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eFootball Mobile Tournament Rules

The eFootball Mobile Tournament is organized to celebrate the 20th Anniversary of Sekolah Menengah Setiabudi, aiming to foster interest in e-sports among students. Participants must use their own devices and mobile internet, with a single elimination format for matches. Prizes will be awarded to the top three participants, and all participants must adhere to the established rules and conduct guidelines.

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0% found this document useful (0 votes)
204 views5 pages

eFootball Mobile Tournament Rules

The eFootball Mobile Tournament is organized to celebrate the 20th Anniversary of Sekolah Menengah Setiabudi, aiming to foster interest in e-sports among students. Participants must use their own devices and mobile internet, with a single elimination format for matches. Prizes will be awarded to the top three participants, and all participants must adhere to the established rules and conduct guidelines.

Uploaded by

ijanasap
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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🎮 PERATURAN RASMI

PERTANDINGAN eFOOTBALL MOBILE


Kategori: Sekolah Rendah & Sekolah Menengah
Sempena Sambutan 20 Tahun Sekolah Menengah Setiabudi

1. PENGENALAN
Pertandingan ini dianjurkan bersempena Sambutan 20 Tahun Sekolah Menengah
Setiabudi bagi memupuk minat terhadap e-sukan dan membina kemahiran
strategik, fokus, serta semangat kesukanan dalam kalangan pelajar.

2. PLATFORM & PERALATAN


 Platform rasmi: eFootball™ Mobile (Konami)
 Peranti: Android / iOS
 Peserta WAJIB membawa peranti sendiri (telefon pintar atau tablet)
 Headset/earphone digalakkan (untuk keselesaan pemain)
 Setiap peserta wajib menggunakan sambungan internet sendiri
(data mudah alih)
 Pihak penganjur tidak menyediakan WiFi atau hotspot
 Sebarang masalah sambungan internet peserta adalah tanggungjawab
sendiri

3. FORMAT PERTANDINGAN
 Format: Kalah Mati (Single Elimination)
 Jumlah peserta: Terhad (contoh: 32 orang – boleh disesuaikan)
 Perlawanan:
o Pusingan awal hingga suku akhir – perlawanan tunggal

o Separuh akhir & akhir – Best of 3 (2 daripada 3 kemenangan)

4. MASA PERLAWANAN & MOD PERMAINAN


 Match Time: 5 minit separuh masa (default setting)
 Extra Time & Penalty: Ikut sistem dalam game
 Mod: Friend Match (1 vs 1)
 Pemain perlu saling tambah sebagai rakan sebelum perlawanan bermula
5. PENGGUNAAN PASUKAN
 Mod: Dream Team (My Team)
 Hanya satu pasukan dibenarkan sepanjang kejohanan
 Tidak dibenarkan tukar pemain/susun atur semasa kejohanan
 Pemain ikon/legend dibolehkan (kecuali dinyatakan sebaliknya oleh
penganjur)

6. ETIKA & DISIPLIN


 Perlawanan dianggap bermula sebaik butang kick-off ditekan
 Gangguan internet bukan alasan untuk mengulang perlawanan
kecuali dipersetujui urusetia
 Dilarang menggunakan sebarang aplikasi pihak ketiga (cheat, mod,
auto-clicker, dll)
 Peserta yang bersikap provokatif atau tidak beretika akan disingkirkan
serta-merta

7. MASA LEWAT & BANTAHAN


 Peserta lewat lebih 5 minit dari waktu panggilan akan dikira kalah tanpa
bertanding
 Sebarang bantahan perlu dibuat dengan segera selepas perlawanan
 Keputusan urusetia adalah muktamad

8. HADIAH & PENGIKTIRAFAN


 Johan, Naib Johan & Tempat Ketiga akan menerima:
o Medal atau trofi

o Sijil

o Hadiah barangan / wang tunai (jika ada)

9. LAIN-LAIN
 Semua peserta dianggap telah membaca dan bersetuju dengan
peraturan pertandingan
 Pihak penganjur berhak membuat pindaan pada bila-bila masa demi
kelancaran kejohanan
🎮 OFFICIAL RULES
eFOOTBALL MOBILE TOURNAMENT
Category: Primary School & Secondary School
In Conjunction with the 20th Anniversary of Sekolah Menengah
Setiabudi

1. INTRODUCTION
This tournament is held in conjunction with the 20th Anniversary of Sekolah
Menengah Setiabudi to encourage interest in e-sports and to develop strategic
thinking, focus, and sportsmanship among students.

2. PLATFORM & EQUIPMENT


 Official platform: eFootball™ Mobile (Konami)
 Devices: Android / iOS smartphones or tablets
 Participants MUST bring their own devices
 Use of earphones/headsets is encouraged
 Participants MUST use their own mobile internet (data)
 Organisers will NOT provide WiFi or hotspot
 Any internet connection issues are the responsibility of the participant

3. TOURNAMENT FORMAT
 Format: Single Elimination (Knockout)
 Number of participants: Limited (e.g., 32 players – can be adjusted)
 Matches:
o Early rounds to quarterfinals: Single match

o Semi-finals & Final: Best of 3 (first to win 2 matches)

4. MATCH SETTINGS & MODE


 Match Duration: 5-minute halves (default setting)
 Extra Time & Penalties: As per in-game rules
 Mode: Friend Match (1 vs 1)
 Players must add each other as friends before the match

5. TEAM SELECTION
 Mode: Dream Team (My Team)
 Each player must use the same team throughout the tournament
 No changes allowed to squad during the event
 Iconic/Legend players are allowed (unless restricted by organisers)

