Roblox Character Customization Script
Roblox Character Customization Script
LocalPlayer
function infect(char)
repeat wait() until char
local torso = char["Torso"]
repeat wait() until torso
local Head = char:FindFirstChild("Head")
if Head then
if Head:FindFirstChild("face") then
[Link] = "[Link]
end
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
elseif v:IsA("BasePart") then
[Link] = [Link]("Dirt brown")
[Link]:connect(function(prop)
if prop == "BrickColor" then
print("gi")
end
end)
end
end
local RA, LA, LL, RL, Head = torso["Right Shoulder"],torso["Left
Shoulder"],torso["Left Hip"],torso["Right Hip"],torso["Neck"]
local sound = [Link]("Sound", torso)
[Link] = "rbxassetid://0"
[Link] = 0
[Link] = true
sound:Play()
end
wait(1)
--------------------------------
local p = [Link]
local char = [Link]
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = [Link]
local torso = [Link]
local hum = [Link]
local cam = [Link]
local root = [Link]
local deb = false
local shot = 0
local debris=game:service"Debris"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
[Link]([Link]())
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs (hed:GetChildren()) do
if v:IsA("Sound") then
v:Destroy()
end
end
----------------------------------------------------
z = [Link]("Sound", torso)
[Link] = "rbxassetid://0" -- Put Music ID Here.
[Link] = true
[Link] = 1
wait(.1)
z:Play()
-----------------------------------------------------
Debounces = {
CanAttack = true;
NoIdl = false;
Slashing = false;
Slashed = false;
RPunch = false;
RPunched = false;
LPunch = false;
LPunched = false;
}
local Touche = {[Link], }
----------------------------------------------------
[Link] = "rbxassetid://0"
char["Body Colors"].HeadColor = [Link]("White")
char["Body Colors"].TorsoColor = [Link]("White")
char["Body Colors"].LeftArmColor = [Link]("White")
char["Body Colors"].RightArmColor = [Link]("White")
char["Body Colors"].LeftLegColor = [Link]("White")
char["Body Colors"].RightLegColor = [Link]("White")
----------------------------------------------------
ypcall(function()
[Link]:Destroy()
[Link]:Destroy()
shirt = [Link]("Shirt", char)
[Link] = "Shirt"
pants = [Link]("Pants", char)
[Link] = "Pants"
[Link] = "[Link]
[Link] = "[Link]
end)
----------------------------------------------------
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = [Link] or [Link]:wait()
[Link] = 1
local M = [Link]("SpecialMesh")
[Link] = Orb
[Link] = "[Link]
[Link] = [Link](0.8, 3, 0.8)
--------------------------------------------------------
local Orbvc = [Link]("Part", Character)
[Link] = "Orbvc"
[Link] = [Link]
[Link] = false
[Link] = [Link]("Really black")
[Link] = 0
[Link] = "Neon"
[Link] = [Link](0.1, 0.1, 0.1)
[Link] = [Link]
[Link] = [Link]
[Link] = 1
d = [Link]("Decal",Camisa)
[Link] = "[Link]
[Link] = "Front"
script:WaitForChild("Heartbeat")
frame = 1/30
tf = 0
allowframeloss = false --if set to true will fire every frame it possibly can. This
will result in multiple events happening at the same time whenever delta returns
frame*2 or greater.
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
lastframe = tick()
[Link]:Fire() --ayy lmao
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 =
a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 =
b:components()
local v0 = lerp([Link](ax, ay, az), [Link](bx , by , bz), t) --
Position
local v1 = slerp([Link](a00, a01, a02), [Link](b00, b01, b02), t)
-- Vector right
local v2 = slerp([Link](a10, a11, a12), [Link](b10, b11, b12), t)
-- Vector up
local v3 = slerp([Link](a20, a21, a22), [Link](b20, b21, b22), t)
-- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return [Link]()
end
return [Link](
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end
----------------------------------------------------
function genWeld(a,b)
local w = [Link]("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = [Link]("Weld")
[Link] = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = [Link]:inverse() * [Link]
[Link] = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return [Link](com1[1],com1[2],com1[3]) *
[Link](select(4,unpack(com1)))
end
----------------------------------------------------
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = [Link]("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = [Link](wc0x, wc0y, wc0z)
end
----------------------------------------------------
newWeld(torso, larm, -1.5, 0.5, 0)
[Link].C1 = [Link](0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
[Link].C1 = [Link](0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
[Link].C1 = [Link](0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
[Link].C1 = [Link](0, 1, 0)
newWeld(root, torso, 0, -1, 0)
[Link].C1 = [Link](0, -1, 0)
----------------------------------------------------
z = [Link]("Sound",char) --Smile: print("â?º")
[Link] = "rbxassetid://0"--410761150, 411368002
[Link] = true
[Link] = 1
[Link] = 1
wait(0.1)
z:Play()
----------------------------------------------------
New = function(Object, Parent, Name, Data)
local Object = [Link](Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
[Link] = Parent
[Link] = Name
return Object
end
----------------------------------------------------
--Left Arm
m = [Link]("Model")
[Link] = "LeftArm"
p4 = [Link]("Part", m)
[Link] = [Link]("Really black")
[Link] = [Link]
[Link] = "LeftArmPlate"
[Link] = [Link](1, 2, 1)
[Link] = 1
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
b4 = [Link]("SpecialMesh", p4)
[Link] = [Link]
[Link] = "Mesh"
[Link] = [Link](1.01999998, 1.01999998, 1.01999998)
w1 = [Link]("Weld", p1)
[Link] = "Part_Weld"
w1.Part0 = p1
w1.C0 = [Link](1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p2
w1.C1 = [Link](1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2 = [Link]("Weld", p2)
[Link] = "Part_Weld"
w2.Part0 = p2
w2.C0 = [Link](1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p3
w2.C1 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3 = [Link]("Weld", p3)
[Link] = "LeftArmPlate_Weld"
w3.Part0 = p3
w3.C0 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p4
w3.C1 = [Link](1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4 = [Link]("Weld", p4)
[Link] = "Part_Weld"
w4.Part0 = p4
w4.C0 = [Link](1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p5
