Outdoor Learning Space Transformation Guide
Outdoor Learning Space Transformation Guide
a Futurelab handbook
KEY TO THEMES
OVERLEAF
Key to themes Acknowledgements
Futurelab understands that you may have This handbook was written by Futurelab
specific areas of interest and so, in order and commissioned by Becta (the British
to help you to determine the relevance of Educational and Communications Technology
each project or publication to you, we have Agency) as part of a research and development
developed a series of themes (illustrated by programme aimed at supporting the delivery
icons). These themes are not intended to cover of the Harnessing Technology Strategy1. The
every aspect of innovation and education and, handbook is aimed at helping system leaders
as such, you should not base your decision on to translate innovative and exciting ideas into
whether or not to read this publication on the next steps and practical recommendations for
themes alone. The themes that relate to this action. The handbook focuses on the use and
publication appear on the front cover, overleaf, utility of outdoor space for play and learning
but a key to all of the current themes that we and aims to support those who are thinking
are using can be found below: about redesigning their outdoor spaces as part
of the Primary Capital Programme or through
Digital Inclusion – How the design other initiatives.
and use of digital technologies can
promote educational equality We are grateful to all those individuals and
organisations who gave their support and
Innovative Teaching – Innovative insight in helping to inform the development
practices and resources that of this handbook.
enhance learning and teaching
This report is available to download free of
Learning Spaces – Creating charge from [Link]/handbooks.
transformed physical and virtual
environments
1. See: [Link]/[Link]?resID=37346
Contents
1. Introduction 02
2. Joining up some of the big ideas: bringing together personalisation,
Every Child Matters and Primary Capital through co-design 06
3. Thinking differently about design 12
4. Putting co-design at the heart of learning space design 20
5. Learning and playing outdoors 26
6. Outdoor play and learning provision outside the classroom 32
7. New technologies transforming outdoor learning and play space 40
8. Sustainability and sustainable development 48
9. Summary 54
Dr Tim Rudd
Futurelab 2008
1. Introduction
ABOUT THIS HANDBOOK
The audience
This handbook is aimed primarily at education
leaders involved in the redesign of educational
learning spaces, through initiatives such as
the Primary Capital Programme (PCP) and
other learning space design initiatives. It will,
however, be of relevance to those involved
in other sectors, including those embarking
on the Building Schools for the Future (BSF)
programme.
INTRODUCTION
opportunities for play, exercise and learning the learning opportunities that are presented
beyond the classroom. but also highlighting that failure to engage
them in the process is less likely to produce
this publication also attempts to highlight the feeling of ownership of any space and therefore
potential links between capital investment undermining the sustainability of the project.
programmes and a range of other initiatives
and policies seeking to promote play and
outdoor learning for young children. From the
1
‘Learning outside the Classroom Manifesto’2
and subsequent play strategy3, through to the
united nations Convention of the rights of the
Child (Article 31)4, and the plethora of policies,
organisations and initiatives that support the
right for children to play, there is a clear call
and need to provide places other than the
classroom for learning and play in order to
offer children more direct experience with the
outside world. this may include learning away
from the school, in parks, forests, in local
community spaces, which allow a whole set of
different relationships and experiences
to flourish.
2. see: dfes (now dCsF) Learning outside the Classroom Manifesto ([Link]/eOrderingDownload/[Link]);
the Council and Partnership for ‘Learning outside the Classroom’ ([Link])
3. Can be found at: [Link]/publications/fairplay/downloads/7567-DCFS-Fair%[Link]
4. Can be found at: [Link]/crc
3
The aims and outline of this handbook
this handbook is not, however, a ‘how to’
manual, or an attempt to present a set of rigid
guidelines or recommendations. there is a
vast array of specific needs, visions, aims and
local contexts that will mediate the precise
way outdoor play and learning spaces are
utilised and configured. rather it is an attempt
to inspire, provoke thinking, offer a range of
links, examples and ideas that encourage the
reimagining of outdoor learning and play spaces,
rather than to merely reproduce newer versions
of what has gone before. It urges those involved
in redesign to be innovative, radical, pioneering
and to rethink the possibilities offered by this
once-in-a-generation opportunity to help
reshape and improve the broad educational
experience for all young people.
Play England
capital investment programmes and broader
educational policies and wider initiatives,
and suggests they should be better aligned.
INTRODUCTION
4
2. JoInIng uP soMe
oF tHe BIg IdeAs:
BrINgINg TOgETHEr PErSONAlISATION,
EvEry CHIlD MATTErS AND PrIMAry CAPITAl
THrOUgH CO-DESIgN
Jim Knight, Minister for Schools and Personalisation as a tool for imagining
Learners (DCSF) educational transformation
Personalisation has been one of the major
concepts introduced to highlight the need
for systemic change. It has a transformation
Primary Capital Programme is about agenda inextricably associated with it, informed
transformation by wider societal changes, such as changes
the massive government expenditure pledged in production and consumption patterns,
to major learning space redesign programmes the networked nature of modern society,
such as BsF and PCP represent a unique consumer-led services provision, and the rise
opportunity; however it is clear that they should of new technologies enabling user-generated
not be viewed only as projects about school content and preferences.
buildings. Both of these programmes were also
conceived as a means to support a whole set However, as the House of Commons,
of wider education transformation objectives.
the House of Commons education and skills
education and skills Committee8 also noted,
personalisation has been put forward as being
2
Committee, reviewing the early progress of central to education but, as yet, its very nature
BsF, and identifying the lessons that should be remains insufficiently defined.
learnt, noted in relation to PCP, that:
to some degree, this is true. there are varying
“As well as being a project to improve interpretations, although this in itself is not
radically the fabric of school buildings... inherently a bad thing. However, it is when
it has been explicitly designed to transform the concept is poorly understood, narrowly
the educational experiences of pupils...”6 interpreted or viewed as ‘yet another initiative
to deliver’ that it is in danger of losing its
the government has similarly stated that PCP transformational utility. Personalisation is not
(and BsF) “...will support the transformation of readily measurable using existing criteria and
education.”7 the clear implication, then, is that should not be seen as a one-off ‘deliverable’.
