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Dubstep Production in LMMS Tutorial

The document provides instructions for creating a dubstep sound using the Linux Multi-Media Studio (LMMS) software. It explains how to adjust the oscillators, filters, and LFO controller of the default preset patch to generate dubstep-style oscillations and wobbles. The tutorial then instructs to add automation and a drum beat to produce a basic dubstep track, and save the project in a personalized folder.

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Adi Malakian
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0% found this document useful (0 votes)
157 views4 pages

Dubstep Production in LMMS Tutorial

The document provides instructions for creating a dubstep sound using the Linux Multi-Media Studio (LMMS) software. It explains how to adjust the oscillators, filters, and LFO controller of the default preset patch to generate dubstep-style oscillations and wobbles. The tutorial then instructs to add automation and a drum beat to produce a basic dubstep track, and save the project in a personalized folder.

Uploaded by

Adi Malakian
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Dubstep /Oscillation Speed Tutorial Taken from (SuperLinuxAudioGuru Channel @ [Link]) 1.

. Open Linux Multi-Media Studio (LMMS) In the Beat + Bassline Editor click on the first beat of the Default Preset and then open it in the piano roll (Right-Click Open in Piano Roll) Enter the following pitches in this sequence and duration

The next portion of the project will work on and explore the Default Preset (Triple Oscillator Plugin) Please read the following so that you better understand what you are working with. Spend a few moments experimenting with the various sounds that you can create. When you are finished trying out a few of the settings, continue with the tutorial

Close the piano Roll and single click on the Default Preset Patch. This should appear. (If a name change dialogue pops up, close it or re-name it (To whatever you see fit) and close it.)

The first panel controls the way the oscillators interact with each other. The available settings are:

Phase Modulation - phase of oscillator is modulated (i.e. phase locally Amplitude Modulation - output oscillator and its sub oscillator is Mixed - The waveforms are added (default) Synchronized - The waveform of the first oscillator is restarted with

changes left/right) by sub-oscillator

multiplied

the frequency of the second one (the waveform of the second one does not matter in this mode)

Frequency Modulation - frequency of oscillator is modulated (i.e. phase globally changes left/right) by sub-oscillator

The next three panels are the settings for the three oscillators.

The waveform generated Vol - (Volume) Amplitude of the waveform. Set to 0 when you don't want to use this oscillator. Pan - (Panning) Affects the stereo panning of the oscillator. Crs - (Coarse) Frequency of the oscillator relative to the note played in semitones FL and FR - Fine-tuning of the frequency for the left and right stereo channel PO - (Phase Offset) Phase offset of the waveform relative to the other oscillators

SPD - (Stereo Phase Offset) Phase offset between left and right stereo channel Waveforms Sine The "purest" sound. Useful for organ-like instruments. Due to a sine wave being only one exact frequency, normal frequency filters have little effect on sine waves. Triangle Similar to sine, although a lot less smooth. Useful for string instruments

Sawtooth A very sharp, "synth-like" sound. Useful for string instruments and generic "synth-like" instruments. Pulse/Square wave The typical sound of vintage arcade games. Sounds much less old-fashioned when combined with other waveforms. Be cautious, as the square wave will sound a lot louder than the other waves. Moog-like Triangle Sounds similar to saw, but can also be used for some organ-like sounds. The shape is due to a historic glitch in the analogue circuitry of the original Moog synthesizer. Exponential Wave If used correctly, it can be used for softer synths.

Noise Useful for creating drum beats and other effects like wind (You might prefer to use Kicker for synthesized percussion instruments). User-defined Double-click to use any sound file as a waveform.

1. Click the Phase Modulation (PM) Button for both OSC 1 + OSC 2 and OSC 2 + OSC 3 2. Click Pulse/Square Wave on all Oscillations 3. Set Course Frequency (Cr) on OSC 1 to -24; Set the FL to -18 and the FR to 0 4. Click on ENV/LFO; Click the Filter Button and Move the Cutoff towards the center. 5.

