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Understanding 3D Vectors in Physics

The document provides an overview of 3-dimensional vectors, including their representation, properties, and operations such as addition, scalar product, and vector product. It explains the mathematical expressions for velocity and acceleration in vector form, as well as the geometric interpretation of vector operations. Key concepts include the use of unit vectors and the right-hand rule for determining the direction of the vector product.
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0% found this document useful (0 votes)
10 views2 pages

Understanding 3D Vectors in Physics

The document provides an overview of 3-dimensional vectors, including their representation, properties, and operations such as addition, scalar product, and vector product. It explains the mathematical expressions for velocity and acceleration in vector form, as well as the geometric interpretation of vector operations. Key concepts include the use of unit vectors and the right-hand rule for determining the direction of the vector product.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Physics 107 Steffen L.

Norgren
Eric Vogt 3 Dimensional Vectors September 8th , 2003

Include Figure 1


→ →
− →
− →

r =x i +y j +zk


→ →

a ≡ ddtv


overrightarrowv ≡ ddtr

− →
− → dy −
− → dz −
→ →
− →
− →

v ≡ ddtr = dx
dt
i + dt j + dt
k = vx i + vy j + vz k

3-dim we have 3 one-dimensional problems

dvx
box this ax = dt
ay = dvdty
az = dvdtz

dx
vx = dt
dy
vy = dt
dz
vz = dt

Some Properties of Vectors



− →
− →
− →

Take 2 arbitrary vectors. b = bx i + by j + bz k

− →
− →
− →

c = cx i + cy j + cz k


→ → →
− →
− →

Addition: b + −
c = (bx + cx ) i + (by + cy ) j + (bz + cz ) k

p
Length: b = b2x + b2y + b2y
p
c = c2x + c2y + c2y

Multiplication:

Scalar Product (Number)


− −

b ×→
c = bx cx + by cy + bz cz = bc cos θ

Vector Product (Vectors)


− −
→ →
− →
− →

b ×→
c ≡ (by cz − bz cy ) i + (bz cx − bx cz ) j + (bx cy − by cx ) k
Physics 107 Steffen L. Norgren
Eric Vogt 3 Dimensional Vectors September 8th , 2003

→ →
− →

Note: b × −
c = −−

c × b
→ →
− −

Also: b × −
c is ⊥ to b and ⊥ to →
−c

Insert Fig 2
→ −
− → →
d ≡ b ×− c
→→

Magnitude = b −
c sin θ

To know which direction d points in, use your right hand. Your thumb is b, your index finger
is c and d is your index finger.

Common questions

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Vector addition, denoted \(\vec{b} + \vec{c} = (b_x + c_x)\vec{i} + (b_y + c_y)\vec{j} + (b_z + c_z)\vec{k}\), reflects the principle of superposition, where the resultant vector is the aggregate effect of individual vectors. This principle is vital in vector fields, like electromagnetic fields, where the net effect (field strength at a point) is the vector sum of individual contributions, facilitating the analysis of the field's behavior by decomposing complex systems into simpler components .

The dot product (scalar product) of two vectors \(\vec{b}\) and \(\vec{c}\) is given by \(\vec{b} \cdot \vec{c} = b_x c_x + b_y c_y + b_z c_z = bc\cos\theta\), where \(\theta\) is the angle between the two vectors. This operation yields a scalar quantity representing the magnitude of one vector projected onto the other and is commutative. In contrast, the cross product results in a vector perpendicular to both \(\vec{b}\) and \(\vec{c}\), with a magnitude of \(bc\sin\theta\), and it is not commutative, as \(\vec{b} \times \vec{c} = -\vec{c} \times \vec{b}\).

The right-hand rule is essential in determining the direction of vectors resulting from cross products, such as torque or magnetic fields in classical physics. It is critical when vectors are used to describe orientations in space, ensuring correct determination of perpendicularity orientation based on ordered vector multiplication, thus avoiding misinterpretations in physical phenomena like rotational dynamics or electromagnetic induction .

Vector multiplication, including dot and cross products, is significant because it provides fundamental tools to describe and analyze physical systems involving directions and magnitudes. Concepts such as work and energy (through dot products) or torque and rotation (through cross products) are expressed in terms of vector multiplication. This knowledge is foundational to numerous physical laws, enabling the accurate modeling and prediction of physical interactions in fields like mechanics and electromagnetism .

The cross product \(\vec{b} \times \vec{c}\) produces a vector that is perpendicular to both \(\vec{b}\) and \(\vec{c}\) because it mathematically combines the orthogonal differences in their components. This perpendicularity is a result of the determinant calculation in the cross product formula \((b_yc_z - b_zc_y)\vec{i} + (b_zc_x - b_xc_z)\vec{j} + (b_xc_y - b_yc_x)\vec{k}\). The right-hand rule determines the direction: point your right hand's thumb along \(\vec{b}\), your index finger along \(\vec{c}\), and your middle finger (perpendicular to the palm plane) will point along \(\vec{b} \times \vec{c}\).

In three-dimensional space, any vector \(\vec{r}\) can be expressed in terms of its components along the standard unit vectors \(\vec{i}, \vec{j}, \vec{k}\) as \(\vec{r} = x\vec{i} + y\vec{j} + z\vec{k}\). Each of these components (\(x, y, z\)) corresponds to a one-dimensional problem, allowing the three-dimensional problem to be decomposed into three separate one-dimensional problems. This decomposition simplifies the analysis and solution of physical problems by enabling independent investigation of each dimension .

The dot product of two vectors is commutative, meaning \(\vec{b} \cdot \vec{c} = \vec{c} \cdot \vec{b}\), which implies the result is independent of the order of multiplication. In contrast, the cross product is not commutative; \(\vec{b} \times \vec{c} \neq \vec{c} \times \vec{b}\). In fact, \(\vec{b} \times \vec{c} = -\vec{c} \times \vec{b}\). This arises because the cross product involves rotational directions, which are affected by the order of the original vectors due to the right-hand rule .

The magnitude of the cross product \(\vec{b} \times \vec{c}\), given by \(bc\sin\theta\), reflects the area of the parallelogram formed by \(\vec{b}\) and \(\vec{c}\). This magnitude captures how orthogonal the vectors are; if \(\theta = 90^\circ\), the vectors are perpendicular, maximizing the area. This is crucial in physics as it represents vector quantities like torque or angular momentum, where the effective component of one vector in relation to another determines their interaction .

The vector derivative \(\frac{d\vec{r}}{dt}\) signifies the velocity \(\vec{v}\) of a particle in three-dimensional space, broken down into components \(\vec{v} = v_x\vec{i} + v_y\vec{j} + v_z\vec{k}\), corresponding to the rates of change of positions \((x,y,z)\) along the \(i, j, k\) directions. Each component \(v_x, v_y, v_z\) represents the speed and direction of movement along its respective axis, allowing for an understanding of complex motion through vector decomposition .

In three-dimensional kinematics, decomposing acceleration into its components \(a_x, a_y, a_z\) allows each to be treated as a one-dimensional problem. Each component relates to the change in velocity components over time: \(a_x = dv_x/dt\), \(a_y = dv_y/dt\), \(a_z = dv_z/dt\). This breakdown permits separate analysis of motion along each axis and facilitates problem-solving in complex systems by addressing changes in velocity independently along \(x, y,\) and \(z\) directions .

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