465 PTS GALRAUCH, THE GREAT DRAKE
Models Options
1x Wicked Claws, Full Plate Armour, Dark Fire of Chaos, Fumes of Contagion,
Galrauch, the Great Drake Wizard Level 4, Dark Magic
Model M WS BS S T W I A Ld
Galrauch, the Great Drake 6 6 3 6 6 6 4 6 9
Weapon R S AP Special Rules Notes
Wicked Claws Combat S -2 - -
Dark Fire of Breath Weapon, Flaming
N/A 4 -1 -
Chaos Attacks, Magical Attacks
No armour save is permitted against wounds caused by this
Fumes of Breath Weapon, Magical
N/A 2 N/A weapon (Ward and Regeneration saves can be attempted as
Contagion Attacks
normal).
Armour Description
Full Plate Armour Armour Value 4+
Base Base Size
Base 60x100
Unit Troop Type Unit Size
Galrauch, the Great Drake Behemoth (named character) 1
Spell Number Type Casting Value Range Effect
Place a small (3") blast template so that its central hole
is directly over the center of the target enemy unit. Any
Magic
Doombolt 8+ 24" enemy model whose base lies underneath the template
Missile
risks being hit and suffering a single Strength 3 hit with
an AP of -2.
Until your next Start of Turn sub-phase, the target
enemy unit suffers a -1 modifier to its Strength and
Word of Pain 1 Hex 10+ 18"
Toughness characteristics (to a minimum of 1). This
spell may target an enemy unit engaged in combat.
Place a flame template so that the narrow end touches
the caster's base edge and the board end is over a unit
Stream of they are engaged in combat with. Any model (friend or
2 Assailment 8+ Combat
Corruption foe) whose base lies underneath the template risks
being hit and suffering a single Strength 3 hit with an
AP of -1.
This spell can only target friendly characters, but may
target character engaged in combat. If the target
friendly character is not fleeing, you may immediately
Infernal Gateway 3 Conveyance 9+ 12" remove it from the battlefield and replace it anywhere
within 12" of its original location, but not within 6" of
any enemy models.
Note that this spell allows a character to leave combat.
Remains in Play. Place a small (3") blast template so
that its central hole is within 12" of the caster. Whilst in
play, the template does not move and is treated as
dangerous terrain. Enemy units that end their
Magical movement within 12" of the template must immediately
Phantasmagoria 4 Vortex
9+ 12"
make a Panic test. Those that fail will Fall Back in Good
Order or flee directly away from the template. Those
that pass (or that do not have to make the test) become
subject to the Impetuous special rule whilst they remain
within 12" of the template.
Until the end of this turn, the target friendly unit gains
Battle Lust 5 Enchantment 9+ 12"
the Frenzy and Hatred (all enemies) special rules.
465 PTS GALRAUCH, THE GREAT DRAKE
Spell Number Type Casting Value Range Effect
A single enemy model the caster is engaged in combat
with suffers a single Strength 3 hit with the Multiple
Soul Eater 6 Assailment 7+ Combat Wounds (3) special rule and with no armour save
permitted (Ward and Regeneration saves can be
attempted as normal).
Special Rule Armoured Hide (1), Breath of Change, Close Order, Fly (10), Large Target, Mark of Tzeentch,
Regeneration (5+), Spirit of Galrauch, Stomp Attacks (D6), Swiftstride, Terror, Two-headed Dragon
Categories Behemoth, Characters, Named Characters, Wizard