w4.C1 = [Link](1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5 = [Link]("Weld", p5)
[Link] = "Part_Weld"
w5.Part0 = p5
w5.C0 = [Link](1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p6
w5.C1 = [Link](1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6 = [Link]("Weld", p6)
[Link] = "Part_Weld"
w6.Part0 = p6
w6.C0 = [Link](1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p7
w6.C1 = [Link](1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7 = [Link]("Weld", p7)
[Link] = "Part_Weld"
w7.Part0 = p7
w7.C0 = [Link](1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = p8
w7.C1 = [Link](1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8 = [Link]("Weld", p8)
[Link] = "Part_Weld"
w8.Part0 = p8
w8.C0 = [Link](1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p9
w8.C1 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9 = [Link]("Weld", p9)
[Link] = "Part_Weld"
w9.Part0 = p9
w9.C0 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p10
w9.C1 = [Link](1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10 = [Link]("Weld", p10)
[Link] = "Part_Weld"
w10.Part0 = p10
w10.C0 = [Link](1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10.Part1 = p11
w10.C1 = [Link](1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11 = [Link]("Weld", p11)
[Link] = "Part_Weld"
w11.Part0 = p11
w11.C0 = [Link](1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11.Part1 = p12
w11.C1 = [Link](1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12 = [Link]("Weld", p12)
[Link] = "Part_Weld"
w12.Part0 = p12
w12.C0 = [Link](1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12.Part1 = p13
w12.C1 = [Link](1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13 = [Link]("Weld", p13)
[Link] = "Part_Weld"
w13.Part0 = p13
w13.C0 = [Link](1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13.Part1 = p14
w13.C1 = [Link](1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14 = [Link]("Weld", p14)
[Link] = "Part_Weld"
w14.Part0 = p14
w14.C0 = [Link](1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14.Part1 = p15
w14.C1 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15 = [Link]("Weld", p15)
[Link] = "Part_Weld"
w15.Part0 = p15
w15.C0 = [Link](1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15.Part1 = p16
w15.C1 = [Link](1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -
6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -
0.866025269, 0.5)
[Link] = larm
m:MakeJoints()
----------------------------------------------------
local cor = [Link]("Part", [Link])
[Link] = "Thingy"
[Link] = true
[Link] = 0
[Link] = false
[Link] = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
corw = [Link]("Weld", cor)
corw.Part0 = larm
corw.Part1 = cor
corw.C0 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
corw.C1 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
weld1 = [Link]("Weld", [Link])
weld1.Part0 = cor
weld1.Part1 = [Link]
weld1.C0 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
--Right Arm
m2 = [Link]("Model")
[Link] = "RightArm"
p7 = [Link]("Part", m2)
[Link] = [Link]("Really black")
[Link] = [Link]
[Link] = 1
[Link] = "RightArmPlate"
[Link] = [Link](3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
[Link] = [Link]
[Link] = [Link](1, 2, 1)
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
b7 = [Link]("SpecialMesh", p7)
[Link] = [Link]
[Link] = "Mesh"
[Link] = [Link](1.01999998, 1.01999998, 1.01999998)
w1 = [Link]("Weld", p1)
[Link] = "Part_Weld"
w1.Part0 = p1
w1.C0 = [Link](-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p2
w1.C1 = [Link](-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2 = [Link]("Weld", p2)
[Link] = "Part_Weld"
w2.Part0 = p2
w2.C0 = [Link](-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p3
w2.C1 = [Link](-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3 = [Link]("Weld", p3)
[Link] = "Part_Weld"
w3.Part0 = p3
w3.C0 = [Link](-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p4
w3.C1 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4 = [Link]("Weld", p4)
[Link] = "Part_Weld"
w4.Part0 = p4
w4.C0 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p5
w4.C1 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5 = [Link]("Weld", p5)
[Link] = "Part_Weld"
w5.Part0 = p5
w5.C0 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p6
w5.C1 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6 = [Link]("Weld", p6)
[Link] = "RightArmPlate_Weld"
w6.Part0 = p6
w6.C0 = [Link](-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p7
w6.C1 = [Link](-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7 = [Link]("Weld", p7)
[Link] = "Part_Weld"
w7.Part0 = p7
w7.C0 = [Link](-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = p8
w7.C1 = [Link](-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8 = [Link]("Weld", p8)
[Link] = "Part_Weld"
w8.Part0 = p8
w8.C0 = [Link](-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p9
w8.C1 = [Link](-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9 = [Link]("Weld", p9)
[Link] = "Part_Weld"
w9.Part0 = p9
w9.C0 = [Link](-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p10
w9.C1 = [Link](-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10 = [Link]("Weld", p10)
[Link] = "Part_Weld"
w10.Part0 = p10
w10.C0 = [Link](-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10.Part1 = p11
w10.C1 = [Link](-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11 = [Link]("Weld", p11)
[Link] = "Part_Weld"
w11.Part0 = p11
w11.C0 = [Link](-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11.Part1 = p12
w11.C1 = [Link](-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12 = [Link]("Weld", p12)
[Link] = "Part_Weld"
w12.Part0 = p12
w12.C0 = [Link](-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12.Part1 = p13
w12.C1 = [Link](-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13 = [Link]("Weld", p13)
[Link] = "Part_Weld"
w13.Part0 = p13
w13.C0 = [Link](-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13.Part1 = p14
w13.C1 = [Link](-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14 = [Link]("Weld", p14)
[Link] = "Part_Weld"
w14.Part0 = p14
w14.C0 = [Link](-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14.Part1 = p15