any new spatial designs for learning should be rather it should be viewed as an orientating
premised upon the wider need to transform concept involving an ongoing process to
pedagogy, practice and the organisation transform education leading to a more diverse,
of education in order to meet the needs of emergent and learner-led set of learning and
learners in the 21st century. However, whilst teaching practices and processes.
the language of transformation pervades the
a detailed analysis of the concept, it is worth thoroughly investigated. A good starting point for
noting that these three interpretations broadly any redesign would be to situate redesign, the
suggest that personalisation requires: process as much as the outcome, under the wider
eveRy CHIlD mATTeRS AND PRImARy CAPITAl THROUgH CO-DeSIgN
9. taylor, L, Bracken, K, Atkinson, d, Perrotta, C (forthcoming). exploring the Personalised Learning Landscape. Literature
review for the dCsF for the space for Personalisation Project. degW, Futurelab, edisonLearning, Penoyre & Prasad
10. Miliband, d (2006). Choice and Voice in Personalised Learning. Chapter 1 in Personalising education. oeCd
11. dfes (2004). A national Conversation about Personalised Learning. Can be downloaded at:
[Link]/personalisedlearning or [Link]/publications/PLbooklet
12. dfes (2007). Personalised Learning and the Primary national strategy. Crown. Can be downloaded at:
[Link]/local/ePDs/leading_on_intervention/resources/downloads/LTI_personalisedlearning.pdf
8
In the context of the opportunities arising in the design of services that affect them can
from PCP (and BsF), there is a huge potential have huge benefits14, and similarly, engaging
to model more transformative approaches, children in participatory co-design can have
13. see for example, House of Commons education and skills Committee (2007), ibid
14. see for example: skidmore, P, Bound K and Lownsbrough, H (2006). Community Participation: Who benefits? Joseph rowntree
Foundation ([Link]/bookshop/eBooks/[Link]); sustainability and schools, university of
nottingham ([Link])
15. [Link]
16. [Link]
17. dCsF (2007). the Children’s Plan. Building Brighter Futures. Can be found at:
[Link]/publications/childrensplan/downloads/The_Childrens_Plan.pdf
18. dfes (2004). every Child Matters: Change for Children. Can be found at:
[Link]/_files/[Link]
19. dfes (2006). every Child Matters: Primary Capital Programme: Building Primary schools at the Heart of the Community.
Can be found at: [Link]/_doc/9606/Primary%20Capital%20Programme%20-%[Link]
9
the primary capital investment should Commissioner, also campaign to ensure that
support a wide range of policies with the adults in charge listen to the voice of children in
Children’s Plan at its heart. the investment the design and delivery of provision.
JOININg UP SOme Of THe BIg IDeAS: BRINgINg TOgeTHeR PeRSONAlISATION,
removal of surplus places, inclusion, every heart of education but to also involve them in
Child Matters, and the provision of extended the design of those services. If the Primary
services for the local community. Capital (and BsF) Programme is to deliver a
transformed educational future, surely then,
DCSF (2008). Every Child Matters: The children should be central to the design
Primary Capital Programme 2008-202220 process, actively participating in meaningful
co-design.
every Child Matters is an attempt to address Joining up the big ideas through co-design
five outcomes that are key to well-being in As yet, insufficient thought has been given
childhood and later life, namely: being healthy; to the links and interrelationships between
staying safe; enjoying and achieving; making a learning space (re)design, broader educational
positive contribution; and achieving economic transformation agendas and co-design
well-being. It is recognised that in order to approaches that involve and empower learners.
achieve this requires radical change across the Learning space redesign should not only be
whole system of children’s services. Again, this seen as an opportunity to create new, dynamic,
should be given serious consideration when exciting, creative and innovative spaces offering
faced with an opportunity to design new learning new learning opportunities, but should also be
spaces, such as how, or to what extent, various viewed as a catalyst through which to map and
services or professionals might be housed in model broader educational transformation and
the same general space, how to enhance or practices. Whilst there is still much confusion
develop extended services, and so forth, but it over what personalisation might mean in
might also have implications for the design in practice, increased educational choice and
2 terms of how to develop a more secure and safe
environment that enables children to be healthy,
greater learner voice are givens. the Children’s
Plan and every Child Matters agenda also
enjoy their environment and experiences of recognise the need to give children more voice
school and make a positive contribution to their and enable them to have an input into the design
community. Furthermore, every Child Matters of services and environments that affect them.
clearly states the importance that should be
placed on listening to children when assessing surely there are few better opportunities for
and planning service provision. similarly, the putting these principles into effect than through
Children’s Plan states that: a programme of learning space redesign that
offers children: the opportunity to design
“services need to be shaped by and new educational experiences; the chance to
responsive to children, young people and become co-designers in authentic and real
families, not designed around professional activities; the ability to have a greater say on
boundaries.”21 the services and environments they encounter
in their daily lives; the chance to influence the
the recent amendment to the education and form and function of their learning places; a
skills Bill22 also now places a formal duty on platform for reimagining learning pathways
governing bodies to invite the views of pupils and possibilities; and the opportunity to learn
and consult them on all matters that affect a whole new range of skills and competencies
them, from the way they are taught through arising from creative thinking, redesign,
to the way the school is run. 11 Million23, planning and realisation of new spaces.
the organisation set up by the Children’s
10
JOININg UP SOme Of THe BIg IDeAS: BRINgINg TOgeTHeR PeRSONAlISATION,
eveRy CHIlD mATTeRS AND PRImARy CAPITAl THROUgH CO-DeSIgN
2
As mentioned earlier, for practical reasons this this publication aims to inspire people to make
handbook focuses primarily on the redesign of the links between learning space design and
outdoor play and learning spaces. such spaces wider policies and initiatives that promote an
are ideal for involving children in co-design improved and transformed educational future,
processes, as not only are they spaces in which and seeks to inspire new ways of thinking and
they play and explore, stay fit and healthy and ideas around learning spaces - what they are,
develop social relationships, they are also spaces who designs them, and for what purpose. the
over which many may feel a greater ownership, next section offers some ideas and information
where relationships between children and adults aimed at helping people to think differently
may not, at certain times at least, seem so about design.
marked, and where overtly, adult-imposed rules
regarding behaviour may not be so fixed.
