3-matic 11.0 Tutorial Overview
3-matic 11.0 Tutorial Overview
Tutorial
Materialise 3-matic 1
Content
Introduction to 3-matic ................................................................................................................ 3
Video Tutorials for 3-matic ......................................................................................................... 4
1 Exercise 1: Clean up a topology optimized model ............................................................. 5
1.1. Introduction to interface and visualization ................................................................... 5
1.2. Surface manipulations of raw topology data ............................................................... 9
1.3. Redesign CAD-like entities........................................................................................ 15
1.4. Towards FEA ............................................................................................................. 16
1.5. Towards CAD ............................................................................................................ 18
2 Exercise 2: Design changes and labeling ........................................................................ 20
2.1. Introduction to forward engineering........................................................................... 20
2.2. Required material ...................................................................................................... 20
2.3. Design changes ......................................................................................................... 20
2.4. Labeling ..................................................................................................................... 29
3 Exercise 3: Point cloud to STL ......................................................................................... 33
3.1. Introduction to point cloud module ............................................................................ 33
3.2. Required material ...................................................................................................... 33
3.3. Point cloud meshing .................................................................................................. 33
3.4. Scan fixing ................................................................................................................. 34
4 Exercise 4: Reverse engineering...................................................................................... 36
4.1. Introduction to CAD link module ................................................................................ 36
4.2. Required material ...................................................................................................... 36
4.3. Preparation of the STL .............................................................................................. 37
4.4. Reverse engineering ................................................................................................. 38
4.5. Result ......................................................................................................................... 39
5 Exercise 5: Conformal cooling channel design ................................................................ 40
5.1. Introduction to tooling module ................................................................................... 40
5.2. Required material ...................................................................................................... 40
5.3. Creation of centerlines for conformal cooling channels ............................................ 40
5.4. Creation of conformal cooling channels in cavity...................................................... 47
6 Exercise 6: Create a texture ............................................................................................. 48
6.1. Introduction to the Texturing module......................................................................... 48
6.2. Required material ...................................................................................................... 48
6.3. Create a surface for texturing .................................................................................... 49
6.4. Create a 3D texture ................................................................................................... 53
7 Exercise 7: Design a 3D pattern ....................................................................................... 55
7.1. Introduction to the Patterning module ....................................................................... 55
7.2. Required material ...................................................................................................... 55
Introduction to 3-matic
This tutorial is designed to introduce the first-time user to the basics of 3-matic. It provides you
with a practical exercise in the post-processing of a topology optimized part to illustrate the
possibilities of 3-matic. In this tutorial, a topology optimized mesh, provided by the TU Delft,
will be re-modeled and brought back to:
A volume mesh for FEA analysis
A CAD part with .iges or .step surfaces
3-matic will make sure that all the required tools are available to not only smoothen the
roughened STL file, but also to use CAD-like design features (such as sketches / sweep /
extrude / loft / …) to generate the desired result.
Reduce your time in CAD packages by avoiding drawing your optimized part from scratch
Quickly analyze design changes in FEA packages by staying on a meshed design. Get access
to the fastest way from topology optimization to a real AM produced parts, since CAD models
are not required for Additive Manufacturing (AM).
Data flow for topology optimization, where 3-matic can play a central role to interpret your model in a CAD
package, export your mesh towards FEA or immediately towards Additive Manufacturing.
These are accessible via Materialise website at 3-matic product home page.
[Link]
These videos are located under various modules of the product. For instance, the Lightweight
Structures Module contains link to all video tutorials related to the Lightweights Module:
Interface
Open the GE Bracket benchmark (.mxp) project
Operations Toolbar (1) contains the different functions to modify the STL model.
The View Toolbar (2) can be used to import, save or change the visualizations
of the models.
The Object Tree (3) contains the parts with their surface structure.
The Properties Tab (4) contains three options.
i. Operations: In Operations the parameters for each operation can be
filled in.
ii. Macros: A sequence of operations can be recorded in a macro to repeat
multiple parts in a semi-automated way.
iii. Properties: Some statistics of a part, surface, texture or any other entity
can be viewed in the Properties Tab.