w14.C1 = [Link](-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15 = [Link]("Weld", p15)
[Link] = "Part_Weld"
w15.Part0 = p15
w15.C0 = [Link](-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15.Part1 = p16
w15.C1 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16 = [Link]("Weld", p16)
[Link] = "Part_Weld"
w16.Part0 = p16
w16.C0 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16.Part1 = p17
w16.C1 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17 = [Link]("Weld", p17)
[Link] = "Part_Weld"
w17.Part0 = p17
w17.C0 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17.Part1 = p18
w17.C1 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18 = [Link]("Weld", p18)
[Link] = "Part_Weld"
w18.Part0 = p18
w18.C0 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18.Part1 = p19
w18.C1 = [Link](-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
[Link] = rarm
m2:MakeJoints()
----------------------------------------------------
local cor2 = [Link]("Part", [Link])
[Link] = "Thingy"
[Link] = true
[Link] = 0
[Link] = false
[Link] = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
corw2 = [Link]("Weld", cor2)
corw2.Part0 = rarm
corw2.Part1 = cor2
corw2.C0 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
corw2.C1 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
weld2 = [Link]("Weld", [Link])
weld2.Part0 = cor2
weld2.Part1 = [Link]
weld2.C0 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
--Zyrodoxa
m8 = [Link]("Model")
[Link] = "Zyrodoxa"
p16 = [Link]("Part", m8)
[Link] = [Link]("Instutional white")
[Link] = [Link]
[Link] = "Handle"
[Link] = [Link](2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -
5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008,
1.00000393, 3.27827877e-007)
[Link] = false
[Link] = true
[Link] = [Link]
[Link] = [Link](0, 0, 0)
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
b16 = [Link]("BlockMesh", p16)
[Link] = "Mesh"
[Link] = [Link](0, 0, 0)
[Link] = rarm
m8:MakeJoints()
----------------------------------------------------
local cor8 = [Link]("Part", [Link])
[Link] = "Thingy"
[Link] = true
[Link] = 0
[Link] = false
[Link] = [Link](1, 1, 1)
[Link] = 1
[Link] = 0
corw8 = [Link]("Weld", cor8)
corw8.Part0 = rarm
corw8.Part1 = cor8
corw8.C0 = [Link](0, -1, 0) * [Link]([Link](90), [Link](0),
[Link](180))
corw8.C1 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
weld8 = [Link]("Weld", [Link])
weld8.Part0 = cor8
weld8.Part1 = [Link]
weld8.C0 = [Link](0, 0, 0) * [Link]([Link](0), [Link](0),
[Link](0))
----------------------------------------------------
models = {m,m2,m3,m4,m5,m6,m7,m8}
parts = {}
Stepped:connect(function()
for i,v in pairs(models) do
for _, a in pairs(v:GetChildren()) do
if v:IsA("Part") and [Link] ~= "Thingy" then
[Link](parts, a)
for i,v in pairs(parts) do
[Link] = false
end
end
end
end
end)
----------------------------------------------------
local animpose = "Idle1"
local lastanimpose = "Idle1"
local grab = false
local Smooth = 1
local sine = 0
local change = 1
local val = 0
local ffing = false
----------------------------------------------------
--[[local hitbox = [Link]--Zyrodoxa is the name of the dagger k
function FindHumanoids()
local function c_region(Position, Size)
local SizeOffset = Size/2
local Point1 = Position - SizeOffset
local Point2 = Position + SizeOffset
local a = [Link]("Part", workspace)
[Link] = true
[Link] = Size
[Link] = Position
print("Hey!, I'm making a part!")
return [Link](Point1, Point2)
end
local found_humanoids = {}
local already_found = {[Link]}
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return([Link].p -Position).magnitude <
Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if([Link] -Position).magnitude <= Distance then
[Link](List,v)
end
end
end
end
end
return List
end
function Slam()
local part=[Link]('Part',mod4)
[Link]=true
[Link]=false
[Link]='Custom'
[Link]=[Link](.2,.2,.2)
[Link]=[Link]*[Link](0,-2.8,-1.4)*[Link]([Link](90),0,0)
[Link]=.7
[Link]=[Link]('Really black')
mesh=[Link]('SpecialMesh',part)
[Link]='[Link]
[Link]=[Link](3,3,3)
local part2=[Link]('Part',mod4)
[Link]=true
[Link]=false
[Link]='Custom'
[Link]=[Link](.2,.2,.2)
[Link]=[Link]*[Link](0,-2.4,-1.6)
[Link]=.7
[Link]=[Link]('Institutional white')
mesh2=[Link]('SpecialMesh',part2)
[Link]='[Link]
[Link]=[Link](3,1.5,3)
x = [Link]("Sound",larm)
[Link] = "[Link]
[Link] = ptez[[Link](1,#ptez)]
[Link] = 1
wait(.1)
x1 = [Link]("Sound",larm)
[Link] = "[Link]
[Link] = ptez[[Link](1,#ptez)]
[Link] = 1
wait(.1)
x:Play()
x1:Play()
for i,v in pairs(FindNearestTorso([Link].p,4))do
if v:FindFirstChild('Humanoid') then
[Link]:TakeDamage([Link](30,45))
end
end
[Link]([Link](function()
for i=0,0.62,0.13 do
wait()
[Link]=[Link]
[Link]=i
[Link]=[Link]+[Link](0.4,0.4,0.4)
[Link]=[Link]
[Link]=i
[Link]=[Link]+[Link](0.4,0.2,0.4)
end
[Link]=nil
[Link]=nil
x:Destroy()
end))
end
----------------------------------------------------
wPart = function(x,y,z,color,tr,cc,an,parent)
local wp = [Link]('WedgePart',parent or Weapon)
[Link] = 'Custom'
[Link] = [Link](x,y,z)
[Link] = [Link](color)
[Link] = cc
[Link] = tr
[Link] = an
[Link],[Link] = 0,0
return wp
end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then
msh = [Link]("CylinderMesh",par)
elseif num == 2 then
msh = [Link]("SpecialMesh",par)
[Link] = 3
elseif num == 3 then
msh = [Link]("BlockMesh",par)
elseif num == 4 then
msh = [Link]("SpecialMesh",par)
[Link] = "Torso"
elseif type(num) == 'string' then
msh = [Link]("SpecialMesh",par)
[Link] = num
end
[Link] = [Link](x,y,z)
return msh
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
print("unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
local sz = [Link](0.2, width, len1)
[Link] = sz
local sp = Mesh(w1,2,0,0,0)
[Link]='Wedge'
[Link]=[Link](0,1,1)*sz/[Link]
w1:BreakJoints()
[Link] = true
[Link] = 0.7
Spawn(function()
for i=0,1,0.1 do
[Link]:wait()
[Link]=[Link]+0.03
end
end)
[Link] =
maincf*[Link]([Link],0,[Link]/2)*[Link](0,width/2,len1/2)
[Link](list,w1)
end
if len2 > 0.01 then
local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
local sz = [Link](0.2, width, len2)
[Link] = sz
local sp = Mesh(w2,2,0,0,0)
[Link]='Wedge'
[Link]=[Link](0,1,1)*sz/[Link]
w2:BreakJoints()
[Link] = true
[Link] = 0.7
Spawn(function()
for i=0,1,0.1 do
[Link]:wait()