11
3. Thinking differently
about design
This section offers some thoughts, ideas
and links to further resources that may help
promote more innovative approaches and
design. It is far from extensive, or specific, but
does offer some initial general starting points
for reimagining play and learning space design.
12
Initial visioning they can also be less literal, such as taking
one barrier to more innovative learning space a theme from nature to inspire the design of
design is that examples and ideas of alternative space, for example looking at honeycombs
approaches are relatively limited or not readily and using them as a structural metaphor for
accessible. this is partly because there is a designing interlocking spaces, perhaps built
tendency to look for examples emanating from by those inhabiting that space.
other schools or other more formal learning
institutions. there are, however, a range of there is a long history of nature inspiring
examples from outside formal education that design and invention, from naturally occurring
can be drawn upon, ideas that can be drawn algorithms being mimicked in building design
from our towns and cities and the environment to provide more efficient or structurally
around us, that can all help inspire the way stronger, efficient, or flexible spaces, to
space is designed. these can be literal, for cockleburs inspiring the development of Velcro,
example, learning from the moods ‘created’ advances in aircraft inspired by the study of
through good landscaping and design; the birds in flight, through to nature-inspired
24. see for instance: de Bono, e (2007). How to Have Creative Ideas: Vermilion, London
25. For more information abut the school visit [Link]. A full case study can be found at:
[Link]/_RMVirtual/Media/Downloads/Abbots_Green.pdf
26. Can be found at:
[Link]/resources/publications-reports-articles/opening-education-reports/Opening-Education-Report128
14
Snug and Outdoor
Beyond initial visioning
Moving beyond the initial visioning phase,
perhaps one of the most useful and interesting
publications that helps conceptualise how
aspects of pedagogy relate to alternative
designs, is designshare’s ‘the Language of
school design’27. the authors, Prakash nair
and randall Fielding28, present a ‘new graphic
vocabulary’ that links learning research to
school planning and design in a practical
way to enable a better understanding of the
broader educational adequacy of a new space.
one of the early criticisms levelled at the BsF designshare29 also offers a range of other
programme was the limited opportunity for resources to help people think about the
early visioning or pre-engagement, which can interrelationship between learning theory and
27. designshare (2007) the Language of school design: design patterns for 21st century schools. Prakash nair and randall
Fielding. see [Link]/[Link]/language-school-design
28. [Link]/[Link]
29. [Link]/[Link]/home
30. see for example the work of tim gill, rethinking Childhood ([Link])
15
Beginning the design process
Beyond the initial phase of visioning and 33 principles of educational design
thinking about the development of the built (Jeffrey A lackney)
pedagogy, the underpinning educational
philosophy and approaches, there are a number 1. Maximise collaboration in school
of other essential elements and principles to planning and design
consider during the design process. As might 2. Build a proactive facility management
be expected, there are a number of different program
interpretations, starting points and approaches, 3. Plan schools as neighbourhood-scaled
some relating directly to policy documents, community learning centres
others to theoretical perspectives, and others 4. Plan for learning to take place directly in
detailing practical aspects. Many include the community
similar issues and there is a wealth of guidance 5. Create smaller schools
from various government sources and other 6. respect contextual compatibility while
organisations. Below are a number of examples providing design diversity
7. Consider home as a template for school
THINKINg DIffeReNTly ABOUT DeSIgN
31. randall Fielding (2006). Best practice in action: six essential elements that define educational facility design. CeFPI Planner,
december 2006. Can be accessed at: [Link]/images/[Link]
32. Lackney, JA (2003). 33 Principles of educational design. school design research studio
([Link]/[Link]). offers a fuller account of the 33 principles
16
Learning through Landscapes33, the uK the dfes produced a guide, ‘schools for the
school grounds charity, has coordinated the Future: designing school grounds’34, which
development of a core set of values specifically also supports schools in their thinking about
related to early years and outdoor play that aim how best to use their grounds in order to cater
to support the delivery of their vision for high for the educational, recreational and social
quality outdoor experiences for young people. needs of their pupils and for the benefit of
these values are: the wider community. It gives practical case
studies of where schools have transformed
_ young children should be outdoors as
their environment and brought new learning
much as indoors and need a well-designed,
and excitement for their children, staff and the
well-organised, integrated indoor-outdoor
wider community. Whilst offering core design
environment, preferably with indoors and
principles, it also offers guidance, further
outdoors available simultaneously.
information and advice around practicalities
_ Play is the most important activity for young such as how to access sources of funding.
children outside.
33. Learning through Landscapes. early years Vision and Values for outdoor play. the full document can be found at:
[Link]/eyfs/resources/downloads/[Link]
34. dfes. schools for the Future: designing school grounds. Can be accessed at: [Link]/docbank/[Link]?id=10554
35. [Link]
36. [Link]/[Link]?contentitemid=1675
17
the British Council for school environments
(BCse)37 is a membership organisation
consisting of schools, architects, construction
companies and local authorities that acts
as a forum for dialogue and advocacy for
anyone interested in learning environments.
underpinning its approach is a need to design
and deliver spaces that can support new visions
for teaching and learning through research and
best practice dissemination around all aspects
of school design. BCse and initiatives such Cottrell & vermeulen, Anthony Coleman
as school Works38 offer participatory design
processes with schools and local authorities. Power League39 is a free web resource
drawing on the expertise of experienced school developed by Futurelab, for exploring any topic,
Works facilitators, the participatory process through sampling group opinions, voting and
THINKINg DIffeReNTly ABOUT DeSIgN
aims to: involve school stakeholders and focus provoking group discussions. the tool enables
their thinking; make recommendations for you to create your own online leagues – so can
school designs that inform the design brief/ easily be used as a tool for engaging young
architect; embed the participatory approach people in discussions. there are existing leagues
within the LA and school and enable ongoing that are populated with images - including the
stakeholder involvement; foster partnership Climate Change League and the new school
working; foster a sense of community League – but it is also possible to create your
ownership and pride over new schools; own leagues, adding your own images.
and provide a fun and informative insight
into school design and sustainability. Google SketchUp40 is software that can be used
to create, modify and share 3d models. this is
an excellent tool to use for designs, especially
for incorporating designs from children. there
is also sketchup go green and a specific
3 version for education.