6. CONDUCT & DISCIPLINE


 Match is considered started once the kick-off button is pressed
 Internet connection issues are not valid reasons for a rematch,
unless approved by organisers
 Use of any third-party apps (cheats, mods, auto-clickers, etc.) is
strictly prohibited
 Players who act inappropriately, provocatively, or unethically will be
disqualified immediately

7. LATENESS & PROTESTS


 Participants who are more than 5 minutes late from the call time will be
disqualified by walkover
 All protests must be made immediately after the match
 All decisions by the organisers are final

8. PRIZES & RECOGNITION


 Champion, 1st Runner-Up & 2nd Runner-Up will receive:
o Trophy or medal

o Certificate

o Merchandise or cash prize (if available)

9. OTHERS
 All participants are deemed to have read and agreed to these rules upon
registration
 The organisers reserve the right to amend the rules at any time for the
smooth conduct of the tournament

Common questions

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The single elimination format intensifies competitive pressure as every match can lead directly to disqualification, requiring participants to perform optimally in each round. This format heightens the stakes and creates an exciting viewing experience, as spectators are aware that each match is critical for competitors' progression. The early rounds are single matches, emphasizing the importance of initial performance, whereas the semifinals and finals follow a 'Best of 3' format, allowing participants a chance at comeback strategies but still maintaining high pressure due to the swift consequences of any single match loss .

The tournament's prize offerings, including trophies, medals, certificates, and potential merchandise or cash prizes, serve as key motivators for participants by providing tangible recognition and rewards for their performance. These incentives can encourage higher levels of engagement and competition, motivating players to perform their best and remain committed throughout the event. Moreover, the possibility of earning recognition through success can attract participants who aim to build or enhance their reputational standing in the e-sports community, fostering a competitive environment that adds to the event's excitement and prestige .

Requiring participants to use their own mobile internet ensures that the event organizers are not responsible for connectivity issues, thus transferring the responsibility of maintaining a stable connection to the participants themselves. This condition might impact the competition by introducing a variability factor as participants with less reliable mobile data connections could experience disruptions that affect their game performance. Consequently, participants must ensure their connections are stable and fast enough to support competitive play, which might create an uneven playing field if disparities in mobile data quality exist .

The 'Dream Team (My Team)' mode in the eFootball Mobile tournament requires players to use the same team throughout the event, without allowing changes to the squad once the tournament has started. This constraint forces participants to carefully plan and select their team before the tournament, ensuring that their selection can handle various opponents and potential match scenarios. It encourages strategic thinking as players must anticipate diverse tactics that competitors might employ. Additionally, allowing iconic/legend players, unless restricted, can influence tactical variety by enabling participants to leverage these exceptional players' strengths effectively to gain competitive advantages .

Requiring participants to add each other as friends before matches ensures smooth logistical execution by facilitating easy connection and communication between players directly through the game platform. This rule simplifies the process of organizing the matches, minimizing delays that might otherwise occur from last-minute setups or coordination issues. The rule fosters direct interaction between participants, potentially encouraging respect and sportsmanship, as players must actively connect with opponents in a manner aligned with gaming etiquette and cooperation .

Prohibiting third-party applications such as cheats or mods is essential for maintaining competitive integrity as it ensures that all participants compete on a level playing field based solely on their skill and strategy. This rule prevents any unfair advantages that could be gained through manipulation of the game mechanics, thus preserving the fairness and legitimacy of the competition outcomes. By ensuring that performance depends completely on players' abilities and adherence to the official in-game capabilities, the rule upholds the credibility and spirit of the tournament .

The '5-minute halves' setting imposes time constraints that demand players to be decisive and strategic within a limited timeframe. Players must prioritize quick and efficient playstyles, focusing on capitalizing on scoring opportunities swiftly. Time management becomes critical, as there is less room for prolonged tactical build-ups. Additionally, in-game extra time and penalty rules add layers of complexity to strategic planning, as players must prepare for the possibility of extended play and the challenges of penalty shootouts under pressure. Ultimately, these rules necessitate adaptive tactics to handle varying match dynamics efficiently .

By not providing WiFi or hotspots, organizers might face logistical challenges such as increased risk of match disruptions due to potentially unstable participant internet connections, leading to delayed matches or disputes over disconnections. Organizers need to anticipate and manage these issues, perhaps by pre-informing participants to ensure they have optimal mobile data plans or conducting pre-event checks on connection stability. Moreover, organizers must be prepared to handle requests for rematches or disputes over connection-related match outcomes consistently to maintain fairness, adding complexity to the event management .

The tournament rules ensure fairness and sportsmanship by prohibiting the use of third-party apps such as cheats, mods, or auto-clickers, thereby maintaining competitive integrity. Participants who display inappropriate or unethical behavior are immediately disqualified to discourage misconduct. Matches begin once the kick-off button is pressed, and any internet connection issues are the participants' responsibility unless organizers approve a rematch to prevent unfair advantages. Additionally, lateness penalties ensure punctuality, and all organizer decisions are final, which maintains a consistent regulatory framework and mitigates disputes .

Using iconic/legend players presents both strategic advantages and disadvantages in the eFootball Mobile tournament. Advantages include the ability to exploit these players' enhanced skills and attributes, potentially giving participants a competitive edge in critical match situations. These players can be pivotal in creating and converting scoring opportunities, thus affecting the match outcome decisively. However, disadvantages may involve limited flexibility if a player relies too heavily on iconic/legend players, potentially causing over-dependence on their performance. Furthermore, opponents might predict and counter strategies centered around these players, necessitating innovative tactics to maintain unpredictability .

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