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HCI Principles in Interactive Design

Interactive design focuses on creating user-centered digital products that are usable, accessible, and provide clear feedback. The design process includes requirement gathering, analysis, design, prototyping, evaluation, implementation, and iteration. Key principles include navigation clarity, screen design organization, and the use of prototypes to test usability and gather user feedback.

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0% found this document useful (0 votes)
12 views3 pages

HCI Principles in Interactive Design

Interactive design focuses on creating user-centered digital products that are usable, accessible, and provide clear feedback. The design process includes requirement gathering, analysis, design, prototyping, evaluation, implementation, and iteration. Key principles include navigation clarity, screen design organization, and the use of prototypes to test usability and gather user feedback.

Uploaded by

ibrahimahameed27
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

HCI in Interactive Design - Summary

1. Basics in Interactive Design (ID):

Definition:

Interactive design focuses on designing digital products/services based on user behavior.

Goal:

Create a system that is usable (easy and efficient to use).

Core Principles:

- User-centered design: Focus on user needs, preferences, and limitations.

- Usability: Easy to learn and efficient.

- Accessibility: Usable by people with diverse abilities.

- Feedback: System should give clear responses to user actions.

- Consistency: Design elements should behave similarly across the interface.

2. Process in Interactive Design:

a. Requirement Gathering: Understand user needs and goals.

b. Analysis: Analyze user tasks, context, and behavior.

c. Design: Create interactive layouts based on guidelines.

d. Prototype: Build mockups to test the interface.

e. Evaluation: Test with real users and get feedback.

f. Implementation: Develop the final product.

g. Iteration: Improve the design based on user feedback.

3. Scenario:
Describes how users interact with a system in a specific situation.

Purpose: Helps designers understand user goals and make better decisions.

Example: A user books a flight via an app -> searches -> selects flight -> enters details -> pays.

4. Navigation:

Refers to how users move through the interface to find information.

Key Principles:

- Clear structure (menus, links, buttons).

- Consistency across system.

- Feedback on where they are.

- Minimal effort to reach the goal.

5. Screen Design:

Organizing and showing content visually for better interaction.

Includes:

- Layout: Logical arrangement of elements.

- Visual hierarchy: Important parts stand out (size, color).

- Readability: Legible fonts and spacing.

- Affordance: Indicates how elements should be used.

- Consistency: Uniform style/behavior.

6. Prototype:

A preliminary version of the interface used for testing before full development.

Types:

- Low-fidelity: Basic layout & flow, no visuals.

- High-fidelity: Looks like the final product, interactive.


Purpose of Prototyping:

1. Test usability & navigation.

2. Collect user feedback.

3. Identify issues early to avoid costly changes later.

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