37. [Link]
38. [Link]
39. [Link]
40. [Link]
41. [Link]
42. [Link]
43. developed by the engine group ([Link])
44. [Link]
18
OTHEr USEfUl rESOUrCES learning Spaces. Oblinger, DG (ed) (2006).
Washington DC: EDUCAUSE
Partnerships for Schools (PfS) works with this excellent edited collection of chapters,
dCsF and CABe to ensure that local authorities examples, case studies and debates illustrates
and schools are given the best guidance the ways in which we can rethink learning
to ensure design quality. It offers and links spaces. A must for anyone about to embark
to a range of key resources, guidance and on redesigning spaces. Also contains many
publications relevant to the design of schools examples of how new technologies can
within the BsF programme and resources enhance and mediate learning spaces.
relevant to design more generally, including [Link]/LearningSpaces/10569
building bulletins, government policy
documents and design standards guidance. 33 Principles of educational Design. School
[Link] Design Research Studio. Lackney, JA (2003).
Interesting article outlining 33 principles of
Teachernet provides an invaluable resource educational design. Also has a number of
CABe has a wealth of resources relating to Open House aims to foster an appreciation
3
architecture and design and has a clear role in the and understanding of the value of architectural
BsF programme offering support, guidance and excellence and showcase outstanding design,
regulatory information. Key publications include: particularly for young people. It seeks
_ 21st Century schools: Learning to support better understanding of how
environments of the future architecture and design can have an impact on
our lives. Working in partnership with education
_ Being Involved in school design, CABe 2004 bodies it aims to devise programmes that can
CABe’s site has useful insights and resources inform students and give them skills they can
around best practice, including PFI. Its apply in their everyday lives. Has a range of
publication, ‘Building schools for the Future: examples and resources.
the role of a design champion’ highlights the [Link]
organisation’s role, perspective and approach
in supporting good design of spaces and places learning Through landscapes offer
with schools. techniques for co-design and co-evaluation,
[Link] and practical ideas both for designing and using
school grounds in their Measuring success
DesignShare offers a range of resources, publication. through schoolgrounds-uK and
articles, tools and case studies that help early years outdoors membership services,
illuminate how educational design can have an they offer an advice line to support schools who
impact on learning processes and the necessity want to make more of their grounds.
of incorporating learning theories into the [Link]
design process. A good source for ideas and
resources about best practices and innovation
in schools from early childhood through to
university level.
[Link]
19
4. Putting co-design at
the heart of learning
space design
As noted earlier, learning space redesign
should be seen as an opportunity to support
and model wider transformational practices
in education. Numerous key policy initiatives,
agendas and rights legislation identify the need
to give learners greater choice and voice by
placing them at the centre of education and
actively engaging them in co-developing their
own educational pathways and co-designing
the services that affect them. Research also
highlights the benefits of children and young
people’s active participation45.
20
design and redesign projects potentially offer rich It also may mean rethinking approaches and
and diverse learning experiences for children to ways of doing things. the methods, techniques
develop a range of competencies and skills, and and media that support adult participation may
the opportunity to learn from, with and inform not necessarily be the right or best approach
experts in the fields of education, design, project for young people.
management, technology, landscaping and so on.
Placing learners at the centre of learning space From the development of initial conceptual
design, through a process of co-design, offers a ideas, creative thinking and problem solving,
45. see for example: Kirby, P, Lanyon, C, Cronin, K and sinclair, r (2003). Building a Culture of Participation. Can be found at:
[Link]/_files/[Link]
46. see for example: diana Laurillard (2008). digital technologies and their role in achieving our educational ambitions.
Inaugural lecture, Institute of education
47. For a fuller discussion of these terms and overviews of the issues relating to participation see: Futurelab (2006).
Learner Voice: A Handbook ([Link]/handbooks)
48. see: Hart, r (1992). Children’s participation: from tokenism to citizenship. Innocenti essays no 4. new york: unICeF
49. Johnson, L, Lewis, B et al (2001). A guide to engaging youth in Leadership and decision Making in service Learning Programs.
Washington: Points of Light Foundation ([Link]/pdffiles/YV_Guide.pdf)
21
to, and an understanding of design, landscaping,
example planning, project management, graphic design,
sustainability, ecology, environmental issues,
the sorrell Foundation50 has worked resourcing, financing, educational approaches
with around 10,000 pupils through the and so forth. they are likely to encounter
joinedupdesignforschools process, which opportunities to develop their listening, thinking,
can be utilised for any type of school design debating, negotiation, analysis, oral, written,
or smaller intervention. It is intended to be visual, graphic and media communication skills.
PUTTINg CO-DeSIgN AT THe HeART Of leARNINg SPACe DeSIgN
started at the beginning of the design process Co-design can also provide opportunities to
as part of the vision and brief development develop mentoring, moderation and mediation
stage, prior to decisions being made. skills, foster an appreciation of the views
throughout, children are engaged in genuine of others, and a chance to reflect on and
dialogue with architects, designers and so celebrate their actions. If carried out effectively,
forth. Client teams of pupils follow creative participation can raise self esteem, a sense of
processes, getting involved in research, belonging, community connectedness, increase
meetings and discussions to create a brief aspirations and a belief that they can bring
for a design project alongside a designer about change and influence outcomes as they
or architect appointed to work for them. experience ‘lived citizenship’. these are in
addition to the rewards that might emanate
from the completion of a project, such as
improved play and learning spaces and
Case study experiences and the potential to share their
skills and knowledge with others, their
Partnership Council Children’s Forum, involvement in the ongoing stewardship,
Nottingham maintenance, reconfiguration and evolution of
any such space. Whilst this may seem like a
the Partnership Council’s Children’s Forum wish-list of desired outcomes, and remembering
was set up to support children of primary that not all children will benefit in the same
school age in inner-city nottingham to have ways, it creates a compelling case for giving
4 a voice and a positive impact on their local
community, through projects they identified
serious consideration to participatory co-design.
