[Harmattan]: DIII4A start
DOOM3 initial context
OpenGL:
Format: 0x8888
MSAA: 0
Version: 20000
Variables:
Native library directory:
/data/app/~~5MMQ2oJgucncgCq0pSOWsw==/[Link].idTech4Amm-
P8HN7p0rPOGMGWfnLFmGCA==/lib/arm64
Redirect output to file: 1
No handle signals: 0
Multi-thread: 0
Continue when missing OpenGL context: 0
DOOM3 callback
AudioTrack:
initAudio: 0x781ab327a0
writeAudio: 0x781ab32890
Input:
grab_mouse: 0x781ab33734
pull_input_event: 0x781ab337e8
System:
attach_thread: 0x781ab3389c
tmpfile: 0x781ab3391c
Other:
setState: 0x781ab32964
DOOM3 command line arguments: 5
0: /storage/emulated/0/diii4a/[Link]
1: +set
2: harm_r_maxFps
3: 120
4: +disconnect
[Harmattan]: doom3 main thread start.
[Harmattan]: Enter doom3 main thread -> main
DOOM 1.3.1.1304 android-arm64 Feb 4 2024 10:15:21
found interface lo - loopback
found interface wlan0 - [Link]/[Link]
------ Initializing File System ------
Loaded pk4 /storage/emulated/0/diii4a/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /storage/emulated/0/diii4a/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /storage/emulated/0/diii4a/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /storage/emulated/0/diii4a/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /storage/emulated/0/diii4a/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /storage/emulated/0/diii4a/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /storage/emulated/0/diii4a/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /storage/emulated/0/diii4a/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /storage/emulated/0/diii4a/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
/storage/emulated/0/diii4a/base
/storage/emulated/0/diii4a/base/pak008.pk4 (3 files)
/storage/emulated/0/diii4a/base/pak007.pk4 (38 files)
/storage/emulated/0/diii4a/base/pak006.pk4 (48 files)
/storage/emulated/0/diii4a/base/pak005.pk4 (63 files)
/storage/emulated/0/diii4a/base/pak004.pk4 (5137 files)
/storage/emulated/0/diii4a/base/pak003.pk4 (4676 files)
/storage/emulated/0/diii4a/base/pak002.pk4 (6120 files)
/storage/emulated/0/diii4a/base/pak001.pk4 (8972 files)
/storage/emulated/0/diii4a/base/pak000.pk4 (2698 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5206 strings read from strings/[Link]
Couldn't open journal files
execing [Link]
execing [Link]
execing [Link]
couldn't exec [Link]
5206 strings read from strings/[Link]
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
r_mode(-1), r_customWidth(640), r_customHeight(360)----- R_InitOpenGL -----
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil
display. samples 0, sample buffers 0.
dlopen([Link])
GL_RENDERER: Mali-G52 MC2
GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_ARM_debug_assert GL_OES_depth24 GL_OES_depth_texture
GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8
GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync
GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat
GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax
GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D
GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context
GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables
GL_OES_sample_shading GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader
GL_OES_tessellation_shader GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5
GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image
GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float
GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview
GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage
GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_clear_texture
GL_ARM_shader_core_properties GL_EXT_texture_filter_anisotropic
GL_ARM_texture_unnormalized_coordinates GL_EXT_shader_framebuffer_fetch
GL_EXT_polygon_offset_clamp GL_EXT_EGL_image_storage
GL_VERSION: OpenGL ES 3.2 v1.r49p1-03bet0.3a1759ee1cb57182986f58db4ad336c2
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
------ Android AudioTrack Sound Initialization ------
...using GL_OES_texture_npot
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_OES_texture_3D
...using GL_EXT_framebuffer_object
...using GL_OES_depth_texture
...using GL_OES_depth_texture_cube_map
...using GL_OES_depth24
X..GL_EXT_frag_depth not found
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
[Harmattan]: Load GLSL shader program: interaction
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: shadow
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: default
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfill
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfillClip
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: cubemap
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: reflectionCubemap
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: fog
[Harmattan]: 1. Load external shader source: Vertex([Link]), Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: blendLight
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinn_phong
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong.vert),
Fragment(interaction_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: diffuseCubemap
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: texgen
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_point_light
[Harmattan]: 1. Load external shader source: Vertex(depth_point_light.vert),
Fragment(depth_point_light.frag)
Load GLSL shader file: glslprogs/depth_point_light.vert -> fail
Load GLSL shader file: glslprogs/depth_point_light.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_point_light_shadow_mapping.vert),
Fragment(interaction_point_light_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.vert ->
fail
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.frag ->
fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_point_light_shadow_mapping.vert),
Fragment(interaction_blinnphong_point_light_shadow_mapping.frag)
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.vert -> fail
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_parallel_light
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_spot_light
[Harmattan]: 1. Load external shader source: Vertex([Link]),
Fragment([Link])
Load GLSL shader file: glslprogs/[Link] -> fail
Load GLSL shader file: glslprogs/[Link] -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent.vert),
Fragment(interaction_translucent.frag)
Load GLSL shader file: glslprogs/interaction_translucent.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent_blinn_phong
[Harmattan]: 1. Load external shader source:
Vertex(interaction_translucent_blinnphong.vert),
Fragment(interaction_translucent_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
Link failed because of missing shader.
