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Cheat Engine Help Documentation

Help File pada cheat engine
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© All Rights Reserved
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0% found this document useful (0 votes)
116 views4 pages

Cheat Engine Help Documentation

Help File pada cheat engine
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

8/18/25, 10:30 AM Cheat Engine:Help File - Cheat Engine

Cheat Engine:Help File


Note:

This is a WIP. Help is welcome ... to edit the help file. :P ( The helpfile in HTML format can be found at
[Link] Feel free to copy the contents from there to these wiki entries)

Contents
Overview
About
Main Interface
Memory Viewer
Plugin system
Settings
Tutorials
Misc Topics

Overview

About
About

About Cheat Engine


FAQs

Main Interface
Main Interface

Standard Menu
Select Process
Memory scan

Scan types
Value types

(Un)signed values
Custom type examples

Money type - divided by 100


old flash (div 8)
Big endian 2 byte
Big endian 4 byte
Found address list

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8/18/25, 10:30 AM Cheat Engine:Help File - Cheat Engine

Address/Cheat list
Advanced options

Pause
Code list
Table Extras
Speedhack

Memory Viewer
Memory Viewer

Memory view
Menus and Features
Auto Assembler help
Script engine
Debugging

Find out what addresses this instruction accesses


Find out what writes/accesses this address
Dissect code
Dissect data/structures
Pointer scan
Break and trace
Structure spider

Plugin system
Plugin system

GetVersion
DisablePlugin
InitializePlugin
PluginVersion

ExportedFunctions
sizeofExportedFunctions
ShowMessage
RegisterFunction
UnregisterFunction
OpenedProcessID
OpenedProcessHandle
GetMainWindowHandle
AutoAssemble
Assembler
Disassembler
ChangeRegistersAtAddress
InjectDLL
FreezeMem
UnfreezeMem
FixMem
ProcessList
ReloadSettings
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GetAddressFromPointer
sym_nameToAddress
sym_addressToName
sym_generateAPIHookScript
loadDBK32
loaddbvmifneeded
previousOpcode
nextOpcode
disassembleEx
loadModule
aa_AddExtraCommand
aa_RemoveExtraCommand
PluginType

0: ptAddressList
1: ptMemoryView
2: ptOnDebugEvent
3: ptProcesswatcherEvent
4: ptFunctionPointerschange
5: ptMainMenu
6: ptDisassemblerContext
7: ptDisassemblerRenderLine
8: ptAutoAssembler
REGISTERMODIFICATIONINFO

Settings
Settings

General settings
Hotkeys
Unrandomizer
Scan settings
Plugins
Debugger options
Extra (Advanced)

Tutorials
Tutorials

ASM and Hexing Theory


Basic assembler
What is the difference in bytetype
ASM Basics 1
ASM Basics 2
ASM Basics 3
Cheat Engine specific
Remote desktop instead of network version
Searching Tip
Code Injection and the auto assembler

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Find out what addresses are accessed by a piece of code


3D pinball for windows
Basic packet editing
Percentage scans and compare to saved results

Misc Topics
Misc Topics

About the debugger


Network versions
Contact and feedback

Retrieved from "[Link]

This page was last edited on 6 May 2024, at 10:26.

Content is available under Public Domain unless otherwise noted.

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Common questions

Powered by AI

The Auto Assembler in Cheat Engine is a powerful tool that enhances the user’s ability to manipulate running processes by allowing the writing and execution of custom scripts directly within Cheat Engine. These scripts can automate complex tasks, inject custom code into processes, or modify existing code segments to change program behavior. Common uses of the Auto Assembler include code injection for modifying application functionality in real time, creating hacks by bypassing program safeguards, and developing cheats that leverage specific weaknesses in software logic. It provides a high degree of flexibility for users who have scripting knowledge, thus expanding the potential applications of Cheat Engine significantly .

Cheat Engine offers robust debugging capabilities that are crucial for understanding program execution. It provides features such as setting breakpoints, stepping through code, and monitoring registers and memory usage in real time. These capabilities allow users to halt execution at specific points, inspect program state, and trace program flow, which is invaluable for reverse engineering or analyzing how software functions. Additional tools like 'Find out what accesses this address' and 'Find out what writes/accesses this address' help identify interactions with particular memory addresses. This depth of analysis supports users in uncovering hidden code behavior, diagnosing bugs, and testing modifications effectively .