2
3
Part information :
Each part can contain multiple entities,
going from:
A part specific coordinate system,
Surfaces that make up the model
Curves that can be mapped to split
surfaces or can be used in CAD-like
operations.
And many more…
In the tutorial project, two parts are given, the Design Space (originally a CAD file) and the
optimized meshed part. By inspecting the surface structure of each part, you may notice an
important difference between the two files.
Clicking in the middle of a surface, you can select the entire part Clicking on a contour, you can select the contour of a surface, a
or only the selected surface specific surface fin or a manually defined part of the contour
o Sphere >
The parameters indicated in yellow are visible if the expert mode is turned on. This mode can be activated
By clicking on “Expert Mode” in the bottom of the 3-matic window.
The yellow lines indicate where the mesh is not closed. Due to these open Overview of all the bad contours in the
surfaces, you can look inside of the part (red surfaces). Object Tree
5. For automatic STL fixing; press on Fixing toolbar > Fix Wizard
o First, the Fix Wizard provides an overview of all the errors present in the STL file.
o Select the part that you want to be analyzed.
Selecting the part can be done by clicking on the part name in the Object
Tree or immediately on the model itself in the work area.
o Press on “Update” to see the different kinds of errors.
Note that overlapping and intersecting triangles can be ignored most of the
times
o By pressing on “Follow Advice” the part will be fixed automatically
This is a step-based approach, so it may take some clicks to get the part
fixed.
The Fix Wizard is often capable to automatically fix the entire part in a few clicks. So the Fix
Wizard can also help to fix the errors of other error prone models and thus make the part
printable.
Wrapping
The current mesh of the raw topology data is very rough. A first step that can be used to
remodel the part, is to wrap a new STL surface around the existing one. In later steps, the
wrapped surface can be further smoothened and cleaned, so a clean model can be exported.
Smoothing
Next, the overall surface can be smoothened to gain a more organic result. The smoothing
algorithm gets rid of all sharp zones on the surface of the part.
Example of parameters that can be used during After multiple smoothing operations
smoothing (after pressing “Apply” multiple times)
Fixing > Reduce : Reducing the triangles with a certain geometrical error
(=deviation from original mesh) straightens locally the
mesh
Fixing > Subdivide : A more detailed mesh will give more accurate
smoothing and less shrinking of the model.
NOTE: The overall goal of this process was to make sure that the organic part of the model
is sufficiently smooth, so it represents a clean model to print and the surface is clean enough
to be exported as NURBS.
The smoother the mesh, the lower the tolerances can be put to export towards CAD
surfaces.
The Design Space and cleaned topology optimized mesh Result after Boolean intersection
The resulting part is a clean STL file that fits in the given Design Space and contains the
same surface splits on the boundary surfaces. Next, the organic surface is sufficiently
smooth to patch it with NURBS that stick close to the original topology optimized result.
For the more experienced user, more analytical surfaces can be made for an even better
result. These advanced design operations are not considered as the goal of this tutorial.
Example:
Before Remesh
After Remesh
To analyze and fix these potential errors, you can use the Fix Wizard (Supra)
If the part has been remodeled in a proper way, you can also export it as an .iges or .step
file, using the CAD Link Module. In order to perform this step, you need to be sure the
following requirements are met:
Once you feel confident that the issues mentioned above are not present, follow the
instructions below.
Import [Link]
1. Open 3-matic and select “File” , select “Import”, select “STL”, select the “[Link]”
2. Don’t check the “split surfaces” option in the import options window.
NOTE: instead of creating inertia axes, it is also possible to reposition an object’s coordinate system to
a different coordinate system (e.g. based on inertia axes). This can be done via the ‘Update OCS to
CS’ operation in the edit menu/toolbar.
Point 1
Point 3
Point 2
3. A new sketch is now be created in the 3D view and in the active scene.
5. The intersection line (=’context curve’) of the bottle is now visible in the sketch.
1. Make sure the imported context curves have the “construction property” OFF. Select the “context
Curve” in the Active scene. Uncheck the “construction” box in the properties page. This because
‘construction’ lines are only visible in a sketch, but will be ignored for creating a 3D afterwards.