[Link]=[Link]+0.03
end
end)
[Link] =
maincf*[Link]([Link],[Link],-[Link]/2)*[Link](0,width/2,-len1 -
len2/2)
[Link](list,w2)
end
return unpack(list)
end
function trail(p,t,h)
Spawn(function()
local blcf = [Link]
local scfr = blcf
for i=1,t do
local blcf = [Link]
if scfr and ([Link]-scfr.p).magnitude > .1 then
local a,b = Triangle((scfr*[Link](0,h/2,0)).p,
(scfr*[Link](0,-h/2,0)).p,(blcf*[Link](0,h/2,0)).p)
if a then [Link]:AddItem(a,1) end
if b then [Link]:AddItem(b,1) end
local a,b = Triangle((blcf*[Link](0,h/2,0)).p,
(blcf*[Link](0,-h/2,0)).p,(scfr*[Link](0,-h/2,0)).p)
if a then [Link]:AddItem(a,1) end
if b then [Link]:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
[Link]:wait()
end
scfr=nil
end)
end
--trail([Link],1e1000,5)
----------------------------------------------------
function Dmg()
local partofdeath = [Link]
local function CreateRegion3FromLocAndSize(Position, Size)
local SizeOffset = Size/2
local Point1 = Position - SizeOffset
local Point2 = Position + SizeOffset
return [Link](Point1, Point2)
end
local reg = CreateRegion3FromLocAndSize([Link],
[Link])
for i, v in pairs([Link]:FindPartsInRegion3WithIgnoreList(reg,
char:GetChildren(), 100)) do
Spawn(function()
if [Link] == true and [Link] == false then
[Link] = true
ypcall(function()
local humanoid = [Link]:FindFirstChild("Humanoid")
or [Link]:FindFirstChild("Humanoid")
humanoid:TakeDamage([Link](10,18))
end)
wait(.4)
[Link] = false
end
end)
end
end
----------------------------------------------------
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
ptz = {0.7, 0.8, 0.9, 1}
idz = {"161006212", "161006195"}
function attackone()
for i = 1, 13 do
corw8.C0 = Lerp(corw8.C0, [Link](-0.3, -1, -0.3) *
[Link]([Link](90), [Link](0), [Link](90)), 0.8)
corw8.C1 = Lerp(corw8.C1, [Link](0, 0, 0) *
[Link]([Link](20), [Link](30), [Link](0)), 0.8)
[Link].C0 = Lerp([Link].C0, [Link](1.2, 0.5, -
0.3)*[Link]([Link](70),[Link](0),[Link](-10)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.3)
[Link].C0 = Lerp([Link].C0, [Link](-1.5, 0.5,
0.4)*[Link]([Link](-30),[Link](0),[Link](-10)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](-40),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, 1.5,
0)*[Link]([Link](0),[Link](-50),0), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 0,
0)*[Link]([Link](0),[Link](0),0), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link]([Link](0), [Link](50), 0), 0.7)
[Link].C1 = Lerp([Link].C1, [Link](1, -1, 0) *
[Link]([Link](18), [Link](0), [Link](15)), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](-0.4, -1.3, 0) *
[Link]([Link](0), [Link](40), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](-20), [Link](0), [Link](15)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0.7, -0.9, -0.4) *
[Link]([Link](0), [Link](-50), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](-10), [Link](0), [Link](-10)), 0.5)
if [Link] == false then
break
end
[Link]:wait()
end
trail([Link],20,2)
[Link] = true
wait(0.2)
--[[z = [Link]("Sound", hed)
[Link] = "rbxassetid://"..idz[[Link](1,#idz)]
[Link] = ptz[[Link](1,#ptz)]
[Link] = 1
wait(.01)
z:Play()]]--
for i = 1, 14 do
Dmg()
corw8.C0 = Lerp(corw8.C0, [Link](0, -1, 0.2) *
[Link]([Link](90), [Link](0), [Link](90)), 0.8)
corw8.C1 = Lerp(corw8.C1, [Link](0, 0, 0) *
[Link]([Link](-40), [Link](30), [Link](0)), 0.8)
[Link].C0 = Lerp([Link].C0, [Link](1.5, 0.5,
0.4)*[Link]([Link](30),[Link](0),[Link](100)), 0.4)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](40),[Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](-1.5, 0.5, -
0.3)*[Link]([Link](100),[Link](0),[Link](-20)), 0.4)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](20),[Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0, 1.5,
0)*[Link]([Link](0),[Link](40),0), 0.7)
[Link].C1 = Lerp([Link].C1, [Link](0, 0,
0)*[Link]([Link](0),[Link](0),0), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, -1) *
[Link]([Link](-10), [Link](-40), 0), 0.4)
[Link].C1 = Lerp([Link].C1, [Link](-1, -1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](-0.7, -0.9, -0.4) *
[Link]([Link](0), [Link](40), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](-14), [Link](0), [Link](15)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1.1, 0) *
[Link]([Link](0), [Link](-50), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](8), [Link](0), [Link](-10)), 0.5)
if [Link] == false then break end
rs:wait()
end
[Link] = false
end
function attacktwo()
[Link] = true
for i = 1, 14 do
Dmg()
corw8.C0 = Lerp(corw8.C0, [Link](-0.37, -1, 0) *
[Link]([Link](90), [Link](0), [Link](-90)), 0.4)
corw8.C1 = Lerp(corw8.C1, [Link](0, 0, 0) *
[Link]([Link](-60), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](0),[Link](0),[Link](80)), 0.7)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](-1.5,0.5,0)
*[Link]([Link](0),[Link](0),[Link] (-70)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,0)*[Link]([Link](0),[Link](-90), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 0,
0)*[Link]([Link](0),[Link](0),0), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, -2) *
[Link]([Link](0), [Link](90), [Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, -1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link] ([Link](-10), 0, [Link](-10)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link] ([Link](10), 0, [Link](10)), 0.5)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.5)
if [Link] == false then
break
end
rs:wait()
end
end
----------------------------------------------------
----------------------------------------------------
definition = 5
bc = {}
bezierparts = {}
function NoOutline(Part)
[Link],[Link],[Link],[Link],[Link]
face,[Link] = 10,10,10,10,10,10
end
function draw(p,d)
for i=1,d do
local t = i/d
bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
end
Spawn(function() [Link]:wait()
for i,v in pairs(bezierparts) do
[Link] = 1
end
end)
end
--local points = {[Link],[Link],[Link]}
--draw(points,definition)
[Link]:wait()
rpart = [Link]("Part",rarm)
NoOutline(rpart)
[Link] = false
[Link] = [Link](1,1,1)
[Link] = [Link] * [Link](0,-1,0)
[Link] = 1
newWeld(rarm, rpart, 0, 0, 0)
[Link].C1 = [Link](0, 1.1, 0)
lpart = [Link]("Part",larm)
NoOutline(lpart)
[Link] = false
[Link] = [Link](1,1,1)
