

'Expedition to Barrier Peaks' uniquely integrates science fiction elements such as crashed spaceships and futuristic technology within a traditional fantasy setting. This blending creates a hybrid world where magic and advanced science coexist. The presence of robots and high-tech weaponry alongside dragons and sorcery broadens the narrative scope, providing a novel platform for adventure that challenges conventional role-playing dynamics .

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