2. Select the ‘Offset’ operation in the Sketch toolbar. Select the Context Curve in the Entities
box. Give the bottle a thickness of 2mm. Make it an internal offset. Uncheck the ‘Remove
original’ checkbox. Make it ‘Round’ convex corners.
1. Before creating the line, click on the ‘Toggle construction by default . After doing this all the
sketch design that is done, will receive the property ‘construction’, and thus not used for 3D
operation (such as the revolve operation)
2. Select the ‘Create Line’ operation in the Sketcher toolbar. Create a line as shown in the
figure.
3. Select the Trim operation in the Sketcher Toolbar. Trim the two curves in the sketch as
shown in the figure.
1. Before doing these design changes in the sketch, disable the ‘Toggle construction by default .
2. Select the ‘Create Circle’ operation in the sketcher Toolbar. Create a circle which snaps to the
outer surface of the bottle.
3. To create Constraints for the circle, start with selecting the circle in the database tree. All possible
5. Select again the Trim operation in the Sketch Toolbar. Trim the lines in the sketch as shown
in the figure.
1. Select the ‘Create Line’ operation in the Sketcher toolbar. Create a line which is horizontal.
2. Select the ‘Trim’ operation in the Sketcher toolbar. Trim the lines to obtain a result as shown
in the picture.
2. Select the ‘Revolve’ operation in the Design toolbar. Select the sketch in the entities box.
Select the x-direction from the sketch as revolve direction via the 3D view or in the active scene.
Change the name in the ‘New part name’ box into ‘Revolved Bottle’. Apply the operation.
2.4. Labeling
In the second part of this exercise, a label will be created on the surface of the bottle. This
label can be created by yourself in 3-matic or you can import the label (*.bmp). Here we will
create a text label in a sketch in 3-matic. This label will be folded around the cylindrical
surface of the bottle.
2. Select the ‘Create Label’ operation in the sketcher toolbar. Create a label as shown in the
figure.
Sketch folding
1. Go back to the Work Area
2. Select the ‘Sketch Folding’ operation
(under the ‘export’ operation) in the sketcher toolbar/menu.
Select the ‘Revolved Bottle’ in the ‘Part’ box. Select the sketch
with the label in the ‘sketch’ box. The ruled surface direction is
the direction which will match with the y-direction of the sketch.
As the label must be folded around the x-direction of the first
sketch, we select the x-direction in the active scene of the
sketch.
3. Select a point on the surface of the bottle which must match
with the origin of the sketch. The red arrow will match with
Y-direction of the sketch and the purple arrow will match
with the X-direction of the part. Make sure that these are
placed in a correct way as shown in the figure.
4. Check the boxes ‘attract curve’ and ‘Split Surfaces’. The
separated surfaces (the label) can than later be embossed.
Select ‘Apply’
1. Select the ‘Move Surface’ operation in the Design toolbar. Select the first surface of the label
(the ‘3’). Move the surface over a distance of 1.2mm. Select ‘Apply’.
2. Repeat the previous step for each letter of the label, with the same parameters.
Special tools are available for registration of multiple point clouds or STLs and to glue
different (overlapping) meshes, originating from different point clouds, into one solid mesh.
5. This operation will create an STL mesh from any selected point cloud. Apply it with the default
settings. As a result a part called ‘Cushion_Panel’ will be created.
6. Hide the point cloud via selecting it and selecting ‘hide’ in the context menu of the point cloud.
Result of meshing
3. By default, the operation will fit a perfect circle. If desired, the parameters for this outline can still
be changed. For now, leave them to default. More important are the ‘Hole fill parameters’. Because
the triangles at a border of the scan are typically already noisy and less accurate, the slot restoration
operation offers the possibility to remove these border triangles (expand hole). Change the ‘Hole
fill parameters’ therefore to:
This principle requires an initial surface segmentation of STL files before conversion. Using 3-
matic, this surface structure is automatically generated and preserved in all operations.
