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Understanding Raycast Source Code

The document provides links to various topics related to computer graphics, including raycasting, vertical retrace, DVST, shaders, 3D terrain editors, the uses of inspectors in 3D, and the differences between vector and raster graphics. Each topic is linked to an external source for detailed information. Additionally, it mentions a question about ramps that was not addressed in the document.

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meeramanjunathn
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0% found this document useful (0 votes)
3 views1 page

Understanding Raycast Source Code

The document provides links to various topics related to computer graphics, including raycasting, vertical retrace, DVST, shaders, 3D terrain editors, the uses of inspectors in 3D, and the differences between vector and raster graphics. Each topic is linked to an external source for detailed information. Additionally, it mentions a question about ramps that was not addressed in the document.

Uploaded by

meeramanjunathn
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

What is Raycasts and mention it’s uses and how do you make use of it?

[Link]

What is Vertical retrace in electronic beam?

1) [Link]
2) [Link]
Beam-in-computer-graphics

What is DVST and mention the merits and demerits of it?

[Link]
[Link]

What is Vertex shader and Pixel shader where does these occur?

[Link]

What is 3D terrain editor and where how is it used?

[Link]

Mention the uses of Inspector in 3D?

[Link]
the-right-the-3D-color_fig1_215458973

What are Vector and Raster graphs and mention its differences?

[Link]

Questions not asked:

What is Ramp and where is it used?

[Link]
ENU/Maya/files/[Link]

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