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
-------------------------------
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) ---
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) ---
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) ---
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) ---
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) ---
glGetError() = 0x501
[Harmattan]: fpu = hard
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library
directory in default path
`/data/app/~~5MMQ2oJgucncgCq0pSOWsw==/[Link].idTech4Amm-
P8HN7p0rPOGMGWfnLFmGCA==/lib/arm64`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load DOOM3 game......
[Harmattan]: DLL_Load(/data/app/~~5MMQ2oJgucncgCq0pSOWsw==/[Link].idTech4Amm-
P8HN7p0rPOGMGWfnLFmGCA==/lib/arm64/[Link])
[Harmattan]: Load dynamic library
`/data/app/~~5MMQ2oJgucncgCq0pSOWsw==/[Link].idTech4Amm-
P8HN7p0rPOGMGWfnLFmGCA==/lib/arm64/[Link]` done!
dlsym 'GetGameAPI' failed: undefined symbol: glFramebufferTextureLayer
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Feb 4 2024
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 764368 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1800 MHzCompiled '#': 0.0 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 13232 bytes
Statements: 67875, 2715000 bytes
Functions: 2109, 318020 bytes
Variables: 170888 bytes
Mem used: 4383712 bytes
Static data: 4014344 bytes
Allocated: 5568260 bytes
Thread size: 14056 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> Two or more active
samplers of different type are assigned to the same texture unit.!
1 warnings
[Harmattan]: Console history not exists -> .console_history.dat
terminal support disabled: stdin is not a tty
pid: 15038
7680 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
64 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
--------- Map Initialization ---------
Map: game/delta2a
------- Game Map Init SaveGame -------
collision data:
718 models
48574 vertices (1138 KB)
89602 edges (3150 KB)
37452 polygons (2769 KB)
6669 brushes (938 KB)
17870 nodes (837 KB)
66898 polygon refs (1045 KB)
20392 brush refs (318 KB)
33979 internal edges
2496 sharp edges
0 contained polygons removed
0 polygons merged
10198 KB total memory used
0 msec to load collision data.
map bounds are (5216.0, 6728.0, 2952.0)
max clip sector is (326.0, 210.2, 369.0)
7 KB passage memory used to build PVS
0 msec to calculate PVS
100 areas
214 portals
10 areas visible on average
1 KB PVS data
[Load AAS]
loading maps/game/delta2a.aas48
done.