Boolean operations, CAD operations … all will preserve and/or generate a surface structure.
On the other hand, surface segmentation can be done as well using automatic and manual
operations such as marking and curve operations.
1. Open the ‘lion_cavity.mxp’ project, by choosing ‘open project’ from the ‘file menu’. This project
contains one part, called ‘Lion Cavity’. The part already contains a surface structure, which is
preserved in the project file. No further preparations is needed on the file.
4.5. Result
The result of the CAD link operation is a STEP or IGES file in the specified location. But also
the logger window is giving feedback on the reverse engineering. Here you can clearly see
that 6 planes and 4 cylinders have been recognized in the part, based on the surface
information. The ‘freeform’ surface has been converted into 244 NURBS patches.
2D drawing
The tooling module includes as well the possibility to create a technical 2D drawing of your
tool designs.
2. Using the ‘hollow’ operation of the Design toolbar, it is possible to create a new surface at a
certain distance from an input part. This surface can then be used as the base surface, to freely
draw curves on, later on being the centerlines for the cooling channels.
3. Select the Lion Cavity part for the operation, and set the parameters as following:
4. As a result, a new surface is created at a distance of 7mm inside the part. Move this new surface to
a new part, by selecting it in the database tree, click on RMB and select Separate > Move to new
part in the context menu.
5. Hide to original part (Lion Cavity) and rename the newly created part to ‘Hollow result’.
6. As a result you will now see the hollow part in the 3D view. Any curve drawn on this part, will be at
7mm distance from the original cavity. These curves can then be the centerlines of the cooling
channels. Creating a cooling channel with a radius of 2mm will then result in having a perfect
distance of 5mm between cooling channel and parting surface.
NOTE: you can verify the result as well by showing the Lion Cavity again, and showing as
well the ‘Standard Section – X’ in the database tree.
Creation of curves
1. Create a new sketch by selecting the ZX-plane in the database tree, click RMB and select New >
Sketch
2. Import the projection of the surface contour of the lion surface (of the original cavity) and import the
outline of the hollow result into the sketch, via the ‘Import References’ operation of the sketch
toolbar.
4. In the sketch, create a line sequence, using the ‘Line Sequence’ operation, which can be found as
a dropdown next to the Line operation in the sketch toolbar. The imported context curves will help
you in positioning the lines. Make sure the lines are wider than the lion.
8. As a result, the sketch curves have been projected on the hollow part and a curve entity is added in
the database tree of the Hollow result. It is now still necessary to enlarge the curves at the end
points, so that the curve is coming out of the original Lion Cavity. That will ensure that a Boolean
subtraction operation can be done afterwards.
9. First, hide the surface of the hollow result, via selecting ‘Surface List’ and choosing ‘Hide’ in the
context menu (RMB click)
10. To enlarge the curves, open the ‘Enlarge curve’ operation from the curves toolbar/menu. The
length of the free curve that will be added, should be 30mm, to be certain it is larger than the original
Lion Cavity. Apply the operation.
11. From the (hidden) Lion Cavity, select the lion surface in the database tree and copy it to a new part,
via the context menu. The new part will have the name Lion Cavity-001, indicating that it is
originating from the Lion Cavity part. It is now visible that the curves are nicely following the shape
of the cavity, at a fixed distance of 7mm.
1. As the analysis will be visualized on the front face of triangles, first the orientation of the triangles of
the part Lion Cavity-001 needs to be flipped. This can be done by selecting the part, and clicking
2. Then open the ‘Create Distance-to-Curve Analysis’ operation from the Analyze toolbar/menu.
After making the selection of Lion Cavity-001 and the corresponding curve, apply the operation
3. As a result, the distance between Lion Cavity-001 and the curve is calculated and represented via
a histogram (properties of the created analysis) and accordingly visualized via coloring the part. In
the histogram some statistical information is available as well, informing that the minimum distance
between curve and part is indeed 7mm (due to the ‘discrete’ nature of an STL, this value will never
be perfect 7mm).
