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Countdown Teleport Script for Roblox

The script manages a queue system for a game, allowing players to enter and exit a queue with a countdown timer for teleportation. It utilizes Roblox services to handle player interactions and updates UI elements to reflect the number of players in the queue and the remaining countdown time. When the countdown ends, players are teleported to a designated game server, and their queue status is reset.

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skdigitalapk77
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0% found this document useful (0 votes)
15 views3 pages

Countdown Teleport Script for Roblox

The script manages a queue system for a game, allowing players to enter and exit a queue with a countdown timer for teleportation. It utilizes Roblox services to handle player interactions and updates UI elements to reflect the number of players in the queue and the remaining countdown time. When the countdown ends, players are teleported to a designated game server, and their queue status is reset.

Uploaded by

skdigitalapk77
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local TeleportService = game:GetService("TeleportService")

local RP = game:GetService("ReplicatedStorage")
local Players = [Link]

local mainGameID = 18825338143 -- CHANGE TO UR GAME'S ID

local queueFolder = [Link]:WaitForChild("Queue")

local joinedEvent = [Link]:WaitForChild("JoinedQueue")


local leftEvent = [Link]:WaitForChild("LeftQueue")

local playerLimit = 4

local countDownTime = 10

for _, queueRoom in ipairs(queueFolder:GetChildren()) do


local enterHitBox = [Link]
local exithitBox = [Link]
local tpEnterPos = [Link]
local tpExitPos = [Link]

local playersInQueueFolder = [Link]

local UIBillboard = [Link]:WaitForChild("ui").BillboardGui


local playersUI = [Link]
[Link] = #playersInQueueFolder:GetChildren() .. "/" .. playerLimit
local timerUI = [Link]
[Link] = countDownTime .. " Seconds"

local countdownCoroutine

[Link]:Connect(function(other)
local db = false
if not (#playersInQueueFolder:GetChildren() >= playerLimit) and not db
and [Link]:FindFirstChild("Humanoid") then
db = true

[Link] = [Link]

if not playersInQueueFolder:FindFirstChild([Link])
then
local newPlayer = [Link]("StringValue",
playersInQueueFolder)
[Link] = [Link]
[Link] = [Link]
end

if countdownCoroutine ~= nil and


[Link](countdownCoroutine) == "dead" then
countdownCoroutine = nil
end

if countdownCoroutine == nil then


countdownCoroutine = [Link](function()
CountDownTeleport(playersInQueueFolder, UIBillboard) end)
[Link](countdownCoroutine)
end

[Link] = #playersInQueueFolder:GetChildren() .. "/" ..


playerLimit

--lock the player's camera to tpExitPos


local player = Players:GetPlayerFromCharacter([Link])
joinedEvent:FireClient(player, tpExitPos)

[Link](.1)
db = false
end
end)

[Link]:Connect(function(other)
local db = false
if not db and [Link]:FindFirstChild("Humanoid") then
db = true

[Link] = [Link]

if playersInQueueFolder:FindFirstChild([Link]) then

playersInQueueFolder:FindFirstChild([Link]):Destroy()
end

if #playersInQueueFolder:GetChildren() == 0 and
countdownCoroutine ~= nil then
[Link](countdownCoroutine)
countdownCoroutine = nil
[Link] = countDownTime .. " Seconds"
end

[Link] = #playersInQueueFolder:GetChildren() .. "/" ..


playerLimit

local player = Players:GetPlayerFromCharacter([Link])


leftEvent:FireClient(player)

[Link](.1)
db = false
end
end)
end

function CountDownTeleport(folder, Billboard)


for i = countDownTime, 1, -1 do
print("Countdown: " .. i)

[Link] = i .. " Seconds"

[Link](1)
end

[Link] = "Teleporting..."

local party = {}

for _, player in pairs(folder:GetChildren()) do


[Link](party, Players:FindFirstChild([Link]))
end
local reservedServer = TeleportService:ReserveServer(mainGameID)
TeleportService:TeleportToPrivateServer(mainGameID, reservedServer, party)

for _, player in pairs(folder:GetChildren()) do


player:Destroy()
end

[Link] = countDownTime .. " Seconds"


[Link] = "0/"..playerLimit
end

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