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ABA Update: Character Balances & Fixes

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0% found this document useful (0 votes)
15 views6 pages

ABA Update: Character Balances & Fixes

Uploaded by

kauanalvescamilo
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Characters:

Kurapika (drac)
Mr. President (drac) [prestige]
(rest from sneaks are coming next update)

General:
- New music player by A2 (and me assist) so that mode music overlap and mix
anymore!
- Fortnite Bubble does more damage the longer you are in the zone
- Controller Lock-On no longer ovrrides cutscesnes
- Reduced m1 stun when damaging someone in someone else's como
- Made all characters animations preload early to make things look more consistent
- Increased network performance
- Daily Quests system remade
- Daily exp/gold bonus for the first 30 minutes you spend on aba in an active game
- Couple of community skins added but I don't remember what they were

Bugs:
- Fixed Kill counter being inaccurrate
- Fixed a few bugs that caused you to get flung
- Sukuna/Gojo can no longer blackflash clones/summons
- Upfling extend fixed
- Shadow Dio and Jotaro's timestop no longer bugs if he dies
- Fixed lemillion freezing his screen for infinite iframes
- Clones/summons no longer give points
- Dying/leaving in 9th form rengoku no longer bugs the target

*BALANCE CHANGES*

Accelerator:

* Patched dash input before ground accelerate to prevent escaping punishment on


block.

Akainu:

* Magma Pillars (Mode): No longer multi-hit. Now deal 40 damage per pillar.

Alucard:

* Feast now kills as intended.


* Impale and Feast now halt both users’ momentum.
* Fixed immortality bug caused by expending full mode.
* Fixed bugs involving Police Girl on certain targets.

B:

* Fixed 7-Blade Combo causing issues when dying during grab.


* Fixed 7-Blade Combo ignoring i-frames and counters.

Bardock:

* Fixed Saiyan Spirit causing permanent break if enemy falls too slowly.

Broly:

* **Eraser Blow**:

* Hitbox and speed increased.


* Damage reduced to 20.
* **Eraser Blow (Close Range)**:

* Now combo extends similar to DBFZ.


* Damage reduced to 15.

Coyote Stark:

* Sonido clones as an evasive doesn't let you use moves or m1s.


* Sonido clones double tap variant keeps you in the air after the downslam.

Crocodile:

* Fixed hook spawning behind character.


* Fixed delay in awakening moves loading.

Endeavor:

* Fixed Prominence Burn Rush looping improperly around targets.

Future Trunks:

* Rush improved to better track and stop circling opponents.


* Rush second part now properly zeroes velocity.

Gaara:

* Sand Coffin: Grab animation sped up significantly.

Giorno:

* **Mode**:

* RTZ hitbox size increased.


* RTZ now applies guardbreak from behind.
* 7-Page Muda now deals more damage.
* Fixed lingering hitboxes on vines/flowers.
* Removed collision physics on tree object.

Gogeta:

* Final Stardust Fall now ignores invisible walls.

Goku \[Buu Saga]:

* Fixed Rush tracking loop bug.

Goku \[Namek]:

* Angry Kamehameha damage normalized.


* Super Rush damage reduced.
* Spirit Bomb no longer explodes on self.

Goku \[Super]:

* Cosmic Rush: Mode gain buffed on projectile hit.


* Autonomous Fist: Increased damage.
* Fixed Kaioken Rapid Kick Rush targeting teammates.
* Fixed Kaio Kame camera extension exploit.
* Fixed Godly Display activating through i-frames.

Gon:

* **Mode**:

* M1 now deals extra damage.


* "End" now plays explosion SFX again.
* "End" damage updated to 120 on leaderboard.

Guts:

* Arm Cannon damage increased to 25.


* Repeater increases mode gain.

Ichigo \[Hollow Mask]:

* Mugetsu damage updated to 150 on leaderboard.

Ishtar:

* Maana Combo hitbox slightly reduced.


* Fixed air hover issue with Starlight Shots.

Jolyne Cujoh:

* Stand Barrage damage slightly increased.

Kakashi:

* Fixed Rasengan-type moves having faulty hitboxes.