1. Open the ‘Create Cooling Channel’ operation in the Tooling toolbar/menu. Select the centerline
curve and indicate a channel diameter of 4mm, before applying the operation.
2. As a result, the part ‘Cooling Channel-001’ is created.
3. Show the original Lion Cavity again and hide the Lion Cavity-001 part.
4. The created cooling channels will stick out of the Lion Cavity part, so that a Boolean subtraction
can be performed. The ‘Boolean Subtraction’ operation can be opened via the Design
toolbar/menu. Indicate the Lion Cavity and Cooling Channel-001 part respectively as Entity and
Subtraction Entity. The other parameters can set as indicated in the screenshot below, and then the
operation can be applied. As a result, the Lion Cavity now has conformal cooling channels added
to its geometry.
The first picture above shows a part with the picture applied on the surface. The second
picture shows the 3D picture created, based on the picture.
Create a surface
The texture will be created on the front of the shoehorn. First a surface will be created on the
front of shoehorn.
1. Select the Mark Toolbar > select the ‘Mark Smooth Region’ operation > Mark the front of the
shoehorn > Right-click on the marked triangles > Separate > Move to Surface > Create New.
To create a small edge without texture, an offset will be given to the contour line.
2. Select the Texturing toolbar > select the ‘Create Iso-curves’ operation > select the outer contour
line of the surface > select an interval distance of 3mm.
3. Select the texturing Toolbar > select the ‘Split curve’ operation
4. Press Esc > Select and delete the smaller separated part of the curve
5. Select the ‘Close Curve’ operation > select the ‘Free curve’ option.
Since this curve is connected with the surface, this will be first attracted on the surface,
during this operation this surface will also be split.
6. Select the Texturing toolbar > select the ‘Attract Curve’ operation > select the curve and the
surface.
7. Select the Texturing Toolbar > select the ‘2D texture’ operation. > select the surface to apply
the texture. > select a bitmap, named ‘Tiles’. > select ‘Apply’.
To change the properties of the bitmap, select the 2D texture. You can select the 2D texture
by clicking on the 2D texture in the 3D view, or by opening the tree of the part in the
database. Select the Properties Tab.
Convert to a 3D texture
Now the 2D texture is created, this can be converted to a 3D texture.
8. Select the Texturing toolbar > select the ‘2D to 3D Texture’ operation > select the parameters
below.
For all the black pixels we choose an offset of -0.2mm, for all the white pixels we choose an
offset of 0.4 mm. Before selecting the ‘Apply’ button, estimate the Memory. This gives an
idea if the operation will succeed or not with knowing the capabilities of your system.
1. Select the Texturing toolbar > select the ‘2D linear pattern’ operation > select the outer surface
of the cover in the ‘Entity’ box. > select Apply.
The UV page allows it to make changes in the dimensions of the 2D pattern and position and
rotation. The dimension of the 3D pattern will be controlled by the dimension of the pattern
element ‘ring_2’. Cancel the 2D pattern operation or press the escape button on the
keyboard to close to UV page.
If needed, the orientation of the 2D linear pattern can be adapted such that it is linear with
the edges of the part or give it the desired orientation. In Object Tree > Cover > Pattern List >
2D Linear Pattern, use the following dimension properties to make this design fit properly:
2. Select the Texturing toolbar > select the 2D to 3D Linear Pattern operation. > select the
following parameters and select the preview button.
A preview will be shown in the UV view and in the work view. Now it is still possible to
change the dimensions parameters and the position of the 2D pattern.
Preferred distance: -1.000: this creates a small overlap between the single pattern elements
as shown in the figure below.
Depth: 2mm: the thickness of the cover is also 2mm. The solid cover will be replaced with the
new 3D pattern result. The height of the pattern entity is also 5.5, so this will create a full
intersection of the pattern entity in the cover.
If the result is not satisfying, the dimensions of the 2D pattern and the position can still be
changed by checking the “edit 2D pattern” ON, the dimension parameters will appear in the
operation page. If the result is ok you can skip this step and select the desired result, which
is a “No merge” in this case. We keep the two results separated, because the solid surface of
the cover will be removed and replaced by the rings in the end.