[Load AAS]
loading maps/game/delta2a.aas96
[Load AAS]
loading maps/game/delta2a.aas_guardian
[Load AAS]
loading maps/game/delta2a.aas_mancubus
[Load AAS]
loading maps/game/delta2a.aas_sabaoth
[Load AAS]
loading maps/game/delta2a.aas_cyberdemon
removed 2 degenerate triangles
WARNING: file <implicit file>, line 2: unknown token
'sound/drones/low/simple_drone_pulse_1.5s_40hz'
WARNING: Couldn't load sound 'monster_demon_imp_footstep_glass.wav' using default
removed 2 degenerate triangles
removed 1 degenerate triangles
loaded collision model models/mapobjects/delta2/puzzcage/[Link]
loaded collision model models/mapobjects/delta2/demonpork/[Link]
loaded collision model models/mapobjects/delta2/demonpork/monkeyskull_lo.lwo
loaded collision model models/mapobjects/lights/doublegood/[Link]
loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/machineroom/[Link]
loaded collision model models/mapobjects/chairs/modchair/[Link]
loaded collision model models/mapobjects/chairs/modchair/[Link]
loaded collision model models/mapobjects/com/[Link]
loaded collision model models/mapobjects/com/[Link]
loaded collision model models/mapobjects/mcity/deskcomp/[Link]
loaded collision model
models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ASE
loaded collision model models/mapobjects/tables/Udesk/[Link]
loaded collision model models/mapobjects/guiobjects/techdrpanel1/[Link]
loaded collision model models/mapobjects/elevators/[Link]
loaded collision model models/mapobjects/elevators/elevator_door.lwo
loaded collision model models/mapobjects/tables/cot/[Link]
loaded collision model models/mapobjects/delta2/stecolpanel/[Link]
loaded collision model models/mapobjects/tables/gendesk/[Link]
loaded collision model models/mapobjects/doors/deldoor1/[Link]
loaded collision model models/mapobjects/doors/deldoor2/[Link]
loaded collision model models/mapobjects/skmachines/[Link]
loaded collision model models/mapobjects/cpu/[Link]
loaded collision model models/mapobjects/skmachines/[Link]
loaded collision model models/mapobjects/skmachines/[Link]
loaded collision model models/mapobjects/deltadecon/[Link]
loaded collision model models/mapobjects/cpu/[Link]
loaded collision model models/mapobjects/utility/binplug/binplug_o.lwo
loaded collision model models/mapobjects/teleporterog/[Link]
loaded collision model models/mapobjects/utility/tecknob1/[Link]
loaded collision model models/mapobjects/utility/tecknob2/[Link]
loaded collision model models/mapobjects/telepad/[Link]
loaded collision model models/mapobjects/telepad/[Link]
loaded collision model models/mapobjects/telepad/[Link]
loaded collision model models/mal/[Link]
loaded collision model models/mapobjects/teleporterog/[Link]
loaded collision model models/mapobjects/chairs/modchair/[Link]
loaded collision model models/mapobjects/chairs/modchair/[Link]
loaded collision model models/mapobjects/filler/[Link]
loaded collision model models/mapobjects/filler/[Link]
loaded collision model models/mapobjects/delta2/stecolpanel/[Link]
loaded collision model models/mapobjects/tables/gendesk/[Link]
loaded collision model models/mapobjects/tables/gendesk/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/washroom/[Link]
loaded collision model models/mapobjects/lab/autable/[Link]
loaded collision model models/mapobjects/lab/roboarm1/[Link]
loaded collision model models/mapobjects/cpu/[Link]
loaded collision model models/mapobjects/utility/inhaler/[Link]
WARNING: Couldn't load sound 'sound/drones/low/simple_drone_pulse_1.wav' using
default
loaded collision model models/mapobjects/utility/vent/[Link]
loaded collision model models/mapobjects/doors/delelev/[Link]
loaded collision model models/mapobjects/doors/delelev/[Link]
loaded collision model models/mapobjects/doors/deldoor2/[Link]
loaded collision model models/mapobjects/doors/deldoor2/[Link]
loaded collision model models/mapobjects/doors/deldoor1/[Link]
loaded collision model models/mapobjects/doors/deldoor1/[Link]
loaded collision model models/mapobjects/doors/deldoor1/[Link]
loaded collision model models/mapobjects/doors/deldoor1/[Link]
loaded collision model models/mapobjects/lab/loadingplatform/[Link]
loaded collision model models/mapobjects/com/elevguistand/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/deltacrane/AXISCRANE/[Link]
loaded collision model models/mapobjects/lights/klaxon/[Link]
loaded collision model models/mapobjects/healthgui/[Link]
loaded collision model models/mapobjects/filler/[Link]
loaded collision model models/mapobjects/teleporter/[Link]
loaded collision model models/mapobjects/lab/fridge1/fridge1_delta2b.lwo
loaded collision model models/mapobjects/delta2/demonpork/[Link]
loaded collision model models/mapobjects/delta2/demonpork/[Link]
loaded collision model
models/mapobjects/delta3/teleporter_warpfx/betrugger_lightning.lwo
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
1 models purged from previous level, 1379 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
0 purged from previous
158 kept from previous
1989 new loaded
all images loaded in 15.7 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
20856k referenced
939k purged
----------------------------------------
-----------------------------------
31590 msec to load game/delta2a
idRenderWorld::GenerateAllInteractions, msec = 35, staticAllocCount = 0.
interactionTable size: 8392544 bytes
28142 interaction take 4277584 bytes
------------- Warnings ---------------
during game/delta2a...