[Link] = [Link] * [Link](0,-1,0)
[Link] = 1
newWeld(larm, lpart, 0, 0, 0)
[Link].C1 = [Link](0, 1.1, 0)
invisipart = [Link]("Part",torso)
NoOutline(invisipart)
[Link] = false
[Link] = [Link](1,1,1)
[Link] = 1
[Link] = [Link]
newWeld(torso, invisipart, 0, 0, 0)
[Link].C1 = [Link](0, 0, 6)
[Link](bezierparts, rpart)
[Link](bezierparts, lpart)
[Link](bezierparts, invisipart)
for i = 1, 40 do
local points =
{[Link],[Link],[Link]}
draw(points,definition)
--[Link].C1 = [Link].C1 +
[Link](0,0,0.6)
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](90),[Link](0),[Link](90)), 0.1)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](-
1.5,0.65,0)*[Link]([Link](90),[Link](0),[Link](-90)), 0.1)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.7)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,0)*[Link]([Link](0),[Link](0), [Link](0)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0,
0)*[Link]([Link](0),[Link](0),0), 0.7)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, -1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link] ([Link](0), 0, [Link](-10)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link] ([Link](0), 0, [Link](10)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.5)
if [Link] == false then
break
end
[Link]:wait()
end
for i,v in pairs(bezierparts) do
v:Destroy()
end
--draw(points,definition)
if [Link] == false then
[Link] = true
[Link] = false
[Link] = false
end
----------------------------------------------------
pitches = {1}
IDs = {"139187200"}
[Link]:connect(function(key)
if key == "q" then
if [Link] == true then
[Link] = false
z = [Link]("Sound",hed)
[Link] = "rbxassetid://"..IDs[[Link](1,#IDs)]
[Link] = 1
[Link] = 1
z1 = [Link]("Sound",hed)
[Link] = [Link]
[Link] = 1
[Link] = 1
wait()
z:Play()
z1:Play()
wait(3)
z:Destroy()
z1:Destroy()
if [Link] == false then
[Link] = true
end
end
end
end)
----------------------------------------------------
[Link]:connect(function(key)
if key == "j" then
if [Link] == true then
[Link] = false
z = [Link]("Sound",hed)
[Link] = "rbxassetid://415859013"
[Link] = pitches[[Link](1,#pitches)]
[Link] = 1
wait()
z:Play()
wait(2)
z:Destroy()
if [Link] == false then
[Link] = true
end
end
end
end)
----------------------------------------------------
[Link]:connect(function(key)
if key == "r" then
[Link]:Chat([Link],"Hello Nigger", "Red")
end
end)
----------------------------------------------------
----------------------------------------------------
[Link]:connect(function(key)
if key == "t" then
[Link]:Chat([Link],"I Will Kill You", "Red")
end
end)
----------------------------------------------------
Grab = false
[Link]:connect(function(key)
if key == "e" then
[Link] = true
[Link] = true
[Link] = true
if Grab == false then
gp = nil
for i = 1, 20 do
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](-20),[Link](0),[Link](20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-
1.5,0.65,0)*[Link]([Link](80),[Link](0),[Link](-80)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](-10),[Link](-70),0), 0.2)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link](0, [Link](70), 0), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0,-
1,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link]([Link](-10), [Link](30), [Link](-20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link]([Link](10), [Link](-15), [Link](20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
if [Link] == false then break end
[Link]:wait()
end
con1=[Link]:connect(function(hit)
ht = [Link]
for i,v in pairs(ht:GetChildren()) do
if v:IsA("Part") then
[Link] = false
[Link] =
[Link](0.001,0.001,0.001,0.001,0.001)
end
end
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
if [Link]==true then
z = [Link]("Sound",hed)
[Link] = "rbxassetid://169380525"
[Link] = 1
z:Play()
[Link]=false
end
[Link]=true
hum1:ChangeState'Physics'
gp = ht
Grab = true
asd=weld5(larm,ht:FindFirstChild("Torso"),[Link](0,-
1,0.6),[Link](0,0,0))
[Link] = larm
[Link] = "asd"
asd.C0=asd.C0*[Link]([Link](-90),[Link](180),0)
stanceToggle = "Grabbed"
--[[elseif hum1 == nil then
con1:disconnect()
wait() return]]--
end
end)
for i = 1, 20 do
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](-20),[Link](0),[Link](20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-
1.4,0.65,0)*[Link]([Link](70),[Link](0),[Link](20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](-10),[Link](50),0), 0.2)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link](0, [Link](-50), 0), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0,-
1,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link]([Link](10), [Link](30), [Link](-20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link]([Link](-10), [Link](-15), [Link](20)), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
if [Link] == false then break end
[Link]:wait()
end
con1:disconnect()
[Link] = false
[Link] = false
elseif Grab == true then
Grab = false
--[[for i = 1, 16 do
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](0),[Link](50),[Link](60)), 0.3)
[Link].C0 = Lerp([Link].C0, [Link](-
1.5,0.65,-.5)*[Link]([Link](130),[Link](0),[Link](-60)), 0.3)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](14),[Link](70),0), 0.3)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link](0, [Link](-70), 0), 0.3)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link]([Link](10), [Link](30), [Link](-20)), 0.3)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link]([Link](-10), [Link](-15), [Link](20)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 0, 0) *
[Link](0, [Link](40), 0), 0.3)
if [Link] == false then end
rs:wait()
end]]--
for i = 1, 16 do
[Link].C0 = Lerp([Link].C0,
[Link](1.5,0.65,0)*[Link]([Link](-20),[Link](0),[Link](0)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](-20)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-
1.5,0.65,0)*[Link]([Link](140),[Link](0),[Link](0)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](60)), 0.5)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](20),[Link](-60),0), 0.3)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link](0, [Link](70), 0), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0,-
1,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, 0) *