3. When the preview is satisfying, Select ‘Apply’. The final result is shown in the next figure.
This result is not 3D print ready. The inside of the cover has to be removed.
5. Select the texturing toolbar > select the ‘Create Isocurves’ operation > select following
parameters, and select the contour line of the cover surface > Apply.
We only need the top offset, therefore the bottom offset is selected and deleted as shown in
the figure below.
6. Select the curve > RMB > Delete
8. Select the texturing toolbar > select the ‘Attract curve’ operation. > select the two previously
created curves in the entity box and select the following parameters > select the inside surface of
the cover as target entity > apply.
Result:
9. Select the texturing toolbar select ‘Split surfaces by curves’ > select the outside face of the
cover as entity, as shown below > use the following parameters > For the split curves displayed, the
previously created curves should be selected > Apply
Result:
11. Select the Fix toolbar > select the ‘Fill hole normal’ operation > select the two open bad
contours > Select ‘treat as one hole’ option > Apply
Result:
If this result is not shown correctly, try to invert the normal. Select the newly created surface
from the Object Tree. Select the Fix toolbar > select the ‘Invert Normal’ operation . If the
result is correct, continue with the next steps.
12. Repeat the same step for the remaining two bad contours:
An offset will be created on the edge of the cover. To get a good view at the overlap of the
pattern and the cover:
13. Select ‘3D pattern Result’ from the Object Tree > RMB >Show.
14. Select the design toolbar > select the ‘Move surface’ operation > select the surfaces as shown
in the figure below> select the following parameters > Apply
16. Select the design toolbar > select the ‘Uniform Offset’ operation > select the following surface:
Result:
17. Select the Fix toolbar > Select the ‘Filter Small Shells’ option > Select the ‘3D pattern Result’
from the Object Tree and choose the parameters as depicted below:
18. In the Object Tree, select the ‘marked triangles’ in ‘3D pattern Result’ > RMB > delete.
You can also give a thickness to the inside hole of the cover, but first we need to unite these
two faces:
19. Select the Mark toolbar > Mark Smooth Region > select the top region as shown below >
RMB>Separate > Move to Surface > Create New
20. Select the Design toolbar > select the move surface operation > Select the united face and the
parameters as shown below:
Result:
Final result:
Make an entity
3. Select the Texturing toolbar > select the 2D Linear pattern operation > select the top surface
of the part in the ‘Entity’ box. > select Apply.
4. Select the Texturing toolbar > select the 2D to 3D Linear Pattern Operation. > select the
following parameters > select the Preview button.
Make sure the Subtract results is selected in desired result, as this will make a perforation. A
preview will be shown in the UV view and in the work view. Now it is still possible to change
the dimensions parameters and the position of the 2D pattern.
If the result is not satisfying, the dimensions of the 2D pattern and the position can still be
changed by checking the “edit 2D pattern” ON, the dimension parameters will appear in the
operation page.
Result:
Interface:
The 3-matic project contains 3 different parts:
Solid Volume: the volume that will be printed as solid material, basically the inside of the cup.
Lattice Volume: a volume has been indicated in advance on where the lattice needs to be
applied to.
Dodecahedron: this is the unit cell that is going to be used to generate the controlled
randomization of the porous structure.
2. Select the Lightweights toolbar > Create Unit Graph > Use the following parameters for a
uniform unit graph> Apply
The end result after this operation will thus result in a very simple duplicate unit cell in the
given volume. Off course, because we still didn’t assign a thickness to the lattice, we still
have a lattice that is visualized in red. How to assign a thickness will be explained later in the
tutorial.
Instead of a Uniform unit graph, it is also possible to choose a randomized unit graph.
3. Using the following parameters on our cup example, will result in the following randomization:
Resulting randomized lattices. The higher the randomization parameters are set, the less the
resulting structure will look like a duplication of a uniti cell.
All Filtered beams are positioned in a new graph entity. These can now be selected and
deleted manually. The resulting lattice is a completely closed lattice structure (right picture
below).