there are numerous resources, examples the entire school cohort was involved in the
and research (a selection of which are listed design of the fountain, acting as researchers,
at the end of this section) that explore these co-designers, advisors and engineers,
issues further and illustrate the benefits that working alongside external designers and
arise from active participatory approaches with fountain experts. the design process enabled
children and young people. experimentation with different methods for
making decisions, working across ages, and
through the process of participatory co-design between children and staff, enabling greater
of learning spaces, young people can be exposed communication and understanding.
to a set of valuable experiences and broad
learning opportunities. these include exposure
50. [Link]
51. this case study appears in more detail, along with others on the Academy for sustainable Communities website:
[Link]
52. the case study is a result of findings from two research phases. the first Fountaineers research report can be found at
[Link]/projects/fountaineers. the second phase research report, by Peter Humphries, is forthcoming.
22
Promoting more learner voice, participation adequate structure for the process of achieving
and control amongst learners required this. Below are a few suggestions that may help
staff to adopt a different perspective about in promoting suitable participatory experiences.
children and their capabilities, and their own
_ Provide a wide range of resources, media
relationships with them. the project has
and contexts through which children can
inspired a more general change in practice
convey their thoughts, ideas and opinions.
and relationships towards more co-created,
facilitatory and supportive approaches. _ Provide compelling and engaging tasks. give
23
be taken not to influence or reject imaginative
or alternative ideas that children may have.
Indeed, opportunities should be found to
actively encourage them, especially in the
earliest stages of visioning and planning.
the design process requires creative thinking,
innovation and new perspectives. designing
a learning and/or play space for the future
PUTTINg CO-DeSIgN AT THe HeART Of leARNINg SPACe DeSIgN
53. see for example: Bakhtin, MM [1930s] (1981) the dialogic Imagination: Four essays. ed Michael Holquist. trans Caryl emerson
and Michael Holquist. Austin and London: university of texas Press
Vygotsky, Ls (1987). thinking and speech. In Ls Vygotsky, Collected works (vol 1, pp39-285) (r rieber & A Carton, eds; n Minick,
trans). new york: Plenum
24
OTHEr USEfUl rESOUrCES Consulting Pupils - website with information for
schools interested in students as researchers work.
Children as Change Agents: guidelines for [Link]
child participation in periodic reporting on the
Convention on the Rights of the Child. The Children’s environments Research group
Miller, J (2007). World Vision (CeRg) makes the link between university
this publication offers an international and scholarship and the development of policies,
environments and programs that fulfil children’s
25
5. LeArnIng And
PLAyIng outdoors
Beginning the process of designing or
redesigning an outdoor play or learning space
can be a daunting one. However, there are a
range of organisations that specialise in this
area, and a number of resources are listed
below that may help your endeavour, as well
as other materials to inspire creative and
innovative thinking.
26 Helle nebelong
The importance of play and outdoor learning this document outlines the importance
there is a wealth of evidence of the wide and of developing engaging and stimulating play
varied benefits arising from outdoor learning and learning spaces to support the emotional,
and play54 and a range of organisations physical and social well-being of young people
and policy documents that promote young within their schools and communities.
children’s engagement, enjoyment and learning
outdoors. In 2006, the dfes published its Play is a crucial element in supporting
Learning outside the Classroom Manifesto55 children’s health, development and well-being
focusing on the “use of places other than the and a means through which they experiment,
classroom for teaching and learning” and develop their abilities, get creative and explore
stressing the need to provide more meaningful the world around them. effective play enables
learning through direct experience with the children to explore and create rules and
world outside the classroom. It also recognises understandings; develop resilience; be active;
this can and should happen within the school be creative and imaginative; practice new skills;
day, before and after school, during holidays learn about risks; stimulate their senses and
and in a range of different contexts and build friendships and relationships. Play can
5
throughout their education age of the child and to participate freely
in cultural life and the arts.
_ make the case for learning outside the
classroom, so that there is widespread _ Parties shall respect and promote the right
understanding and acceptance of the of the child to participate fully in cultural and
unique contribution these experiences artistic life and shall encourage the provision
make to young people’s lives of appropriate and equal opportunities for
cultural artistic, recreational and leisure activity.
_ offer learning experiences of agreed
high quality A range of government policies and initiatives
promote the importance of play and they
_ improve the quality and availability of training
have highlighted its centrality in delivering
and professional development for schools
the every Child Matters agenda. ‘Fair Play:
and the wider workforce
A consultation on the play strategy’56 sets out
_ support schools, early years settings and the value government places on play, whether
local authorities to enable them to manage in schools, public spaces, or through community
visits safely and efficiently provision, highlighting the need for play to be
an embedded, sustainable activity within society.
_ provide schools, early years settings,
local authorities and the wider workforce
with easy access to information, guidance
and resources
_ identify ways of engaging parents, carers
and the wider community in outside-the-
classroom activities.
54. see for example: rickson, M, dillon, J, teamey, K, Morris, M, Choi, M, sanders, d and Benefield, P (2004). A review of research
on outdoor Learning. Field studies Council. nFer and Kings College London
55. dfes (2006). Learning outside the Classroom Manifesto. London. Crown
56. Can be found at: [Link]/publications/fairplay/downloads/7567-DCFS-Fair%[Link]
27
Fields in trust (FIt) (formerly the national Play england61 offers advice, case studies
Playing Fields Association)57, a charity that and examples of projects where outdoor
helps safeguard and improve outdoor play environments have been designed to offer free
spaces, produced the ‘Best Play’ guide58 in and inclusive play spaces. documents such
partnership with PLAyLInK59 and the Children’s as ‘the Charter for Children’s Play’62 highlight
Play Council60. this publication describes commitments to developing good learning
how young people benefit from a range of spaces, and through the design for Play63
play opportunities and highlights seven key guide, Play england sets out 10 key principles,
objectives that should inform any design of play which can further inform their design.
