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Network Optimization and Physics Settings

The document contains a series of configuration settings related to physics, rendering, and network optimization for a software application. Key parameters include various force multipliers, character physics settings, and network bandwidth management options. Additionally, it specifies flags for enabling or optimizing features such as character physics and network routing.

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0% found this document useful (0 votes)
67 views1 page

Network Optimization and Physics Settings

The document contains a series of configuration settings related to physics, rendering, and network optimization for a software application. Key parameters include various force multipliers, character physics settings, and network bandwidth management options. Additionally, it specifies flags for enabling or optimizing features such as character physics and network routing.

Uploaded by

eyesightings
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd

{

"FFlagRemoveClientToastNotificationDelay": true,
"FIntSimDefaultFluidForceEnabled": 999,
"FIntPhysicsAngularVelocityBoost": 999,
"FIntCharacterRagdollTorqueStrength": 999,
"FIntEnableTorqueFromCollisions": 1,
"FIntSimCollisionForceMultiplier": 999,
"FIntRagdollMaxTorque": 99999,
"FIntRagdollHitVelocityTransferScale": 999,
"FIntSimEnhancedCollisionForce": 999,
"FIntEnableFallingAngularPhysics": 1,
"FIntCharacterAutoUnragdollTime": 999,
"FFlagCharacterPhysicsEnabled": true,
"FIntDebugTextureManagerSkipMips": "8",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntFRMMinGrassDistance": "0",
"FFlagDebugSkyGray": "True",
"DFIntTaskSchedulerTargetFps": "60",
"FFlagDebugDisplayFPS": "True",
"DFIntAssetPreloading": "2147483647",
"DFIntNumAssetsMaxToPreload": "2147483647",
"FStringGetPlayerImageDefaultTimeout": "1",
"DFIntBandwidthManagerApplicationDefaultBps": "96000",
"DFIntBandwidthManagerDataSenderMaxWorkCatchupMs": "50",
"FIntRakNetResendBufferArrayLength": "128",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"DFIntConnectionMTUSize": 900,
"DFIntRaknetBandwidthInfluxHundredthsPercentageV2": "10000",
"DFIntWaitOnRecvFromLoopEndedMS": "100",
"DFIntWaitOnUpdateNetworkLoopEndedMS": "100",
"FFlagOptimizeNetwork": "True",
"FFlagOptimizeNetworkRouting": "True",
"FFlagOptimizeNetworkTransport": "True",
"FFlagOptimizeServerTickRate": "True",
"DFIntServerPhysicsUpdateRate": "60",
"DFIntServerTickRate": "60",
"DFIntRakNetResendRttMultiple": "1",
"DFIntOptimizePingThreshold": "50",
"DFIntPlayerNetworkUpdateQueueSize": "20",
"DFIntPlayerNetworkUpdateRate": "60",
"DFIntNetworkPrediction": "120",
"DFIntNetworkLatencyTolerance": "1",
"DFIntMinimalNetworkPrediction": "0.1"
}

Common questions

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Setting 'DFIntNetworkLatencyTolerance' to 1 represents a low tolerance for latency variation, which can maintain competitive fairness and synchronization across players by minimizing delay in real-time data transmission . However, it might also lead to increased connection drops or performance issues for users with less stable networks .

'DFIntConnectionMTUSize' of 900 refers to the maximum transmission unit size for packet transfer, affecting how much data can be sent in a single packet . A higher MTU allows for larger packets, which can increase throughput but may also risk fragmentation if packets exceed network layer limits, requiring efficient balance for optimal performance .

Enabling 'FFlagOptimizeNetworkRouting' helps in improving network performance by streamlining the pathways data packets take through the network . This results in reduced latency, better handling of data congestion, and improved overall speed and efficiency in data transmissions .

When 'FFlagRemoveClientToastNotificationDelay' is set to true, notifications are displayed without delay, improving responsiveness and ensuring that users receive timely information about in-game events or alerts, thereby enhancing overall user experience by reducing surprise or unexpected reactions .

Setting 'FIntEnableTorqueFromCollisions' to 1 activates the feature that allows objects to generate torque when they collide, introducing rotational dynamics as part of collision reactions, thereby adding a layer of realism and complexity to physical interactions within the simulation .

Setting 'DFIntTaskSchedulerTargetFps' to 60 indicates a target frame per second rate that aligns with human perceptual standards for smooth animation and responsiveness . In network optimization, this ensures the synchronization of frame updates and network transmission rates, potentially reducing latency and improving real-time interactivity .

'DFIntServerTickRate' set to 60 ensures that the server processes updates 60 times per second, which is critical for maintaining real-time interaction fidelity and game state accuracy . This regularity reduces the chance of server desynchronization and contributes to a seamless user experience .

With 'FFlagCharacterPhysicsEnabled' set to true, characters in the simulation can utilize the full spectrum of physical interactions defined in the software, including forces, collisions, and mass properties, promoting realism and dynamic interactions in gameplay environments .

'FIntCharacterRagdollTorqueStrength' set to 999 means that character models will exhibit extremely high resistance to falling over or being moved by external forces, enhancing their stability unless explicitly designed to fall or be knocked down . This setting can impact gameplay mechanics by making characters appear unnaturally stable unless other forces or multipliers are applied .

Setting 'FIntSimDefaultFluidForceEnabled' to 999 implies that simulations will incorporate very high fluid forces, enhancing realism and immersion in environments where fluid dynamics are important . This setting allows for detailed interactions with simulated water or other fluids, potentially benefiting scenarios that require advanced physics simulations like weather modeling or liquid transport .

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