Warlock 3 Far Traveller Santi
CLASS & LEVEL BACKGROUND PLAYER NAME
Kynari Xarath
Triton Neutral Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
11 30
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
13 PERSONALITY TRAITS
Hit Point Maximum 21
+1 Strength
DEXTERITY
-1
-1
+1
Dexterity
Constitution
21
CURRENT HIT POINTS IDEALS
-1 Intelligence
9 ● +4 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
-1 Acrobatics (Dex) Total 1d SUCCESSES
13 Animal Handling (Wis)
+2
3 D8 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)
-1 ● +5
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
[Amphibious]
You can breathe air and water.
8 ● +4 Insight (Wis) [Control Air and Water]
A child of the sea, you can call on the magic of elemental air
● +5 Intimidation (Cha) and water. You can cast Fog Cloud with this trait. Starting at
3rd level, you can cast Gust of Wind with it, and starting at
WISDOM -1 Investigation (Int) 5th level, you can also cast Wall of Water with it. Once you
cast a spell with this trait, you cant cast that spell with it
+2 Medicine (Wis)
+2 -1 Nature (Int) Dagger | 1 D4 Piercing
again until you finish a long rest. Charisma is your
spellcasting ability for these spells.
[Darkvision]
15
● +4 Perception (Wis) *Finesse, Light, Thrown You can see in dim light within 60 feet of you as if it were
bright light and in darkness as if it were dim light. You cant
+3 Performance (Cha) (60/20 range), Nick discern color in darkness, only shades of gray.
+3 Persuasion (Cha) [Emissary of the Sea]
CHARISMA
Aquatic beasts have an extraordinary affinity with your
-1 Religion (Int) people. You can communicate simple ideas with beasts that
+3 -1 Sleight of Hand (Dex)
can breathe water. They can understand the meaning of
your words, though you have no special ability to understand
them in return.
-1 Stealth (Dex)
16 +2 Survival (Wis)
[Guardians of the Depths]
Adapted to even the most extreme ocean depths, you have
resistance to cold damage.
SKILLS ATTACKS & SPELLCASTING
Far Traveller: [All Eyes on You]
Your accent, mannerisms, figures of speech, and perhaps
even your appearance all mark you as foreign. Curious
14 PASSIVE WISDOM (PERCEPTION)
- 3 Daggers glances are directed your way wherever you go, which can
be a nuisance, but you also gain the friendly interest of
CP
scholars and others intrigued by far-off lands, to say nothing
- Leather Armor of everyday folk who are eager to hear stories of your
[Link] can parley this attention into access to
[Languages] SP
- Travellers' Clothes people and places you might not otherwise have, for you
and your traveling companions. Noble lords, scholars, and
Common, Primordial, Celestial - Scholar's Pack merchant princes, to name a few, might be interested in
hearing about your distant homeland and people.
EP
[Weapons]
Simple Weapons
GP
[Armor]
Light Armor PP
[Tool]
One Musical Instrument
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.