spaces and inform the basis against which play
provsion can be evaluated. the objectives are:
According to this guide, successful play spaces:
_ the provision extends the choice and control
that children have over their play, the _ are ‘bespoke’
freedom they enjoy and the satisfaction they
_ are well located
gain from it
_ make use of natural elements
leARNINg AND PlAyINg OUTDOORS
57. [Link]
58. nPFA (2000). Best Play. What play provision can do for children. London, Children’s Play Council ([Link]/resources)
59. [Link]
60. Children’s Play Council has been superseded by Play england: [Link]
61. [Link]
62. Can be accessed at: [Link]/resources/[Link]
63. [Link]/resources/[Link]
64. Lackney, JA. educational design Principle no. 32: establish a variety of outdoor learning environments. In 33 Principles of
educational design. school design research studio ([Link]/[Link])
28
experiences not available indoors such as
nature trails, gardens, exploratoriums,
fields, forested areas, ponds and other
natural outdoor learning settings. In school
settings where land is not available, or
funds do not allow, the school might take
advantage of the local community’s existing
neighbourhood resources such as parks,
public space, walking tours, and community
and business establishments.
65. [Link]
66. White, r and stoecklin, B (1998). Children’s outdoor Play and Learning environments: returning to nature. Can be accessed at:
[Link]/children/articles/[Link]
29
OTHEr USEfUl rESOUrCES The Children’s Play Information Service
(CPIS) is a national library and information
london Play works to promote accessible, service on children’s play, funded by the dCMs.
inclusive and quality play opportunities within Managed by the national Children’s Bureau,
the capital. Its site offers policy documents, it provides an enquiry service and a reference
links, case studies and a wealth of other library, with a range of factsheets available
inspiring resources to support the development from its website. A good resource for those
of good play spaces in a range of contexts looking for designers and architects to support
and environments. their play space design, as well as offering
[Link] articles and information to inspire thinking
and ideas.
Play england promotes access and opportunity [Link]/library/cpis
for free, inclusive and local play provision
and play space for all children and young fields In Trust (fIT) (formally NPfA) - is
people in england. the only independent uK-wide organisation
[Link] dedicated to protecting and improving outdoor
leARNINg AND PlAyINg OUTDOORS
30
they involve children and adults at every stage
of development and work closely with schools,
architects, contractors and engineers, utilising
some less than ‘traditional’ techniques in doing
so and offering interesting insights to help
children and adults rethink what is possible.
this type of approach means that learning
occurs in the design process as well as
thorough the interaction with the final output.
[Link]
The Association of Play Industries (API) is the Tim gill – Rethinking Childhood – a series
lead trade body within the sector representing of books and publications advocating child-
the interests of manufacturers, designers and friendly communities where children are
distributors of both indoor and outdoor play free to explore and learn.
equipment and areas. Its site offers a range of [Link]
links, information on products and services,
case studies and news and events relating to getting Serious About Play: A review of
children’s play areas. children’s play. DCMS (2004). London,
[Link] department for Culture, Media and sport
landscape Structures is one of a number of Best Play: What play provision can do for
providers of innovative playground equipment, children. NPFA (2000). London, Children’s Play
offering some interesting designs and creative Council.
play experiences for children that might [Link]/resources
provoke ideas for those thinking about play
space design. managing Risk in Play Provision. Play Safety
[Link] Forum (2002). London, Children’s Play Council.
[Link]/resources
Inflatable Play manufacturers Association
(IPMA) is a trade body representing the The Complete Playground Book. Brett, A,
interests of manufacturers of inflatable Moore, RC and Provenzo, EF Jr (1993). new
play equipment. york: syracuse university Press
[Link]
31
6. Outdoor play and
learning provision
outside the classroom
When trying to think creatively about outdoor This section offers a small number of examples
learning and play spaces, it is useful to think of spaces that have been designed by, with, and
about spaces other than school grounds to for children and young people in community and
inspire ideas and designs for playgrounds and informal settings and in previously underutilised
outdoor learning spaces, giving consideration spaces, which illustrate the breadth of potential
to the different types of play and learning that approaches to designing outdoor experiences
occur in less formal settings. For example, for children. Clearly, there are far more
Tai et al (2006)67 give examples of sustainable possibilities than it is possible to outline here
designs of music gardens, barnyard settings, but the examples below provide a starting point
memorial gardens and others to demonstrate for reconsidering how and what type of play and
the diversity of spaces that are important to learning spaces might be designed or utilised.
children’s development. Exploring the vast
range of examples of play spaces, resources
and environments that children inhabit and
interact with, and seeking inspiration from
home environments, gardens, farms and virtual
spaces can all provoke ideas generation.
lOCI Design
78. [Link]
79. Asset maps have been applied usefully in a number of contexts. For more information about asset maps, see for example:
the ABCd Institute (2005). discovering Community Power: A guide to mobilizing local assets and your organization’s capacity.
Written in cooperation with the WK Kellogg Foundation ([Link]/ipr/abcd/[Link])
34
OUTDOOR PlAy AND leARNINg PROvISION OUTSIDe Of THe ClASSROOm
6
Play england80 recognises the numerous and most important and successful aspect of the
varied examples of practice and strategies in project and that some of the young people
operation in different sites offering free and are still involved with the project82. there are
inclusive play provision for children: from numerous examples, such as the one below,
organised activities to unstructured to free play; that highlight the benefits of involving young
from open to regulated access; in rural and people in the design of shared spaces outside
urban locations; as part of school or extended the school.
school services to community locations and
partnerships. CABe is another organisation My City too83 is a campaign created by
that offers advice to local play partnerships. open House84. It works with young people -
the CABe space project led to a publication ambassadors aged 12-19 - across London to
which provides case studies examples and inspire them to take a more active role in the
ideas around urban space design projects design of spaces, highlighting the importance
where young people were directly involved in and value of involving young people in the
the design process in order to foster a sense design of spaces they will inhabit. Whilst still
of ownership and responsibility that brought relatively early in its development, young people
benefits to whole community81. In 2008, a have already created a ‘teenagers’ Manifesto
follow-up study was undertaken in which for Better spaces in the Capital’, which offers
project leaders identified that engaging young a useful insight into some of the issues around
people and the local community was the single design that are important to them.