The Unrandomizer feature in Cheat Engine is particularly beneficial in scenarios where the outcomes of certain program actions are driven by random number generation, such as random loot drops or variable enemy behaviors in games. By forcing these random values to become predictable, users can test specific outcomes repeatedly to explore different game mechanics or optimize strategies. This can be useful in debugging scenarios to assess how random factors affect program behavior or to troubleshoot issues that occur sporadically. It provides a mechanism to control and study randomness systematically, offering significant advantages in both gameplay customization and software testing environments .

The 'Find what addresses this instruction accesses' feature in Cheat Engine assists in memory analysis and modification processes by identifying which memory addresses an instruction interacts with during program execution. This capability is critical for recognizing the dynamic flow of data and understanding how different parts of a program modify memory. By pinpointing specific addresses, users can modify relevant values to achieve desired alterations or optimizations in the program. It aids in creating targeted hacks or finding code dependencies, which is essential for effective and precise software analysis. This tool is integral for tasks involving reverse engineering and debugging .

The Memory Viewer in Cheat Engine offers advanced functionality for examining and manipulating the memory used by processes. Unlike the main interface, which provides options for selecting processes and scanning memory for specific values, the Memory Viewer allows in-depth investigation of memory locations. Users have the ability to see the actual contents of memory in real-time, navigate through memory addresses, and even modify values directly within the memory space. It also includes features like disassembly for viewing the equivalent low-level instructions of memory data, making it crucial for advanced debugging and code exploration .

Dissect Code and Dissect Data/Structures are important tools within Cheat Engine that allow for a detailed examination and understanding of the code and data structures used by a process. Dissect Code is used to analyze the underlying machine code, identifying how functions are compiled and executed, which is useful for reverse engineering and code modification tasks. On the other hand, Dissect Data/Structures explores the data layout in memory, helping users understand the structure and relationships of complex data types such as classes and records. These tools are vital for users aiming to gain in-depth knowledge of program execution and memory usage, enabling them to make more informed modifications .

The Pointer Scan function in Cheat Engine significantly contributes to the accuracy and effectiveness of modifying process values by identifying stable memory addresses that point directly or indirectly to desired data. Instead of relying on direct memory addresses, which can change between program executions, pointer scans map out paths that reliably lead to the data, even when the base address changes. This supports the creation of more robust and enduring cheats or trainers, especially in programs that utilize dynamic memory allocation. The pointer paths discovered allow users to track variables accurately across multiple sessions, maintaining consistency in the presence of address space layout randomization (ASLR) and similar protections .

Value Types and Scan Types are critical components in memory scanning with Cheat Engine as they determine the kind of data the scanner will look for and how it will search for it. Value Types specify the format of the data values, such as whether they are integers, floats, or strings, which is crucial because it directly impacts how the values are stored in memory. Scan Types influence the results by defining the conditions under which the memory addresses are flagged, such as exact value matches, increased value since last scan, or any changes at all. Together, these settings allow users to conduct precise and effective searches tailored to the particular behavior and characteristics of the software being examined .

The Speedhack tool in Cheat Engine influences game performance and user experience by allowing users to control the speed at which a game runs. By manipulating the game's time flow, users can slow down or speed up the game, which may be useful for bypassing slow animations or completing time-sensitive tasks more easily. While this can enhance user experience by providing greater control and flexibility, it can also introduce instability within the game or potentially lead to unintended behaviors if the game's logic is not designed to handle altered speeds. Users must be cautious when utilizing this tool, as it could degrade the integrity and fairness of the gaming experience, particularly in competitive contexts .

The plugin system in Cheat Engine enhances its functionality by allowing users to extend the default capabilities of the software through third-party additions. Plugins can provide additional tools and functionalities that are not included within the standard interface. For example, plugins might add new scanning options, automate certain tasks, or integrate with external applications for expanded functionalities like improved debugging or more in-depth memory analysis. Through functions such as loading and disabling plugins, developers can tailor Cheat Engine to suit specific tasks or enhance user experience .

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