[Link]([Link](0), [Link](30), [Link](-20)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](40)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, 0) *
[Link]([Link](-10), [Link](-15), [Link](20)), 0.3)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
if [Link] == false then end
rs:wait()
end
for i = 1, 12 do
[Link].C0 = Lerp([Link].C0, [Link](1.5,0.5,0)
*[Link]([Link](0),[Link](0),[Link](20)), 0.6)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-1.5,0.3,-
0.1)*[Link]([Link](45),[Link](0),[Link](-32)), 0.6)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](14),[Link](40), [Link](14)),0.6)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1.6, 0) *
[Link]([Link](-50), [Link](0), [Link](0)), 0.6)
[Link].C1 = Lerp([Link].C1, [Link](0,-
1,0)*[Link]([Link](0),[Link](40),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-0.8, -1, 0) *
[Link]([Link](-10), 0, [Link](0)), 0.6)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](40)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0.4, .2, -0.8) *
[Link]([Link](30), [Link](0), [Link](0)), 0.6)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](20), [Link](0)), 0.4)
if [Link] == false then end
rs:wait()
end
Slam()
if gp ~= nil then
for i,v in pairs(larm:GetChildren()) do
if [Link] == "asd" and v:IsA("Weld") then
v:Remove()
end
if v:IsA("Part") then
[Link] = true
[Link] =
[Link](1,1,1,1,1)
end
end
end
stanceToggle = "Idle1"
--[[bv = [Link]("BodyVelocity",gp:FindFirstChild("Torso"))
[Link] = [Link](400000, 400000, 400000)
bv.P = 125000
[Link] = [Link] * 200]]--
ht=nil
[Link] = false
[Link] = false
elseif ht == nil then wait()
Grab = false
[Link] = false
[Link] = false
end
end
end)
----------------------------------------------------
Change = false
[Link]:connect(function(key)
if key == "n" then
if Change == false then
Change = true
stanceToggle = "Idle2"
elseif Change == true then
Change = false
stanceToggle = "Idle1"
end
end
end)
----------------------------------------------------
[Link]:connect(function(key)
if [Link](key) == 52 then
Swing = 2
[Link] = 28
end
end)
[Link]:connect(function(key)
if [Link](key) == 52 then
Swing = 1
[Link] = 16
end
end)
----------------------------------------------------
jump = false
rs:connect(function()
if [Link] == true then
jump = true
else
jump = false
end
[Link]:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jump == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif ([Link]*[Link](1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif ([Link]*[Link](1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif ([Link]*[Link](1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
RightLeg = [Link](0.5,-1,0)
LeftLeg = [Link](-0.5,-1,0)
lefth = ([Link]*LeftLeg)
righth = ([Link]*RightLeg)
speed = [Link]([Link].X,0,[Link].Z)
TiltOnAxis = ([Link].p):vectorToObjectSpace(speed/100)
[Link].C0 = Lerp([Link].C0,
[Link](1.6+0.05*[Link](sine/10),0.6+0.1*[Link](sine/10),-0.2-
0.1*[Link](sine/10))*[Link]([Link](8+2.5*[Link](sine/
10)),[Link](22+7*[Link](sine/10)),[Link](15+2*[Link](sine/10))), 0.8)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](-1.6-
0.05*[Link](sine/10),0.6+0.1*[Link](sine/10),0.2+0.1*[Link](sine/
10))*[Link]([Link](-8-2.5*[Link](sine/10)),[Link](12+5*[Link](sine/
10)),[Link](-12-3*[Link](sine/10))), 0.8)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0,1.5,-
0.1+0.05*[Link](sine/10))*[Link]([Link](-15+3*[Link](sine/
10)),[Link](0),[Link](0)), 0.5)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](20-3*[Link](sine/
10)),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -1, 0) *
[Link]([Link](-6+3*[Link](sine/10)), [Link](0), 0), 0.1)
[Link].C1 = Lerp([Link].C1, [Link](0-
0.08*[Link](sine/10), -1, 0) * [Link]([Link](0), [Link](-
20+3*[Link](sine/10)), 0), 0.1)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -1, -
0.14+0.06*[Link](sine/10)) * [Link]([Link](-3-3*[Link](sine/10)),
[Link](0), [Link](0)), 0.1)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](-10-3*[Link](sine/10)),
[Link](5+3*[Link](sine/10))), 0.1)
[Link].C0 = Lerp([Link].C0, [Link](0.5, -1, -
0.06) * [Link]([Link](8-3*[Link](sine/10)), [Link](0), [Link](0)),
0.1)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](10-3*[Link](sine/10)), [Link](-
5+3*[Link](sine/10))), 0.1)
elseif stanceToggle == "Idle2" then
[Link].C0 = Lerp([Link].C0,
[Link](1.24+.6*[Link](sine/4)/1.4, 0.54, 0+0.8*[Link](sine/4)) *
[Link]([Link](6-140*[Link](sine/4)/1.2), [Link](0), [Link](-
20+70*[Link](sine/4))), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.36)
[Link].C0 = Lerp([Link].C0, [Link](-
1.24+.6*[Link](sine/4)/1.4, 0.54,
0-0.8*[Link](sine/4))*[Link]([Link](6+140*[Link](sine/4)/1.2),
[Link](0), [Link](20+70*[Link](sine/4))), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, 0.5,
0)*[Link]([Link](0),[Link](0),[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0,
[Link](0,1.5,-.2)*[Link]([Link](-8+12*[Link](sine/2)/1.5),
[Link](0+12*[Link](sine/4)), [Link](0)),0.2)
[Link].C1 = Lerp([Link].C1,
[Link](0,0,0)*[Link]([Link](0),[Link](0)-[Link].Y/
10,[Link](0)), 0.5)
[Link].C0 = Lerp([Link].C0, [Link](0, -
1+0.2*[Link](sine/2)/1.7, 0) *
[Link]([Link](-14+10*[Link](sine/2)/1.5),
[Link](0-12*[Link](sine/4))-[Link].Y/10,
[Link](0)+[Link].Y/20), 0.2)
[Link].C1 = Lerp([Link].C1, [Link](0, -1, 0) *
[Link]([Link](0), [Link](0), 0), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](-0.5, -.8-
0.4*[Link](sine/4)/2, [Link](sine/4)/2) * [Link]([Link](-10) + -
[Link](sine/4)/1.2, [Link](0+12*[Link](sine/4))+[Link].Y/10,
0), .8)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
[Link].C0 = Lerp([Link].C0, [Link](0.5,
-.8+0.4*[Link](sine/4)/2, -[Link](sine/4)/2) * [Link]([Link](-10) +
[Link](sine/4)/1.2, [Link](0+12*[Link](sine/4))+[Link].Y/10,
0), .8)
[Link].C1 = Lerp([Link].C1, [Link](0, 1, 0) *
[Link]([Link](0), [Link](0), [Link](0)), 0.4)
elseif animpose == "Jumping" then
Create = function(itemClass,tabl)
local item = [Link](itemClass)
for i,v in pairs(tabl) do
local a,b = ypcall(function() return item[i] end)
if a then
item[i] = tabl[i]
end
end
return item
end
function runDummyScript(f,scri)
local oldenv = getfenv(f)
local newenv = setmetatable({}, {
__index = function(_, k)
if k:lower() == 'script' then
return scri
else
return oldenv[k]