80. [Link]
81. CABe (2004). What would you do with this space? Involving young people in the design and care of urban spaces. Can be
downloaded at: [Link]/[Link]?contentitemid=482
82. the follow up report can be found at: [Link]/[Link]?contentitemid=2720
83. [Link]
84. [Link]
35
my City Too: Teenagers’ manifesto 9. We want trees, pools and fountains
for Better Spaces in the Capital everywhere
greenery and water features have a calming
1. Let us have our say and young people will effect and make places feel more welcoming.
be fully involved in planning, designing
OUTDOOR PlAy AND leARNINg PROvISION OUTSIDe Of THe ClASSROOm
6
Pedestrian areas need to be planned and
designed to be safer for everyone.
5. We want lively streets with better and
more creative lighting
Busy, well-lit areas will help us and
everyone else feel safe on our streets.
6. We want every generation to have their own
corner in public spaces, acknowledging
their needs and making them feel welcome oderick Coyne © Alsop
85. For more information visit the Container City website: [Link]
36
community services, housing, office space and
shopping, many incorporating outdoor spaces.
37
OTHEr USEfUl rESOUrCES
The National Clearinghouse for educational
facilities is one of the richest resource lists for
links to organisations, books, guidance, journals
OUTDOOR PlAy AND leARNINg PROvISION OUTSIDe Of THe ClASSROOm
38
7. neW teCHnoLogIes
trAnsForMIng outdoor
LeArnIng And PLAy sPACe
new technologies can and do enhance a examples of how new technologies can enhance
number of spaces and places; however, with play and learning spaces are, however, plentiful
the exception of a number of special schools, and varied. the examples of technologies and
the incorporation of new technologies into environments outlined below should give you
outdoor spaces in school settings is relatively some ideas about the types of technologies that
limited. Clearly incorporating new technologies might be appropriate to enhance your outdoor
into outdoor learning and play spaces should space or aspects of it, and how they can support
not be undertaken merely for the sake of it, or and promote the types of activities you want
to give the appearance of modernisation, but to encourage.
instead will be best and most appropriately
applied when it significantly contributes to and
enhances the wider learning aims and play
experiences and activities for young people.
40
mobile technologies meaning that the text or caption can be
there are numerous types of mobile devices, searched for automatically and reused through
such as mobile or handheld computers; online photo sharing sites suchas Flickr91.
communication devices such as mobile and Whether using pre-defined or self-created tags,
87. [Link]/every-action-counts
88. For instance, nokia Lifeblog, available for download [Link]/photos is a multimedia diary and website tool that collects
photos, videos, sound clips and texts messages that users create or receive on their mobile phones. It organises all the contents in a
timeline that can be downloaded on a PC and edited.
89. see Futurelab report about social software and learning, available at
[Link]/resources/documents/opening_education/Social_Software_report.pdf
90. Many editing software packages are available for free on the web, such as google’s Picasa ([Link]) or Flickr’s
web-based editing suite ([Link]).
91. [Link]
92. tim davies (2008). six steps to effective online Video. Created for oxfam Video Change ([Link])
93. HP has developed specific mediascape technologies: [Link]/mediascapes
41
the landscape in new and exciting ways. using identification metadata to media to provide
PdAs, gPs units, and special software94, it dynamic outdoor experiences.
is possible to create and view compositions
of sounds, images and video placed outside. Another example is Futurelab’s Mobimissions95,
NeW TeCHNOlOgIeS TRANSfORmINg OUTDOOR leARNINg AND PlAy SPACe
Beginning with a map of the area that is to be in which players engage with their environment
explored and importing it into the software on and community in new ways, creating missions
a computer, ‘regions’ can be attached that can on their mobile phones, which they can then
then be filled, or tagged with, images, video ‘drop’ in locations around the city. the locations
and sound files. these media-rich maps can are defined by the mobile ‘cells’, that is, the
then be transferred to portable devices and the geographical areas comprised in a mobile
mediascapes can then be experienced outdoors phone network, and the missions are activated
when the gPs unit recognises your position in when someone with the Mobimissions software
the outdoor space. loaded on their mobile walks into a cell.
approach that can be taken. Utilising various and water equipment have been developed for
sensors, pressure pads and other triggers can children with special needs.
cause the artefact to react, which invariably
causes reactions amongst children as they Bishopswood Special School
attempt to work out which of their actions At this school a dynamic sensory garden has
caused this occurrence or chain of events. been designed next to the school playground,
As Song97 (2008) suggests, “input-driven utilising seismic sensors buried under
electronic devices support interactivity by coloured steps and stones, which are then
allowing communication between the source triggered by children’s feet and produce
and the user”. Furthermore, if these are used in natural and amusing sounds from in-ground
conjunction with programming environments98 speakers.
that enable reconfiguration, then the artefact
potentially becomes more versatile and
sustainable in the degree to which it can be
used and reinterpreted by the children who
will use it over time.
Magic Fountains
97. Song, S (2008). Shifting Paradigms: Renovating the decorated shed. Article exploring theories discussed in Robert Venturi and
Denise Scott Brown’s Architecture as Signs and Systems: For a Mannerist Time
([Link]/features/[Link]?id=75250_0_23_0_C)
98. There are numerous programming software and environments. See for example: [Link]
99. Song, op cit
44
Inputs (sensors)
Sound sensors
Proximity sensor
Pressure pad
Fountaineers, a partnership project between new technologies can add much to the
Futurelab, stakeholder design and Luckwell ambience and function of outdoor practices
Primary school, led to the design and and the experience of children who react
construction of an interactive, programmable, to and interact with them, whether these
‘intelligent’ water fountain. the fountain are utilised to promote play, stimulate the
design incorporated MIMo characteristics senses, relay information or provide flexible
and is configurable in multiple ways and and reconfigurable resources that can foster
programmable by children. the diagram above a sense of ‘ownership’ of a place. the type of
demonstrates how the use of lights, speakers, technologies, and the ways and degree to which
proximity, sound and pressure sensors are they are used, will be mediated by various
incorporated and these can be programmed factors, such as the wider aims of the project,
via Lego Mindstorms nXt software, with the the needs of the children, and the practicalities
outputs viewed through a simulator. of incorporating them. A contentious issue is the
Creating ambient environments that change degree to which they can and should be used
in response to people’s actions, reactions and in relation to their impact on the environment.
moods, or can be abstract interpretations of Issues of environmental, social and design
information, is a developing area of design and is sustainability will be looked at in more detail
often referred to as ‘ambient intelligence’, which in the next section.
is a attempt to strike a balance between the
aesthetic and informational properties of spaces.