1. In the Controller Rack window, click Add and this will appear.

2. In the Triple Oscillator, ENV/LFO right click the CUTOFF Connect to Controller and connect it Controller 1 3. In the LFO Control Panel Right Click SPD Dial Highlight the Tempo Sync and experiment with different syncs. Sync to eighth notes. 4. Add an Automation Track to the Beat + Bassline Editor

5. Ctrl. Click the Speed Dial in Controller 1 and drag it up to the Automation track that you just created. 6. Right Click the Automation Track and open the Automation Editor; Experiment with how this works. (See Video for help) 7. When you have a product that sounds acceptable, add a drum beat/groove to it. To do this, add another beat + bass line to the song editor window. When you are satisfied, add it to the song editor. \ 8. Save this project as yournamedubstep in the shared folder. A folder with your name does not exist, please create one.

Common questions

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The process involves opening the ENV/LFO section of the Triple Oscillator, right-clicking the CUTOFF, and selecting "Connect to Controller," then choosing Controller 1. The purpose of this setup is to link the cutoff frequency's control to an external controller or automation track, allowing dynamic changes to the filter cutoff during playback, which enriches the sound texture with real-time modulation .

Synchronization of oscillators impacts sound production by restarting the waveform of the first oscillator with the frequency of the second one while the waveform of the second one remains unchanged. This causes the timing of the phase cycles of the oscillators to align at specific intervals, leading to a harmonically rich and stable sound which is useful for specific sound textures and rhythmic precision .

To manipulate phase modulation between oscillators in the Triple Oscillator Plugin, you would click the "Phase Modulation" button for both OSC 1 + OSC 2 and OSC 2 + OSC 3. This setup allows the phase of each oscillator to be modulated by its adjacent oscillator, creating complex phase interactions and variations in the sound output .

Panning settings are crucial in audio mixing to create a sense of space and directionality, ensuring that the sound is not overly centered, which prevents muddiness and enhances auditory clarity. In the Triple Oscillator Plugin, this can be adjusted using the 'Pan' (Panning) control, which affects the stereo positioning of each oscillator, thus allowing for balanced sound distribution across the left and right audio channels .

Using a pulse/square wave in combination with other waveforms can significantly enhance the sound's harmonic complexity and richness. The pulse/square wave provides a strong fundamental tone and prominent harmonics, useful in creating vintage arcade-like sounds. When layered with smoother waveforms like sine or triangle, it can add brightness and clarity, balancing warmth with crispness, which is essential in crafting dynamic electronic music .

A sine wave is considered the "purest" sound as it contains only one exact frequency, making it inherently less complex than other waveforms that incorporate multiple frequencies. As a result, normal frequency filters, which typically target specific frequency ranges, have little effect on sine waves because they lack additional harmonic content .

The exponential wave, when used correctly within the Triple Oscillator Plugin, can be beneficial for creating softer synth sounds due to its gradually increasing amplitude. This waveform might be most effective in contexts where a more subdued and smooth texture is desired, such as in background layers or soft lead sounds where subtlety is key .

The Moog-like Triangle waveform has characteristics that resemble a sawtooth wave but also support some organ-like qualities due to its shape, which originates from a historical glitch in the analogue circuitry of the original Moog synthesizer. This waveform retains a unique harmonics structure capable of producing rich, yet smooth textures, making it suitable for organ-like sounds .

Amplitude modulation in the Triple Oscillator Plugin involves the output oscillator and its sub oscillator being multiplied, which affects the amplitude or loudness of the sound. In contrast, frequency modulation modulates the frequency of the oscillator, causing the phase to change globally left/right by the sub-oscillator, resulting in changes to the perceived pitch of the sound .

The 'SPD' (Stereo Phase Offset) parameter determines the phase offset between the left and right stereo channels, allowing for manipulation of how sound waves interact and are perceived in stereo. By varying this parameter, a producer can create a wider or more focused stereo field, enhancing spatial dynamics and depth in the audio output .

Dubstep /Oscillation Speed Tutorial – Taken from (SuperLinuxAudioGuru Channel @ 
www.youtube.com) 
1.  Open Linux Multi-M
 Close the piano Roll and single click on the “Default Preset” Patch.  
This should appear.  (If a name change dialogue pops
Noise    Useful for creating drum beats and other effects like wind (You might prefer to use Kicker for synthesized 
percus
5.  Ctrl. Click the Speed Dial in Controller 1 and drag it up to the Automation track that you just created. 
6.  Right Click

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