* Kamui leaderboard damage updated to 120.
* Kamui now leaves slightly more HP after use.

Kazuma:

* Aqua buff CD now starts after the effect ends.


* Steal no longer gains mode from clones.

Kiritsugu:

* Contender now has travel time.

Kizaru:

* Yata Mirror: Removed endlag when blocked.


* Yasakani Jewels damage reduced (5 → 3 per hit).

Kisame:

* You can now dodge in his bubble.

Kokushibo:

* 5th Form: Now interacts properly with M1 immunity and i-frames.

Kyouro Rengoku:

* Ninth Form: Rengoku now shows correct leaderboard damage.


Lemillion:

* Dive damage increased to 25.


* Fixed Phantom Crush anchoring issue.
* Fixed permeation interactions softlocking characters.

Mash Kyrelight:

* Fixed infinite range shield throw.

Might Guy:

* Fixed Elephant move air current persisting after death.

Misaka:

* Lightning Spear cooldown increased to 16s.

Nanami:

* Increased anti-macro measures.


* Ratio technique application made more visible and delayed.

Naruto PTS:

* Clone Throw no longer causes clone break issues.


* M1 immunity on clone throw no longer triggers on block.

Naruto Shippuden:

* Rasengan Throw clone behavior now functions consistently.

Natsu:

* Crimson Dragon Fist blockable hits now guarantee minimum damage.

Ogun Montgomery:

* Hoverboard can no longer stack with 5th M1.

Okuyasu Nijimura:

* Erasure:

* Now bypasses i-frames and counters when fully charged.


* Becomes uncancelable when fully charged.
* Hitbox increased.
* **Mode**:

* Warping Leaps hitbox increased.


* Dropkick Elimination has lingering hitbox and added stun.
* Time Stop duration increased.
* Fixed Dropkick Elimination's teleport timing.

Perfect Cell:

* Instant Transmission can now be used reliably as evasive.


* Fixed Super Death Beam freeing target if both parts hit.
Risotto:

* Fixed invisibility bug with team markers.


* Gold Risotto can no longer be targeted.

Robert Speedwagon:

* Reduced excessive i-frames granted by hat throw.

Rukia:

* Bankai heal restored (disabled in Juggernaut mode only).

Sasuke PTS:

* Fixed Lion Barrage bricking if target dies mid-grab.


* Fuma Shuriken now has slight auto-aim.
* Fixed teammates eating Lion Barrage hitbox.
* Melanin added.

Sasuke \[War Arc]:

* Fixed Indra’s Arrow activation exploit during mode animation.

Satoru Gojo:

* Fixed Domain Expansion bug if opponent leaves mid-animation.


* G-Ultimate damage updated to 120 on leaderboard.

Shanks:

* Fixed Buso not displaying cooldown return.

Sukuna \[Manga]:

* Axe Kick won't follow up if its blocked, and blocking counts as a whiff.
* Increased endlag on divine blessing.
* Fixed World Cutting Slash immortality interaction with Aizen and Illya.
* Fixed shrine moves launching small models out of bounds (e.g. Asta, Tatsumaki).

Toji:

* Slasher grab has iframes now.


* Fixed Throw EX having small hitbox.
* Fixed some issues / buffed chain oatm.
* Decimate chase is now camera aimed while the hitbox is active.

Todo:

* Patched extend tech with Ground Boogie Kicks.


* Fixed True Heart Strikes bricking on clones.
* Fixed iframe interaction on True Heart Strikes.

Ulquiorra:

* Predict (iframes) duration now ends on reappearance.

Vigilante Deku:
* Spamming air walk will reduce its time faster.
* You can't grab onto invisible or barrier type walls.
* Air variant of black whip increased cooldown.
* Detroit Smash slightly slower.
* Smashing Beatdown keeps you hovered till the target hits the ground.

Vegito:

* Cross Kicks damage reduced. (vegito definitely needed more nerfs right)

Wei Wuxian:

* Fixed sword not returning and getting stuck on walls.

Yoruichi:

* Fixed bricking bug when grabbing a despawning body mid-flip.

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