WARNING: Couldn't load sound 'monster_demon_imp_footstep_glass.wav' using default
WARNING: Couldn't load sound 'sound/drones/low/simple_drone_pulse_1.wav' using
default
WARNING: file <implicit file>, line 2: unknown token
'sound/drones/low/simple_drone_pulse_1.5s_40hz'
3 warnings
loaded collision model models/gibs/head_pork.lwo
loaded collision model models/gibs/torso_pork.lwo
loaded collision model models/gibs/rup_arm_pork.lwo
loaded collision model models/gibs/left_waist_pork.lwo
loaded collision model models/gibs/lup_leg_pork.lwo
loaded collision model models/gibs/rup_leg_pork.lwo
loaded collision model models/gibs/rup2_leg_pork.lwo
loaded collision model models/gibs/pelvis_pork.lwo
loaded collision model models/gibs/skull_pork.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
WARNING: rigid body moved outside world bounds for entity
'idMoveableItem_moveable_item_skull_pork_121' type 'idMoveableItem' at (-782 2636 -
1720)
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[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.
[Harmattan]: ANativeWindow changed: 0xb400007a1770ce60
[Harmattan]: EGL surface created and using EGL context.
[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.
[Harmattan]: ANativeWindow changed: 0xb400007a176ad190
[Harmattan]: EGL surface created and using EGL context.
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loaded collision model models/weapons/shell1/mshell_lo.lwo
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--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/map/[Link].
reloading guis/lvlmaps/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/screens/[Link].
reloading guis/screens/cpu_six.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/controlpanels/[Link].
reloading guis/delta2/[Link].
reloading guis/weapons/[Link].
reloading guis/weapons/[Link].
reloading guis/delta2/door_control.gui.
reloading guis/screens/[Link].
reloading guis/delta2/[Link].
reloading guis/doors/[Link].
reloading guis/doors/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/screens/cpu_two.gui.
reloading guis/doors/[Link].
reloading guis/doors/[Link].
reloading guis/doors/[Link].
reloading guis/doors/[Link].
reloading guis/transfer/enter_delta2.gui.
reloading guis/doors/elevatortop_gray2.gui.
reloading guis/screens/[Link].
reloading guis/screens/cpu_one.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/controlpanels/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/pda/pda_world.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top2.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/controlpanels/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/doors/[Link].
reloading guis/doors/[Link].
reloading guis/delta2/[Link].
reloading guis/weapons/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/doors/aco_door.gui.
reloading guis/delta2/[Link].
reloading guis/doors/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/screens/[Link].
reloading guis/delta2/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/controlpanels/[Link].
reloading guis/controlpanels/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/[Link].
reloading guis/delta2/[Link].
reloading guis/controlpanels/[Link].
reloading guis/screens/[Link].
reloading guis/controlpanels/[Link].
reloading guis/controlpanels/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/delta2/door_control.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/controlpanels/[Link].
reloading guis/delta2/[Link].
reloading guis/delta2b/[Link].
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/screens/cpu_top.gui.
reloading guis/controlpanels/[Link].
reloading guis/delta2/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
reloading guis/[Link].
--------- Map Initialization ---------
Map: game/delta2a
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
map bounds are (5216.0, 6728.0, 2952.0)
max clip sector is (326.0, 210.2, 369.0)
7 KB passage memory used to build PVS
0 msec to calculate PVS
100 areas
214 portals
10 areas visible on average
1 KB PVS data
Keeping maps/game/delta2a.aas48
[Load AAS]
loading maps/game/delta2a.aas96
[Load AAS]
loading maps/game/delta2a.aas_guardian
[Load AAS]
loading maps/game/delta2a.aas_mancubus
[Load AAS]
loading maps/game/delta2a.aas_sabaoth
[Load AAS]
loading maps/game/delta2a.aas_cyberdemon
--------------------------------------
-----------------------------------
2685 msec to load game/delta2a
idRenderWorld::GenerateAllInteractions, msec = 35, staticAllocCount = 0.
interactionTable size: 8677656 bytes
27969 interaction take 4251288 bytes
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[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.