end
end
})
setfenv(f, newenv)
ypcall(function() f() end)
end
cors = {}
mas = [Link]("Model",game:GetService("Lighting"))
[Link] = "CompiledModel"
o1 = Create("Model",{
["Name"] = "Gallows",
["Parent"] = mas,
})
o2 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-24, 0.600031018, 62),
["Anchored"] = true,
["CFrame"] = [Link](-24, 0.600031018, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 1.20000005, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o3 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-22, 1.20002401, 62),
["Anchored"] = true,
["CFrame"] = [Link](-22, 1.20002401, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 2.4000001, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o4 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-18, 2.40002704, 62),
["Anchored"] = true,
["CFrame"] = [Link](-18, 2.40002704, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 4.80000019, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o5 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-20, 1.80002904, 62),
["Anchored"] = true,
["CFrame"] = [Link](-20, 1.80002904, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 3.60000014, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o6 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-16, 3.00002789, 62),
["Anchored"] = true,
["CFrame"] = [Link](-16, 3.00002789, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 6, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o7 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-14.5, 2.40002704, 69.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-14.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o8 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-5.5, 2.40002704, 69.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-5.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o9 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-3.5, 5.40002203, 50.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-3.5, 5.40002203, 50.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["LeftSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o10 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-10, 5.40002203, 47.5),
["Anchored"] = true,
["CFrame"] = [Link](-10, 5.40002203, 47.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](10, 1.20000005, 45),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o11 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-1, 5.40002203, 60.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-1, 5.40002203, 60.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](19, 1.20000005, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o12 = Create("Part",{
["Name"] = "trap",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-1, 5.40002203, 47),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-1, 5.40002203, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](6, 1.20000005, 6),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o13 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-2.5, 7.20002079, 57.5),
["CFrame"] = [Link](-2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](1, 2.4000001, 3),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o14 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](3.5, 2.40002704, 69.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](3.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o15 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](2.5, 5.40002203, 47),
["Anchored"] = true,
["CFrame"] = [Link](2.5, 5.40002203, 47, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["CanCollide"] = false,
["Size"] = [Link](1, 1.20000005, 8),
["TopSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o16 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-3.5, 5.40002203, 43.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-3.5, 5.40002203, 43.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["RightSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o17 = Create("Part",{
["Name"] = "welder",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Reddish brown"),
["Position"] = [Link](-0.5, 6.60002804, 47),
["Rotation"] = [Link](-0, -90, 0),
["CFrame"] = [Link](-0.5, 6.60002804, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](4, 1.20000005, 3),
["BottomSurface"] = [Link],
["Color"] = [Link](0.411765, 0.25098, 0.156863),
})
o18 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](0, 7.20002079, 56.5),
["Rotation"] = [Link](-0, -90, 0),
["CFrame"] = [Link](0, 7.20002079, 56.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 2.4000001, 4),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o19 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](3.5, 5.40002203, 47.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](3.5, 5.40002203, 47.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](45, 1.20000005, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o20 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](0, 7.20002079, 58.5),
["Rotation"] = [Link](-0, -90, 0),
["CFrame"] = [Link](0, 7.20002079, 58.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 2.4000001, 4),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o21 = Create("Part",{
["Name"] = "gallowswitch",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-1.63906896, 8.80330181, 57.5),
["Rotation"] = [Link](-90, 60.0933647, -90),
["Anchored"] = true,
["CFrame"] = [Link](-1.63906896, 8.80330181, 57.5, 1.78087221e-017,
0.498588145, 0.866838992, 4.72897554e-019, -0.866839051, 0.498588145, 1.00000012, -
8.46929136e-018, -1.56730758e-017),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o22 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 10.800024, 51.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-0.5, 10.800024, 51.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 9.60000038, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o23 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 10.800024, 42.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-0.5, 10.800024, 42.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 9.60000038, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o24 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](2.5, 7.20002079, 57.5),
