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Elo/Stalk System Update Overview

The document outlines significant changes to the Elo/Stalk system, including the conditions for gaining and losing Elo, adjustments to mission timings, and new mechanics for Slayer and Demon characters. It introduces new cards, perks, and material upgrading changes, along with various bug fixes and UI improvements. Overall, these updates aim to enhance gameplay balance and user experience in the game.

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0% found this document useful (0 votes)
7 views3 pages

Elo/Stalk System Update Overview

The document outlines significant changes to the Elo/Stalk system, including the conditions for gaining and losing Elo, adjustments to mission timings, and new mechanics for Slayer and Demon characters. It introduces new cards, perks, and material upgrading changes, along with various bug fixes and UI improvements. Overall, these updates aim to enhance gameplay balance and user experience in the game.

Uploaded by

caue87656
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Elo/Stalk System

Elo now only gainable at lvl 200


Combat logging now only removes 2 elo (added a while ago)
Elo no longer lost when combat logging in NON MISSION SERVERS
Stalks now target the highest lvl / title buffed player in the mission
You now gain/lose more/less Elo depending on the title buffs of the people you are
fighting
with/against (ex. Winning against a pillar as a ne will give you more Elo and make
the pillar lose
more elo, losing to a Ne as a Pillar will lose you less elo, and gain the pillar
less elo, etc. also scales with the buff they have)
zone starts closing in after 2 min now instead of 8 min
Time for zone to close changed from 2>5 min
Pipe and scroll mission time to find a stalker reduced to 3m
Pipe and scroll mission time to fight increased to 14m
NPCs no longer give flow when a stalker joins to avoid surge packing
PD queueing now gives 3x elo

Slayer Changes
Sweeps endlag slightly reduced
Thunder clap and flash is useable twice in surge
Civillians can no longer give Combo Meter
Bladescreen endlag slightly increased
Bladescreen +1s cooldown per bladescreen component (3 comp will be 7s CD)
Whirling rising endlag increased
Whirling Rising 1.5s added to CD
Whirling Rising Iframe duration slightly reduced
Fixed Tsugoku being voided
Shoot range increased slightly
Added new flame pattern to katana blade pool
Queuing as a slayer in a solo party will now actually make you queue alone
SurgeV2 no longer needs STW and SM to obtain
Progression towards SurgeV2 increased against Moons
SurgeV2 progression made easier for burst users since demons never popped surge
against them
Slayer Birth Mark Added as reward for being title on elo reset
-2 Innates
-1.2x Surge Length
-SM gives 10% damage buff
-10% more blood on Surge
Being title on elo reset gives
-20 Clan RR
-20 Blood
-Slayer Birthmark
New slayer perk
Village Favorite
The Blacksmith will give you a 25% discount when upgrading/repairing your blade.

Card System
Added visual cd above hotbar to some cards
Some cards are universal now
-Dazed Hit
-Anxious
-Enhanced Recovery
-Strengthened Nerves
-Flow State
-Decisive Strike
-Evasive Maneuvers
-Trickster
-Slimy Skin
Added Slayer Cards
Common
Strengthened Nerves
Your first attack you are hit by after being guard broken has it's damage reduced
by 35%
Equivalent Exchange
Your Surge now restores 50% less health, but restores 100% of your blood.
Dazed Hit
When you wall-bang someone they get temporarily blinded
Anxious
You take 10% reduced damage for 50 seconds when entering combat.
Heavy Hands
Enemies who parry your attacks receive 25% less posture gain.
Rare
Parry Master
Successive manual parries give back more posture each time.
Will Of The Blade
After 3 successful manual parries in a row gain hyper armor on your next ability
[Cooldown 60s]
Quad Barrel
Your ammo capacity is doubled, but so is your reload time. [Requires Breathless]
Controlled Breathing
Feinting a move refills a % of your breathing bar [Cooldown 15s]
Menacing Aura
Applies fear debuff to any demons around you when activating your Surge.
Enhanced Recovery
Your modes have their cooldowns reduced by 50%.
Legendary
Reload
You are able to reuse a skill on cooldown. [Cooldown 60s]
Demon Changes
Muzan Form damage resistance 30% >> 25%
Fixed Tsukishi being voided
Fixed falling through the boss room’s floor when being teleported
Fixed issue causing Last Stand demon card to not work
Evo Demon Added as reward for being title on elo reset
-2 Innates
-1.2x Surge Length
-10% more blood on surge (stacks with Blood Surge)
-Damage resistance in Muzan Form 30%
Being title on elo reset gives
-20 Clan RR
-10 Blood
-10 Active BDA Rerolls
-Evo Demon

Active BDA Changes


Fixed Bug where wind jump can cancel the jump
Wind Jump height reduced for better follow up to compensate
Spear projection slow increased
Akaza and Gyutaro grab now scale run speed with HP (MAX 25% REDUCED SPEED)
Civilians can no longer give Combo Meter
Compass needle haste reduced
Hairo Passive added
Hairo now procs fear on Roar and Wolf Form to nearby slayers
Thunderdeath size reduced if the user is in electrify
Thunderdeath cooldown reduced
Thunderdeath is up longer if user casts it in electrify
Flesh slam CD Decreased

Passive BDA Changes


Poison Passive Proc removed on Roar
Chains passive now slowly pulls the target in
Cryo can no longer be proced on people in water prison

Material Upgrading Changes


Recipes for auto crafting with priority for material quality
Advanced search/sorting based on quality/name for materials
Recipes for exchanging certain materials for different materials (ex. 2 bamboo
stones for 1 nichirin steel)
Default max sword/blood upgrade % is now 150%
Added Temper sword(Slayer)/Strengthen Blood(Demon) This will reset the material
upgrades you have done. In exchange you will receive the following:
-60% increased capacity
-3% extra per material upgrade
-25% increased max blade health (Slayers only)
-You can do this a maximum of 2 times for a new max of 270%
Some overall UI changes for the crafting
Fixed bug where you could get over the % cap when upgrading
Added 210% hard cap for nichirin upgrade

Misc Changes
Added “Auto Deny Perks” setting
Added check to stop clipping through walls with emotes / dashes
Map season changed to winter
Christmas accessories now in rotation
Hunts fixed in overworld
Blood added to event shop
Feinting moves now no longer gives you lingering AP frames
Fixed an issue with Scaredy Cat and similar perks
Fixed sometimes not getting title buff when first joining a new server and not
coming back until your character was updated
Fixed issue causing gauntlet to not end and nobody getting rewards
Fixed bosses not being able to surge
when you kill the boss it now waits to remove the arena until after you are
teleported away
Wisteria trees no longer work when in missions
Hunts now no longer work in private servers (ex. Blue event servers)
fixed bug with skill tree not updating til reopen
add ui tween to skilltree
fixed skill tree having delay when opening
fixed bug where the manual parry assist with fast hitting moves was parrying non
parriable moves (this also applies to autoparry in general parrying some non
parriable moves)
fixed being able to spam some moves to cancel m1/other animations
@everyone
also forgot to put but I fixed a bug that caused some items to be rarer for demons
also forgot to say
but birthmark / evo demon saves on wipe now
also ELO is reset, but you will still see your cached elo value in your M menu
until you gain/lose elo again, it is purely visual
SlussBat — Hoje às 21:10
pushed again to forest servers because some were outdated

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