The graph to AM function is a slice based solution and allows you to set all the parameters
needed to send the project to a build processor of Materialise. This avoids the cumbersome
conversion to an STL, which can result in huge data size.
This operation allows to convert all the graphs to STL. When selecting the graph in the STL
Properties, it will show the thickness properties of that particular graph.
When new thickness properties needs to be assigned, the option ‘assign new parameters’ in
Property needs to be selected.
Result:
The possibilities are endless, here are examples for other parameters:
Unit graph
Structure size 1.8 mm
Thickness 1.00 mm
Unit graph
Structure size 1.8 mm
Thickness 0.2 mm
Unit graph
Structure size 3.2 mm
Thickness 0.2 mm
When clicking apply the porosity measurement will appear in the logger:
Files
- [Link]
During this exercise, a filter will be designed with two different types of lightweight structures.
A quad shaped structure on the outer-most surface and the inner-most surface. The middle
volume will be filled by unit structures. In the end all these structures are automatically
connected. The following images show the different lightweight structures created on each
surface and volume.
3. Select the Lightweights toolbar > select the ‘Create Quad Graph’ operation. > Select the ‘Inner
Quad surface’ part > Change the edge length to 5 mm > Select Apply
4. In Object Tree > select the part ‘Inner Quad surface’ > right click on Surface list > Select Empty List
5. Repeat the same steps for part ‘Outer surface’, but change the edge length to 8 mm.
9. Select the Lightweights toolbar > select the ‘Create Unit Graph’ operation. > Select the ‘Unit
structure surface’ part as entity > open the Object Trees from the part ‘Torque’, and select the
‘Torque’ in the graph set entity box > Select the parameters as shown in the figure below > Select
Apply
11. In Object Tree > open the ‘Inner quad surface’ part tree > open the ‘graph list’ tree > Select
‘Graph_Mantle-0’ and ‘Graph_Mantle-1’ > right click on one of the selected graphs > select merge.
12. Select the Lightweights toolbar > select the ‘Connect Graphs’ operation. > Select the quad
graph ‘Graph_Mantle-1’ from graph list, of the part ‘Inner quad surface’’ as source graph > Select
the unit structure ‘New Graph’ from graph list, of the part ‘Unit structure surface with graph’ > Make
dense connections between them by selecting 3 connections > Select the parameters as shown in
the figure below > Select Apply
Note that the minimum and maximum connection radius help specify the distance that the
operation will look for in nearest neighboring points on target graph to make connections.
Result:
13. Repeat same steps for merging the quad graphs of Outer surface (Graph_Mantle-1 and Graph
Mantle-0). Then connect the quad graph ‘Graph_Mantle-1’ from graph list of part ‘Outer surface’
with the ‘New Graph’ of the part ‘Unit structure surface with graph’. But for this case make less
dense connections between them by selecting 1 connection.
Remove unnecessary surfaces and parts. Surface lists of outer surface, inner quad surface,
unit structure surface with graph should be empty. The Torque part should be removed as
well.
14. In Object Tree > select all parts > right click on one of the selected parts > select show.
15. Select the Lightweights toolbar > select the ‘Graph to AM Build’ operation. > select ‘Outer
surface’ > Assign Thickness of 1.2 mm to indicate the diameter to the graph lines.
16. Repeat above steps with different parameters for ‘Unit structure surface with graph’ part, and ‘Inner
quad surface’ part, as indicated below.
These parameters can be reviewed via the properties page, for each graph set. For instance,
for the Graph_Mantle_1 for the part ‘Outer surface’:
A 3D view, and slice preview of part in AM software of Materialise, i.e. Magics is as follows:
17. Select the Lightweights toolbar > select the ‘Graph to STL’ operation. > Select ‘Graph_Mantle-
1’ and ‘Graph_Mantle-1 to New Graph’ from Object Tree ‘Outer surface’ > Use the following
parameters in Graph to STL build function
This step can be optionally repeated from all graphs to create an STL of all graphs. This step
is not recommended when the design is big and complicated to avoid memory issues. The
recommended step in such cases is Graph to AM build.