["CFrame"] = [Link](2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](1, 2.4000001, 3),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o25 = Create("Part",{
["Name"] = "gallowswitch2",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Transparency"] = 1,
["Position"] = [Link](1.5, 9.00002384, 57.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](1.5, 9.00002384, 57.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 6, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o26 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 12.6000204, 46.5),
["Rotation"] = [Link](-0, -90, 0),
["RotVelocity"] = [Link](9.29485318e-017, 7.26643592e-018, 9.29485318e-017),
["Velocity"] = [Link](6.78266e-017, -0.644254982, 6.78266e-017),
["CFrame"] = [Link](-0.5, 12.6000204, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o27 = Create("SpecialMesh",{
["Parent"] = o26,
["MeshType"] = [Link],
})
o28 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-1, 5.40002203, 34),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-1, 5.40002203, 34, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](18, 1.20000005, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o29 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 13.8000278, 46.5),
["Rotation"] = [Link](-0, -90, 0),
["RotVelocity"] = [Link](9.29485318e-017, 5.65548431e-018, 9.29485318e-017),
["Velocity"] = [Link](6.78266e-017, -0.42925173, 6.78266e-017),
["CFrame"] = [Link](-0.5, 13.8000278, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o30 = Create("SpecialMesh",{
["Parent"] = o29,
["MeshType"] = [Link],
})
o31 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-24, 0.600031018, 33),
["Anchored"] = true,
["CFrame"] = [Link](-24, 0.600031018, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 1.20000005, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o32 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-22, 1.20002401, 33),
["Anchored"] = true,
["CFrame"] = [Link](-22, 1.20002401, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 2.4000001, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o33 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-16, 3.00002789, 33),
["Anchored"] = true,
["CFrame"] = [Link](-16, 3.00002789, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 6, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o34 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-18, 2.40002704, 33),
["Anchored"] = true,
["CFrame"] = [Link](-18, 2.40002704, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 4.80000019, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o35 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-20, 1.80002904, 33),
["Anchored"] = true,
["CFrame"] = [Link](-20, 1.80002904, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = [Link](2, 3.60000014, 8),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o36 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 15.0000238, 46.5),
["Rotation"] = [Link](-0, -90, 0),
["RotVelocity"] = [Link](9.29485318e-017, 3.22718457e-018, 9.29485318e-017),
["Velocity"] = [Link](6.78266e-017, -0.210931048, 6.78266e-017),
["CFrame"] = [Link](-0.5, 15.0000238, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o37 = Create("SpecialMesh",{
["Parent"] = o36,
["MeshType"] = [Link],
})
o38 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](3.5, 2.40002704, 25.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](3.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o39 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 16.2000294, 47),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-0.5, 16.2000294, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](10, 1.20000005, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o40 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-5.5, 2.40002704, 25.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-5.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o41 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = [Link],
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-14.5, 2.40002704, 25.5),
["Rotation"] = [Link](-0, -90, 0),
["Anchored"] = true,
["CFrame"] = [Link](-14.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 4.80000019, 1),
["Color"] = [Link](0.384314, 0.278431, 0.196078),
})
o42 = Create("Part",{
["Name"] = "hanger",
["Parent"] = o1,
["BrickColor"] = [Link]("Earth orange"),
["Position"] = [Link](-0.5, 11.4000158, 46.5),
["Rotation"] = [Link](-0, -90, 0),
["RotVelocity"] = [Link](9.29485318e-017, 8.0695067e-018, 9.29485318e-017),
["Velocity"] = [Link](6.78266e-017, -0.611982644, 6.78266e-017),
["CFrame"] = [Link](-0.5, 11.4000158, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = [Link](1, 1.20000005, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.411765, 0.25098, 0.156863),
})
o43 = Create("SpecialMesh",{
["Parent"] = o42,
["MeshId"] = "[Link]
["Scale"] = [Link](2, 2, 1),
["MeshType"] = [Link],
})
[Link] = workspace
mas:MakeJoints()
for i=1,#mas1 do
mas1[i].Parent = workspace
ypcall(function() mas1[i]:MakeJoints() end)
end
mas:Destroy()
for i=1,#cors do
[Link](cors[i])
end
model = o1
switch = [Link]
backup = model:Clone() --kek
function onClick()
[Link] = false
c = [Link]:GetChildren()
[Link] = 1
[Link] = 0
for i = 1, #c do
if c[i].Name == "Help!" then
w = [Link]("Weld")
c[i].[Link] = 0
wait(.01)
[Link] = c[i].Head
w.Part0 = [Link]
w.Part1 = c[i].Torso
w.C1 = [Link](0,1.5,0)
w1 = [Link]("Weld")
[Link] = c[i].Torso
w1.Part0 = [Link]
w1.Part1 = c[i]["Right Arm"]
w1.C1 = [Link](1.5,0,0)
w2 = [Link]("Weld")
[Link] = c[i].Torso
w2.Part0 = [Link]
w2.Part1 = c[i]["Left Arm"]
w2.C1 = [Link](-1.5,0,0)
w3 = [Link]("Weld")
[Link] = c[i].Torso
w3.Part0 = [Link]
w3.Part1 = c[i]["Left Leg"]
w3.C1 = [Link](-.5,2,0)
w4 = [Link]("Weld")
[Link] = c[i].Torso
w4.Part0 = [Link]
w4.Part1 = c[i]["Right Leg"]
w4.C1 = [Link](.5,2,0)
end
end
[Link] = 0
wait(1)
[Link] = 0
[Link] = 1
wait(4)
model:remove()
[Link] = [Link]
backup:makeJoints()
wait(5)
[Link]:Destroy()
end
[Link]("ClickDetector", switch)
connection = [Link]:connect(onClick)
b = [Link]
function onTouched(part)
if [Link] ~= nil then
w = [Link]("Weld")
[Link] = [Link]
w.Part0 = [Link]
w.Part1 = [Link]
end
end
connection = [Link]:connect(onTouched)