45
OTHEr USEfUl rESOUrCES magic fountains is a company that designs
and constructs animated, interactive, musical,
Special Children, April 2008, has an excellent programmed fountains and sensory play
article on the use and development of multi- equipment, ranging from programmed displays
NeW TeCHNOlOgIeS TRANSfORmINg OUTDOOR leARNINg AND PlAy SPACe
46
8. sustAInABILIty And
sustAInABLe deVeLoPMent
there are numerous contested interpretations However, the Brundtland Commission (formally
of both sustainability and sustainable the World Commission on environment and
development100, and the terms are often used development) defines sustainable development
interchangeably101. definitions vary depending as that which “meets the needs of the present
on the perspective employed, context in which without compromising the ability of future
they are operationalised, issues they refer to, generations to meet their own needs”103, and
and the scale of issue under discussion. Whilst similarly the dCsF defines it as “development
there are no agreed definitions of sustainability that allows people to meet their basic needs
and sustainable development, it is also argued and enjoy a good quality of life without
that there is possibly no need for one102 because compromising the quality of life of future
they are emerging and evolving concepts that generations”104. sustainability tends to suggest
are defined by action at global, national and a stable and mutual supporting relationship
local levels and by the implications for our lives. between human activities and the natural world
and its resources.
117. [Link]/publications/childrensplan
118. see for example: [Link]/sustainableschools
119. dfes schools for the Future: design of sustainable schools: Case studies. London
120. [Link]/aboutus/sd/[Link]
121. [Link]/sustainableschools
122. dfes (2006). Briefing Framework for Primary school Projects. Building Bulletin 99 (2nd edition). tso, London. Can be ordered
from: [Link]/education/[Link]?FO=1160398&ProductID=9780112711537&Action=Book
123. dfes (2006). Primary Ideas: Projects to enhance primary school environments. tso, London. Can be ordered from
[Link]/education/[Link]?FO=1160398&ProductID=9780112711834&Action=Book
124. dfes (2006). schools for the Future: designing school grounds. tso, London. Can be ordered from:
[Link]/education/[Link]?FO=1160398&ProductID=9780112711827&Action=Book
125. taylor, L, Bracken, K, Atkinson, d, Perrotta, C (forthcoming). exploring the Personalised Learning Landscape. Literature review
for the dCsF for the space for Personalisation Project. degW, Futurelab, edisonLearning, Penoyre & Prasad
126. For a more detailed account, see: taylor, L, Bracken, K, Atkinson, d, Perrotta, C (forthcoming). exploring the Personalised
Learning Landscape. Literature review for the dCsF for the space for Personalisation Project. degW, Futurelab, edisonLearning,
Penoyre & Prasad
50
links to help identify more sustainable designs,
but the potential resources for inspiring
ideas are vast, ranging from the services and
approaches offered by commercial companies,
to utilising features that already exist in the
local community, through to ideas and beliefs
emanating from the experiences of children,
parents, staff and other stakeholders.
130. Mcdonough, W and Braungart, M (2002). Cradle to Cradle: remaking the way we make things. north Point Press; 1st edition
52
OTHEr USEfUl rESOUrCES foundation for environmental education
(fee) is a non-governmental, non-profit
Teachernet provides useful information for all organisation promoting sustainable
sectors and offers a number of excellent online development through environmental education.
and downloadable tools to help schools identify Fee is an international umbrella organisation
the best route to becoming more sustainable. with one national member organisation per
[Link]/sustainableschools country representing Fee on the national
level and in charge of implementing Fee
Securing the future – delivering UK programmes nationally. Fee has member
sustainable development strategy HMg (2005) organisations in 55 countries worldwide.
[Link]/ [Link]/en
53
9. Summary
This handbook offers insight, ideas, advice through more coherent consideration of these
and examples aimed to inspire those involved policies to inform the initial vision phase,
in the redesign of outdoor learning and play so that such a vision can act as an enduring
spaces. It is by no means a ‘how to’ manual, artefact to orientate the various stakeholders
nor does it aim to suggest an ideal route or and interested parties that will move the vision
way to approach design, or specify particular through to actualisation.
attributes that such spaces should include. It
is illustrative, rather than specific, as decisions Furthermore, it highlights the need to put
will be made and mediated by a range of local, children at the centre of education and
environmental, financial and other elements. educational practices and encourages a move
However, it does promote the centrality towards more active engagement by children
of outdoor play and learning in promoting in the design and shaping of services which
children’s health, well-being and emotional affect them. Notably, this publication suggests
and social development. that redesign processes and capital investment
programmes offer great opportunity to do this
It also advocates the idea that design and by involving them meaningfully in co-design
redesign through various unique opportunities, processes, which expose them to diverse,
such as those afforded by current and real and interesting learning experiences and
significant capital investment programmes, environments and enable them to work with,
should be perceived as an opportunity to model learn with, and achieve tangible outcomes and
transformative practice and pedagogy. It draws success with a multitude of different experts
on and highlights numerous policies and and professionals that can support their wider
legislation that support a more transformative educational, social and emotional development.
approach and urges more radical design
SUmmARy
become successful learners, confident individuals,
WHAT responsible citizens
ARE WE
mapped by
TRYING TO
ACHIEVE? curriculum aims, Every Child Matters outcomes
and focus for learning 9
ARE WE mapped by
ACHIEVING evaluating impact and accountability measures
OUR AIMS?
55